the 3rd citadel compendium 1988
TRANSCRIPT
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THE
NEW
SECONT)
EDITION
FEATURES
A
COMPLETELY
REVISED
AND
EXPANDED
RULES
7/21/2019 The 3rd Citadel Compendium 1988
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WE-LECIM]E
TCI
TTI]E-
TII]IIRD
ENTADE-IL-
ECIM]FEN]DIIUM]
Compendium
Selection
-
Citadel
produce
many more
for eacll
individual
code.
You
can
find out
about
additional
models
only
by
keeping a close watch on
your
retailerrs
sLock, and
by keepinq
up to
dale via the Citadel Journal
magazine.
The Journal
is
published
irregulary, approxirnately four times
a
year,
arid
contains
a host of
articles
on
gaming,
modelling
and
all aspeL-ts
of
fantasy
models.
The
Journal
also
illustrates
a
selection
of
nerv models
for the
Compendium
Selection,
enablinq
you
to
keep abreasl
of
new
developments in the fantasy field.
We hope
that
you'll
enjoy
the
Citadel
Compendium.
If
you have
any ideas
for
new models,
qames
or articles why
not
drop us a line?
Sadly, we
are unable
to
reply
to
every
sinqle
letter
we receive, but
we'll do our best: an S.A.[. helps. So,
don't delay
-
your
ideas
may
help
shape the
future
of fanlasy models
and
games.. Similarlyr let
us have
your
letters
and artwork.for
publication
- if:we
like
your
contribution we'll
it in a futurs
Journal
or
Compendium for
everyone to
see.
Yel
again
the
never-resting
entrails of the
Citadel
Beast have
heaved
forth a
new
edition
of
The Citadel Compendium.
This
edition
is our
most
heavily
illustrated
yet,
simply
brimming with
new
and redesigned models.
Citadel miniatures
are
made
for
gamers
and collectors, each and every
model is hand-crafted
by
our
infamous
design zombies and
brought to
you
via
the
machinations
of
our dedicated, hard-working and
hardly-maltreated-at-all
staff.
The Compendium
is
published
once a
year,
forming
a catalogue of
Citadel
miniatures
that will
remain available throughout
that
year.
This edition
will
remain
good
for
the
whole
of
1986
-
or until
we
decide
to
publish
a
new
edition
(probably
around
the
back-end of
the
year).
This
Compendium
replaces
the
previous
edition, and
models illustrated
in
the old catalogue, but not
in
this
onet may no
longer
be
available: unfortunately,
our
moulds have
only
a
short
Iife
span,
and it is
noL
possible
to
keep models
in
production
forever.
In addition to the
models
illustrated
herein
-
we call
them
the
C]TADEL
FRANCE
AGMAT
SARL
STRATEJEUX
1] RUE POIRIER
DE NARCAY
75014
PARIs
Produce th--ir
own
unique
ranqe
of
officially licensed Citadel
models
for
the
French
market,
ITAIITED
STATES
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us
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reI
OaI)
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Models
are available
from all
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Those shown
in
toned boxes are the sole distributors
for
Citadel
Models
in their
respective countries.
A
seleclion
of old
ex-Citadel
models are
also
sold 5y Ral Partha
amongst Lheir Pa.lha Imports
ranqe.
However these models are not
from
Lhe current
up lo
date,
f ll Citadel
ranqe
that
is
available only
from
Games Workshop
U.S.A
.
Only models
from
Ganes
\'/..kshop
U,S.A are
permitted to
bear
Lhe
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brand
of
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Both are.crammed
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fill
Buorimil
Fnilflus
OW
TO
BUITD
A
FANTASY
INN
By
Gory
Cholk
'rllfi-€nrAso\t
wtstY
Fmnffi'r
:::r::-::
is
full
of
inns and
taverns.
The Prancing
Pony
at
$Fqm-
*anx:-=r*":
Silver
Eel
and
the
Vulgar Unicorn
in Santuaryts
\dhe
mq
sL
-l--3,::
and
yet
all
resemble
each
other in
one
respect
-
:t*llim?;r
1:Ef:?-:.
Thieves
go
to
a tavern
to
plot,
wizards
to
seek
mrlld
]rrri:T-*:ir:r.
and
adventurers
to
hang about, look
macho and,
iirnm@fi-lf
--
r::
-.:eC.
Anyone
who is
anyone
will, at
some
time or
M]Inmit'rfler.
--.e
tr
:is
horse
outside
and
swaqger
in to the taproom
lcr..m
=f,-
l:.
.&[
imm'
-i.:t_.
:rr
sees
so rnuch
traffic,
it's
quite
a useful
model
frrm
r
-u-:.:-.
er or
tabletop qeneral
to
possess,
As well
as
ulr.nnil,,rdtr'c
;
,
3^Je
f or the
ever
popular
bar-room
brawl,
it can
rtr'Tril,r[E
= =::i:te1;-\
safe haven during
the BIack-Rider
season and
S,Ne
il-
g.rr:-:el3d
adventurer
a
chance
to
part
with some
of his
rasn.
ll,s
{-::-.j:'lj
any
tabletop
town
or village
will contain
an
inn,
ll.Jm
MK--'a-*e:
:eneral can
use
sr.rch
a
building many
times
to
;[srnr'
@
:
,--?:
range
of battle
scenarios.
'Eul3mr',.mr:
:rr::s
dil.l find
a
tavern's well-stocked
bar
far
more
@ffi,af1
$.
:-=r
fighting
the enemy.
Whether,
as a
general,
yor.r
flTxrurt
r:;i:rr:
'--ris
as an
annoyance
or a welcome
distraction
will
@Brc
r
'--E
:ro.ps
under
your
command.
Who in the
Northlands
ur,i,I
*rer
: : e
i
e chaos
at
the Battle
of
Bugman's
Brewery.
4,
n@ rFa[
:'r-.
stuck
in
the
middle
of a
hotly-contested battlefield
Bern rTr@re
':i
a: irteresting
and
unsual three-cornered game,
with
til,flre rnr+:e::e:
and his guests
taking
on troops
from the
opposing
ilmrries- --r.s
*culd
be especially
true
of
an
inn whose cellars
(use
ffimmtur*
a-r: a
map)
extended
in
all directions
under the
table.
4ttsmrll-r:a:::
:apsters
and
guests
could
pop
up frorn
concealed
sr(rt1lrss
a*
:;er
the
place,
while
intruders
entering
the little-
@d
:.rn'ei:
ard vaults
might
find
all sorts
of
strange
beasts
rLrLfrl*n,rq
t-rer=-
m-ffitil.r|3
Mrn
e ,'s-
:-.r;h
to
your
work-benches,
the
light
of
creativity
hulrmrrnq
bull-:l;
in
your
eye, it
is
best to
do
a little
planninq.
Joi
dihrurr
m
fun
't'-es
under
the
following
headings:
{
L
Size.
Work
out
the
overall size
of
the
model
first.
The tavern
in
the
photographs
is
approximately
23 inches
square, the size
of one
of
my
terain
modules.
Someone
making
their
first buildlrrg
would
be
well
advised
to lry something
a
little more
modest.
Once
you
have decided
the
overall
size,
you
can then
work out
the
number
of
rooms
that
can be accommodated
within the
space. It is better
to
have a
few relatively
targe roorns
rather
than a lot
of
small ones
as
a figurets
base
can
take
up an
awful
lot of
space. A small
tavern
could
have
as
few
as
three
rooms:
the
bar
itself,
a
kitchen
and the
owner's
living
room
-
plus, perhaps,
a
privy
out the back.
One
last
thing
to
remember
about the
size
of
your
model
is that
when
it
is
finished you
have
to
have
somewhere
to
put
it. Don't make
a
model
larger
than
your
storaqe
space.
The
Base.
The
base
of
your
model
should
fit in
with the rest
of
your
wargames
scenery,
both
from
lhe
point
of view
of colour
and
general
texture.
My inn
was
based
on l+"
chipboard
as
are
my
other
terrain
modules.
5maller
models
could use
piywood
or
hardboard.
Donrt
use
card
for
the
base
of
any
model
of
this
size,
as
it
will
warp
and
curl
up at
the edges.
The
stronger the
base,
the
stronqer
the
whole
model
will be.
Time.
The
larger
the
model, the
longer
it will take
to complete.
If
you
donrt
have
a lot
of time,
make
a
small
building. You
cantt use
an
unfinished
model
and
the longer
it is
left
unfinished
the
more
likely
you
are
to
lose
interest
in
it.
Style. As
you
can see
from
the photographs,'The
Man
in
the
Moon'
is
built
in
a western-european
medieval style,
usinq stone,
tiles and
half-timbering.
An
inn
built
in a desert land
or in
a
forest half
way
up a mountain
would be
built
in a different
style using locally
obtained
materials.
A desert
tavern would
probably
be built
of
mud
brick, while
one in a
forest would
be
constructed
solidly of
timber.
If
you
feel a bit
lost
when deciding
on
the style of
your
building,
try
the
junior
reference
section of
your
local library.
These
general.ly
have
lots
of highly illustrated
books on
history
or
iife in other
countries which
can be
very
useful,
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MATERIALS
Material
Chipboard/plywood/hardboard
Mounting
card
(available
at
art
shops)
Thin card
(available
at
arl shops)
Polystyrene
ceiling tiles
Use
The base
Walls
and
roof
Roof
tiles
Exterior walls, where the
thickness
of the
wall
can
be
seen. Irregularities
and
hillocks
on the base.
Beams
and door and
window
frames
Chimney
stacks
Paving stones
Stonework
texture
on
walls
Texture for
walls and
base
Gluing together
wood and
card
Gluing ceiling tiles
(other
glues
rnelt
them)
Building walls and base,
Ceiling tiles
(other
paints
may
melt
them)
Beams
and
other
details
Lawn/grass
on base
Base decoration
Base decoration
Balsa
strip
and rod
Balsa block
Plasticard
Tetrion
ready-mixed
plaster
Bostik/Uhu
Wood Glue
(Resin
W,
etc)
Emulsion
paints
Citadel
acrylic
paint
or
Humbrol
enamel
paint
Grass
mat
Ready made trees/bushes
Ready made
fencinq
coi.tsTRucTIoNt
The first
step
in constructing the
model is
to
draw out a rouqh
plan
on
a
piece
of
paper,
with
all
the
dimensions'and door
and
window
positions
marked. This
can save
you
lots of
confusion and
wasted
time
later,
Take
your
sheet of
mounting
card and,
usinq
a ruler
and
a set-square,
transfer
the dimensions
from
your
rough
and draw
up the wall
and
roof
pieces.
Draw
the
windows and doorways
in
position.
It
is
vital
that you
use a set-square for
this
stage
of
the
operation
or
the
pieces
will
be so inaccurate
that
none
of them
will
fit
together
properly.
Using
a ruler
and
a sharp
craft-knife
or
scalpel,
cut the
various
pieces.
Cut
out
the windows and
any
of the
doors
you
wish
to
have
open
on the
finished
model.
I
left
all of
mine shut, using
the
basic
mounting
card to
represent wood,
outlining the
doors
with frames
cut
from strip
balsa
glued
into
position
round
the
edge.
The
next.stage of construction
is
the
woodwork on
the
models.
Use
balsa
strip
for
the door
and
window
frames
and
thicker
balsa
rod
for
the
edges of
the
beams
with
a scalpel
rounding
off
the
sharp
edges
and makinq
them slightly
inegular. This
will
give
them
a
far
more
realistic
appearance
than
if
they are
left with a
'factory
finishedr
look.
Real
timber
framing
often
employed
whole
tree
trunks
with
considerable
twists
and turns.
These
were
then shaped
roughly
with
an adze
(a
mattock-like
carpenter's
tool)
before being
placed
in
position.
Only
in
the
houses
of the rich
were
beams
finished
and squared
off
properly.
Using
Bostik
or
Uhu
the finished
beams are
glued
into
position.
