the kardashev scale - york universitybetween atmosphere layers. ... –stellar remnant pulls...
TRANSCRIPT
The Kardashev Scale: Advanced Civilizations
and
How To Detect Them
By Deuce of FurryMUCK
Art by Richard Bartrop (http://rjbartrop.deviantart.com)
2
What Is the Kardashev Scale?
• Premise:
– Any civilization will want to use all the power available to it.
• Consequence:
– End up capturing and using all of the power of the planet, star, or galaxy they’re based on.
– Especially attractive for virtual/upload societies. Thought/computation requires energy per bit flip.
3
What Is the Kardashev Scale?
• Extension: Higher Levels
– Type IV: (visible) universe
– Type IV: supercluster, Type V: universe
• Extension: Logarithmic Scale
– Pick values for total power of each Type.
– Take logarithm of each Type’s value.
– Interpolate to turn a given power value into a fractional Type level.
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Presentation Outline
• This could actually be done without magic. – Takes a while, but far shorter than the lifetime of the
celestial object being tapped.
• For each type: – Methods of capturing most or all of the host’s power.
– What this would look like if observed from a distance.
• If Kardashev-scale civilizations exist, we may be able to detect them.
6
Type I: Planet’s Power
• Many power sources. Choose the biggest.
• Inner system planet: Heat from its sun. – Direct form: Light on and above the surface.
– Indirect forms: Air and ocean currents.
• Outer system gas giant: Contraction. – “Kelvin-Helmholtz mechanism”. Planets like Jupiter
get more heat from this than from their sun.
– Direct form: Thermal IR into space.
– Indirect forms: Air and mantle currents.
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Planet’s Power: Sunlight
• Want direct capture, not indirect.
– Conversion works best if heat source is very hot.
– For photovoltaic, spectral temperature of sunlight is
high (photon energy >> kT).
– For focused-mirror thermal, can get as hot as the
surface of the Sun.
• Direct capture methods:
– Plating the surface.
– Orbiting swarm.
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Planet’s Power: Sunlight
• Plating the Planet
– Photovoltaic or heat engine; looks the same.
– Planet surface is coal-black.
– No atmosphere (it absorbs light).
– Surface temperature uniform if power distributed; if
not, varies with latitude.
• Observables:
– Altered features in planet’s spectrum.
– Communications hidden (fiber or other waveguide).
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Planet’s Power: Sunlight
• Normal planet has modest reflection (“albedo”), many absorption lines from weather/air, varied surface composition.
• Kardashev planet has very little reflection, no air absorption, uniform surface composition, and maybe heat spectrum features (single-temp, or city hot spots).
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Planet’s Power: Sunlight
• Orbiting Swarm – Does not capture all light; there’d be too much
satellite overlap.
– Satellites are coal-black, as with plating.
– Satellite temperature varies with latitude.
– Planet surface is industrialized (to make replacement satellites).
– Planet surface is communications routing mesh.
• Observables: – Swarm has modified spectrum (as with plating).
– Planet spectrum still visible.
– Last-mile communication visible.
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Planet’s Power: Sunlight
• Kardashev planet has low reflection, satellite material
spectrum, a bit of planet spectrum, no atmosphere.
• Communication needs as much bandwidth as it can get.
Bands are 4kT IR (show up against planet) and UV
(show up against sunlight).
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Planet’s Power: Internal Heat
• Direct capture easiest.
– Orbiting swarm.
– Must be far from the planet, so radiators cooler than planet’s IR.
– Mass replenished from moons.
• Indirect capture: Inside an ice giant
– Planet-scale wind farm.
– Mass replenished from planet.
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Planet’s Power: Internal Heat
• Orbiting Swarm. – Want at least 2x colder for heat engine, 4x colder for
photovoltaic.
– Puts swarm at 4x or 16x planet radius.
– Coal-black at IR wavelengths.
– Doesn’t completely obstruct planet.
– Uses point-to-point communication.
• Observables: – Swarm looks like a huge, cool object with funny
spectrum.
– Actual planet is still visible.
– Communications very visible.
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Planet’s Power: Internal Heat
• Normal giant looks like hot ball of hydrogen compounds with lots of chemistry lines.
• Kardashev giant looks like huge cloud of rocky or sooty dust with uniform composition and temperature. Planet shines through. Very bright artificial-looking communications light (IR or UV).
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Planet’s Power: Internal Heat
• Ice giant has methane and ammonia but little hydrogen (Uranus, Neptune).
– Aircraft, gliders, sails, and balloons function.
– Can harvest CHON from atmosphere.
• Power transport within planet is by convection.
– All matter is a great insulator on this scale.
– Any given atmosphere layer handles the entire planet’s power transport.
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Planet Power: Internal Heat
• Floating Wind Farm – Must control weather on a planetary scale.
– Biggest hazard: storms. Alter atmosphere to have laminar flow and gentle gradients.
– May or may not be possible to do this with normal materials.
• Observables: – If in upper atmosphere layers, strong spectral lines of
artificial materials.
– Suppressed storms means no lighting and less mixing between atmosphere layers. Inner layers hidden.
– Communications, unless atmosphere absorbs.
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Planet Power: Internal Heat
• Normal ice giant looks like a cool ball of hydrogen-
bearing compounds with storm RF and chemical mixing.
• Kardashev ice giant looks like a cool ball of simple
hydrogen compounds with no mixing and no RF.
• Possible communications glow.
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Planet Summary
• Sun-lit rocky planets have light absorbed by
plating or by swarms.
