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The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

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Page 1: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

The Role of Game Technologies in Learning Science

Walt Scacchi Institute for Software Research

andUCGameLab.net

University of California, Irvine

Page 2: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Objective

• How best to employ networked computer game technology in ways that integrate – - social learning opportunities– - scientific visualization methods – - external scientific datasets– - science work practices– - playful fun

to develop, deploy, and evolve single/multi-player games for informal science/engineering education in different disciplines.

Page 3: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

An overview of some recent science learning games

Page 4: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Contemporary SLGs • -- Droidworks (mechanical system design)• -- KineticCity (life science) • -- Genius Task Force Biology (ecology simulation, in

German only) • -- Industry Player (macro economics/commodity trading

system)• -- GTR and NASCAR 2007 (mechanical engineering,

motorsports racing simulation) • -- DinoQuest and DinoQuest Online (life science)• -- Future SLGs

– -- Plasma physics and nanotech design games?– -- Semiconductor fabrication games?

Page 5: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

LucasArts Droidworks

Page 6: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Droidworks

Page 7: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine
Page 8: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

KineticCity MiniGame--Body System Identification

Page 9: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

KineticCity Body System Identification Game Play-to-Learn techniques

• Given prompt (e.g., Circulatory/Respiratory system) select, drag, and place system components into correct locations– System component identification (e.g., heart, arteriole-venal

network, esophagus, lungs) and location• By iconic form/shape (no names)

• Placing all correct system components allows advancement to next system; any mistake resets (removes) placed components requiring iterative play.– Failure-driven (trial+error iteration) and spatial-shape reasoning – Play-learning anomalies

• Some components resize, others don’t– Nerve and arteriole-venal networks resize on placement (automatically),

but bones don’t

• Systems are partial--why some components, but not others?• Which system -- cardio-pulmonary system vs. “circulatory/respiratory”

system?

Page 10: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine
Page 11: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

IndustryPlayer

Page 12: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

GTR2 racing simulation

Page 13: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

NASCAR Racing 2007

Page 14: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

DinoQuest and DinoQuest Online for Informal Life Science Education

• Physical interaction quest game: DinoQuest

– Life-size dinosaurs models (e.g. T-Rex, Argentinosaursus, Velociraptors)

– Family-based problem-solving and collective learning in physical environment

– Game progress tracked via user-controlled IR transmitters that activate embedded sensor net

• Web-based SLG: DinoQuest Online

– Addresses CA science education standards for K-6 grades

– Interoperates with DinoQuest– Designed for internationalization– Developed by UCI GameLab

Page 15: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

The IR Transmitter-- wireless mobile mouse!

•Picking up information throughout the DQ site.•Tracking visitor’s success on missions.

IR transmitter, sensor network technology, and interactive media from Creative Kingdoms, Inc.

Page 16: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Technology: Embedded Sensors and Transmitter Activation

Page 17: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

DinoQuest Online (released in Summer 2007)

• Log in with password online or from DSC

• Go to each collaboratory

• http://www.dqonline.org

• Same scientists as DinoQuest at DSC

• Expand upon science education

standards in each lab

Page 18: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Multiple Science Learning Games:Dinosaur Dig Pit Field Site Collab Game

• Different objectives for each game.

Page 19: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Multiple Science Learning Games:Narrative Content

Page 20: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

• Build a working digestive system out of available organs and “connnectors”

• Move Oxygen and CO2 through a cardio-pulmonary system

Multiple Science Learning Games:Zoology and Systems Collab Games

Page 21: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

• Gain points by matching prey/predator and food chain relations via Tretis-like game play

Multiple Science Learning Games:Ecology/Habitat Collab Game

Page 22: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

MyLab - shows missions completedboth online and at the DSC

DinoSphere – allows building of your ownDinosaur with DNA collected from missions.

Go back online or go to DSC to obtaindifferent DNA by completing more missions!

Multiple Science Learning Games:Resource Interaction Collab Game Spaces

Page 23: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Possible Future SLGs?Plasma physics game

Nano-technology game

Page 24: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Plasma fusion simulation exploration game

Page 25: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

CERN Quantum GameCERN Quantum Game

Page 26: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Incredible (nanotech) machines

Page 27: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Thank You!

This presentation can be found on the Web at the following

location:

http://www.ics.uci.edu/~wscacchi/Presentations/GameLab/Games-

Learning-May08.ppt

Page 28: The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

UCI Game Lab Partners and Sponsors

California Institute for Telecommunications and Information Technology:California Institute for Telecommunications and Information Technology: Calit2 at Calit2 at UCI-UCSD UCI-UCSD

UCI Institute for Software ResearchUCI Institute for Software Research UCI Arts, Computation, and Engineering (ACE) ProgramUCI Arts, Computation, and Engineering (ACE) Program UC Humanities Research Institute UC Humanities Research Institute Discovery Science Center, Santa Ana, CA Discovery Science Center, Santa Ana, CA Daegu Global R&D Collaboration Center, Daegu, South Korea Daegu Global R&D Collaboration Center, Daegu, South Korea National Science FoundationNational Science Foundation IntelIntel Sun Microsystems Sun Microsystems EON RealityEON Reality and othersand others

For further information, see For further information, see http://ucgamelab.net