As
rThe
Man
in
the
Moon'
was
rather
large
and
involved,
I decided to
apply
beams
only
to
the
outside
of
the building, the
interior
wood-
work
being
confined
to
doorframes
and
a raised
gallery
in the
main
bar-room.
The number
of
beams
you
put
on
is
up
to you.
Window
and door
frames are also
glued
into position
at this
stage.
The building
walls are
then
glued
into position
on
the
base, again
using
impact
adhesive.
The thickness
of the
mounting
card
allows
the
corners
to
be
simply butted
and
glued.
As
the
whole
structure
is
being mounted
on a firm base,
this
will
prove
to
be
quite
strong
enough.
The
plasticard
should
now be
cut into
a
number
of
rectangles
of
different
sizes,
the maximum being about
half
an inch
square.
These
can then be
glued
in
irregular
groups on the
base
of
the
model,
botlr
inside and
out, to represent
paving
stones.
Any
parts
of
the buildinq with
stone
walls
should also
be
treated
iq the
same
way.
In
addition, the
corners
of
any stone walls
should be
carefully
built over with
plasticard
rectangles
to
give
the
appearance
of
the
heavy stonework
found
on
the
corners
of
real buildings. Not
only
does
this
make
lhe
building
look
more
realistic,
it also
neatly
hides
the
join
where card
is glued
together.
Any other structures,
such as fences,
inn
yard walls,
privies
and
so
on
should now be stuck
in
position
on
lhe
base.
Thin down some
Tetrion plaster with
water
and, using an
old
brush,
paint
the interior
walls, covering any
plasticard
stonework
and
painting
up
to
the
edqes of
the
beams. The
floor should
also
be
painted
over, the
plastec
being used
not only
to create texture,
but
to fill
any
qaps
between
the walls
and
base.
The exterior
base
should now
be
painted
with Tetrion,
using
a thicker rnix than
was
used on
the walls.
While
the
plaster
is
dryinq,
it
can be
quite
a
good idea to
get
on
with the
roofs.
The
mounting card
roof
pieces
must
be liled using
thin
card,
lhis is
the
most boring
bit
of
the entire
model
-
but
it
does
give
a
very
realistic
effect.
First cut the thin card into
strips
about l"
long by
J/8" wide.
You
will
need enough
of
these
to
cover
the roof
area
of
your
model
about
1| times.
These
strips
should
then
be
nicked
every
|"
or
so, with a
pair
of
scissors
to
represent
strips
of
tiles.
These should
then be
glued
to
the
mounting
card
roof
sections,
starting from the
bottom edge and working
up,
overlapping
each successive
row. The
crown
of
the roof
should
be
finished
off with
a folded
piece
of thin
card.
The
whole
structure
can
then
be
painted
wilh
thinned down
Tetrion
in the
sarne manner
as
the
walls.
The
model can
now
be
painted.
For the larqe
areas
of
walls,
roofs
and base,
I
would
recommend using household emulsion
paints.
Not
only can they be used.straight from the
tin, but.
they
carr also be
mixed
wilh
powder
paint
to
give
a
large range
of
colours
and
shades at
a low
price.
Small amounts
of
emulsion
paint
are
available
in the form
of Crown
Matchpots,
samples of
paint
which
contain
enough
for several
buildings.
Beams and
other details
are
best
painted
using
Citadel
or Humbrol
paints,
after the main
areaS
have
been
painted
and dry-brushed
to
pick
out
the
texture.
The
model
is
now
ready
for
any
litlle
details
that
you
feel
would
give
the place
eharacter,
I added some
miniature brewery posters,
but
anything
from
a
pot
plant
lo
a
portrait
of the
Iandlordrs mother
will
make
the
place
look
lived
in.
Citadel
produce
a beautiful
range
of furniture,
beds,
chairs, tables and so on
to
get
the
building
ready
for
opening
time,
and many suitable figues
for scullions,
7/21/2019 The 3rd Citadel Compendium 1988
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PAIMTIT
PAINTING REGIMENTS
FOR
l*
:*-
:?s:.
"e:
Citadel
Compendium has always
featured
at
least
:rE::,-::n_c article,
and
the
same
is true of our
quarterly
-::=:
::
tne Journal.
Howevet,
lhese articles
have always
::-r::r-€: thernselves
with the
art of
painting
individual
models
-
:'--=-
::
=
very high standard
indeed. Painting
models
in this
way,
:r€ ::
=
:i-ne,
can
take
forever.
This is fine
if
you're
painting up
r
=:,3.i.lrer
for a
role-play campaign,
or
an
army
general
or
M
r=r:. rjt when il
comes
to
painting
whole regiments
different
:.::--:r,:es
are needed. In this article I'm
going
Lo discuss
:*:r:--::s that
lend themselves to
painling
whole
regiments
:--:<l;
ard
effectively.
PA'{TINE
REGIMENTS
:'i=:::
putting
brush
to
paint,
think
about
what
youtre
trying
to
do.
':'-
:l-nost certainly intend
to
use
your painted
regiment
as
part
of
=
rrr'3r1ammer
game,
or
a tabletop battle
game
of some
kind.
As
:-:'
remember
the following
points:
-.
'.iost
of
the time
your
models will be seen
from
over
two feet
:rray.
Aim to
make
the
models
look
good
from
a
distance
not.
f:c'n
a few
inches. Super-detail
is
not
needed and
may
even
detract from
the
overall
appearance.
:.
Your
models will
be
seen in a
large regirnental
block. The
models
you
choose
will create a sort of
visual
rhythm,
especially
if
they
are
all
the
salrre
-
as with
a Regiment
of
Renown. That overall rhythm
is
an
added dimension
that
you
must
consider.
Don't break
lhat
rhythm by using
too many
Cifferent
colours or subdued shading.
3.
R.egiments
of
models never stand
alone.
They
will
appear
against
other
regiments, scenery and
the tabletop
itself,
Dull
or
sublle
colours
will
simply
vanish
in
sitations
like
thisr
as
rvill
subtle
shading
and minor
detail. Even a
briqht
colour will
appear subdued when
viewed
from
a dislance and
amongst the
usual
rnass
of
tabletop
green:
so don't be
afraid of
using
bright,
strong
colours.
For the
same
reason
avoid
pastels and other
light. shades;
a
primary
colour or a
shade
of
equivalent
strength will
give
a
clearer,
cleaner result.
PRPARII\G TO PAINT
For
the benefit of the
beginner about to
embark upon
the task
of
painting
up
his Warhammer
regiment
I'll run
through
the
basie
materials
needed.
Knife
and
files. These
are
needed
to trim
flash
and
other bils
of
unwanted
metal
from
the
model.
Moulding
lines,
a thin line of
metal
all
the
way
round a model,
can be removed easily
with
a
file.
Vents,
runs
in the
mould
that
let
air out,
may appear as
strands
of
metal
or
nipples
on
points
of
detail and
require
filing or
cutting
flat. A hobby
knife is
sharp,
so remember, make
cuts
away
from
yourself
just
in
case you
slip.
Simiiarly
don't put
too
much pressure
on
the blade,
as
it
may
snap.
Always exercise
the utmost care
when using sharp
knives as
they
are danqerous if
not used
properly.
Undercoat.
All rnetal models
must be undercoated
before
painting.
This
is
essential,
otherwise
the
paint
wontt
stick to the
model,
and
will
appear
thin and mottled.
The most
sensible
way
of
undercoating
rnodels
is to
use
a
car
type undercoat, available
in
spray
cans
from
any
motorist
shop,
garage
and some hobby
shops.
Most
painters
use a
white
undercoat,
which
takes
colour
very
well.
For
mass
paintinq
techniques, however, I
prefer
to
use
a black
undercoat.
Buy
yourself
a can
of each.
Brushes
are a
must.
Good
brushes
are
a worthwhile
investment.
Most. model
shops sell
decent brushes, as do
art
shops.
Yourll need
a 1,
a 0 and a
00.
You can
get
away
with
fewer
brushes, it
depends
on
what you're comfortable
with.
As
long
as
the
brush
has
a
good
point
it will
suffice.
Brushes do
wear out
-
so
be
prepared
to trirn
off stray bristles
and buy a new brush every so
often.
Water-based
paints
are
used
by almost
all serious
model
painters
these
days.
At
this
point
I have
to
step
in
and
plug
our
own
water-
based range of
paint,
Citadel
Colour. We have
gone
to a lot
of
trouble
to
ensure
that
our
paint
is
ideally
suited
to
our models and
I
can
t.horoughly
recommend
it.
Having said
that
any
water-based
paint
will do the
job.
They
all intermix
in
any
case.
Sorne
modellers prefer
enamels,
oils
and other
exotic mediums,
The
advantages of
these older
methods are dubious,
even
when
applied
to individual
models.
It
is
assumed
that
water-based
paints
are
to
be
used.
Pot
-
a
pot (jam-jar,
cup,
beaker,
etc) is
needed
for
water
so
that
you
can
thin
paint,
clean
brushes,
etc.
Many
people
say that
separate
pots
are
needed
for metallic
paints,
for
liqht colours
and
for
dark
colours. If
you
feel happy sumounded
by
jars
of water
then thatrs
fine. In
any
case,
clean
out
your
water
when it
gets
dirty. This
ensures lhat
your paint
stays clean, and
lessens the
chances
of
breeding
deadly mosquitoes
in
the
living
room.
Palette
-
something lo
daub
paint
onto.
An old
plate,
saucer, Lile
or
anything
similar will do,
Paper
is
O.K.
so
long
as
it
isnrt
too
porous.
Space
-
not the final frontier,
but
just
somewhere to
workl
a
tabletop is
fine.
Cover
this with
a
good
thick layer
of newspaper
because,
believe
me, everyone
spills
paint
now and again,
and
getting
the
stuff off
carpets,
tablecloths and
family
pets
isn't
always
easy.
Light
-
the
more
the
better.
Daylight
is best, but
a strong
spot-
lamp or reading
lamp will
provide
adequate illumination.
Remember
daylight
and
artificial light
aren't
the
same at all,
a
model
painted
in
one will look
quite
different in
another.
PREPARING THE MODELS
Line
up the
regiment to
be
painled.
Workinq through
lhem one
at
a
time,
clean
off
any
flash, mould lines
or
other
unwanted bits
of
metal.
There
is nothing more
annoying
than finding
a
huge
patch
of rnetallic
crud once
yourve
started
painting. When
yourre
through
lhe
models are
ready
for
undercoating.
UNDERCOATING
For the
technique
described you'll
need
a black
undercoat.
Make
sure
that the
models get
a thorough
covering.
Il
is
best
to touch up
thin
or
silvery
patches
with
black
paint
just
to make sure.
When
spraying
remember
paint
will
go
everywhere
-
so
best
do it
out
of
doors,
and use
a box
or
newspaper
to cut
down
on
overspray.
Sprav
as many
models
at
once
as
you
can.
Two
light
coats may
be
necessary.
BY
RICK
PRIESTLEY
7/21/2019 The 3rd Citadel Compendium 1988
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BAS$\G
Ij
*,:,lels
are
s.loiiebasei
Lh3.l
attaca
the "rcdels
to
Lheir bases
:E}*-
:x::<"
r
s:*,-,
:s
:s
;rod
zs
anr-t'riu,
PA,fr{T}G
lte
:j-E
'.tdet'croa: :s
fur
rrr.l
cail
start ta
paint.
I leave
undercoat
lF:r
S led
a
c.or.tr}l.e
:f
\ari.:rs-
It
js
best
tc
leave
it
overnight
if
;mdbrle-
3"efone
oantinc \ave
a gmd look
at
the
models anJ
plan
1ltjr :ai.*-rs.
VgiJ
c,ptria,bl, trare
an idea
of
what
you
want the
:Eoiment
fo
lmk
like
a_le:dy_
Tire
easiest
.rethod
of
painting
quickly
and
neatly
is
to
paint
severa-l
'nodels
at
a ti.ne,
L0 being
a
convenient
number.
