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    // Unexplained crashes? Try changing mat_queue_mode to `-1'.// ----------------------------------------------------------------------------// Chris' highframes config, designed to get you a large performance boost// v2.008 | 04 December 2011 | fakkelbrigade.eu/chris/configs/// ----------------------------------------------------------------------------// Problems or questions? Contact me at #christf2 on QuakeNet.// ----------------------------------------------------------------------------// Launch options:// IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!//// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd// ----------------------------------------------------------------------------

    // ----------------------------------------------------------------------------// FPS cap// ----------------------------------------------------------------------------// The primary benefit of an FPS cap is to make the FPS more stable, other than// that, it doesn't do a lot. A moderate, consistent framerate is much more// desirable than a variable but sometimes high framerate. A common// misconception is that if any more frames are generated than your monitor can// display, they are useless. This is wrong -- frames are used for much more

    // than mere display, and affect the way the game feels well past your// refresh rate.//// This FPS cap should *always* be set to a value higher than `cl_cmdrate' in// any case, or the discrepancy between clientside frame generation and frames// to be sent to the server will no doubt cause you many a headache, especially// when it comes down to hit registration. Other than that, I recommend// for everyone to use the value `132' (2*66), as long as you can generally// keep that value stable without regular drops.// ----------------------------------------------------------------------------cl_showfps 1 // Show unsmoothed FPS meter//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some

    fps_max 0

    // ----------------------------------------------------------------------------// Net settings// ----------------------------------------------------------------------------// Whilst net settings perhaps aren't an integral part of an FPS config, they// are a fact of life in competitive TF2, and as such, they are included here.//// A common question I am asked -- what defines whether a good connection is// good or bad? Mostly personal preference. If you're not willing to make the// choice, try both and see which is better for you.//// Generally, meeting both of the following conditions would classify it as a

    // good connection://// - Ping of

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    // LAN//cl_cmdrate 66//cl_interp 0 // We let cl_interp_ratio do the limiting, this just sets it to

    // the minimum available.//cl_interp_ratio 0//cl_lagcompensation 0//cl_pred_optimize 2//cl_smooth 0//cl_smoothtime 0.01//cl_updaterate 66//rate 60000

    // Good connection//cl_cmdrate 66//cl_interp 0//cl_interp_ratio 1//cl_lagcompensation 1//cl_pred_optimize 2//cl_smooth 0//cl_smoothtime 0.01//cl_updaterate 66//rate 60000

    // Bad connection//cl_cmdrate 40//cl_interp 0//cl_interp_ratio 2//cl_lagcompensation 1//cl_pred_optimize 2//cl_smooth 0//cl_smoothtime 0.01//cl_updaterate 40//rate 35000

    // ----------------------------------------------------------------------------// Sprays

    // ----------------------------------------------------------------------------// Bear in mind that these are disabled on war servers due to `sv_pure 2'// anyway, so if you play competitive TF2, this won't help you.// ----------------------------------------------------------------------------

    // Disable sprayscl_playerspraydisable 1r_spray_lifetime 0

    // Enable sprays -- uncomment this section if you want these settings//cl_playerspraydisable 0//r_spray_lifetime 2

    // ----------------------------------------------------------------------------// Shadows// ----------------------------------------------------------------------------

    // Disable shadowsmat_shadowstate 0r_shadowmaxrendered 0r_shadowrendertotexture 0r_shadows 0

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    // Enable shadows -- uncomment this section if you want these settings//mat_shadowstate 1//r_shadowmaxrendered 11//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by

    // competitive TF2 players to see opponents standing// near the other side of a wall. You may see some// performance loss from setting this to `1'.

    //r_shadows 1

    // ----------------------------------------------------------------------------// Facial features// ----------------------------------------------------------------------------

    // Disable facial featuresr_eyes 0r_flex 0r_lod 2r_rootlod 2r_teeth 0

    // Enable facial features -- uncomment this section if you want these settings//r_eyes 1//r_flex 1//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.

    //r_rootlod 1//r_teeth 1

    // ----------------------------------------------------------------------------// Ragdolls// ----------------------------------------------------------------------------// You will have reduced performance on deaths which produce ragdolls.// ----------------------------------------------------------------------------

    // Disable ragdollscl_ragdoll_fade_time 0cl_ragdoll_forcefade 1cl_ragdoll_physics_enable 0

    g_ragdoll_fadespeed 0g_ragdoll_lvfadespeed 0ragdoll_sleepaftertime 0

    // Enable ragdolls -- uncomment this section if you want these settings//cl_ragdoll_fade_time 15//cl_ragdoll_forcefade 0//cl_ragdoll_physics_enable 1//g_ragdoll_fadespeed 600//g_ragdoll_lvfadespeed 100//ragdoll_sleepaftertime "5.0f"

    // ----------------------------------------------------------------------------

    // Gibs// ----------------------------------------------------------------------------// You will have reduced performance on deaths which produce gibs.// ----------------------------------------------------------------------------

    // Disable gibscl_phys_props_enable 0cl_phys_props_max 0props_break_max_pieces 0r_propsmaxdist 1

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    violence_agibs 0violence_hgibs 0

    // Enable gibs -- uncomment this section if you want these settings//cl_phys_props_enable 1//cl_phys_props_max 128//props_break_max_pieces -1//r_propsmaxdist 1000//violence_agibs 1//violence_hgibs 1

