the elemental personalities of the tarot court cards
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a description of the Tarot Pip cardsTRANSCRIPT
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The Elemental Personalities of the Tarot Court Cards
The sixteen court cards of the Tarot are the easiest cards to misunderstand and the hardest cards
to interpret correctly and accurately in practice. These completely Elemental cards can only exist
in the World of Assiah and so their influence cannot be anything but terrestrial and temporal. At
the same time they represent the essential Elements that make up the foundation of physical
awareness and so they also potentially possess an esoteric interpretation.
To understand those two sides to the court cards it is important to understand the two Elemental
mechanisms that work on them to make each one an individual sub-elemental expression. The
first and most obvious is the division of the court cards into their four suits, each corresponding
to an Element. So for Wands the Element is Fire, Cups it is Water, Swords are Air and Disks are
Earth and these Elements are those that divide the tenth Sephirah Malkuth, the Sphere of the
Elements into four quarters. At the same time these Elements are the most manifest reflection of
a greater system of Elemental correspondence, the Four Worlds.
The Four Worlds
The Tree of Life can be divided into four unequal segments that correspond to the conceptual
stages of the development of the Light of Ain Soph Aur , the Limitless Light of the
Negative existence. These four stages are not the Elements but they have the Elements concealed
within them and act as meta-elements that forms the macrocosmic image of creation that is itself
reflected in the microcosm of the individual.
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The Four Worlds begin at the top of the Tree of Life with the first emanation from the Ain Soph
Aur, the first Sephirah Kether, the Crown. This perfect unity is the first of the Four Worlds called
Atziluth , the Archetypal World. This World represents the pure creative energy that is
posited against the void from which it issues as its consort and becomes the Great Father AB ,
as it descends into the second World called Briah , the Creative World.
Briah consists of the next two Sephiroth, Chokmah which is the Father and Binah which is the
Great Mother AM who receives the impress of his creative will. These two worlds exist in the
Ideal of the Supernal Trinity of Sephiroth above the Abyss. The Father and Mother here are the
primordial parents of the Actual Existence that lies below the Abyss. This Actual Existence is the
result of the union of the Father and the Mother from which issues the third and fourth Worlds,
Yetzirah the Formative World and Assiah the Material World.
The World of Yetzirah extends from the very end of Binah to the beginning of Malkuth and the
Paths that connect the Sephiroth on the Tree of Life are attributed to this World. Yetzirah
corresponds to the Son and is the active issue of the union of the Father and the Mother, making
the Son an image of the Father but in the Actual World the perfection of creative will is replaced
by the corruption of articulation. Even so, at its core the purity of Atziluth endures within
Yetzirah as the will of the original impetus of the Father to manifest the Light of Ain Soph Aur
in the Sphere of the Elements.
In this way the fulfillment of Yetzirah, and of the Worlds that engendered it, is the World of
Assiah which encompasses the entire physical universe as well as its microcosmic image Man.
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Assiah is completely contained in the tenth Sephirah Malkuth, the Kingdom, and is the entirely
passive Daughter that becomes the Mother when she takes the impress of the will of the Son who
thereby becomes the Father. In this way the Daughter gives form to the entire range of the
articulation of the will of the Father and manifests the Light in the Material World of Assiah as
the matter of the four Elements.
Tetragrammaton
Tetragrammaton is the unpronounceable Name of the God of Moses from the Sepher Torah and
its nomenclature meaning a word of four letters; , often pronounced Jehovah, Yahweh or
Yehowah (obviously incorrectly). This name is a symbol of the laws that bind the temporal
material world to its eternal source and it represents the transition through the Four World in
cyclic form. Yod the Father unites with He the Mother to produce Vau the Son and He final
the Daughter. This pair go on to take the places of their parents with the Son becoming his Father
and the Daughter becoming the Mother and thus they have produced their own compound issue
and their Elements become purified by the return to a more archetypal form.
While on the surface this appears to be the same pattern as that which is expressed in the Four
Worlds in fact this is not the case. Their symbolism is similar and related but while the Four
Worlds indicates a linear progression from Nothing to Everything the progression expressed by
Tetragrammaton is a circular cycle that regenerates itself. At the same time it is an expression of
the eternal but in an active form as a counterpoint to the totally passive form of eternity in the
Ain Soph Aur. As a circular and moving expression of eternity it is best expressed as the
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circumference of the heavens through which the sun passes to create the seasons, to designate the
four directions and to be the archetype of the Elements.