Beqin
by
paintirq
trre
skin
and
work
out:
inner-clothing,
outer-clothinq,
arrl(Irr,
belts,
etc.
5o,
start
by mixing
a batch
of
your
skin coloui.
:aTfully
apply
ttre
paint
onto
the
areas
of
exposed
flesh,
leaving
a
little
of
Lhe
black
undercoat
showing
at
the
edges
and
in
deep
creases
in
tip flesh
{such
as between
fingers),
This
line of
blact
becopg5
your
shading,
and
will
help
to
deliniate
the
different
parts
of
the
model
when
seen
from
a distance.
How
much
black
you
leave
is
up
to
you.
The
amount
of
black
will
create
an
oveiall
style,
or look,
so it is
worth
experimenting
a tittle
at first.
Similarly
the
density
of
your
flesh
paint
will
alter
the
feel of
the
overall
model,
Two coats
applied one
after
the
other
may
be
required
for
a really
solid
appearance.
TJT{IFORMS
AND
NOT
If
painting
uniforms
qive
all
of the
models
the sarne
colol
the
sarne
colour
jerkin,
etc.
If
you
donrt
want
a uniform.
qoing
for
an
assorted
rag-taq
effect,
then
vary
the
bits
you
you
go
through.
This
way the
first
warrior
receives
a brow
the
next
a
brown
jerkin,
the
next
brown
ttousers,
ana
Remember,
if
yourre
painting
a
Regiment
of
Renown
all
models
will
be in
the same
basic
poiition.
It
is best
to pa;
troops
uniformly,
so
as
not.
to
detract
frorn the
strong.
visual
rhythm.
If
you
don't
want
a
uniforrn
appearance
ir
regiment,
then
it
is
best
to use
colours
of a
similar
i.
throughout,
especially
browns, greys
antJ
other
drab
colours-
way
the
colours
will
sit
happily
with
each
other,
and
wor.,
the
regirnent
look
like
a discordant
kaleidoscope,
Colour
something
you
will
pick
up
-
if
in
doubt
have
a
iook
around
:
player's
models,
METALLICS
The
pigment
in
all
metallic
paint
is
relatively
crude
-
compl
suspension
of
ground
metal
powder.
For
this
reason
it
-
handled
carefully,
and
you
may
find
it
easiest
to
leave
until
i
handled
too
much
it
will
tend
to
rub
off.
If
placed onto
o.
n€
paint
it
will
seep,
and the
same
is true
if
you
attempt
to paii
it.
For many years
I avoided
the stuff
altogether,
prefering
shades
of
grey
and
brown.
Then
I
discoverld
Windsor
and
i.
poster
paint
metallics,
which
are
simply
the
best
paint
of
th
and
are
thoroughly
recornmended.
The Citadel
metallics
are
qood
too
and
stand
comparison.
All lhese
are
water-based.
DETAIL
Once
all
of
the colours
are on your
models you
are
finishec
:?SiTunt.
is. ready
for
final
basing
and
varnishing
before
bloodied
in
battle.
If
you
have been
careful
the
ov6rall
appe
is
one
of
neatness
and
clarity
-
a
few
little
touches
r
necessaty
to
correct
the
odd
mistake
here and
there,
or
to
additional
black
shading
on small
features.
If
you
have
the
tirne
you
might
like
to add
a
little
detail
t,
details
as eyes,
claws,
teeth
and
so
on,
Remember
-
your
re
has
to look
good
from
several
feet
distance,
not
from
an
i
two.
If
you
paint
on
too
much
detail
you
will
break
up th
patches
of
colour,
and
detract
frorn
the
overall
appea
Knowing
when
and where
to
apply
detail
is
something
you'l
up.
Eyes
-.
look
effective
painted
solidly
black,
with
a
tiny
dot
of
ln
each
corner,
Alternatively,
leave plain
black.
l.or
a
reall
look
painl
a
bright
red
or
yellow
dot
right
in
the
middie
black.
For.
a
starey, manic,
look,
i"deally
suited
toBerserkers,
Hobgoblins
and
mad
magicians,
paint
a
srnall
whi
in
the
centre
of
the
black.
These
mlthods'wonrt
win
vou indi
fiqure
prizes
at.Games
Day
-
but
they
will
look good
tabletop.
Teeth.
If
the
model
has
an
open
yelling
mouth
leave
the
black.
Paint
tongue,
throat,
eic
red,
ora'nge,
yellow
or
a
colour,
leaving
plenty
of
black
for
shadow.
Ficf
out
the
tee|
white,
or off-white,
Use
a small
brush,
and
try
to
leave
ver
but
solid,
lines
of
black
between
the
teeth.
Wf,ere
tnis is
Jii
wipe
most
of the paint
from your
brush
until
it
is'dry',
now
rr
tip.over
the
teeth
the
pick
out
the
detail,
This tends
to
loo
lndislinct,
but
is
sometimes
the
only
way
of detailing
reall
teeth.
Claws.
Claws
start
off
as basic
black.
They
will
look
best
colour
over
only
the
most
accessible
portion,
leaving
a
good
d
black
at
the
root
of
the
claw
and underrieath.
WnitJ,
yell
grey
are
all
good
claw
colours.
Studs.
Studs,
rivet
heads
and
the like
are
a but
fiddly
to
around.
The easiest
thinq
to
do
is
simply
to
paint
right
over
in.the
surrounding
colour.
For
exampie,'if
you're
painting
a
shield, paint
the whole
shield
brown,
including
any
studs.
bnc
base.coat
is.dry,
paint
each
rivet
with
a blob
of
black,
inclur
Once
you
have
done
the flesh
on
the
l0 models,
work
through
again
qa 1tjng
the
next.
colour,
once
more
leaving
a
line
of
blaet-
to
deliniate
the
colour
area.
You
will
notice
that paint
applied
over
black
always
looks
fairly
dull.
you
must compensate
ior this
by
using
a
brighter
eolour
than
you
actually want, so
an
orange
pe.cgmes
brown,
and yellow
becomes
a
buff
eolour,
To
get
a
reafy
btight
colour
you
must
either
use
two
coats
of
palnt,
oi
paint
the
area
white
before
applying
the
actual
colour.
This is
more
true
of
some
colours
than
others,
especially
red
and
yellow.
7/21/2019 The 3rd Citadel Compendium 1988
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':-:..n{.
:. ''.-
=
,-
_-,.. :onsidered
solid colours - a brown
',
:-r
::r:
::1. :_:
i::t
can
add detai.l and inlerest by
r
: r
:
::
:-::,::.
::rti-rolo,.lred
clothing
(like
a
jester's
;
r'
r::
:--:.
:-t,
=.el'reinber,
designs of this kind create
:::
-i
:--:
-.:-
*,si
nJL
qo
aqainst the underlyinq
slrape
'-'::
-
-: '.-:
:-::ern ivili
iend Lo break
up the
form of
:,1:
'-l
Daint, especially over folds and
,--:alried
onto a large area, repeated
:=^ l::k
\,ary effective. When painting
a
---
-^l^.,^^
:^
^^^t-
^rL^-
^^l
-: :olcurs
appear nexl to eaclr other, and
:::<::
e,Jge
to
broaden the contrast. For
.=
r:i
and
wl-rit.e
sLripedr
first
paint
the
:-:- a:ll1
the
stripes
in
red.
Now mix a
r:'
:^: :rin it dolvn
with water. Take
your
::::'-ilv
:aint
a
fine
line on
the
edqe of t.he
:-.
..-.13.
If
you
have
a
spare, clean, moist
-.
r:-:,,'e
slray dark red if it
geLs
onto
the
,:
-.:-:i
ihe
contrast, reproducing the
effect
'
:: .::s:ino colour
worLld
give.
Dry-brushing. This method
is more
i'-in:
..':-
---:
.-:
-:i
:l
useful for mass
paintinq.
Make
up a
iig".
s-a:::i
rl-i::::
colour.
Wipe most
of the
painL from the 5::s-
l::.i^:.-
:r'''
Now
brush over the area to be hiqhlighled,
smali a-::-rs.'
:=---
will
catch in the raised areas
producing
a highii,rli
-'::::i,
-^::
rnethod
lends
to wash out the colours
slighlly,
vrhich
is al:::":
''
that's the
effect
you
want. Dry-brushing
looks
qood
or
'srr'::'."'
troops,
especially Goblins
and their
kind.
SASING THE COMPLETED
MODELS
The
models
are now
painted
and
it only remains
to cornplele
the
bases
before appiying
varnish.
Make sure
all of the
models
are
firmly
attached to their slottabases, and
reglue any
that appear
wobbly. Before covering lhe base with scenic
flock
il
is
best to
paint
a black
area around the model's
feet. This
is
left
clear,
and
makes
tire figule stand out
off
tlre
ground, instead of looking
as if
he's
buried
in it, Now
paint
the rest of the
base
green
-
the
edges
of the slottabase can be
painted green
to
match
your
tabletop'
or
black
to
make them stand out. Our own
models
are
often
lefl with
black edges, as we take
photos
for our
garnes and magazines
they
must appear clear. If
your
troops arenrl slottabased
then
you
ivill
have to rnake
card bases anC
glue
the models to
them.
Once
paint
is dry, blob
srnall arrrounts of
glue
to the top of tlre
base
and
apply scenic
flock. Flock
can be bought from railway
hobby
stores.
Tea leaves
will
do
if
you
paint them
green
once
dry,
and
dry brush
over rvith yellow
lo create depth. Rernember
to leave
a
Iittle
black
around the model's feet.
VARNISHING
Varnish is
needed to
protect
your
finished models, especially if
they are to
see a lot
of hard fightinq, travellinq
and
handlinq.
Paint will invariabley
chip, wear,
or flake off if
you
don't
varnish.
Varnish coines in
spray cans
just
like undercoal
(try
not to
confuse
the two ),
It
can
be bouqht frorn
almosl any rnodel shop or art shop
and
comes in two
kinds
matt and
gloss.
Which
you
use
is a matter
of taste. Matt
varnish looks
more nalural, but
gloss
varnish is far
tougher,
and many
people
find
the
glossy
appearance more
altractive.
Matt
varnish also
seems
to
be
more absorbant,
and
will
atLract
dirt
and
grease,
whereas
qloss
valnish can be
cleaned
or
dusted
more
easily,
If
you
want a
matt finish
it
is best to varnish
with
gloss
first
(for
toughness)
and then again lightly with matt.
N4ost
of our
own
collections
are
qlossy
(having
spent hours
on
painting
and
converting
we try to
protect
our
models
as best
we
can).
However, glossy
models are difficult
lo
photograph
because
of
lhe way briqht
light reflects
from them, shorvinq
up as white
patches.
For this
reason rnost
of the models
you'll
see in
our
rnagazines
are
matt varnished.
Often they receive
a coat of malt
varnish
just
for the
pholo,
and are re-glcssed
aflerwards.
r::
-r:
::qrire shadinq,
t-he
i'rard
sltadinq
prr:vided
:
:
::
:
:
-":::enl-.
iVhen
painLing
indlvidual
rnodels f or
:
.
::::riial, bLrt on lhe tableL,rp it can make the
r:r r. ::jrcinq the visual impacl of the colours.
:=
-'
,..
=-
C sele'tive.iy applie.C, shatling can help
to
.:
-1:=
:: :i
a regi,nent-,
:
r r-:
-: -:::ing
or', rvhatever
yJU
want
to call it,
is the
-.'-:
':: sradirl
regi:nents.
If a nrodel
has
a
'.-::
.-.,s rllthinq
t.hen
this
will Lerrd to look
odd if
.
.
-=:<,::'
shade
of
the
base colour, alrnost
blacl<
:
-:.
:
-:
sicv
cr
brownish
for Iigirt c:lours.
i.low,
:-:
r::13? .vlth
a solid
Iine
-
a single stroke
of
the
" :=.
