the effect of music on quality perceptions
TRANSCRIPT
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The role of cognitions andemotions in the music-approach-avoidance behavior relationship Jillian C. SweeneySenior Lecturer, Faculty of Economics and Commerce, University of
Western Australia, Perth, AustraliaFiona WyberSpace Management Co-ordinator, BP Retail Merchandise, BPAustralia, Melbourne, Australia
Keywords Environment, Psychology, Service quality, Cognition, Music
Abstract This study extends the Mehrabian-Russell environmental psychology model toinclude both emotional states and cognitive processing as mediators of the music-intended behavior relationship. Our model specifically suggests that music affects
customers perceptions of service quality and merchandise quality as well as feelings ofarousal and pleasure, in the context of a womens fashion store. The effect of music on
service quality has not previously received much attention. In addition, it has been
suggested that previous results of studies examining the effect of music on consumerresponses may have been largely the result of individual music tastes. In the presentstudy, therefore, the effect of music tastes is also examined. Findings indicated that liking
of music has a major effect on consumers evaluations (pleasure, arousal, service qualityand merchandise quality), while the music characteristics (specifically slow pop or fast
classical) have an additional effect on pleasure and service quality. Further, pleasure,service quality and merchandise quality affected intended approach behaviors, and
arousal contributed to these behaviors when the store environment was consideredpleasant. Affiliation behaviors similarly resulted from service quality, pleasure and
arousal, but not merchandise quality. Overall results indicate the importance ofunderstanding the effect of music on both consumers internal evaluations as well as
intended behaviors.
Introduction
Music has been known for centuries to have a powerful effect on human
responses. In the social science context, music is particularly known for its
effectiveness in triggering moods. In the marketing domain, music has been
shown to affect consumer behaviors, particularly shopper behavior (e.g.
Milliman, 1982, 1986), as well as emotional responses (e.g. Kellaris and
Kent, 1994). Retailers realize the importance of music and also that playing
music is in itself not enough, that music needs to be used to differentiate the
store from competitors and to maximize store image rather than serving as a
distraction to shoppers (Reda, 1998; Chain Store Age, 1996, 2000a). Music
has an expanded role in the marketing strategy of many retailers, especially
with the high-tech personalized multimedia services offered by AEI, DMX
and Muzak (Reda, 1998; Chain Store Age, 1996, 2000a, b). Music is known
to be particularly important in young men and womens fashion in terms of
creating the image of the store (Marketing News, 1996).
However, studies focusing on the effect of music have commonly been
limited to either the effect of music on internal consumer evaluations or the
effect of music on behavioral outcomes. The full model, that is the music !
customer evaluations ! customer behavior sequence (otherwise known as
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Powerful effect
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An executive summary for
managers and executive
readers can be found at the
end of this article
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the S-O-R or stimulus-organism-response model) in the store environment
context, has not, to the authors knowledge been explored within the same
study. For example, what effect does music have on customer perceptions
and what are the subsequent effects of such perceptions in terms of consumer
behavior in the store? In particular, while the importance of service quality
on behavioral outcomes is well documented (e.g. Zeithaml et al., 1996), the
effect of in-store music on service quality perceptions has received scant
consideration.
The purpose of this study is to investigate the effect of two different
characteristics of music (tempo and genre) on consumers emotional states
(pleasure and arousal) and cognitive processing (service quality and
merchandise quality) and further, to determine the importance of emotional
states and cognitive processing on intended in-store behaviors. Some
researchers have suggested that the results of studies examining the effect of
music on consumer responses (e.g. time spent in store or expenditure) may
have been largely due to musical preferences rather than the musical
characteristics, such as tempo and volume, themselves (Herrington and
Capella, 1996). Hence, consumers individual preference for different types
of music will also be examined in this study.
The present study has its roots in atmospherics, a term first used by Kotler
(1973) to mean the effort to design buying environments to produce specific
emotional effects that enhance the chance of purchase. Subsequently, two
environmental psychologists, Mehrabian and Russell (1974), proposed a
parsimonious model based on the S-O-R paradigm to explain the effects of
the environment on emotional states, which in turn affect human behavior in
that environment. Our study, which focuses on the effect of music on
consumer perceptions and behavioral outcomes, extends the Mehrabian-
Russell model to include cognitive processing, specifically service quality
and merchandise quality evaluations, as mediating variables (Figure 1).
Previous research relevant to this model will now be discussed. Note that thecomponent of the S-O-R model addressed is given in brackets at the
beginning of each section.