The Elements and Malkuth, the Kingdom
The Four Worlds and the four letters of the Name Tetragrammaton take on an increasingly
Elemental form as they approach the final Sephirah Malkuth. In the Actual World the first two
Sephiroth below the Abyss, Chesed and Geburah are the Mother and the Father, and so Water
and Fire, respectively and their direct issue is Tiphareth the Solar Son who is Air.
Tiphareth is the center of the World of Yetzirah and the final manifestation of the Light doesn't
occur until Malkuth at the very bottom of the Tree of Life. This is because the Father and Mother
are only implied below the Abyss and so the Son becomes the essential form at the center of the
full expression of the Four World in Assiah, carrying the will of his Father into Yetzirah to be
impressed upon the World of Assiah.
From this spiritual, conceptual Son issues the archetypal Elements as yet without substance,
merely the image of the Father and Mother as well as the spiritual Son. These forms of the
Elements, their essential and conceptual aspects, occupy the next three Sephiroth on the Tree of
Life; Netzach, Hod and Yesod and so they are the ultimate expressions of Yetzirah, the
formative building blocks upon which the material Elements in Assiah are based.
Thus, from the Spiritual Tiphareth issues the fiery Netzach and the watery Hod symbolizing the
departure from pure Self awareness into an awareness of the structure of that self in relation to its
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environment. Netzach id the passions and Hod the intellect and from their union, mirroring the
unions of Father and Mother that have occurred above, is the Airy Sephirah Yesod, the intuition
or inner sense of Self. Finally, with these archetypes in place the final issue of the Light
manifests in the Kingdom of Malkuth which makes up the World of Assiah.
The Sephirah Malkuth is the Sphere of the Elements and it corresponds exactly with the World
of Assiah, the Material World. These are the Elements of the four directions of the compass and
of the four winds. These are the material forms of the elements, the physical heat of fire, the
depth of water, the motion of air and the solid stability of earth. These are the Elements that
correspond to Suits of the Tarot and to the dignitaries of the court cards of the Tarot.
The Connection of the Four Worlds, Tetragrammaton and the Elements with the Court
Cards
All of these Elemental concepts are brought together in the symbolism of the court cards. Firstly,
their domain is limited to the World of Assiah by the natures of the characters of the cards
themselves. While the Trump cards represent macrocosmic energies, forces of nature or other
universal concepts, and the small cards represent qualities of the Sephiroth as they are found in
the Sphere of the Elements the court cards symbolize the elements themselves as they appear in
Assiah, as living, self regenerating cycles.
This cyclical nature is the second quality that defines each of the court cards as it corresponds to
Tetragrammaton. The progression of the court cards through their dignitaries of Knight Queen,
Prince and Princess is a microcosm of the cycles of Tetragrammaton that are expressed through
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the Tree of Life as a whole and it represents the evolution of the Light in the individual just as its
macrocosmic progenitor does in a universal manner. In this way the actual identity of the court
cards is not linked unbreakably to the age and gender of the individual cards and more than one
court card may indicate a single person even in one spread.
The key to understanding this aspect of the court cards is in their connection to the Four Worlds
which is twofold. The first and most obvious is that the linear progression through the Four
Worlds recalls Tetragrammaton and so the court cards are on the one hand symbols of
progression or growth. The second, less obvious connection but because of the position in the
World of Assiah the more influential one, is the Elemental correspondences of the Four Worlds.
While it isn't so above the Sehiroth of Malkuth, in the Sphere of the Elements the Four Worlds
can finally be connected with their ultimate material forms. In this way, the World of Atziluth
which is the prototype for Fire in Malkuth informs the interpretation of both the Knights and the
suit of Wands. Briah corresponds to Water and so it influences the nature of both the Queens and
the suit of Cups; Yetzirah corresponds to Air and from that it affects both the Princes and the suit
of Swords while Assiah is the Element of Earth and represents the Princesses and the suit of
Disks.
As all of these qualities are restricted to Malkuth because they are Elemental, the cycle that is
expressed as progressing through each of the Elements in Assiah can be considered as an
individual physical microcosm, an expression of Tetragrammaton and so an image of the creator.
