the case of the disengaged distance learner

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Twitter:@kkapp The Quest for Learner Engagement By Karl M. Kapp Distance Teaching and Learning Conference Professor , Bloomsburg University Author: Gamification of Learning and

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Twitter:@kkapp

The Quest for Learner Engagement

By Karl M. KappDistance Teaching and Learning ConferenceProfessor , Bloomsburg UniversityAuthor: Gamification of Learning and Instruction

For:Notes/Slides

Additional Ideaswww.karlkapp.com

www.karlkapp.com/kapp-notes

Let’s Get Started

What game elements are used?

Lunchtime Theatre Presents

Then, out of nowhere, she flew into my office, like a Dean who had a problem that needed solved …

Hi Dean.

I have a problem that needs to be

solved.

We need more

engagement.

She wanted to increase online student engagement and have more interactive learning for our online students.

You came to the right instructor that’s what I

do…

Yeah, I know…that’s why I hired

you. Ugh..

Now take the new person here and go ask Clyde, he

went to a conference on the subject.

For some reason, she didn’t seem bothered by the fact that she was breaking the school’s no smoking policy…

Here’s where you come in. Help me figure out the clues …and fast.

Text karlkapp to 37607 OrPollEv.com/karlkapp

First, take out your text machines.

k a r l k a p p

Choose your disguise…

Stakes are high and time is short.

“Disengaged” Learners They are Everywhere

Learning TimesAugust11, 2016

See Section D for Coupons

Image of Larry the Learner at his desk.

Karl M. Kapp Reporter.

University of Wisconsin-Madison- Today the

wrong content caught up with Larry the

Learner. He was not learning what he needed

to. The instructional designer provided the

wrong content to Larry. Unfortunately, this is

not an unusual occurrence.

It was a Declarative knowledge strategy. This

was teaching as verbal knowledge or factual

knowledge. This is any piece of information

that can only be learned through

memorization. It is an association between

two or more items.

Designer Perplexed There are four types of content.

The most basic is Declarative. Then

Conceptual. Then two or more concepts

Becomes a procedure. The final level is

Called “Problem-Solving.” This level is

Learning Suffers! Is Boring Online Learning the Cause?

Instructional LeaderAugust 11, 2016

See Section F for Coupons

Image of Larry the Learner at his desk.

How could This Happen?Madison, Wisconsin--Today the wrong content caught up with Larry the Learner. He was not learning what he via the right content.

It was a Declarative knowledge strategy. This was teaching as verbal knowledge or factual knowledge. This is any piece of information that can only be learned through memorization. It is an association between two or more items.

Gamification of Learning & InstructionWonderful Book!!

Promotional DailyAugust 11, 2016

See Section F for Coupons

Order Your Copy Today

Madison, WIsconsin– Every once in

a while a truly entertaining and

educational book is written. In this

century, the book is the Gamification

of Learning and instruction.

The book carefully describes how an

instructional designer can take the

elements of instructional design and

game design and combine them to

create instruction that motivates and

excites learners. These are not boring

games but games that teach.

Online Students not Engaged? Why?

Learning EagleAugust 11, 2016See Section F for Coupons

Professors Called Into Action!

By Harry James

University of Wisconsin-Madison– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments.

The result is unnecessary incident that could and should have been avoided by having the right instructional strategy

The news of disengagement was spreading…

We need to find Ivan…the Informant...

I knew one of his old haunts…

He was about as friendly as a fly at a fly strip convention.

Hello, Clueless…

Look I am going to ask you some questions, the right answer gives you a clue to interactive online

learning.

He was about as friendly as a fly at a fly strip convention.

What do you and your detectives here have to say about this?

Are Game-based Learning and Gamification are the same thing?Are Games and Gamification are the

same thing?

Gamification use

s

parts of games b

ut

is not a game

itself. Game-based

Learning is

teaching usi

ng a

self-contain

ed

game.

Definite

beginning, m

iddle

and end.

Enter Question TextNext clue, how many types of gamification are there?

There are two types of gamification.

He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.

Structural Gamification is use of game-elements to propel a learner through content with no alteration or changes to the content.

Structural: Points Badges Leaderboard

Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.

Content: Challenge Story Characters Missions

Ivan then grabbed his laptop to show me a demonstration of the two types.

First Structural Gamification….

Gamification

The concept of gamification Consists of many different elements.These elements can include:•Story•Character•Mystery•Curiosity•Curve of Interest•Surprise •Chance•Points•Badges

Screen captures courtesy of MindTickle….

Then he demonstrated content gamification....

It was a little like déjá vu ….this content gamification…..

