telematch and team building (1)

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TELE-MATCH ACTIVITIES 1. Gunny Sack Race Duration : 20 minutes Min Number : 10 - 15 Person Each player stands with their legs (and sometimes their whole body up to the armpit) in a sack or large pillow case. Once the race is underway, players must attempt to get from the fast line to the finish line as quickly as possible. At the same time they need to try and avoid tripping up because this will greatly slow their race time. The winner is the player who crosses the finish line first. 2. Long Langers Duration : 20 minutes Min Number : 10 - 20 Person Team members will be required to form a line with any item that they have on them. The team with the longest line will be declared the winner. This event is usually not informed to the members so that they cannot prepare in advance. 3. Relay Balloon Duration : 20 minutes Min number : 10 - 15 Person 2 pairs in a group; they should have brought balloons filled with water in the basket provided. The balloon must be placed in between each pair of faces. The balloon is not burst only to be treated. 4. Brick walk

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Page 1: Telematch and Team Building (1)

TELE-MATCH ACTIVITIES

1. Gunny Sack Race

Duration : 20 minutes

Min Number : 10 - 15 Person

Each player stands with their legs (and sometimes their whole body up to the armpit) in a sack or large pillow case. Once the race is underway, players must attempt to get from the fast line to the finish line as quickly as possible. At the same time they need to try and avoid tripping up because this will greatly slow their race time. The winner is the player who crosses the finish line first.

2. Long Langers

Duration : 20 minutes

Min Number : 10 - 20 Person

Team members will be required to form a line with any item that they have on them. The team with the longest line will be declared the winner. This event is usually not informed to the members so that they cannot prepare in advance.

3. Relay Balloon

Duration : 20 minutes

Min number : 10 - 15 Person

2 pairs in a group; they should have brought balloons filled with water in the basket provided. The balloon must be placed in between each pair of faces. The balloon is not burst only to be treated.

4. Brick walk

Duration : 20 minutes

Min Number : 10 - 15 Person

Each team is given 4 pieces of bricks. One member is then required to step on the bricks and ‘walk’ to a marker and return to tag the next member. Their feet cannot touch the ground at any time!! The first team that finishes is declared the winner.

Page 2: Telematch and Team Building (1)

5. Past The Balloon

Duration : 15 minutes

Min Number : 10 - 20 Person

6. Sponge Bath

Duration: 15 – 20 Minutes

Min number: 10 - 15 Person

Team members will be seated in a straight line, all facing the same direction, front to back. The last team member will have a few sponges and will be required pass the sponge forwards so that the first team member can soak the sponges to collect water. The sponges will then have to be passed backwards to the last team member who is required to fill a bottle. The team that collects the most water in the bottle given in a set time is declared the winner.

7. Hula Hoop Dance

Duration : 15 minutes

Min Number : 10 - 15 Person

Players must jig or dance to make sure the hoop is put on the belt did not fall down. They must get to the other members of his team without dropping the hoop

Page 3: Telematch and Team Building (1)

8. Coconut Race

Duration : 20 minutes

Min Number :10 - 15 Person

Using wood that we provide, each member of the group should carry a coconut through obstacles without dropping the ban.

9. Elephant Leg Race

Duration : 20 minutes

Min Number : 10 - 15 Person

Each group is partitioned into two, half in and half the side that started the race. Player must tie legs all team members in line ahead (side to side). Along the way, they should be prepared for the barrier to get to the other side. When it comes to members of the group on the other side, each of them has to blow and break a balloon before switch turns.

Page 4: Telematch and Team Building (1)

TEAM BUILDING GAMES

1. King Rope

Duration : 25 - 30 minutes

Min Number : 10 - 15 Person

Each member of the group will tie the hands of a cross between one another. Then they will be asked to free themselves without opening ties in both their hands.

2. King Nails

Duration : 25 - 30 minutes

Min Number : 5 -10 Person

Each group will be given 11 nails. They must establish an 11 nails it on a nail that is prepared in other.

3. Stick

Duration : 20 minutes

Min Number : 10 - 15 Person

Participant should include a ping pong ball in place that premises using a bamboo stick. The team finished consider the winner.

4. Moving house

Duration : 25 minutes

Min Number : 5 - 10 Person

Move goods from one place to another place with only one space only, each group should discuss how to solve them.

Page 5: Telematch and Team Building (1)

5. Mine Field

Duration : 20 minutes

Min Number :

Objects are scattered in an indoor or outdoor place. In pairs, one person verbally guides his/her partner, a blindfolded person, through the minefield.

6. Caterpillar travel

Duration : 20 minutes

Min Number :

Teams race from one point to another by sticking each other's member by the two legs and then walk like a big "Caterpillar". Team that finishes first will be the winner.

7. Button Pass

Duration : 20 minutes

Min Number :

8. Gutter Ball

Duration : 20 minutes

Min Number :

Each group will be given 1 PVC pipe and 1 ping pong ball which is placed inside children pool. They have to remove the ping pong ball from the PVC pipe without use hand.

Page 6: Telematch and Team Building (1)

9. Puzzle

Duration : 25 minutes

Min Number :

The participant must Complete 2 set of puzzle after the resolved. The first team that finishes is declared the winner.

10. A4 Paper

Duration : 20 minutes

Min Number :

Each member of the group should be standing with two feet on a A4 paper