Effect of music on behavioral responses (S!R)
Music has been found to affect the extent of certain behaviors in a store
environment. Milliman (1982) examined the effect of tempo of background
music in a supermarket finding that the in-store traffic was significantly
slower and sales were significantly higher with slow music than with fast
music. Similarly, in 1986, Milliman found that slower tempo music resulted
in customers staying significantly longer in a restaurant and spending more
Figure 1. Model of the relationship between music, cognitive processing,emotional states and approach-avoidanc e behaviors
Two characteristics of
music
Effect of tem po
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on alcoholic beverages. Herrington and Capella (1996), in contrast, found no
support for the effects of tempo and volume of music on shopping time and
expenditure. The latter authors, however, controlled for musical preference
in the analysis by treating it as a covariate and claimed that the lack of
control for this variable in previous studies may be a reason for the
difference between their results and previous results. Indeed, these authors
found preference to have a substantial influence on shopping time and a
marginal effect on expenditure, while musical characteristics of volume and
tempo had no effect on shopping time or expenditure. Bruner (1990)
similarly recommended that familiarity and liking of the music played
should be accounted for in research designs. This is particularly important in
research that focuses on a single age group, as age groups tend to be
prejudiced against certain sorts of music (Herrington and Capella, 1994).
Effect of music on emotional responses (S!O)
A further body of research has investigated the effect of different music
characteristics, such as tempo, pitch and texture on affective responses such
as appeal, attitude, affect and emotion. For a summary of some of these
studies, refer to Bruner (1990). Bruner (1990) concluded that music has been
treated too generally in past studies and that both main and interaction effects
of the various structural components of music, such as tempo, pitch and
texture needed to be tested through experimental designs. Kellaris and Rice
(1993, p. 18) similarly called for research to focus on which particular
musical components ``produce or encourage the thoughts and feelings
responsible for desirable outcomes. The present study seeks to test the main
and interaction effects of two important musical characteristics, tempo and
genre. Overall, past research relating to tempo and genre has shown that in
general, fast music is considered more arousing than slow music, and also
more pleasurable than slow music (Bruner, 1990; Kellaris and Kent, 1991,
1994). Likewise, texture (including genre) has been found to have a
significant effect on arousal, pop music being more arousing than classical
music (Kellaris and Kent, 1994). However, Kellaris and Kent (1994) found
that classical music was more pleasant than pop music.
Effect of music on cognitive processing (S!O)
Consumers also use environmental cues, such as music, in cognitive
processing, when predicting or evaluating the value of an offering by both
goods and service retailers. While it is well known that the consumers infer
merchandise quality based on the retail store environment, including music,
using the retail environment to infer service quality is far less discussed
(Baker et al., 1994). Bitner (1992, p. 63) argued ``people may use their
beliefs about the servicescape as surrogate indicators in forming beliefsabout service quality. A few studies support this assertion in the context of
the cue ``music. For example, in an experiment by Baker et al. (1994),
music, in combination with eight other in-store factors developed to generate
prestige-image and discount image stores, was found to influence
perceptions of both merchandise and service quality. Consistent with this
finding, research has found that shoppers equate muzak or music with better
customer service (Marketing Week, 1994). However, the limited findings of
Yalch and Spangenberg (1993), in investigating how consumer perceptions,
including perceived ``friendliness of the store, varied with respect to
different types of music, tentatively indicated that music had no effect on
shoppers opinion of the store and its merchandise Clearly, further researchon the effect of music on service quality is warranted.
Affective responses
Environmental cues
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Mehrabian-Russell model
Mehrabian and Russell (1974) suggest that environmental stimuli affect an
individuals emotional states which in turn affect approach or avoidance
responses (S-O-R model). In particular, they proposed that three basic
emotional states mediate the environment-behavior relationship: pleasure,
arousal and dominance. Dominance, however, has been shown to have a
non-significant effect on behavior (Donovan and Rossiter, 1982). In addition,
they claim that responses to an environment can be classified in terms of
approach behaviors, which include a desire to stay in, look around and
explore the environment, to communicate with others in the environment and
enhancement of performance behaviors. Avoidance behaviors comprise the
opposite. While Mehrabian and Russell (1974) conceptualized their model as
relevant to a variety of environments, the model has been specifically
adapted to the retailing environment by a number of marketing scholars. As
claimed previously, no research has evaluated all three stages of this model
simultaneously, that is the stimulus (such as music) ! the individuals
evaluation ! the behavioral outcome (S-O-R). However, some researchers
have examined the emotional state ! behavioral outcome component (O-R)
of the model, as discussed in the next section.
The emotional responses on behavioral outcomes component of the
Mehrabian-Russell model (O!R)
Donovan and Rossiter (1982) and Donovan et al. (1994) examined the O-R
linkage of the Mehrabian-Russell model finding that pleasure is a powerful
determinant of approach-avoidance behaviors within the store, including
spending more than anticipated. Their findings over the two studies indicated
that pleasure influenced intended approach and actual approach behaviors
and that arousal interacted with pleasure such that arousal increases approach
behaviors in pleasant environments, while decreasing avoidance behaviors in
unpleasant environments. Baker et al. (1992) found that not only pleasure,
but also arousal was positively related to willingness to buy. Dube et al.
