the game plan: 5 global mobile gaming trends - facebook · pdf filesource unless otherwise...

1
Source unless otherwise specified: “Global Mobile Gamer Study” by TNS (Facebook IQ-commissioned online study of people ages 18+), Jun 2015–Mar 2016. The incidence sample is representative of gamers across all devices within the online population of BR, DE, ES, FR, ID, IN, KR, RU, TH, TR, UK and US. Surveyed mobile game spenders in BR and US include Facebook users only. Unless otherwise noted, data are on average across the markets. * Mobile game spenders are people who game on mobile and pay for games on at least a monthly basis. Data for BR and US include Facebook users only. ** Data excludes BR and US. 1. “The Global Games Market Reaches $99.6 Billion in 2016, Mobile Generating 37%” by newzoo, Apr 21, 2016. 2. Developing markets include Brazil, India, Indonesia, Thailand and Turkey. 3. Developed markets include France, Germany, Korea, Russia, South Korea, Spain, UK and US. Developing markets 2 play more frequently Compared to developed market gamers, 3 developing market gamers are 1.8X more likely to use their smartphone as their primary gaming device spend 16min more per session gaming on their smartphone play 1.6X more gaming sessions per week on smartphone 28% 13% 11% 8% Social networking platforms Photo/video services Chat apps Word of mouth 2.9X more likely to pay so they can beat their friends 2.8X more likely to pay to level up quickly On average across the 12 markets 33% 41% 46% 47% 67% 59% 54% 53% Mobile is the great equalizer 1 in 4 say they trust social networking platforms the most to discover mobile games Play together, stay together A new family tradition is emerging as parents and kids bond over gameplay. Keep in mind that across mobile gaming markets there is a high proportion of gaming parents seeking educational and family-oriented games that can be played across generations. Mobile gaming has taken the world by storm, appealing to a wider audience than traditional gaming alone. Gamers worldwide will generate a total of US$99.6 billion in revenues in 2016. 1 For the first time, mobile gaming will take a larger share than PC with US$36.9 billion. 1 Here we look at how adults in Brazil, France, Germany, India, Indonesia, Russia, South Korea, Spain, Thailand, Turkey, the UK and the US are using mobile as a gaming device. Smartphone Computer Tablet Console Gamers play on the go On average among mobile game spenders* While waiting While commuting/traveling While at work Gaming gets smarter On average across the 12 markets Smartphones are the #1 gaming device Gamers are everywhere and can play anywhere The mobile gaming revolution The face of gaming is changing Women are balancing the scale when it comes to the battle of the (gaming) sexes On average across 10 markets ** of mobile gamers are parents 43% THE GAME PLAN: 5 Global Mobile Gaming Trends 2.7X more likely to stay in-game for sense of community and belonging 2.3X more likely to drop out if community members stop playing 2.0X more likely to stay in-game for social connections 1 2 All is fair in love and games Friendly competition keeps mobile game spenders * in the game 3 Discover. Play. Share. Mobile game spenders * find and download games from their most trusted sources 4 Prime time is game time From 5pm on—for parents—it's game on 5 71% 64% 34% 26% Drivers of mobile app downloads Among mobile game spenders * who actively discover games Social networking platforms Photo/video services Chat apps Word of mouth Mobile game discovery On average across the 12 markets 68% 57% 54% 34% 45% 44% 21% Mobile is a game-changer Mobile gamers play more frequently and in shorter bursts. Consider where and how people are playing games on mobile and how relevant messaging can reach them at various moments throughout the day. Level the playing field Women and men look for similar gaming experiences, especially on mobile. Take into account the entire playing field of people who play games on mobile and the types of games that they engage with the most. The winner takes it all While a large proportion of mobile game spenders stay in the game for social connections, they will go the extra distance to claim bragging rights over their friends. Raise the stakes and bring into play the competitive spirit of gamers as they advance through the game. Call into play the power of communities Game discovery has moved beyond word-of-mouth recommendations. Reach people on the mobile game platforms where players discover and discuss the games they love most. The generation game Among mobile game spending parents play mobile games as a family activity 90% play mobile games with their kids as an educational activity 89% purchase mobile game apps for their children 83% Parents mobile game-play peaks early evening Among mobile game spending parents Tablet gaming TV watching Smartphone gaming Before 9am 70% 60% 50% 40% 30% 20% 10% 0% 9am–12pm 12pm–2pm 2pm–5pm 5pm–8pm after 8pm On average among mobile game spenders * across the 12 markets Di erent gender, similar genres Women Puzzle Strategy Casual/social Action Card games Men Strategy Action Sports Puzzle Role-playing games 1 2 3 4 5 TOP 5 Shared genres On average across the 12 markets Compared to mobile non-spenders, mobile game spenders are On average across 10 markets ** Console Computer Tablet Smartphone

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Page 1: THE GAME PLAN: 5 Global Mobile Gaming Trends - Facebook · PDF fileSource unless otherwise speciÞed: ÒGlobal Mobile Gamer StudyÓ by TNS (Facebook IQ-commissioned online study of

Source unless otherwise specified:

“Global Mobile Gamer Study” by TNS (Facebook IQ-commissioned online study of people ages 18+), Jun 2015–Mar 2016. The incidence sample is representative of gamers across all devices within the online population of BR, DE, ES, FR, ID, IN, KR, RU, TH, TR, UK and US. Surveyed mobile game spenders in BR and US include Facebook users only. Unless otherwise noted, data are on average across the markets.

