the digital preservation challenge producers of digital content today use technologies (media,...

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The Digital Preservation Challenge • Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies • Preserving Digital Content is about understanding these dependencies and take action to assure or repair future access and rendering • There are no products and services in the market that fulfill fundamental requirements of memory institutes for assuring long term access to digital content • Memory institutes need to access to skilled staff and experts with deep understanding of a wide range of technologies and an ability to act on issues caused by new publishing technologies. Respond, mitigate issues and take informed decisions about introduction of new technology challenges

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Page 1: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

The Digital Preservation Challenge• Producers of Digital Content today use technologies (media, software

and hardware) with an increasing amount of dependencies• Preserving Digital Content is about understanding these dependencies

and take action to assure or repair future access and rendering• There are no products and services in the market that fulfill

fundamental requirements of memory institutes for assuring long term access to digital content

• Memory institutes need to access to skilled staff and experts with deep understanding of a wide range of technologies and an ability to act on issues caused by new publishing technologies. Respond, mitigate issues and take informed decisions about introduction of new technology challenges

Page 2: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

ControlRisk managementTrust & CertificationInstitutional Action

MaintainRe-purposeRe-useRespond

Page 3: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Digital Preservation Tools

Page 4: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Lower the technical barrier with preservation action services from the cloud?

• Making objects digital curator ready• Legacy Software Configurations as a Service• Emulation as a Service

Page 5: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

https://demo.bw-fla.uni-freiburg.deTo login

Username: bwflaPassword: demo

WEBINAR 26th of June

Emulation as a Service, a prototype by University of Freiburg

Page 6: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Main Page

bwFLA 6

Page 7: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Base Images: Start with Empty OS

bwFLA 7

Page 8: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Choose Emulator and OS

bwFLA 8

Page 9: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Inject File to Emulated Environment

bwFLA 9

Page 10: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Start Emulator

bwFLA 10

Page 11: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Preparing Environment

bwFLA 11

Page 12: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Interact with Legacy Environment

bwFLA 12

Page 13: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Access Example: Transmediale CD-ROM Art

bwFLA 13

Page 14: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Choose Artifact to be Rendered

bwFLA 14

Page 15: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

Starting Rendering Environment

bwFLA 15

Page 16: The Digital Preservation Challenge Producers of Digital Content today use technologies (media, software and hardware) with an increasing amount of dependencies

CD-ROM Accessible in Emulated Environment

bwFLA 16