(1995), specifically focusing on the affiliation component of approach-
avoidance, similarly found that higher pleasure and arousal increased the
desire to affiliate with staff in a bank setting, and that further, there was some
support for an interaction between pleasure and arousal on affiliation.
Various other studies (e.g. Dawson et al., 1990) have also found support for
the relationship between emotions and retail outcomes.
Extension of the Mehrabian-Russell model to include cognitive
processing (O!R)
However, the Mehrabian and Russell model explains the effect of the
environment on behavior through emotional responses alone. A broaderframework to explain the effect of environmental cues on consumer response
is necessary, since responses to environmental cues such as music are not
limited to emotional responses. Bitners (1992) servicescapes framework
proposed that employees and customers in a store environment respond
cognitively, emotionally and physiologically to the environment, and these
factors in turn affect behavior. Consequently, the effect of environmental
cues such as music needs to be extended to consider both emotional and
cognitive responses simultaneously. Although Donovan et al. (1994)
investigated the additional effect of merchandise quality (as well as the
emotional responses of pleasure and arousal) on specific behavioral
responses, the theoretical rationale for this addition was not clear. Resultsindicated that various quality aspects, particularly ``variety, significantly
Environmental stimuli
Emo tional responses
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added to the explanation of spending extra time and unplanned spending in
the store.
Specifically, both merchandise quality and service quality are of interest in
the present study. Both have been established in the literature as influencing
behavioral intentions such as willingness to buy, repeat purchasing, loyalty
and word of mouth (Richardson et al., 1996; Zeithaml et al., 1996; Sweeney
et al., 1999). Therefore, the role of both emotional (pleasure and arousal) and
cognitive responses (merchandise quality and service quality) as mediators inthe music-behavior relationship is examined in this study.
The model
The model to be tested in the present study is an extension of the Mehrabian-
Russell environmental psychology model, which includes cognitive
components. It can also be viewed as a sub-model of the servicescapes model
proposed by Bitner (1992). The model (Figure 1) examines the manner in
which music affects consumer responses or reactions and subsequently
intended behaviors in a retailing context, that of a young womens fashion
store. The model proposes that music affects behavior through its effect on
cognitive processing as well as emotional states.
In addition, Herrington and Capella (1996, p. 38) have suggested that
previously observed effects may have been the result of preference rather
than musical characteristics, that is, that the results of previous studies on the
effect of music may be biased by musical preference. Our study also
investigates the effect of preferential aspects of the music (liking,
familiarity) on both cognitive processes (service quality and merchandise
quality) and emotional states (pleasure and arousal).
Objectives
In summary, our study examines:
How musical characteristics (tempo and genre) affect not only emotional
states (pleasure and arousal), but also cognitive processing (service
quality and merchandise quality).
Whether music tastes affect pleasure, arousal, service quality and
merchandise quality, and if so, whether such tastes have a greater
influence than the musical characteristics.
How these factors (pleasure, arousal, service quality and merchandise
quality) in turn affect behaviors in the retail store.
From now on, pleasure, arousal, service quality and merchandise quality will
be referred to as P, A, SQ and MQ as appropriate.
Method
Overview of the study
The present study involved a 2 2 between-subject experimental design,
which manipulated two characteristics of background music tempo (fast,
slow) and genre (top 40, classical) in an apparel specialty store. The
experiment was accomplished via a video simulation of a browse around an
inner city young womens fashion store, featuring the music treatments as
the background. The video protocol has been demonstrated to be a valid
means of theory testing where a specific environmental setting is required
(Bateson and Hui, 1992). A young womens fashion store was selected sinceit is within the students realm of experience, and additionally, the store
Merchandise qual ity and
service quality
Preferential aspects
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manager was known to the authors and willing to make the store available
for development of the video simulation.
Subjects
Subjects were 128 female students in their final year of a commerce degree.
Subjects were randomly assigned to one of the four treatment groups. After
viewing the videotape, respondents then completed a self-administered
questionnaire.
Stimuli selection
The two musical characteristics manipulated in this experiment, tempo (fast,
slow) and genre (top 40, classical), were selected from Bruners (1990)
typology as being important musical characteristics, representing the time-
related and texture-related musical dimensions. Musical pieces were selected
by one of the authors, a former music student at a specialist music school.
