the mixing engineers handbook_old edition
DESCRIPTION
This is a fundamental intro to the world of mixing. Even though the book is the old version but it still contains a lot of essential information for starters.TRANSCRIPT
Ed Seay: Frequency juggling is important. You don ’t EQ everything in the same
place. You don’t EQ 3k on the vocal and the guitar and the bass and
the synth and the piano, because then you have such a buildup there
that you have afrequency war going on. So sometimes you can say,“Well, the piano doesn’t need 3k, so let’s go lower, or let’s go higher. ” Or,
“This vocal will pop through if we shine the light not in his nose, but
maybe towards hisforehead. ” In so doing, you can make things audible
and everybody can get some camera time.
EASY-TO-REMEMBER GOLDEN RULES OF EQ
1. If it sounds muddy, cut some at 250Hz.2. If it sounds honky, cut some at 500Hz.3. Cut if you're trying to make things sound better.4. Boost if you're trying to make things sound different.5. You can't boost something that's not there in thefirst place.
Figure 5INSTRUMENT MAGIC FREQUENCIES
Bass Guitar Bottom at 50 -80Hz; attack at 700Hz; snap at2.5kHz
Kick Drum Bottom at 80 - 100Hz; hollowness at 400Hz; point at3- 5kHz
Snare Fatness at 120 - 240Hz; boing at 900Hz; crispness at5kHz; snap at 10kHz
Toms Fullness at 240- 500Hz; attack at 5- 7kHz
Floor Tom Fullness at 80 - 120Hz; attack at 5kHz
Hi Hat and Cymbals Clang at 200Hz; sparkle at 8 to 10kHz
Electric Guitar Fullness at 240 - 500Hz; presence at 1.5 to 2.5kHz; reduce1kHz for 4x12 cabinet sound
Acoustic Guitar Fullness at 80Hz; body at 240Hz; presence at 2 - 5kHz
Organ Fullness at 80Hz; body at 240Hz; presence at 2 - 5kHz
Piano Fullness at 80Hz; presence at 2.5- 5kHz; Honkey-tonk at2.5kHz;
Horns Fullness at 120 - 240Hz; piercing at 5kHz
Voice Fullness at 120; boominess at 240Hz; presence at 5kHz;
sibilance at 5kHz; air at 10 - 15kHz
Strings Fullness at 240Hz; scratchiness at 7 - 10kHz
Conga Ring at 200Hz; slap at 5kHz
The Mixing Engineer’s Handbook32