the lean product playbook by dan olsen

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March 2015

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Page 1: The Lean Product Playbook by Dan Olsen

March 2015

Page 2: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

My  Background  n  Educa7on  

n  Engineering  background  n  Stanford  MBA  n  Web  development  and  UX  design  

n  Deep  Product  Management  Experience  n  Submarine  design  n  Led  Quicken  Product  Management  at  Intuit  n  Led  Product  Management  at  Friendster  n  CEO  &  Cofounder  of  YourVersion,  “Pandora  for  your  news”  n  PM  consultant:  Box,  YouSendIt,  Medallia,  One  Medical  

 Slides  at  hTp://slideshare.net/dan_o    

Page 3: The Lean Product Playbook by Dan Olsen

What  is  Product-­‐Market  Fit?  

Page 4: The Lean Product Playbook by Dan Olsen
Page 5: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

Page 6: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1. Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3. Define  your  value  proposi7on  4. Specify  your  MVP  feature  set  5. Create  your  MVP  prototype  6. Test  your  MVP  with  customers  

Copyright  ©  2015  Olsen  Solu7ons  

Page 7: The Lean Product Playbook by Dan Olsen

Transporta7on  within  100  miles  of  my  home  

Soccer  Mom      

Speed  Demon  

•  Carry  kids  &  gear  •  Safety  •  Fuel  economy  

•  Go  fast  •  Looks  cool  •  Makes  me  look  cool  

         

Target  Customer  Has  Dis7nct  Needs  High-­‐level  need:    Target  Customer:        

Detailed  needs:      

Ideal  Product:  

Soccer  Mom   Speed  Demon  

Page 8: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1. Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3. Define  your  value  proposi7on  4. Specify  your  MVP  feature  set  5. Create  your  MVP  prototype  6. Test  your  MVP  with  customers  

Copyright  ©  2015  Olsen  Solu7ons  

Page 9: The Lean Product Playbook by Dan Olsen

   

n  Russians:  pencil  

n  NASA:  space  pen  ($1  M  R&D  cost)  

   

   

Example:  n  Ability  to  write  in  space  (zero  gravity)  

Problem  Space  vs.  Solu7on  Space  n  Problem  Space  

n  A  customer  problem,  need,  or  benefit  that  the  product  should  address  

n  A  product  requirement  

n  Solu7on  Space  n  A  specific  implementa7on  to  address  the  need  or  product  requirement    

Copyright  ©  2015  Olsen  Solu7ons  

Page 10: The Lean Product Playbook by Dan Olsen

Problem  Space  vs.  Solu7on  Space:  Product  Level  

Problem  Space  (user  benefit)  

Solu7on  Space  (product)  

TurboTax

TaxCut

Pen and paper

Prepare my taxes

File my taxes

Check my taxes

Maximize deductions

Reduce audit risk

Copyright  ©  2015  Olsen  Solu7ons  

Page 11: The Lean Product Playbook by Dan Olsen

Problem  vs.  Solu7on  Space:  Feature  Level  Problem  Space  

 Solu7on  Space  

Save time filing taxes

Save time preparing taxes

Maximize my tax deductions

Check my return

Reduce my audit risk

Help me prepare taxes

Empowerment/ Confidence

Save Time

Save Money

Tax Interview Wizard

Audit Risk Analyzer

Tax Return Error Checker

Tax Data Downloader

Electronic Tax Return Filing

Tax Deduction Finder

Copyright  ©  2015  Olsen  Solu7ons  

Page 12: The Lean Product Playbook by Dan Olsen

Priori7zing  Customer  Needs:  Importance  vs.  Sa7sfac7on  

Impo

rtance  of  U

ser  N

eed  

User  Sa7sfac7on  with  Current  Alterna7ves  

Compe77veMarket  Opportunity  

Low   High  

Low  

High  

Not  Worth  Going  Aher  

Copyright  ©  2015  Olsen  Solu7ons  

Page 13: The Lean Product Playbook by Dan Olsen

Kano  Model:  User  Needs  &  Sa7sfac7on  User  Sa7sfac7on  

User  Dissa7sfac7on  

Performance  (more  is  beTer)  

Delighter  (wow)  

Need  not  met  

Need  fully  met  

Must  Have  

Needs  &  features  migrate  over  7me  

Copyright  ©  2015  Olsen  Solu7ons  

Page 14: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

Importance  vs.  Sa7sfac7on    Ask  Users  to  Rate  for  Each  Feature  

Recommended  reading:  “What  Customers  Want”  by  Anthony  Ulwick  

Bad  

Great  

Page 15: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1. Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3. Define  your  value  proposi7on  4. Specify  your  MVP  feature  set  5. Create  your  MVP  prototype  6. Test  your  MVP  with  customers  