The four treatments were chosen to be as similar as possible on
characteristics other than tempo and genre. This is due to the importance of
isolating the attribute of interest and keeping other variables constant to
avoid confounding (Kellaris and Kent, 1994). For example, all pieces chosen
were in major keys as the modality can also affect emotional and perceptualresponses (Kellaris and Kent, 1991, 1994). Top 40 music is defined in the
present study as music featuring in the top 40 positions in the commercial, as
printed in Express magazine at the time of the data collection. The slow
pieces were both below 70BPM, while the fast pieces had speeds of
126BPM. All four videos were played at the same volume during the
experiment and lasted about two minutes. A manipulation check was carried
among 14 female respondents prior to the main experiment to identify if the
pieces were perceived as representing the relevant music dimensions. The
order of treatment was randomized for this pre-test. Results indicated that the
respondents agreed with the prior classification of pieces by the researchers.
In terms of the video development, anonymity of the store was clearly
critical to avoid respondent bias. The video was filmed in such a manner to
ensure that the store/brand name was not visible. Likewise, no signage was
filmed and recognizable store features such as the center counter and the
two-dimensional (``flat) store mannequins were not present on the video.
Measures
Dependent. Mehrabian and Russell (1974) purported that all behaviors could
be classified as either approach or avoidance behaviors. Approach behaviors
are all positive behaviors that might be directed at an environment. In the
context of a retail environment, this includes store patronage intentions,
including a desire to browse in and purchase from the store, enjoying the
store, interacting with others in the store and recommending the store.
Avoidance behaviors are the opposite (Donovan and Rossiter, 1982). A total
of 11 items based on questions used by Donovan and Rossiter (1982) were
used in the scale. One question used by Donovan and Rossiter (1982),
however, ``Is this a place in which you would feel friendly and talkative to
strangers was recast into four items representing friendly and talkative
separately and intentions towards staff and other customers separately, since
for high contact services, such as a retail store, both staff and other customers
are present and indeed are critical in the service delivery (Lovelock et al.,
1998). Three additional items, relating to willingness to buy, used by Baker
et al. (1992) were added. The final 14 items were cast in a seven-point Likertformat.
Tempo and genre
Anonymity of the store was
critical
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Independent. Merchandise quality items were developed based on
appropriate quality dimensions found in the literature as well as qualitative
research conducted to develop scale items for clothing quality. A total of 20
depth interviews were conducted with female students. Seven items were
used to measure merchandise quality based on a seven-point Likert format.
A total of 11 service quality items were derived from the retail service
quality scale developed by Dabholkar et al. (1996). Specifically, items that
could be assessed from a video simulation were selected. Again a seven-point Likert scale format was used.
The emotional state measures were taken from Mehrabian and Russell
(1974). Since pleasure and arousal have been the emotional dimensions of
most importance in previous research, dominance taking a relatively minor
role in explaining emotions (e.g. Donovan and Rossiter, 1982; Donovan et
al., 1994), only the two major dimensions were measured. Six items were
used to represent each of pleasure and arousal using a seven-point semantic
differential format.
Covariates
A pre-test showed that the female student sample had a greater preference for
pop than classical music. As indicated in recent research by Herrington and
Capella (1996), as well as in earlier discussion by Bruner (1990), it is
important to ensure that results are not confounded by consumers musical
tastes. Both liking and familiarity with the musical piece, potential
covariates, were measured on seven-point scales (end descriptors liked/
disliked, familiar/unfamiliar).
Reliability and validity
An exploratory factor analysis of the five constructs (approach-avoidance,
merchandise quality, service quality, pleasure and arousal) was conducted
using principal axis factoring and an oblique rotation. The structure wasinvestigated by assessing three subgroups of items due to the large number of
variables compared to observations[1]. These subgroups were: approach-
avoidance items, emotional items and cognitive items. Factors were
extracted as expected, with the exception that approach-avoidance items
were split across two dimensions, which could be described as ``general
approach intentions and ``affiliation intentions. This differentiation
supports Mehrabian and Russells (1974) view that affiliation responses are
generally independent of other approach behaviors. Overall, the percentage
of variance extracted was 62.3 percent for each of the first two groups of
items and 58.3 percent for the third group. This pattern was replicated
through a factor analysis of all 39 items in combination, explaining 64.4percent of the variance (Table I). Reliability analysis was conducted for each
construct based on the Cronbach alpha test of internal consistency. All
reliabilities were between 0.74 and 0.92 (Table II).
The appropriateness of these six factors was further assessed using
confirmatory factor analysis in LISREL 8. The model represented an
acceptable level of fit, despite the significant chi-square value (2
= 143.3,
df = 62, p < 0.01, RMR = 0.059, GFI = 0.87, CFI = 0.93).
Discriminant validity was evaluated through the test that the correlation
between constructs is significantly less than one (Bagozzi and
Heatherton, 1994). Discriminant validity was supported for all pairs ofdimensions.