    // ----------------------------------------------------------------------------// Graphical// ----------------------------------------------------------------------------// Now we come to the main brunt of the config. You probably don't want to mess// with this.// ----------------------------------------------------------------------------cl_detaildist 0cl_detailfade 0cl_drawmonitors 0cl_ejectbrass 0cl_new_impact_effects 0cl_show_splashes 0func_break_max_pieces 0

    glow_outline_effect_enable 0 // Cart glow effect.lod_transitiondist 0mat_antialias 0mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause

    // a strange `shine' effect to appear on all players.mat_colcorrection_disableentities 1mat_colorcorrection 0mat_disable_bloom 1mat_disable_fancy_blending 1mat_disable_lightwarp 1mat_envmapsize 8mat_envmaptgasize 8mat_filterlightmaps 1

    mat_filtertextures 1mat_forceaniso 1mat_hdr_level 0mat_max_worldmesh_vertices 512mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2

    // to get it darker. Only works in fullscreen.mat_motion_blur_enabled 0mat_parallaxmap 0mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking

    // at a range from -1 to 2, -1 being the best quality, 2 being the// worst.

    mat_reducefillrate 1mat_reduceparticles 1

    mat_specular 1 // Controls specularity. Setting this to 0 will make ubers// non-shiny, and will remove some specular effects from in-game// entities which support it. Setting this to 1 on dx8 will// result in some strange `fire' textures replacing their// appropriate counterparts, especially on medals, and certain// hats.

    mat_trilinear 1mat_wateroverlaysize 1mp_decals 9 // `9' is a good value to still see the spread pattern from a

    // scattergun without any real performance loss.

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    r_3dsky 0r_ambientboost 0r_ambientfactor 0r_ambientmin 0r_avglight 0r_cheapwaterend 1r_cheapwaterstart 1r_decals 9r_decalstaticprops 0r_decal_cullsize 15r_drawdetailprops 0r_drawmodeldecals 0r_drawflecks 0r_dynamic 0r_flashlightdepthtexture 0r_forcewaterleaf 1r_lightaverage 0r_maxnewsamples 2r_maxsampledist 1r_propsmaxdist 0r_renderoverlayfragment 0r_staticprop_lod 4r_waterdrawreflection 0r_waterdrawrefraction 1

    r_waterforceexpensive 0r_waterforcereflectentities 0rope_averagelight 0rope_collide 0rope_rendersolid 0rope_shake 0rope_smooth 0rope_subdiv 0rope_wind_dist 0tf_particles_disable_weather 1 // Disable weather effects on maps supporting

    // it, for example, setting this to `1'// disables rain effects on *_sawmill.

    tracer_extra 0

    violence_ablood 0violence_hblood 0

    // ----------------------------------------------------------------------------// Misc// ----------------------------------------------------------------------------in_usekeyboardsampletime 0mat_clipz 1 // FX card users should set this to 0mat_forcehardwaresync 0mat_levelflush 1//m_rawinput 1 // Turn on raw mouse input. Commented out by default due to

    // silly incompatibility with the Xfire overlay. You should use// it if you can!

    mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be

    // performed on the GPU (as opposed to on the CPU). The// value `-1' autodetects hardware support for this// feature, which is safer than forcing it.

    // ----------------------------------------------------------------------------// Sound// ----------------------------------------------------------------------------// I'd be hesitant to say that you would see a great deal of performance

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    // improvement from lowering the sound quality, but in my experience as a// competitive TF2 player, lowering the sound quality makes determination of// directionality and distance that much easier. You may see a small FPS gain// with these settings, or you may not, either way will likely have a// negligible effect on performance.// ----------------------------------------------------------------------------dsp_enhance_stereo 0dsp_slow_cpu 1snd_async_fullyasync 1 // Having the sound run fully asynchronous has been

    // helpful in the past, as it seems to (for whatever// reason) reduce the number of TDRs experienced during// gameplay. There's some pretty good information on// TDRs (nerds only) here:// http://forums.nvidia.com/index.php?showtopic=65161

    snd_pitchquality 0snd_spatialize_roundrobin 1

    // ----------------------------------------------------------------------------// Threading// ----------------------------------------------------------------------------mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it

    // defines the threading method to be used by the material// system. It has been unstable to use in the past, but// nowadays it's generally okay.

    //// Here are the possible values:// -2 legacy default// -1 default// 0 synchronous single thread// 1 queued single thread// 2 queued multithreaded//// If you have problems with the value `2', try setting it to// `-1'.//// As an aside, there are quite a few bugs in the demo system// that occur when mat_queue_mode is set to a value that is

    // not `-1'. If you intend to do work with the demo system,// maybe you should change this.

    cl_threaded_bone_setup 0cl_threaded_client_leaf_system 0r_queued_decals 0r_queued_ropes 1r_queued_post_processing 0r_threaded_client_shadow_manager 1r_threaded_particles 1r_threaded_renderables 1

    // ----------------------------------------------------------------------------

    // Misc// ----------------------------------------------------------------------------cl_forcepreload 1 // Force preloading

    // ----------------------------------------------------------------------------// Print to console// ----------------------------------------------------------------------------clearecho "-------------------------------------------------------"echo " Chris' highframes config loaded. "

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    echo "-------------------------------------------------------"echo "Please direct all comments/queries/whatnot to"echo "#christf2 on QuakeNet."echo ""echo "-------------------------------------------------------"echo " Memory stats "echo "-------------------------------------------------------"memoryecho ""echo "-------------------------------------------------------"echo " Code support "echo "-------------------------------------------------------"r_3dnowr_sse2echo "-------------------------------------------------------"