the future of digital signage abridged

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  • 8/7/2019 The Future of Digital Signage Abridged

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    DailyDOOH

    http://www.dailydooh.com/

    The Future of Digital

    Signage in Retail andPublic Environments

    Adrian J Cotterill

    Interim Executive and Industry Analyst Specialising inDigital Out of Home and Web 2.0

    Editor of the "Digital Out of Home Advertising Networksdirectory currently published by The Screen

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    Definition of Digital Signage

    A network of displays that can beremotely managed and whosebusiness model revolves aroundmerchandising or advertising

    Source: Frost & Sullivan

    Also Known As / Seen As

    Digital Out of Home

    In-Store TV

    Digital Screen Media

    Captive Audience Networks

    Retail Media Networks

    Screen Networks

    Narrowcasting

    Place Based Media

    Digital Street Furniture

    Video-enhanced Shopping Carts

    etc.

    Network Types

    Self Financed / Branding

    Financed Through Advertising /Advertising Only

    Mixed / Hybrid

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    Network Types

    Self Financed / Branding

    Financed Through Advertising /Advertising Only

    Mixed / Hybrid

    Self Financed / Branding

    Typically Retailers (especiallyRetail Banks) etc.

    Often started life as musicnetworks

    Network used for music video,product marketing, own-branding,

    wayfinding etc Examples; Nike, Harrods,

    Footlocker, IKEA, Jyske Bank,National Lotteries, various Airports

    Financed Through Advertising /Advertising Only

    Typically the specialty of (new)third party businesses such as

    Avanti Screenmedia, LibriumTV,MDM.tv, Neo Advertising, POSTV,etc

    Networks like the PharmacyChannel(s) across Europe bringtogether niche retailers (verysuccessfully)

    Mixed / Hybrid

    Thomson Travel Poster Network,jointly owned by retailer andadvertising network wannabe

    Retailers and Retail Banks may gohybrid if they can be convincedof brand-fit

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    7

    8

    31

    High Street

    Grocery

    Malls and ServiceStations

    Petrol Forecourts

    ATMs

    7

    6

    5

    2

    General Outdoor

    Destination Venues

    Mobile

    Stadiums /Exhibition Halls

    20

    30

    28

    High Impact

    Retail

    Captive Audience

    High ImpactUK Market - Mid 2007

    Retail

    Based on number of venues Based on number of venues

    Based on number of venues

    6

    4

    2

    1

    510

    Leisure

    TransportHair Salons

    Waiting Rooms

    QSR

    Health Clubs

    Captive Audience

    Based on number of venues

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    Pub, Club, Bars

    Shopping Malls

    Corporate Offices

    Outdoor HighImpact

    Billboards

    Hotel Rooms and Lobbies

    Stadiums

    University, College, School

    Corporate ReceptionAreas

    Theme Parks

    Race Tracks

    Grocers

    Real Estate Classifications

    Advertising Classifications

    Mobile Vans

    Mobile / Portable Screens

    Highway Signs

    Airports

    Railway Stations

    Taxis, Trams, BusesHigh Street Retailers

    Control Rooms

    Financial Exchanges Film Sets, TV Backdrops

    Retail Banks

    Petrol Stations

    Hair Salons

    Government Buildings

    Hospital, WaitingRooms, Surgeries

    Casinos

    Studios

    Restaurants

    Rental / Staging

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    Cost Reduction of POS (print and delivery)

    Instant customer message - action

    Brand Enhancement; adds another dimension to customerexperience during visit

    Time of day content targets specific types of customer (propensityto purchase)

    Centrally controlled campaign management tools

    Brand relevant feel good editorial content

    Third party brand partnership activity (media revenue)

    Benefits of Digital Signage

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    Tesco -

    Then and Now

    TescoTV Initially Advertising Driven model (JC

    Decaux chosen to sell advertisingspace as if it were a billboard)

    Instrumental Media and AppliedTelevision Group won contract tomanage network

    Scala Software and Hughes SatelliteConnectivity

    Common belief that wait-and-seeattitude from other Grocers sloweddown digital signage adoption byothers across Europe

    Allegedly cost 30 Million to rollout to100 stores

    TescoScreens Managed now by Dunnhumby

    Focus on Trade Marketing

    Example 5k for 2 x 5 secondslots in every 5 minute loop

    RFP for technology, network,solutions etc. out shortly

    Now a Self-Financed modelthough Dunnhumby not averse to

    bringing in 3rd party media salesrevenue when ready (i.e willbecome a mixed / hybrid model)

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    Why Its not

    TV

    According to a draft study by Deloitte from theGrocery Manufacturers Association, the investmentin in-store advertising has doubled since 2004 andis on pace for compound annual growth of 21%through 2010.

