the ninth age daemon legions 0 11 0
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Fantasy Battles
The 9th Age
Daemon LegionsArmy Rules
Version 0.11.0 Beta
Daemonic Army Rules
Army Special Rules
Aspects
Armoury
Daemonic Items
Quick Reference Sheet
Change Log
Lords
Heroes
Core
Special
Rare
Mounts
Fantasy Battles: The 9th Age is a community-made miniatures wargame.
All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.
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Daemonic Army Rules
Mark Restrictions In addition to the normal army restrictions, units with a Daemonic Mark other than True Chaos are subject to the
following additional rules:
Duplicate Limit (in Warband) (in Grand Army)
Core max 2 max 1 max 4
Special max 2 max 1 max 4
Rare max 1 max 1 max 2
These restrictions are lifted for units that share the same Mark as their general. Armies lead by True Chaos Mark
Generals are not subject to these restrictions.
Monotheist Army Bonus If all units in the army have the same Daemonic Mark, the following bonuses apply.
● All Core units and Harbinger characters gain their Mark’s Minor Aspect for free. ● All Standard Bearers with Daemonic Mark: Wrath add +1 to channel attempts in the opponent’s magic phase.
Standards with the Mark of Wrath may dispel as level 1 Wizards, including Aided Dispel. count as a Wizard
Apprentice for dispelling purposes.
● Many Special and Rare units may now be upgraded with their Mark’s Minor Aspect.
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Army Special Rules
Daemonic Marks Models in a Daemon Legion army may bear certain unholy marks that denote their allegiance. Certain models may
freely choose their Marks and other modelsmay comewitha Markby default.All modelsin a unitshare the sameMark
and characters may only join units that bear their Mark. The Daemonic Mark confers the following properties:
Change The bearer may gain one of the following bonus effects: Flaming Attacks, Ward-Breaker Attacks or
Hellfire, which affects both close combat attacks and shooting attacks. The effect must be chosen at
the start ofeachcombatphase and beforeshootingwitha unit.
Everymodel in a unit mustchoosethe
same bonus effect. Special Attacks such as Stomps or Impact Hits are not affected. Characters with
the Daemonic Mark (Change) that are Wizards do not get the above effect, instead they add a +1
modifier to their casting roll.
Lust The bearer gains Armour Piercing (1), or may increase its existing Armour Piercing by 1.
Pestilence Enemy units in base contact with these modelsreceive a -1modifierto their WeaponSkill whenthey
attack. This is increased to a -2 modifier to their Weapon Skill if the model attacking is in a unit in
base contact with two or more units with the Daemonic Mark (Pestilence). This cannot reduce
Weapon Skill below 1.
Wrath The bearer gains +1 Strength during first round of combat. Special Attacks suchas Stompsor Impact
Hits are not affected.
True Chaos No additional effects.
Daemonic InstabilityIn addition to the normal Daemonic Instability special rule, units may only benefit from Hold Your Ground and Inspiring
Presence granted by a model with the same Daemonic Mark as themselves, or by models with the Daemonic Mark (True
Chaos).
ElusiveUnits with this rule maydeclare a Flee chargereactiondespite being Immuneto Psychology. This ability cannotbeused
if the unit is joined by a character who does not share this rule.
Trail of MucusEnemy units cannot claim Flank or Rear combat resolution bonuses against a unit containing models withthisspecial
rule.
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AspectsUnits which bear a Daemonic Mark other than True Chaos may receive additional bonuses called Aspects . Characters
who benefit from an Aspect grant their effects to any units they join. Therefore, every model in a unit share the same
Aspects at any given moment. The model may only take Aspects corresponding to its’ own mark.
Mark of Change
Far Seeing (- / 15 pts) - Minor Aspect
The model gains an additional 6" range on all shooting
attacks that use Ballistic Skill.
Power Vortex (35 pts) - Supreme Aspect
The model may add +1 Strength to any spells cast from the
Path of Change which inflict hits with a Strength value.
Mark of Lust
Clawed Caress (15 pts) - Minor Aspect
The model gains Armour Piercing (1), which is cumulative
with other Armour Piercing values.
Dance of Death (35 / 40 pts )- Supreme Aspect
The model gains Lightning Reflexes.
Mark of Pestilence
Contamination (10 / 15 pts) - Minor Aspect
Any unsaved Poison wounds (i.e. a ‘6’ to wound from a
Poisoned Attack) caused by the model count as 2 wounds
for calculating the combat score.
Bloated Putrefaction (45 / 40 pts) - Supreme Aspect
The model gains Regeneration (4+).
Mark of Wrath
Onslaught (10 / 15 pts) - Minor Aspect
The model gains Devastating Charge.
Eternal Fury (30 / 40 pts) - Supreme Aspect
The model gains Hatred.
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ArmouryBlood Swords
Close Combat Weapon. Type: Hand Weapon. Models armed with a Blood Sword gain Lethal Strike.
Hell Blades
Close Combat Weapon. Type: Hand Weapon. Models armed with a Hell Blade always strike with Strength 5 in Close
Combat. This value cannot be modified in any way.
