tge guides

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QUICK START GUIDE TGE GOVERNMENT POLITICS MILITARY INTERNET RELAY CHAT (IRC) RESOURCE TRADING IMPROVEMENTS INFRASTRUCTURE JUMPING LAND TECHNOLOGY TECHNOLOGY TRADING ADVANCED ECONOMICS of The German Empire created by Der Rote Baron

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Page 1: Tge guides

Quick Start Guide

tGe Government

PoliticS

military

internet relay chat (irc)

reSource tradinG

imProvementS

infraStructure JumPinG

land

technoloGy

technoloGy tradinG

advanced economicS

of

The German Empire

created by Der Rote Baron

Page 2: Tge guides

QUICK START GUIDE

1. Economy • Alwayshavefulltrades.Yougain+1happinesspointiftheyareonyoursameteamcolor(orange). • Alwayspaybills(Orhaveenoughtopaythem). • Ifjuststartingyournation,spendalmostallofyourmoneyoninfrastructure. • Aftergetting1,000people,buyaharborforyourfirstimprovement. • Keeptaxrateat28%(Ifeachcitizenmakeslessthen$50aday,tryotherrates). • Makesurereligioniswhatyourpeopledesire.Moreonreligion:LINK • UnlessyourcitizensdesireRevolutionaryorCapitalist,yourgovernmentshouldbeMonarchy. Don’tchoosetherest.Moreongovernment:LINK • +1happiness=+$2incomeperperson•Alsorememberallreferencestoextraincomeadayare gross(i.e,anextra$2.00(+1Happiness)adayisanextra$0.56percitizenintaxes(taxrate28%). • GovernmentPositionsshouldbesetatB,A,B,B,B,A,B,Awithouturanium,andB,B,B,B,B,A,B,Awith auraniumresource.Thesepositionschangeyourpopulationincomeandhappinesssoitisimportant yousetthemcorrectly.Thereisnoneedtosupportnuclearenergyifyoudon’thavenukes.

2. military • Keepyoursoldiersat20-30%ofyourtotalcitizensduringpeacetime,there’snoneedtopayextra upkeepbecauseofthem.Ifyoupurchasetoomanyyourpopulationwillriot! • StayinDEFCON5unlessinwar-thiswillmaximiseyoureconomy. • Switchto“warisanoption”tokeepeconomygoing.

if you arE attackEd, don’t panic: • InformyourFieldMarshall. • SwitchtoDEFCON-1. • Buyasmanysoldiers,tanks,andaircraftasyoucan. • NEVERbeginretaliatingattackswithoutpermission.

3. SimplE rulES • NEVERattackanothernationwithoutpermissionfromtheMinisterofWar.Thisincludestechraiding. • NEVERspyonanyonewithoutpermissionfromtheMinisterofWaroryourFieldMarshall. • ALWAYSsignupinthemilitaryofficeforyourregimentwhenable. • ALWAYSvoteforTGE’scandidateforCNTeamSenatewhenableto.Youcanvoteevery15days. • ALWAYSbeontheorangeteamunlessanexceptionismadebygovernment. • ALWAYSchecktheLEOForumsfortradesandtechnologydeals. • ALWAYSgotoourIRCchannels,#tge&#tgew,totalktotherestoftheEmpireinstantly. • ALWAYShaveCustomFlag8asyournationalflag. • ALWAYShaveThe German EmpireinyourAllianceAffiliation,butifyouhavenotbeenacceptedyou shoulduseTGE Immigrant. • ALWAYSlistentoallgovernmentofficals. • ALWAYSremaincalmwhenspeakingontheforums. • ALWAYSchecktheforumsasoftenaspossible. • ALWAYSaskquestionsifyouneedanswers.

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thE GErman EmpEror/EmprESSTheGermanEmpressistheHeadofStateoftheGer-manEmpire.TheGermanEmpressisresponsiblefordirectingtheImperialGermanGovernment.TheGer-manEmpresscannotberemovedunlesssheabdicatesthe Imperial Crown as her own voluntary act.TheGermanEmpressisresponsibleforoverseeinganddi-rectingtheGermanEmpire.ShemayhavetheImperialMinistersworkdirectlyforher,orifshechooses,fortheImperialChancellor.Shemaydecideonthisatanygiventimeduringherreign.NoGovernmentOfficialwithintheGermanEmpiremayberemovedorresignfromhispositionwithouttheconsentoftheGermanEmpress.

thE impErial chancEllorTheImperialChancellorisinchargeofoverseeingtheeverydayaffairsoftheGermanEmpire.Heisrespon-sible for heading the Government and representingtheGermanEmpireabroadininternationalaffairs.TheImperialChancellorisresponsiblefortheprotectionandadvancementoftheGermanEmpire.TheImperialChancellorisappointedbytheGermanEmperor,andservesatthesolediscretionoftheGermanEmperor.

thE impErial VicE-chancEllorTheImperialVice-ChancellorisappointedbytheIm-perial Chancellor from the elected Reichstag Depu-ties,subjecttotheconsentoftheGermanEmperor.The ImperialVice-ChancellormayassumethedutiesoftheImperialChancelloriftheImperialChancellorisnotpresent.TheVice-ChancellorpresidesovertheReichstagandmaintainstheorderorcoherencewith-intheReichstag.

thE impErial rEGEntIn the short-term absence of the Empress, she maydesignate responsibility to the Chancellor.With herlonger absence, authority transfers over to the Re-gent.TheRegentthenassumesthefullauthorityandprivilegesoftheEmpressuntilherreturn.Whenthisoccurs,he/shemaychoosewhateverrolesuitshis/hertalentsbest.He/SheisallocatedaseatinperpetuityinthePHoL.OthermemberscanennobledbytheEm-pressalone.

impErial miniStErSThe Imperial Ministers of the Imperial GermanGovernmentareasfollows:

*MinisterofFinance*MinisterofForeignAffairs*MinisterofStateAffairs*MinisterofPropaganda*MinisterofResearch*MinisterofWar

duties of imperial ministers

the minister of finance -- is responsible fortechnologydeals,aidandtrades.ItisattheMinisterofFinance’sdiscretionastowhomintheGermanEmpirewillreceiveaid.TheMinisterofFinancealsooverseestechdealsarrangedthrough the forumsandmaybecalledupontohelpwithtrades.However,theMinisterofFinance’sdutieswillconsistmostlyofsettingupanddeployingouroperationalbankingnationssothattheyarepreparedtosendaid.

the minister of foreign affairs--isresponsi-bleformaintainingandoverseeingdiplomaticrelationswithforeignalliances,andhastheabilitytoappointandassignDiplomatstohelphim/herinpreservingfriendlyrelationswiththerestofPlanetBob.TheMinisterofForeignAffairscansetForeignPolicyonlyattheap-proval of the Emperor and the Imperial Chancellor,or has to carry out Foreign Policy set forth by theEmpress.

the minister of propaganda -- is responsibleforallvisualsandgraphicdesigncreatedonbehalfoftheGermanEmpire.Thisrangesfromsignaturesandavatarstorecruitmentpostersandnon-officialcom-missionsthatarejustforenjoymentandpleasure.

the minister of research--is responsible forresearchoftheempire,takingsurveys,censuses,andpolls to learnmore about the bodyof theGermanEmpire.

the minister of War -- isresponsible forallofthemilitaryaspectsoftheGermanEmpire.TheMin-isterofWarexercisesauthorityoverallmattersre-

TGE GovERnmEnT

Page 4: Tge guides

latedtothemilitaryand,withtheaidofhisofficers,manages, organizes, and directs the Reichswehr, theMedizinischesKorps, andanyother subgroupof theImperialGermanMilitary.

the minister of State affairs-- is responsiblefor all aspects relate to recruitment and training ofnew recruits into the empire. He has deputies thatcontrol the EducationDepartment and theRecruit-ment.Hisdeputieshelphimcompletehisjob.

thE rEichStaGTheReichstagisthevoiceofthepeopleoftheGer-man Empire.The Reichstag votes on legislation fortheImperialGovernmentoftheGermanEmpire.Thenumber of representatives in the Reichstag, other-wiseknownasReichstagDeputies,isdictatedbytheGermanEmperor,andcanonlybechangedeverytwomonths.Normallythereare8Reichstagdeputies.

TobeeligibleforthepositionofReichstagDeputythecitizenmustannouncetheircandidacyatleast24hourspriortotheelection.CandidatescannotcurrentlyholdthepositionofImperialMinisterorFieldMarshal.ThecandidatesmusthaveservedtheGermanEmpireforaperiodoftwoweekspriortoelectionday,thisclausecanbewaivedwithaletterofrecommendationfromtheGermanEmperororImperialChancellor.

thE pruSSian houSE of lordSThePrussianHouseofLordsiscomprisedofthefol-lowing: The German Empress, Imperial Chancellor,ImperialVice-Chancellor, Imperial Ministers, ImperialHighJudge,andtwocitizensofhighregardwhohavebeenennobledbytheGermanEmpress.CitizenswhoareingoodstandingwiththeGermanEmpirecanbenominated for appointment by the Empress and ap-proved by a two-thirds vote of the Reichstag.ThePrussianHouseofLordsisalsousedasafloorofdis-cussionanddebatebetweentheMinisters.

thE impErial court of JuSticETheImperialCourtofJusticeisinchargeofthedutyof enforcing laws and the constitution.The ImperialCourtof Justiceconsistsof the ImperialHigh Judge,andtwoImperialJudges.TheImperialHighJudgeisinchargeofallmattersregardingdisciplineunlessoth-erwisestatedherein.ImperialJudgesareappointedbytheEmperorinconsultationwiththeImperialChan-

cellor,andmustbeapprovedbyamajorityofboththeReichstagandthePrussianHouseofLords.

rEcruitErRecruitersareanextensionof theMinistryofStateAffairs.Ourcurrentsystememploys8people,eachre-sponsibleforaseparateteam.ArecruiterassignedtoateamwillsendoutamessagewhichwillencouragenewmemberstojointheEmpire.Ifyouareinterestedinbeingarecruiter,pleasecontact.

SiGnal korpSTheSignalKorps(SK)isaningeniousdesign.TheSKsendsmassmessagestoNationsonCN.News,Elec-tions,Wars,etcwillallbesentbytheSK.Tosignup,visittheArmyHQ,orcontacttheMoP

thE cybErnationS World and tGEGlobal diplomacy on Planet Bob is very importantwithin the realm of CyberNations. On Bob, havinggoodtreatiescanmakethedifferencebetweenlifeanddeathduringmajorconflicts.Asweareamid-sizeal-liance,weareinauniquepositiontobestrongalliesto the larger alliances, and also protect the smallerdevelopingalliances.OurthreeprimaryalliesareWeArePerthArmy,TheImmortals,TheInternational,andFOK(Adutch,orangespherealliance).TGEcurrentlyhasnoprotectorates.Alltreatiesandpactsareoftenformed through diplomatic relations, and primarilythroughTGE’sleadershipincludingtheEmpress,Chan-cellor,andMinisterofForeignAffairs.

trEatiESmdoap-MutualDefense-optionalAggressionPact-Thetwopartiesinvolvedwilldefendoneanotherwith-outquestionifattacked.Ifoneofthepartieslaunchesan offensive war, the other party has the option ofassistinginthisaggressiveaction.odp-OptionalDefensePact-SelfExplanatorymdp- Mutual Defense Pact - Both parties areobligatedtodefendoneanotherifattacked.piat-Peace,Intelligence,Aid,Treaty-Asimpletreatystatinggeneralneutralitybetweenbothalliances.Nei-theralliancewillattacktheother.protectorate-A smaller alliance asks to becomea protectorate of a larger alliance, thus the largeralliance isresponsible forprotecting thesmalleralli-ancefromanyandallaggressors.Specificallyraiders.