    Conventional wisdom, backed by solid if notconclusive research, says that more than 70% ofpurchase decisions are made in-store. Yet despitethat, in-store advertising still represents only 6% ofmarketing budget allocations, according to Deloitte

    Marketing purists blame this anomaly on the lack ofanalytical data proving the efficacy of advertising atpoint-of-purchase. But how "proven" is traditional

    TV/radio/print, which still commands 35% ofmarketing budgets?

    It's indisputably intuitive that a message deliveredat point-of-purchase has the best chance toinfluence the desired behavior - getting theconsumer to take the product off the shelf.

    The latest and most expensive trend has beenvideo screens along the store perimeter, atcheckout, even in some aisles. A stepforward, perhaps, but out-of-step withshopper behavior: Mass merchandise and

    supermarket consumers go shopping to shop,not to stop and be entertained

    Shoppers are conditioned to move through stores,not to stop, look and listen.

    Marc E. Babej and Tim Pollak are partners atReason Inc., a marketing-strategy consulting firmthat works with clients in a range of categories,

    including media and entertainment, financial andprofessional services, packaged goods and thepublic sector

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    IT'SNOTTVPeople don'twatch like they watchTV.

    I don'teven use the term In-Store TVanymore because oftheConnotations. Comparingtraditional MassMedia withDigitalSignage islike comparinga Greyhound Bus withasportscar.

    The IdeaofCaptive Audience" isamyth. Ifthatwere true, increasedtrafficwouldhave tomeanincreasedviewership. Icanshowthattimesofpeaktrafficare often NOTtimesofpeak engagement. manytimesthe exactopposite istrue.

    Steve Yetsko, DirectorofMedia ResearchServicesatVideoMiningCorp.

    ThinkPoster+ratherthanTVminus

    DonSperringGroupStrategyDirectorJCDecaux

    Itstrikesme that (this)makesyourscreenlookMORElike TVwhichisfundamentallywhere youdontwanttobe because youraudience isnotinaTVreceptive place

    whentheyare encounteringyourscreens

    Alex HughesCreative DirectorAmigoDigital

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    10Note: Poor graphic quality due to Screen Shot

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    Success

    A Clear Strategy and Vision

    Customer retail psychology

    Marketing communications

    Video graphic design

    Technology - AV/IT

    What Happens if the Vision is NotThought Through?

    Screens in the wrong places

    Content may be inappropriate for the

    retail locations Channel not a commercial success

    Screen Layout in Relation toCustomer Purchasing Pattern

    Where should the screens be placed?

    How many screens?

    What size?

    Screen Content

    What content should go on screens?

    Whats the eye-on-screen dwell time?

    How long should content segments be?

    How should it be day-parted? What is the wear-out time?

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    Brand Content Mandates1. Engaging - you cant look away

    2. Aware of the context - talk to me as if you are here

    3. Compelling - you still cant look away4. Informative - tell me something I didnt know until

    now

    5. Containing a clear call to action - what do I do next?

    6. Able to improve brand awareness - did the contentmake an impression?

    http://screenvox.com/

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    Dagoberts 10 Rules of Content

    1. Define your own magical triangle between promotion, entertainment andbrand experience

    2. Adopt a leading theme

    3. Never forget that it is a furtive media

    4. Open a dialogue with the customer

    5. Create Interactivity

    6. Structure the content with a single graphic code or byintroducingheterogeneous content with short jingles

    7. Be explicit at any stage of the program

    8. Create an efficient sequencing

    9. Preserve yourself from text overloading

    10. To promote an event, create a cluster of animations

    http://www.dagobert.fr/

    Definitions offurtive on the Web: -

    Marked by quiet and caution and secrecy; taking pains to avoidbeing observed; "a furtive manner";

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    Industry ProblemContent Delivery (is it Guaranteed?)

    Compliance for Digital Signage and Screen

    Networks Relevance with regard customer habits,

    buying patterns, stock levels, time of day etc.