But each of us is composed of a balance of all four of these Elements which makes each court
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card only one possible facet of any personality. This further compounds the difficulty of
accurately interpreting the identities that are represented by the court cards generally.
The Four Suits and the Court Cards
It is a popular misconception that it is possible to associate a specific personality type to a
specific court card and this is because all of us have each of these sub-elemental expressions in
our own Elemental combination. Similarly, it is common to attribute physical characteristics to
the four suits that reflect their elemental nature as well as to assign gender and age to the
individuals indicated by the court cards but this is also of dubious value in an interpretation for
the same reason. All that can be determined is that in very general terms certain physical
qualities may be able to be assigned to certain of the court cards themselves but that those may or
may not coincide with the actual people that they represent in a divination. It is more accurate to
associate the natures of the court cards to the character of the influence that the individual that
they represent has on the divination.
The Suit of Wands
Court cards from the suit of Wands indicate energy generally coming into the situation. It may be
in the form of an energetic person or in the energy that is expended with people generally. The
elemental qualities associated with Fire are will, force, dominance, aggression, motion and
activity generally. The prototypical fire of Atziluth is a passing force, its movement is single
because it has the objective of unification with its compliment and it is also inarticulate because
it is as yet pure. This makes Wands an indication of a new influence or person but also of an
energy that enters and leaves without endurance.
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The Wands are also Yod of Tetragrammaton, the initial letter of the Name that is the original
impetus of the Light to become materially manifest and so the Wands also indicate seminal or
essential energies. The court cards of the Suit of Wands could equally represent energetic people
or the people that are the source of energy that is entering into the divination.
The Suit of Cups
Court cards of the Suit of Cups generally indicate stillness, the cessation of movement entering
into the situation. The World of Briah is the Creative World and it is the source of all of the
forms that will be taken by the archetypal energy of Atziluth yet these are concealed and not yet
brought into actuality. The Cups represent rest from movement and the people indicated by these
court cards could be contemplative, calm and reflective of their environment or they could
indicate a situation that finds its level via the agency of the people that are involved. The
elemental qualities of Water are all passive, receptive and reflective and it receives all of the
energy of Fire.
The Cups are attributed to the letter He of Tetragrammaton, the Mother AM , and is the
completely passive reaction to the action of the Will of the Father AB of Yod. Where the Yod
is seminal the He is gestational and creative. The action of Fire is followed by the inaction of
Water and so the people that are represented by the Cups are passive, contemplative or they may
also represent a period of inaction or of unseen development. At the same time the Cups may
represent a broader, enduring conceptual or evolutionary stage of the development of a situation.
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The Suit of Swords
The Swords signal a return to action but this is now an articulate energy as it has developed the
ability to discern between action and inaction. It knows that it is taking action and so it defines
what that energy will be. In this way the Swords represent the issue of Atziluth after it has been
united with Briah to engender a specific form. It is the Mother that gives articulation to the
impetus of the Father's will to create. The result is the division of that will into its components
that make up the intellectual World of Yetzirah, the Formative World. Where the Cups were
conceptual the Swords are scientific and quantifying while the pure energy of the Wands has
been translated into decisiveness and discrimination. This gives the Swords a dual nature that is
reflected in the energy that these cards introduce to a situation.
The Swords are the letter Vau of Tetragrammaton, representing the solar-spiritual principal of
the Son to the cycle, the issue of the union of the Father and the Mother. This Son is the
combination of both of its parents and combines the energy of the Father with the preservative
power of the Mother to engender discernment. The action of the Swords is decisive which the
gestation of the energy behind that action is articulate and for the first time progress has become
linear and logical. For this reason the Swords are connected to the intellect but are more
accurately attributed to the mind making their influence ethereal and elusive. The court cards of
this suit could equally represent intelligent persons or persons using their intelligence and even
different kinds of intelligence. It could even be feasibly interpreted as the body of knowledge
that has been accumulated by a person that has an influence on the divination or as an indication
that knowledge or learning will have a bearing on the prognostication. The dual nature of the
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Swords also means that it is possible that one card may be interpreted in more than one way and
this makes the Swords the most difficult of the court cards to interpret accurately.