TGE ADmnISTRAToRS Continued

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Itshouldbenotedfirstandforemost,thatyouractionsdetermine the futureof this game. And you shouldbehaveassuch.

thE 10 commandmEntS of cn

1. Thoushaltnotbean******duringdiplomaticnegotiations - if things aren’t going your way, pres-entyourselfclean,neat,anddiplomatic.Thiswillhelppreventyoufromdiggingyourself intoabiggerhole.Plus,don’tmakeathreadalongthe linesof“ZOMG(insertalliancehere)IST3HWORZTALLIANCEEVARFORATTACKINGMEOMGIH4T3DEM!!!!!!11!1!”becausethatwillonlyconvincepeoplethatyoushouldbeZIed(ZeroInfrastructure,thepointatwhichyournation “fails to exist”). Also, show respect duringnegotiations,andpeoplewilldolikewise. 2. Eatmorechikin.Bananasareyellow. 3. Thou shalt get to know the veterans, andlearnfromtheirexploits/stories-self-explanatory. 4. Thoushaltusesmiley’ssparingly-Please,fortheloveofGod,doNOTclickeverysmileyonthelistattheendofyourmessage.Thisonlyprovesyouare/actlikeyou’reten.ONLYusewhereappropriate. 5. Thoushaltnotbandwagon-alliancesthrowntogether on the same side at the lastminutewon’tcoordinatetheirattacksnearlyaswellasalliancesthathavemaintainedcloseworkingrelationshipspriortothewar.Ifanallianceismerelyjoiningafightbecausetheythinktheycan“tipthescales”towardsafavoredside,thenthey’lllikelylackthesamelevelofcommit-ment to that war than the alliances who started it.That is, it’sa lot tougherto justifystartingawar,sothosewhodowillhavetheirreasonscrystalclear,aswill thosewhoaredefending,obviously.Theamountofcommitmentto“thecause”istypicallymuchlessinalliancesjoiningintoanexistingconflict.Thatmeansahigherrateofdesertionsandsurrenders,whichmeansfailure. 6. Thou shalt be straightforward, and to thepoint-Readtheposts,butplease,keepitontopic,anddon’tbe lazy inyourexplanations, if theycan’t read,then they shouldn’t argue. Just a quick note though:usewallsoftextonlywhereaparagraphwillnotsufficeinanexplanation. 7. Netspeak is the implementof Satan -Net-speakisevil,andhardtoread.Ifyoucan’ttyperight,

thenyoushouldn’tbeplaying.Youmayuseitminimallyaspartofajoke,whenappropriate,butifyoutypeinnetspeak,BabyJesuswillcry.Andweknowwedon’twantthat. 8. Thou shalt pay attention to any and allinstructionsgivenbyleaders,andfollowthemtothepoint(unlessyoucan’thandleit,i.e.wars). 9. Thoushaltpayattentiontothisguide,thesecommandments,andanythingelsethatmightbeadded,foritonedaymightsaveyoufromdiplomaticruin. 10.Thou shalt party like it’s 1969 - Have funplaying!IknowIdid.

dEalinG With alliancE lEadErShip

Be respectful, courteous, and attentive.They usuallylike it if theyseeyour loyalty toyouralliance/cause.DONOToffendthem,call themnames,oranythingofthesort.Youaretryingtohelpyourcase,notputdowntheirs, soyoushouldn’t,well,putdowntheirs.Most times they will help you if they can, but keepyourrequestsreasonable.Askingforaidisoutofthequestion, as this is normally lookeddownupon, un-lessyourequestitfromyouralliance.Ifyouaren’tinone, thenget inone,otherwise, youwillmost likelybeZIedinthefuture.Backontopic,theywilltrytohelpyou.Theycancalloffwars(ifyoupresentyourselfreasonableandcometoreasonableterms),helpyoureach/contactsomeone,orgiveyouadvice.

WarS

Countlesswars have been fought, andmany nationsandtroopshave“died.”Thisguidewillteachyouhowtogetintoawar(properly,onyourterms)andoutofone.Techraidingisnormallylookeddownupon,butifitisOKwithyouralliance,goahead.Butdon’tbiteoffmorethanyoucanchew.Thisisthesamewithregu-larwars,trytopicksomeonealittleabovehalfyourNS(NationStrength).Thistipwillhelpyoulastlongerthanyounormallywould.

Ifsomeoneattacksyoufirst,REPORTITTOSOME-ONE.Youhaveuntil update (1AM,EST) to tell youralliance leader,ortheirs.Followtheir instructionsto

PoLITICS

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get it cleared up. Usually, they will help you. If theydon’t, joinastrongalliance(possiblytheirs)andtheywillmost likelystopattacking. Ifyouareattackedbysomeonewhohasanallianceintheir“AllianceAfflia-tion”space,youmaywanttofindoutwheretheirIRCorprivateforumsare,gothere,andaskverypolitelyiftheywillstop.Comingtothemainforumandasking/demandingittostopgenerallydoesn’twork.

piratES/GhoStS/impoStErS/poSErS& Anyone who steals an Alliance Affiliation in General

PiratesoftheCaribbeanwasagoodmovie,butpiratesinthisgamearequiteunwanted.Ifyoufakeanallianceaffiliationwithoutsigningup,eitherchangeit,jointhatalliance,orpreparetobeZIed.Ifyouattackanationthat is in an alliancewhilepirating another alliance’saffiliation,bepreparedtobeattackedbynotonlytheallianceofthenationthatyouareattackingbutalsobymembersofthealliancethatyouarepretendingtobelongto.

Alliancesdon’tlikebeingmadetolookbad,soifyoudosomethingtheydon’t like(andsometimesevenifyoudon’tdoanything)theywillattackyoutogetyoutochangeyourAA.

SpyinG

Spying isbad,andpunishablebyhangingbytheneckuntil ZIed, ZIed, ZIed. If your alliance leader wantssomeonetospyonanotheralliance,Irecommendyouleave it beforeyouget it shotout fromunderyoura**.

A definition of spying, in CN terms: Spying includesactualorplannedattemptstomisrepresentyouridentityor intentions inorder to gain access toconfidentialinformation. For example, joining an alliance just soyoucanstealtheirgameguidesandtakethembacktoyourallianceistheclassicaldefinitionofspying.Soisloggingintoanalliance’sforumsorIRCchannelundersomeoneelse’srulername.Themostegregiouscrimeunderthisheadingishackinganyone’spasswordsforanyreason.Allianceswhoacceptconfidentialorcopy-rightedinformationareengaginginspying,unlessthatinformationisspecificallyaboutsomeoneelsespyingonthem.

OriginallywrittenbyEditedandtypesetbyDerRoteBaron

PoLITICS Continued

' F ' F ' F ' F ' F ' F ' F ' F '

bad to the bone

gtfo

Page 7: Tge guides

ScoutinG a tarGEt:

Whenengaginginmilitaryactionitisalwaysimportanttoscoutyourtargetbeforeattacking.Thisisheldtrueforbothtechraidsandlargermilitaryconflicts.Inanyidealsituationyouwanttobefightanothernation1v1orwithsupportfromallies.Themaxtargetrangeforone toattack is75%-133%ofyourNationStrength.You should chose a target who is smaller than you,rightaround75%ofyourNS.Itisalsohelpfulthatthistargetwillhavelessinfrastructureandtechthanyou.Ifenteringintoalargeglobalconflict,makesureyouhaveawarchesttomaintainyourmilitary.Agoodruleofthumbtofollowistohaveawarchestequivalentto15daysofbills.

Afterfindingatargetbesuretopaybillsthencollecttaxes.Followingthisyouwanttodeclarewaronthemandswitchtodefcon1.Atthispointyouwanttobuythemaximumamountofsoldiersandtanks,aswellas2 cruisemissiles.Youbuy these items after enteringwaras theywill raiseyournationstrength,andper-hapstakeyououtofrangeofasmallertarget.AlsobesuretoalwaysbuythesemilitaryitemsinDEFCON1astheyaremuchcheaperthaninDEFCON5.

battlE

Afteryouhavepurchasedyourmilitary,youneedtodeployit.Thereareseveralwaystodothis.Let’sstartwiththesimpleone.Thesimplemethodrequiresyoutodeploy50%ofyourstandingarmy.Thenafteryourbattlesyoubuildyourdefensesbackuptomaximumstrength.Sowhat’stheotherway?Deploy80%ofyourmilitary and fight the enemy with the correct tatic.Finally,resupplyyourtroopsafteryouhavefought.Usethe50%deploymentmethodifyoudon’tknowifyourenemyisonline.

Beforeyoufightthoughyoushoulddotwodifferentthings toweaken the enemybefore your troops in-vade.Thefirst thing you shoulddo is launchyour2CruiseMissiles.Thesewillmakehimloosetanksandinfra.The last thingyoushoulddo is launchtwoair-craftattacks.Youshouldhavejustenoughbomberstodomaximumdamagetotheenemy’sinfraandtanks.

Therestofyour50aircraftshouldbefighters.

Withyouraircraftattacksandcruisemissileslaunched,youshouldinvadethecountrywithyourarmy.Youaregoingtoneedtoknowtheoddsbeforeyoulaunchtheattacks.Theoddsandwhatyoushoulduse isbelow.Learntheseandyouwillbeafiercefighter.

Odds5-30%:Aggressive31-55%:Cautious56-75%:Planned76-95%:Aggressive

If youuse the above tatics you can inflictmaximumdamageandtakeminumumdamageonyourself.

anarchy

Whenyourtroopshavebeendepletedtobelow20%ofyourpopulation,yournationwillbesentintoastateofanarchy.Wheninanarchy,anation’seconomicpro-ductioncapabilitiesarereducedtoafractionoftheirnorm,vastlylimitingtheirabilitytofundawar.Knock-ingyourfoeintoAnarchyisn’taninstantwin-awell-trained nation can still inflict quite a lot of damagefromanarchy-butlimitingtheireconomyputsahugedamperontheirday.

Anarchylastsforthreefulldaysafteritisinflicted.Also,ifatanypointyouareattackedwhileunder20%sol-diers,orattackedandknockedunder20%again,theanarchy counter is reset.Although the governmenttype canbe changed from“Anarchy” afteronly twofull days, the economic pitfalls remain for the extratime.Rememberthis!Thegamewillgivenoindicationonthenationscreenthatyouareinanythingbutwon-derfulhealth,butifyoucollectthatdayyourincomewillstillsuck.