Barbed Claws
Close Combat Weapon. Type: Hand weapon. Models armed with Barbed Claws gain +1 to wound in close combat.
Firebolts :
Shooting Weapon. Range 24", Strength 3, Quick to Fire
A unit with at least three full ranks may shoot with Strength 4 and Range 18" which cannot be increased in any way.
A unit with at least four full ranks may shoot with Strength 5 and Range 12" which cannot be increased in any way.
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Daemonic ItemsDaemon Legion armies possess their own version Magical Items called Daemonic Items. Daemonic Items follow the
same core rules as Magical Items with the exception that items restricted to the bearers of certain Marks may be
repeated within an army. As an exception, Magical Standards may be taken from the poolof Common Magical Itemsin
the Core Rulebook. Any other other Magical Items in a Daemon Legion army must be taken from the list below.
Daemonic Weapons
Eternal Sword (50 / 35 pts)
Type: Hand Weapon. Bearer gains +1 to their Weapon
Skill, Initiative, Strength, and Attacks in Close Combat.
Mortal Blade (40 / 30 pts)
Type: Hand Weapon. Attacks made with this weapon
have Multiple Wounds (2).
Soul Drinker ( 50 / 25 pts)
Soul Harvest Type: Hand Weapon. When the bearer has
caused 6 or more unsaved wounds with this weapon
(excluding Breath Weapon wounds), it gains a Breath
Weapon (Strength 4). Use of this Breath Weapon resets
the wounds counter and the process can start again.
Each Breath Weapon gained this way is a separate one,
so it can be used more than once per battle.
Lash of Lust (40 / 25 pts) - Mark of Lust only
Type: Shooting Weapon. Range 15”, Strength as User,
Quick to fire, Multiple Shots (2D6).
Aether Wand (40/ 15 pts ) - Mark of Change Only
Type: Hand Weapon. Every time the bearer successfully
casts or dispels a spell, roll a D6. On a 5+ the bearer gains
a counter. At the start of any Close Combat phase the
bearer can remove any number of counters to gain +1
Attack or +1 Strength for each counter removed until the
end of the phase.
Heart Seeker (20 /10 pts)
Type: Hand Weapon. Bearer can reroll any 1s to hit in
close combat.
Blade of Grief (20 pts)
Type: Hand Weapon. The bearer causes Fear and gains
Ward-Breaker Attacks.
Trident of Torment (15 pts)
Type: Hand Weapon. Wearer gains +1 Weapon Skill, +1
Initiative and gain Armour Piercing (1)
in Close Combat
.
Daemonic Talismans
Mantle of Wrath (50 pts) - Mark of Wrath only
Bearer has Innate Defence (5+). In addition, all Magical
Weapons wielded by enemy models in base contact
count as their mundane equivalent.
Nauseating Aura (50 pts) - Mark of Pestilence only
Enemy units in base contact with the bearer haveInitiative 1 in the Close Combat phase.
Shackles of Reality (35 pts)
Bearer has Regeneration (4+).
Blissful Bindings (35 pts) - Mark of Lust only
Enemy models in base contact with the bearer must
halve their Weapon Skill and Initiative, rounding up.
Brass Collar (35 pts) - Mark of Wrath only
Bearer has Magic Resistance (3).
Portal Gem (20 pts)
All friendly units within 6” of the bearer suffer one
wound less from failed Daemonic Instability tests.
Weaver’s Eye (10 pts)
One Use Only. Bearer may reroll one failed Ward Save.
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Daemonic Enchanted Items
Blazing Wings (35 pts) - Harbinger with Mark of
Change only
The bearer gains Fly (8).
Fickle Charm (35 pts) - Mark of Change only
The bearer may reroll a single D6 on two separate
occasions throughout the game. This can be any dice to
be chosen from either a Magic Dice, Spell Effects, To
Wound, To Hit, Saves, Charge Distance, Pursue Distance,
or one of the dice for a Leadership test.
Veil of Shadows (35 pts)
Bearer and his unit gain the Hard Target
and Magical
Resistance (1).
Hellish Crown (25 pts)
The bearer gains +1 Leadership.
Horn of Damnation (25 pts)
Enemy units in base contact with the bearer must reroll
successful Leadership tests.
Black Orb (25 pts)
All enemy wizards attempting to cast spells from the
Path of Light suffer a -2 penalty to their casting roll.
Token of the Dark Gods (25 pts)
The effect depends on the Mark of the Bearer:
Change: The bearer may cast Wave of Transformation
from the Path of Change as a Bound Spell with Power
Level 3.
Lust : The bearer may cast Frenzied Hysteria from the
Path of Lust as a Bound Spell with Power Level 3.
Pestilence: The bearer may cast Breath of Corruption
from the Path of Disease as a Bound Spell with Power
Level 3.
Wrath : One use only. The player may choose to
activate this trinket instead making a Dispel roll, in
which case the Wizard casting the spell cannot cast
the same spell during the next Game Turn.