It has elements of story, characters and content that was altered to be more game-like…

Twittermission@kkapp

#gamificationemail

-Questions

-Call Your Mother

Lynda.com Courses

-How to Increase Learner

Engagement

-Core Strategies for

Teaching in Higher Ed

-Grant Writing for

Education

-Gamification of Learning

-How to Write a Syllabus

Welcome back detectives, let me tell you about a robust educational phenomenon called “Spaced Retrieval”

Sometimes called “Distributed Practice.”

Let me tell you about a study using a randomized control group in a trial at ten sites in southeast India with over 500 subjects.

Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care..

Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6

Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6

“Avoid snacks while watching TV; you may

overeat.”

“Use stairs instead of an

Elevator”“Take stairs instead

of elevator.”

“Don’t eat while watching TV.

Lowered risk of developing Type 2 diabetes by 36%.

Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6

Now let me tell you about this thing called “Retrieval

Practice.”

Require students to recall content to enhance learning.

In other words, use testing to reinforce learning—not just for

evaluation.

Combining Spaced Retrieval and Retrieval Practice is really

powerful.

One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61%

with average of 41%.

Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012

Ivan had another question for me…I was the one who was supposed to be ask’n questions….

Fact or Fishy? Learners remember facts better when

presented in a bulleted list rather than presented in a story?

Researchers have found that the human brain has a natural affinity

for narrative construction.

Yep, People tend to remember facts more accurately if they encounter

them in a story rather than in a list.

And they rate legal arguments as more convincing when built into

narrative tales rather than on legal precedent.

Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and Instruction.

Speer, N. K., Reynolds, J. R., Swallow, K. M., & Zacks, J. M. (2009). Reading Stories Activates Neural Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999. doi:10.1111/j.1467-9280.2009.02397.x

When a person reads about certain activities in a story, the areas of the

brain associated with those activities are activated.

The research found that different brain regions track different aspects

of a story. If the character moved, the corresponding region of the brain for physical movement became active.

Zombie Sales Apocalypse!©

Thanks, Ivan.Get out of here….

This mystery of interactive learning was starting to take shape…

Let’s brief the Dean on what we know so far…

So what have we learned?

So far, so good. Follow the next clue on the matchbook I found in my desk

drawer….

Light’sCamera….Nite Club

I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…

Enter Question TextHmm… what could this location and clue mean??? Tell me. Does engaging instruction start with:

Action draws in the learner and encourages further engagement.

Too often instruction is about the content and not about interacting or

engaging with the content.

Make the learner do something

Answer a questionIdentify a procedure.

Make a decision.

Solve a mystery.

Confront a challenge.

Pick a team.

A meta-analy

sis of 225 s

tudies

of (STEM) un

dergraduate

courses

showed that

active lear

ning

increased th

e average

examination

scores by 6%,

and

that student

s in classes

with

traditional

lecturing we

re 1.5

times more lik

ely to fail.

Active learning increases student performance in science, engineering, and mathematicsScott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta,and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)

Create Open LoopsLaw & Order

Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.

I want to know one more thing.

What game elements can engage learners?

What game elements did we encounter today that

can engage learners?

Great stuff, you folks really seemed to have cracked the case as to what makes

engaging learning.

Let me give you some more examples.

VENDORhttp://www.theknowledgeguru.com/

Supply-side economics is a macroeconomic theory which argues that economicgrowth can be most effectively created by investing in capital and by lowering barriers on the production of goods and services.

Supply-side economics is a macroeconomic theory which argues that economic growth can be most effectively created by investing in capital and by lowering barriers on the production of goods and services.

Supply-side economics is a macroeconomic theory which argues that economic growth can be most effectively created by investing in capital and by lowering barriers on the production of goods and services.

http://www.insitehub.co/

http://www.mlevel.com

http://www.Axonify.com

Meaningful OutcomeCafé Start with theEnd in Mind

I thought my work was done but then….I found another pack of matches on my way home…

But we’ll have to leave that mystery for another presentation….

How did you do?

What game elements went into this design?

Don’t need to have a detective. You

can be more realistic.

Given those symptoms, what you would you do?

QUESTIONS?

The End

Credits:

Detective Artwork Courtesy of Vanessa Bailey

Typewriter is MS Clip Art

Audience Response Devices by PollEverywhere

Demo of Gamification Software by MindTickle

90 Days of Premium: Free

1. Create a free account2. Email code: K_Kapp

to [email protected]

Automatically downgrades to the standard free plan after 90 days

Related Resources…

Lynda.com Course: Gamification of LearningYouTube Video

Web Site:www.karlkapp.com

Books

For:Notes/Slides

Additional Ideaswww.karlkapp.com

www.karlkapp.com/kapp-notes