Copyright  ©  2015  Olsen  Solu7ons  

Page 16: The Lean Product Playbook by Dan Olsen

What  is  Your  Value  Proposi7on?  

n Which  user  benefits  are  you  providing?  n How  are  you  beTer  than  compe7tors?     Compe&tor  A   Compe&tor  B   You  

Must  Have  Benefit  1   Y   Y   Y  

Performance  Benefit  1   High   Low   Med  

Performance  Benefit  2   Low   High   Low  

Performance  Benefit  3   Med   Med   High  

Delighter  Benefit  1   Y   -­‐   -­‐  

Delighter  Benefit  2   -­‐   -­‐   Y  

Copyright  ©  2015  Olsen  Solu7ons  

Page 17: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1. Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3. Define  your  value  proposi7on  4. Specify  your  MVP  feature  set  5. Create  your  MVP  prototype  6. Test  your  MVP  with  customers  

Copyright  ©  2015  Olsen  Solu7ons  

Page 18: The Lean Product Playbook by Dan Olsen

What  is  an  MVP?  

Courtesy  of  Jussi  Pasanen  See  Aaaron  Walter’s  book  Designing  for  Emo-on   Copyright  ©  2015  Olsen  Solu7ons  

Page 19: The Lean Product Playbook by Dan Olsen

Breaking  Features  Down  into  Chunks  

Copyright  ©  2015  Olsen  Solu7ons  

Must Have 1

Performance 1

Delighter 1

Delighter 2

Must Have 2

Performance 2

Performance 3

Benefits:

M1A P1A D1A D2A M2A P2A P3A

Features:

P1B D1B D2B P2B P3B

P2C P1C

P1D

D1C

Page 20: The Lean Product Playbook by Dan Olsen

Product  Roadmap:  Features  by  Version  or  Time  

Copyright  ©  2015  Olsen  Solu7ons  

Must Have Benefit 1

Performance Benefit 1

Performance Benefit 3

Delighter Benefit 1

Performance Benefit 2

Must Have Benefit 2

Delighter Benefit 2

M1A

Time

v1 v1.5 v2 v2.5

M2A

P1A P1B

P2A P2B

P3A

D1A D1B

D2A MVP

candidate

Page 21: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1. Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3. Define  your  value  proposi7on  4. Specify  your  MVP  feature  set  5. Create  your  MVP  prototype  6. Test  your  MVP  with  customers  

Copyright  ©  2015  Olsen  Solu7ons  

Page 22: The Lean Product Playbook by Dan Olsen

The  UX  Design  Iceberg  

Copyright  ©  2015  Olsen  Solu7ons  

What most people see and react to

What good product people think about

Page 23: The Lean Product Playbook by Dan Olsen

Gelng  Customer  Feedback:  Problem  Space  vs.  Solu7on  Space  

n Customers  CAN’T  ar7culate  problem  space  n Customers  CAN  react  to  solu7on  space  n That’s  why  you  need  something  tangible  to  show  to  customers  to  get  good  feedback  

Copyright  ©  2015  Olsen  Solu7ons  

Page 24: The Lean Product Playbook by Dan Olsen

Design  Ar7facts:  Interac7vity  vs.  Fidelity  

Copyright  ©  2015  Olsen  Solu7ons  

Hand  sketch  

Interac7vity  

Fidelity  

Interac7ve  Prototype  

Sta7c  Wireframe*  

Clickable  Wireframe*  

Mockup    

Clickable  Mockup**  

*  Balsamiq:  balsamiq.com  **  InVision:  invisionapp.com  

Page 25: The Lean Product Playbook by Dan Olsen

Design  Tools:  Fidelity  vs.  Effort  

Copyright  ©  2015  Olsen  Solu7ons  

Hand sketch D

esig

n Fi

delit

y

Effort to Create Artifact

Sketch

Balsamiq 1

2

3

Designers

All Product People

Page 26: The Lean Product Playbook by Dan Olsen

Why  You  Should  Wireframe  

n  In  case  you  don’t  have  UX  designer  (ohen)  n To  clarify  and  refine  your  thinking:  

n  Informa7on  Architecture,  layout,  naviga7on  

n To  communicate  your  ideas  to  others  n Modern  tools  make  it  easy  and  fast  

Copyright  ©  2015  Olsen  Solu7ons  

Page 27: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1. Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3. Define  your  value  proposi7on  4. Specify  your  MVP  feature  set  5. Create  your  MVP  prototype  6. Test  your  MVP  with  customers  

Copyright  ©  2015  Olsen  Solu7ons  

Page 28: The Lean Product Playbook by Dan Olsen

What  Are  You  Going  to  Get  Feedback  &  Learnings  About?  

