The Role of Three Dimensional Virtual Environments in the Development of Personal Learning Networks PLNs

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<ul><li><p>The Role of Three Dimensional Virtual Environments in the Development of Personal Learning Networks A. NikolaouDepartment of EducationUniversity of the Aegean Rhodes, Greece</p><p>C. Tsolakidis Department of EducationUniversity of the Aegean Rhodes, Greece</p><p>2013 </p></li><li><p>Personal Learning Networks </p><p>Personal Learning Networks The development of digital technologies and the amount of information needed for updating knowledge, raise the need for managing personal and professional development.</p></li><li><p>PLN Definition</p><p>A network of peopleAiming to learn Contributing to learningWith the guidance of some membersCreating learning opportunities, giving answers to questions </p><p>PLN Definition</p><p>A network of peopleAiming to learn Contributing to learningWith the guidance of some membersCreating learning opportunities, giving answers to questions </p><p>The development of a PLN is based on personal choices and is a network of connections based on needs</p></li><li><p>A PLN includes</p><p>A PLN includes</p><p>the tools that facilitate the networks developmentthe people who constitute the networkspersonal relationshipscontacts </p><p>Key elements that characterize the relationships developed between members of the network are reciprocity and trust </p></li><li><p>They are not social networksThey describe informal learning habits and create learning opportunitiesThey have autonomous structure created by each person so as to serve personal learning needs and they are not limited by collective goals.</p><p>They are not social networksThey describe informal learning habits and create learning opportunitiesThey have autonomous structure created by each person so as to serve personal learning needs and they are not limited by collective goals.</p><p>PLN and learning needs </p></li><li><p>Through the right contacts and the tools, PLNs can provide access to excellence worldwide.There is no collective intentionDo not share a common goal or a common field of knowledge and interests A PLN is formed as the result of the individual search of the person who initially created it. </p><p>PLN characteristics</p></li><li><p>3-D virtual environments </p><p> Multi-user environmentsUse of avatar as virtual representative Tool for synchronous and asynchronous communicationTool for socialization and learningSense of sharing the same placeSense of immersionCo-presenceInteractivityRealistic representation of the environment</p></li><li><p>Second LifeSecond Life</p><p>Immersive 3D Virtual environmentCreated by its usersCustomizable avatarAccess from anywhere and anytimeAccess to desktop applications, web sites and filesCollaborative featuresProvides 3D objects building tools Scripting language</p></li><li><p>Second Life characteristicsSecond Life characteristics</p></li><li><p>Creation of Groups in Second Life Creation of Groups in Second Life Media for various activities</p><p>Carrying and communicating information</p><p>Allow people to share files and three-dimensional objects</p><p>Tools of mass communication</p><p>Facilitate the discovery of common interests</p><p>Help build virtual communities</p><p>Share files and three-dimensional objects</p><p>Provide links to other Internet applications</p><p>Update and manage the plethora of activities in SL</p></li><li><p>Groups integrated tools 1Groups integrated tools 1Group NoticesNotificationsNotecards3D objects sharingGroup chat channelGroup voice channel</p><p>Group NoticesNotecardsInventory</p></li><li><p>Groups integrated tools 2</p></li><li><p>Methodology Methodology In a fast developing innovative field of research the generally accepted standards on methodology cannot be applied. </p><p>A cyclical model survey of online interviews was chosen.</p></li><li><p>Presentation of research model by an American Education Research Association ARVEL (Applied Research in Virtual Environments for Learning) in SL</p></li><li><p>Research questionsResearch questions</p><p> Why do members of Groups use SL for the creation and development of PLNs?</p><p>How does participation in SL Groups contributes to the creation and development of PLNs?