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The Rise of Interactive Game Development and Multimedia Project Creation Among School-Aged Children. Charles Woods

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Page 1: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

The Rise of Interactive Game Development and Multimedia Project Creation Among School-Aged Children.

Charles Woods

Page 2: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Abstract• Abstract. This paper addresses the rise of interactive multimedia

and game development among school-aged children with the use of computer software and online resources. Currently, students of varied grade levels and ethnic and socioeconomic backgrounds have more in common than ritual, mandatory school enrollment. Many of our students are designing, developing, and authoring interactive games (Gershenfeld, 2011), apps, animations, and other multimedia content (Kafai, Fields, & Burke, 2010), (Koh, 2013). Scratch, Gamestar Mechanic, Sploder, Minecraft, and GameSalad are a few of the downloadable software applications and internet-based programs that our young learners are using to be creative, collaborative, and imaginative.

Page 3: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Purpose

• The purpose of this literature review is to inform educators and those who make decisions regarding education and curriculum of how students are already using multimedia to learn through creative expression, critical thinking, collaboration, and communication with peers, educators, and others.

Page 4: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Research questions

The following questions drove the literature selection:

• In what ways are students using multimedia and interactive game design to take ownership of their own learning and cognition?

• In what ways, if any, do students’ design and development of multimedia and video games coincide with what research says about effective learning models, frameworks, and theories of learning and cognition?

Page 5: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Background perspectives

• Robert Mann (2014) quotes Jay Scott of the Kansas Department of Education as stating, “We’re preparing kids for careers and occupations that haven’t been created yet ... STEM represents an opportunity for that to happen.”

Page 6: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Background perspectives

• Technical skills such as programming and technical writing are projected to remain in demand (bls.gov, 2013). Therefore, it would be prudent of us to provide early opportunities to nurture an interest in coding and other technology-essential career fields.

Page 7: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Importance of the Study

-code.org

Page 8: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Importance of the Study

- code.org

Page 9: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Computer Programmers’ Salaries

Page 10: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Job Outlook for Programmers

Page 11: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Technical Writers’ Salaries

Page 12: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Job Outlook for Technical Writers

Page 13: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Background perspectives

• Fortunately, there are free interactive, multimedia, coding/programming utilities such as Scratch, GameSalad, and Gamestar Mechanic. Kalelioglu and Gulbahar (2014) credit Scratch with helping “students to think creatively, reason systematically, and work collaboratively; all of which are essential skills required for the 21st century.”

• Torres (2009) used Gamestar Mechanic to ascertain “systems-thinking skills” in middle school students, with promising results.

• Krishnendu, Rousse, and DeMeritt (2012) regard GameSalad as one of several “NPEs (Novice Programming Environments)” whose purpose is “lowering the barrier of initial entry to programming.”

Page 14: The Rise of Interactive Game Development and Multimedia Project Creation Among School- Aged Children. Charles Woods

Reflection

While the aforementioned software programs do not

constitute an exhaustive list of what is available to 21st century learners, they provide interested parties with resources that might be used to advance 21st century learning, engage students, promote higher-order thinking, and prepare youths for the career paths of the future. Early involvement with programming languages not only overtly prepares learners with technological skills and thinking, but it also promotes soft skills acquisition. Hopefully, more schools will realize the benefits of implementing programming courses and afterschool clubs as early as possible. Given the rate of technological advancement, there is arguably no time to lose, if we desire to prepare our students for the demands of the near future.

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References • Balcar, J. (2014). Soft skills and their wage returns: Overview of empirical literature. Review of Economic

Perspectives- Narodohospodarsky Obzor, 14(1), 3-15.• • Blaszczynski, C. & Green, D.J. (2012). Effective strategies and activities for developing soft skills, part 1. Journal of

Applied Research for Business Instruction, 10(1), 1-6.• • Brennan, K. (2013). Learning computing through creating and connecting. Computer, 46(9), 52-59.• • Dekhane, S., Xu, X., & Tsoi, M.Y. (2013). Mobile App Development to Increase Student Engagement and Problem

Solving Skills. Journal of Information Systems Education, 24(4), 299-308.• • Gershenfeld, A. (2011). From player to designer. Knowledge Quest, 40(1), 55-59.• • Kafai, Y., Fields, D., & Burke, W.Q. (2010). Entering the clubhouse: Case studies of young programmers joining the

online Scratch communities. Journal of Organizational and End User Computing, 22(1), 21-35.• • Kalelioglu, F. & Gulbahar, Y. (2014). The effects of teaching programming via Scratch on problem solving skills: A

discussion from learners’ perspective. Informatics in Education, 13(1), 33-50.• • Koh, K. (2013). Adolescents’ Information-creating behavior embedded in digital media practice using Scratch. Journal

of the American Society for Information Science and Technology, 64(9), 1826-1841.•

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References• Krishnendu, R., Rousse, W.C., & DeMeritt, D. B. (2012). Comparing the mobile novice programming environments: App inventor

for Android vs. GameSalad. Frontiers in Education, 1-6. • • • Lee, Y. (2011). Scratch: Multimedia programming environment for young gifted learners. Gifted Child Today, 34(2), 26-31. • • Mann, R. (2014). Most grade-school kids will have jobs that don’t exist. How should they prepare? Geeking Out: Tech Trends.

Retrieved from http://www.blog.rht.com/65-percent-grade-school-kids-will-jobs-dont-yet-exist-prepare• • Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia, 16(3),

301-322.• • Savignano, M., Williams, M.K., & Holbrook, J. (2014). Yes, your students can create games that land in the Apple App Store.

Learning and Leading with Technology, 41(5), 26-29.• • Torres, R.J. (2009). Learning on a 21st century platform: Gamestar Mechanic as a means to game design and systems-thinking

skills with a nodal ecology (Doctoral Dissertation). Retrieved from untexas.summon.serialsolutions.com (1109207670) • • Ullman, E. (2013). Working it out: How today’s districts are preparing students for tomorrow’s jobs. Technology and Learning,

33(9), 26-32.• • • United States Department of Labor, Bureau of Labor Statistics. (2013). Occupational Outlook Handbook. Retrieved from

http://www.bls.gov/ooh/computer-and-information-technology/computer-programmers.htm