Merchandise quality
Exploratory factor analysis
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Factor
Scale item 1 2 3 4 5 6
Approach intentions
This is the sort of place where I might
spend more money 0.79
The likelihood I would shop in this store
is high 0.78 0.28
I would be willing to buy clothing at this
store 0.74 0.26 0.30I would enjoy shopping at this store 0.74 0.27 0.34
I could see myself . . . browsing in this
store 0.67 0.27 0.34
I would avoid ever having to visit the
storea 0.64 0.19 0.42
I would be willing to recommend this
store 0.61 0.25 0.28
I would want to avoid exploring this storea 0.53 0.28
I like this store environment 0.45 0.28 0.28 0.41
Service quality
Prompt service 0.80
Personal attention 0.79High service quality 0.79
Individual attention 0.77
Would accept most major credit cards 0.25 0.66
Courteous employees 0.60 0.39
Feel safe in transactions 0.44 0.59
Would perform service right first time 0.58 0.50
Would solve problems 0.34 0.53 0.34
Pleasure
Annoye d pleased 0.27 0.83
Unhappy happy 0.34 0.78
Unsatisfied satisfied 0.35 0.75
Melancholic contented 0.69Despairing hopeful 0.65 0.30
Bored relaxed 0.35 0.53 0.33
Arousal
Calm excited 0.83
Sluggish frenzied 0.80
Relaxed stimulated 0.75
Dull jittery 0.69
Unaroused aroused 0.41 0.61
Sleepy wide awake 0.40 0.54
Affiliation (. . . in this store)
I would feel talkative to strangers 0.82I would feel talkative to shop assistants 0.79
I would feel friendly to strangers 0.25 0.73
I would feel friendly to staff 0.35 0.29 0.67
I would try to avoid other people . . . a 0.30 0.43 0.39
Merchandise quality
Clothing would not lasta
0.76
High quality fabric 0.42 0.38 0.63
High quality clothing 0.41 0.59
Clothing would not fit wella 0.35 0.49
Notes: Items with loading of less that 0.25 not shownaitems reverse scored
Table I. Exploratory factor analysis of construct items
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Evaluation of covariates
Past research has indicated that musical preference (e.g. familiarity, liking)
may explain the effects of music on consumers, more so than the musical
characteristics themselves (Herrington and Capella, 1994, 1996; Bruner,
1990). In our study the effect of liking and familiarity on consumer
perceptions (P, A, SQ and MQ) were specifically studied. What type of
music, then, did our sample of students like and which type were they mostfamiliar with? Tempo significantly affected the liking of music (p < 0.05)
(slower more liked), while the effect of genre on liking was of marginal
significance (p < 0.10) (top 40 more liked). Slower top 40 was the most
preferred of all options, although the interaction of tempo and genre was not,
in fact, significant. Results also showed that genre and the genre-tempo
interaction had a significant effect on familiarity, top 40 and in particular fast
top 40 being most familiar. Both liking and familiarity were included as
covariates in the subsequent analysis of the effect of music on internal
evaluations, since both together improved the statistical efficiency of the
analysis.
Results
The effect of music on cognitive and emotional responses
To formally evaluate the effect of music on emotional states and cognitive
processing, a factorial multivariate analysis of covariance based on two
independent variables (tempo and genre), four dependent variables (pleasure,
arousal, perceptions of service quality, perceptions of merchandise quality)
and two covariates (familiarity with the music played, liking of the music
played) was conducted. The significance of the effects of the independent
variables and the covariates are shown in Table III. Descriptive statistics are
shown in Table IV.
Analysis of the covariates indicated that liking of the music was a significantcovariate (p < 0.10 for pleasure, p < 0.05 for arousal, merchandise quality
and service quality), that is, liking of the music was particularly related to
service quality, merchandise quality and arousal. Familiarity, however, was
not a significant covariate, that is, familiarity was not significantly related to
any of the emotional or cognitive outcomes (Table III).
In terms of the effect of musical characteristics, results show that there was a
significant interaction between genre and tempo on pleasure (p < 0.01) and
on service quality (p < 0.05). In both cases, when classical music is playing,
respondents had a higher perception of service quality and pleasure if the
music is of a fast tempo. If top 40 music is playing, then a slower tempo
induced these perceptions. These interactions are illustrated in Figure 2 andTable IV. While at a multivariate level tempo alone did not affect emotional
Scale
Number of
items
Coefficient
alpha MeanaStandard
deviation
Approach intentionsb
9 0.92 5.22 1.08
Service quality 9 0.90 5.58 0.80
Pleasure 6 0.88 5.08 1.00
Arousal 6 0.84 3.91 0.99
Affiliation intentions 5 0.81 4.25 1.10
Merchandise quality 4 0.74 5.22 0.88
Notes: aMeans are reported on a seven-point scale (1 = low; 7 = high)bAll constructs were operationalized as perceived constructs
Table II. Reliability analysis of constructs
Musical preference
Significant interaction
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or cognitive responses, at a univariate level a faster tempo did generate
higher arousal, a finding common to many previous studies.
