the application layer application services (telnet, ftp, e-mail, www) reliable stream transport...
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The Application Layer
Application Services
(Telnet, FTP, e-mail, WWW)
Reliable Stream
Transport (TCP)
Connectionless Packet Delivery Service
(IP)
Unreliable Transport
Service (UDP)
The Client-Server Model
• Commonly used model for application interaction over a TCP/IP internet– Server: a program that offers a service that can
be reached over a network• Examples: web server, file server
– Client: a program that requests a service from a server
• Examples: ping, browser
The Client-Server Model (cont)
Example: UDP Echo Server
• Server process attaches to port 7 (echo port)
• While (TRUE) do– Wait for a user datagram to arrive– Swap the source and destination IP addresses
and port numbers– Return the user datagram to the original sender
Example: UDP Echo Client
• Obtain an unused UDP port
• Create a user datagram– Source and destination IP addresses– Source and destination port numbers
• Send the user datagram to the echo server
• Await the server’s reply
Differences BetweenClients and Servers
Client Server- Requests service - Provides service- Usually terminates after
using a server a finitenumber of times
- Usually accepts requestsand provides responsesindefinitely
- Obtains an arbitrary,unused port forcommunication
- Listens for requests on awell-known, reserved port
Servers - Master and Slaves
• Can receive multiple concurrent requests
• Each request can take considerable time to process
• Most complex servers have two parts:– A single master program that accepts new
requests– A set of slaves that are responsible for handling
individual requests
The Master-Slave Server Algorithm
• Master:– Open a well-known port for requests
– While (TRUE) do• Waits for a client request
• Start an independent, concurrent slave to handle the request
• Slave:– Process the request given by the master
– Send reply to the client
– Exit
Servers - Must be well Written!
• Servers are usually more complex and harder to write than clients:– Handle multiple, concurrent requests– Enforce authorization and protection– Must handle errors/malformed requests
• The Oracle of Bacon at Virginia
• The Internet worm
Alternatives to the Client-Server Model
• Consider ARP:– Follows the client-server model– Demand driven
• Consider NNTP (Network News Transport Protocol):– Does not follow the client-server model– Uses precollection
Alternatives to the Client-Server Model
• Precollection– Advantages
• Speed
• Mask network/hardware failures
– Disadvantages• Uses processor time and network bandwidth
whether anyone uses the service or not
How Programmers use TCP/IP
• Example: UNIX– Application programs interact with the
operating system by making system calls– Standard I/O operations:
• Open• Read/write• Close
– Network I/O: has own system calls and library routines
Using UNIX Sockets forNetwork I/O
• Socket = abstraction of the port concept:– Application programs request that the operating
system create a socket when one is needed– O.S. returns a small integer (socket descriptor)
that the program uses to reference the socket– Application program can then use read and
write system calls on the socket– Program closes the socket when finished using
it
Creating a Socket
• The socket system call:int sd; // socket descriptorint pf; // protocol family (one of PF_INET,
// PF_PUP, PF_APPLETALK, // PF_UNIX, etc.)
int type; // type of service (one of SOCK_RAW, // SOCK_DGRAM,
SOCK_STREAM)int protocol; // specific protocol in pf
sd = socket(pf, type, protocol) // create a new socket
Binding a Socket to a Source Address
• Some programs (mainly servers) will want a specific (reserved) address
• Some programs (mainly clients) don’t care what address they use and will allow the O.S. to choose one
• Uses the bind system call
Binding a Socket to a Source Address (cont)
• The bind system call:int sd; // socket descriptor
struct sockaddr addr; // structure specifying source // address
int len; // length (in bytes) of
// addr struct
bind(sd,addr,len) // bind socket to source address
Binding a Socket to a Source Address (cont)
• The sockaddr struct:
• Address family field: determines the format of the remaining address octets
0 16 31
ADDRESS FAMILY ADDRESS OCTETS 0-1
ADDRESS OCTETS 2-5
ADDRESS OCTETS 6-9
ADDRESS OCTETS 10-13
Binding a Socket to an Internet Source Address
• The sockaddr_in struct for PF_INET:0 16 31
ADDRESS FAMILY(2) PROTOCOL PORT
IP ADDRESS
UNUSED (ZERO)
UNUSED (ZERO)
Binding a Socket to an Internet Source Address (cont)
• The bind system call:int sd; // socket descriptor
struct sockaddr_in addr; // structure specifying source // address
int len; // length (in bytes) of
// addr struct
bind(sd,addr,len) // bind socket to source IP // address
Connecting a Socket to a Destination Address
• The connect system call:int sd; // socket descriptor
struct sockaddr addr; // structure specifying dest addr
int len; // length (in bytes) of
// addr struct
connect(sd,addr,len) // connect socket to// dest address
• Can also use a sockaddr_in struct for dest address
Sending Data Through a Socket
• The write system call:
int sd; // socket descriptor
void *buffer; // address of the data to be sent
int len; // number of bytes to send
write(sd,buffer,len) // send data through socket
Receiving Data Through a Socket
• The read system call:
int sd; // socket descriptor
void *buffer; // address in memory at which // to store the data
int len; // number of bytes to receive
read(sd,buffer,len) // receive data through socket
Closing a Socket
• The close system call:
int sd; // socket descriptor
close(sd) // close socket
Obtaining Local Socket Addresses
• The getsockname system call:int sd; // socket descriptor
struct sockaddr *addr; // address structure to be filled
int *len; // pointer to integer that will // contain the length of
the // address
getsockname(sd, addr, len); // obtain local socket address
Obtaining and SettingSocket Options
• The getsockopt system call:int sd; // socket descriptorint level; // option for socket or protocol?int optionid; // which specific option?void *optionval; // where to place the requested
// valueint *len; // length of the optionval
getsockopt(sd, level, optionid, optionval, len); // obtain
// socket opt
Obtaining and SettingSocket Options (cont)
• Values for level (from <netinet/in.h>):
– SOL_SOCKET option for the socket
– IPPROTO_IP option for IP
– IPPROTO_ICMP option for ICMP
– IPPROTO_TCP option for TCP
– IPPROTO_UDP option for UDP
Obtaining and SettingSocket Options (cont)
• Values for optionid (from <sys/socket.h>):– SO_TYPE socket type
– SO_SNDBUF send buffer size
– SO_RCVBUF receive buffer size
– SO_DEBUG debugging info available?
