the food fight
TRANSCRIPT
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Introduction
Adventure Overview
Preparing the Adventure
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Adventure Villains
Urin Dedish
Background
Description
Catch Phrases
The Legacy of Laduguer
The Cradle of Laduguer
Construct of Laduguer
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The Wandering Sun
Adventure Allies
Kormi Kellerson
Background
Description
Catch Phrases
AI Patron - Geoff
Description
Background
Catch Phrases
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Chapter 1A Perfect
Opportunity
You navigate the twisting streets of Waterdeep and arrive atthe Acquisitions Incorporated regional office.A large modern building with a stone roof, the solid oakendoor with iron banding gives a touch of prestige to it.Imbedded into the door is a large bronze knocker.
You [characters on time], give the knocker a good thud, and afew moments later you hear a shuffling and the door opensup. Standing there is a Halfling male, dressed in sometrousers and a rather flashy coat, emblazoned with buttonsand other bits of flair.
Hello! Welcomthe to Acquithitionhs Incorporathed. I amGeoffth and I will be your host. Please, come in
You follow Geoff into a small meeting room. A while later,some late comers arrive and have to take a standing positionat the back of the room.
As the last of you enter, he launches into his spiel.
Ladies and Gentlemen, Do we have a great opportunity foryou! Have you ever wanted to be rich? Do you love fame andfortune? Well do we have a deal for you! AcquisitionsIncorporated is offering excited self-motivated youngadventurers the deal of a lifetime! Nowhere else in this city
can you earn the renown, prestige and notoriety onlyexperienced by the Lords of Waterdeep themselves! With thislimited time deal, the world is your oyster, and you are thepearl. So what do you say are you interested?
Acquisitions Incorporated is offering select adventuringparties the ability to become an affiliated subsidiary of
Acquisitions Incorporated! What do you get from this dealyou may ask? Well apart from the fame, power and moneythat comes from being affiliated with AcquisitionsIncorporated, you will gain access to our most lucrativeadventuring opportunities, and fantastic supply chain,guaranteed to keep you geared up and in the fight! Is thatsomething you would be interested in?
What do you know about adventuring rations? I bet you havenever really wondered where they come from or where they aremade!
Well here at Acquisitions incorporated we have recently created anew collaboration with a well-known food producer, and broughtto the market Rations Incorporated! Leveraging the uniquesupply chains of Acquisitions Incorporated and synergizing withthe fabulous food brought to us by Celebrity Chef KormiKellerson, Rations Incorporated has been the number oneselling adventurers ration pack for over a year.
That was, until about a month ago.Shipments from our supplier have been slowing, and recentlyhave come to a complete stop. As such, our market share istanking, and investors are super doper not happy at all no sir-ee.
If you guys can investigate what exactly is going on, and fix the
situation, we will welcome your party into the AI family with yourown franchised subsidiary! Is that something you would beinterested in?
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Check
DC
What the players can ascertain
5
The contract is pretty simple, there seems to be ahuge amount of money for the players!
1 Everything in the contract looks pretty good nothing out of the ordinary.
15
The contract is difficult to read in places. Clause 6.5Subsection A refers to the players as a contractedparty, and therefore do not receive any compensationnor their next of kin in the event of death ordismemberment. On the plus side, free rations,torches and access to lucrative employmentopportunities.
2
Clause 10.7 Subsection B Acquisitions Incorporated(AI) reserves the right to disband without warningany party/s that are no longer financially or physicallyviable and reclaim any and or all salvageablematerials that may/may not have been suppliedto/by or acquired by the adventuring party whileunder the AI affiliation.
25
In possibly the worst section Clause 66.6Subsection D A party upon signing the contractand becoming an affiliated subsidiary will be requiredto pay yearly franchise fees of no less than 75% of allacquired goods during that calendar year.
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Chapter 2 Amphail City Limits
LocationAmphail Town Proper
Kormi Kellerson
Amphail General Rumours
Urin Dedish
DC 1 1 Hour
Although Kormi has a vile tempersometimes, he is generous withgood employees.
DC 15 2 Hours
The Kellerson project started out asa great community initiative butchanged and workers havecomplained that it is damagingAmphail.
DC 2 3 Hours
Many people believe Kormideliberately poached staff from Urin,in an attempt to destroy hisbusiness.
DC 25 4 Hours
Some disgruntled workers haveadmitted to spitting and doing otherunsavoury activities in theadventurers ration production line.
DC 1 1 Hour
Amphail is a tight knit community, withmany farmers having grown and owned lafor generations.
DC 15 2 Hours Rumour has it that the ghost of the townsfounder Amphail the Just roams thestreets at night.
DC 2 3 Hours
Historians say that a region of theunderdark sits close below Amphail.
DC 25 4 Hours
Ancient texts describe a renegade cult ofduergar who worshipped Laguduer wholived in the area of Dedish Downs.
DC 1 1 Hour
Urin was a weak, pathetic excuse for adwarf, then almost overnight he changedMore confident, stronger and walking likowned the world.
DC 15 2 Hours
After his change, Urin tore down his oldprocessing shed, and rebuilt it almostovernight.
DC 2 3 Hours
Employees of the Dedish Downs arenoticeably withdrawn from their familiesthey want to do is work and many of themstay at the shed.
DC 25 4 Hours
People have heard that alongside the nodisclosure waiver, there is some sort ofinitiation right when you become anemployee of Dedish downs. But the beneare enough to keep people wanting to joihim.