* Mobile game spenders are people who game on mobile and pay for games on at least a monthly basis. Data for BR and US include Facebook users only.

** Data excludes BR and US.

1. “The Global Games Market Reaches $99.6 Billion in 2016, Mobile Generating 37%” by newzoo, Apr 21, 2016.

2. Developing markets include Brazil, India, Indonesia, Thailand and Turkey.

3. Developed markets include France, Germany, Korea, Russia, South Korea, Spain, UK and US.

Developing markets2 play more frequently

Compared to developed market gamers,3 developing market gamers

are 1.8Xmore likely to use their

smartphone as their

primary gaming device

spend 16minmore per session gaming

on their smartphone

play 1.6Xmore gaming sessions

per week on smartphone

28% 13% 11% 8%

Social

networking

platforms

Photo/video

services

Chat apps Word of

mouth

2.9Xmore likely to payso they can beat

their friends

2.8Xmore likely

to pay to levelup quickly

On average across the 12 markets

33%41%46%47%

67%59%54%53%

Mobile isthe greatequalizer

1 in 4say they trust social

networking platforms the most to discover

mobile games

Play together, stay togetherA new family tradition is emerging as parents and kids bond over gameplay. Keep in mind

that across mobile gaming markets there is a high proportion of gaming parents seeking

educational and family-oriented games that can be played across generations.

Mobile gaming has taken the world by storm, appealing to a wider audience than traditional gaming alone. Gamers worldwide will generate a total of US$99.6 billion in revenues in 2016.1 For the first time, mobile gaming will take a larger share than PC with US$36.9 billion.1 Here we look at how adults in Brazil, France, Germany, India, Indonesia, Russia, South Korea, Spain, Thailand, Turkey, the UK and the US are using mobile as a gaming device.

Smartphone

Computer

Tablet

Console

Gamers play on the goOn average among mobile game spenders*

While waiting

While commuting/traveling

While at work

Gaming gets smarterOn average across the 12 markets

Smartphones arethe #1 gaming device

Gamers are everywhereand can play anywhereThe mobile gaming revolution

The faceof gamingis changingWomen are balancing the scale when it comes to the battle of the (gaming) sexes

On average across10 markets**

of mobile gamersare parents

43%

T H E G A M E P L A N :

5 Global MobileGaming Trends

2.7Xmore likely to stay

in-game for sense of

community and

belonging

2.3Xmore likely to drop out

if community members

stop playing

2.0Xmore likely to stay

in-game for social

connections

1

2

All is fair in loveand gamesFriendly competition keeps mobilegame spenders* in the game

3

Discover.Play. Share.Mobile game spenders* findand download games fromtheir most trusted sources

4

Prime timeis game timeFrom 5pm on—for parents—it's game on

5

71% 64%

34% 26%

Drivers of mobile app downloadsAmong mobile game spenders* who actively discover games

Social networking platforms

Photo/video services

Chat apps

Word of mouth

Mobile game discoveryOn average across the 12 markets

68% 57%

54% 34%

45% 44%

21%

Mobile is a game-changerMobile gamers play more frequently and in shorter bursts. Consider where and

how people are playing games on mobile and how relevant messaging can reach

them at various moments throughout the day.

Level the playing fieldWomen and men look for similar gaming experiences, especially on mobile. Take into

account the entire playing field of people who play games on mobile and the types of

games that they engage with the most.

The winner takes it allWhile a large proportion of mobile game spenders stay in the game for social connections,

they will go the extra distance to claim bragging rights over their friends. Raise the stakes

and bring into play the competitive spirit of gamers as they advance through the game.

Call into play the power of communitiesGame discovery has moved beyond word-of-mouth recommendations. Reach people on

the mobile game platforms where players discover and discuss the games they love most.

The generation game

Among mobile game spending parents

play mobile games

as a family activity

90%

play mobile games

with their kids as an

educational activity

89%

purchase mobile

game apps for

their children

83%

Parentsmobile game-play peaks early evening

Among mobile game spending parents

Tablet gaming TV watching Smartphone gaming

Before9am

70%

60%

50%

40%

30%

20%

10%

0%

9am–12pm 12pm–2pm 2pm–5pm 5pm–8pm after 8pm

On average among mobile game spenders* across the 12 marketsDifferent gender,similar genres

Women

Puzzle

Strategy

Casual/social

Action

Card games

Men

Strategy

Action

Sports

Puzzle

Role-playing games

1

2

3

4

5

TOP

5Shared genres

On average across the 12 marketsCompared to mobile

non-spenders, mobile

game spenders are

On average across 10 markets**

ConsoleComputerTabletSmartphone