– SO_ACCEPTCONN socket listening enabled?
– SO_BROADCAST broadcast supported?
– SO_REUSEADDR address reuse allowed?
– SO_KEEPALIVE keep alive after close?
Obtaining and SettingSocket Options (cont)
• The setsockopt system call:int sd; // socket descriptor
int level; // option for socket or protocol?
int optionid; // which specific option?
void *optionval; // option value
int *len; // length of the option value
setsockopt(sd, level, optionid, optionval, len); // set option // value
Socket Options for Servers
• The listen system call:int sd; // socket descriptor
int length; // length of request queue
listen(sd, length) // set socket request queue
// length
• Can only be used for SOCK_STREAM sockets
Servers: Accepting Connections
• The accept system call:int sd; // socket descriptorstruct sockaddr *name; // address of clientint *len; // length of address struct
newsock = accept(sd, addr, len) // accept connection
• A new socket is created that connects to the client• Server handles request, sends reply, closes newsock
Servers That ProvideMultiple Services
• The select system call:int ndesc; // check descriptors 0...ndesc-1void *indesc; // descriptors to check for inputvoid *outdesc; // descriptors to check for outputvoid *excdesc; // descriptors to check for exceptionsint *timeout; // how long to wait for a connection
nready = select(ndesc, indesc, outdesc, excdesc, timeout)// determine which descriptors
are // ready for I/O
Servers That ProvideMultiple Services (cont)
• The select system call:
nready = select(ndesc, indesc, outdesc, excdesc, timeout)
• Returns the number of descriptors from the specified set that are ready for I/O
• A process can use select to communicate over more than one socket at a time
• Typically each socket provides a distinct service
Miscellaneous (Useful)System Calls
• The gethostname system call:
char *name; // buffer to store nameint length; // size of buffer in
bytes
gethostname(name, length) // get name of host
• Defined in <netdb.h> include file• Process can learn host it’s running on
Miscellaneous (Useful)System Calls (cont)
• The network byte order conversion routines:– Network-to-host (short), ntohs, convert a short
int from network byte order to host byte order– Network-to-host (long), ntohl, convert a long
int from network byte order to host byte order– Host-to-network (short), htons, convert a short
int from network byte order to host byte order– Host-to-network (long), htonl, convert a long
int from network byte order to host byte order
Miscellaneous (Useful)System Calls (cont)
• Testing htons:#include <stdio.h>#include <string.h>#include <netdb.h>
main(int argc, char **argv) { if (argc != 2) exit(-1); printf("%d\n",atoi(argv[1])); printf("%d\n",htons(atoi(argv[1])));
}
Miscellaneous (Useful)System Calls (cont)
• The gethostbyname system call:
struct hostent *h; // hostent structure
char *name; // host name
h = gethostbyname(name); // fill in hostent with // info about
name
Miscellaneous (Useful)System Calls (cont)
• The hostent structure (defined in <netdb.h>):
struct hostent {
char *h_name; /* official name of host */
char **h_aliases; /* alias list */
int h_addrtype; /* host address type */
int h_length; /* length of address */
char **h_addr_list; /* list of addresses from
name server */
Datagram Socket Example: Receiver
#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <stdio.h>main() { int sock, len; struct sockaddr_in name; char buf [1024]; sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock < 0) exit(-1); name.sin_family = AF_INET; name.sin_addr.s_addr = INADDR_ANY; name.sin_port = 0; if (bind(sock, (struct sockaddr *) &name, sizeof(name))) exit(-1); len = sizeof(name); if (getsockname(sock, (struct sockaddr *) &name, &len)) exit(-1); printf("Receiver listening on port %d\n",ntohs(name.sin_port)); if (read(sock, buf, 1024) < 0) exit(-1); printf("%s\n",buf); close(sock);}
Datagram Socket Example: Sender
#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <netdb.h>#include <stdio.h>#include <string.h>main(int argc, char **argv) { int sock; struct sockaddr_in name; struct hostent *hp, *gethostbyname(); if (argc != 3) exit(-1); sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock < 0) exit(-1); hp = gethostbyname("prime.cs.ohiou.edu"); if (hp == 0) exit(-1); bcopy(hp->h_addr, &name.sin_addr, hp->h_length); name.sin_family = AF_INET; name.sin_port = htons(atoi(argv[1])); if (connect(sock, (struct sockaddr *) &name, sizeof(name))) exit(-1); if (write(sock, argv[2], (strlen(argv[2])+1)) < 0) exit(-1); close(sock);}
Summary
• The client-server model is widely-used for application interaction over a TCP/IP internet– Server: a program that offers a service that can be reached over a
network• Examples: web server, file server
– Client: a program that requests a service from a server• Examples: ping, browser
• Application programs typically interact with the networking software by using sockets and system calls:– Socket – create a socket– Bind – bind a socket to a port– Read/write – get/put data in a socket– Etc.