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LocationThe Kellerson
Project
Goal
Your party travels down the mile long dirt road to theKellerson Project, a series of boutique organic pasturesbelonging to the renowned chef Kormi Kellerson.Following the path to the top of a slight hill you come tothe door of the shed. The architecture is minimalistic,made from stone and timber, with metal only wherenecessary. A small wooden sign pinned to the door saysOffice hours 8 bells to 17 bells.
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LocationThe Dedish Downs
Level 1The Packing Floor
Level 2Urins Office
Encounter
The once dirt road up to the Dedish Downs work shed isnow paved with stone, as workers add the finishingtouches to it. Newly planted hedges adorn the sides, andthe sun reflecting from the shiny new metal buildingthrows a glare into your eyes. The smell of horse manureis overpowering, and as you come to the door to the shed,you can see hordes of workers working tirelessly in thefields, slopping buckets of what looks like manure andwater over the planting plots. A cast iron sign on the doorsays Please Knock
Urin stands up from behind his desk and looks you squarely inthe eye.I am sorry lads, but I just cant let ye leave now. You see, Ivegot plans and ye all might just get in the way of that.
Without another word he jumps backwards out of the window,
shattering it completely. As you rush to the window you see himland gracefully, on both feet and without stumbling. The staffbelow are shocked as he turns to them.
If you want to keep your jobs, killthem.
The staff below look up at you with the hunger of desperation intheir eyes. They mean business. Urin rushes over to animpressive sized iron barrel in the corner of the room and with agreat heave pushes it over, uncovering a trap door into which hedescends.
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Rewards
Oh great fortune! For the longest time I was sure myfamilys legacy would be lost, and if it was not for thatfateful day it would have. I must admit, I was terrified,walking those tunnels alone, but when the voice came to
me as I slumbered in its throne, I knew everything wasabout to change.
This strength and vigor I have never known! With everyperson that joins my employ and takes the gift of the chairmy business profits like none I could ever imagine.
But it must stay secret. It must stay mine.
Adventurers from that pompous organization AcquisitionsIncorporated came the other day. They must not be allowedto leave
Clause 13 Subsection A
The employee agrees to all terms herein the contract andagrees to non-disclosure of any and all informationregarding Dedish Downs including medical benefits,physiology changes, work practices, comings and goings ofpersonnel and recruitment of workers.
The employee also agrees to serve under these rules forthe term of their natural life, notwithstanding thepunishment of death.
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Chapter 3 - The Dedish
Dungeon
Area 0The Entrance
Area 1A Voice in the Dark
Dungeon Threat
As the players explore the dungeon they may performactions that increase the dungeon threat level. The threatlevel is used to increase the difficulty of the final boss fightand other encounters.
The threat level increases by 1 every time the players take ashort rest. A long rest increases the threat level to themaximum, 10.
Every time the threat level increases, the players hear agiant Bell Toll. Make it ominous.
Light: DarknessSound: Slight dripping noise, dust fallingSmell: Stuffy, dusty, staleTreasure: Spell Scroll (Melfs Acid Arrow)
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Area 5The First Cog
Area 6Dont Wake the Baby!
Area 7The Second Cog
Solution
Light: Darkness except pedestal.Sound: Dust falling faintly, creakingSmell: Dust, stale
Decorations: None, plain stone wallsReward: The 4 Spoke Cog.
Light: DarknessSound: Absolute SilenceSmell: Stale AirDecorations: Immaculately clean stone wallsEncounter: Gelatinous Cube CR 2Threat >2 Cube at point 6AThreat 1 Cube at Point 6BReward: 450EXP, Javelin of Lightning DMG Pg178
Light: Darkness except pedestal.Sound: Whirling, hissing,Smell: Burnt flesh, charcoal.Decorations: None, plain stone wallsReward: The 5 Spoke Cog.
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Area 11The Escape Hatch
Prologue - Return to
Amphail and Waterdeep
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Appendix A
The Dedish Dungeon Map
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Appendix C
Monster Statistics
Creature Template MM
Page
Vulnerability Resistance Speed Additional
FarmerConstruct
Cultist 345 LightningAcid
BludgeoningPiercing
+5ft IMM Charm/Read Mind/Frightened
RangerConstruct
Scout 349 LightningAcid
BludgeoningPiercing
+5ft IMM Charm/Read Mind/Frightened
FighterConstruct
Thug 350 LightningAcid
BludgeoningPiercing
+5ft IMM Charm/Read Mind/Frightened
Thief
Construct
Spy 349 Lightning
Acid
Bludgeoning
Piercing
+5ft HP = 16
IMM Charm/Read Mind/Frightened
ClericConstruct
Acolyte 342 LightningAcid
BludgeoningPiercing
+5ft HP = 18IMM Charm/Read Mind/Frightened
Urin Dedish Bandit 343 LightningAcid
BludgeoningPiercing
+5ft IMM Charm/Read Mind/Frightened
GelatinousCube
- 242 - - - -
Svirfneblin - 164 - - - -
Mimic - 220 - - - -
ThroneConstruct
Saber-ToothedTiger
336 LightningAcid
BludgeoningPiercing
- Casts Thunderwave (PHB 282)DC 13 to save
IMM Charm/Read Mind/Frightened
Skeleton - 272 - - - -
KormiKellerson
Commoner 345 - - - -
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Appendix DCredits
Appendix EDisclaimer
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