Different from normalAnarchy is NuclearAnarchy.Nuclearanarchyisinflicteduponanynationhitwith,obviously,anuclearweapon.Itreduceseconomicca-pabilitytoaround10%ofstandardfor5fulldays.SeebelowformoreonNukes.

mILTARY

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Ifyouaretobeanarchied,itflatoutsucksandisprettydepressing.Hereitisforthebestifyouapplyforwaraidimmediately,usingthisaidbuyamaximumamountoftroopsandtanks.Atthispointyou’llwanttogointoturtle mode, with little to no deployments.Anarchyonlylasts3days,youdon’twantittolastlonger.Usethisaidtopaybillsandit isadvisedthatyoudonotcollecttaxesuntilleavinganarchy.Afterthethreedayshaspassedyoumustchangeyourgovernmentbacktowhatyourpopulationdesires.Thegamewillautomati-callyshiftyouintoanarchy,butyoumustshiftyourselfbackout.

bill lock

Theidealend-warscenarioistohaveyouropponentinBill Lock. If anationhasnotpaid theirbills for3days,theycannotlaunchanyattacks.Theycannotbuyanything.Alltheycandoiscollecttaxesorpaytheirbills.If,becauseoftheeconomicdevastationyouhaveinflicted upon their nation, theyCANNOTpay bills,theyaresittingducks,completelyunabletoretaliatetoyourdailysalvo.Obviouslythisisrathernice.

maintaininG your military:

Soldiers:These are the core of your fighting force. Having astandingarmyisalwaysnecessarytokeepyournationoutofanarchy.However,thenumberofsoldiersyoushouldhave isoftendebated. Personally, I stickwith25%ofmycitizencount.Thisisastrongforcewhichdoesn’thurtyoureconomytoobadly.Themoresol-diersyouhave,thehigheryourbillswillbeandthelesscitizensyouwillhave.

tanks:Thesecondmainpartofyourfightingforce.Tanksareequivalentto15soldierswhileattacking,and17sol-dierswhiledefending.Tanksarealsoexcellenttohaveonhandatalltimes,howevertheyareextremelypricytobuyandtomaintaindaily.Youmaypurchaseupto10% of your soldier efficiency level or up to 8% ofyourworkingcitizenpopulation,whicheverisless.

aircraft:An airforce can be a very effective tool when usedinbattle.Withtheproperodds,bomberscandestroyupto20 infrastructurewitheveryattack.For lowerlevelnations,maintaininganairforce isnotadvisable.Aircraftarecostlytobuyandtomaintain,andIper-sonally recommendnotbuyinganyaircraftuntil youhaveover500levelsoftechnology.Atthispointyoucanbuylevel9fighters,whichhavearequirementof1000 infrastructureand500technology.Theratioofaircraftwhich you buy is also very important, espe-ciallywithlevel9bombers.Fivelevel9bomberswillputoutanequivalentamountofdamageas50 level9bombersduetothe20 infrastructuredamagecap.Themajorityofyourairforceshouldbecomprisedoffightersastheywillhelpdefendagainstanyaggressorsattacksaswellasprotectyourbombersduringbomb-ing runs.Duringpeace time, it is recommendedyoucarryallfightersandswapoutforbombersonlywhenattacking.Thisisnotrequired,butwillgiveyouagoodadvantageandwillreducelosses.

AircraftalsohavealargeimpactonyourNSandfol-lowthisequation:NumberofAircraftxLevelx5.With60level9fightersyougain2,700NS.

navyNavies are the branch of a nation’s military forcesprincipallydesignated fornavalwarfareandhavetheability in the game to engage in sea-to-sea naval at-tacks,createblockades,andprovidebattlesupportforaircraft attacks, regular ground battle attacks, cruisemissileattacks,andnuclearmissileattacks.Ifanationisattackedwithaforeignnavythedefender’snavywillautomaticallydefendevenifthatnation’snavyiscur-rentlyinusebythedefendingplayer.

Eachvesseltypehasaninfrastructuresupportrequire-ment as defined byVessel Infrastructure (see vesselabilitieschartbelow)whichlimitsthenumberofeachvessel typeanationcanpurchasebasedon thatna-tions infrastructure level. (ie.Anationwith2,000 in-frastructure would be able to build 1 Corvette (+1xDrydocks)and1LandingShip(+1xShipyards).)Anationmustalsohaveatleast1,000landinordertopurchase naval vessels. Both attacking and defending

mILITARY Continued

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nationsmusthaveatleast1,000landinorderforat-tackingnationstooperatetheirnavyagainstanothernation(Ifadefendingnationhaslessthan1,000milesof landbutstillhasnavyvesselsonhandthenNavalAttackoperationsagainstitareallowed).Nationsthatare inwarmodemaypurchaseupto5navyvesselsperday,nationsthatareinpeacemodemaypurchaseupto2navyvesselsperday.Naviesarelimitedto3actionslotsperday.Aplayercanusetheseactionslotsagainst a singleenemynationoruse themagainst3separatenations.Nationsmustbeatwarwithanationinordertoengagetheirnaviesagainstoneanotherviathevariousattacktypesbelow:blockades-Blockadesreducethetaxcollectionin-comeofadefendingnationrandomlybetween1-5%for each successful blockadeplaced against it. Inor-dertoplaceablockadeanavymusthave5ormoreblockadecapablevessels.(seevesselabilitieschartbe-low)AdefendingnationmusthavezeroBreak-Block-adecapableshipsinorderforanattackertocreateablockadeagainstit.Onlyoneblockademaybeplacedagainst anationperday.Thepenalties frommultipleconsecutiveblockadesstackuptoapossible100%re-ductionofanation’staxcollection.Duringablockadeif the attacking navy has previously been blockadedthentheattackingnavywillattempttocaptureenemyeconomicsuppliestherebyreducingtheirownpre-ex-istingblockadepenalty.Aside fromperforming thesecounter blockadeoperations theonly otherway toresettheblockadepenaltyisbycollectingtaxes.Plac-ingaBlockadeagainstanenemynationconsumesonenavyactionslot.battle Support - Navies can provide battle sup-port against enemynations.A nationmay effectivelyincreasethedamagesfrombattleattacksbyfirstplac-ingtheirnavyintobattlesupportmodeagainstade-fendingnationandthenlaunchinggroundbattle,cruisemissile,andnuclearmissileattacksagainst it.AircraftCarriersthatareinBattleSupportmodeallowforad-ditionaldeploymentofaircraft.Anavymustbeinbat-tlesupportmodeagainstadefendingnationinordertoactivatethebattlesupportvesselabilities.(seeves-selabilitieschartbelow)AdefendingnationmusthavezeroBreak-Blockadecapableshipsinorderforanat-tackertoconductBattleSupportagainstit.Conduct-ingBattleSupportconsumesonenavyactionslot.naval attack-NavalAttacksallowplayerstoen-

gageinsea-to-seabattlesagainstenemynavies.DuringaNavalAttackalloftheattackingnation’snavyvesselswillbeusedtoattackallofthedefendingnation’snavyvessels. Both the attacking anddefending‘techmods’andDEFCONlevelsaretakenintoaccountwhende-terminingsea-to-seabattleresults.NavalAttacksarethemethodinwhichnationsdestroyenemyvesselsinordertothenperformBlockadesandBattleSupportoperations.ConductingNavalAttacksconsumesonenavyactionslot.

Formoreinformationonnavies:http://www.cybernations.net/about_topics.asp#Navy

cruiSE miSSilES:

Thesearetoolsusedprimarilyforinfrastructureandtechnology destruction.They have a damage cap of20infrastructureeach,whichisdependentuponyourtechnologylevel.CruiseMissilescost$16,000each,sotheyarefairlycheapfor largernations.Theirupkeepcost isn’t very high either, so it may be worth it tokeep a few on hand. However, maintaining a properwarchestwillallowforquickpurchaseandusage.

nuclEar WEaponS

TheseweaponsareusedforMASSdestructionofallenemysoldiers,apercentageofcruisemissiles,tanks,infrastructure,technology,land,andaquarterofallair-craft.Thus,theseweaponsshouldnotbetakenlightly;a single nuclear attack can cause millions of dollarsin damages. Not everyone can buy nukes, they mayonlybepurchasedbynationswithinthetop5%inthegameorbynationswhohavepurchasedtheManhat-tanProjectWonder($100,000,000pricetag).Anationmayfire2nukesatanationperday,thoughcanonlybuy 1 nuke per day (2 with theWeapons ResearchComplexwonder).Nuclearweaponsareexpensiveat$500,000andwitheachactivenuclearweaponinyourpossessionthepriceofnukesincreasesby10%.Inad-ditiontotheinitialcost,nuclearweaponsalsohaveastartingcostof$5,000adaytomaintain(UpkeepcostisdoubledifyoudonothaveaccesstoUranium).Thiscost increases +10% for every nuclear weapon that

mILITARY Continued

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youown.

SpiES

Spies are secret agents in the game that have theabilitytospy,harass,performsabotage,andengageinactsofterroragainstothernationswithouthavingtodeclarewar.Spiescost$100,000eachtopurchaseandallnationsstartoutwithalimitof50spiesplus100xIntelligenceAgencies(+250withCIAwonder).Na-tionscanconductuptotwospyoperationsperdayandnationscanbeattackedinuptotwospyopera-tionsperday.Nationsmayonlyspyonnationswithintheirstrengthrankingunlessthetargetnationiscur-rentlyatwarwiththespyattacker.Asidefrombeingkilled during a mission and from assassination, spiesarealsovulnerabletodefeatalertswhereupto5spiescanbekilled.SpyOperationshavefourpossibleresultsbasedontheresultsofthecalculationsoftheopera-tionodds.Theseresultsinclude1)Missionsuccessandnotcaught2)Missionsuccessbutidentityrevealed3)Mission failurebutnotcaught4)Mission failureandidentityrevealed.Ifeitherpartyinaspyoperationisinpeacemodetheaggressormayonlyengageinnon-destructiveoperations(greentextbelow).Ifbothpar-ties are non-peacemodenations the aggressormayengageinallofthefollowingspyoperations:

mILITARY Continued

Page 11: Tge guides

irc - #tGE

IRCisan“InternetRelayChat”andistheprimarysys-temthatmembersofTGEusetocommunicatewitheachother.ThediscussionscaneitherbeaboutTGE,or anything really, more screwing around occurs onIRCthananythingelse.It’sagreatwaytomeetfellowmembers and learn a little bit about the individualsthatmakeuptheEmpire.

In this tutorial I will be teaching you guys *cough*noobs*cough* (theones that care…)how to installmIRCandascriptcalledNNS(NoNameScript).Thisscriptbasicallypimpsoutyour IRC. IwillalsocoveranadditionalsystemcalledChatzillawhichisanotherexcellentclientforfirefoxusers.

hoW to inStall mirc

Step 1 – downloading mircThefirstthingyouwanttodoisdownloadIRCifyoudon’thaveitalready.Dothisbygoingtohttp://www.download.com/mIRC/3000-2150_...d=10764664andclickingthebig“DownloadNow”link.

Step 2 – installing mircAfteryourdownloadofmIRCisfinishedrunthe.exefile.Whenyougetthe“WelcometomIRC…”screenclick“Next”,afterthat(ifyou’realoser)youcanreadtheLicenseAgreement,butnooneeverreadsit…soyou can just click“IAgree”.Then chose a directorytoinstallitto(defaultisbest).Theclientis100%free,justskip/ignorethemessagestheysendaskingyoutopurchaseit.Thetrialneverexpirestoo.

