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SPARC Workshop - Falls Prevention Technology Review Dr Ben Heller Sheffield Hallam University Posturography (I) Static and dynamic Posture is the orientation of any body segment relative to the gravitational vector (Winter, 1995) • In static posturography, postural control is assessed while subjects maintain stance in a relatively unperturbed state (usually quiet stance on a fixed support surface). • In dynamic posturography, the postural response of a standing subject is monitored as they are subjected to externally applied balance perturbations. Posturography II COP and COM Quantified either by movement of the centre of mass (COM) or the centre of pressure (COP). COM is the point in (3D space) about which the mass of the body is evenly distributed. About 55- 57% of height from floor (4cm inferior to naval). Often approximated by 2D movement of the sacrum. The COP is defined as the point of application of the ground reaction forces under the feet COP-COM is considered to be an error signal (Winter), and has diagnostic value (Corriveau 2000) Winter stresses COM is the true measure of sway. COP vs. COM Centre of Pressure measurement techniques Force Platforms General biomechanics platforms (e.g. Kistler) traditional approach to measure postural sway – accurate but expensive Alternatives include lower cost platforms, balance specific platforms and pressure-sensing mats Nintendo WiiFit. Low-cost, Bluetooth link to PC, free-drivers. Demonstrated by Clark et al. 2009 to produce equivalent results to force platforms. BUT – no shear force measurement. Centre of Mass measurement techniques I Pen sensor Physical movement detected by a pen on paper + low cost - not genuine COM, no automated analysis intrusive

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Page 1: Technology Reviewkt-equal.org.uk/uploads/Falls_Ben Heller.pdf · • Significant interaction for APSD during two-feet eyes open – Trend towards improvement for all variables in

SPARC Workshop - Falls Prevention

Technology Review

Dr Ben Heller

Sheffield Hallam University

Posturography (I)Static and dynamic

• Posture is the orientation of any body segment relative to the gravitational vector (Winter, 1995)

• In static posturography, postural control is assessed while subjects maintain stance in a relatively unperturbed state (usually quiet stance on a fixed support surface).

• In dynamic posturography, the postural response of a standing subject is monitored as they are subjected to externally applied balance perturbations.

Posturography IICOP and COM

• Quantified either by movement of the centre of mass (COM) or the centre of pressure (COP).

• COM is the point in (3D space) about which the mass of the body is evenly distributed. About 55-57% of height from floor (4cm inferior to naval).

• Often approximated by 2D movement of the sacrum.

• The COP is defined as the point of application of the ground reaction forces under the feet

• COP-COM is considered to be an error signal (Winter), and has diagnostic value (Corriveau 2000)

• Winter stresses COM is the true measure of sway.

COP vs. COM

Centre of Pressure measurement techniquesForce Platforms

• General biomechanics platforms (e.g. Kistler) traditional approach to measure postural sway – accurate but expensive

• Alternatives include lower cost platforms, balance specific platforms and pressure-sensing mats

• Nintendo WiiFit. Low-cost, Bluetooth link to PC, free-drivers. Demonstrated by Clark et al. 2009 to produce equivalent results to force platforms.

• BUT – no shear force measurement.

Centre of Mass measurement techniques IPen sensor

• Physical movement detected by a pen on paper

• + low cost

• - not genuine COM, no automated analysisintrusive

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Centre of Mass measurement techniques IIComputerised stereophotogrammetry

• gold standard (Vicon, MAC, CODA)

• + genuine COM.

• - expensive, hard to use

Centre of Mass measurement techniques IIIVideo

• Extraction of silhouettes from video (Goffredo et al. 2006)

• + genuine COM, low cost

• - experimental

Centre of Mass measurement techniques IVSway Pen

• Sway Pen (Heller and Bacon).

• + low cost, accurate, easy to use

• - not genuine COM.

Centre of Mass measurement techniques VGravity line projection (GLP) method

• The movement of the COP and COM are related by Newtonian mechanics d2x/dt2 = Fx/M

• Double integration doesn’t allow the boundary position of the COM to be determined, but when shear forces are zero, the COP is directly underneath the COM.

• Lafond et al. (2004) support this approach.

Centre of Mass measurement techniques VIAccelerometry

• Accelerometers measure acceleration AND gravity.

• In recent years MEMS accelerometers have become much pervasive – low cost, good performance

• No fixed reference, so useful for gait

• Moe-Nilssen and Helbostad (2002) describe a technique to remove the effect of gravity. Can discriminate different conditions, but can’t be directly compared to traditional measures of COM movement (no absolute position information)

Accelerometry II

• Accelerometers and rate gyroscopes ideally suited to free-living movement and activity monitoring.

• E.g. Actigraph, Minimod, ActivPal, Xsens

• Improved ecological validity at cost of loss of experimental control.