Liking clearly has a major effect on consumer perceptions (P, A, SQ and
MQ), while the effect of tempo and genre had an additional effect. Music,
when treated as independent of consumer liking, has a significant effect, not
only on consumer emotional responses, through pleasure, but also on
cognitive responses through service quality. This is an important finding
since little research on the effect of music on service quality has beenconducted.
MANCOVA results ANCOVA results
Independent
variable
Dependent
variable
Wilks
F
df
(aa, bb) P < F
df
(aa, bb) P 4, when based on a scale of 1 to 7) and unpleasant (composite
pleasure variable 4). Results were strikingly similar to those of Donovan
and Rossiter (1982), partially supporting the significant interaction of
pleasure and arousal on general approach behaviors. Arousal had a
significant positive effect on general approach behaviors in pleasant
environments, and a negative, although insignificant, effect on generalapproach behaviors in unpleasant environments (not shown).
Figure 2. Two-way interaction of genre and tempo of music on pleasure and
service quality
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40 music were most likely to lead to such perceptions. Fast music
additionally generated higher arousal.
In terms of outcomes, pleasure, service quality and merchandise quality had
a significant effect on approach behaviors (desire to browse in and explore
store, spend more than anticipated, recommending the store, buy at the store
and enjoy the store), explaining 56 percent of the variance in such behaviors.
Pleasure, arousal and service quality accounted for 25 percent of the variance
in affiliation (interaction between themselves and other customers or staff).
Discussion and conclusions
Several researchers have successfully applied selected aspects of the
Mehrabian and Russell environmental psychology model to retailing. For
example, Donovan and Rossiter (1982) examined the relationship between
emotional responses and approach and affiliation behaviors, while Dube et
al. (1995) examined the effect of pleasure and arousal, induced by music on
affiliation. Others have examined the effect of environmental stimuli on
emotional responses (e.g. Kellaris and Kent, 1991, 1994). In contrast, the
present study examines all three components environmental stimuli,
emotional states and approach-avoidance behaviors, simultaneously.Importantly, in line with Bitners (1992) servicescapes model, the present
study examined the role of cognitive processing as well as emotional states
in the music-intended behavior relationship.
The empirical evidence presented, and as discussed under ``summary
above, shows that liking of the music and the musical characteristics
themselves both had a significant effect on consumers emotional and
cognitive evaluations and that, in turn, these perceptions had a significant
effect on desired intended approach and affiliation behaviors. Consequently,
the present study provides support for the servicescapes model as well as the
extended Mehrabian-Russell model in a retail setting.
Many past studies have not controlled for musical preference, which we did
in this study, finding that liking had a significant effect on consumer
perceptions. We agree with Bruner (1990) and Herrington and Capella
(1996) that the lack of control for preference may have distorted previous
findings relating to the effects of music on consumer outcomes.
Examining each component of the model shown in Figure 1 specifically, it
was found that the experimental manipulations of music generated different
perceptions of pleasure and service quality. While the ability of music to
influence pleasure is no surprise (e.g. Dube et al., 1995), its ability to
influence service quality perceptions is a finding that deserves attention.
Depending on the intended position of the store in the consumers mind,music may be used to convey impressions of service quality. Slow pop music
and fast classical music were associated with the highest levels of pleasure
and perceived service quality. Previous research has shown these
combinations to represent moderate levels of arousal (Kellaris and Kent,
1994). This was also true in the present study, that is, these musical
combinations create moderate levels of arousal within the range experienced
in the study. This suggests that favorable perceptions are maximized in the
study context when the environment is neither too stimulating nor too boring.
In terms of the effect of cognitive and emotional factors on behavioral
intentions, the study showed that feelings of pleasure, and perceptions of
high merchandise quality in particular, supported by quality service, led togreater intended approach behaviors. Positive affiliation behaviors, such as
Environmental psychology
model
Different perceptions
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increased talkativeness, and friendliness to staff and strangers and reduced
avoidance of other people, were associated with feelings of pleasure and
arousal, and perceptions of high service quality. Mehrabian and Russell
(1974) hypothesized that pleasure would interact with arousal in its effect on
approach-avoidance behaviors. This study found evidence of this interaction
on general intended approach behaviors, at least in pleasant environments,
but not on affiliation. That is, increased arousal increases general approach
behaviors in pleasant environments. These findings support the findings of
Donovan and Rossiter (1982) and Donovan et al. (1994) with respect to
general approach behaviors. However, the small sample size ( n = 17) for the
unpleasant environment and conclusions relating to the pleasure-arousal
interaction in the low pleasure environment should be treated with caution.