Step 3 – Getting nnS 4.2Nowit’stimetogetNoNameScript4.2,youcandothis by going to http://www.nnscript.com/download.php?id=27andlettingitdownload…

Step 4 – installing nnS 4.2Installissimple,clickNext“Iagree”radiobutton>In-stallationType=Default>andInstalldirectoryshouldbedefault(mostlikelyC:\ProgramFiles\mIRC)

Step 5 – Setting up nnS 4.2After Install is finishedopen theNNSshortcut thatshouldbeonyourdesktop.Nowclickthesecondbut-tononthetopandascreenlikethisshouldshowup.

a. EnterinalltheinformationBUTDON’TUSEYOURREALEMAILORNAME…theinternetisnotasafeplace…b.Afterthatontherightyouwillseeatabthatsays“Servers”,clickonthat.Theremightbeatonofserv-ersonthere,theycomewithmIRC,Irecommendyoudeletethemallbutyouneverknowwhenyoumightneedthem.Nowtoaddcoldfrontonthelistdothefollowing:c.Goto“Add”andenterthefollowinginfo:Description:Coldfront–MainIRCServer:irc.coldfront.netPorts:6667•Group:Coldfrontd.Nowyouwanttoclick“OK”andnowgothe3rdbuttonontopthatlookslikeapieceofpaperandsays“NN”,hereyouwillsee“NoNameScript’sconfigura-tionOptions.e.Goto“Favoritenets”,hereyoushouldseealistofallthenetslikeColdfrontandEsper,ifyoudecidedtodelete all the servers only ColdFront should be onthere.f.NowfindColdFrontandmove it toFavoriteNet-worksbyhighlightingitandclickingthearrowpointingtotheright.gNowfillinalltheInformation,likeNick,E-mail(don’tusearealone…)andname(againpleasedon’tuse

IRC

Page 12: Tge guides

yourrealone)andcheckthebox“ConnectatStart-up”h.Nowgobacktothefirstscreen(thesecondbuttononthetop)andgotooptionsandgoto“Perform…”i.Check“EnablePerformonconnection”andthense-lect“add”andaddcoldfront.Afterthat’sdonegotothescrolldownmenuandchoseColdFrontandputincommandsintherelike“/nsidentify[your-pass]”or“/join tge” what this does is it joins channel“TGE”everytimeyoulaunchNNS4.2(orincaseofthefirstcommanditidentifiesyou)

hoW to inStall chatzilla

Chatzilla isaFirefoxadd-on,sothis isanothergreatoption if you have firefox.To get chatzilla go here:https://addons.mozilla.org/en-US/firefox/addon/16Afterdownloading and installing this add-on, start itandfollowthesesteps:

Step 1:Nickname: tochange toadesirenicknametype/nickExampleNick[TGE]Step 2: Join a network: to join the CyberNationsNetworktype:/serverirc.coldfront.netStep 3: Join theTGE channels: to join tge or ourmemberchannelsimplytype/join#tge

Gaining access to the member channel:To gain access toTGE youMUSThave a registerednickname or you will be banned instantly, this stepcanbecompletedwithrelativeease…firstgotoyourcoldfronttabandtype:/nsregister[password][email]

Yourpasswordcanbeanythingyouwantittobe,andyoure-mailmustbeareale-mailaddress.Aregistra-tioncodewillbesenttoyoure-mailaccount,andthiscodemustbeconfirmedwithin1hour.Note: Ihavehadproblemsreceivingtheemailfromcoldfrontwith-inanhourstimewithsomee-mailaccounts,howevergmailworkedwellforme.

Once you receive your code in your email accountreturntothecoldfrontmenuandtype:/msgNickServAUTHcode.(replacecodewiththeau-thenticationcode in themessage) tocompleteyournicknameregistration.

Aftergettingregisteredandbeingaddedtothelistof

approvedpeople,simplytype,/join#tgeandyouwillbeacceptedintothemembersprivatechatarea.

HOWEVER:Uponreopeningcoldfrontyouwillneedtoidentifyyourselfwithyourchosenpasswordeachtime you log on.This requires another simple com-mand:/msgNickServidentifypassword

If successful you will receive this message :—Nick-Serv—Passwordaccepted--youarenowrecognized.YouwillneedtodothiseverysingletimeyouopenupIRCunlessyouwishtoaddittoyourautocommands,whichwillallowyoutoidentifyyournickname,aswellasjoinmultiplechannelsatonce.

mirc:To do this, goto Tools…then Options….now clickthebutton that says“Perform.”Here you can enterineverythingyouwantmIRCtodouponconnection.Itwill performthecommands inorder fromtop tobottom…hereisanexampleofwhatminelookslike,otherpeopleoften joina lotmorechannels,but I’mhappytositinTGEchannels.

chatzilla:For theautoperform featureonChatzillaandeasieraccesstoTGEchannelsgoto“Chatzilla”,clickprefer-encesandtheclick“irc.coldfront.net”.Nextgotolists,thenautoperform,clickandenterinanysimilarcom-mandslistedabove,thatyouwishtohaveperformeduponconnectingtoIRC.

IRC Continued

Page 13: Tge guides

Securing a good combination of resources throughtradingisamajorpartinensuringyournation’seco-nomic security.Organized trade circles are the bestandmoststablewaytoaccomplishthis.Participationinagoodtradecirclewillensurethatyouarereachingyourfulleconomicpotentialbyachievinglowcostforbills, high collection totals plusbonus resources anddiscountsonpurchasessuchastechandinfra.Thereareseveralwaystogetintoreliabletradecircles,threeofthemostcommonare:

tGE tradinG forumS:

LINKThis is self explanatory. Post your resources in theapplicable trade circle area, or in another thread ofsomeone who is looking to establish a trade circlewithinTGE.Thisoptionisnotalwaystheeasiest,anditcanbedifficulttofindtradesevenwithinanallianceof100plus.Advertiseandsellyourself.

lEaGuE of Extraordinary oranGES (lEo)

LINKInDecemberof2009,TGEvotedtochangespheresandbecomeorange,LEOwasaverybigfactorinthatdecision. LEO coordinates a great deal of trading inthe orange sphere and orange is one of the top 3spheresonthegame,soyouhaveagreaterprobabilityofsecuringareliabletradecircleherethanontheTGEforums.

maSS mESSaGinG:

Thisisagreatmethodforthosewhoprefertotakemattersintotheirownhandsandnotwait,howeveritmayonlyworkifyouhavegoodresourceswhichpeo-plearealways interested in.UsingtheCNadvancedsearchfeature:

LINK

Scroll down to the bottom of this page and searchfortworesourcesatatime.Notethatyoucanselectjustorangeteam,orallteams.Tradingwithaplayeron

theorangeteamwillgiveyoua+1happinessbonus.Searchthisscreenforanytworesources:

Asyoucanseefromthisexample,wearelookingforalumberandmarbletrade.YoucanselecteitherOrangeteam,orAny team.Alsobe sure to set your searchcriteriato“requiretwo”. Thiswillgeneratea listofoforangenationsthatpossessthetworesourcesyoudesire.

Notewhichnationsmighthaveagreaterprobabilityofselectingyouasatradingpartner.Nations lackingtrades or those with low NS who likely have poortradeswilloftenhavethegreatestsuccessrate.Youmightalsowanttolookforlargernationsthatdon’tappeartobeinvolvedincircleswithbonusresources.

Fromhere,you justneedtosendmassmessagestovarious nation rulers, and see if you get a positiveresponse.Themorepeopleyoumessagethegreateryourprobabilitiesofsuccess,hereisanexamplemes-sageonecansendwhenevermissingtrades:

“Hi, I’m looking for a long term trading partner that has (desired resource 1) and (desired resource 2), I have (your resource 1) and (your resource 2). Please send me a trade offer if you’re interested in a long term trade only. Please note that this is a mass message, and requests will be filled on a first come first serve basis.”

RESoURCE TRADInG

Page 14: Tge guides

onlinE tradE rEfErEncE

resources & What they do”You can read detailed information about trading,resources&whattheydointheCNguidehere:

LINK

trade calculation tool:LINK

Youcanusethistooltohelpfindthebestcombinationoftrades.

proVEn tradE circlES & bEnEfitS

trade Set 1 - population boosting[Aluminum][Cattle][Fish][Iron][Lumber][Marble][Pigs]

[Spices][Sugar][Water][Wheat][1xWildcard]BonusResources:[FastFood][Beer][Construction]

Thisisagreattradingcombination.Itgivesyouagoodincomeboostandthebiggestpopulationboostyoucanachievethroughresources.Byalsoobtainingconstruction,yougettomaximize

yourairforce.

Citizens:+30.6%•InfraCost:-29%•InfraUpkeep:-17.2%Happiness:+9.5•LandCost:-14.5%•LandArea:+8%

Environment:+1•SoldierCost:-$3•SoldierEfficency:+38%SoldierUpkeep:-$0.5•AircraftCost:-8%•AircraftLimit:+10

TankUpkeep:-5%•Increasesnumberofcitizenspermilebeforepopulationunhappinessby50

Thistradesetwiththewildcardaseithersilver,gems,orwine,iswidelyconsideredthebesttradeset.

v v v v v v v v v

trade Set 2 - also population boosting[Aluminum][Cattle][Fish][Iron][Lumber][Marble][Pigs]

[Sugar][Spices][Wheat][2xWildcard]BonusResources:[Construction][FastFood]

Citizens:+30.6%•InfrasCost:-29%•InfrasUpkeep:-17.2%Happiness:+5•LandCost:-14.5%•LandArea:+8%

SoldierEfficiency:+38%•SoldierCost:-$3SoldierUpkeep:$-0.5•AircraftCost:-8%

AircraftLimit:+10•TankUpkeep:-5%

v v v v v v v v v

trade Set 3 - improved population boosting[Aluminum][Cattle][Coal][Fish][Iron][Lumber][Marble]

[Pigs][Spices][Sugar][Water][Wheat]BonusResources:[Steel][FastFood][Beer][Construction]

Citizens:+30.6%•InfraCost:-33.2%•InfraUpkeep:-17.2%Happiness:+9.5•LandCost:-14.5%•LandArea:+24.2%

Environment:+1(dependsonifyouhavecoalasyourdefault)SoldierCost:-$3•SoldierEfficiency:+49%

SoldierUpkeep:-$0.5•AircraftCost:-8%•AircraftLimit:+10TankUpkeep:-5%•NavyCost:-15%

Increasesnumberofcitizenspermilebeforepopulationunhappinessby50

v v v v v v v v v

trade Set 4 - improved population boosting 2[Aluminum][Cattle][Fish][Iron][Lead][Lumber][Marble]

[Pigs][Spices][Sugar][Water][Wheat]BonusResources:[FastFood][Beer][Construction][Scholars]

Income:+$3•Citizens:+30.6%•InfraCost:-29%InfraUpkeep:-17.2%•Happiness:+9.5•LandCost:-14.5%

LandArea:+8%•Environment:+1•SoldierCost:-$3SoldierEfficiency:+38%•SoldierUpkeep:-$1

AircraftCost:-8%•AircraftUpkeep:-25%•AircraftLimit:+10TankCost:-8%•TankUpkeep:-12.6%•NavyUpkeep:-20%CMCost:-20%•NukeCost:-20%•NukeUpkeep:-20%