--:
effecl
is
tit
give
a hard shaclcw. Although
.
-,:
:,rs:
Jp, oncp
on Lhe table it
rvill
appear
far
:
--
-:-
3-\' amount of farcy,
finely-qradated
sharlirrq.
:
.
: :
,,
as'r
mi<
up a dark shade
of lhe
colour
to ite
: ::.vr
vrith a litlle
water. Pairrl
iL on Lo
lhe arBa
:-:
-
rerjiatel,v rvipe
off the bulk of it
(
tissue,
rag,
--=
:a ri ,vill be left in
Lhe crack
and
creases,
: : :
-
:
-
: :,
rr3.
You
,nust
be
caref
ul
when using this
:
-
:
:raCinq will break up the colour arr:as. The
:::
:::::r
rrf
ti-ris techrrique
is to
paint
faces
and
: :
-::-ralj"
craqgy, so
need shacling if
they
are to
..
-
.
-,
r
r',s
rr-.
not
absolutely
essenlial,
but
if
done
E
-
-
-
-'
i),
:
-:lirrlrj
is
rsed to emphasise
a
prorninanf
=
r:,serl line Lhat would natura.lly
catch the
:.:r
rf
i
:ur base co.lour.
That
usually
means
::" liqrier
qreens,
browns and reds with
:i:ri-"
calo,rr
onLo
the
raised
area,
giving
i
l::
rat
^o'
tu 'lvprdr this, noc to fver-
:
-,-:
:--:r:.i.
T1-.
result
must
IoLrk
cledible from a
=
:'
:..,.:.-.
':::,
Tiis
:nelhotl
can be used
to highligtrt
-::
,-':
::,:. :airirr-.
a
pale
stlipe across
Lhe forehead,
..
-'
:-. :
-
-
:-:
::,.,,n ihe rrirlqe of the nose.
l'--
L
BLANCHI
its
alriqhr
for hirn,
he dosrnt have
to
carry the
------
things.
STANDARDS
The
focal point
of any
regirnent
is its standard
-
and
you
wi.ll find
lt
worth
spending
tiine
on this.
The easiest way to learn horv to
paini
a starrdard
is to
copy one. The
work
of mastet
standard
pa nLars.
suclr as David
Andrews
and John
Blanche are well worth coovir:.
John has even painted
a special
set
of
Warhammer standarCs f::
this Compendium,
and
you
can
cut these out and use lhen
fcr
r':::
own
regiments
if
you
Iike.
Aiternatively
copy
thern oui.
-.i:l:::
thern
sliqltlly
trt;troduce
a new
and original design,
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NEW@MONSTERS
NEW
DEMON
MIGHTY A-ANGOR THE GIGANTIC BALROG
-
SLAYER
OF
GODS
Most
foul
and deadly
of all
his kind is
the Balrog
Aangor, Slayer of
Gods,
Great Demon
of
the Deepest
Pits
of HelI. Before him
even
Balrogs
and
Demons
quail
in terror,
squealing
pitifully
Iike
squashed
infanbs.
His body
is black beneath
a cake of running sores
and blood-crusted
fur.
His
skin sweats
sickly
scented
blood,
his
foaming
jaws
spit rotting
gore,
and
dark
blood
pours
constantly
from
his ears,
nostril.s
and eyes.
Every inch
of his body is slimy
and
slippery
with vileness.
The
stench of decay
and
putrescent
flesh
that
he
exudes
is
alone
sufficient to
tear
apart
the
mind
of a
mortal.
This is
the least of
Aangor's
powers,
for he
is
also
a
potent.
wizard,
with
dark
and unfathomable
secrets; magics
far beyond
the
scope
of living
creatures.
Special
Rules.
Aangor
can
fly as a lander.
As
a
Greater
Demon he
causes
fear
and
terror
in all livinq
creatures.
He
is immune
to
psychological
effects,
unless
caused
by
gods.
He is
immune
to
normal
weapons.
As a Balroq
he is immune
to all
fire
attacks
and
fire
based
maqic.
He
attacks in
combat
with 6 claws, 3 stomps
and
a
tail-lash.
Aangor can breathe
fire
in
the
same
way
as a Dragon, causing
2D6
strength
10 hits at
a
range
of
lZtt.
He eannot
breathe fire
in
combat.
Aangor
is
a mighty wizard
as urell
as
a creature
of
brule
force
and
unfathomable energies.
He is the
equivalent
to a
level 4
wizard
with
a
Magic
Constution
Level
of
100
and the following
spells.
Level
1
Fire
Ball
Level
2
Aura of Protection
Lightninq Bolt
Smash
Level I
Arrow Invulnerability
Cause
Stupidity
Dispel
Aura
Level
4
Blast
Stand
Still
In addition
Aangor has
a special
spell of
his own Burst Flesh.
Spell
Level
4
Enerqy
15
Description
This spell
may be used against an
individual or unit of
living
creatures within
12"
If used against a unit it
will
effect
up
to
D6
individuals.
Tarqets
have
their
usual magical
saving
thro\xs.
if
they
fail these then
their
living tissues
will
swell, brains expanding to
divide
skulls, bowels heaving
and crawling from
splitting
stomachs,
internal organs exploding
into
a
mass of
tangled, writhing
gore.
This causes
the
instant
death
of
its
victims
-
and surviving
members
of
the
unit
must take an immediate
rout
test.
t-
r/hr
\
r./
/,
4
/r,
'
"t
.
ir',).
"l
NEW
ELEMENTALS
''
,
o ttlu'
'/.,
.1
-'
'.
/.
These new Elemental
types are
further
manifestations
of natural
forces, akin
to
the
basic
elernents
of earth. air,
fire and water.
They have
an affinity
with
one
of the 4 elernents, and
will
not
attacki,
and cannot harm,
other
Elementals of that type,
All
the
general
rules
that
apply
to
Elernentals hold
true
for
these
new ones
(
see
page
47
of
the
Warhammer
Battle Bestiary
).
Basic
Points Value
llfl
LIFE ELEMENTAL
Life
Elementals
are
aliied to
the
flementals of
the
Earth. Unlike
other
Earth
Elernentals, however,
thay are
tall
and
graceful,
as
a
young tree or a
beautif,-rl
woman.
They are
creatures
of
the
growirrg
earth, the
.notivatinq
force
that
gives
life to
plants
and
plant
spirits- As such
lhey
are revered
especially
by
the
Elves
-
who,
more
than a-r;;
other race, are
preoccupied
with living
tlrings,
usefr-rl
plartq
sii'::::latin.g herbs
and other
vegetable
derived
zubstances- R.-.:l:s
a:= l'e
same
as
for Earth
Elementals,
except
that Life ilems-tals
cf
size
5
or
qreater
can cast
a Hedge
of
Thcns soeil father
ilar-
the usual
Assault
of Slone.
M
WS BS s
T
A
Ld
Int ct WP
6 10 10
9
I
20 l0 10
10 10
10 l0
M
W5
BS
s T I
A
Lcl Int CI
WP
10 10
l0
t0
10
10
10
IO
l0 10 10
10
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:[:--
-
ai,,i:\TAL
-
"
.:
-
.." :.:-:---.,"
.s
also
allied
to
the Elementals
of
the Earth,
:
-
-::-"::-::
:-:
-::?:ive
side
of
the force
-
that
which reclaims
i
:
'-
-::
-::
ir:
busom
of the earth, enabling
continual
"::
-:-
'::-
:*:::il,
The
balance between
life
and death is
:- : i :
.:..r::::re,
for
each
feeds
the
otherin
a
continuous
, r
-i-
-:-
:-: :':r:.
R':les are the
same
as
for other Earth
-
.-:-:.:
i,:::: :.at
a Death flemental
cannot
use
an Assault
'
.::-: :::
--::aal,
any
Elemental of strength 5 or
more may
, : ::-,,:: :allel
the Squeeze of
Death.
The Elemental
:
-:
,:
-::
:- :^r
:ndividual .livinq
model causing
an
automatic
-
:.'-: :.--:::::iva of toughness
and without
recourse
to
:
':
:--:
: :' :rr
kind.
Range equals
the
Elementai's size
in
-:-::
:
:.
I
=
j".
s:ze
10
=
l0"r
etc
).
This
powet
can be used
in
r :
-::: ::
:-,
=.
-::nal
attacks.
:r_.1.ti,8
:LaL,IENTAL
-- : : : : --=-:aj :f
lhe
air.
Its arrival
can
easily
be
fortold
by
a
::':-:-
:-
:^:Sreeze,
as
of rotting flesh or
garbage.
Rules
::
=:
':: ::-::
Air flementals.
Plague Elemerrtals
can
cast a
$':nl:.H::::,-.
l;<e
other
Air
Elementals,
but note
that
thii is a
:
--,,.:.--
,.,'r.LC. This causes the equivalent
of
I
strength 3
' '-
:=--
..,.^:
:3i'qet effected
by the
blast.
Elves,
because
they
I
:
-::
--
'=si:Jious
if
not
obsessive
about
personal
hygene,
.,-'='
:-:--:-^
J
aits
instead. Victirns turn black,
their tonques
:
-:--:,:..
ski.r blislers and
great, yellow
boils
burst out all
r-JE V
MONSTERS
:F"f,.3:f,t
]r-I-TRTLE
--:
,
-:
--
--r+.le
is
an
aquatic
reptile
which
spends very
little
of
: -: - :-:::.
The
only
occasion these creatures leave
the
sea
::
:
:-:,:
eqgs, whicl-r tl-rey
do
along
sandy beaches,
buryinq
---
:,':.=
::::ppearing
back
into the ocean. At
such times
they
:-i ::--::r:-:
a,rd aggressive, and wil.ling attack
other
creatutes
:-",:irure.
-_.:.-qcn
Turtles Iook like turtles,
wiLh
lhe
head
of a
-
=
-
=-- =
-3rCr
spiky
shetl.
They are over
10'Ionq,
and
may
be
-
r
=:-=..
:a
very
larqest of
lhese creatures
will attack boats
:- r
-
iaaa,
*r'rlll
lislrilrtion.
\'y'orld-wide in
the
oceans and
coastal
regions.
a-rlnnner:
t,'
.::i:al.
So*-al Rules.
iis
Dragon Turtle causes
feat
in all
living
.:-.-.
:?.
--:::
l-'lriall.
its
shell
gives
il
a
basic saving
roll
of
a
5
:- : r- : l:.
-^:.featuae
has
1
bite
and
1
stornp
altack.
tr
a_c_
c
3?of
ile
CTJI-CT{AN
The
Culchan
is
a
hugfe, flightless,
carniverous:::::ta:
l,,e:
-^-
the
pampas qrasslands
of Lustria.
It
is
prized
by Pr:-:::
a':
:,,:--
for its
rnulti-coloured
plumes
and
for ils
flesh,
c:.:::::=:
:
delicacy
by Pyqmies
and Slann
alike'
The
creatures
aie
:(:::-=.
fierce,
but
can
be
used
as
riding
beasts if
hanC :ea:e:.
Consequently eqgs
or
hatchlings are
very
valuable'
Physique.
These unusual
birds
have
strong
legs
and
necksr
vrhiisl
their
head
is
similar
to that of
a
parrot.
Their
beaks are
exceptionally
stronq,
and ean
easiiy
crack
a manrs skull.
Plumage
is
usually
brown,
but
males
in
good
condition grow
a
completel;'
new
set
of colourful
red and
blue
plumage,
as well as
long
tails
and
crests.
They reach
8
-
9rin
height.
World
Distribution.
The
grasslands of Southern
Lustria.
Alignment.
Neutral.
Special Rules.
I
bite
from the
beak
and I
stomp
from
the legs.
Subject
to
stupidity.
Basic
Profile,
Basic
Points Value
I8.
COATL
The
Coatl, or flying serpent,
is a strange Lustrian
creature lhan
figures strongly
in the
legends
of the
SIann. The SIann
associate
the
creatures
with their
God
Quetzacoall, treating
it as
a
sacred
animal.