The Suit of Disks
The most solidly manifest suit is the Disks, often called the coins because it is thought to
represent money. This is rather too specific an interpretation and the Disks actually represent all
matter. The World of Assiah, literally the Material World, indicates the entire Sphere of the
Elements in the final Sephiroth Malkuth. This makes the Disks the fulfillment of the four suits
and so these cards could indicate the completion of the development of the divination just as they
could represent the people that are involved with that ending. The Suit of Disks can also indicate
the physical energy of the material world and so these cards can indicate work that is done or that
is the physical course that the divination is prognosticating. The Disks are also dual in nature as
Earth is the twin of Air and both are the issue of Fire and Water. The dual nature of Earth is not
expressed though because Earth is silent and the Disks are progressively more passive as the
court cards progress through their dignitaries.
The Disks are also the letter He final , an image of the Mother who is He but in an evolved
form; the Daughter is her Mother and more. The Daughter also combines the elements of her
parents into new expressions and is the enduring quality of the Mother in the expression of the
creative will of the Father, the abundance of Earth. There is no articulation in the energy of
Earth, it is indiscriminant in its application of the Father's will and so it is indecisive yet at the
same time it is all pervading as the material manifestation of the Mother, the Great Sea that
personifies the Creative World of Briah.
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At the same time the progression has ceased to be linear and it has developed into a regenerative
cycle as the Daughter departs from the Silence of Earth and becomes the Mother with the
impress of the will to create that is made upon her by the Son. All of this is combined in material
form and so these court cards can indicate material influences, labors, the physical body just as it
can also indicate people that are very material or practical. The court cards of the Suit of Disks
may also indicate the energy at the end of a divination or the people that bring that final energy
to the situation but can also be the regenerative energy of the abundance of earth.
The Four Dignitaries
Just as the suits are indicative of the elementary energies of the court cards the dignitaries
represent their place in the cycle of Tetragrammaton. This gives the court cards the nuance of
relativity as the Knights which correspond to Yod indicate the beginning of a movement while
the Queens which represent He are the continuation of that movement, the Princes are Vau
and articulate the energy that is in motion to become the Princess which is He final , the
physical manifestation of the energy in the World of Assiah. In this way the court cards can act
as indicators that mark the stage of the development that a divination has reached.
Because they are attributed to the Elemental suits of the Tarot the court cards must exist in the
Sphere of the Elements and so they can have physical characteristics attributed to them. First and
foremost is gender which is indicated in the titles of the dignitaries while secondly a generational
age is implied by the familial hierarchy of the ranks. In theory this indicates that Knights are
older males, Queens older females, Princes are young men and Princesses are young females or
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children (which is why the Princesses are often called Pages). While this might generally be so it
is always more complex in practice and should not be adhered to dogmatically. It is possible for
a young man to be practical and reliable as is traditionally attributed to the Prince of Disks and to
have the pale complexion and dark eyes that are traditionally attributed to the Prince of Cups.
The dignitary may also indicate an emotional or an intellectual age so that a mature person with a
young emotional age may be indicated by a Prince or Princess while a young person that is
particularly learned may appear as a Knight or a Queen. Physical age is not a standard measure
of the maturity of the individual and the hierarchy of the court cards represents the hierarchy of
Tetragrammaton not the physical age of the father and the Mother but the relative place in the
linear progression. As such the court cards may also indicate generational difference between
people that are indicated in the divination.
The natures of the Elements themselves also inform the interpretation of the dignitaries as they
correspond to the Elements that are attributed to the letters of Tetragrammaton so that the
Knights are the fiery court cards, the Queens are the watery court cards, the Princes are the Airy
court cards and the Princesses are the Earthy court cards. As these are essential qualities within a
physical environment they must be Yetzirac or internal and conceptual and so they can indicate
mental or emotional states that are a part of the divination. At the same time these Elements are
traditionally held to influence the physical appearance of the people that are indicated by the
cards so that the Wands have fiery complexions with blonde or red hair, Cups have pale
complexions with darker hair, Swords are fair skinned with brown hair and Disks are
traditionally swarthy or olive skinned with dark hair and eyes.