Increasesnumberofcitizenspermilebeforepopulationunhappinessby50

v v v v v v v v v

trade Set 5 - population boosting with fine Jewelry[Aluminum][Cattle][Coal][Gems][Gold][Fish][Iron][Lum-

ber][Marble][Silver][Water][Wheat]BonusResources:[Beer][Construction][FineJewelry][Steel]

Citizens:+22.5%•Income:+$6.5•InfraCost:-33.2%InfraUpkeep:-17.2%•Happiness:+12•LandCost:-14.5%

LandArea:+15%•TechCost:-5%Environment:+1(dependsonifyouhavecoalasadefault)

SoldierEfficiency:+29.6%•SoldierCost:-$3•AircraftCost:-8%AircraftLimit:+10•TankUpkeep:-5%•NavyCost:-15%

Increasesnumberofcitizenspermilebeforepopulationunhappinessby50

v v v v v v v v v

trade Set 6 - infrastructure reducing[Aluminum][Cattle][Coal][Fish][Iron][Lumber][Marble]

[Oil][Rubber][Water][Wheat][1xWildcard]BonusResources:

[Steel][Automobiles][Beer][Construction][Asphalt]

Thisisaverygoodresourceset.Thistradesetconcentratesonreducinginfrastructurecostsandupkeep.TheAutomobilesand

Beerprovideadecentincomeboost.Citizen:+22.5%•InfraCost:-35.2%•InfraUpkeep:-21.3%

Happiness:+9•LandCost:-23.1%•LandArea:+38%

RESoURCE TRADInG Continued

Page 15: Tge guides

SoldierCost:-$6•SoldierEfficiency:+42.6%Environment:-1(dependsonudon’thavecoaloroilasdefault)AircraftCost:-15.2%•AircraftLimit:+10•TankUpkeep:-9.8%

NavyCost:-15%•NavyUpkeep:-10%Increasesnumberofcitizenspermilebefore

populationunhappinessby50Triplesthevalueoflandwhenselling(from$100to$300)

v v v v v v v v v

trade Set 7 - infrastructure reducing also[Aluminum][Cattle][Coal][Fish][Iron][Lumber][Marble]

[Oil][Rubber][Wheat][2xWildcards]BonusResources:

[Steel][Automobiles][Construction][Asphalt]

Thisisjustliketheprevioustradeset.Thisdifferenceisthebeerismissing.Thistradesetbenefitsthosepeoplewhostartwithnoneoftherequiredresourcestogetthebonusresourcesfor

thisset.

Citizen:+22.5%•InfraCost:-35.2%•InfraUpkeep:-21.3%Happiness:+4.5•LandCost:-23.1%•LandArea:+38%

SoldierCost:-$6•SoldierEfficiency:+42.6%AircraftCost:-15.2%•AircraftLimit:+10TankUpkeep:-9.8%•NavyUpkeep:-10%

Environment:-2(dependsonudon’thavecoaloroilasdefault)Triplesthevalueoflandwhenselling(from$100to$300)

v v v v v v v v v

trade Set 8 - improved infrastructure reducing[Aluminum][Cattle][Coal][Fish][Iron][Lead][Lumber]

[Marble][Oil][Rubber][Water][Wheat]BonusResources:[Asphalt][Automobiles][Beer]

[Construction][Scholars][Steel]

Citizen:+22.5%•InfraCost:-35.2%•InfraUpkeep:-21.3%Happiness:+9•Income:+$3•LandCost:-23.1%

LandArea:+38%•Environment:-1(dependsonifyoudon’thavecoaloroilasdefault)

SoldierCost:-$6•SoldierEfficiency:+42.6%SolderUpkeep:$-0.5•AircraftCost:-15.2%

AircraftLimit:+10•AircraftUpkeep:-25%•TankCost:-8%TankUpkeep:-17%•NavyCost:-15%•NavyUpkeep:-28%

CMCost:-20%•NukeCost:-20%•NukeUpkeep:-20%Increasesnumberofcitizenspermilebefore

populationunhappinessby50Triplesthevalueoflandwhenselling(from$100to$300)

v v v v v v v v v

trade Set 9-improved infrastructure reducing for tech dealers

[Aluminum][Cattle][Coal][Gold][Fish][Iron][Lead][Lumber][Marble][Oil][Rubber][Wheat]

Bonus:[Steel][Automobiles][Construction][Microchips][RadiationCleanup][Asphalt][Scholars]

Citizens:+22.5%•InfraCost:-35.2%•InfraUpkeep:-21.3%Happiness:+6.5•DailyIncome:+$6•LandCost:-23.1%

LandArea:+38%•TechCost:-12.6%Environment:-1

(dependsonyoudon’thavecoaloroilasdefault)SoldierEfficiency:+42.6%•SoldierCost:-$6AircraftCost:-15.2%•AircraftUpkeep:-25%

AircraftLimit:+10•TankCost:-8%•TankUpkeep:-17%NavyCost:-23.5%•NavyUpkeep:-35.2%•CMCost:-20%

NukeCost:-20%•NukeUpkeep:-20%Removes1dayofnuclearanarchy.

Reducesglobalradiationeffectonanindividualnation-50%.Triplesthevalueoflandwhenselling(from$100to$300)

v v v v v v v v v

trade Set 10- improved infrastructure reducing[Aluminum][Coal][Gold][Gem][Fish][Iron][Lumber]

[Marble][Oil][Rubber][Silver][Wheat]Bonus:[Steel][Automobiles][Construction]

[Asphalt][FineJewelry]

Citizens:+16.6%•InfraCost:-35.2%•InfraUpkeep:-21.3%Happiness:+12•DailyIncome:+$6.5•LandCost:-14.5%

LandArea:+38%•TechnologyCost:-5%Environment:-2(dependsonifyouhavecoaloroilasdefault)

SoldierEfficiency:+42.6%•SoldierCost:-$6AircraftCost:-15.2%•AircraftLimit:+10

TankUpkeept:-9.8%•NavyCost:-15%•NavyUpkeep:-10%Triplesthevalueoflandwhenselling(from$100to$300)

v v v v v v v v v

trade Set 11 - money builder[Cattle][Fish][Gems][Gold][Furs][Pigs][Silver][Spices]

[Sugar][Water][Wheat][Wine]BonusResources:[FastFood]

Thisoneisgoodforbanknationsandpeoplewhowanttosaveupmoneyforinfrajumps,youcanswitchFursandGoldforany-thingelse,IsuggestittobeUranium,LumberorIron.LumberandIronareimportantifyouhaveanationwithalotofinfra.Don’tbuyinfrastructurewiththis,you’llenduplosingmoney.

Citizens:+30.6%•Happiness:+15•Income:+$10LandCost:-14.5%•LandArea:+8%•Environment:+1

TechCost:-5%•SoldierEfficiency:+15%•SoldierUpkeep:$-0.5NaturalGrowth:x3•Increasesnumberofcitizenspermile

beforepopulationunhappinessby50trade Set 12 - improved money builder

RESoURCE TRADInG Continued

Page 16: Tge guides

[Cattle][Coal][Fish][Furs][Gem][Gold][Pigs][Sliver][Spices][Sugar][Wheat][Wine]

BonusResources:[FineJewelry][FastFood][AffluentPopulation]

Thissetisagoodmixincomeandpopulationboosting.

Citizens:+37.1%•InfraCost:-4%•Happiness:+15.5Income:+$10•LandCost:-14.5%•LandArea:+24.2%SoldierEfficiency:+24.2%•SoldierUpkeep:$-0.5

TechCost:-5%•NaturalGrowth:x3

v v v v v v v v v

trade Set 13 - What to do with furs?[Aluminum][Coal][Fish][Furs][Gems][Gold][Iron][Lumber]

[Silver][Wheat][Wine][Water]BonusResources:

[Beer][Steel][FineJewelry][AffluentPopulation]

Thissetupisdesignedforpeoplewhostartwithfursasatrad-ingresourceorifyoulandupwithfursthroughatrade.This

combinationwillgiveadecentboosttoyoureconomy.

Citizens:+22.5%•InfraCost:-21.9%•InfraUpkeep:-17.2%Happiness:+15•Income:+$10•LandCost:-5%

LandArea:+15%Environment:+1(dependsonifyouhavecoalasadefault)

TechCost:-5%•SoldierCost:-$3•SoldierEfficiency:+29.6%AircraftCost:-8%•TankUpkeep:-5%•NavyCost:-15%

NaturalGrowth:x3Increasesnumberofcitizenspermilebefore

populationunhappinessby50

v v v v v v v v v

trade Set 14 - alternative Energies[Aluminum][Coal][Gold][Iron][Lead][Lumber][Marble][Oil]

[Rubber][Water][Wheat][1xWildcard]BonusResources:[Construction][RadiationCleanup][Steel]

[Asphalt][Automobiles][Beer][Scholars][Microchips]

Thissetupwillprovideyouwithadecentboosteconomicallyandtheconstructionandsteelwillhelpkeepyourinfrastructure

purchasingcostsdown.

Citizens:+8%•InfraCost:-35.2%•InfraUpkeep:-21.3%Happiness:+11•Income:+$6•LandCost:-10%

LandArea:+38%•TechCost:-12.6%Environment:+2(dependsonifyouhavecoaloroilasdefault)

SoldierCost:-$6•SoldierEfficiency:+42.6%SoldierUpkeep:-$0.5•AircraftCost:-15.2%

AircraftUpkeep:-25%•AircraftLimit:+10•TankCost:-8%TankUpkeep:-17%•NavyCost:-23.5%•NavyUpkeep:-20%

CMCost:-20%•NukeCost:-20%•NukeUpkeep:-20%

Triplesthevalueoflandwhenselling(from$100to$300)Increasesnumberofcitizenspermilebefore

populationunhappienssby50Removes1dayofnuclearanarchy

Reducesglobalradiationeffectonanindividualnation-50%

v v v v v v v v v

trade Set 15 - bonus resource bonanza[Aluminum][Coal][Gold][Gems][Iron][Lead][Marble][Oil]

[Rubber][Silver][Lumber][1xWildcard]BonusResources:[FineJewelry][Steel][Construction]

[Asphalt][Automobiles][Microchips][RadiationCleanup][Scholars](Note:Scholarsrequiresaliteracyrateof90%+)

Thissetupwillprovideyouwith8bonusresources.Thissetupwillprovideyouwithagoodmixofinfrastructure

costreductionandincomeboosters.

