tekken 6 gameplay

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  • 7/27/2019 Tekken 6 Gameplay

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    Gameplay [edit ]

    Tekken 6 features bigger stages with more interactivity than its predecessors, [5] such as walls or floorsthat can be broken to reveal new fighting areas . [6] The character customization feature has beenenhanced, and certain items have implications in some aspects of gameplay. [5]

    A new "rage" system has been added, giving characters more damage per hit when their vitality is belowa certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear likefire, electricity, ice, among others. [7] Another gameplay feature added is the "bound" system. Everycharacter has several moves that, when used on an opponent that is currently midair in a juggle combo,will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunnedstate and leaving them vulnerable to another combo or additional attack. As of the BloodlineRebellion update, successfully parrying a low attack will also put a character into a bound state.

    The console versions (excluding the PSP version) also include an extra mode entitled "ScenarioCampaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous

    installments. In this mode, the player can move freely in an environment similar to that of a third-personrole-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootableitems, money, and power-ups which can be found inside crates that are scattered all throughout theplaying environment. Players can move freely between fights, but when a group of enemies areencountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originallyonly had single player offline. Namco released a patch on January 18, 2010 that allows online Co-opmode for Scenario Campaign.

    Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer modeover PlayStation Network and Xbox Live respectively. [8] It includes Ranked Matches mode, where theplayer can promote their character to a higher ranking, and Player Matches mode, where the player's

    fights aren't ranked and they can invite friends to have matches with them.The game uses a proprietary graphics engine running at 60 frames per second as well as adynamic physics engine named Octave Engine which allows water to behave accordingly to howcharacters move. [9][10] The graphics engine has been designed with focus on character-animation to makemovements look more smooth and realistic which led to many animations being remade to either reflectthe impact and damage caused or to create new possibilities in gameplay. [11] The developers consideredanimation specifically important for a fighting game and wanted to make the game "look good in motion"whereas previous installments had been designed to "look good on still-shots". Since Bloodline Rebellion ,the game supports dynamic full-body motion blur , making Tekken 6 the first fighting game to do so. [12]

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