the cloud and training and education

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Page 1: The Cloud and Training and Education

SMi 4th Annual Military Flight Training Conference London - 17 September 2015

Andy Fawkes

The Cloud and

Training and Education

Page 2: The Cloud and Training and Education

The Cloud is

Creating and Transforming

Page 3: The Cloud and Training and Education

What does the Cloud mean

for Training and Education?

Page 4: The Cloud and Training and Education

Cloud Computing Metaphor

For a user, the network elements representing the services are invisible, as if obscured by a cloud.

Wikipedia

Page 5: The Cloud and Training and Education

Cloud Computing

Page 6: The Cloud and Training and Education

Some Cloud Computing Attributes

Big Data Analytics Scalability

Reliability

Disruptive

Low Cost

Machine Learning

Security

Predictive Analytics

Focus on Service not Technology

24/7

Distributed

Amazon AWS

Page 7: The Cloud and Training and Education

Global

Cloud

Market

Wikipedia

Page 8: The Cloud and Training and Education

Delivery Platform

Analytical Platform

Image - Pixabay

Why the Cloud and Training and Education?

Page 9: The Cloud and Training and Education

• Enterprise

– Cost Effective Shared Infrastructure, Learns from Data

• Instructor

– Empowered, Creates and Shares

• Trainee

– Tailored Training & Education through Career

Why the Cloud and Training

and Education?

Page 10: The Cloud and Training and Education

• Cloud Essentials

• Implications for Training

and Education

–Cloud Delivery

–Cloud Analytics

• A Cloud Strategy?

Presentation Outline

Page 11: The Cloud and Training and Education

Acknowledgements

• Amazon

• Bohemia Interactive Simulations

• Citrix

• Dstl

• Fujitsu

• Novatech

• Nvidia

• Prolinx

• Staffordshire University

• VMware

Page 12: The Cloud and Training and Education

Some Cloud Essentials

Page 13: The Cloud and Training and Education

Cloud Computing

• Cloud computing enables computer resources to be consumed as a utility

• Cloud computing categories:

– Infrastructure-as-a-Service (IaaS) • Virtual Hardware

– Platform-as-a-Service (PaaS) • Development Tools, eg. Microsoft Azure

– Software-as-a-Service (SaaS) • Web Services, eg. Google Mail

• Cloud computing services:

– Private

– Public

– Hybrid

Wikipedia

Page 14: The Cloud and Training and Education

Cloud Computing -

Home

Page 15: The Cloud and Training and Education

Cloud Computing – for Business

Page 16: The Cloud and Training and Education

The Cloud as

a Catalyst for

Business

Page 17: The Cloud and Training and Education

AirBnB

Wikipedia

500,000

Page 18: The Cloud and Training and Education

Cloud Computing - Government

Page 19: The Cloud and Training and Education

UK G-Cloud Wikipedia

Page 20: The Cloud and Training and Education

The Cloud in Your Hand

Page 21: The Cloud and Training and Education

Wearables and the Cloud

Page 22: The Cloud and Training and Education

Microsoft Machine Learning

Page 23: The Cloud and Training and Education

Cloud

Security

Concerns

Page 24: The Cloud and Training and Education

Google Security

Page 25: The Cloud and Training and Education

Implications for

Training and Education -

Delivery

Page 26: The Cloud and Training and Education

Cloud Gaming

• an umbrella term used to describe a form of online game distribution

• the most common methods of cloud gaming currently are: – video (or pixel) streaming

– file streaming

Page 27: The Cloud and Training and Education

Cloud Gaming - Incentives

• Games have more hardware platforms, PC, mobile, etc

• Computer games hardware needs constant upgrading

• Benefits to Gamers: – Less hardware upgrading

– Reduces set up and compatibility issues

– Play anywhere anytime

• Benefits to Game Producers – Supports more Platforms

– Reduce production cost

– Reduces piracy

Page 28: The Cloud and Training and Education

Cloud

Gaming

Page 29: The Cloud and Training and Education

Cloud Gaming

new

games

my

games

my

profile

Page 30: The Cloud and Training and Education

Cloud Gaming - Persistency

new

games

World of Warcraft

Minecraft

Persistent World (MMOG)

Persistent and Non-Persistent

Page 31: The Cloud and Training and Education

Unreal 4 on Amazon Cloud PC Wikipedia

Source - http://gofreak.tumblr.com/post/87018936015/unreal-engine-4-developing-in-the-cloud

Page 32: The Cloud and Training and Education

Battlefield 4 on Virtual Desktop

Orlando - Oslo Wikipedia

Source - www.ervik.as

Page 33: The Cloud and Training and Education

(DIY) Cloud

Gaming

Page 34: The Cloud and Training and Education

Cloud Simulation

• Key Features

– Centralisation of Computing and/or Data

– Transparent to User(s)

• Human in the Loop and/or Analytical

Page 35: The Cloud and Training and Education

Over Multiple Training Devices

Page 36: The Cloud and Training and Education

Zero/Thin/Thick Clients

Where is

the

Data?