InfraCost:-35.2%•InfraUpkeep:-21.3%•Happiness:+14Income:+$9.5•LandCost:-10%•LandArea:+38%

TechCost:-12.6%•TankUpkeep:-17%Environment:-1(dependsonifyouhavecoaloroilasdefault)

SoldierCost:-$6•SoldierEfficiency:+42.6%SoldierUpkeep:-$0.5•AircraftCost:-15.2%

AircraftUpkeep:-25%•AircraftLimit:+10•TankCost:-8%NavyCost:-23.5%•NavyUpkeep:-35.2%•CMCost:-20%

NukeCost:-20%•NukeUpkeep:-20%Triplesthevalueoflandwhenselling(from$100to$300)

Removes1dayofnuclearanarchyReducesglobalradiationeffectonanindividualnation-50%

v v v v v v v v v

trade Set 16 - military powerhouse[Aluminum][Coal][Gold][Iron][Lead][Lumber][Marble][Oil]

[Pigs][Rubber][Uranium][1xWildcard]BonusResources:[Construction][Steel][Microchips][Asphalt]

[Automobiles][RadiationCleanup]

Greatforthosenationsthatwanttoconcentrateonmilitary

Citizens:+3.5%•InfraCost:-35.2%•InfraUpkeep:-23.7%Happiness:+5.5•Income:+$13.5•LandCost:-10%

LandArea:+38%•AircraftLimit:+10•Environment:-2(dependsonifyouhavecoal,oil,oruraniumasdefault)

TechCost:-12.6%•SoldierCost:-$6•AircraftCost:-15.2%SoldierEfficiency:+63.9%•SoldierUpkeep:-$1

AircraftUpkeep:-25%•TankCost:-8%•TankUpkeep:-17%NavyCost:-27.3%•NavyUpkeep:-38.4%•CMCost:-20%

NukeCost:-20%•NukeUpkeep:-60%Triplesthevalueoflandwhenselling(from$100to$300)

Removes1dayofnuclearanarchyReducesglobalradiationeffectonanindividualnation-50%

Allownations todevelopnuclearweaponsonly if that nations

RESoURCE TRADInG Continued

Page 17: Tge guides

government preference supports nuclearweapons. If a nationsgovernmentpreferencefavorsnucleartechnologyfortheuseofnuclearpowerplantsbutdoesnotsupportnuclearweaponsthenthenationwillreceive+$3.00percitizenand+$0.15foreverylevel of techpurchasedup to level 30but loses -1 populationhappiness.Ifanationownsnuclearweaponsbutdoesnothaveuraniumthecosttomaintainnukesisdoubled.

v v v v v v v v v

trade Set 17 - income/infra mixture[Coal][Fish][Furs][Gems][Gold][Lead][Lumber][Oil]

[Silver][Wine][2xWildcard]BonusResources:[AffluentPopulation][FineJewelry]

[Microchips][Scholars]

Thissetcontainsmanyoftheresourcesnotfoundintheeverpopularpopulation-boostingcirclesandgivesahugeeconomic

boostaswellasminorcutstoinfrastructurecosts.

Citizens:+13.4%•Income:+$13•Happiness:+14InfraCost:-9.8%•InfraUpkeep:-8%•LandCost:-5%

LandArea:+15%•TechCost:-12.6%Environment:-1(dependsonifyouhavecoaloroilasdefault)

SoldierEfficiency:+18.8%•SoldierCost:-$3SoldierUpkeep:$-0.5•AircraftCost:-4%AircraftUpkeep:-25%•TankCost:-8%

TankUpkeep:-12.6%•NavyCost:-10%•NavyUpkeep:-35.2%CMCost:-20%•NukeCost:-20%•NukeUpkeep:-20%

NaturalGrowth:x3

v v v v v v v v v

trade Set 18 - infra. reduction redux

[Aluminum][Coal][Fish][Furs][Gems][Gold][Iron][Lumber][Marble][Silver][Uranium][Wine]

BonusResources:[Steel][FineJewelry][Construction][AffluentPopulation]

Thissetoffersgreatinfrareductionandcheaperinfraupkeep,alongw/goodincomeboost.It’llalsoprovidelightmilitary

benefits.

Initialinfrastructurecost:-39%•Infrastructureupkeep:-21%Populationincrease:13%•Citizenincomeincrease:$10Populationhappinessincrease:10.5•Initiallandcost:-5%

Purchasedlandareaincrease:15%•Naturalgrowthincreasex3Technologycostdecrease:-5%•Soldierincrease:28%

Soldiercostdecrease:$-3•Tankupkeepcost:-5%Aircraftcostdecrease:-8%•Aircraftlimitincrease:10

Uraniumallowsnationstodevelopnuclearweaponsonlyifthatnations government preference supports nuclearweapons. If anationsgovernmentpreferencefavorsnucleartechnologyfortheuseofnuclearpowerplantsbutdoesnotsupportnuclearweap-onsthenthenationwillreceive+$3.00percitizenand+$0.15foreveryleveloftechpurchaseduptolevel30butloses-1popula-tionhappienss. Ifanationownsnuclearweaponsbutdoesnothaveuraniumthecosttomaintainnukesisdoubled.

v v v v v v v v v

Whilethese18aretheprovenandcommontradecirclesinCN,do not be discouraged from creating variations for whateverreasonyoumayhave.

RESoURCE TRADInG Continued

Page 18: Tge guides

SElEctinG improVEmEntS

Generallyyoushouldalmostalwaysfollowtheorderlistedbelow,howeveraniftylittletoolcalledCNExtendwill make selecting improvements even easier.Thisadd-onwilltellyouexactlyhowmuchanimprovement(orwonder!!)willaddordetractfromyournation.ItisveryhelpfulandIrecommendit.Thisisanadd-onforfirefox,whichcanbedownloadedhere:

http://www.babelphish.net/cnextend

Selectdownloadonthelefthandsideofthepagetogetthistool.Ifyouwantthistoolbutdon’thavefirefox,itcanbedownloadedhereandreallyisthebestwebbrowseroutthere:

http://www.mozilla.com/en-US/firefoxClickthebigbutton!

What improVEmEntS do:

Theprimarybenefitofimprovementsisthattheyarenotsubjecttooutsideforces.Unlikeregularinfrastruc-tureinwar,improvementscannotbedestroyedbyoth-ernations.Improvementsarestackable,sopurchasingtwobankswillincreaseyourpopulationincome+14%.Youmayonlypurchaseonebuildingper1000citizens.Nationsarelimitedto5pertypeofimprovementun-lessotherwisespecified.Youmustpaytaxesonyournation improvements at a starting rate of $500 perday(thisfiguregoesupthemoreimprovementsyouown.)

ImprovementPurchaseOrder

1.Harbor2.Factory3.Factory4.Factory5.Factory6.Factory7.Bank8.Bank9.Bank10.Bank11.Bank12.Stadium

13.Stadium14.Stadium15.Stadium16.Stadium17.Clinic18.Clinic19.Hospital20.School21.School22.School23.University24.University25.ForeignMinistry**26.PoliceHQ27.PoliceHQ28.PoliceHQ29.PoliceHQ30.PoliceHQ31.Clinic*32.Clinic*33.Clinic*34.School35.School36-45:ChurchesandIntelAgencies45-50:BorderWalls***

*Ifbuyingaclinicwillputyouover the limit foran-otherimprovement,thenbuyitsooner.

**IfyouplanonusingforeignaidALOT,thenbuythisMUCHsooner(buyingthissecondisacceptable).

***Dependingonyournation,youonlyneedacertainamountofborderwalls.Thisnumbermightevenbe0.Youonlyneedborderwallsuntilyourenvironmentisperfect.Anymorewillcauseyoutolosemoney.

Labor camps are not included in this guide becausetheyarepartofsomethingelse.Youwill learnaboutthisinanothersection.Avoidingcollectionwithlaborcampsisagreatidea.

improvement cost•bank-$100,000.00-Increasespopulationincome+7%.

•barracks-$50,000.00-Increasessoldierefficiency+10%,reducessoldierupkeepcost-10%.

ImPRovEmEnTS

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• border Walls - $60,000.00 - Decreases citizencount -2%, increases population happiness +2, Im-provesenvironment+1. (DoesnotaffectGlobalRa-diation levels) BorderWalls may only be purchasedoneatatime.

•church-$40,000.00-Increasespopulationhappi-ness+1.

•clinic-$50,000.00-Increasespopulationcountby2%.Purchasing2ormore clinics allows you topur-chase hospitals.This improvement may not be de-stroyedifitissupportingahospitaluntilthehospitalisfirstdestroyed.

•drydock-$100,000-AllowsnationstobuildandmaintainnavyCorvettes,Battleships,Cruisers,andDe-stroyers.Increasesthenumberofeachofthesetypesof ships thatanationcansupport+1.This improve-ment may not be destroyed if it is supporting navyvesselsuntilthosenavyvesselsarefirstdestroyed.Re-quiresHarbor.

•factory-$150,000.00-Decreasescostofmissiles-5%, decreases tank cost -10%, reduces initial infra-structurepurchasecost-8%.

•foreign ministry-$120,000.00-Increasespopu-lationincomeby5%.Opens+1extraforeignaidslot.Limitoneforeignministrypernation.

•Guerrilla camp-$20,000.00-Increasessoldierefficiency+35%,reducessoldierupkeepcost-10%,re-ducescitizenincome-8%.

•harbor-$200,000.00-Increasespopulationincomeby1%.Opens+1extra trade slot.Limitoneharborpernation.This improvementmaynotbedestroyedif it is supporting trade agreements or navy vesselsuntilthosetradeagreementsandnavyvesselsarefirstremoved.

• hospital - $180,000.00 - Increases populationcountby6%.Need2clinicsforahospital.Limitonehospitalpernation.Nationsmustretainat leastonehospital if thatnationownsaUniversalHealthCarewonder.

• intelligence agency - $38,500.00 - Increaseshappinessfortaxratesgreaterthan23%+1.EachIn-telligenceAgency allows nations to purchase + 100spies.Thisimprovementmaynotbedestroyedifitissupportingspiesuntilthosespiesarefirstdestroyed.

•labor camp-$150,000.00-Reducesinfrastructureupkeepcosts-10%,reducespopulationhappiness-1.

• missile defense - $90,000.00 - Reduces effec-tivenessofincomingcruisemissilesusedagainstyournation-10%.NationsmustretainatleastthreemissiledefensesifthatnationownsaStrategicDefenseInitia-tivewonder.

• naval academy - $300,000 - Increases bothattacking and defending all navy vessel strength +1.Limit2pernation.RequiresHarbor.

•naval construction yard-$300,000-Increasesthedailypurchase limit fornavyvessels+1.Yourna-tionmusthavepre-existingnavysupportcapabilities(viaDrydocksandShipyards)toactuallypurchasenavyvessels.Limit3pernation.RequiresHarbor.

•police headquarters - $75,000.00 - Increasespopulationhappiness+2.

•Satellite-$90,000.00-Increaseseffectivenessofcruise missiles used by your nation +10%. NationsmustretainatleastthreesatellitesifthatnationownsaStrategicDefenseInitiativewonder.

•School-$85,000.00-Increasespopulationincomeby 5%, increases literacy rate +1%. Purchasing 3 ormoreschoolsallowsyoutopurchaseuniversities.Thisimprovementmaynotbedestroyedifitissupportinguniversitiesuntiltheuniversitiesarefirstdestroyed.

•Shipyard-$100,000-AllowsnationstobuildandmaintainnavyLandingShips,Frigates,Submarines,andAircraft Carriers. Increases the number of each ofthesetypesofshipsthatanationcansupport+1.Thisimprovementmaynotbedestroyedifitissupportingnavyvesselsuntilthosenavyvesselsarefirstdestroyed.RequiresHarbor.

• Stadium - $110,000.00 - Increases populationhappiness+3.

•university - $180,000.00 - Increases populationincomeby8%,reducestechnologycost-10%,increasesliteracy rate+3%.Three schoolsmust be purchasedbefore any universities can be purchased. Limit twouniversitiespernation.

