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The 1776 (version 1.00) Page 1 The 1776 Warhammer Tournament Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 23 rd , 2016 9:30 a.m. Entry Fee: $10.00 Point Level: 1,776 Rounds: 3 Max Time per Round: 2 hours, 30 minutes Rule sets: As to the right, note that is a unit has a conflicting status in the chart to the right, it is not allowed. Standard Set-up 1. Players role off to place 1 st of 6 objectives, then alternate placing objectives in order 1 through 6. 2. Players role off to determine who is Player 1 and who is Player 2. The winner decides. Player 1 chooses deployment zone, deploys army first, and has the first player turn (unless stolen by Player 2) 3. All games are random game length. Allowed Rules / Units Codex Units 1 Codex Supplements Allies Data Slates - Formations Data Slates – Special Characters Unbound List Escalation Escalation Rule Set / Lords of War Imperial Knights Any Super Heavies Stronghold Assault / Fortification Fortifications 2 Fortifications Networks AV 15 / D-Weapon Fortifications Void Shield Generators Death from the Skies Dogfight Phase Formations Imperial Armor / Forge World 40k Approved Units IA Army List / Codexes 3 IA Super Heavies Horus Heresy / Warhammer 30k Warlord Traits and Psychic powers are rolled as normal. If only one player has a Super-heavy vehicle or gargantuan monstrous creature, then the opposing player may choose to use the warlord trait table out of the Escalation Book. They also receive a +1 to steal initiative. 1 Only Codexes released 2 weeks or earlier from the tournament are allowed. 2 Only one Fortification Slot is allowed. If you wish to field buildings in the Stronghold Assault book that do not have GW models, or is you wish to use custom fortifications, these must meet approval by the TO 3 Only IA army list and codexes listed for purchase 2 week prior to the tournament will be allowed. Out of print/circulation units and army list are disallowed.

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The 1776 (version 1.00) Page 1

The 1776 Warhammer Tournament

Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 23rd, 2016 9:30 a.m. Entry Fee: $10.00 Point Level: 1,776 Rounds: 3 Max Time per Round: 2 hours, 30 minutes Rule sets: As to the right, note that is a unit has a conflicting status in the chart to the right, it is not allowed. Standard Set-up

1. Players role off to place 1st of 6 objectives, then alternate placing objectives in order 1 through 6.

2. Players role off to determine who is Player 1 and who is Player 2. The winner decides. Player 1 chooses deployment zone, deploys army first, and has the first player turn (unless stolen by Player 2)

3. All games are random game length.

Allowed Rules / Units

Codex Units1

Codex Supplements

Allies

Data Slates - Formations

Data Slates – Special Characters

Unbound List Escalation

Escalation Rule Set / Lords of War

Imperial Knights

Any Super Heavies Stronghold Assault / Fortification

Fortifications2

Fortifications Networks

AV 15 / D-Weapon Fortifications

Void Shield Generators Death from the Skies

Dogfight Phase

Formations Imperial Armor / Forge World

40k Approved Units

IA Army List / Codexes3

IA Super Heavies

Horus Heresy / Warhammer 30k

Warlord Traits and Psychic powers are rolled as normal. If only one player has a Super-heavy vehicle or

gargantuan monstrous creature, then the opposing player may choose to use the warlord trait table out

of the Escalation Book. They also receive a +1 to steal initiative.

1 Only Codexes released 2 weeks or earlier from the tournament are allowed. 2 Only one Fortification Slot is allowed. If you wish to field buildings in the Stronghold Assault book that do not have GW models, or is you wish to use custom fortifications, these must meet approval by the TO 3 Only IA army list and codexes listed for purchase 2 week prior to the tournament will be allowed. Out of print/circulation units and army list are disallowed.

The 1776 (version 1.00) Page 2

Painting Competition There will be a competition. The subject will be “Army Colors”. We are looking for units that shows off

the pride of what Regiment / Chapter / Craftworld / Hive Fleet / Coven / Kabal / Sept. For example, your

entry could the Space Marine Command squad with its back banners and ornate shoulder pads, or an

Imperial Knight decked out in it house insignia, or an Archon adorned with the skulls and skins of its slain

foes, or a Chaos Sorcerer showing off the highest level of corruption his god can bless him with, or a

Black Templar champion in full colors, or an Eldar Autarch with his craftworld and warhost flags, a

platoon command squad, etc. The range of models is intentionally left wide open to allow for creative

entries.

The contest will be jugdged not only on the painting and modeling, but how well it fits the theme.

The entry fee for each entry in the painting competition is $3.00. Anyone can enter as long as the

miniature is present for judging and the painter is present at the awards ceremony.

One free entry into the competition is included as part of the registration fee for the tournament. It is

non-transferrable and it must be a unit played in the tournament.

The prize for winning the competition is equivalent of 25% of the tournament fees collected plus any of

the painting competition entry fees.

Additional rules for the painting competitions can be found on the Hit Point Hobbies Website.

FAQ There is a store FAQ posted on the Hit Point Hobbies web site at

http://hitpointhobbies.com/Games/Warhammer40k/40kFAQ.cfm. This serves as the dominant FAQ for

the tournament.

If something is not covered in the store FAQ, then the current supplements of FAQs by GW in Beta take

precedence.

If there is not an answer to a question in either of these sources, feel free to contact a TO.

The 1776 (version 1.00) Page 3

The 1776 Event – Round 1

Cleanse and Control

Table Deployment: Dawn of War

Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined.

Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached

sheets.

At Game’s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are

removed and award end of game bonuses.

Victory Conditions (Victory Points) Player 1 Player 2

Names __________________ __________________ Claimed Objectives #5 & #6 (3 points each) ____ ____ Claimed Objectives #1 - #4 (2 points each) ____ ____ Number of Kill Points Earned (max 5) ____ ____ First Blood (1 Point) ____ ____ Line breaker (1 Point) ____ ____ Slay the Warlord (1 Point) ____ ____ Through Attrition, Victory ____ ____ Bonus Points ____ ____

Total Victory Points ____ ____ Match Points ____ ____

Battle Points Player 1 Player 2

Tactical Objective Points (Max 10) _____ _____ Slay the Warlord (1 pt) _____ _____ First Blood (1 pts) _____ _____ Line Breaker (1 pt) _____ _____ # Fast Attack Units remaining (max 3) _____ _____ Player Controls Three Objectives (1 pt/3 objectives)

_____ _____

Player Earned most Kills Points (5 Points) _____ _____ Total Battle Points _____ _____ Difference _____ _____

The 1776 (version 1.00) Page 4

The 1776 Event – Round 2

Tactical Escalation (p. 148 of the 7th Edition Basic Rule Book)

Table Deployment: Hammer and Anvil

Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined.

Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached

sheets.

At Game’s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are

removed and award end of game bonuses.

Victory Conditions (Victory Points) Player 1 Player 2

Names __________________ __________________ Claimed Objectives (3 points each) ____ ____ # Heavy Support Units remaining (max 3) ____ ____ Number of Kill Points Earned (max 5) ____ ____ First Blood (1 Point) ____ ____ Line breaker (1 Point) ____ ____ Slay the Warlord (1 Point) ____ ____ Through Attrition, Victory ____ ____ Bonus Points ____ ____

Total Victory Points ____ ____ Match Points ____ ____

Battle Points Player 1 Player 2

Tactical Objective Points (Max 10) _____ _____ Slay the Warlord (2 pt) _____ _____ First Blood (1 pts) _____ _____ Line Breaker (1 pt) _____ _____ # Elite Units remaining (max 3) _____ _____ Player Controls Three Objectives (1 pt/3 objectives)

_____ _____

Player Earned most Kills Points (5 Points) _____ _____ Total Battle Points _____ _____ Difference _____ _____

The 1776 (version 1.00) Page 5

The 1776 Event – Round 3

Contact Los (p. 149 of the 7th Edition Basic Rule Book)

Objectives: 6 Objectives, numbered 1-6, placed in order by the opponents before the sides are determined.

Tactical Objectives: Each Player Roles for up to Three Tactical Objectives per turn. The charts are on the attached

sheets.

At Game’s End: Invite the tournament Organizer to the table to finalize the scores before any miniatures are

removed and award end of game bonuses.

Victory Conditions (Victory Points) Player 1 Player 2

Names __________________ __________________ Claimed Objectives #1 & #2 (1 points each) ____ ____ Claimed Objectives #3 & #4 (2 points each) ____ ____ Claimed Objectives #5 & #6 (3 points each) ____ ____ Number of Kill Points Earned (max 5) ____ ____ First Blood (1 Point) ____ ____ Line breaker (1 Point) ____ ____ Slay the Warlord (1 Point) ____ ____ Through Attrition, Victory ____ ____ Bonus Points ____ ____

Total Victory Points ____ ____ Match Points ____ ____

Battle Points Player 1 Player 2

Tactical Objective Points (Max 10) _____ _____ Slay the Warlord (1 pt) _____ _____ First Blood (1 pts) _____ _____ Line Breaker (2 pt) _____ _____ # Heavy Support Units remaining (max 3) _____ _____ Player Controls Three Objectives (1 pt/3 objectives)

_____ _____

Player Earned most Kills Points (5 Points) _____ _____ Total Battle Points _____ _____ Difference _____ _____

The 1776 (version 1.00) Page 6

Tactical Objective Charts

This page will be printed and supplied with all score sheets.

Tactical Objective Chart 1 Roll three on your first turn, rerolling repeat numbers. Mark them as “Rolled”.

Player 1 ___________ Objectives Player 2 ___________

Rolled Pts Discard Die Objective Rolled Pts Discard

___ 1 Secure Objective 1 (1 pt) ___

___ 2 Secure Objective 2 (1 pt) ___

___ 3 Hold One Objective for 3 rounds (2 pts) ___

___ 4 Hold one Objective in an enemy deployment zone ___

___ 5 Get your Warlord into Close Combat ___

___ 6 Have unit in enemy deployment zone4 ___ At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You

can discard one objective by marking it as “Discard”

Tactical Objective Chart 2 Roll on Round 2 to bring the total objectives up to three, rerolling repeat numbers. Mark them as

“Rolled”.

Player 1 ___________ Objectives Player 2 ___________

Rolled Pts Discard Die Objective Rolled Pts Discard

___ 1 Secure Objective 3 (1 pt) ___

___ 2 Secure Objective 4 (1 pt) ___

___ 3 Have one unit come in from reserves (1 pt) ___

___ 4 Kill a unit with shooting (1 pt5) ___

___ 5 Kill a unit in Close Combat (1 pt) ___

___ 6 Contest one Objective (1 pt6) ___ At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You

can discard one objective by marking it as “Discard”

4 If 3 units are in the enemy deployment zone, score D3 Points 5 If 3 troop units are killed in a single turn, score D3 Points 6 If 3 Objectives are contested, score D3 Points

The 1776 (version 1.00) Page 7

Tactical Objective Chart 3 Roll on Round 3 to bring the total objectives up to three, rerolling repeat numbers. Mark them as

“Rolled”.

Player 1 ___________ Objectives Player 2 ___________

Rolled Pts Discard Die Objective Rolled Pts Discard

___ 1 Secure Objective 5 (1 pt) ___

___ 2 Secure Objective 6 (1 pt) ___

___ 3 Block one Psychic Power (1 pt) ___

___ 4 Kill a Non-Heavy Support Unit (1 point) ___

___ 5 Kill a unit with Shooting (1 pt) ___

___ 6 Claim at least one objective outside of your deployment zone (1 pt)7

___

At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You can discard one objective by marking it as “Discard”

Tactical Objective Chart 4 Roll on Round 4 to bring the total objectives up to three, rerolling repeat numbers. Mark

them as “Rolled”. Rolled Pts Discard Die Objective Rolled Pts Discard

___ 1 Hold three objectives (2 pts) ___

___ 2 Hold an Objective with a non Objective Secured Unit (1 pt)

___

___ 3 Have three units in your deployment zone (1 pt) ___

___ 4 Make or accept a challenge ___

___ 5 Kill a unit from more than 36” away (1 pt) ___

___ 6 Contest one Objective (1 pt) ___ At the end of you player turn, score points for each objective scored by writing the number of points in the “pts” column. You

can discard one objective by marking it as “Discard”

Tactical Objective Chart 5 Roll on Round 5 to bring the total objectives up to three, rerolling repeat numbers. Mark them as

“Rolled”. Rolled Pts Die Objective Rolled Pts

___ 1 Secure an Objective secured by your opponent at the beginning of the turn. (2 pts)

___

___ 2 Kill an Independent Character / Monstrous Creature or Vehicle8 (1 pt)

___

___ 3 Kill a Fast Attack or Elite Unit (1 pt) ___

___ 4 Kill a Troop Unit (1 pt9) ___

___ 5 Kill a unit from more than 24” away (1 pt) ___

___ 6 Contest one Objective (1 pt) ___ At the end of each player turn until the end of the game, score points for each objective scored by writing the number of points

in the “pts” column.

7 If the objective is secured with a Heavy Support Unit, score D3 Points. 8 The opponent’s Warlord cannot qualify for this objective. 9 If 3 troop units are killed in a single turn, score D3 Points