the making of 'divinity: original sin 2'...founder of larian studios a quick history of larian 1997...

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The Making of 'Divinity: Original Sin 2' Swen Vincke Founder of Larian Studios

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  • The Making of 'Divinity: Original Sin 2'Swen Vincke

    Founder of Larian Studios

  • A quick history of Larian

    1997 2010

  • A good plan

  • The expansion of Larian

  • Going to Kickstarter

  • The core pillars

  • The core pillars

  • The core pillars

  • The core pillars

    Divinity: Original Sin 1 Divinity: Original Sin 2

  • The core pillars

  • Stretch goals

  • Origin stories

  • Origin stories

  • Who are we?

  • Lots of cooks

  • Different views

  • Feedback loops

  • Cuts

  • Cuts

  • Dialogs

  • An important decision

  • Voice script

  • Text woes

  • N+1 design

  • Situation reviews

  • More and more features

  • Situation reviews

  • Unsung heroes

  • QA

  • The armor system

  • New surfaces

  • Tracking players

  • Tracking players

  • Tracking players

  • Incomplete data

  • AI changes

  • Five release days

  • Five release days

    You can see the negative reviews added and subtracted the next day on Steamspy

  • Things that went right

  • So what did we learn from this?