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The Four Knights
The Four Knights correspond to Yod of Tetragrammaton as well as to Atziluth and to the
Element Fire. They represent pure energy before it is expended but without endurance before it
moves on or is spent. The Knights correspond to beginnings and are the first sub-elemental issue
of the Aces, the impetus for the root powers of the Elements to progress through the four worlds
towards fulfillment. The singleness of will of the Knights makes their energy commanding and
domineering and in its purest state it is irresistible as it is True Will.
On a mundane level the Knights represent mature males or people with executive authority in a
divination. The rank of the card may also be an indication of the respect that is shown to the
person that it indicates. Knights also generally indicate a passing force that influences a situation
or that marks the beginning of a new direction.
The Four Queens
The four Queens correspond to He of Tetragrammaton as well as to the World of Briah and the
Element Water. The Queens represent energy of Atziluth after it has been expended and has left
its enduring impression. The Water of the Queens is the Great Sea of Binah that has within it the
potential for every possible expression of Atziluth but without any comprehension. The Queens
are the preservation of the root powers of the Elements that makes them enduring and that was
begun in the Knights. The energy of the Queens is all encompassing to balance the irresistible
force of the Knights and to transmute it into the issue of their union.
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Traditionally the Queens represent mature females or matriarchs who are the holders of practical
power in a divination. Again the rank may be an indication of the level of respect shown to an
individual that it represents but it may also be an indication of their enduring influence on the
situation. Queens indicate a quietly powerful yet calm or peaceful influence in a situation and
may also mark the continuation of a course of action or sequence of events.
The Four Princes
Corresponding to Vau of Tetragrammaton the four Princes are attributed to the World of
Yetzirah and to the Element Air as well. The Princes are the definition and the articulation of the
energy of Atziluth after it has issued from the Great Sea and the Princes govern the tree of Life
from the end of Binah to the beginning of Malkuth, making up the comprehensible portion of the
Macroprosopus, the Greater Countenance. Not only do the Princes represent the individual
articulations of the Elements but they are also the means by which the individual articulates his
perception of the universe. The Princes articulate the root powers of the Elements by dividing
them into their kinds and classes bringing individuality to each of the forms that issue from the
union of Fire and Water.
The Princes are said to represent young males but usually not children but they may also indicate
individuals who contribute their specialist knowledge to the divination. Their power is
theoretical and cannot directly manipulate the material world and the influence of the Prince can
be either enduring or brief depending upon the level of interest that exists. Princes are indicative
of decisions that call the intelligence and discernment into operation.
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The Four Princesses
The final dignitaries, the Princesses, correspond to He final of Tetragrammaton and is
attributed to the Material World of Assiah and also to the Element Earth. The Princesses are the
material end of the energy that originated in Atziluth fully manifested in Assiah, the clay of the
earth. The Princesses are the result of the articulation of the Princes and define the material
influences in a divination. The World of Assiah is the Microprosopus, the Lesser Countenance
and so the Princesses are the image of not only the Princes but of the Queens and the Knights as
well, as they are the fulfillment of the cycle of the manifestation of the Light in the World of
Assiah that is represented by the entire familial hierarchy.
The Princesses traditionally show young females and children but may also indicate the
Elemental aspects of the physical body or of the material world around the divination. The
Princesses are completely silent and inert and only receive the articulated impression of the
Princes and are redeemed by them. As such the Princesses may indicate the ultimate end of an
energy that influences the situation or a result that materializes the evolution of the energy in the
World of Assiah.
Interpreting the Sixteen Court Cards of the Tarot
The sixteen court cards are entirely Elemental and exist totally within the Sephiroth Malkuth, the
Sphere of the Elements and so in the World of Assiah, the Material World. Each of the four
Elemental suits has four Elemental dignitaries to make sixteen sub-elemental variations. Each of
the court cards corresponds to one quarter or one of the Elemental quarters of the Sephiroth
Malkuth and forms the Four Worlds of that Elemental Tree of Life in the Sphere of the Elements.
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This makes each of the court cards a sub-elemental signification within the Element of the suit to
which it belongs.
Knights are Fire, Queens are Water, Princes are Air and Princesses are Earth; and by combining
these with the Elements of the suits, Fire for Wands, Water for Cups, Air for Swords and Earth
for Disks, the sub-elemental attributions for each court card can be determined. This gives the
sixteen court cards a natural order from the Fire of Fire to the Earth of Earth that segments the
progression through the Four Worlds in an articulate linear form. Whereas the small cards
represent the Elemental cycle of Tetragrammaton as environmental forces, the court cards are the
progression of the Elements as material beings.