• See: De Bruin et al.(2008) Wearable systems for monitoring mobility-related activities in older people: a systematic review. Clinical Rehabilitation; 22:878–95

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Dynamic posturography

• Movable platforms and controllable visual fields allow proprioceptive and visual sensory inputs to be perturbed and investifgation of sensory organisation.

– Balance Master from Neurocom (~$50k)Equitest sway-referenced surround (~$100k)

– Biodex balance system – tilting surface

– CAREN system from Motek• hydraulic 6 DOF motion base

• 2 m diameter platform with force plates

• 8 camera real-time motion capture system

• flat-screen projection system

• surround sound system

Fall detection

• By using accelerometer(s) and/or rate gyroscope(s), information can be obtained we can detect falls, or the imminent occurrence of a fall.

– Can automatically alert emergency services

– Can alert if not worn

– Can implement protective measures:A Wearable Airbag to Prevent Fall InjuriesTamura 2009

– Must be near 100% sensitivity and specificitythey claim 93% sensitivity, unstated specificitybut falsely triggered by running and jumping.

Computer games

• Rewarding activities can improve a participant’s motivation to practice (Betker et al., 2006).

• A potential approach to making balance-based exercises rewarding is to introduce a gaming element to the activity. – Exploiting real-time biofeedback information from force platforms for example

• Betker et al. (2006)– Position of the COP used to control computer games which require users to explore their boundaries of stability and which challenge equilibrium.

– Improved balance and reduced risk of falls – Increased attention during training and improved motivation

Pilot study with healthy young participants

x

y

Force Transducers

300 mm 225 mm

225 mm

Results with young participants

• Significant improvements (with large effect sizes) seen in balance computer game play

• Could hint at improvements in dynamic balance function

• However, could simply be a learning effect

• COP results much less clear• Significant interaction for APSD during two-feet eyes open

– Trend towards improvement for all variables in two-feet eyes open (effect sizes: 0.07-0.17 - small to moderate effects)

• Improvements in postural sway as a result of computer game and biofeedback based exercise have been reported previously (e.g. Betkar et al., 2006; Sihvonen et al., 2004).

• Now working with older people, more age appropriate activities (virtual dance).

Nintendo Wii Fit

• Recently released by Nintendo

• Four force sensors pick up total force (weight) and position of centre of pressure on balance-board.

• Link to Wii via Bluetooth (CAN LINK TO PC – vast games selection).

• Comes with suite of games / training applications

• Costs about £70 (+ £180 for the Wii)

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Balance rehabilitation in virtual environments

•Computer games can provide a controlled, safe and challenging stimulus for rehabilitation.

•Most computer games not suited to an older clientele.

•Virtual worlds can present any real or imagined environment – can be age and culture appropriate for the target population and provide socialisation.

•Second Life (Linden Labs) example of virtual world

•Dance is an age and culture-appropriate, single or multiple participant activity that has significant rehabilitation benefits.

Convergence

Sensor Technology

Virtual worlds

Movement-Mapped Avatars

Dance Therapy

Second Lives

for the

Third Age

Virtual Dance for Older People Pilot study

• Two modified weighing scales per participant were used to collect centre of pressure (COP).

• Subjects’ balance rehabilitation movements were mapped on to the Avatar’s dance movements

• Piloted with 6 women (ages 80-91) undertaking exercise classes for balance rehabilitation

• Cohort had no previous computer experience

Results

• All were able to control basic avatar movements, some able to control complex dance movements

• All enjoyed the experience

• This, together with appropriate sensors, may motivate maintenance and rehabilitation exercise.

• Now funded to look at broadening this approach beyond dance into multi-participant ‘life narratives’, still controlled by targeted physical movement.

Future trendsJumping on the games bandwagon - Nintendo

• Nintendo WiiFit £70 wireless balance board with 4 vertical sensors – some balance games.

• Nintendi Wiimote £30 – wireless triaxial accelerometer and autotracking camera (up to 4 infra-red points, 100 fps, 128x96 raw resolution ‘subpixel analysis’ => 1024x768)

• now has dual axis rate gyro in Motionplus attachment

• Free library – Brian Peekhttp://www.codeplex.com/WiimoteLib

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Future trendsJumping on the games bandwagon - Sony

• SonyEye provides crude motion detection, can be used for rehabilitation gaming

• Playstation Move soon to be released (Fall 2010) – will track (6 dof?) up to 4 illuminated spheres

• Augmented reality applications

• Specialist hardware, not soeasy to develop.

Future trendsJumping on the games bandwagon - Xbox

• Project Natal – Microsoft’s 3D motion tracking add-on for Xbox. Scheduled for November 2010 release £50 (?!!!)

• Depth tracking camera, so producesa 3D ‘point cloud’ at 30 fps.

• ‘State of the art’ computer vision human tracking algorithms.

• ‘Learns’ postures froma giant database!

Thank you!