the best is the enemy of the good
DESCRIPTION
Similarities in Perfection Between Magic & Design Ultimately, we want to provide a perfect experience -- one devoid of flaws and full of delight. This is where experience design and professional magic have much in common, as our desire for perfection is behind what's driving us. What you may not realize, however, is professional magic has a hundred year jump on experience design. That field's drive for perfection started before the time of Houdini, in the late 1800s. The methods, philosophies, and culture behind their drive has gone through many years of refinement and maturation. There's a lot that today's experience designers can learn from how professional magicians approach their craft. In this one-of-a-kind presentation, Jared Spool (who studies design) and Reed Spool (who studies and practices professional magic) will discuss the similarities of these two fields and their drive for perfection.TRANSCRIPT
The Best is the Enemy of the Good
User Interface Engineering
Jared M. Spool (@jmspool)reed spool
reed spool
Wikipedia
Prof
essi
onal
Mag
icExperience D
esign
Creative
Business
Communityof Practice
Part I:
Mastery
Being a beginner sucks
Mimic
Innovate
MobileWhack.com
Being a beginner sucks
Mimic
Innovate
LingsCars.com
TechCrunch
Site
Are we plotting the path of mastery?
Part II:
Renaissance Man
or Woman*
* Renaissance Personjust sounds stupid.
Knowledge of every aspect
Learn how to save your ass when things go wrong
Yearn to learn
ExperienceDesign
Copy Writing
Information Architecture
Design Process Management
Usability Practices
Interaction Design
Information Design
Visual Design
Editing &Curating
Ethnography
Domain Knowledge
Business Knowledge
Analytics
Marketing
Technology
ROI
Social Networks Use Cases
Agile Methods
Storytelling
Critiquing
Sketching
Presenting
Facilitating
Are we building Renaissance Men?
and Renaissance Women*
* Who will kick the men’s asses,as we all know.
Part III:
Practice
Practice is not work.
Practice makes you a better person.
Practice doesn’t make perfect.
Perfect practice makes perfect.
Practice never becomes fun.
You have to make it fun.
When do we allow ourselves the
to practice?
time space budget
ExperienceDesign
Copy Writing
Information Architecture
Design Process Management
Usability Practices
Interaction Design
Information Design
Visual Design
Editing &Curating
Ethnography
Domain Knowledge
Business Knowledge
Analytics
Marketing
Technology
ROI
Social Networks Use Cases
Agile Methods
Storytelling
Critiquing
Sketching
Presenting
Facilitating
The Best is the Enemy of the Good
The Best is the Enemyof the Good
Are we plotting the path of mastery?
Are we building Renaissance People?
When do we allow ourselves the time, space, or budget to practice?
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