Although not reaching significance, the coefficient of the effect of
merchandise quality on affiliation was negative. If a person perceives that a
particular product (in this case an item of clothing) is of high quality, there
may be a diminished need to affiliate with salespeople as there is less
dissonance associated with purchasing the item. Consumers are generally
fairly confident with their personal evaluations as to the quality of an item of
clothing. If an item of clothing was evaluated as being of high quality, there
may therefore be little need to discuss the item with a member of staff.
Recommendations
``Besides heat and light . . . music is the only thing that impacts you 100
percent of the time while you are in the store (Marketing News, 1996,
p. 21). In addition, music, noted as the ultimate marketing tool which leaves
a lasting impression on the consumer, is a relatively easy store characteristic
to manipulate (Chain Store Age, 2000a). Retailers recognize the importance
of music and that it is a fast way to create a store identity, particularly with
merchandise becoming so standardized (Marketing News, 1991, 1996; Chain
Store Age, 1996; Reda, 1998).
The results of this study indicated that pleasure, merchandise quality andservice quality all affected the desired intended approach behaviors
(browsing more, likelihood of buying, spending more, recommending the
store) and that in a pleasant environment increased approach behaviors. Thus
retailers should aim for high levels of merchandise quality and service
quality, a pleasant environment and if the environment is considered pleasant
by customers (not all are), moderate to high levels of arousal, which can be
manipulated through music or alternative store characteristics (e.g. smell,
lighting, color). If social (affiliation) behaviors are desired, then higher levels
of pleasure, arousal and service quality are required.
The emotional and cognitive factors (P, A, SQ and MQ), in turn, were
increased by liking of the music. However, familiarity had no effect on these
perceptions, indicating that catering to the target markets musical liking is
far more important than considering what they are familiar with. Hence for
example, the student sample liked slow top 40 best, while being most
familiar with fast top 40. Hence we recommend that priority is given to
music that consumers like rather than music that they are familiar with. In
addition, pleasure and service quality were also increased by particular
musical combinations (fast classical and slow top 40). Hence, in the present
case, slow top 40 was both liked more than any other combination and also
had a strong independent effect on pleasure and service quality perceptions.
Thus, as well as the target market who liked slow top 40, a visitor to the store
who did not particularly like or dislike slow top 40, would still perceive ahigher level of service quality and pleasure associated with the store. While
Marketing tool
Emo tional and cognitive
factors
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these results may differ for different stores and target markets, the principle
learned here is that while liking can influence customer perceptions,
particular musical characteristics can, in addition and independently,
influence consumer responses (P, A, SQ and MQ).
It is important for retailers to maintain a consistent image to the target
market. As the combination of genre and tempo in this study was found to
affect perceptions (in this case slow top 40 and fast classical led to increased
pleasure and service quality perceptions), it is recommended that mixingtempos and genres is minimized to avoid confusing such perceptions, hence
maintaining a stable image (Marketing News, 1996).
Many stores cater to different target markets, for example, in terms of
different sections of the store or in terms of different people visiting the store
at different times of the day. Hence, as music tastes vary in terms of age,
gender, education and race (American Demographics, 1994), retailers must
consider the likes of the target markets and offer music that the target market
likes that is not necessarily familiar, but that has some element of
consistency. Overall, the key for retailers is to design the environment to
cater to all senses such that all senses (sight, sound, smell, taste and touch)
act in a synergistic manner creating a powerful consistent image that cannotbe attained from one sense alone (Chain Store Age, 1996).
This study has examined the effect of a single store characteristic, music, on
customer outcomes. Ultimately, however, retailers are viewing music as part
of a broader communication package. DMX, AEI and Muzak are increasing
their efforts to become marketing partners of retail stores, offering
personalized programming (Reda, 1998). For example, Mallnet by DMX, a
single source multimedia service, offers marketing tools from in-store music
to credit authorization using a shared satellite network (Chain Store Age,
2000b).
Implications and future researchCaution should be exercised in generalizing the results. Clearly, the study
was limited in terms of a variety of design factors, such as the use of a single
retailer, and the limited number of musical treatments examined. More
research needs to be conducted on the specific effects of different
characteristics of music, such as such as harmony, melody, pitch, and other
characteristics discussed by Bruner (1990), on consumers cognitive and
emotional responses.
Evaluating the effect of specific types of music on service quality
perceptions across different types of stores is an avenue of future research. A
specific type of music is likely to have a quite different effect in a gas station
than it does in a department store.