Coatl are
intelliqent
creatures
and
,'nay
even
be
magical.
they
speak
their
own
ratirer sibilant
tongue.
Physique.
Adults can reach 20'
in length.
They
resemble
large
snakes,
wilh
a head
similar
to that of
a
Draqon
and
large,
feathered
wings,
Sornetimes
their
whole body
can be covered
in
feathers.
The
Coatl
can shed
and
regrow
plumage
in
any
colour
it
chooses,
leaving
a cast of its
old skin
ralher like
thal of
an
ordinary
snal<e.
These are
prized
by the
Slann,
and used
by
them
to
make
ceremonial
cloaks
and
banners,
World
Distribution.
Tropical rain
forests
of Lustria.
Alignment.
Good.
Special
Rules.
Bite attacks.
Coatl are
venomous.
f'ly
as
swoopeni.
Cause
fear in living
creatures under
10ttall.
Coatl can
be
wizards
(
5olo
chance
of any
one individual
being
a wizard
).
Work
out profiles
as
points
as
normal
for
wizards.
Basic
Profile
1l
M
6
WS
j
BS
0
c
4
T
4
?
I
2
A
I
Ld
2
Int
4
CI
6
WP
o
A
Ld
Tnt
CI
u/P
3 3 2 7
t
7 1
M
WS BS
S
T A
Ld int
CI
WP
2
6 n
4 5
3 5
3 I B
I B
Easic
PoinLs
Yalue
i4,
Basic
Points'Value
78,
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Within
the
WARHAMMER
Fantasy
Battle
Rules,
you
vri.ll find
al.l
the
information
needed
to
enable you
to
re-create
fanlastic
battles
on
the.tabletop.
Players
take
command
of
powerful
armies,
cunning
wizards
and
mighty
heroes
in
a world
where magic
works
and
thJ
nightmare creatures
of
legend
are deadly real.
To play
WARHAMMER
bittles, you
wili
need
the
rulebooks
in this
set,
a selection
of
models,
and
dice.
This
box also
contains
a small
selection
of full-colour
card
models
to
enable
you
to
fight
out
the
introductory
scenario.
Dice
and
three-dimensional
models
are
not
included.
King
Fryar
- Orc
chieftain
of
the
North
-
plans
a swift
campaign
of
devastation
upon
his
enemies
of old.
Elves,
dwarfs
and
men
of
lhe
colonial
stale
of Ramalia
urrite
to
stop him
-
but
is
it
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late? Find out
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Orc's
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a
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pack
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four
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tlaps
and
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cardboard
armies,
a
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set
of
commancJ
sheets
for
combatants,
a
selection
of
attractive
card
buildings
ancJ
a.
comprehensive
victory
points
schedule
for
each
side,
A
-major
WARHAMMER
campaign
in
one packaqe.
ONLY,
f
1.50
€?ch
r
nil,E r :
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-
l:;ilrp
,lru---tj
I
: _r
_--::::r_.
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fealuring
::
-:,-:
:-:
ttrvefting
from
John
-:
:_
_-:::
iescriptions
and
full
-::at3
descriptions
with
full
\:rlj.
3iants,
Titans
and
Giant
,::la:le
from
Spring
'85
"
"1t il"
.r--:r
=::,
_:::
*^:
Do.lqan
Raiders
_
a
,*
:
r:
-
_::l:
and
counters,
pigpen
::
*r.
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"t
--,,-
CI'fi,\l)-EI,j}llt$Idfft
IRI]}
PUBLICATIONS
FANTASY
BATTLE
RULES
V
BY
BRYAN
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RICHARD
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&
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BATH
AT ORC'S
DRIFT
BY
IAN
PAGtr,
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&
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SLOOD
ON TH=
S=R=:-c
\1Tl \--
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-\
-
7/21/2019 The 3rd Citadel Compendium 1988
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MEffiililME,-.
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Mighty thewed
barbarians
and
awsome
wizards battle in mortal struggle against the evil denizens
of
imrilmffi
q-r:
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chaos. Each
finely detailed
figure
is moulded in
grey plastic
and
stands approximately 50mm tall
m@res
$&rrr
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supplied
rvith an
assortment
of
weapons
and
equipment,
including one
of a
selection
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different
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7/21/2019 The 3rd Citadel Compendium 1988
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Preserrting
the
all new Citadel
Compendium
Selection
of
models,
replacing
the
selection in
prior
Compendiums
and
Journals. The
rnodels
illustrated
within
these
hallowed
pages
do
not represent
the
entire range of Citadel Miniatures
-
the sum
total
of
which would
fill
a tome
of insanely
large
proportions
-
but,
rather,
comprise
a
limited selection
from each
range. The
complete range
of
Citadel
models
chanqes
all of the time
-
with
a
half-dozen
new
models made every
single
working
day.
Although we
would
like to
provide you
with a
catalogue
of
all of
our
hundreds
and
hundreds
of
models
this
simply isn't
possible
Models are
continually
going
out of
production,
moulds
are
perpetually
wearing out and new ones
beinq
made.
Given
this state
of flux, industrial
anarchy
and managerial indecision
we
find
it
impossible
to
promise
that
any
given
model
will
or
wonrt
be
available at
any
given
time.
The models
illustrated
in this catalogue,
however,
will remain
in
production
for
the
life of
this
compendium
(throughout
1986).
We
will
make
a
heroic
effort
to keep these
models
available. Our
gallant
mould-makers
will be
beaten into
producing
however
many
moulds are
necessary
to
ensure that
these
models
remain
available.
Some
of our
workers will
fall
by the wayside, bloodied,
redundant
carcases
littering
our
otherwise unsullied
corridors. However,
the
sacrifice
will
be
worth it.
WARNING
-
PIease
remember
Citadel
models
are
intended for serious
and
responsible
collectors and
gamers
-
they are not
toys.
Models contain lead
which
may
be harmful
if chewed
or swallowed. Citadel
miniatures
are not
recommended
for
ehiidren
under l2
years
of
age.
Most
Citadel
models now come
with a separate styrene
Slotta-base for.gaming
and
display.
Each base has
either
a
pre-cut
groove
to take the
model, or a series
of
weakened grooves
underneath. Use
a
screwdriver
to
push
out
weakened
qrooves
where required
(do
not use the
model
tab
itself
or
it
will
break).
Apply
glue
to
the
tab on
your
model
and fix
to
the slotta-base
as shown. Slotta-bases
provide
a
stable
base
for
your
models and
are ideal
for
displaying your
models
at their best.
Each
model
comes
with
an appropriately
sized and
shaped base, additional
slotta-
bases
can be
purchased
separately
should
you
wish, for
a
mere
2p
for
hexagonal,
20mm
&
25mm bases,
3p
for horse/monster
oblong
bases
and 5p for
40mm
bases,
and
5p
for flying
bases,
/q7
fl
-
\
ll
/-\l
-.
t
-l
-../-/--
Models indicated
come complete
with a separate,
moulded,
hard-styrene
shield;
allowing,
for
the
first
time
ever,
realistic
shield
thicknesses
and
enhanced
three-
dimensional
effect.
Each metal
model is cast with
a
separate
shield
stud.
Attach
the
shiels
to the
stud using
super-qlue
or similar adhesive.
The studs
are cunninglv
moulded
so
that thLy
can be
paintea
Lo represent
a metal
shield boss.
By
1985
vre
will
be makinq
special
shield design
transfers
available
to fit
these clever
ljttle
devils.
You
can
purchase
extra shields
for
1p each.
RequiresAssembly
-
this symbol
indicates ihal
i-=
-::=-
::
-::E-:
:-: :=rf,:
r- :M'i:
or
more
parts.
Such
modeis
rvill
neeC
:c :?
=:.:€-:-::
:,
.':r*
j
:el::,:
:'
modelling compentenee is
necessarr
::
::-:::-t:
i-,
-
-,--
-t j'l
r
:.,
3-':
ME
l:
-r:i
recommend them
for
inexoer:erced
r
"ir,
,:--: --:.:r:-.
ITTINI
Li.l:,1:a
6
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ARD
c02
W
ansat
CLER
c03
(
Derv
3"@
seerstone
Samantha
Phox
Holbon
Toddlebrew
Drillwear
Mazda
Rynkar
A-
Ancient
Word
Female
Designed
by Bob Naismith
Ivory
Temple
Albonite
F emale
Baygar
Inner
Siqht
Forestal
Word
lack
Brothe
Red Robe Sacred
Bull
7/21/2019 The 3rd Citadel Compendium 1988
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c04
W
ootpad
CHAOS
RATMEN
(SKAVEN)
c47
Desiqned
hy
Jes Goodwin
.w
NI(]HT RUNNER
Desiqned
by
Ai an
&
Michael
Perrv
Rownald
Byggs
Cuthroat
"ffi;*
-
tu:\.
t"4t
Cat
Burqler
WAR THRALL SPIKE
SLINGER
Quickblade
Stiletto
Phaygin
Gutsnort Guickfoot
PACKLORD
BACKSTARBER
AIR WA,RDFN
IRON
WIELDER
PLAGTJtr
MONK
CLAN
RFTAINER
7/21/2019 The 3rd Citadel Compendium 1988
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RANGERS-
?x-
C07
Desiqnect
by Alan & Michael
perry
i
ni[L
Bounty
Hunter
Far Sight
MM
oble
Warrior
Bandit
r,,W
Axe Dwarf
Veteran
DWARFS
c06
Designed
by
Alan
& Michael
perry
Very
upset
Berserker
Retainer
g,
Gamekeeper
x
B
I
*&
Poa
-+
..-
d
Stronq
-%t
Sureshot
Gamekeeper
Trapper
Scoui
rrn
eher
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ALF:OR
C10
Desisned
by
Aly Morrison
;;:ii*lryt
'.P'
Two
Sword
Mercenary
Brave
,e.-..,.:,
v
-
Shield Smasher
ALFLINGS
c11
Desiqned by Alan &
Michael Perry
XW
mallfoot
the
Hammer
@
i%
Big Grin
She
Devil
GnashX
Sniper
w
oq
Mattock
the Hari
Plump
&.@
,w
Larqe
ceciX
Ogre
Slayer
Biq Waist
Rotundo
Proud
Foot
Bill Benno
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r-colD
oNE
RIDER
,Y
Agard
Leaper
CREATURES
Rats(s)
Weasel(s)
Werefox(s)
Rat
Pack(s)
selection
of
I
small, 1
medium and 1 large creature
ach
pack
contains
a
random
Snapper
1
i
2
-{
"{
Koriflame
Zolzola
R#ffi
aby
Draqon(m)
Wizards
Familiars
(m)
Demon(rn)
Mud
Elemental(m)
Carniverous
Snapper(m)
f,:ir;-.'
t*
aos
Dem
Werewolf(l)
Amphis
Basilisk(l)
Giant
7/21/2019 The 3rd Citadel Compendium 1988
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-
Designed by Jes Goodwin
Orienlal
Ogre
Warrior
Priest
Chaos
Ogre
Gladiator
Bounty Hunter Mercenary
ROGLODYTES
Desiqned
by
Trish
Morrison
Club
Warrior
Marauder
High
Lord
Archer
rummer
SBeat.lra-
7/21/2019 The 3rd Citadel Compendium 1988
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Man-at-ar"ms
with Pole-axe
AT ARMS
Q)$
O."ig""a bv
Alan &
Michael
Perry
Billman
Retainer
with
Attackinq
Crossbow
Retainer
Crossbowman
BEAS
C27
o*rn .oby
Kev
Adams
Retainer
Firing
Bow
I-CHAOS
w
w
WW
wilefog
Guzgoq
Ruttrot
Gizilgiq
Agbone
t;
&
Bolbone
Kollbag
Khornag Hardhoof
Shearmone
7/21/2019 The 3rd Citadel Compendium 1988
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_CHAOS
GOBLIN
MUTA
C2l
Des;gned
by
Alan
&
Michaet
perry
W,ffi
%
w&
hree
Hopier
Eyes
ffi**,ffik
PYGMIES
c27
Designed
by
Alan & Michael
perry
&o
WNo
*ffit
wr{<e
Ahq
ff
fu"
W,
W
#*,
Puff
Arg
The
Twins
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5-h$-flr
Giant
Owl
tu a::"
ffiw
#€.
ffi
""Wr
-GIANT
DEMO
C28
Desiqnerr by Nick Ribb
Amratha
Mangorer
--
LARGE
MONSTE,R
c29
Designed by
Nick
Bibby
"p
Gianl
Carnivorous
Bird
'4,:rf,
Xq
Coatl
'€
Dematt
Ghoulehewer
X
-5-,@ )t1r&7/.782?
