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The 1776 (version 1.00) Page 1
The 1776 Warhammer Tournament
Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 23rd, 2016 9:30 a.m. Entry Fee: $10.00 Point Level: 1,776 Rounds: 3 Max Time per Round: 2 hours, 30 minutes Rule sets: As to the right, note that is a unit has a conflicting status in the chart to the right, it is not allowed. Standard Set-up
1. Players role off to place 1st of 6 objectives, then alternate placing objectives in order 1 through 6.
2. Players role off to determine who is Player 1 and who is Player 2. The winner decides. Player 1 chooses deployment zone, deploys army first, and has the first player turn (unless stolen by Player 2)
3. All games are random game length.
Allowed Rules / Units
Codex Units1
Codex Supplements
Allies
Data Slates - Formations
Data Slates – Special Characters
Unbound List Escalation
Escalation Rule Set / Lords of War
Imperial Knights
Any Super Heavies Stronghold Assault / Fortification
Fortifications2
Fortifications Networks
AV 15 / D-Weapon Fortifications
Void Shield Generators Death from the Skies
Dogfight Phase
Formations Imperial Armor / Forge World
40k Approved Units
IA Army List / Codexes3
IA Super Heavies
Horus Heresy / Warhammer 30k
Warlord Traits and Psychic powers are rolled as normal. If only one player has a Super-heavy vehicle or
gargantuan monstrous creature, then the opposing player may choose to use the warlord trait table out
of the Escalation Book. They also receive a +1 to steal initiative.
1 Only Codexes released 2 weeks or earlier from the tournament are allowed. 2 Only one Fortification Slot is allowed. If you wish to field buildings in the Stronghold Assault book that do not have GW models, or is you wish to use custom fortifications, these must meet approval by the TO 3 Only IA army list and codexes listed for purchase 2 week prior to the tournament will be allowed. Out of print/circulation units and army list are disallowed.
The 1776 (version 1.00) Page 2
Painting Competition There will be a competition. The subject will be “Army Colors”. We are looking for units that shows off
the pride of what Regiment / Chapter / Craftworld / Hive Fleet / Coven / Kabal / Sept. For example, your
entry could the Space Marine Command squad with its back banners and ornate shoulder pads, or an
Imperial Knight decked out in it house insignia, or an Archon adorned with the skulls and skins of its slain
foes, or a Chaos Sorcerer showing off the highest level of corruption his god can bless him with, or a
Black Templar champion in full colors, or an Eldar Autarch with his craftworld and warhost flags, a
platoon command squad, etc. The range of models is intentionally left wide open to allow for creative
entries.
The contest will be jugdged not only on the painting and modeling, but how well it fits the theme.
The entry fee for each entry in the painting competition is $3.00. Anyone can enter as long as the
miniature is present for judging and the painter is present at the awards ceremony.
One free entry into the competition is included as part of the registration fee for the tournament. It is
non-transferrable and it must be a unit played in the tournament.
The prize for winning the competition is equivalent of 25% of the tournament fees collected plus any of
the painting competition entry fees.
Additional rules for the painting competitions can be found on the Hit Point Hobbies Website.
FAQ There is a store FAQ posted on the Hit Point Hobbies web site at
http://hitpointhobbies.com/Games/Warhammer40k/40kFAQ.cfm. This serves as the dominant FAQ for
the tournament.
If something is not covered in the store FAQ, then the current supplements of FAQs by GW in Beta take
precedence.
If there is not an answer to a question in either of these sources, feel free to contact a TO.
The 1776 (version 1.00) Page 3
The 1776 Event – Round 1
Cleanse and Control
Table Deployment: Dawn of War
Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined.
Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached
sheets.
At Game’s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are
removed and award end of game bonuses.
Victory Conditions (Victory Points) Player 1 Player 2
Names __________________ __________________ Claimed Objectives #5 & #6 (3 points each) ____ ____ Claimed Objectives #1 - #4 (2 points each) ____ ____ Number of Kill Points Earned (max 5) ____ ____ First Blood (1 Point) ____ ____ Line breaker (1 Point) ____ ____ Slay the Warlord (1 Point) ____ ____ Through Attrition, Victory ____ ____ Bonus Points ____ ____
Total Victory Points ____ ____ Match Points ____ ____
Battle Points Player 1 Player 2
Tactical Objective Points (Max 10) _____ _____ Slay the Warlord (1 pt) _____ _____ First Blood (1 pts) _____ _____ Line Breaker (1 pt) _____ _____ # Fast Attack Units remaining (max 3) _____ _____ Player Controls Three Objectives (1 pt/3 objectives)
_____ _____
Player Earned most Kills Points (5 Points) _____ _____ Total Battle Points _____ _____ Difference _____ _____
The 1776 (version 1.00) Page 4
The 1776 Event – Round 2
Tactical Escalation (p. 148 of the 7th Edition Basic Rule Book)
Table Deployment: Hammer and Anvil
Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined.
Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached
sheets.
At Game’s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are
removed and award end of game bonuses.
Victory Conditions (Victory Points) Player 1 Player 2
Names __________________ __________________ Claimed Objectives (3 points each) ____ ____ # Heavy Support Units remaining (max 3) ____ ____ Number of Kill Points Earned (max 5) ____ ____ First Blood (1 Point) ____ ____ Line breaker (1 Point) ____ ____ Slay the Warlord (1 Point) ____ ____ Through Attrition, Victory ____ ____ Bonus Points ____ ____
Total Victory Points ____ ____ Match Points ____ ____
Battle Points Player 1 Player 2
Tactical Objective Points (Max 10) _____ _____ Slay the Warlord (2 pt) _____ _____ First Blood (1 pts) _____ _____ Line Breaker (1 pt) _____ _____ # Elite Units remaining (max 3) _____ _____ Player Controls Three Objectives (1 pt/3 objectives)
_____ _____
Player Earned most Kills Points (5 Points) _____ _____ Total Battle Points _____ _____ Difference _____ _____
The 1776 (version 1.00) Page 5
The 1776 Event – Round 3
Contact Los (p. 149 of the 7th Edition Basic Rule Book)
Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined.
Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached
sheets.
At Game’s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are
removed and award end of game bonuses.
Victory Conditions (Victory Points) Player 1 Player 2
Names __________________ __________________ Claimed Objectives #1 & #2 (1 points each) ____ ____ Claimed Objectives #3 & #4 (2 points each) ____ ____ Claimed Objectives #5 & #6 (3 points each) ____ ____ Number of Kill Points Earned (max 5) ____ ____ First Blood (1 Point) ____ ____ Line breaker (1 Point) ____ ____ Slay the Warlord (1 Point) ____ ____ Through Attrition, Victory ____ ____ Bonus Points ____ ____
Total Victory Points ____ ____ Match Points ____ ____
Battle Points Player 1 Player 2
Tactical Objective Points (Max 10) _____ _____ Slay the Warlord (1 pt) _____ _____ First Blood (1 pts) _____ _____ Line Breaker (2 pt) _____ _____ # Heavy Support Units remaining (max 3) _____ _____ Player Controls Three Objectives (1 pt/3 objectives)
_____ _____
Player Earned most Kills Points (5 Points) _____ _____ Total Battle Points _____ _____ Difference _____ _____
The 1776 (version 1.00) Page 6
Tactical Objective Charts
This page will be printed and supplied with all score sheets.
Tactical Objective Chart 1 Roll three on your first turn, rerolling repeat numbers. Mark them as “Rolled”.
Player 1 ___________ Objectives Player 2 ___________
Rolled Pts Discard Die Objective Rolled Pts Discard
___ 1 Secure Objective 1 (1 pt) ___
___ 2 Secure Objective 2 (1 pt) ___
___ 3 Hold One Objective for 3 rounds (2 pts) ___
___ 4 Hold one Objective in an enemy deployment zone ___
___ 5 Get your Warlord into Close Combat ___
___ 6 Have unit in enemy deployment zone4 ___ At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You
can discard one objective by marking it as “Discard”
Tactical Objective Chart 2 Roll on Round 2 to bring the total objectives up to three, rerolling repeat numbers. Mark them as
“Rolled”.
Player 1 ___________ Objectives Player 2 ___________
Rolled Pts Discard Die Objective Rolled Pts Discard
___ 1 Secure Objective 3 (1 pt) ___
___ 2 Secure Objective 4 (1 pt) ___
___ 3 Have one unit come in from reserves (1 pt) ___
___ 4 Kill a unit with shooting (1 pt5) ___
___ 5 Kill a unit in Close Combat (1 pt) ___
___ 6 Contest one Objective (1 pt6) ___ At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You
can discard one objective by marking it as “Discard”
4 If 3 units are in the enemy deployment zone, score D3 Points 5 If 3 troop units are killed in a single turn, score D3 Points 6 If 3 Objectives are contested, score D3 Points
The 1776 (version 1.00) Page 7
Tactical Objective Chart 3 Roll on Round 3 to bring the total objectives up to three, rerolling repeat numbers. Mark them as
“Rolled”.
Player 1 ___________ Objectives Player 2 ___________
Rolled Pts Discard Die Objective Rolled Pts Discard
___ 1 Secure Objective 5 (1 pt) ___
___ 2 Secure Objective 6 (1 pt) ___
___ 3 Block one Psychic Power (1 pt) ___
___ 4 Kill a Non-Heavy Support Unit (1 point) ___
___ 5 Kill a unit with Shooting (1 pt) ___
___ 6 Claim at least one objective outside of your deployment zone (1 pt)7
___
At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You can discard one objective by marking it as “Discard”
Tactical Objective Chart 4 Roll on Round 4 to bring the total objectives up to three, rerolling repeat numbers. Mark
them as “Rolled”. Rolled Pts Discard Die Objective Rolled Pts Discard
___ 1 Hold three objectives (2 pts) ___
___ 2 Hold an Objective with a non Objective Secured Unit (1 pt)
___
___ 3 Have three units in your deployment zone (1 pt) ___
___ 4 Make or accept a challenge ___
___ 5 Kill a unit from more than 36” away (1 pt) ___
___ 6 Contest one Objective (1 pt) ___ At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You
can discard one objective by marking it as “Discard”
Tactical Objective Chart 5 Roll on Round 5 to bring the total objectives up to three, rerolling repeat numbers. Mark them as
“Rolled”. Rolled Pts Die Objective Rolled Pts
___ 1 Secure an Objective secured by your opponent at the beginning of the turn. (2 pts)
___
___ 2 Kill an Independent Character / Monstrous Creature or Vehicle8 (1 pt)
___
___ 3 Kill a Fast Attack or Elite Unit (1 pt) ___
___ 4 Kill a Troop Unit (1 pt9) ___
___ 5 Kill a unit from more than 24” away (1 pt) ___
___ 6 Contest one Objective (1 pt) ___ At the end of each player turn until the end of the game, score points for each objective scored by writing the number of points
in the “pts” column.
7 If the objective is secured with a Heavy Support Unit, score D3 Points. 8 The opponent’s Warlord cannot qualify for this objective. 9 If 3 troop units are killed in a single turn, score D3 Points