A complex mixture of environmental stimuli contribute to the store image or
servicescape. Other store environment elements (e.g. lighting, scent, design)
could also be examined in the context of the model used in this study
An important area of future research is further examination of Bitners
(1992) servicescapes model. The model proposes that both employees and
customers are affected by environmental stimuli. While some research has
been conducted in organizational settings on the effect of environmental
factors such as layout on employee responses (e.g. Davis, 1984) and the
effects of background music on employee work effectiveness (e.g. Keenan,
1989), the number of studies on the effect of music on marketing outcomes issparse. There is a clear opportunity, as suggested by the servicescapes model,
Consistent ima ge
Specific types of music
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to investigate the simultaneous effect of music on both store personnel and
customers, the subsequent interaction between the two and the behavioral
outcomes of both parties.
Some individuals are more cognitively inclined than others, that is they have
a high need for cognition and actively look for information and think about
the service experience (Cacioppo and Petty, 1984). Others are more
affectively orientated and tend to focus more on their emotional responses
(Larsen and Diener, 1986). For example, typically men are more functionallydriven than women (Kotler, 1973; Dittmar, 1989). Given these differences
across target groups, should managers concentrate on offering high levels of
service quality and merchandise quality? Or should the creation of pleasure
and arousal be the primary focus, which then cascades in a halo effect to
perceptions of merchandise and service quality? In other words, if this was
the case, poorer quality merchandise could be compensated by high pleasure
and arousal, created through environmental stimuli such as music. Similarly,
perceptions resulting from poor service may be compensated in the same
manner.
Note
1. Note that the general rule for sample size when conducting factor analysis is to have five
times as many observations as there are variables and that a ratio of ten to one is more
acceptable (Hair et al., 1995). The total number of items in all five scales after refinement
through reliability analysis was 39, compared to a sample size of 128. Hence factor
analysis was conducted on groups of 12-15 items at a time.
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Executive summary and implications for managers andexecutives
Importance of music in a retail setting
Music is well known for its effectiveness in triggering moods. Besides heat
and light, music is the only thing that affects people for the whole of the
time they are in a store. Retailers recognize the importance of playing
music which differentiates a store from its competitors and reinforces the
stores image rather than serving as a distraction to shoppers. The role ofmusic in reinforcing a stores image is particularly important in young
mens and womens fashion, partly because much of the merchandise is
becoming standardized. But little research has been carried out on the
effect of in-store music on the way shoppers perceive the quality of service
they receive.
The research questions posed
Sweeney and Wyber investigate the effect of the tempo and type of music
played in a womens fashion store on shoppers emotional states (the
pleasure and arousal they feel) and the way in which consumers perceive the
quality of merchandise and service. The study also examines the effects ofcustomers individual preferences for different types of music. The
researchers demonstrate how pleasure, arousal, service quality and
merchandise quality affect the way in which people behave in the store.
Cater to shoppers musical tastes
The research reveals that customers who liked the music being played were
more likely to feel aroused and to rate highly the quality of service and
merchandise offered by the shop. Customers familiarity with the music
being played did not, however, affect these factors. Retailers should
therefore concentrate on trying to provide the kind of music their target
shoppers like, rather than that with which they are familiar.
Most like slow top 40 music
When classical music was being played, shoppers had a higher perception of
service quality and pleasure if the music was of a fast tempo. If top 40 music
was being played, however, a slower tempo induced these perceptions. Slow
top 40 music was both liked more than any other music and also had a strong
independent effect on customers pleasure and their perception of service
quality. Thus, as well as the target market who liked slow top 40, a visitor to
the store who did not particularly like or dislike slow top 40 would still
perceive a higher level of service quality and pleasure when visiting the
store, if slow top 40 music was being played.
Pleasure, service quality and merchandise quality had a significant effect
on shoppers desire to browse in and explore the store, enjoy the store, buy
at the store, spend more than anticipated and recommend the store to
others.
Increased talkativeness, friendliness to staff and strangers and reduced
avoidance of other people were associated with feelings of pleasure and
arousal, and perceptions of high service quality.
Avoid mixing tempos and genres
Many stores, of course, cater to different target markets, either in
different sections of the store, or because different types of people visitthe store at different times of day. Retailers should, however, avoid
68 JOURNAL OF SERVICES MARKETING, VOL. 16 NO. 1 2002
This summary has been
provided to allow managers
and executives a rapid
appreciation of the content
of this article. Those with a
particular interest in the
topic covered may then read
the article in toto to take
advantage of the more
comprehensive description
of the research undertaken
and its results to get the full
benefit of the material
present
-
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mixing musical tempos and genres, if they are to maintain a stable image
of the store. They should aim to provide music that all the target markets
like although not necessarily music that they are familiar with and
music that has some element of consistency. Overall, retailers should
design an environment in which sight, sound, smell, taste and touch act
together to create a powerful and consistent image that cannot be
attained from one sense alone.
(A precis of the a rticle ` The role of cognitions and emotions in t he music-
approach-avoidance behavior relationship. Supplied by Marketing
Consultants for Emerald.)