the review chapter 6.5 in sketching user experiences: the workbook image from parnell, r. sara, r.,...
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The ReviewChapter 6.5 in Sketching User Experiences: The Workbook
Image from Parnell, R. Sara, R., with Doidge, C. and Parsons M. The Crit: An Architecture Student’s Handbook. 2nd Edition. Architectural Press. 2007.
Receiving criticism is a fundamental part of learning in the studio. Make sure that your work is reviewed and discussed as often as possible.
Criticism is a fact of professional life… Incorporation of [the critic’s] modification almost always translates to an opportunity to make the work even more potent.”
Pressman, A. Architecture 101. A guide to the Design Studio.
Wiley Press. (page 3, condensed)
Modified from How to run a design crit, by Scott Berkun
Presenting ideas for critique
Sketches are an invaluable conversational prop• present your sketches so people – your critics – can
understand the key points behind your work
• critics verbally review your work o summarize your ideas so you can correct misconceptionso its strengths, weaknesseso what could be improved by offering solutionso challenging you to think differently
• gather feedback (record them in sketchbook)
• reflect on criticism and re-evaluate your ideas (the design funnel)
The Elevator Pitch
Take every opportunity to tell others about your idea• A 30 second to 2 minute summary, anywhere, anytime
The ChallengeKnow your message
I can’t overemphasize the importance of being clear in your own mind of what you want the audience to get from your presentation. Only then can you really concentrate on doing a good job of getting it across. –Bruce Macdonald
The Elevator Pitch
Structure• who you are and your role.• the problem you are working on • the motivation behind it.• your design idea, e.g., a storyboard in the sketchbook can
rapidly illustrate this• invitations for feedback
The Desktop Review
Situation• you work in a public environment (e.g. a studio)• surrounded by colleagues and mentors
Methods• present and invite critique of on-going work from your desk• physical sketches / sketchboards around desk as teasers• digital sketches /videos displayed on computer screen • a feedback pad so you can always capture comments
The Meeting
Situation• arrange meetings with colleagues, mentors, users, etc. • you are explicitly seeking feedback at opportune times
Training your audience and yourself• stress you will get more value if they
o state strengths but also expose weak ideaso state what could be improvedo state how to improve it (design alternatives)
• take turns (round robin, several rounds)o 1st person: what they likeo 2nd person: what could be improved.
• listen o don’t defend / discuss your work as people provide feedback
• open up a discussion around their key pointso get them to clarify issues and to discuss solutions
The Formal Review (Design Crit)
The Issue• as a design funnel unfolds, teams need a way to formally
understand, explore and evaluate the current design direction and alternate solutions
The Challenge• create the openness needed for good ideas to surface• cultivate feedback & criticism necessary to resolve open
issues• evaluate, change and/or extend existing ideas
Modified from How to run a design crit, by Scott Berkun
Its not about you
Its about your idea
The Formal Review (Design Crit)
Goals• decide on focus, e.g.,
o overall concepto idea evolutiono innovative aspectso higher level user, customer and business goals o usefulness and usability,o cost, engineering constraints (later on)o red light/green light
Modified from How to run a design crit, by Scott Berkun
The Formal Review (Design Crit)
Constraints • limited time• mixed audience (peers, senior people, lay people, outsiders)• small audience (informal atmosphere)• equipment setup
The Formal Review (Design Crit)
What you do• be prepared (practice!)• present your work• visually and verbally explain your work• demonstrate your work• illustrate the flow (maybe a step by step walkthrough)• listen to responses• learn from responses• note down responses / ideas (sketchbook)• don’t defend
The Formal Review (Design Crit)
What the audience does• listen• question• probe• critique
o positive feedbacko constructive feedback o improvementso design variationso design suggestionso compare (with competing designs)
• challenge the design, o provoke new ways of thinking about it
• different perspectives o different stakeholders give different feedback)
Game rules
Respectful• all listen• all contribute• all engage• all discuss
Game rules
General rules of order• start with clarifying questions
o assumptions, goals, expected experiences, operation…• listen before speaking
o understand, reflect, then voice an opinion…• explore alternatives
o questions that surface other possible design choiceso postpone judgments unless there are obvious gaps
• point out problemso given what you know of customers, scenario of use, etc.o provide solutions if possible
• avoid absoluteso make points that refer back to the design goal
Modified from How to run a design crit, by Scott Berkun
You now know
• elevator pitch: for gathering quick reactions to your ideas at any moment
• desktop review: for garnering feedback from the people around you (e.g., colleagues and mentors)
• the meeting an event planned by you whenever you need feedback, where you can choose who attends
• the review, or crit are periodically scheduled sessions where you formally present and gather feedback from decision makers, senior designers, managers, clients, and peers
Sources
1. How to run a design crit. Scott Berkun. www.scottbercun.com/essays/23-how-to-run-a-design-critique/
2. The Crit. An architectural student’s handbook. 2nd edition. Parnell, R. and Sara, R., with Doidge, C. and Parsons, M. (2007) Architectural Press.
3. Architecture 101. A Guide to the Design Studio. Pressman, A. 1993. Wiley Press.
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