the digital citizenship project knowledgenet presentation
TRANSCRIPT
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The Digital Citizenship Project
Developing a crowdsourced set ofDigital Citizenship teaching resources
By Claire Amos [email protected]
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Why?O I was initially thinking
about how we could improve how we taught Digital Citizenship at EGGS
O Then I thought…if I’m thinking about this, there are probably others doing the same!
O Wouldn’t it be awesome if we all could get involved!!
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How?O Initially posted a request o
the Managed Learning Environment (MLE) discussion forum
O Established a Google DocO Established a Google GroupO With 24hrs over 30 people
across the country signaled interest
O Now over 75 (recorded) educators contributing
O F2F team leading
Thanks to Andrew, Sean, Greg,Pete, Coralie, Esther and Mark who helped take it to the next
level!
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What is crowdsourcing?
Crowdsourcing is a process that involves outsourcing tasks to a distributed group of people. This process can occur both online and offline. The difference between crowdsourcing and ordinary outsourcing is that a task or problem is outsourced to an undefined public rather than a specific body, such as paid employees.Source: http://en.wikipedia.org/wiki/Crowdsourcing
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When?O It kicked off in June via an
email to the MLE list serve, then a Google doc and Google group was established
O Term 2 2012 – ideas, resources and feedback was gathered
O Term 3 2012 – developed the website and WikiEducator
O Ulearn 12 – planned celebration at National Library
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The structure
Through discussions we settled on the following structure:O Three courses: Primary, Intermediate
and SecondaryO 10 modules each, based on the
NetSafe Digital Citizenship definition and themes
O Based in WikiEducator to ensure sustainability, openness and Creative commons licensing
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Module StructureO Learning OutcomeO NetSafe ThemeO Learn - One or two resources to watch, read or listen
to - aiming to provide a variety of resource typesO Recall - A quiz or something to test how much has
been recalledO Think - A range of BIG questions to ponder...O Act - Suggested activities for students to do - aiming
to provide a mixture of visual, aural and kinesthetic tasks
O Expand - Extension resources and activitiesO Contributors - Acknowledging who contributed to this
module
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Module 1 - Defining digital citizenship
Learning Outcome: an understanding of the concept of Digital Citizenship and contributes and begins to promote the values of Digital citizenship through discussion.NetSafe Digital Citizenship Definition: contributes and actively promotes the values of digital citizenship
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Module 1 - Defining digital citizenship
O Looking at a range of existing definitions
O Discussing their own understanding of Digital citizenship
O Redefining Digital citizenship in their own language
O Discussing why it is important to their success as a student and citizen
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Module 2 - Basic ICT skills
Learning Outcome: ICT skills developed to assist student in becoming a confident and capable user of ICT.NetSafe Digital Citizenship Definition: is a confident and capable user of ICT
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Module 2 - Basic ICT skills
O File Management and cloud storageO Understanding browsers – tool bars,
tabs, homepages, bookmarking etcO Google Apps – docs, presentations,
forms, calendars and sitesO Institutional specific skills related to
portals, LMSs and SMSs
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Module 3 - Online safety, privacy and sharing
Learning Outcome: Develops an understanding of concept of online privacy and understands how to set privacy settingsNetSafe Digital Citizenship Definition: is aware of ICT challenges and can manage them effectivelyrespects the concepts of privacy and freedom of speech in a digital world
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Module 3 - Online safety, privacy and sharing
O Understanding your personal currencyO Establishing privacy and sharing
settingsO What are you sharing about others?
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Module 4 – Online relationships
Learning Outcome: Develops protocols for using ICT to relate to others in positive, meaningful waysNetSafe Digital Citizenship Definition: uses ICT to relate to others in positive, meaningful ways
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Module 4 – Online relationships
O Facebook, texting, twitter, gaming, online worlds, participating in blogs, games etc. - establish protocols for relating to others in positive way.
O Respect aligning with expectations existing currently in schools - participants could align their school existing values with their own “online values”
O Discuss why relationships as this is the most important thing in their lives and how this can be reinforced by connecting with friends and families.
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Module 5 – Online research
Learning Outcome: Students develop literacy in languages, symbols and texts of digital technologies in the context of online research.NetSafe Digital Citizenship Definition: is literate in the language, symbols, and texts of digital technologies
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Module 5 – Online research
O How to research effectively online - detecting reliable sources
O Introduction to National Library resources, tools, epic, Digital NZ, Digistore etc.
O How to conduct effective Google searches, use Google scholar, Google Research etc.
O Other search engines.
