tennis for two by willam higinbotham and the brookhaven national laboratory william higinbotham was...
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Tennis For Two by Willam Higinbotham and the Brookhaven
National Laboratory
William Higinbotham was a nuclear physicist on the Manhattan Project.
The game was revealed on October 18, 1958. The game was not made for retail.
Used a oscilloscope as a screen.
http://www.gamespot.com/gamespot/features/video/hov/p4_01.html
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1889 The Nintendo Company is formed
1947 Sony is formed 1954 The Sega company
is formed 1972 Magnavox unveils
the fist home video game system 100,000 units sold
1972 The Atari company is formed by a man named Bushnell.
1972 Pong is released by Atari
1976 cartridges are released for at home system.
1976 Protest against violent games begins with Death Race 2000
1976 Atari sold to Warner Communications for $28 million
1977 Chuck E Cheese pizza parlor formed
1978 Nintendo releases there first video game
1979 Atari releases Lunar Lander and Asteroids
1980 Space Invaders invades homes
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Theron Grant
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By Victor Olavarri
http://www.youtube.com/watch?v=VpsNES_zVj4&feature=fvw
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“A new study from Economists Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year.” (The Entertainment Software Association).
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USA Figures: (Billions)
• Television: $50• Film: $40• Video Games:
$11.7• Magazines:
$40• Newspaper:
$40• Music: $10
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“Spending on in-game advertising is supposed to grow to between $732 million and $1.8 billion by 2010”(Techcrunch)
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Videogames used to be primarily played by males
There were very few female characters With the development of new games, and
technology, the gender gap is being closed.
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GUYS GIRLS Violent games Competitive games Ego-Shooter (COD) Action Adventure
(Mafia) Sport (FIFA-Soccer
2002) Simulation
(Comanche 4)
Peaceful games Buildup games
(Sims) Role-play (Baldur’s
Gate) Adventure (Monkey
Island) Casual (Bejeweled)
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Non-Gamers are transforming to Gamers "There's A Soldier In All Of Us“ Identity and how you create a “new one”
Not as big of a gap between young and old. Technological advancement has helped with
creating a wider target market for video games.
Wii, X-Box Kinect, PS3 Move
Joe Teska
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Wii All You Can Be
History of Gaming in the Military
How the Military is Using Gaming
The Future of Gaming in the Military
Justin Dirks
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History of Gaming in the Military
Early Military Warfare Simulation
Sand Tables
Justin Dirks
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How the Military is Using Gaming
Recruitment
Training
Rehab
http://cnettv.cnet.com/military-using-video-games/9742-1_53-50033773.html
Justin Dirks
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The Future of Gaming in the Military
Technology
Future Warfare
Cost
Justin Dirks
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Gaming and Medical Technology
Gaming allows a bigger sense of urgency
Forces doctors to find faster solutions
Saving lives
Kyle Wiren
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Advance technology Makes surgeries more precise Keeps surgeries easier and cleaner Faster work Less mistakes
Patient gaming Physical therapy Other medical games
Rehabilitation
Kyle Wiren