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SPARC Workshop - Falls Prevention
Technology Review
Dr Ben Heller
Sheffield Hallam University
Posturography (I)Static and dynamic
• Posture is the orientation of any body segment relative to the gravitational vector (Winter, 1995)
• In static posturography, postural control is assessed while subjects maintain stance in a relatively unperturbed state (usually quiet stance on a fixed support surface).
• In dynamic posturography, the postural response of a standing subject is monitored as they are subjected to externally applied balance perturbations.
Posturography IICOP and COM
• Quantified either by movement of the centre of mass (COM) or the centre of pressure (COP).
• COM is the point in (3D space) about which the mass of the body is evenly distributed. About 55-57% of height from floor (4cm inferior to naval).
• Often approximated by 2D movement of the sacrum.
• The COP is defined as the point of application of the ground reaction forces under the feet
• COP-COM is considered to be an error signal (Winter), and has diagnostic value (Corriveau 2000)
• Winter stresses COM is the true measure of sway.
COP vs. COM
Centre of Pressure measurement techniquesForce Platforms
• General biomechanics platforms (e.g. Kistler) traditional approach to measure postural sway – accurate but expensive
• Alternatives include lower cost platforms, balance specific platforms and pressure-sensing mats
• Nintendo WiiFit. Low-cost, Bluetooth link to PC, free-drivers. Demonstrated by Clark et al. 2009 to produce equivalent results to force platforms.
• BUT – no shear force measurement.
Centre of Mass measurement techniques IPen sensor
• Physical movement detected by a pen on paper
• + low cost
• - not genuine COM, no automated analysisintrusive
Centre of Mass measurement techniques IIComputerised stereophotogrammetry
• gold standard (Vicon, MAC, CODA)
• + genuine COM.
• - expensive, hard to use
Centre of Mass measurement techniques IIIVideo
• Extraction of silhouettes from video (Goffredo et al. 2006)
• + genuine COM, low cost
• - experimental
Centre of Mass measurement techniques IVSway Pen
• Sway Pen (Heller and Bacon).
• + low cost, accurate, easy to use
• - not genuine COM.
Centre of Mass measurement techniques VGravity line projection (GLP) method
• The movement of the COP and COM are related by Newtonian mechanics d2x/dt2 = Fx/M
• Double integration doesn’t allow the boundary position of the COM to be determined, but when shear forces are zero, the COP is directly underneath the COM.
• Lafond et al. (2004) support this approach.
Centre of Mass measurement techniques VIAccelerometry
• Accelerometers measure acceleration AND gravity.
• In recent years MEMS accelerometers have become much pervasive – low cost, good performance
• No fixed reference, so useful for gait
• Moe-Nilssen and Helbostad (2002) describe a technique to remove the effect of gravity. Can discriminate different conditions, but can’t be directly compared to traditional measures of COM movement (no absolute position information)
Accelerometry II
• Accelerometers and rate gyroscopes ideally suited to free-living movement and activity monitoring.
• E.g. Actigraph, Minimod, ActivPal, Xsens
• Improved ecological validity at cost of loss of experimental control.
• See: De Bruin et al.(2008) Wearable systems for monitoring mobility-related activities in older people: a systematic review. Clinical Rehabilitation; 22:878–95
Dynamic posturography
• Movable platforms and controllable visual fields allow proprioceptive and visual sensory inputs to be perturbed and investifgation of sensory organisation.
– Balance Master from Neurocom (~$50k)Equitest sway-referenced surround (~$100k)
– Biodex balance system – tilting surface
– CAREN system from Motek• hydraulic 6 DOF motion base
• 2 m diameter platform with force plates
• 8 camera real-time motion capture system
• flat-screen projection system
• surround sound system
Fall detection
• By using accelerometer(s) and/or rate gyroscope(s), information can be obtained we can detect falls, or the imminent occurrence of a fall.