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Module 6 – Copyright, copyleft & plagiarism
Learning Outcome: Students develop and demonstrate honesty and integrity and ethical behaviour in their use of ICTs.NetSafe Digital Citizenship Definition: demonstrates honesty and integrity and ethical behaviour in their use of ICT
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Module 6 – Copyright, copyleft & plagiarism
O Understanding copyright and creative commons
O Creating and sharing your own work using creative commons licensing
O How to “mash up and remix” online content
O Learning to reference properly O Understanding piracy laws and discussing
the implications of piracy and illegal downloading and sharing
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Module 7 - Critical thinking
Learning Outcome: Students develop critical thinking skills in cyberspaceNetSafe Digital Citizenship Definition: uses and develops critical thinking skills in cyberspace
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Module 7 - Critical thinking
O Working with online tools to support thinking (e.g. answergarden, wallwisher, wordle, webspiration, graphic organisers)
O How to synthesize information to demonstrate new understanding
O How to reference other people’s thinking
O Discovering resources to challenge your thinking e.g. TED...
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Module 8 - Honesty, integrity and ethical
behaviour
Learning Outcome: Students develop an understanding of ethical behaviour on the internetNetSafe Digital Citizenship Definition: demonstrates honesty and integrity and ethical behaviour in their use of ICT
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Module 8 - Honesty, integrity and ethical
behaviour
O Discussing the concept of “Ethical behaviour” means offline and online.
O Getting students to systematize, defend, and recommend concepts of right and wrong behaviour online.
O Get students to create the own “Code of online ethics”.
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Module 9 - Developing portfolios
Learning Outcome: Students use technologies to participate in educational activities.NetSafe Digital Citizenship Definition: uses technologies to participate in educational, cultural, and economic activities
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Module 9 - Developing portfolios
O Looking at examples of -portfolios O How to create a portfolio/and or CV
with Google Sites (or other platforms)O How to create a portfolio/and or CV
with MyPortfolioO Using online careers websites (e.g.
Careers New Zealand, DreamCatcher) to help create a learning pathway
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Module 10 - Promoting digital citizenship
Learning Outcome: Students contribute and actively promote the values of Digital CitizenshipNetSafe Digital Citizenship Definition: contributes and actively promotes the values of digital citizenship
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Module 10 - Promoting digital citizenship
O Participants will produce a text of their choice (song, poem, poster, film etc.) that promotes and respects the values of Digital Citizenship.
O Participants will publish these through a YouTube channel or Picasa
O Participants complete an online reflection to inform future DC courses.
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Why WikiEducator?O anyone can edit O easy to use and learn O Wikis are instantaneous so there is no need to wait for a publisher
to create a new edition or update information O people located in different parts of the world can work on the
same document O the wiki software keeps track of every edit made and it's a simple
process to revert back to a previous version of an article O widens access to the power of web publishing to non-technical
users O the wiki has no predetermined structure - consequently it is a
flexible tool which can be used for a wide range of applications O there are a wide range of open source software wiki's to choose
from so licensing costs shouldn't be a barrier to installing an institutional wiki
Source: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
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Why crowdsourced?O Crowdsourcing connects the developers with
the audience and/or consumers of the resourceO The solution arrived at, or product developed
may be better due to the collaborationO It is in effect, market tested as it is developedO Provides opportunities for unknown or
emerging innovators or thinkers to become leaders
O It’s free, open and reflects the spirit of the NZC Principles of inclusion and community engagement
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How can you use it?O Use it simply as a reference or source of
ideasO Take a module and integrate it into
broader curriculum studyO Use the course in its entirety as a kind of
“Digital Citizenship boot camp”O Mix and match levels to suit your learnersO Take it and tweak itO Smash it and mash itO Use it as is!
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How can you get involved?
O Use and contribute to the WikiEducator resources
O Join the VLN Enabling eLearning Digital Citizenship group
O Contribute resources to NetSafe’s myLGP website
O Sign up to the Digital Citizenship Google Group list serve
O Share it with your community!
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Digital Citizenship Project Celebration –
Wednesday 10th October 6pm
Come and celebrate the work that has been done by a huge number of educators around New Zealand in bringing together some of the best resources available to promote Digital Citizenship in New Zealand schools.
Let us show you how this project is coming together and how you can start using it now.
Led by Claire Amos, the curation of these resources has been taking place by experienced primary and secondary educators and supported by the NEAL network, NetSafe, the National Library of New Zealand, Creative Commons Aotearoa and the Greater Christchurch Schools Network.