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The DME, designing mathematics education in a digital environment From tools to rich integrated digital learning environments Peter Boon Freudenthal Institute Faculty of Science Utrecht University Netherlands 04.03.10

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The DME, designing mathematics education in a

digital environment

From tools to rich integrated digital learning environments

Peter Boon

Freudenthal Institute

Faculty of Science

Utrecht University

Netherlands

04.03.10

www.fi.uu.nl/en/

Central question in the DME-project (and former projects on digital

education):

How can digital resources improve mathematics education?

How can digital resources improve mathematics education?

Research Design

How can digital resources improve mathematics education? A Design-Research approach

Design of tools and activities

Research

Research

research

research

20002000 20112000 11 years

Technology

New possibilities

Math education

Existing practiceLearning objectives

How to use?

Video / audio

Animations

Feedback features

Game features / scores

Dynamic interactions

Constructions possibilities

“Virtual reality”

…….

Technology

New possibilities

Math education

Existing practiceLearning objectives

Educational Software design

• to serve existing practice

• to inspire with new ideas

Technology

New possibilities

Math education

Existing practiceLearning objectives

Educational Software design

• to serve existing practice• to inspire with new ideas

Aiming on add-on value compared with other resources

Important Choices for Math Education in the Netherlands (Freudenthal, 1970’s):

Mathematics is a Human Activity and should not be

presented to learners as a finished, formal construct.

Math Education should go the way of (guided) re-

invention and re-construction

Own productions (strategies) of students are important

indicators for teaching and do stimulate a problem

solving (and posing) attitude

activities

(x-2)2 = x2 - 4x + 4

2 + 3 = 542 : 7 = 62/5 + 2/7 = 24/35

Meaningfull situations/problems

Formalmathematical

language

Models/reprentations

Iceberg Metaphor

Equations

3x+1=x+5

Quadratics

3x(x+2)=2x2+6x

Functions

x (x-3)2

Derivative

Separate concepts, or…..

… a connected body of knowledge.

Connections

We started with (small) applets

Technical viewpoint:

Internet-based Java programs,

Java is an advanced programming language

User viewpoint

Accessible software

No installation needed

Educational designer viewpoint:

Flexible ICT units for educational materials,

can be combined with other e-content

Can relatively easy be adapted in the design

process

Applets

Applet-worksheets

Applet sequences

Lessons

Digital modules

Digital curricula?

Applets

Applet+task

Applet sequences

Lessons

Digital modules

Digital curricula?

Applets

LMS-software

CMS-software

Authoring-software

Software needed Intended educational unit

Applets

Applet+task

Applet sequences

Lessons

Digital modules

Digital curricula?

Applets

LMS-software

CMS-software

Authoring-software

Software needed Intended educational unit

DME

June 8, 2011

Research

Embedded technological tools for mathematics: the Digital Mathematics Environment

June 8, 2011

Research

Embedded technological tools for mathematics: the Digital Mathematics Environment

June 8, 2011

Research

Embedded technological tools for mathematics: the Digital Mathematics Environment

June 8, 2011

Research

Embedded technological tools for mathematics: the Digital Mathematics Environment

June 8, 2011

Research

Teachers’ access to student work and results

June 8, 2011

Research

Authoring and educational design possibilities in the Digital Mathematics Environment

Applets

Applet-worksheets

Applet sequences

Lessons

Digital modules

Digital curricula?

How can digital resources improve mathematics education?

Research Design

How can digital resources improve mathematics education?

Research Design

How can digital resources improve mathematics education? A Design-Research approach

Design of tools and activities

Research

Research

research

research

2000 201010 years2000 201010 years2000 201010 years

Funds for running the project

Funded projects

Subscriptionsschools

Funded projects

Textbookpublishers

2000 201010 years

Technology

New possibilities

Math education

Existing practiceLearning objectives

How to use?

Video / audio

Animations

→ Feedback features

→ Game features / scores

→ Dynamic interactions

→ Construction possibilities

“Virtual reality”

…….

Applets sequences Modules worksheets Lessons

10 years10 years2000 201010 years

10 years10 years2000 201010 years

Applets

LMS

CMSAuthoring tools

Realistic Mathematics Education (RME)

Students can build up their own math. knowledge,

starting with meaningfull problems

instead of

Learning algoritmes and rules without

connections with students present knowledge

New possibilities

Design:

Ed. materials (educ. software)

• technology

• didactics

Interaction

Design of tools and activities

Research

Research

research

research

Knowledge

Impact on Educational

practice

Knowledge

Knowledge

Knowledge

Design of tools and activities

Research

Research

research

research

Knowledge

Products

Knowledge

Knowledge

Knowledge

SUMMARY

This presentation is about designing internet-based software for mathematics education, especially the use of the internet as a mature and versatile environment for learning mathematics.

We will start by looking at features and principles that make digital learning activities stand out in comparison with paper materials. We will consider not just feedback issues, but will also focus on design principles for activities that offer students help in discovering and visualizing mathematical concepts. In addition we will focus on requirements and design issues that make a digital environment a true working environment for studying and teaching longer learning trajectories or even curricula.

New possibilities

Visualisations / audio

Animations

Directe feedback

Game features / scores

All kind of interactions

Constructions possibilities

“Virtual reality”

…….