4.
Winged
Fire
Demon
Turtle
Dragon
Piague
Elemental
Suooi.ied
vrith clear
plastic
base)
7/21/2019 The 3rd Citadel Compendium 1988
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Creeping
Young
Dragon
Steathy
Young
Dragon
@,
-LARGE
MONSTER
C29
Desiqned
by Nick
Bibby
Mauling
Young
Dragon
Scorpion
Tailed
Young
Dragon
Horned
Young
Dragon
Jabberwocky
Cave
Draqon
Spined
Young
Drag_on
& Hatchling
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DVENTURE
PACKS
c33
,X
?a
..
///
/@/:
"tt
?..
tl"'j'n
"ow
Chaos
General
Chaos
Hero
Chaos
Champion
GARGOYLES
.-iirrKi{*:. 11 A o
,s{i.:qn\Y-:L &( . \-+ .)
WiW&i:$..::.
-
.,.rtr
iir
qqf$R"")
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,
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@@
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by
A1y Morrison
"
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ffi*
:
$$
k.y
Bld'Ngor
f
dx
i:.|$$i
.'
"
ZnilRa
,$
JN:
ht
ru
Each
figure
comes
supplied
with
a random
set.
of
wings
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.,:
t,
,]
j
ww
idnuks
cit
LONE WOLF
C4I
MANUFACTURfD
UNDER
LICENCE
FROM
GARY
CHALK
AND
JOE DEVL_R
To ACCOMPANV
HIJTCHINSONIS
PAPERBACK
SERIES.
Designed
by Atan
& Michael
perry
4
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Vorda
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BITTtEGf,RS
c42
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7/21/2019 The 3rd Citadel Compendium 1988
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7/21/2019 The 3rd Citadel Compendium 1988
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-Advanged
Dungeonsf$)ragons
.-
Miniatures
ffiffi
DD
4
THIEF
WITH
SWORD
player
character
paek
ADD
5
PALADIN
WITH
LONGSWORD
player
character
paek
'w
-
DD B
ASSASSIN
WITH DAGGER
AND
SWORD
player
character
paek
euf
eir ehaf
iCtCi,Fi.r(
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1 MAGIC
USIR
player
character
pack
ADD
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MACE
player
character
pack
I
*
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ADD
player
5ILLUSIONIST
character
paek
7<4
ADD
2 FIGHT€R
WITH
LONGSWORD
player
character
pack
ADD 7
RANGER
WITH
SWORD
&
BOW
player
character pack
new
versions of the same
character,
representing
the adventurer
as
a starter charaeter,
7/21/2019 The 3rd Citadel Compendium 1988
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7/21/2019 The 3rd Citadel Compendium 1988
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The
citadet
range
of fine-cast
metar
miniatures
is
avairabre
from
:?:t^.*:lt?.-r
rhe
length
and
breadth
of
rhe
country.
How"v".,
ii
you
do
not
have
a
retailer
near
you,
then
you
may
be pleased'to
know
that
we
can
offer
a
fast
and'effectivl
V"it
O.a.,
service
direct
from
our
factory.
Why
not
write
in
for
deta-ils.
We
are
also
able
to
take
orders
over
the
phone
by
Access
or Visa.
Tel
ORDER
(0lll)
leg>Zz
Rt'GI/}lEN'fs
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RR]
GROMS
GOBLIN
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+9 troopers
RR4
DARK
ELVES
lcommand+Stroopers
RR7
WOOD
ELVES
t4.50
lcommand+Etroopers
RR8
OGRES
€5.50
Icommand+4troopers
RR1O
HIGH
ELF CAVALRY
T4.50
lcommand+Stroopers
RR12
GARGOYLES
84.50
lcommand+Stroopers
RRl]
HIGH
ELF
INFANTRY
T4.50
lcommand+Etroopers
RR14
ORC
ARTILLERY
T4.50
2bolt-throwers+4crew
RR15
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]command+Btroopers
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&
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or
1
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ME35
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iI.95
ME41 GOBLIN WARG
81.95
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JDl
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JD]
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81.95
55p
65p
65p
65p
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65p
65p
65p
65p
65p
65p
65p
65p
65p
55p
65p
65p
65p
65p
65p
65p
65p
65p
65p
r
f.I.25
3
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84.95
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GHI
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C/' O<
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20mm
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25mm
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25mm x 50mm
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40mm
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TA]
TA4
TA5
TA5
TA7
ETERNAL
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OF
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THE
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.c2
p
.o2
p
.o2
p
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p
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p
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p
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p
$xgsfltfits
FHilIg€tH."
50mm
Plastic
Fiqures
FFT MYSTIC
WIZARD
1
FFz
MYSTIC
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2
FFJ
MYSTIC
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]
FF4 MIGHTY
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1
FF5
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2
FF6
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]
FF1
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FF8
HEROIC KNIGHT
2
FF9 HEROIC
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FFIO
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1
FFl]
WARRIOR
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FFI2
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OF
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]
FFT3
FFI4
FFI5
FF16
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FF18
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FF28
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DEADLY
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2
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J
FEROCIOUS
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89.95
86.95
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2.50
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BLUE
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ZOMBIE
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BLOOD
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85.95
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CITADEL
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ADD
9
DRUID
player
character
pack
ADD
1I
FEMALE MAGIC USER
player
character
paek
ADD
1] FEMALE
CLERIC
player
charaeter
pack
ADD 21 BARBARIAN
adventure
pack
ADD
10
FIGHTER
IN
adventure
PLATEMAT.
@
ADD
12
FEMALE
FIGHTER
player
character
pack
ADD
18
BARD
adventure
paek
@
-t
+7
@
ADD 48 CAVALIER
.s.R.
re'5
adventur.e_
pack
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Itrliniatures
player
character
pack
@
w
ADD
54
HOBGOBLINSX
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ADD 52
GOBLINSX
KOBOLDS.'C
W
%
ADD
55
GNOLLSX
ADD
55
BUGBEARS*
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pack
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t&w
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50
NORKERS
X
ADD
5] BUGBEAR
TRIBAL.
PACK
contains
either
the female
buqbear &
youth
and
baby
baby.
Please
specify
which one
you
prefer.
or
Lhe
shaman
&
youth
and
ADD
52 SHAMBLING MOUND
&
SHRIEKER
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=-rerr5r-
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Miniatures
ADD
72 CARRION
CRAWLER
,,
ADD
75
GORGON
tW*'
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77
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HULK
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WWW
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x
.qlil*
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ADD
83 CENTAUR
& SATYR
*
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Supplied wirh
a
ilear
plastic
stand
ADD 84
BEHOLDER
"
;,v&e?)
ADD9l
RUST
MONSTERS
ADD
9] THE
UNDEAD
1
oulc:ms
o
oaacol*no
ADVAN.E'
MGds ND
ma6sMrnidtu* rMcr*r,rcp.rr
of t6e ra.qe
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AND
oRAmNS',mintatu €3
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-irhihe
DUNGEoNs
& DRAGoNS,@
,aDvaNCED
DUNGEoNS aNo oRAcoNs.
aNo
BATTLESYSTE&a
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&
ORAooNSiADVAMEO
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mA6SiaATtESySE{
tb R
Lq, d tui mjdature.dmeg
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TSR Inc,
@@gi.r€red
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in
lhe
u.s.a
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hademsrk reqillered
o. dppl ied
tor
Mrldwi&
by TSR
trc.,p.O. sdr 7Sr
L*. hy&
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511 7
UgA
Thse
olililua
me
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by TSR Inc
h.
puht
hhlr
or
h.
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.
otd
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D$CEONS
& OR ACON9,
4OVANCED
DhCEON9
& DRACONg.
@I9St
rsR
rn.
Ar R,.hh R.r.4.d
ADD
86
MINOTAUR
X
ADD 94
THE UNDEAD
2
SHADOW
ZOMBIE*
GHOULX
WIGHT*
LICHX
with
random
heads
*
7/21/2019 The 3rd Citadel Compendium 1988
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j.nn.tolkfen's
srhe
E
11
GANDALF
MEl2
STRIDER:ARAGORN
THE
RANGER
x
X
t
j
&
*,
'i#'
:ag
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lt:
,;
,i4
i
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?"
\%
s
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ew
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MEll
FRODO:HOBBIT
HERO
@
ME
14
LEGOLAS:ELF
HERO
@
ME
15
GIMLI:DWARF
HERO
@
ME
21
BOROMIR:MAN
Ot@
GONDOR
ME
22
ELROND:
HALF
ELF
L
2]
ROHIRRIM
7/21/2019 The 3rd Citadel Compendium 1988
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ME
]1
SILVAN ELVES
OF
MIRKWOOD
'AE
35 BEORN: AS
MAN
&
BEAR
*r"
,
@t'
ME
42
ORCS
OF THE
WHITE
HAND
ME
25 RANGERS
OF ITHILIEN
ur,
'j
I\AE
J2 NOLDOR
THE
DEEP ELVES
"pippin'x
Bilb;
ME-
34
HOBBITS
OF THE SHIRE
ME
4]
HALF
ORCS OF SARUMAN
ME 41
GOBLIN WARG
RIDER
@
ME
24
GONDOR
crrADEL GUARD
@
g,w
f'
'k*
?z;jt
ffi
x*
]]
DWARVES
ffi
*'W
Copyright 1985 Tolkien
Enlerp.ises. THE HOBBITr"and
LORD
oF
THE
Rttlcs'8na
all
character names and
places
therein
are
trademark
properties
of
Tolkien
EnterprisesJ a division
of
Elan
Merchandisinq Inc
Berkeley
California. No
unauthorised use
permitted.
nfltiitl:aa,a,,a:.,rr'1,,,,i,:ii'r':..,r.:.'."
lA
t*
r
49
7/21/2019 The 3rd Citadel Compendium 1988
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i.n.n.tolkfen's
i$ru*ffn
ME
44
URUK-HAI
ME
51 ORCS
OF
THE RED EYE
-
11J
:EVIL
HARADRIM
@
ffie
ME
45
DUNLENDINGS:HILL
MEN
WW
E 54
EASTERLINGS
ME
55
MOUTH
OF
SAURON:
EVIL WARRIOR MAGE
ME
52
OLOG.HAI TROLL ME
53 SOUTHRON
7/21/2019 The 3rd Citadel Compendium 1988
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'+L'r
'
4
ME 51
SAUR.
ON:
@
THE
DARK
LORD
ME
64
BLACK RIDER:RINGWRAITH
R
.s*
'.
l:::
B''*
Uopyright
1985 Tqlkien
Enrerprises.
I HE
HOBBIT'"and
LORD OF THE nltCS'5na
all characLer
names
and
places
therein
are
trademark properties
of Tolkien
Enterprises,
a divisjon
of Elan fr'jerchandisino
Inc Berkelev
Californla.
No
unauthorised
use
permitted.
I\4E
73
BARRoW-WIGHTS
ME
62 SARUMAN
rHE
wHrr.
@
ME
63 LORD
oF
rHE
NAZGUL
@
.a'
..,,:tr--
..rrifiF
ME
71
CORSAIRS OF UMBAR
,L
,M
&ffiry*
ffiffi{
wx{'.
