the magic circle and the primary schemas dr. héctor muñoz-avila assigned readings: chapters 9 and...
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The Magic Circle andThe Primary Schemas
Dr. Héctor Muñoz-Avila
Assigned readings:Chapters 9 and 10 (Rules of Play Book)
Boundaries of a Game
• When a game begins and ends?
– Games create their own time and space
• You are “glued” into the playing experience; time “flies”
• Is it always clear when a non-digital game begins and ends?
– and for digital games?
• Magic circle: frame of game; separates (connects) “reality” of game and “real life”
– Games create their own time and space
• (Not to be confused with RTS games where times is an explicit concept in the game)
Boundaries
• Boundaries of play versus non-digital game– Where does one ends and the other begins?
• Same question but now for digital media.
Games have formal rules that define their boundaries
But these boundaries can be looseNintendo warriors
Why “Magic”
• Chess can be seen as a:– Decoration in a living room– In contrast to gaming experience
• Pieces arrangement
• In a game, objects and behaviors are well defined
• Within the magic circle, rules have authority– We learn this since childhood
Open and Closed Systems
• Games as open and closed systems
– Dimensions of system:• Formal• Experiential• Cultural
– Games as:• rules• play: example of both open and closed?• culture
Lusory Attitude
• Captures what the magic circle represents for the player– Long monopoly game, WOW raid
• Willingness to accept unnecessary obstacles:– In “real world” it is an irrational thing to do– In games we are willing to accept these obstacles
• Examples?• Parody
• Lusory attitude implies not just accepting the rules– Playing the game is an end by itself
A Conceptual Framework for Analyzing Games
• How about by genre (RPG, RTS,…)?– Do you see any problems with this?
• Instead we are going to use schemas– Schemas act as reduced descriptions of
aspects of an object or event
• Primary Schemas:– Rules (formal)– Play (experiential)– Culture (context)
•Embedded (missioncampaing)•Knowledge (archerrange unit)•Variables (information – fog of war)•Abstract (small skirmish vs. large battle. Video 4:17)
Rules: Formal Schemas
• Rules are a key characteristic of games
• Rules are formal schemas– They constitute the inner organization of games
• Discussion: Chess– Differences between two games of Chess– Commonalities?
•Material•Motivation•Outcome•…
Play: Experiential Schema
• We consider the relation rules-system – Delivers a particular experience of Play
• What kinds of experiences?
• In play experiences are made explicit
•Social•Narrative•Pride•…
Cultural: Contextual Schema
• Shared systems of value and meaning
• Effects of culture in games– Example?
• How games affect culture– Example?
Social pyramid
Guidelines for Test on Monday
• Covers all of Unit 1 (Preface and Chapters 1 to 10) plus all topics covered in class
• Closed book, no notes and no calculator!• Questions will ascertain your understanding of the
concepts covered (in class or book) so far• Most concepts have a straightforward interpretation which I
expect you to know• For some situations our interpretations might be different
(mine versus yours) – As long as you can sustained those interpretations in
your write-up and demonstrate that you know the concepts, you are ok
– Be as clear as possible; demonstrate your knowledge of the concepts