Elixir of Souls (15 pts)
One Use Only. May be activated at the start of the Player
Turn. The bearer gains +2 Movement.
Daemonic Arcane Items
Mirror of Change (40 pts) - Mark of Change only
At the start of the Player’s Magical Phase, the bearer maypick an enemy wizard within Line of Sight and within
30”. For the duration of this Magical Phase the bearer
may cast spells known by the selected wizard instead of
its own. If the target wizards knows more spells than the
bearer is able to learn due to its magical level then the
bearer cannot copy all of them and must randomize
which spells are mirrored. Spells which create new units
or Raise models cannot be mirrored and are ignored
when randomising.
Seventh Seal (35 pts)
One Use Only. Instead of making a Dispel attempt, you
may use this item. The spell is automatically dispelled.
Soul-Bound Staff (30 pts)
Miscasts always count as having rolled 1 dice less whenworking out their effects.
Scrolls of the Eighth Pact (25 pts) - models with Mark
of Change only
The bearer may choose any of the Battle Magical Paths
except the Path of Light.
Sorcerer’s Lodestone (25 pts)
One Use Only. Directly after making a casting or
dispelling attempt, the bearer may increase the dispel
roll or casting roll by +D6. This flat bonus is unaffected
by power dice restrictions.
Skull of Cacophrax (25 pts)
The bearer knows one additional spell.
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Army List
LORDS
Weaver of Change 490 pts
single model
M WS BS S T W I A Ld
8 6 6 6 6 6 6 5 9 Monster 50x50mm base
Alliance:
Daemonic Mark (Change)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fly (8)
Magic:
Level 3 Wizard Master. Generate spells from the
Path of Change or Alchemy
Options: pts
May become a Level 4 Wizard 35
May take Daemonic Items up to 100
May choose the Greater Aspect no pt limit
Prince of Lust 410 pts single model
M WS BS S T W I A Ld
10 9 6 6 6 6 10 6 9 Monster 50x50mm base
Alliance:
Daemonic Mark (Lust)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Swiftstride
Magic:
Level 1 Wizard Apprentice. Generate spells from
the Path of Lust or Shadow
Options: pts
May become a
Level 2 Wizard Apprentice 25
Level 3 Wizard Master 95
Level 4 Wizard Master 130
May take Daemonic
Items up to 100
May choose an Aspect (one choice only) no pt limit
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Father of Pestilence 455 pts single model
M WS BS S T W I A Ld
6 6 3 6 7 7 4 5 9 Monster 50x50mm base
Alliance:
Daemonic Mark(Pestilence)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Poisoned Attacks
Magic:
Level 1 Wizard Apprentice. Generate spells from
the Path of Pestilence or Death
Options: pts
May become a
Level 2 Wizard Apprentice 25
Level 3 Wizard Master 95
Level 4 Wizard Master 130
May take Daemonic
Items up to 100
May take a Flail 10
May choose an Aspect (one choice only) no pt limit
Scourge of Wrath 420 pts single model
M WS BS S T W I A Ld
8 10 10 6 6 6 9 7 9 Monster 50x50mm base
Alliance:
Daemonic Mark (Wrath)
Armour:
Heavy Armour
Daemon Special Rules:
Daemonic Instability, Otherworldly
Special Rules:
Fly (8), Magic Resistance (2)
Options: pts
May take Daemonic Items up to 100
May choose an Aspect (one choice only) no pt limit
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Daemon Prince 250 pts single model
M WS BS S T W I A Ld
8 9 5 6 5 4 8 5 9 Monster 50x50mm base
Alliance:
Daemonic Mark(True Chaos)
Armour:
Heavy Armour
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Stubborn
Options: pts
May replace True Chaos
with Mark of Change 20
with Mark of Lust, Pestilence or Wrath free
May become a
Level 1 Wizard Apprentice 40
Level 2 Wizard Apprentice 65
Level 3 Wizard Master 135
Level 4 Wizard Master 170
May take Daemonic
Items up to 100
May take Fly (8) 40
If Mark of Pestilence may add Poisoned attacks 10
May take Plate Armour 25
Magic:
If upgraded to a Wizard, the available Paths of Magic depend on
the Mark of the Character. A Prince with Mark of Wrath cannot
be upgraded to a Wizard.
Change Path of Change or Alchemy
Lust Path of Lust, Shadow or Black Magic
Pestilence Path of Disease or Death
True Chaos Path of Alchemy, Death, Fire, Heavens or Shadow
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HEROES
Harbinger of Change 100 pts single model
M WS BS S T W I A Ld
4 3 4 3 3 2 3 2 8 Infantry 25x25mm base
Alliance:
Daemonic Mark (Change)
Weapons :
Firebolts
Daemon Special Rules :
Daemonic Instability, Otherworldly
Magic:
Level 1 Wizard Apprentice. Uses spells from thePath of Change or Alchemy
Options: pts
May become Battle Standard Bearer 25
May become a Level 2 Wizard 25
May take Daemonic Items up to 50
May choose an Aspect (one choice only) no pt limit
May take a mount (one choice only)
Disc of Change 20
May ride a Blazing Chariot 85
Harbinger of Lust 95 pts single model
M WS BS S T W I A Ld
6 7 5 4 3 2 7 4 8 Infantry 25x25mm base
Alliance:
Daemonic Mark (Lust)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Distracting
Options: pts
May become Battle Standard Bearer 25
May become a
Level 1 Wizard Apprentice 40
Level 2 Wizard Apprentice 65
May take Daemonic
Items up to 50
May choose an Aspect (one choice only) no pt limit
May choose a weapon (one choice only)
Barbed Claws 5
Additional hand weapon 5
May take a mount (one choice only)
Steed of Lust 25
Siren Chariot 70
Shrine of Temptation 150
Magic:
If upgraded to a Wizard, uses spells from the Path of Lust or
Shadow
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Harbinger of Pestilence 95 pts single model
M WS BS S T W I A Ld
4 5 5 5 5 2 4 3 8 Infantry 25x25mm base
Alliance:
Daemonic Mark(Pestilence)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Poisoned Attacks
Options: pts
May become Battle Standard Bearer 25
May become a
Level 1 Wizard Apprentice 40
Level 2 Wizard Apprentice 65
May take Daemonic
Items up to 50
May choose an Aspect (one choice only) no pt limit
May choose a weapon (one choice only)
Flail 5
Halberd 8
May take a mount (one choice only)
Pestilent Palanquin 40
Blight Fly 50
Magic:
If upgraded to a Wizard, uses spells from the Path of Disease or
Death
Harbinger of Wrath 95 pts single model
M WS BS S T W I A Ld
5 7 2 5 4 2 6 3 8 Infantry 25x25mm base
Alliance:
Daemonic Mark (Wrath)
Weapons :
Blood Sword
Armour :
Innate Defence (6+) and Light Armour
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Magic Resistance (1)
Options: pts
May become Battle Standard Bearer 25
May take Daemonic
Items up to 50
May choose an Aspect (one choice only) no pt limit
May gain Innate Defence (4+) 20
May ride a Crusher 40
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CORE
Horrors 70 pts10 models, may add up to 30 models 7 pts/model
M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7 Infantry 25x25mm base
Alliance:
Mark of the Daemon Legion (Change)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Options: pts
May take Firebolts 3 / model
If General has the same Daemonic Mark,
may take a minor Aspect 1 / model
May upgrade one model to each of the following:
Champion 70
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer*
*A Veteran Standard Bearer is One of a Kind and may take aMagical Standard worth up to 25 pts
Magic:
Wizard Conclave (Path of Change: Blue Fire, Pink Fire)
Sirens 90 pts
10 models, may add up to 30 models 9 pts/model
M WS BS S T W I A Ld
6 5 4 3 3 1 5 1 7 Infantry 25x25mm base
Alliance:
Daemonic Mark (Lust)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Options: pts
May take additional hand weapon 1 / model
If General has the same Daemonic Mark,
may take a minor Aspect 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10- May become the Veteran Standard Bearer*
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Tallymen
120 pts10 models, may add up to 20 models 12 pts/model
M WS BS S T W I A Ld
4 3 3 4 4 1 2 1 7 Infantry 25x25mm base
Alliance:
Daemonic Mark(Pestilence)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Poisoned Attacks
Options: pts
May gain a special rule (one choice only)
Trail of Mucus 1 / model
Distracting 3 /
model
If General has the same Daemonic Mark,
may take a minor Aspect 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer*
Slaughterers 120 pts10 models, may add up to 20 models 12 pts/model
M WS BS S T W I A Ld
5 5 2 4 3 1 4 1 7 Infantry 25x25mm base
Alliance:
Daemonic Mark (Wrath)
Weapons:
Blood Swords
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Magic Resistance (1)
Options: pts
May have Innate Defence (5+) 2 / model
May replace Blood Swords with Hell Blades 1 / model
If General has the same Daemonic Mark,
may take a minor Aspect 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer*
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SPECIAL
Igniters 150 pts4 models, may add up to 2 models 43 pts/model
M WS BS S T W I A Ld
6 3 4 4 3 2 4 2 7 Infantry 25x25mm base
Alliance:
Daemonic Mark (Change)
Weapons :
Firestorm :
Range 18”, Strength 4, Multiple Shots (D6), Quick to
Fire
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Skirmishers
Options: pts
May upgrade one model to each of the following:
Champion 10
May take a minor Aspect (Monotheist Army only) 6 / model
Sky Serpents 130 pts3 models, may add up to 3 models 43 pts/model
M WS BS S T W I A Ld
1 3 - 4 4 2 4 3 7 War Beast 40x40mm base
Alliance:
Daemonic Mark (Change)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fly (9), Skirmishers
Slashing: A unit of Sky Serpents may inflict one
Special Attack per turn. Nominate one enemy unit
which the Sky Serpents moved over during the
player’s Remaining Moves sub phase. The target
suffers D3 Strength 4 hits for each Sky Serpent inthe unit.
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Mounted Sirens 85 pts5 models, may add up to 10 models 15 pts/model
M WS BS S T W I A Ld
Rider 6 5 4 3 3 1 5 2 7
Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base
Alliance:
Daemonic Mark (Lust)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fast Cavalry, Poisoned Attacks (Steed of Lust only)
Options: pts
May take (one choice only)
Barbed Claws 2 / model
Elusive special rule 10
May take a minor Aspect(Monotheist Army only) 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 25
Siren Chariot
95 pts single model
M WS BS S T W I A Ld
Chariot - - - 5 4 4 - - -
Mounted Siren (2) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base
Alliance:
Daemonic Mark (Lust)
Armour:
Mount’s Protection (6+)
Weapons
:
Barbed Claws (Mounted Sirens only)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Scythes, Poisoned Attacks (Steed of Lust only)
Options: pts
May take a minor Aspect(Monotheist Army only) 5
Clawed Fiends 100 pts2 models, may add up to 4 models 50 pts / model
M WS BS S T W I A Ld
10 5 - 4 4 3 5 3 7 Monstrous Beast 40x40mm base
Alliance:
Daemonic Mark (Lust)
Daemon Special Rules :
Otherworldly, Daemonic Instability
Special Rules:
Fear
Options: pts
May take a weapons (one choice only)
Additional hand weapons 5 / model
Barbed Claws 8 / model
May take a minor Aspect (Monotheist Army only) 4 / model
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Pestilent Beasts 140 pts2 models, may add up to 4 models 70 pts/model
M WS BS S T W I A Ld
6 3 - 4 5 4 2 4 7 Monstrous Beast 40x40mm base
Alliance:
Daemonic Mark (Pestilence)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fear, Poisoned Attacks, Regeneration (4+), Trail of
Mucus
Options:
May take a minor Aspect(Monotheist Army only) 5 / model
Plaguelings 70 pts2 models, may add up to 8 models 30 pts/model
M WS BS S T W I A Ld
5 3 3 2 2 5 3 4 7 Swarm 40x40mm base
Alliance:
Daemonic Mark (Pestilence)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Scouts, Poisoned Attacks
Options:
May take a minor Aspect(Monotheist Army only) 3 / model
Slime Explosion: In close combat, after all attacks have been made, choose a unit that has inflicted a wound on a model
of a Plaguelings unit this phase. That unit suffers D3 hits for each Plaguelings model removed from play during this
close combat phase. These hits have the Toxic Attack special rule.
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Hellhounds 130 pts5 models, may add up to 10 models 23 pts/model
M WS BS S T W I A Ld
8 5 - 4 4 2 4 2 7 War Beast 25x50mm base
Alliance:
Daemonic Mark (Wrath)
Armour:
Innate Defence (6+)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Magic Resistance (3)
Options: pts
May gain Ambush 20
May gain Innate Defence (4+) 6 / model
May take a minor Aspect(Monotheist Army only) 3 / model
Crusher Cavalry 170 pts
3 models, may add up to 3 models 60 pts/model
M WS BS S T W I A Ld
Rider 5 5 2 4 3 1 4 2 7
Crusher 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base
Alliance:
Daemonic Mark (Wrath)
Weapons :
Blood Swords (Riders only)
Armour:Mount’s Protection (6+) , Innate Defence (6+)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fear, Magic Resistance (1)
Options: pts
May gain Innate Defence (4+) 20 / model
May replace Blood Swords with Hell Blades 3 / model
May take a minor Aspect (Monotheist Army only) 5 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
Furies 70 pts5 models, may add up to 10 models 10 pts/model
M WS BS S T W I A Ld
4 3 - 4 3 1 4 1 7 Infantry 25x25mm base
Alliance:
Daemonic Mark (True Chaos)
Daemon Special Rules :
Daemonic Instability, Otherworldly,
Special Rules:
Fly (10), Skirmishers
Options: pts
May replace True Chaos
with another Daemonic Mark 2 / model
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RARE
Blazing Chariot 135 pts single model
M WS BS S T W I A Ld
Chariot - - - 4 4 4 - - -
Exalted Igniter (1) - 4 4 4 - - 4 3 7
Sky Serpent (2) 1 3 - 4 - - 4 3 7 Chariot 50x100mm base
Alliance:
Daemonic Mark (Change)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fly (9)
Options: pts
May take a minor Aspect (Monotheist Army only) 10
Weapons:
Searing Firestorm : This weapon can be fired in two ways;
- As a Bolt Thrower Artillery Weapon with
Range 36”, Strength 4+D3*, Multiple Wounds (D3), Armour Piercing (6)
- As a Volley Gun Artillery Weapon with
Range 30", Multiple Shots(6), Strength 2+D3*
*Roll once per shooting phase (after hits have been scored) and apply this strength for all shots
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Blight Flies 185 pts3 models, may add up to 3 models 65 pts/model
M WS BS S T W I A Ld
Rider 4 3 4 4 4 1 2 1 7
Blight Fly 1 4 - 5 5 3 2 3 - Monstrous Cavalry 50x75mm base Alliance:
Daemonic Mark (Pestilence)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Fear, Poisoned Attacks, Fly (6), Hard Target
Options: pts
May take a minor Aspect (Monotheist Army only) 5 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 25
Blood Chariot 165 pts single model
M WS BS S T W I A Ld
Chariot - - - 5 5 4 - - -
Slaughterer (2) - 5 3 4 - - 4 1 7
Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base
Alliance:Daemonic Mark (Wrath)
Weapons :
Blood Swords (Slaughterers only)
Armour:
Mount’s Protection (6+) , Innate Defence (4+)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Magic Resistance (1), Scythes
Options: ptsMay take a minor Aspect (Monotheist Army only) 10
Must chose one artillery weapon
Incinerator (free)
Model equipped with an Inferno gain Fireborn. This is a
Flame Thrower Artillery Weapon with
Range 8”, Strength 5, Multiple Wounds (D3), Flaming
Attacks.
Brass Cannon (free)
May only be taken if General has the Mark of Wrath
This is a Cannon (D6”) Artillery Weapon with
Range 48”, Strength 10, Armour Piercing (2), Multiple
Wounds (Ordnance), Flaming Attacks
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Daemon Engine 220 ptssingle model
M WS BS S T W I A Ld
8 3 4 6 7 6 3 4 7 Monster 150x100mm base
Alliance:
Daemonic Mark (True Chaos)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Weapon :
Hellish Reaper (see below)
Armour:
Innate Defence (4+)
Special Rules: Crush Attack
Options: pts
May replace True Chaos
with another Daemonic Mark 10
May take Poison Attacks (Pestilence only) 5
May take Additional Hand Weapons 10
May upgrade Hellish Reaper to one of the following:
Hellish Breath 40
Hellish Bombard 40
Hellish Bolt 35
Must take one of the following:
Hellish Reaper (free)
This is a Volley Gun Artillery Weapon with
Range 12", Strength 4, Armour Piercing (3),
Multiple Shots (2D6)
Hellish Breath (40 pts)
This a Flame Thrower Artillery Weapon with
Range 8”, Strength 5, Flaming Attacks. Ignore the -1
modifier on misfire table
Hellish Bombard (40 pts)
This is a Catapult (3”) Artillery Weapon with
Range 12-60”, Strength 3[9], [Multiple Wounds
(Ordnance)]
Hellish Bolt (35 pts)
This is a Bolt Thrower Artillery Weapon with
Range: 48 Strength: 6, Multiple Wounds (D3), Armour
Piercing (6)
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Steed of Lust
M WS BS S T W I A Ld
10 3 - 3 3 1 5 1 7 War Beast 25x50mm base
Alliance:
Daemonic Mark(Lust)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Otherworldly
Special Rules:
Fast Cavalry, Elusive, Poisoned Attacks
Siren Chariot
M WS BS S T W I A Ld
Chariot - - - 5 4 4 - - -
Mounted Siren (1) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base
Alliance:
Daemonic Mark (Lust)
Armour:
Mount’s Protection (6+)
Weapons :
Barbed Claws (Mounted Siren only)
Daemon Special Rules :
Daemonic Instability, Otherworldly
Special Rules:
Free Reform, Poisoned Attacks (Steed of Lust only),
Scythes
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Pestilent Palanquin
M WS BS S T W I A Ld
4 3 3 3 3 3 3 6 7 Infantry 50x50mm base
Alliance:
Daemonic Mark(Pestilence)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Otherworldly
Special Rules:
Poisoned Attacks
Blight Fly
M WS BS S T W I A Ld
1 4 3 5 5 3 2 3 7 Monstrous Beast 50x75mm base
Alliance:
Daemonic Mark (Pestilence)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Otherworldly, Daemonic Instability
Special Rules:
Fear, Fly (6), Poisoned Attacks, Hard Target
Crusher
M WS BS S T W I A Ld
7 5 - 5 4 3 4 3 7 Monstrous Beast 50x75mm base
Alliance:
Daemonic Mark (Wrath)
Armour:
Mount’s Protection (6+)
Daemon Special Rules :
Otherworldly
Special Rules:
Fear
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Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
L The Great Deceiver 8 6 6 6 6 6 6 5 9
Courtesan of Pleasure 10 9 6 6 6 6 10 6 9
Lord of Decay 6 6 3 6 7 7 4 5 9
Incarnation of Death 8 10 10 6 6 6 9 6 9
Daemon Prince 8 9 5 6 5 4 8 5 9
H Harbinger of Change 4 3 4 3 3 2 3 2 8
Harbinger of Lust 6 7 5 4 3 2 7 4 8
Harbinger of Pestilence 4 5 5 5 5 2 4 3 8
Harbinger of Wrath 5 7 2 5 4 2 6 3 8
INFANTRY M WS BS S T W I A Ld
C Horror of Change 4 3 3 3 3 1 3 1 7
Siren of Lust 6 5 4 3 3 1 5 1 7
Bringer of Pestilence 4 3 3 4 4 1 2 1 7
Bloodshedder of Wrath 5 5 2 4 3 1 4 1 7
S Ignitier of Change 6 3 4 3 3 2 4 2 7
Gargoyle 4 3 - 4 3 1 4 1 7
M Palanquin 4 3 3 3 3 3 3 6 7
WAR BEASTS M WS BS S T W I A Ld
S Sky Serpent 1 3 - 4 4 2 4 3 7
Hellhound 8 5 - 4 4 2 4 2 7
M Disc of change 1 3 - 4 4 1 4 3 7
Steed of Lust 10 3 - 3 3 1 5 1 7
MONSTROUS BEASTS
S Charmer of Lust 10 5 - 4 4 3 5 3 7
Beast of Pestilence 6 3 - 4 5 4 2 4 7
M Blight Fly 1 4 3 5 5 3 2 3 7
Juggernaut 7 5 3 5 4 3 2 3 7
SWARMS M WS BS S T W I A Ld
S Pestilent Swarm 4 3 3 2 1 4 2 4 7
CAVALRY M WS BS S T W I A Ld
S Hunter of Lust - 5 4 3 3 1 5 2 7
- Steed of Lust 10 3 - 3 - - 5 1 -
MONSTROUS CAVALRY
S Doombringer 5 5 3 4 3 1 5 2 7
- Juggernaut 7 5 3 5 4 3 2 3 7
R Blight Fly Rider 4 3 4 4 4 1 2 1 7
- Blight Fly 1 4 3 5 5 3 2 3 7
CHARIOTS M WS BS S T W I A Ld
S Hunter Chariot - - - 5 4 4 - - -- Huntress (2)[1] - 5 4 3 - - 5 2 7
- Steed of Lust (2) 10 3 - 3 - - 5 1 -
R Blazing Chariot - - - 4 4 4 - - -
- Ignitier (1) - 4 4 4 - - 4 3 7
- Sky Serpent (2) 1 3 0 4 - - 4 3 7
Shrine of Temptation - - - 4 4 8 - - -
- Temptress (1)[0] - 5 5 3 - - 5 4 7
- Huntress (3) - 5 4 3 - - 5 2 7
- Steed of Lust (4) 10 3 - 3 - - 5 1 -
Soulreaper Chariot - - - 4 4 4 - * -
- Oracle (1) - 5 4 3 - - 5 * 7
- Huntress (2) - 5 4 3 - - 5 2 7
- Steed of Lust (2) 10 3 - 3 - - 5 1 -
Blood Chariot - - - 5 5 4 - - -
- Bloodshedder (2) - 5 3 4 - - 4 1 7
- Juggernaut (1) 7 5 - 5 - - 2 3 -
Altar of Blood - - - 5 6 4 - - -
- Doombringer (2) - 5 3 4 - - 4 2 7
- Juggernaut (1) 7 5 - 5 - - 2 3 -
(2)- number of crew members when taken as a separate unit
[1] - number of crew members when taken as a mount
MONSTERS M WS BS S T W I A Ld
R Daemon Engine 8 3 4 6 7 6 3 4 7
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Monotheist’s Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
(2)- crew members when taken as a separate unit
[1] - crew members when taken as a mount
CHANGEM WS BS S T W I A Ld
L The Great Deceiver 8 6 6 6 6 6 6 5 9
H Harbinger of Change 4 3 4 3 3 2 3 2 8
C Horror of Change 4 3 3 3 3 1 3 1 7
S Ignitier of Change 6 3 4 4 3 2 4 2 7
Sky Serpent 1 3 - 4 4 2 4 3 7
R Blazing Chariot - - - 4 4 4 - - -
- Ignitier (1) - 4 4 4 - - 4 3 7
- Sky Serpent (2) 1 3 - 4 - - 4 3 7
M Disc of change 1 3 - 4 4 1 4 3 7
LUST M WS BS S T W I A Ld
L Courtesan of Pleasure 10 9 6 6 6 6 10 6 9
H Harbinger of Lust 6 7 5 4 3 2 7 4 8
C Siren of Lust 6 5 4 3 3 1 5 1 7
S Charmer of Lust 10 5 - 4 4 3 5 3 7
Hunter of Lust - 5 4 3 3 1 5 2 7
- Steed of Lust 10 3 - 3 - - 5 1 -
Hunter Chariot - - - 5 4 4 - - -
- Huntress (2)[1] - 5 4 3 - - 5 2 7
- Steed of Lust (2) 10 3 - 3 - - 5 1 -
R Shrine of Temptation - - - 4 4 8 - - -
- Temptress (1)[0] - 5 5 3 - - 5 4 7
- Huntress (3) - 5 4 3 - - 5 2 7
- Steed of Lust (4) 10 3 - 3 - - 5 1 -
Soulreaper Chariot - - - 4 4 4 - * -
- Oracle (1) - 5 4 3 - - 5 * 7
- Huntress (2) - 5 4 3 - - 5 2 7
- Steed of Lust (2) 10 3 - 3 - - 5 1 -
M Steed of Lust 10 3 - 3 3 1 5 1 7
PESTILENCEM WS BS S T W I A Ld
L Lord of Decay 6 6 3 6 7 7 4 5 9
H Harbinger of Pestilence 4 5 5 5 5 2 4 3 8
C Bringer of Pestilence 4 3 3 4 4 1 2 1 7
S Beast of Pestilence 6 3 - 4 5 4 2 4 7
Pestilent Swarm 4 3 3 2 1 4 2 4 7
R Blight Fly Rider 4 3 4 4 4 1 2 1 7
- Blight Fly 1 4 3 5 5 3 2 3 7
M Palanquin 4 3 3 3 3 3 3 6 7
Blight Fly 1 4 3 5 5 3 2 3 7
WRATH M WS BS S T W I A Ld
L Incarnation of Death 8 10 10 6 6 6 9 6 9
H Harbinger of Wrath 5 7 2 5 4 2 6 3 8
C Bloodshedder of Wrath 5 5 2 4 3 1 4 1 7
S Hellhound 8 5 - 4 4 2 4 2 7
Doombringer 5 5 3 4 3 1 5 2 7
- Juggernaut 7 5 3 5 4 3 2 3 7
R Blood Chariot - - - 5 5 4 - - -
- Bloodshedder (2) - 5 3 4 - - 4 1 7
- Juggernaut (1) 7 5 - 5 - - 2 3 -
Altar of Blood - - - 5 6 4 - - -
- Doombringer (2) - 5 3 4 - - 4 2 7
- Juggernaut (1) 7 5 - 5 - - 2 3 -
M Juggernaut 7 5 3 5 4 3 2 3 7
TRUE CHAOS M WS BS S T W I A Ld
L Daemon Prince 8 9 5 6 5 4 8 5 9
S Gargoyle 4 3 - 4 3 1 4 1 7
R Daemon Engine 8 3 4 6 7 6 3 4 7
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SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
common Flares of Change (normal) 24 3 - - -
(if 3+ ranks) 18 4 - - -
(if 4+ ranks) 12 5 - - -
Igniters of Change Flames of Change - 18 4 D6 - -
Blazing Chariot Exalted Flames (1) Bolt Thrower 36 4+D3 - D3 6
Exalted Flames (2) Volley Gun 30 2+D3 6 - -
Blood Chariot Inferno Flame Thrower 8 5 - D3 -
Burning Skull Cannon (D6”) 48 10 - Ordnance 2
Daemon Engine Warp Volley Volley Gun 12 4 2D6 - 3
Warp Flamer Flame Thrower 8 5 - - -
Warp Catapult Catapult (3”) 12-60 3[9] - [Ordnance] -
Warp Bolt Thrower Bolt Thrower 48 6 - D3 6
CHANGE LOGv0.9.1
Minor Aspect: Felon Grace, clarification
Slashing:clarification
Shrine of Temptation basesize
Soul-Harvest: changed from auto regain wound to a roll of 3+
Only units with Mark of Wrath can channel add to aided dispel in a army with one Mark on all units.
Hunter Chariot special rules
Beasts of pestilence points (this was a type)
Harbinger of lust, can no longer mount Shrine of Temptation
v0.10.0
Less Monotheist bonuses and only free for core and Harbingers, some other units can buy the upgrade
Aspects now cost for polytheist Harbingers, lesser cost on most GD
Power vortex increase in points
Flares of Change: lost Multiple Shots and boosted strength can not be boosted in range.
Rewording/change of some Magic Items, one removed, one new
Greater Daemons increase in base cost, harbingers cheaper in base cost but has to pay for Aspect in poly army
Core unit access to magic banner
Horrors: increase in pts for larger and shooting units
Sirens: increase in pts, +1A optional bonus replaced with option for AHWIgniters: Toughness decrease, WS increase, increase in pts
Sky Serpents: Fly move decrease, slashing special attack, increase in pts
Hunter Chariot: Elusive special rule removed, increase in pts
Doombringers: points cost increase, 50 pts magic banner, cheaper Hell Blades
Blazing Chariot: Fly move decrease
Shrine of Temptation: increase in pts
Blight Flies: Blurry instead of Skirmish
Blood Chariot: Increase in base points, Cannon free with Wrath General
Blight Fly mount: Blurry added
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v0.11.0
Magic levels
Rewording of Monothiest Wrath Banners bonus.
Greater daemon points cost
Mark of Change cost for Daemon Prince
Soul-Harverst: new rules
Dark Breath daemonic weapon replaced with Staff of Something Tricky daemonic weapon
Flaming Strike daemonic weapon replaced with Heartseeker daemonic weapon
Extended Reach daemonic weapon reworded
Unholy Trinity daemonic weapon reworded
Clogging aura daemonic talisman reworded (works only in Close combat)
Minor aspect cost for Beasts of Pestilence
Doombringers: base cost, additional models cost, minor aspect cost
Magic Items, Magic and Armour renamed to Magical Items, Weapon and Armour
Blurry renamed to Hard Target
Holy Attacks renamed to Ward-Breaker Attacks
Mark of change (response to new magic rules)
mark of pestilance (“typo” from proofreading)