the knowledge era and the innovation urgency
DESCRIPTION
The knowledge era, the innovation urgency and the consequence for the management, for the experts and for the society.TRANSCRIPT
THE KNOWLEDGE ERA &THE INNOVATION URGENCY
Consequences for the management, the experts and the society
Hangout from March 16th, 2014 - João Teixeira Soares
BIG REVOLUTIONS
Agricultural
Industrial
Feudal ProprietorshipsSteep
HierarchiesHuman
NetworkingType ofOrganization Tribal
Knowledge-based
ARE MADE OF INNOVATIONS
InternetWeb 2.0Cloud Computing
Social Networksnew Productsnew Servicesnew Practices
Virtual reality
Augmented realityCrowdfundingMessagingInformation management
Serious games
Virtualization
VoIPE-learning
New technologies
New practices(Innovation)
INNOVATION DRIVEN ECONOMICS
Innovation
New technologiesNew practices
UniversitiesTraining centers
SurveysCRM
Social MediaCommunitiesOrganizations
…
Capture
The innovation
helix
User demandsNew trends
Cost of digitized knowledge → “Zero”
Economic value is not based on ownership but use
Knowledge collection, processingand transmitting will be dominantin all industries
Boundary-less
Highly networked
Only the “top” is relevant; the “average” will be automated
The only sustainable competitive advantage → “Learning”
KNOWLEDGE-BASED ENTERPRISE
LEARNING ORGANIZATION
WHERE ARE LEARNING ACTIVITIES ALOWED?
Learning = Risk
HOW TO START A LEARNING PROCESS?
Subsidiarity (forgiveness)
Clubs and congresses (Togetherness)
Horizontal fast-tracks (trust)
Self-enlightenment (competence)
Incidental learning (curiosity)
Charles Handy “ Managing the Dream:”
Wheelof
Learning
LEARNING TO BE INNOVATIVE
OUR EDUCATION IS LIMITING US
We don’t learn to respond our questionsWe are afraid to failWe don’t collaborateThe education system prioritize thing that are not impotent anymore
Our brains are underusedWe need a revolution in our education system
TWO CLASSIC BESTSELLERS
Customer view Business view
Early adopters arespecialists searching for
new technologies and products to solve their problems and gain
competitive edge
The mainstream customers are formed by pragmatic generalists
that are risk-averse and want maximize profit
CROSSING THE CHASM
Early adopters
Mai
nstrea
m■ New smartphone platform (Windows Phone)
■ New interface withthe driver (joystick)
■ New ERP(cloud based)
“disruptive” products
INNOVATOR’S DILEMMA
Companies depend on customers and investors for resource
New markets don’t solve the grow needs of large companies
Markets that don’t exist yet can’t be analyzed
Organization’s capabilities define its disabilities
Technology supply may not equal Market demand
(why and when good management lead to failure)
5 Principles
MY PERSONALLY OPINION
Innovative business needs not a business plan but a learning planBased on Empathy and CollaborationThe role of a project manager in an innovative project is to moderate and support the learning processThe role of the top management in a innovative company is to create room for experiments and learning, and to plan the “chasm crossing”