technology in the classroom bring your own device (byod)

22
SSD Technology and Learning May 14, 2013 Doug Blake

Upload: nancy

Post on 23-Jan-2016

29 views

Category:

Documents


0 download

DESCRIPTION

Technology in the Classroom Bring Your Own Device (BYOD). SSD Technology and Learning May 14, 2013 Doug Blake. Start-Up. Using a device of choice (computer, cell phone, Ipod , or Ipad ) please go to www.socrative.com - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Technology in the Classroom Bring Your Own Device (BYOD)

SSD Technology and LearningMay 14, 2013

Doug Blake

Page 2: Technology in the Classroom Bring Your Own Device (BYOD)

Start-UpUsing a device of choice (computer, cell

phone, Ipod, or Ipad) please go to www.socrative.comIOS and Droid apps can be found in the app

store under Socrative Student AppRoom # 549216

Please answer the following question with a well thought out response:How can technology move from being a tool

to an essential foundation that supports student learning?

Page 3: Technology in the Classroom Bring Your Own Device (BYOD)

Professional Development Agenda

PD Objectives Learning Outcomes

21st Century Teaching Increasing student

engagement and achievement in the classroom

The Digital Native How are 21st century

learners unique?Tools for the Classroom

Today’s Meeting Poll Everywhere Socrative Tweet Chat / Twitter

Page 4: Technology in the Classroom Bring Your Own Device (BYOD)

ObjectivesUnderstand the changing teacher roles in a

21st century learning environment

Establish a digital presence inside the classroom learning environment

Apply innovative 21st century concepts and tools in classroom design and lesson planning

Engage students with technology and digital-age work

Page 5: Technology in the Classroom Bring Your Own Device (BYOD)

Digital Teaching and Learning

“Students need to know more than core subjects. They need to know how to use their knowledge and skills-by thinking critically, applying knowledge to new situations, analyzing information, comprehending new ideas, communicating, collaborating, solving problems, and making decisions.”

"technology is, and will continue to be, a driving force in workplaces, communities, and personal lives in the 21st century," Learning for the 21st Century emphasizes the importance of incorporating information and communication technologies into education from the elementary grades up.”

The value of rich, multidisciplinary, technology-infused learning seems so obvious to educators who have seen its impact on young people that it is often frustrating to be asked to prove it using tests. 

Salpeter, J. (2003). 21st century skills: Will our students be prepared? Technology & Learning, 24(3), 17-18,20,22,24,26. Retrieved from http://search.proquest.com/docview/212099794?accountid=31683

Page 6: Technology in the Classroom Bring Your Own Device (BYOD)

Digital Learning TodaysMeet

Tool Overview:Encourage the room to

use the live stream to make comments, ask questions, and use that feedback to tailor your presentation, sharpen your points, and address audience needs.

Website:www.todaysmeet.comhttp://todaysmeet.com/

ssdbyodWhile watching the video please identify the most impactful ideas surrounding

digital learning

Page 7: Technology in the Classroom Bring Your Own Device (BYOD)

Digital Natives"By the time a young person is 21, he or she will have played 5,000

to 10,000 hours on their video games, sent up to 500,000 e-mails and instant messages, spent 10,000 hours using their cell phones and 10,000 hours watching television, but less than 5,000 hours

reading books.”

“Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach”

Digital Natives “Our students today are all “native speakers” of the digital language of

computers, video games and the Internet.”

Digital Immigrants “Those of us who were not born into the digital world but have, at

some later point in our lives, become fascinated by and adopted many or most aspects of the new technology.”

Prensky, M. (2001). Digital Natives, digital immigrants. On the Horizon, 9(5), 1-6.

Page 8: Technology in the Classroom Bring Your Own Device (BYOD)

Tool Overview: Poll Everywhere replaces

expensive proprietary audience response hardware with standard web technology. It's the easiest way to gather live responses in any venue: conferences, presentations, classrooms, radio, tv, print — anywhere.

Website: www.polleverwhere.com

Uses:

Page 9: Technology in the Classroom Bring Your Own Device (BYOD)

How To Vote via Texting

1. Standard texting rates only (worst case US $0.20)2. We have no access to your phone number3. Capitalization doesn’t matter, but spaces and spelling do

TIPS

EXAMPLE

Page 10: Technology in the Classroom Bring Your Own Device (BYOD)

How To Vote via PollEv.com

Capitalization doesn’t matter, but spaces and spelling doTIP

EXAMPLE

Page 11: Technology in the Classroom Bring Your Own Device (BYOD)

How To Vote via PollEv.com/username

Capitalization doesn’t matter, but spaces and spelling doTIP

EXAMPLE

Page 12: Technology in the Classroom Bring Your Own Device (BYOD)

How To Vote via Twitter

1. Capitalization doesn’t matter, but spaces and spelling do2. Since @poll is the first word, your followers will not receive this tweetTIPS

EXAMPLE

Page 13: Technology in the Classroom Bring Your Own Device (BYOD)

Poll: 21st century learners want to have a say...

Page 14: Technology in the Classroom Bring Your Own Device (BYOD)

Poll: Today's students often have higher level...

Page 15: Technology in the Classroom Bring Your Own Device (BYOD)

Poll: Given an example of how 21st century lea...

Page 16: Technology in the Classroom Bring Your Own Device (BYOD)

Poll: 21st century learners know where to go t...

Page 17: Technology in the Classroom Bring Your Own Device (BYOD)

Poll: 21st century learners are better educate...

Page 18: Technology in the Classroom Bring Your Own Device (BYOD)

Poll: Of the following descriptions, which bes...

Page 19: Technology in the Classroom Bring Your Own Device (BYOD)

Digital Natives"By the time a young person is 21, he or she will have played 5,000

to 10,000 hours on their video games, sent up to 500,000 e-mails and instant messages, spent 10,000 hours using their cell phones and 10,000 hours watching television, but less than 5,000 hours

reading books.”

“Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach”

Digital Natives “Our students today are all “native speakers” of the digital language of

computers, video games and the Internet.”

Digital Immigrants “Those of us who were not born into the digital world but have, at

some later point in our lives, become fascinated by and adopted many or most aspects of the new technology.”

Prensky, M. (2001). Digital Natives, digital immigrants. On the Horizon, 9(5), 1-6.

Page 20: Technology in the Classroom Bring Your Own Device (BYOD)

Tool Overview: Socrative is a smart student

response system that empowers teachers by engaging their classrooms with a series of educational exercises and games. Our apps are super simple and take seconds to login. Socrative runs on tablets, smartphones, and laptops and Ipods.

Website: www.socrative.com

Uses: Start-ups Quizzes and Tests Discussions Polls Games Checking for understanding Exit Tickets

Page 21: Technology in the Classroom Bring Your Own Device (BYOD)

Tweet Chat and TwitterTool Overview:

Website:www.tweetchat.com

Uses:Ongoing classroom

discussionsChecking for

understandingOvernight dialogue

Page 22: Technology in the Classroom Bring Your Own Device (BYOD)

Exit TicketBefore leaving today you will complete one more

activity using Socrative.

Please login as a student to room # 549216 and answer the questions as they appear on your device.

For question # 4 please answer the following:

How will you allow electronic devices to be used within your classroom?

Please fill out a course evaluation!