Where is the Computing?

&

Page 37: The Cloud and Training and Education

Simulation Network/Computing Demands

easier harder

Page 38: The Cloud and Training and Education

Fujitsu/VBS3

DSEi Sep 15

Zero Client

Shared 20MB + WiFi

55 miles

Page 39: The Cloud and Training and Education

Secure Thin Client

Page 40: The Cloud and Training and Education

Cloud Simulation Benefits

• Simulation as a Service

• Centralised Software and Data

• Secure Login

• Player Data

• Big Training Data

• Multiple Hardware Platforms

• Centralised Management

• Efficient Allocation of Computing Power

Page 41: The Cloud and Training and Education

Cloud Simulation Challenges

• Network Capacity

• Do Training Enterprises Scale?

• Compatibility with Other Simulation?

• Transition Challenges

Page 42: The Cloud and Training and Education

Cloud (Asynchronous) Tutoring Wikipedia

Source - The Mimic Method (Language Training)

Page 43: The Cloud and Training and Education

Implications for

Training and Education -

Analysis

Page 44: The Cloud and Training and Education

Military Training & Education Challenge Wikipedia

Diverse

Training

Needs

Page 45: The Cloud and Training and Education

Can We Learn from

Massively Multiplayer Online Games?

(MMOGs)

Page 46: The Cloud and Training and Education

• An online video game which can be played by a very

large number of people simultaneously

MMOG - Massively Multiplayer Online Game

Page 47: The Cloud and Training and Education

• Persistent interactive world that can be accessed 24/7

• Millions of Concurrent Users

• Player data that tracks and rewards performance

• In game communication and interaction with other players

• Online Communities and Support

• Supports thin client approach

• Secure login

• Ranked/Unranked Worlds

Typical MMOG Characteristics

Page 48: The Cloud and Training and Education

MMOG = Database + Services

Page 49: The Cloud and Training and Education

Learning

Management

System

Training Data

Learning

Record Store

Cloud

example

trg. sys.

Page 50: The Cloud and Training and Education

IBM – Personalised Education

Page 51: The Cloud and Training and Education

Machine Learning in Education

Page 52: The Cloud and Training and Education

Azure ML

Experiment

How could that be used in education?

Social media

sentiment analysis

What are people saying about my university/school?

Movie

recommendation

What supplementary course materials match this lecture recording?

Flight delay

prediction

What is the likely lecture room capacity needed to optimise campus use?

Predictive

maintenance

What does the facilities team focus on to minimise campus disruption?

Fraud detection Which students are getting somebody else to submit their assignments?

Student problem

solving

Will a student eventually be able to solve the problem, based on their first

attempt?

Customer

Segmentation

How do we divide our 100,000 prospective student into groups for marketing

purposes?

Buyer propensity

model

How many of our student applicants are likely to start the course?

Microsoft Azure Machine Learning

Page 53: The Cloud and Training and Education

A Cloud

Strategy?

Page 54: The Cloud and Training and Education

Cloud Training and Education

Benefits

• Streamlined Infrastructure

• Data-driven

• Platform for Innovation

Page 55: The Cloud and Training and Education

A Strategy

Where are we?

Where do we want to be?

How can we get there?

Page 56: The Cloud and Training and Education

Islands of Training Capability and Data

Sim

Sim

Sim

Sim

Sim

Sim

Sim

Learning

Tech

Learning

Tech

Learning

Tech

Learning

Tech

Learning

Tech

Sim

Learning

Tech

Page 57: The Cloud and Training and Education

Unifying Cloud

Sim

Sim

Sim

Sim

Sim

Sim

Sim

Learning

Tech

Learning

Tech

Learning

Tech

Learning

Tech

Learning

Tech

Sim

Learning

Tech

Page 58: The Cloud and Training and Education

Have a Cloud Mindset

Page 59: The Cloud and Training and Education

Cloud Stakeholder Benefits

Trainee Trainer/Instructor

• Training environment that tracks

and compares performance

• Easy discovery of other players

and training scenarios

• Ranked/Unranked Worlds for

Formal Training and

Practice/Play

• Persistent interactive world that

can be accessed 24/7 across the

Enterprise

• Training data that tracks and

compares performance

• Easy discovery of training

scenarios

• Ranked/Unranked Worlds for

Formal Training and Practice/Play

Analysts Enterprise

• Assess and compare Training

Effectiveness through Big Data

and machine learning

• Reduced Client Hardware

requirements and upgrading

• Secure login

• Highly autonomous and centralised

• Commonality of Systems

Page 60: The Cloud and Training and Education

Cloud Training & Education Take Away

The Cloud should Inform &

Shape your Training &

Education Infrastructure

Requirements

Data-Driven

Training & Education

Page 61: The Cloud and Training and Education

Questions?