Knight of Wands- The Lord of the Flame and the Lightning, King of the Spirits of Fire
The Knight of Wands is the Fire of Fire and represents pure action, energy and movement. He is
a mature male who is forceful and domineering although his influence may be fleeting. A fiery
temperament and perhaps an overbearing or cruel attitude may be divined if the Knight of Wands
is ill dignified. The Knight of Wands has a powerful physical presence and his feature are fair or
ruddy with blonde or red hair. He is energetic, rapid and direct but easily diverted and possibly
ineffective.
Queen of Wands- Queen of the Thrones of Flame
The Queen of Wands is the Water of Fire and represents enduring force or action but as Water is
the end of the movement of Fire this energy is balanced and still. The Queen of Wands is a
dominant female of strong opinions and enduring will power. She accepts the direction of the
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King of Wands and carries the energy through into effective action. She is possessive and has a
calm authority but reacts to opposition with determination and even violence. The Queen of
Wands is a fair woman of enough maturity to be self confident. Traditionally she has blue eyes
and blonde or red hair.
Prince of Wands- The Prince of the Chariot of Fire
The Prince of Wands is the Air of Fire and represents the articulation of the will of the Knight
into conceptual form. The decisiveness of the Prince is combined with the pure energy of the
Wands and so he is swift and decisive but also bold and even rash. The Prince of Wands is
vigorous but can also be violent, generous but also critical, quick to anger but equally quick to
forgive and forget. The Prince of Wands has a fair complexion, although he may be freckled, and
usually is portrayed as having blue eyes and blonde hair.
Princess of Wands- Princess of the Shining Flame, The Rose of the Palace of Fire
The Princess of Wands is the Earth of Fire and so she manifests Fire in the World of Assiah, her
domain. She is material action incarnate, always ready to take on the task at hand but with the
suddenness and potentially passing energy characteristic of the wands. The Princess of Wands is
impulsive and enthusiastic but ill dignified she can become facile and spiteful. The Princess of
Wands is a very fair young female or child with red hair in most traditional descriptions.
Knight of Cups- The Lord of the Waves and the Waters, King of the Hosts of the Sea
The Knight of Cups is the Fire of Water and the beginning of the progression of Tetragrammaton
in the World of Briah. The energy of the Knight is expressed as the passive Cup so his influence
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is enduring but lacks force and direction. It is the easy energy of amiability or friendship and it
finds expression in acts of pleasure. The Knight of Cups is a dominating figure but as a loved
figure or favored friend. The Knight of Cups is usually described as having pale skin perhaps
with a natural rosiness while his hair is sandy blonde to light brown and he has hazel or green
eyes.
Queen of Cups- Queen of the Thrones of the Waters
The Queen of Cups is the Water of Water and she is completely passive and still for there is a
total absence of energy present. She is completely reflective and receptive to any impulse
whatsoever and this makes her seem serene but she is in fact merely undisturbed. If she is
agitated she can become fractious and scattered in her responses. The Queen of Cups is a
maternal figure, nurturing rather than domineering like the Queen of Wands. Her personality is
deep and holds impressions enduringly but may also distort them. The Queen of Cups has a pale,
almost colorless skin tone which may take on the colors of those around her. She is completely
feminine with gray blue eyes and platinum or ash colored hair.
Prince of Cups- Prince of the Chariot of the Waters
The Prince of Cups is the Air of Water and represents the ability of Water to find its level, its
elasticity and also its volatility. The Prince of Cups represents the power of steam and is
symbolized as boiling water and so it can either be practical or it can be unpredictable and
hazardous. The Prince of Cups is subtlety, craft and cunning personified and can present one
image that conceals its opposite beneath itself. He is traditionally described as having pale, fair
skin, dark eyes and sandy brown hair.
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Princess of Cups- Princess of the Waters and the Lotus of the Palace of the Floods
The Princess of Cups is the Earth of Water and she manifests the creative energy of Briah in the
World of Assiah. She is the power of Water to bring fertility to the Sphere of the Elements and
her movements flow through the material world always finding a graceful and easy path. The
Princess of Cups is elegant and gracious but she is also given to becoming immersed within
herself and lost in her interior worlds of thoughts and dreams or even into melancholy and
depression. The Princess of Cups is traditionally shown as a very pale young female with gray
blue eyes and ash blond to brown hair.