</p></li><li><p>Sample Sample Criteria</p><p>The participants should be members of a SL Group of training or educational characterGroups should be active during the researchResearchers should be able to communicate with willing members of the group (by email, phone, presence in social media, etc)</p><p>Lead toNonrandom sampleMembers of Virtual Worlds Educators Roundtable VWERSample</p></li><li><p>The questionnaire was sent to the group on facebook VWER, specifically to individuals who reported participating in recent events. </p><p>14 VWER members were interviewed online Online interviews </p></li><li><p>DATA ANALYSIS 1DATA ANALYSIS 1Participation in Groups in SL creates: networking opportunities with like-minded peoplea sense of trust and acceptanceconditions for real communication and relationships</p><p>The key causes for the formation and development of PLN</p></li><li><p>Overcoming of geographical or time barriers </p></li><li><p>DATA ANALYSIS 2Collaborative features Support, assistance and mutual help provided to membersFacilitation of discussionOvercoming of geographical or time barriers Facilitation of people with impaired hearing or visionOpportunity to multiple users to work together and edit the same object simultaneously</p></li><li><p>Innovation diffusionInnovation diffusionAccording to the theory of adoption and diffusion of innovation SL Group members are early adopters</p><p>"The reason is that I am close to a group of people who are not afraid to experiment, to explore, to overcome limits and restrictions in order to discover the appropriate things for learning and teaching" DATA ANALYSIS 3</p></li><li><p>Co-creationPrim modeling Co-creationPrim modeling The inegrated tools that are necessary to built three-dimensional objects, allow the development of a suitable learning environment to meet the individual requirements of users.DATA ANALYSIS 4</p></li><li><p>Creating learning objects</p></li><li><p>3D object building contests</p></li><li><p>Development of initiatives carried out by Groups that are related to the adoption of innovative methods and techniques, to realise goals set in real life:Visits to museums (Sistine Chapel, Louvre, Toys Museum, etc)Collections (ancient Greek technology, computers, musical instruments etc)Galleries of modern art </p></li><li><p>Performances</p></li><li><p>Visits to museums or ancient sites</p></li><li><p>Guided tour to Maya's Island</p></li><li><p>3D Interactive Art Installations</p></li><li><p>Art exhibitions and artistic events</p></li><li><p>3D Interactive Art Installations</p></li><li><p>Social events</p></li><li><p>Experiential and collaborative activities organized by GroupsRole playing Treasure huntsTouring in selected virtual educational sites Three dimensional objects contests (buildings, landscapes, virtual labs and interactive learning objects)Foreign languages learning activitiesLecturesConferences, seminars Theatrical performances Concerts, thematic musical events Art exhibitionsCounselingEvents supporting the work of non-profit organizationsVirtual libraries activities</p></li><li><p> ISTE in Second Life</p></li><li><p>Lectures, workshops, seminars </p></li><li><p>Educational activities</p></li><li><p> Happy Hippo building tutorial area</p></li><li><p> 5th Virtual Worlds Best Practices in Education Conferences 2012</p></li><li><p> 5th Virtual Worlds Best Practices in Education Conferences 2012</p></li><li><p>Creating a dynamic learning network Creating a dynamic learning network </p><p>contributes to: sharing resources content creationfeedback construction of knowledge</p></li><li><p>SL Gproup members useof integrated SL tools for connections</p></li><li><p>DiscussionDiscussionThe need for managing the renewed knowledge seems to push participants to the quest of better ways for approaching itChange of the way in which people adapt to the new technological environmentNeed for acquiring new skills and Have access to new educational resources</p><p>Drive into new strategies for learningBeyond official and institutionalised frameworksPLN</p></li><li><p>The causes of use 1The causes of use 1The SL Group members through their participation in virtual activities develop their PLNs</p><p>become informedupdate their knowledge find new opportunities for learning</p></li><li><p>The causes of use 2The causes of use 2</p><p>Have access in excellence of their scientific fielddevelop contacts with like-minded peopleinteract with their learning environment create frameworks of support exchange educational resourcespioneer in diffusion of innovationcreate learning networksno geographical, time and financial restrictions</p></li><li><p>Interactive learning environment </p></li><li><p>How participants use SL GroupsHow participants use SL Groupsexchanging ideas enhancing promotion of good practicessharing of educational resourcescollaborating in the domains of their interestsapproaching expertshelping, consultingpersonal development</p></li><li><p>The impact of 3DVE on PLNsThe impact of 3DVE on PLNsCo-presenceNetworkingSocial components of learning3DV ENVIRONMENTSSharing of contentNew culture of social and participatory learningSupport non formal learning strategies</p><p>DEVELOPPLNs</p></li><li><p>THAKNK YOU</p></li></ul>

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