Problem  Space  (your  mental  model)  

Solu7on  Space  (what  users  can  react  to)  

Customer  Understanding  

(needs  &  preferences)  

Feature  Set  

UI  Design   Messaging    

Copyright  ©  2015  Olsen  Solu7ons  

Page 29: The Lean Product Playbook by Dan Olsen

“Ramen”  User  Feedback  for  Startups  

n Anyone  can  do  it!  n  Ingredients:  

n Solu7on-­‐space  product/mockup  to  test  n 1  customer  (with  laptop  if  tes7ng  code)  n 1  desk  n 1  person  to  conduct  the  session  n Pen  and  paper  n Op7onal  note-­‐taker  and  observers  

Copyright  ©  2013  Olsen  Solu7ons  

Page 30: The Lean Product Playbook by Dan Olsen

Typical  Format  for  User  Tes7ng  Session  n  5  -­‐  10  min:  Ask  ques7ons  to  understand  user  needs  and  solu7ons  they  currently  use  

n  30  -­‐  50  min:  User  feedback  n  Show  user  product/mockup  n Non-­‐directed  as  much  as  possible  n When  necessary,  direct  user  to  aTempt  to  perform  a  specific  task  

n  5  -­‐  10  min:  Wrap-­‐up  n  Answer  any  user  ques7ons  that  came  up  n  Point  out/explain  features  you  want  to  highlight  n  Ask  them  if  they  would  use  the  product  

Copyright  ©  2015  Olsen  Solu7ons  

Page 31: The Lean Product Playbook by Dan Olsen

Dos  &  Don’ts  of  User  Tes7ng  Sessions  n  Do  

n  Explain  to  the  user:  n  Their  feedback  will  help  improve  the  product  n  Not  to  worry  about  hur7ng  your  feelings  n  “Think  Aloud  Protocol”  

n  Ask  user  to  aTempt  the  task,  then  be  a  fly  on  the  wall  n  Ask  non-­‐leading,  open-­‐ended  ques7ons  n  Take  notes  and  review  them  aherwards  for  take-­‐aways  

n  Don’t  n  Ask  leading  or  close-­‐ended  ques7ons  n  “Help”  the  user  or  explain  the  UI  (e.g.,  “click  over  here”)  n  Respond  to  user  frustra7on  or  ques7ons  (un7l  test  is  over)  n  Get  defensive  n  Blame  the  user  

Copyright  ©  2015  Olsen  Solu7ons  

Page 32: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  YourVersion  

Page 33: The Lean Product Playbook by Dan Olsen

Itera7ng  Your  Product  Vector  Based  on  User  Feedback  in  Solu7on  Space  Problem  Space  

(your  mental  model)  Solu7on  Space  

(what  users  can  react  to)  

 Customer  Feedback  

Mockups  /  Code  

Copyright  ©  2015  Olsen  Solu7ons  

Page 34: The Lean Product Playbook by Dan Olsen

Problem  Space  

Solu7on  Space  

Copyright  ©  2015  Olsen  Solu7ons  

Page 35: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

Case  Study  on  Product-­‐Market  Fit:  Marke7ngReport.com  

Page 36: The Lean Product Playbook by Dan Olsen

Product-­‐Market  Fit  Case  Study:  Marke7ngReport.com  

n My  consul7ng  client  (CEO)  had  an  idea  for  a  new  product  

n Team:  me,  CEO,  head  of  marke7ng,  UI  design  consultant  

n Goal:  n Validate  product-­‐market  fit  quickly,  cheaply  without  wri7ng  a  single  line  of  code  

n Determine  if  there  was  a  business  opportunity  here  

Copyright  ©  2015  Olsen  Solu7ons  

Page 37: The Lean Product Playbook by Dan Olsen

Product-­‐Market  Fit  Case  Study:  Developing  Product  Concept  

n  Product  Concept  was  “marke7ng  report”  that  let  consumers  control  the  direct  mail  that  they  receive  

n  Concept  was  fuzzy  with  various  components,  so  I  broke  it  into  2  different  “flavors”:  #1  “Marke7ng  Shield”:  Service  to  reduce/stop  junk  mail  #2  “Marke7ng  Saver”:  Opt  in  &  receive  money-­‐saving  offers  