Knight of Swords- Lord of the Winds and Breezes, King of the Spirits of the Air
The Knight of Swords is the Fire of Air, the most active volatile part of Air, swift moving yet
precise and balanced and possibly even carelessly destructive. The speed with which the Knight
of Swords moves requires skill and deftness for precise control. He has a passing fierceness that
doesn't have time to develop before he has moved on and ill dignified he may be directionless
and lack relevance in the divination. Traditionally the Knight of Swords is fair skinned with gray
or hazel eyes and brown or platinum hair.
Queen of Swords- Queen of the Thrones of Air
The Queen of Swords is the Water of Air and so it represents an enduring and articulating
energy. The Queen of Swords is an intelligent perceptive mature minded female that is capable
of making effective decisions. She is capable of single mindedness and can use her intellect as a
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weapon but is also intensely fair minded and insightful as well as practical and empathic. She is
usually depicted as being either blonde or dark haired with blue eyes and a fair complexion.
Prince of Swords- Prince of the Chariots of the Winds
The Prince of Swords is the Air of Air and as such he is almost entirely intellectual. The
articulate mind is given full reign in this card which represents a mature minded but youthful
male who is noted for being intelligent. Capable of making informed decisions the Prince of
Swords can be severe, uncaring and unforgiving but never motivated by personal predilections.
Knowledge is a precious commodity to the Prince of Swords who relishes learning as much as
teaching others. He is traditionally represented as having pale fair skin, brown eye and brown or
blonde hair.
Princess of Swords- Princess of the Rushing Winds, Lotus of the Palace of Air
The Princess of Swords is the Earth of Air, the most practical articulation of energy and
personifies wisdom and common sense. The Princess of Swords is able to comprehend the
material world effectively and can make effective decisions based on her acquired knowledge of
it. She is usually described as having pale fair skin with brown eyes and brown or sandy hair.
Knight of Disks- Lord of the Wild and Fertile Land, King of the Spirits of Earth
The Knight of Disks is the Fire of earth and the beginning of the cycle of Tetragrammaton in the
World of Assiah. His energy is entirely material and yet he is without any comprehension or
craft in expending that energy. He is dull, heavy, methodical and often plodding but his energy is
more enduring than any of the other Knights. When cornered they may become defensive and
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can be aggressive if they get out of their depth. The Knight of Disks is usually portrayed as
having a robust physique with olive or swarthy skin and brown or black eyes.
Queen of Disks- Queen of the Thrones of Earth
The Queen of Disks is the Water of Earth and so the most enduring and creative force in the
World of Assiah. She is the source of the fertility of the earth and her energy is practical and
methodical. Her endurance and practicality make her a diligent and efficient worker but more by
instinct than by design or forethought. She is maternal and generous, caring and understanding
but ill dignified she can be shallow and dull. The Queen of Disks is traditionally described as
having olive skin with dark hair and brown eyes.
Prince of Disks- Prince of the Chariot of Earth
The Prince of Disks is the Air of Earth and so he is the most articulate energy in the World of
Assiah. The Prince of Disks is a practical and trustworthy manager who may lack scholarly
knowledge but makes up for it in his practical knowledge of his world. He can be ingenious with
things but at the same time finds that he is isolated from other people and while he may be slow
to draw conclusions he arrives at them by sound means. The Prince of Disks is traditionally
depicted with olive skin, dark hair and brown eyes.
Princess of Disks- Princess of the Echoing Hills, Rose of the Palace of Earth
The Princess of Disks is the Earth of Earth and so she is the most material part of the World of
Assiah. As the consummate image of Earth she is serene and silent completely fulfilled and
prepared for the union with her consort that will make her into her mother. She has within herself
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the complete course of the development of the Light through the Four Worlds and so she is ready
to begin the cycle anew. The Princess of Disk is a virginal, calm, contemplative young female
whose stability is very hard to upset while her demeanor is pure, patient and understanding. She
is traditionally olive skinned with dark eyes and dark hair but she may also be blonde.