    Most customers (Brands) need aGeographic Reach* not just local (country-specific) implementations

    *For example across EMEA

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    Customer ProblemYou have Screens1, but can you guarantee

    that they are turned on?

    that they are playing relevant content?

    You have Content2 but can you target your customers by time of day or week or make seasonal

    variations?

    sell what you have, not what you think you have?

    sell more of what's selling not what's not selling?

    1 JML for example; typically 20-25% are off at anyone time AND there is probably an equal number playing wrong(irrelevant) content versus what is in stock

    2 European Research studies have shown that digital marketing and advertising consistently; shrink wastage, quickensturnaround for promotion to venue, decreases printed POS in-venue clutter, gives the ability to communicate multiple

    messages from one poster site AND offers the possibility of 3rd Party Advertising / Media Revenue (if desired)

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    Compliance - True Example

    Total Network A Network B Network C

    Any POS in Venue 58% 49% 69% 56%

    Participating inPromotion1 59% 60% 64% 54%

    Gave Gamecardwithout Prompting 25% 23% 36% 16%

    Posters in Window 8% 6% 13% 6%

    Posters in Venue 34% 30% 38% 35%

    Show cards in Venue 41% 38% 47% 38%

    Leaflets 4% 4% 3% 5%

    On-Screen Promotion 36% 26% 57% 26%

    Overall Display 24% 24% 26% 23%

    1: This statistic is compiled from the number of venues that gave gamecard right away, number of

    venues that gave gamecard after asking and number of venues that had run out of gamecards.

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    Content Delivery Roadmap

    Note: Poor graphic quality due to Screen Shot

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    Nu er of screens: 1,015

    Nu er of venues: 203

    Footfall: 1.4 million till transactions per weekwell ti e: 4.5 minutes

    Frequency of visit: 3.6 visits per week

    DOOHAN, SparTV Entry, May 2007

    iCapture - Accurately captures,tracks and analyses faces in videoimages, generating real-timeaudience data

    iTally - Embedded peoplecounting device with built-inoverhead camera, i.e GrossFootfall

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    WhyWill Digital Out of Home Be Successful?

    Audience

    Immediacy

    Selling by day part

    Uniqueness

    Editorial Content

    Interaction

    Creativity

    Challenges to success

    Accountability andEffectiveness

    Creativity - the righttreatment for the rightscreens

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    The Screen is the Out of Home digital

    signage industry association. It isbased in London, with members in theUK, France, India, Israel, South Africaand the USA

    http://www.thescreen.org/

    The DailyDOOH blog brings you Digital Outof Home Industry Analysis in Europe, Middle

    East and Africa

    [email protected]

    http://www.linkedin.com/in/aideycot

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    ThisMotion-activated (Flash-driven)interactive wallmuralwasinLondonsVirginMegastore atPiccadillyCircusforthe last4 weeks(itcame downonSundaysoifyoudidntsee itinpersonthenyouhave missedit).

    The 20x8 wall,projectmanagedbythe folksatPosterScopes Hyperspace division

    showcasesAdobe Creative Suite 3slibraryofeffects,includingIllustrator,Photoshop,AfterEffects,andFlash.

    The muralsare designedsothatwhenapersonwalksfromlefttorightmore animationsare triggeredandthe densityofthe imageryincreases.

    Itsquite acleverwaytodointeractivityandIamsure willbe repeatedelsewhere (thisAdobe creative waspreviouslyinNewYork). Interactive ViewandObscuraDigital(fromthe US)usedanedgelessplasmawall(MPDPpanels)tocreate the large windowdisplay

    andthe Flashcontentrespectively. Ithinkthere isareasonwhyallofthe publicityshotswere takeninthe dark(inmyopinionitdoesnotlookasgoodwhenindirectsunlight)

    http://www.interactiveview.co.uk

    http://www.obscuradigital.com/

    DailyDOOH26th August 2007

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    Music - Legalities (UK Example) Phonographic Performance Limited

    PPL is a music industry organisationcollecting and distributing airplay and publicperformance royalties in the UK on behalf of over 3,500 record companies and40,000 performers

    http://www.ppluk.com/ Video Performance Limited

    VPL is the collecting society set up by the record industry in 1984 to grantlicences to users of music videos, eg. broadcasters, programme-makers, videojukebox system suppliers

    http://www.vpluk.com

    MCPS

    The MCPS-PRS Alliance is th home of the world's best songwriters, composersand music publishers

    http://www.mcps-prs-alliance.co.uk