Ifl,U I
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"ew'
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ffi
W
d&,4i,.
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72
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MEN OF
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@
ME
74 SNAGGA:GOBLINS
@
ME 75
KNTcHT oF
DoL
AMRoTH
fx* tr\
,^t
)F
tk
\)J'va 4,4
*
7/21/2019 The 3rd Citadel Compendium 1988
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'iif:t..
lR
F.
tolkien's
'i$hd.r-ftnggt
Gandalf
ME
82
'THE
HoBBIT'tt
pERSONALI'ilES
pACK
i\4E
B]
TOM
BOMBADIL
& FATTY
','o*o'*
@
ME 85
TREEBEARD:MIGHTY
ENT
L opvriqht
le85
T.tt
r€n
Enrerprjses.
TFIL
HOtsBITr"and
LORD OF
TfE AtnCS'xna
all rh.racter
nFmes:nd
pt€ces
therein
are trademark properties
of Tolkien
Lnterprises,
a division
of Elan
M-.rchandisinq
Inc
Berkelev
Californi,i. N.
r.
.
rt6ori
.d
1.6
t,6t
I
irt6d.
Citadelts
new
Lord
of the Rings
miniatures
are especially
designed
to
complement
games based on
the
works
of
J.R.R. Tolkien.
They are ideal
for
use
with
role-
playing
games,
sueh
as I.C.Ers
Middle
Earth
Role Playinq
Gameror
mass
battle
games
such as WARHAMMER.
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SKEI.EION
ORC
RED
DRAGON
DUN@tts@JN,s-
gDRA@@NS'
Miniatures
THIEF ELF
DUNGEON
MONSTERS
BDD2
w:wL
q"',:3
w
,r,*"r,u
Supplted
wilh
cleor plostic
stond
#&
,ANI
rtRE
aErltrsr
MAGIC-
USER
GIANI
IOAD
BDDlO
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;-'
(
NOTLOB'S
ORC
ARTILLERY
RR14
Desiqned
by
Alan & Michael Perry
ffi
ffi
usician
W
ffi
$&
rrrr
DISCIPLES
OF
THE
RED
REDEMPTION,--
RR16
Desiqned
by Jes coodwjn
Musician
Champion
DESPOILING HOBGOBLINS
OF
THE
DARKLANDS-
RR15
Desiqned
by Jes Goodwin
Champion
Standard
Champion
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IN
Tr-rE U.S.A. FROM
THE
FASA
CORPORATION
i
,
STO] KLINGON D-7
S
(BATTLE
CRUISER)
/Gi'wt
w
T15 ROMULAN
WINGED
(cRUtsER)
DEFENDE9
STO]
U.S.S.
ENTERPRISE
(NEW STYLE CRUISER)
Star Irek is a trademark of Paramount
Pictures
Corporation
and is used under
Star Trek
Miniatures
are
designed for use with Star Trek- The Role
playing
Game
exclusive license
copyright 1984 Paramount
Pictures Corporetion
all
riqhts
and
Star Trek
Ill Combat eame
and supplements FASA inc
1985.
resefved
AVAILAALF IN
THE U.S.A.
FROM THF
FASA
CORPORATION
W
%._
w
WW
W
ffiM
*iw
ffi%
Cyberman
MINIANNES
ffi
imelord
4th
Doctor
Dalek
Dr wh&BC
tge5
&t"kpT""""y Nation
I9B5
@
Dr Who Miniatures are
produced
under license
from the
FASA corporation
and are
desiqned for use with
the
D. Who
Role Playing Game FASA Corporation l9B5
2000
ADs
NDTfiDREDD
A TITA\/CITADEL
CO-PRODUCTION
ffi
Judge
Anderson-
l- rDt Judqe
Dredl
,l
JD]
PERPS
cl
t:
the
Club
Spug
Slatt
Ramperpo Spit-gun
Suzi
Blocker Chester
Zermac
Blaster
Bellamy
Judqe
Dredd Miniatures
are designed
for use with
Judqe
Dredd The
Role
playinq
Came, produced
by Games Workshop
Ltd under
license from
tpC Magazines
Ltd.
ve
Judge Dredd,
The Chronicles of
,
and Judge
Dredd Monthly
published
by Titan
Books Ltd. 2000AD and Judqe Dredd are.@lPC Maqezines Ltd 1982
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-DRAGONS-m-
Designed
by Tom Meier
NOT FOR SAI F IN I J.S.A.
DG 2
Red
Draqon
@
X
oc
6
Zombie
Dragon
DG
7
Green
Dragon
DG
I
oriental
Drago"
@
jW{$
DG I Blue
Dragon
DG
5
Fire
Dragon
DG
4
Black
Dragon
7/21/2019 The 3rd Citadel Compendium 1988
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.,.:,:'':t;,/
I :aa:i:il
rjAria:F
TA2 DWARF
JUGGERNAUT
@
ROG
Al
MIGHTY
A-ANGOR
THE
GIGANTIC
BAL
SLAYER
OF
GODS
WW@
CIiEW
OF THE JUGGERNAUT
t:;r..:i:::i:
Ft
K
TA]
CRC
WAR
WYVERN
TA4
ORC
WAR
MACHINE
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TA5
WAR
EAGLE
SAATOR GIANT
DEMON OF
EVIL
No
creature b.oods with
trlack
evil as does
Saator,.and no other
creatures
does he dispise
more than
the
pathetic
race of hum€nitv"
His rralice
is botLomless, his
hatred
a deathly
palor
that
qlows
black
upon
his rank and
leprous
hide. He couid destroy humanitv
if
he wished.
Bul Saator
is far
too sublle,
and far'too
cruel, Lo
merely
slay mankind.
That would
be too
easy too unsatisfyinql
qadlor
t
^o^c
' 'al
l-Fr.
orF
tFfroI
ho.
.F
L^€n oor--,
-orror"
no,
profcund
Lhan
the
maw
of oblivion,
agony
a thousand times
more
inLense
than the death
raLlle.
No
-
instead
he deliqhts
in the
corruDlion
of man,
pleasures
in
the
dance
of deathi in the wa. and
hat.rd
and cruelty
that he
seeds
in humanity.
These are emotions
he knows
well;
emotions
that
could b-^ read
in his
qleaminq yellow
eyes were
there
a creatu.e
that dare
look. But few livin.
creatures
couid
survive the
stare of hatred
in that face.
or breati
l
6
a
i3l6d
€ir
rr
.orr
tption
thar
;s. rps
fror
tLat
roul
I
uz7lo.
A
few that
tried would
be lucky
enough to
die, More likely they
would
themselves
become
twisted
with
bitterness, turned
upon
lheir
own race and
driven insane
wiLh lust
for death and.arnane_
Special
Rules.
Saalor can
fly
as
a Mopea. As a Greater Demon
he
causes fear
and terror in all
living
creatures, Hs
is
immune
to
psycholoqical
effects, unless caused
by
gods.
He
is immune to
normal weapons. He attacks in combat
with
t0
stomps.
Saator's breath
is
so intensely
evil
that
it is
poisonous
to
anv
ordinary living
creature.
This may
be brealhed once
per
torn
aqainst
any unil
or
individual
within
6",
and will effect up
to D6
troops. Targets must make
a savinq throw
of a 4, 5 or 5 cn a D/
or
TA5 EMPEROR DRAGON
TA7 CHAOS BATTERING RAM
M WS RS s
T
Ld Int C]
6 10
'10
7 7
15 t0
10 10 LO
10
l0
TAB SA-ATOR-GIGANTIC
DEMON
LORD
7/21/2019 The 3rd Citadel Compendium 1988
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PINED
DRAGON
KEGOX,
THE
KEVIN
PEAT
DRAGON
NB2
DFAinnFd hw
\ri^t
RihH-
F
50olo
of
Citadel Miniatures
profits
from the
sale
of this
model
will
be donated
to
{
theTTELECTRIC
BED
APPEAL"
for
the Cameron
Ward
of the
Orpington
General
Hospital.
these
models
require
advanced
modelling
techniques
and
are e
It to assemble
than our
usual multi-part
models.
NB1
t".,n".n
bv
Nick
Ribby
Desiqned
by
Nick
Bibby
.
.
tt'
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7/21/2019 The 3rd Citadel Compendium 1988
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Goblin Hero
MIGHTY
UGEZOD'S DEATH COMMANDOS
BC4
Designed
by
Nick
Lund
''
'\,
Hobgoblin
Berzerker
Miqhly
Ugezod
(Giant
Orc)
Mutant
Goblin
Belly'
iant Black
Orc
Hobgoblin
Warrior
MICHAEL
MOORCOCK'S
'ETERNAL
BCs
i)esiqned
by
Jes
Goodwin
CHAMPION'
This
boxed
set
contains
l)Elric
Kinslayerx
2)
Moonglum
*
J)
Corum
*
4)
Erekose
5)
Ulric
5)
Jerry
Cornelius
7)
Elric
White
WoIf
B)
Hawkmoon
x
Models
illustrated
eiqht
models
Elric
Kinslayer
We are
proud
to
present
the
first official
25mm
scale
models
of
Michael
Moorcock?s famous
hero in
some
of
his many
guises.
All characters
copyright
Michael
Moorcock@
1985
Moonglum
7/21/2019 The 3rd Citadel Compendium 1988
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IILONE
WOLF:
GIAK
ATTACK_
LWI
Desrqned bv Aian
&
Michael
Perry
:
t
t
I
t
ln-
I
t
t
I
t
t
I
MANUFACTL]RED
UNDER
LICENCE FROM CARY
CIALK
AND JOE DEVER
TO ACCOMPANY
HUTCHINSON'5
PAPERBACK SER]ES.
Giak
Standard
Gorgaz
Sir
Pelethor
Manic
Giak
Angry
Giak
Giak
Attacking
Giak
Spear
-=,THE
FELLOWSHIP
OF
THE
RING
BMEl
t)esiqncd
r'rv
Aly
f/orrison,
Bob N:isrnirh
t
/
The P-.rr
Tf'n5
W
W
rodoY
MerrPC
Biil
X
the
Pony
Aragorn
Legolas
Boromir
Copvright
1985
Tolkien
FnLerprises.
THE
IOBBITIMan,J
LORD r)F
THE etf.:CSrHna
all
characler
names
and pl€ces
therein
arL:
Lrademark
properti-.s
of Tolkien
[nterprises,
a division
of
Elan Merchandjsina
Inc Berketev
Ca]ifornia. Na
unauthorised
use
permiLted.
Citadelrs new
Lord of
the
Rinds
miniatures are especiaily designed
to
compleinent
games
based
on the works
of
J.R.R.
Tolkien,
lhev are ideal for use with
role-
playing
garres,
such as I.C.E's
Mid.'le
Larrh
polc pta\
Lnq Game,or
mass
battle
qames
such
as
WARHAMMIR.
Giak
Bow
Gandalf
Aragorn
Legolas
7/21/2019 The 3rd Citadel Compendium 1988
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t
jlt
,)
-CHAOS
CHIMERA
-:n
CM1
Designed
by
Nick Bibby
W
tffi
w
"*,.;"..+...
....
";4^;:
:.
w#
'9''
'"1'1
,&
.
d
Supplied
with
a random
selection
of
I
heads and a
tail.
ARGANTUAN
FIRE
GIANT
LORD
CMz
Desiqned by
Nick
Bibby
The Gargantuan
Fire
Giant Lord is surely amonqst the deadliest
of
all
foes, tough as a draqon
and resilient as a demon
-
yet
cunning
as
any human.
His skin
is
firey
and red,
his
eyes inflamed
wilh
piercing
yellow
lights, and his voice
cracklinq and spitting
like a
cauldron.
His
armour is of bronze, and
all of
his ornaments of
copper.
His weapon is the triple
spiked
death-rake,
a
mighty and
fearsome
device
in his capable hands.
Special
Rules.