ImPRovEmEnTS Continued

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Infrajumpsarethosetimesthatanationbreaksanin-frastructureupkeepcostbarrier;themostimportantones are the1000, 2000, 3000, 4000 and5000 inframarks,buttherearealsobarriersat8000and15000too.

Sothetrickistoavoidthesebarriers.Forexample,I’lluse the2000mark,whenyouhit1999.99orsome-wherejustbelow,stayinthatposition.DONOTcrossintothe2000mark.

Why?Theupkeepwillincreaseifyoucrossthe2000mark.Butthereisalevelafterthe2000markwherebyyouwillseeanetprofitfromtheextrainfrapurchases.Takeforexample,theprofitpointis2500infra.Ifyoubuybeforethe2500mark,youwillhavedropinincome.Anythingafterthatwillbeanincreaseofincome.

Sowhatshouldyoudo?SAVEUP!Yes, saveupuntilyouhaveenoughtomakethatInfraJumpto2500andbeyond(uptillthenextlevel).

Thefollowingtoolwillcalculatewhatlevelyournextjumpwillbe;andhowmuchyouwillhavetosavetomakethe jump,without losingmoneyduetothe in-creasedinfraupkeepcosts.:

infra Jump calculator link

Andthistoolwillhelpyoufindthecostofinfrastruc-turewithoutactuallyhavingtomaketheadjustmentsyouplantomake(likebuying5factories):

infra coSt calculator link

•••••••••••••••••••••••••••••••••••••••••

Let’srunthroughanexampletohelpmakeclearhowthesetoolswork.Let’ssayIhave3500infrastructureandwanttomakeajumptothenextbreakat4,000(orrather3,999.99).

•FirstIgototheinfracostcalculatorandentermycurrentinfra(3,500),thenIfillinallthemodifyersthatwillapplyforme.•Thenextsectionisforresources.Iaminatradecir-clethatsuppliesmeLumber, Iron,Aluminum,Marble,Coal,Steel,Rubber&ConstructionsoIwillcheckall

ofthose.•Belowthatisthefactoryindicator.Itrynottocarrythemuntil I am ready to buy infra so I donot cur-rentlyhaveany,butIplantopurchase5forthisinfrapurchase,soIselectfiveinthatslot.•Idonothaveeitheroftheinfracostreducingwon-ders at this point, so I skip that part and leave theboxesblank.•Therearesixgovernment types thatprovidea5%discountoninfrastructurepurchasesandeventhoughIamnotcurrentlyusinganyofthem,Iwillswitchtoonebeforemakingthispurchase-soIcheckthatboxanyway.

Withalltheapplicableboxesfilled,I’mreadytocalcu-late,soIpressthebutton...

Somyscreenlookslikethebelowimage:

Costperlevel:$38966.90-bycomparison,justgoingtomyinfrapurchasesectiononmynationpageittellsme$68636.14per levelbecause itdoesn’t take into

InFRASTRUCTURE JUmPS

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account my plans to buy 5 factories and switch mygovernmenttype.Usingtheinfracostcalculatorhelpsmeplanmuchmoreaccuratelythisway.

OnemorestepbeforeusingtheInfraJumpCalculator,I need tofind thecostofupkeepper levelof infra-structure.ThiscalculatorissidebysidewiththeInfraCostCalculatorandIhavetheinfoIneedtouseit.

•First,myinfralevelis3500•UsingtheinfoIjustgotusingtheothercalculator,Ifillinthecostperlevel,.•Nationstrengthis11500•IcheckLumber,Iron&AsphaltbecauseIhavethose,butIdonothaveUranium, •Again,Ihavenowonders.

Witheverythingfilledagain,Ipresscalculateandseetheimagebelow:

$212.48perlevel.

OK,sonowthatIknowhowmucheachlevelofin-frawillcosttopurchaseandIknowhowmucheachlevelcostsforupkeepI’mreadytousetheInfraJumpCalculator. Ifill inthe info ,hitcalculateandseethebelowfigures:

Sotherewehaveit. InorderformetojumptothenextinfraplateauIwillneed$15,893,635.73.NowthatIknowIcanstartsavingandonceIhitthatamount(plusthecostofimprovementswappingforfactoriesandsuch)Icansafelymakemyjumpto3999infra.

For an alternative to thismethod, see the followingpagefortheequationandfirgureitoutforyourself.

InFRASTRUCTURE JUmPS Continued

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thE mathEmatical EQuation

1000 infra jump:This jump isby far theworstpercentagewise, it’s a22.2% infra upkeep cost increase, translating it intorealnumbers(usingaTradesetIsetup),your88,000billwillgoupto104,000withameasly.01infrapur-chased.It’satotallossof16,000inincome.[b]Tocal-culatehowmuchmoneyyouwillneedto“makethejump”usetheformula.

(x)(PopulationGainperlevelofinfra)(netincomepercitizen) - ( (999.99+x)(New Upkeep)-(999.99)(OldUpkeep))=0

Andyousolvefor0.

xistheamountofinfrayouneed.Newupkeep=((999.99+x)*0.11+20)*infraupkeepre-ducersOldupkeep=(999.99*0.09+20)*infrareducers

Calculatehowmuchxinfracosts.Todothat,dividexby2andaddthatto999.99andapplythecostformulato999.99+(x/2).

2000 infra jump:Thisjumpraisesyourinfraupkeepbillby18.2%.Usethesameformulaasthe1,000jump,butdon’tforgettoreplace999.99by1999.99.

3000 infra jump:This jumpincreasesyour infraupkeepbillby15.4%.Usethesameformulaasthepreviousjumps,justre-placetheinfrapurchasecostmultiplier(25to30)andtheinfralevelto2999.99.

4000 infra jump:This one increases the infra bill by 13.3%. Use thesame formula as the previous jump, just replace theinfrapurchasecostmultiplier(30to40)andtheinfralevelto3999.99.

5000 infra jump:Thelastinfrajumpincreasesyourinfrabillby3%.Usethe same formula as the previous jump, just replacetheinfrapurchasecostmultiplier(40to60)andtheinfralevelto4999.99.

Thenextmajorjumpoccursat15,000infra.

InFRASTRUCTURE JUmPS Continued

Analternative/differentformula(ifyoucan’tgetyourheadroundtheoneabove)is..

x equals:

(amount of infra before Jump* (new upkeep - old upkeep))((pop. per infra level * income per citizen.) - new upkeep)

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TechnologyinfluenceswaroutcomesuptoaninfiniteamountWhenyourtechnologycostsurpasses$30,000perlevel,youshouldstartbuyingfromothernations(seeTechTrades).Trytobuy0.51techwhenyoustartmakingenoughmoneyforitinoneday.

RememberthatifyouhavetheUraniumresourcethenforevery levelof techyouhaveyoureceive+$0.15percitizenextrauptoamaximumof30tech,atotalof$4.50.Youmusthaveselectedthatyourgovernmentfavours nuclear technology for the use of nuclearpowerplantsbutdoesnotsupportnuclearweaponstoreceivethebonus.

Thesearetheimportant“milestones”oftechpurchas-ing:

•10levels-Aircraftandtankrequirementandmajor happinessboost(+5) •15levels-Enablesyoutopurchasecruisemissiles andhavetheradiationcleanupresources •200levels-Youdon’tgetmoreanymorehappiness outofit(totalof9happinessgained) •500levels-Youcanpurchaselevel9aircraft.

Technology isalsohelpful todecrease infrastructureupkeepcosts, smallernationswon’tbenefit asmuchfrom this as strongeroneswill, though. It also givesabonustotheliteracyrate,asliteracyrateishardlyused,youmayignorethisfeature.

Agoodtech:infraratiois1:10

LAnD

TEChnoLoGY

Land isn’t like technology and infra, it’s prettymuchuseless,theonlyrealbenefitsare:

1. happiness bonus(notreallyabonus,youjustdon’t lose one point) if population density is below70;2. itgivesasmallpopulationboostwhenbought,around1citizenforevery

2 miles of land

3. Small war advantage. Land also slightlyincreasesyourresistancetospyattacks.

I suggest that small nations (<1000 infra) keep thepopulationdensitybelow30,and that largernationsdisregardpopulationdensity,especiallyifyouhaveWa-ter.Youcanbuyitfromtimetotime,butthere’satimethatlandissoexpensiveforwhatitdoesthatit’sbet-tertobuytechnologyorinfrastructureinit’splace.

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A techdeal is an agreement between two nations,where the buyer delivers $3,000,000 and the sellerproducesandexports100technologyintwo50techsets.The Buyer techdeals because technology getsmoreexpensiveover time, soheasksanationwithless technology tobuy it forhim.For the seller thetechnology is much less expensive than $3,000,000andhekeepsthechangeforhimself.Mostofthetimethisissomewherebetween1and1.8million.Sobothsidesbenefitfromthesetransactionsandwewillseesteadygrowthonbothsides.

bEforE you tEchdEal

Thereareacoupleofthingsyouneedtoknowbeforeyougoonandsignupforatechdeal.

1.Get a trade circlewith resources that give you atechnologypurchasediscount,likegoldandmicrochips.2. Sellers, if you receive themoney do not buy 100techallatonce,butfirstbuy50andsenditasaidim-mediatelyandafterthatfirst50isaccepted,youbuytheother50.Thisischeaperforthesellernations.Sell-ersshouldhaveaMAXIMUMof50techatanytime.Dotrytoobeythis.3. Buy a Foreign Ministry Improvement.This is notessential,butitisagoodideatohaveoneasitopensanotheraidslottotradewith.4.Checkyouravailableaidslots.5. Check with who you have an active aidslot sincenationscanonlyaideachotheronceeverytendays.

hoW do i tEchdEal?

Aftersigningupintheaccordingthreadsyouarereadytotechdeal.Therearetwotechdealsystems:

Single Slot deal: Asingleaidslotdealisadealbetweenonebuyerandonesellerthroughoneaidslotandwilltake30daystocomplete.

1.Thebuyersends3milliontotheseller2.Tendayslaterthesellersends50techtothebuyer3.Tendayslaterthesellersends50techtothebuyer

3x3 techdeals A3x3dealisacorporationbetween3buyernationsand3sellernations.Thegoodthingaboutthemisthattheyonlytakeaoneaidcycle(10days)tocomplete,buttheyalsotakeupthreeaidslots.Foranexampleofthisseebelow:

Buyer1send$3Mtoseller1Buyer2Send$3Mtoseller2Buyer3send$3Mtoseller3

Seller1send50techtobuyer2Seller2send50techtobuyer3Seller3send50techtobuyer1

Seller1send50techtobuyer3Seller2send50techtobuyer1Seller3send50techtobuyer2

In this case the buyers finance eachothers tech, sotheydonothavetheproblemthattheyhavetowait10or20days.

hoW lonG Should i bE a SEllEr?

Thisisoftenamatterofopinion,howeverwerecom-mendsellingtechuntilyoutechnologycostsurpasses$30,000 per levelAfter this point you may wish tocontinueuntilyournationreaches4,000infra,howev-erthiswillweakenyourmilitarycapabilities.Themoretechyouhave,thebetteryourmilitarywillperform!Afterreachingthismark, it isadvisabletobuyupto150techyourself.Afterthispoint,itbecomescheapertobuytechthroughtechdeals.Youshouldsignupasabuyerontheforumsandparticipatein3x3’sasabuyer.Remember:Themoretechdealsyouareinvolvedin,thefasteryouwillgrow!Souseallyouraidslotsasoftenaspossible.