• Warm gas giants and brown dwarfs have IR
absorbed by swarms.
• Detect via modified spectra:
– Coal black, no air, weird composition, and
communications, for sun-lit rocky planets.
– Shrouded in dust with bright communications light, for
giants.
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Type II: Star’s Power
• Baseline: Main-sequence star.
– Power radiated as light.
– Near-surface transport by convection.
• Comparable: Binary accretion system.
– Stellar remnant pulls material from a partner.
– Accretion disk glows very brightly.
– Nova risk.
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Star Power: Light
• “Dyson Swarm” of satellites to capture light. – Mass replenished by planets.
– Have to be at least 4x star radius for heat engine, 16x for photovoltaic, per gas giant.
– Have to be at least 10x orbital distance from a binary star system.
• Want it to be a single shell and close, for minimum mass. – “Matrioshka brain” is energy-efficient but has abysmal
mass efficiency.
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Star Power: Light
• Main-Sequence Star Observables:
– Swarm is cooler than star.
– Swarm has no absorption lines, weak reflection lines.
– Like natural ejected shell, not coupled to stellar seismology.
– Unlike natural ejected shell, moving tangentially very fast (orbiting), not moving radially.
– Communications band in UV and very bright.
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Star Power: Light
• Normal star has atmosphere chemistry lines, little dust, shells move radially.
• Kardashev star has “dusty shell” spinning at orbital speed with strange composition, communications band glowing brightly.
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Star Power: Light
• Accreting Binary Observables:
– Looks like a cloud of dust or soot obscuring binary.
– Binary is almost a point source. If satellites are large, may see flicker or a step pattern as satellites overlap part of it.
– Avoids polar jets (no impact radiation).
– Communication might be by reflection.
– Only built when disk outshines companion star.
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Star Power: Light
• Step-patterns in disk emission vs time.
• Glittering (scintillation) if using reflected light.
• Bright communications band in blue or UV if not.
• Strange “dust” composition spectrum.
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Stellar Power: Exotic Methods
• Most of these require magic.
• Main sequence star: in-atmosphere.
– Carbon-rich red dwarf. Look for complex materials and etched soot.
• Accreting binary: on-surface.
– Magic chemistry (degenerate or nuclear).
– Look for a too-warm binary that doesn’t nova.
• Pulsar: magnetic cage.
– Look for gravitational lensing; it’s heavy.
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Star Summary
• Look for strange clouds of “dust” around
stars or accreting binaries.
• Star shells show tangential motion, are
mostly-opaque, and uniform temperature.
• Binary shells glitter and eclipse the
accretion disk.
• Both show communications bands brightly.
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Type III: Galaxy’s Power
• Mature galaxy: Power produced by stars.
– Can turn all stars into K-II civilizations.
– Looks like a very dim, dusty galaxy.
• We see these!
– Communications would be very, very visible.
• Communications bottleneck.
– Star to star bandwidth is too low to share star-
shell’s information.
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Type III: Galaxy’s Power
• Young galaxy: Power produced by black hole. – Young, active galaxies emit massive amounts of
energy due to this.
– We still see them today, as quasars.
• Can tap with a swarm around the central black hole. – Constantly disrupted by infalling stars.
– Disk is bright enough to be a hazard.
– Secondary radiation from jet impact is a hazard.
• Did super-civilizations all live and die long ago?
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Type III: Galaxy’s Power
• Magic option: Black hole computer. – Properties of a black hole look an awful lot like those
of the best possible computer.
– Stores maximal amount of information in a given volume.
– Hawking temperature consistent with maximum possible computing rate.
– Computing rate, radius, and information content balance just right for serial computation.
• Probably not possible, but if it were, this is where super-civilizations would upload to.
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Type IV: Universe’s Power
• Easy way: Convert all stars everywhere to
K-II.
– This doesn’t work. Takes longer than the age
of the universe to spread out, and
communications problem is ultra-bad.
• Philosophical way: Universal computer.
• Clarke-tech way: Basement universe.
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Type IV: Universal Computer
• ADS/CFT correspondence (“Holographic Principle”). – Region of space, containing matter and governed by
laws, can be mapped on to the surface bounding that space, with different but corresponding laws.
– Can apply the same principle to the entire universe.
– Large becomes small, small becomes large, local becomes non-local, and vice-versa.
– If computation were being performed with CFT laws, we’d never notice it, because ADS signs would be the size of the universe.
• In practice, doubtful. No free computation, and works for bounded volumes (like black holes).
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Type IV: Basement Universe
• Enough energy in one place can make a new
mini-universe.
– Works by restarting cosmic inflation locally.
– Scale unclear. Could be GUT, could be Planck.
• Conventional accelerators can’t do this.
– Would be the size of the galaxy.
– Interaction cross-section would be too low.
• Proposed architectures might work.
– Winterberg accelerator.
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Type IV: Basement Universe
• Problem: Exchanging information. – Baby universe interior is expanding FTL.
– Exterior likely “pinches off” very quickly.
– Proposed workaround: Imprint info at creation.
– Proposed workaround: Wormhole link.
• Problem: Different laws. – “String theory landscape”: Many laws and parameters
set by chance.
– Baby universe will have random choices for these.
– Proposed workaround: Choose laws (how?).
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Concluding Remarks
• Kardashev scale is a useful way of describing how “super” a super-civilization is.
• Kardashev Type I (planet) and Type II (star) can be done without magic. – Observation signatures that we might detect.
• Kardashev Type III (galaxy) and Type IV (universe) require more magic, but are neat.
• Fun and thought-provoking to think about!