The Fire
Lord
causes
fe&
and
terror
in
all livin.l
creatures. He is immune
to
psychological
effects, unless caused by
qreater
demons
or gods. In
addition he can breathe
fiie
once
per
tu.n against any unit or individual within
6rr, and will effect up to
D6 troops. Targets must
make a savinq throw of a
4, 5 ot 6 on
a
D6 or are
instantly
slain.
DRAGON
TOAD
M
WS BS s
T
Ld lnt
CI
l0 t0
1
7
I5
tn
10 t0
l0
10 10
Desiqned
by Nick Bibby
7/21/2019 The 3rd Citadel Compendium 1988
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ffi
MTNIATURES
BLACK
OR
Nl1
5
a
$\
{
s
$*
:l'
.l'
ard
rir$
^'dS:
Gu
Glaive
Killer
--HOBGOB
Bowman
ffi
lasher
Mace
Great
Axe
Pole
Axe
Chief
tain
Hero
Slicer
Champion
Soul Stealer
Dwarf
Maimer
Spearman
Skin Eater
laver
Mangler
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Nick
Lund's
MINIATUNES
OBOLD
N13
Knee
Ripper
Shield Wielder
Maniac
Biqchest Chief
Ear Chewer
Stomach
Slitter
ANT
OGR
N14
Dwarf
Defiler
Bone Crusher
Man
Sticker
Club
Crusher
Chest
Poker
Man
Masher
Hobbit Slicer
Spike
Kicker
Arm
Taker
roin
Ripper
7/21/2019 The 3rd Citadel Compendium 1988
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Nick Lund's
MTNIATURES
ORC
WOLF
RIDERS
I
Mangle
f e@:ix.
/
ffi|w" ,f
zoffiW#
-tr
w*pi'ffi.
.{-
r
W
w\\\&r*
*
;ifu,{ W*
r..ff
@@
"Spiker
dW
*.
#ifr..&t
:&WEI;,iE
W*"
ffi
.#'ww
{ru
'&
Black
Mane
Uglv
Spear
Stabber
Mace
Arm
Dwarf
Annilator
Blackcoat
K
Red
Eye
Y
Death
Mane
CAVE
GOBLINS
Ed
Smasher
Dwarf
Fiend
t
Elf
Hater
rW,
Sureshot
%w
%.*
Strong
gact<
K
Wolffriend
Elf
Catcher
Orc
CarrierY
Foot
Chopper
Spiker
Strong
Bow
7/21/2019 The 3rd Citadel Compendium 1988
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The
insane ravings
of
a million
tortured souls can
but compare
palely
to the
gibbering
enthusiasm with which
you
responded to our
previous
competitions.
This
tirne
we
expect -.even
greater
thinqs
Our fortunate Halfling friend here
has
captured a mighty
Chaos
Battle Banner
-
all
you
have
to
do is rack
your
mutated
brains
and
come up
with
a
suitable
design.
The
infamous
Citadel
staff
artists
will
judge
your
efforts. They have
been
freshly lobotomised
so
that they can survive
the
excitement
of
opening
all of
your
entries. Due to this
sensible
precaution
we
will not
be
able to read letters or
pass
on mail orders
-
so
please
send
your
entries
separately
from
any
other stuff
orders, enquiries, death-threats,
etc).
Please
remember,
we
are
unable
to return entries
(lhe
post
office refuse to touch
anything
once
our staff
have had
their
paws
on
it).
Send
your
entries
(and
no
treacle
under any
circumstances) to:
NAME
ADDRESS
AGE
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BNN€FLIL BNI1N€R5
RC il.',t,T*NERS
- CUT
OUT
=a. -a'-
^-a:_s
ao', lhe screaminq
anii clamo rinq
has
raaled
a:.,..
a'.?
-rcrL\
fortress that is Lhe Citadcl Art Department.
-_?
s3-::
.. ld
ailv
qo
on
for so lonq
(w-.
ran
cut
of tea) and
so
..,:'. ? :e.ided to
qive
in Lo Lhe ina.ticulaLe demands of
an
r"s3:rarle
public.
So here they are
-
the first in what v/e intend lo
tre a
.cL ing
selection of banners, especially desiqned by
Lhe
lnf3mous
Garv
Chalk and John Blanche flr Vy'arhammer
players,
modellers
and converters. Cut
out
your
chosen
bann-.r usinq
scissoas
or a sharp
knife,
glue
youi
banner around
a
s itable
caoss-
pole
and fix onto
the slandard bearer. To
give
lhe banner a
more
realistic v/ind-blown
effect,
you
can bend
folds into
Lhe
paper
b),
rollinq arDUnd
a brush
handle
or
pencil.
To increase the strengLh
and durabilitv of
your
banner
you
can
qlue
it to a tin-foi1
backing,
this v/il1
make
it easie.
to
make
qood
folds too.
__-'-(
k
"At
*\<=;t
Filry
t __l
@l
:=*=t
+
I
THE BANNERS
Frorn
left
to riqht
Top
row
Alklz-Altza
Dwarf
l-ord of Ruin
The Mad
Doq Goblins
of
Croqq Boweltearer
The 5to t-hearts
of Nuln -
warrior men of cou
Eathrin
Captain of the Sea
Gates
of
Lothern
Middle 1ow The
great Chaos battle-banner
of RedempLion
Muggo
-
Bsastman Raiders
of the Empire
Hrothyogqrs
Horrible
(l Fe
Pay-swords
Bottom row Orc banner
of the Great
Cyciops
God
The
Chaos
legions of
Wild Hrut
Knights of the
Sacred
Page
SkeleLon
Warriors
of
Lhe
Abyss
FLAGS
FOR
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Tn
7He
7TllFreeNT'H
yeAR,
oF
rHE
J
ASIEN
oT
KING
z.oLTAN
oF
PR,AAG
,HC
VlLE
FOR,C€S
OF
CHAOS
SWEPT
AOUTH
THPoUaH
NOS,$CA TO 7HE
BOPDERS
OF
KISLEV ITSELF,
ANP
TT(€AE.ON
7HE
OPEEN
BANKg
OF
THE
LYNSK.
ZOLT^NS
AR./AY
ENCACCD
7HElR
-
HELL-SPAWNEO
FOE.,.
-r-v\:
.
FOUL
\
FI€NDS
OF CHAOS:'
YOUB.
BREED
WILL
NEVER.
TAINT THIS
LAND
WHILE
ONE
MAN
OF
PRAA6
.
STILL
LIVES:
ryL\
S,d
o
\
r..,
)i
P/
,
,l
/,
1,,
/.
'-.
\-.\/\'
o
''/:,:
'
^,
./
t../
t
/-4'/-"'
73
7/21/2019 The 3rd Citadel Compendium 1988
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N'
IN PALACE
PR.AAC,ZOLTAN'S
6RAND
WIZAR.D,
WALPURErc_
f*"F
Y*'"*.\
^AE
BED-R.ID
\
AND
WITLESS
TO
SENDTHE^A
HEF.E
lILL SHOW
THEM THERETS
LIFE
IN THIS /
\
ottPt+?u
^l
'
wtND
I
SLOW:RAIN
FA;VVIFttue
eoNauue
TH€M
./
?*x
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waA
-9."..2<
7/21/2019 The 3rd Citadel Compendium 1988
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N
OV€R,
THE
FRAY,THC
sKtes
oPeNeP
-
\rax
)X.M'
f{nL'l
aft
uT
ove
rHERe wAs
wHo
lIF
5ffi38",i7[8
fr
d',m'Zi*
WCAI
THE
A/VIULET
OF
8R,AS8-
NAONCD KHOR,N€
?
Hts
utMe
wns
SLEBAN FOULHEART-
iliil
lll
coMe
BACK,
YOU
. / ^EN:
TAE
KfN6
PR.OTECT
THE
AND
EVEN
THC BATTLE-
HAADENED ROYAL 6UARD
ruR.NED
TO
FL€E_
HIS
BLADE
WAS A
WHIRLWND
THAT- CL€AVED
A
SWATHE
OF
DEATH
EEFORE
H//IA-
,i>
l
-\
['.]
'
ecooo
FOE
7H€
4OOD-
6OO.t
r
,W,Ud'K"
-78492.'"
7/21/2019 The 3rd Citadel Compendium 1988
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ttl'
l/l
'you
FteHT
LIKE A
POXY
'
_-{ &\r
/
Y,f
-\.
"
,ook.*(r
,
/
-\)--
N\V
7/21/2019 The 3rd Citadel Compendium 1988
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'cciD;' '--'----
-^4LL
ONC_ A
FOLLOWER.OF
,tlALAL,
THe
ReNe6A9e
He ls A
DooMeo
li;;f
'lrcM
KALCBIS
MUT-ANT STEED ATTACK€D-
----\\\
'N['],fT,;x
\x
w
,M
(N)
rri,s'f,\l
&;,f
1/;At
vffi
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7/21/2019 The 3rd Citadel Compendium 1988
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l\
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\
N
@
%
--'4fi1
5:-
-.t-:-4
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FORer$o9T'/ntDgT
SLAUOHTER,
WAS
KALEB
DAARK
a
sT-oP
\
AR6UIN6:
GO] FETCH
HIAA
I
/\AUST
Seg Ht/\A
tu
L-4,
-<-4
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Z
C-CERIAINLY
\
8R... AS
YOU
KNOW.
PRAA6
HAS WON A
VIC-I-ORY_
LARGELY
THANKS
T-O
YOU I
\
oF couRse
I
-/
.
BUT
CHAOS
\
rs
sTRoNc.sooN
THERE
WILL@AAE
THE
FINAL BATTLE
_AND
THEN
PRAA6
r
WILL
FALL.
,/
vt
I
Z
'n'"?NR^e'"
\
ABKesr
HouR.
\
THe
6ODD€88
A&IANKA
SHALL
R.tse
ERO/\A
THE
DEAD.
AND
gHe
SHALL
s/Vne
THe
HOilDeS
oF
cHAoS
AND
DRIVE
THEM
FR.OM
\* ""J,oND
FoRl
Z
YOURBOOK \
OF
ANCIENTSJ
NAU6HT-
BU.I-
FAIRYT-ALES J
IFTHIS
IS WHAT
YOU
HAVE
CROUGHT
ME
\
HeRe FOR.-
/
BO
7/21/2019 The 3rd Citadel Compendium 1988
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7He
aoooe8,9
AR.IANI<A
/
,a/'3
T-
\-\
fu.-;,g,
w4;
,/
sHe
wAs
\
FOUND
BV /\AY
6R.ANDFATHER..
WALPURCIS
THE
/ALPURGIS
THE
DIG6ER..
A
PRJCE-
LESS
6IFT
TO
US
FR.O/\A
THE
ANCIENTS.BUT
ALAS,
USeLeSS .
\ To'us .. . I
,(/2
/...FoR
'rr/'e
\
CRYSTALT€Y'
\
WHICH
WILL
RELEASE
HER.HAVE
LONG
SINCE
PASSED
INTO
THE KEEPING
.
oF
evtL
HANDS-,
/'fi,,\.
L\\
lklli\€
7/21/2019 The 3rd Citadel Compendium 1988
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{
'
UTHER.E
SHALL
CO^AE
\
A_CHAf\AP|oN-A
AAAN
OF
CHAOS,YET
NOT OF
gHAOS.
DAR.K
HIS
DeEDS,
CUT
DAF.KER
HIS
gOOI\Ai
AND
HE SHALL
SEEK
OUT
THE
CRV6'I-AL
KEYS AND
WREST
THEAA
FRO,\N
./
THE
CLUTCH
OF A
\
eVlL..."
fR\'
'zzz.un(
*
4
t/t,,,^\:;
lr
1/
/rr
/ THERE_YOU
(
sge:
He
HAs
seNT
\
YOU
TO US:
I
TTilNk
t
KALeB
DAARK-
YOUR
OWN
6OD HAS
cHoSeN voul
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MSE
: