the power of chatter: how bluewolf used gamification to build its social network and increase brand...

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The Power of Chatter: How Bluewolf Used Gamification To Build Its Social Network And Increase Brand Awareness Ross Warnlof Marketing Manager, Bluewolf @LeakyFunnel Rajat Paharia Founder and CPO, Bunchball @RajatRocks

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Post on 02-Jul-2015

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Gamification is great. Utilizing game mechanics to modify behavior is a fascinating and rewarding process. Constructing “win-win” scenarios, wherein both management and employees are mutually happy should be the end goal. However, arriving at this result takes strategic planning, execution, communication, and continual innovation. In this presentation from Dreamforce 2014, Bluewolf and Bunchball team up to tell the story of #GoingSocial.

TRANSCRIPT

The Power of Chatter: How Bluewolf Used Gamification To Build Its Social Network And Increase Brand AwarenessRoss Warnlof

Marketing Manager, Bluewolf

@LeakyFunnel

Rajat Paharia

Founder and CPO, Bunchball

@RajatRocks

Place

Customer or

Partner logo in

white area of

slide, centered

Rajat Paharia Founder and CPO, Bunchball

@RajatRocks

#dfgamification

Agenda

• What is gamification and why did Bluewolf need it?

• Bluewolf’s gamification approach: goals, objectives, expectations

• The birth of #GoingSocial: activities, success metrics

• The evolution of #GoingSocial: new approach, new objectives

• Key findings from the program & tips for success

• Q&A

gamification?

gamification?unproductivity

entertainment

fuzzy benefit

gamificationperformance

motivation

ROI

Motivating

Better

Performance

Technology-

Enabled

Experiences

BIG DATA

on User

Activity

Gamification = Motivating People Through Data

• Reward and

Recognize

• Measure and Motivate

• Reputation

• Loyalty

• Guiding & Amplifying

High Value Activity

Motivating

Better

Performance

Technology-

Enabled

Experiences

BIG DATA

on User

Activity

Gamification = Motivating People Through Data

A Thermometer

measures

A Thermostat

regulates

Businesses are

using gamification to

capture employee

and partner activity

data, analyze it, and

then using it to

increase the

lifetime value of

their employees and

partners

The Bluewolf EffectEmployee Motivation

Employee Value

Customer Value

Business Results

Ross WarnlofMarketing Manager, Bluewolf

@LeakyFunnel

#GoingSoc ia l : Ma in Goa ls

• Enable Action

• Encourage Sharing + Capture Knowledge

• Empower our Employees

Enable Action

Sharing + Knowledge Capture

Empower Employees

Our Metrics Demonstrated Success

+153% Blog Traffic

+68% Social Traffic

+57% Salesforce Chatter

+8x Bluewolf Blogger Community

2011 - 2013

So you you’ve

reached adoption,

now what?

Increased Social Sharing

Increase Visibility & Executive Endorsement

• Build the Right Team

• Define Clear Goals

• Focus on Communication

• Governance & Innovation

What I learned…

Thank You

Q & A