the efect of climbing up a ladder game to improve vocabulary
TRANSCRIPT
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THE
EFFECTIVENESS OFCLIMBING UP ALADDER GAME TO
IMPROVESTUDENTS
VOCABULARY
MASTERYIN NON ENGLISH
STUDENT
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What is Voa!"#a$% &
Vocabulary is a list of word and often phrase, usually
arranged alphabetically and defined or translated a
lexicon or glossary. . A vocabulary usually develops
with age, and serves as a useful and fundamental toolfor communication and acquiring knowledge.(Grolier, !"#.
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Wh% T'ah Voa!"#a$%&Wh% T'ah Voa!"#a$%&
$earners depend on vocabulary as their first resource
(%uckin & 'loch, !!#
A rich vocabulary makes the skills of listening,speaking, reading, and writing easier to perform
()ation, !!*#
$earners with poor vocabulary level get frustrated
easily in trying to express their thought resulting in
higher affective filter
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Th' O!('ti)' o* T'ahi+,Th' O!('ti)' o* T'ahi+,
Voa!"#a$%Voa!"#a$%
The essential objective is for the students+
to acquire, remember, and meaningfully use
newly learnt words.
Wh% Us' Ga-'s&Wh% Us' Ga-'s&
'ring in relaxation and fun for students
Stephen Krashens hypothesis in -$ acquisition+
lowering affective filter
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Wh% Us' Ga-'s&Wh% Us' Ga-'s&
Promote students' active participation inproblem solving and critical thinking
he learning theory+constructivism
Expose interpersonal skillsand positive
interdependence
The learningtheory:
cooperativelearning
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Stat'-'+t o* P$o!#'-.%ow is the profile of students mastery of vocabulary
taught using /limbing 0p a $adder game1
2. %ow is the profile of students mastery of passive voice
taught without using /limbing 0p a $adder game1
. 3s there any difference in mastery among students
taught vocabulary by using /limbing 0p a $adder and
without using it1
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Th' O!('ti)'s o* th'R's'a$h
1. o find out the profile of students mastery of vocabulary
taught using /limbing 0p a $adder game.
2. o find out the profile of students mastery of vocabulary
taught without using /limbing 0p a $adder game.
. o find out the difference in mastery among students taught
vocabulary by using /limbing 0p a $adder game and without
using it.
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Th' D'.+itio+ o* Ga-'
A game is an
activity with
rules, a goal andan element of fun
(%adfield, 244#.
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Th' D'.+itio+ o* C#i-!i+, "/a La00'$
/limbing up a ladder
game is a game in which
the players must race to
climb a ladder with eachrung is the sequence
filling in words (5alidi,
2446#
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G'+'$a# P$o'0"$'sG'+'$a# P$o'0"$'s
Form two groups that are group A and group B. Membertotal must same and balance
A member from each group come blackboard or empty
ladder containing picture. Group A look out on board A,group B look out on board B
In base ladder child will be written a beginning word as
student stepping will climb ladder.
After gien order !"ne# $wo# $hree# Go! member from
each group by rotation progress to write word in ladder
child at on it. %ord that written begun with ladder child word
latest font at under it.
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All members must fill & participate. %hen a member not
idea or too long stand at blackboard, may be replaced ne'tmember. (ery member only get once turn
(ach must grab in adance until top ladder.
)top game if there are group reach ladder top.
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T'h+i1"' o* Co##'ti+,Data
a. Documentation Method (data verbal suchas certifcation, cassette, etc.)
b. Test Method (the teaching and learning
process applied by the researcherconsists o pretest, treatment and posttest )
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R's'a$h D'si,+
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Data A+a#%sis M'tho0
a. Descriptive techni!ueb. "tatistical Techni!ue
M'a+2 average from division between sum of student score
and total number of respondent
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Mo0"s 2is the greatest re!uencyscore.
M'0ia+: is a central score rom thedistribution
"core
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The result rom t#o tests that are pretest and
posttest #ill be compared to analy$ethesignifcant in%uence o developingunderstanding ability through those
methods.
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