the future telecom
DESCRIPTION
I'm not a prophet (but I'm evangelist) and therefore do not really know the future telecom. This lecture describes trends and developments in telecommunications worldwide and try to give recommendations for operators (PTTs) who not turn to infrastructure provide "dump pipe" only. אני לא נביא (אבל כן מטיף) ולכן לא באמת יודע מה עתיד הטלקום. הרצאה זו מתארת מגמות והתפתחויות בטלקומוניקציה (תקשורת) בעולם ומנסה לתת המלצות לפעילות שצרכות לבצע המפעילות כדי לא להפוך לספק תשתיות "טפשות" בלבד.TRANSCRIPT
Copyright © 2011 LOGTEL 2
What are we selling?
It’s all about customer satisfaction
customer satisfaction !
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Network convergence Broadband access, FTTH IP-based NGN for wireline and wireless IMS/SDP adoption in wireless and wireline WiFI/WiMax wireless convergence
Service convergence Fixed-mobile convergence Phone PC convergence Mobile PDA convergence PC TV (content) convergence
Screen Convergence
The multi-faced convergence (1)
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Network topology today
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BT – 21cn
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Converged network
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BT – 21cn
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Network convergence Broadband access, FTTH IP-based NGN for wireline and wireless IMS/SDP adoption in wireless and wireline WiFI/WiMax wireless convergence
Service convergence Fixed-mobile convergence Phone PC convergence Mobile PDA convergence PC TV (content) convergence
Screen Convergence
The multi-faced convergence (1)
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The ultimate convergence
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Customer convergence Customer not subscriber Blurring of residential and SMB Blurring of business/consumer boundary Blurring of early adopter and “common
customers” Blurring community vs. friend and family
The multi-faced convergence (2)
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Payment convergence Pre paid Post paid convergence Digital traditional convergence Flat rate, complex convergence Advertisement, content convergence
Vendor consolidation Sun Oracle the most interesting
The multi-faced convergence (3)
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Product Life Cycle
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Apps Simplicity
Using Developing
Always on Media center
Entertainment center Augmented realty
The iPhone revolution
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Perhaps the most commonly seen example is the “virtual first and 10 line”.
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Google goggles
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USN is a conceptual network built over existing physical networks which makes use of sensed data and provides knowledge services to anyone, anywhere and at anytime, and where the information is generated by using context awareness.
USN utilizes wireline sensor networks and/or wireless sensor networks (WSNs).
WSNs are wireless networks consisting of interconnected and spatially distributed autonomous devices using sensors to cooperatively monitor physical or environmental conditions (e.g., temperature, sound, vibration, pressure, motion or pollutants) at different locations.
Sensor networks is made by the capture and transmission of collected sensed data to designated application systems.
USN - Ubiquitous Sensor Network
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USN with related technical areas
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Foursquare allows people to “check in” to any location they visit provided that they have a cell phone that can browse the internet. Check in enough and you can become the Mayor of the location.
Foursquare has half a million users and 1.6 million sign-ins per week.
A lot more then just a game
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Metropolin – Cellcom Game
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https://foursquare.com/infographics/10million
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Need not to know how – just what
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The “old” TV plus Interactive services Push VoD Personalization / full customization Context aware Advertisement
cPVR and nPVR (client and network Personal Video Recorder) stored content pause/rewind/forward
end-users of end-user generated content
IPTV
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IPTV (old) domains and players
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But the way we watch TV (is going to) changed !
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Streamers
YouTube Google TV
Niche content provider yahadut-tv
Demo and discussion
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New Telecom service paradigm
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Web 2.0/Long Tail – a lot of simple niche services (instead of few mass market, killer applications)
Simple Services – it’s better to have 5 simple services than (the same features in) one complex service
Hosted stickiness Self provisioning
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Long Tail
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IMS Services and Applications
Potential Services Enablers for PoC (Push-to-
Talk over Cellular) Group List Management Enablers for Voice Over IP (VoIP) Messaging Conferencing Presence Capability Location Services Push Services Emergency Services Speech Enabled Services Network Sharing
Applications Video Share Presence Push-to-Talk over Cellular
(PoC) Instant Messaging Voice Over IP (VoIP) Video Telephony Multimedia Conferencing Customized Applications
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Routing logic Origin Dependent Routing (ODR) Time Dependent Routing (TDR) Percentage Routing (PR) Location-based Routing (LBR) Any combination Profiles
Capabilities Multi leg (simring) Fax detection Self-care / provisioning Reports / Statistics
Existing Building Blocks
Actions Route to telephone Send SMS Record announcement Play announcement Prompt and collect Call screening/blocking CLI replacement Update DB Billing (post/pre paid)
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Community services
Location baseThe bus is comingWhere is the partyVacant parking
ActionParty listClass alarmWork force management
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Telecom assets
“network knowledge”Hidden CLI
Multi triggering Customer information
FamilySubscribers
Real location (without GPS)
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CDN emerged in 1998 Aimed at solving the “flash crowd”
problem Problem: Sudden surge of web traffic to a
particular web site overwhelms the web server
Causes: major events, e.g., CNN on 9/11 “cold” sites can become “hot”, e.g., slashdot effectslashdot is "News for nerds"if a company is featured on slashdot.org, that
company's web site becomes "hot"
CDN - Content Delivery Network
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Type of traffic delivered through CDNs Static web objects as well as dynamic
content Live and on-demand video streaming
YouTube (low and high definition) Thehdweb (veraizon)
Software downloads Gaming
CDN concept – cont’d
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Major CDN providers: Akamai, Limelight Others: MirrorImage, Inktomi and … Amazon CDN servers placed in PoPs
Akamai: 25,000+ servers; 1200 PoPs; 900+ Networks; 650+ Cities; 69 Counties; Daily traffic: 170+ billion hits, 100+ million
streams, 3000+ terabytes delivered LimeLight: 72 PoPs around the world
CDN providers
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The end ;-)