Copyright  ©  2015  Olsen  Solu7ons  

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Clustering  Poten7al  User  Benefits  to  Create  Product  Concepts  

Reduce Junk Mail

Find out what “they” know about you

Money Saving Offers

Compare Yourself to Others

Social Networking

Marketing Report

Marketing Score

Marketing Profile

Save Trees

“Shield” Concept “Saver” Concept

Copyright  ©  2015  Olsen  Solu7ons  

Page 39: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

Page 40: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

Page 41: The Lean Product Playbook by Dan Olsen

n  Telephone  recruit  of  prospec7ve  customers  n Wrote  phone-­‐screen  ques7onnaire  to  create  rough  target  customer  segmenta7on  n Wanted  users  who  work  full-­‐7me  &  use  internet  n Fit  for  opt-­‐in  offers:  use  coupons,  Costco  membership  n Fit  for  an7-­‐junk  mail:  use  paper  shredder,  block  caller  ID  

n  Paid  each  person  $75  n  Scheduled  3  groups  of  2  or  3  people  to  discuss  each  product  concept  for  90  minutes  

n Moderated  each  group  through  the  paper  mockups  to  hear  their  feedback  

Product-­‐Market  Fit  Case  Study:  Recrui7ng  People  

Copyright  ©  2015  Olsen  Solu7ons  

Page 42: The Lean Product Playbook by Dan Olsen

Product-­‐Market  Fit  Case  Study:  Findings  on  Concepts  &User  Benefits  

Reduce Junk Mail

Find out what “they” know about you

Money Saving Offers

Compare Yourself to Others

Social Networking

Marketing Report

Marketing Score

Marketing Profile

Save Trees

Legend

Strong appeal

Some appeal

Low appeal

“Shield” Concept “Saver” Concept

Copyright  ©  2015  Olsen  Solu7ons  

Page 43: The Lean Product Playbook by Dan Olsen

Product-­‐Market  Fit  Case  Study:  Learnings  from  Research  

n  Learned  that  “Shield”  (an7-­‐junk  mail)  concept  was  stronger  than  “Saver”  

n  People  didn’t  like  many  of  the  “Saver”  concept  components  

n  Learned  users’  concerns  /  ques7ons  about  “Shield”  concept  

n  Refined  “Shield”  concept:  n  Removed  irrelevant  components  n  Improved  messaging  to  address  user  concerns  /  ques7ons  

n  Validated  revised  “Shield”  concept  with  quick  2nd  round  of  tests  n  No  customer  concerns  n  Clear  willingness  to  pay  

Copyright  ©  2015  Olsen  Solu7ons  

Page 44: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

Page 45: The Lean Product Playbook by Dan Olsen

Product-­‐Market  Fit  Case  Study:  Summary  

n 4  weeks  from  1st  mee7ng  to  validated  product  concept  with  zero  coding  

n Reasonable  cost  n 1  round  of  itera7on  on  product  concept  n  Iden7fied  compelling  concept  that  users  are  willing  to  pay  $10/month  for  

n Trimmed  away  non-­‐valuable  pieces  n You  can  achieve  similar  results  

Copyright  ©  2015  Olsen  Solu7ons  

Page 46: The Lean Product Playbook by Dan Olsen

The  Lean  Product  Process  

1.  Determine  your  target  customer  2.  Iden7fy  underserved  customer  needs  3.  Define  your  value  proposi7on  4.  Specify  your  MVP  feature  set  5.  Create  your  MVP  prototype  6.  Test  your  MVP  with  customers  Iterate:  

 �  Hypothesize-­‐Design-­‐Test-­‐Learn  loop    �  Improve  product-­‐market  fit  

Copyright  ©  2015  Olsen  Solu7ons  

Page 47: The Lean Product Playbook by Dan Olsen

Laura  Klein:  April  14  in  Palo  Alto  Author  of  UX  for  Lean  Startups  How  to  use  Qualita&ve  &  Quan&ta&ve  Research  

Page 48: The Lean Product Playbook by Dan Olsen

Copyright  ©  2015  Olsen  Solu7ons  

The  Lean  Product  Playbook  

n Published  by  Wiley  n Comes  out  May  26th  n Hardback  &  ebook  n Available  for  preorder  on  Amazon:  hTp://7ny.cc/LPP  

 

Page 49: The Lean Product Playbook by Dan Olsen

Questions? @danolsen  olsensolu7ons.com  slideshare.net/dan_o  meetup.com/lean-­‐product    Book:  hTp://7ny.cc/LPP