TECh DEALS

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SlEddinG

What is a Sled?ASledisashortwayofsaying an Improvementswappingcycle.ThebasicideabehindaSledisthatyou wait several days

withoutcollectingtaxes,switcharoundyourimprove-ments,andendupbuyingmoreInfrastructureandcol-lecting more taxes than you would if you collectedtaxeseveryday.

not collecting every day is a good idea?Tax collection amount is based on your nation’scurrentstate,irrespectiveofhowmanydaysoftaxesyoucollect.Thisisbestillustratedbyanexample:1.Fivedaysago,youhadgoodtradesandyournationwasmaking1Mintaxesperday.2.Thenyoulostacoupleoftradesthatwereveryim-portanttoyourincome.3.Thismeantthatyourtaxcollectionwouldonlybe60%ofwhatithadbeen,i.e.600Kperday.4.Youdecidedtostopcollectingtaxeswhileyoufixedyourtrades.5.Today,yougotyour tradesback inorderandcol-lected5days’worthoftaxesat1Mperday.6.Youmade5M insteadof the3M (5x$600k) youwouldhavereceivedifyouhadcollectedthemwhileyourtradesweremessedup.

AndhowdoesthisapplytoSledding?WhenyouSled,youpayyourbillswhenyourbillsarelowest,youbuyInfrawhenthepurchasecostislowest,andyoucollecttaxeswhenyourtaxincomeisatitshighest.Win-Win-Win.

how long should a Sled be?Anythingfrom5to19daysdependingonyournation.Notethatyournationwillbeautomaticallydeletedifyoudon’tcollecttaxesfor25days.

improVEmEnt cyclinG

The following is an in depth guide to ImprovementCycling, completewith screenshots.This should give

youagooddocumentationofhowitworkedoutforme,aswellaswhatyoumightwanttochangeforthefuture.REMINDER: this is fornations2.5k infra andabove!

Having full good dependable trades is also stronglyrecommended.

Step 1 - SavingSaveforenoughmoneytopayfor6ormoredaysofbills+750kfor5factories+750kfor5laborcamps+moneyforfinancialimprovements+another$3miltobuyinfra(variableaccordingtohowmuchyouwant).

Example:6 days of bills + 750k for factories + 750k for labor camps + improv. Money + another 3 mil to buy infra(6 * 640,000) + 750,000+ 750,000 + 405,000 (3 schools, 2 police hqs) + 3,000,000= 8,745,000I chose to use 3 schools and 2 cop stations in this example as they are cheap, and you can them down in the future to repeat this same process multiple times.

Step 2 (days 1-3) - Go inactive for 3 daysTear down the cheapest 5 improvements (excludingharborforobviousreasons),thenbuy5laborcamps.Payyourbillsasusualfor3days.

Afterthis,edityournationtobeamonarchythenpaybills.Youshouldremaininactivefor3days.ThismeansNO COLLECTION OF TAXES!

Step 3 (days 4-6) - inactive for another 3 daysPay bills. By this time, your government should beready tobe switchedback towhat yourpopulationdesires…don’tswitchityetthough!Thewaitinggamecontinues...

Step 4 (day 6) - infra baby!On the 6th day of inactivity, make sure you’ve paidyourbills.Note that you should still be amonarchywhenpayingbills,thisistoreducecostsonefinaltime.Yourinactivitytimeshouldbe6daysorgreater.

Switchyourgovernmenttothedesiredgovernment.Thiswill add1happiness for taxday,every littlebithelps.

ADvAnCED EConomICS

How not to fail like this guy

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Teardown5laborcamps.Build5factories.

Build as much infra as you can with the remainingmoney,buyfinancialimprovementsalongtheway(anoptional step).We recommend buying in groups of100,noless.(10x10)

Stop when you have just enough money to buy 5financeimprovementsthatwouldbenefityoubest(eg,policehq,schools,banks,churches,clinics).Teardownthe5factoriesandbuildthoseimprovements.Donotbuyfactories!!!

Nowit’stimetowatchthesenewimprovementsdotheirworkandCOLLECTMONEY!! (Beamazedathow much money you’ve got, all for just 7 days ofwork!)

Step 5 - Going back into the cycleRepeatsteps2-5...Thisconstantcyclehas theabilitytosustainthesameamountofcashandmakeitworkforyouformonths.Remember,properplanningises-sential.

Why this works?Youpayyourbillsataheavilydiscountedrateandyetyou’reabletocollectyourtaxesatanimprovedhappi-nessfromyourswappedimprovements.Becauselaborcamps takes 5 happiness (10dollars pre-tax incomebefore improvementeffect)away fromyou, theyarenotgoodtokeeparoundwhenyoucollecttaxes.Withanadditionalincomeimprovementlikeabankorpo-lice HQ, you practically add 15-20 happiness (30 to40dollarspre-taxwithout improvementeffect)witheachcycle.Thatmakesahugedifferencewithinaspanofjustweeks.

Why wait for 2.5k infra before starting? Cos’thisiswhenyourinfrabillsbecomemassiveanditisworthusinglaborcampstoreducethem.Ifyou’resmaller than this, then labor camps are useless foryou.

What improvement to get after i tear down my factories at step 4?Youshouldalreadyhave1harbor,1foreignministry,5banksand5stadiumsbythetimeyoureach2.5kinfra.

Theyareundisputedbestimprovements.

Youshouldgetthefollowingintheorderofprioritywhenswitchingimprovements:Schools-University-Clinics-Hospitals-PoliceHQ-Intelligenceagency(cos’theyarecheaper)-Churches-Borderwalls.

Whenyoureach5k infra, that’swhereyouwillhaveallthefinanceimprovements.Allyouhavetodoistocontinuetodeleteandrebuildyourlaborcampsattheendofeachperiodofinactivitytogain+5happinesseffect.

Goonandtrythis.You’llgrowsomuchfaster.

Early GroWth StratEGy:

Whenyournationisverytiny,youhavethegreatestpotentialforgrowthascashismuchmorevaluableatthispoint.3milliondollarscantakeasmallnationaverylongway.Thusatthislowlevel,asledcanbeveryeffective.Ifpossible,youcanreceiveseveralmillioninstartupaidhere.Usethismoneytopaybillsandthenbuyamassamountofinfrastructure,thiswillprovideyouwitha largesumofcashwhichcanbeused forquite a few number of things. Each strategy can beunique,alwaysaskoldernationsforhelp,astheyareoftenveryskilledinthesetypesofaffairs.OurMinis-terofFinanceisoneofthebestpeopletoaskaboutthis,andwouldbehappytoassistyouindevelopingasoundplan.

bank nationS:

Thebankingsystemwasdevelopedtoaidasinglena-tiongrowveryrapidly,andatthesametimeallowthatnationtospreadthewealthtoothersmallernationswithintheEmpire.Theconceptofabankissimple-45milliondollarsisgiventoasmallnation,overa20daytimeperiod.Overthese20daysthebankwillpaybillsdaily,butnotcollecttaxes.Onday19thebanknationpurchasealargeamountofinfrastructurewiththe45millionandthencollect taxes.Thiswill leavethena-tionwhicha largeamountofmoneythatcaneither

ADvAnCED EConomICS Continued

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beusedformoregrowth,orsentoutasaidtoothernations within the Empire. Either way, bank nationswithinTGEwill beexpected topayback45-60mil-liondollarsinfulltosmallernations,thusassistinginthegrowthprocess.Abankisanexcellentexampleofasled,overthe20dayperiodabanknationwillhavesaveduptaxesatlowlevel.Howeveraftermakingthemassiveinfrajump,the20daysoftaxesthathavebeensavedisequivalenttohaving20daysatthishighinfralevel.Theresultisalargeamountofmoneywithverylowbillpayments.

ExampleofaBankNation:Requirements:20daysofbillpaymentssaved

Day0:5slots-3millionforeachslot=15millionDays1-8:PaybillsDay9:Another15millionDays10-18:PayBillsDay19:Another15million-Buy45millionininfraandproperfinancialimprovements-Thencollecttaxes

WondErS

Which one to pick?Wonders - National wonders are much like regularnationimprovementsinthattheyallowyoutofurthermodifyyournationbasedonyourownstrategies.Thedifferencebetweennationalwondersandnation im-provements is thatnationalwondersdonotrequirea specificnumberof citizens todevelopbut insteadhaveanenormouscostassociatedwiththem.Anotherdifference to national wonders is that you can onlypurchaseoneofeachtypeofnationalwonderandyoumayonlydeveloponenationalwonderonceevery30days.Nationalwonderscost$5,000adaytomaintain.Whenpurchasingnationalwondersdonotexpectahugereturnforyourinvestment.Thatisnotthepointbehind national wonders. Instead, national wondersareintendedforthosenationswhoarereachingtheverypeakof theirnationdevelopmentdue tonear-ingmaximumdevelopmentininfrastructure,land,im-provements,etc... togivethosenationsaslightpushabovetheircompetition.Thereforenationalwondersarenotintendedforeveryoneandareinsteadintend-edtoprovideaslightstrategyforthemostadvanced

playersandanadditionalgoalforeveryonetostriveto.Thefollowinglinkwillleadyoutotheofficialcostsandbonusesofnationalwonders:LINK

Itcanoftenbeverydifficulttochosefromwonders,however it is recommended that youbuy yourfirstwonderjustafteryouhitthe4kinframark.Anywherebetween4-4.5kinfrastructureisacceptable.Asimplecostbenefitanalysisisexcellentforhelpingyouchooseawonder.Thestockmarketandthesocialsecuritysys-temarelikelygoingtobeyourbestoptiontobuyfirst,howevertheirpricesareslightlydifferent.You’llwanttobuythewonderthatyouwillbenefitoffthemost,aswellastheonewhichwillallowyoutopayoffyourpurchase the fastest.A social security system costs40,000,000andwillincreasemynationincomebyjustover200,000aday,meaningIcanpayitoff inunder200days.Howeverthestockmarketcosts30,000,000butonlyincreasesmyincomebyabout100,000aday.Thusittakesabout300daystopayoffthestockmar-ket,meaningthatthesocialsecuritysystemisthebet-terbuyatthispoint. Investingmoremoneyupfrontcanhavegreaterlongtermbenefittoyournation.

donation dEalS

Adonationdealissomethingthatcanbebeneficialforbothsmallandlargenations.Adonationdealinvolvesa small nation making a donation of $20 US to thecybernationssiteinthenameofalargernation.Thisdonationwillgivethisnation200 infrastructure,200land,and20technology.Thislargernationwillthenpaythe smaller nation anywhere between 15-24 milliondollars.Gaining thismuch infrastructurewill be at agreatlydiscountedpriceforthelargernation,andwillalsoallowthesmallnationtogrowwithmuchgreaterspeed.Wesuggestmakingadonationonly ifyouareseriousaboutthegame,andarecommittedtoit.Oth-erwiseyou’lljustbethrowingyourmoneyaway.

ADvAnCED EConomICS Continued