– Can automatically alert emergency services
– Can alert if not worn
– Can implement protective measures:A Wearable Airbag to Prevent Fall InjuriesTamura 2009
– Must be near 100% sensitivity and specificitythey claim 93% sensitivity, unstated specificitybut falsely triggered by running and jumping.
Computer games
• Rewarding activities can improve a participant’s motivation to practice (Betker et al., 2006).
• A potential approach to making balance-based exercises rewarding is to introduce a gaming element to the activity. – Exploiting real-time biofeedback information from force platforms for example
• Betker et al. (2006)– Position of the COP used to control computer games which require users to explore their boundaries of stability and which challenge equilibrium.
– Improved balance and reduced risk of falls – Increased attention during training and improved motivation
Pilot study with healthy young participants
x
y
Force Transducers
300 mm 225 mm
225 mm
Results with young participants
• Significant improvements (with large effect sizes) seen in balance computer game play
• Could hint at improvements in dynamic balance function
• However, could simply be a learning effect
• COP results much less clear• Significant interaction for APSD during two-feet eyes open
– Trend towards improvement for all variables in two-feet eyes open (effect sizes: 0.07-0.17 - small to moderate effects)
• Improvements in postural sway as a result of computer game and biofeedback based exercise have been reported previously (e.g. Betkar et al., 2006; Sihvonen et al., 2004).
• Now working with older people, more age appropriate activities (virtual dance).
Nintendo Wii Fit
• Recently released by Nintendo
• Four force sensors pick up total force (weight) and position of centre of pressure on balance-board.
• Link to Wii via Bluetooth (CAN LINK TO PC – vast games selection).
• Comes with suite of games / training applications
• Costs about £70 (+ £180 for the Wii)
Balance rehabilitation in virtual environments
•Computer games can provide a controlled, safe and challenging stimulus for rehabilitation.
•Most computer games not suited to an older clientele.
•Virtual worlds can present any real or imagined environment – can be age and culture appropriate for the target population and provide socialisation.
•Second Life (Linden Labs) example of virtual world
•Dance is an age and culture-appropriate, single or multiple participant activity that has significant rehabilitation benefits.
Convergence
Sensor Technology
Virtual worlds
Movement-Mapped Avatars
Dance Therapy
Second Lives
for the
Third Age
Virtual Dance for Older People Pilot study
• Two modified weighing scales per participant were used to collect centre of pressure (COP).
• Subjects’ balance rehabilitation movements were mapped on to the Avatar’s dance movements
• Piloted with 6 women (ages 80-91) undertaking exercise classes for balance rehabilitation
• Cohort had no previous computer experience
Results
• All were able to control basic avatar movements, some able to control complex dance movements
• All enjoyed the experience
• This, together with appropriate sensors, may motivate maintenance and rehabilitation exercise.
• Now funded to look at broadening this approach beyond dance into multi-participant ‘life narratives’, still controlled by targeted physical movement.
Future trendsJumping on the games bandwagon - Nintendo
• Nintendo WiiFit £70 wireless balance board with 4 vertical sensors – some balance games.
• Nintendi Wiimote £30 – wireless triaxial accelerometer and autotracking camera (up to 4 infra-red points, 100 fps, 128x96 raw resolution ‘subpixel analysis’ => 1024x768)
• now has dual axis rate gyro in Motionplus attachment
• Free library – Brian Peekhttp://www.codeplex.com/WiimoteLib
Future trendsJumping on the games bandwagon - Sony
• SonyEye provides crude motion detection, can be used for rehabilitation gaming
• Playstation Move soon to be released (Fall 2010) – will track (6 dof?) up to 4 illuminated spheres
• Augmented reality applications
• Specialist hardware, not soeasy to develop.
Future trendsJumping on the games bandwagon - Xbox
• Project Natal – Microsoft’s 3D motion tracking add-on for Xbox. Scheduled for November 2010 release £50 (?!!!)
• Depth tracking camera, so producesa 3D ‘point cloud’ at 30 fps.
• ‘State of the art’ computer vision human tracking algorithms.
• ‘Learns’ postures froma giant database!
Thank you!