the making of iwasa house by ernesto delgado
TRANSCRIPT
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THE MAKING OF
IWASA HOUSE
WITH SKETCHUP AND VRAY FOR SKETCHUP
By: Ernesto Delgado
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Introduction:
Hello, my name is Ernesto Delgado, this is my first
mini tutorial I do, I want to share with you the whole
process takes just to get the final result.
What I wanted to do was create a scene that was different
from the others and it was artistic, something simple but it
was pleasing to the eye.
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modeling and camera position:
The first step was to make the ground with the sandbox tool,
create a mesh editing and personally went to generate
the best.
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Place the mesh at the start of building to be closer to
reality and create a better detail on the ground.
Copy the mesh that had been carried out in a strategic
place for the scene and delete the parts that were needed,
that I did so that the file was not so heavy.
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The grass
the grass is a component that I modeled, this
file it down a page and want to say that the
modeling credits are not mine, I found it interesting to
experiment with modeling grass and had never produced one
of this form, it only had done with the plugin fur, with a
displacement map, and photoshop.
The first thing I did was climb the component to
the desired ratio, and then you place a projected texture.
And he had're done placing the texture to all faces,
copy from its center approximately at the corner of this. I
did this so that in the saturated leaves the grass rendering.
Projected texture
Scale the component
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and he had're done placing the grass on a flat surface was
time to put it on the geometry of the ground, for
this plugin use the smart drop, this plugin does
is that you intersects any component on an uneven surface
First, selection the
component
Right click and apply the
plugin
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The plugin automatically intersects
the component geometry, this I did with the entire irregular
surface.
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Lighting:
The generated illumination with hdri
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Materials:
lockkeys
Glass
Text fresnel
Text fresnel
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Concrete
Leaves tree
Text fresnel
Text bitmap
specular
Text bitmap
Text bitmap
the same texture as the specular
Text fresnel
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Grass
Ivy
Text bitmap Text invert
Text bitmap alpha
Text fresnel
Text bitmap
Text bitmap
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Raw render
Postproduction
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Filter/other/high pass - more definition to the image
Water in the grass using a part of an image
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Accommodate the water where I want it to be, and was erased
with the erase tool with an opacity of 83%
and it was shaping water
Put the sky
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Vignetting and texts
And finally, here is the final image after postproduction
I hope that helps. Regards