the shrine of vivisa 10 (1)
DESCRIPTION
d&d 3.5 The Shrine of Vivisa 10 (1)TRANSCRIPT
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The Shrine of Vivisa
Level 10
General Dungeon Walls Natural Stone (Climb DC 15)
Dungeon Floor Smooth Stone
Temperature Average
Illumination Shadowy (phosphorescent fungus or candles every 20 ft.)
Wandering 1 1 x Clay Golem, investigating a strange noise
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Monsters1 1 x Clay Golem, investigating a strange noise
2 4 x Spectre, wandering senselessly
3 7 x Cloaker, searching for an object stolen from their lair
4 8 x Basilisk, trying to lure the party into an ambush
5 4 x Derro, wandering senselessly
6 11 x Basilisk, bloodied and fleeing a more powerful enemy
Room #1 Monster 1 x Fire Giant
Fire giant: CR 10; Large giant (fire); HD 15d8+75; hp 142; Init -1; Spd 30 ft.in half-plate armor (6 squares); base speed 40 ft.; AC 23 (-1 size, -1 dex, +8natural, +7 half-plate armor), touch 8, flat-footed 23; Base Atk +11; Grp+25; Atk +20 melee (3d6+15, greatsword) or +20 melee (1d4+10, slam) or+10 ranged (2d6+10 plus 2d6 fire, rock); Full Atk +20 /+15/+10 melee(3d6+15, greatsword) or +20 melee (1d4+10, 2 slams) or +10 ranged (2d6+10plus 2d6 fire, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to fire, low-light vision, rock catching, vulnerability to cold; ALLE; SV Fort +14, Ref +4, Will +9; Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha11
Skills and Feats: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Power Attack
Treasure: 150 pp; Alexandrite (500 gp), Banded Agate (13 gp), Black StarSapphire (1000 gp), Deep Green Spinel (90 gp), Fire Opal (1000 gp),Golden Pearl (70 gp), Rock Crystal (70 gp); hoard total 4243 gp
Room #2 Monster 7 x Troglodyte and 6 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 150 gp; hoard total 150 gp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #3 Empty
Room #4 Room Features A well lies in the center of the room, The floor is covered in perfecthexagonal tiles
Monster 7 x Cloaker
Cloaker: CR 5; Large aberration; HD 6d8+18; hp 45; Init +7; Spd 10 ft. (2squares), fly 40 ft. (average); AC 19 (-1 size, +3 dex, +7 natural), touch 12,flat-footed 16; Base Atk +4; Grp +13; Atk +8 melee (1d6+5, tail slap); FullAtk +8 melee (1d6+5, tail slap) and +3 melee (1d4+2, bite); Space/Reach 10ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Darkvision 60 ft., shadowshift; AL CN; SV Fort +5, Ref +5, Will +7; Str 21, Dex 16, Con 17, Int 14,Wis 15, Cha 15
Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;Alertness, Combat Reflexes, Improved Initiative
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Alertness, Combat Reflexes, Improved Initiative
Treasure: 1600 gp; Amethyst (70 gp), Banded Agate (9 gp), Blue StarSapphire (800 gp), Carnelian (40 gp), Hematite (9 gp), Iolite (20 gp), SilverPearl (80 gp); Arcane Scroll (Owl's Wisdom (150 gp)) (total 150 gp), ArcaneScroll (Enlarge Person (25 gp), False Life (150 gp), Spider Climb (150 gp))(total 325 gp), Necklace of Fireballs (V) (6150 gp), Wand of False Life (23of 50 charges) (2070 gp); hoard total 11323 gp
Room #5 Monster 5 x Drider
Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16
Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)
Treasure: 1800 gp; Golden Yellow Topaz (400 gp); Arcane Scroll (ObscuringMist (25 gp), Levitate (150 gp)) (total 175 gp), Arcane Scroll (Ray ofEnfeeblement (25 gp), Magic Mouth (160 gp)) (total 185 gp), Divine Scroll(Inflict Minor Wounds (12 gp 5 sp)) (total 12 gp 5 sp), Divine Scroll (Bear'sEndurance (150 gp), Status (150 gp)) (total 300 gp), Heavy Steel Shield(Medium) (+1 shield) (1170 gp), Potion of Aid (300 gp), Potion of Darkvision(300 gp), Potion of Reduce Person (250 gp); hoard total 4892 gp 5 sp
Room #6 Room Features A tile labyrinth covers the floor, A stone sarcophagus sits in the north-westcorner of the room
Room #7 Room Features Someone has scrawled "The Shield of Allegiance is sundered" on the westwall, Ghostly music fills the room
Room #8 Room Features A narrow shaft descends from the room into a natural cavern below,Someone has scrawled "The Crimson Fellowship looted this place" on thesouth wall
Room #9 Monster 6 x Rust Monster
Rust monster: CR 3; Medium aberration; HD 5d8+5; hp 27; Init +3; Spd 40ft. (8 squares); AC 18 (+3 dex, +5 natural), touch 13, flat-footed 15; BaseAtk +3; Grp +3; Atk +3 melee (rust, antennae touch); Full Atk +3 melee(rust, antennae touch) and -2 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SARust; SQ Darkvision, scent; AL N; SV Fort +2, Ref +4, Will +5; Str 10, Dex17, Con 13, Int 2, Wis 13, Cha 8
Skills and Feats: Listen +7, Spot +7; Alertness, Track
Room #10 Monster 2 x Hill Giant
Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Treasure: 11000 sp; Ebony Statuette (of a Halfling Sorceress) (1900 gp),Platinum Idol (of an Aberrant God) (2300 gp), Silk Pennant trimmed with
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Platinum Idol (of an Aberrant God) (2300 gp), Silk Pennant trimmed withSable (200 gp), Tourmaline Statue (of a God of Beauty) set with Blue StarSapphire (6000 gp); Arcane Scroll (Color Spray (25 gp), Unseen Servant (25gp)) (total 50 gp), Necklace of Fireballs (IV) (5400 gp), Potion of Blur (300gp); hoard total 17250 gp
Room #11 Monster 8 x Huge Monstrous Spider (vermin)
Huge monstrous spider: CR 5; Huge vermin; HD 8d8+16; hp 52; Init +3; Spd30 ft. (6 squares), climb 20 ft.; AC 16 (-2 size, +3 dex, +5 natural), touch11, flat-footed 13; Base Atk +6; Grp +18; Atk +9 melee (2d6+6 plus poison,bite); Full Atk +9 melee (2d6+6 plus poison, bite); Space/Reach 15 ft./10ft.; SA Poison, web; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits;AL N; SV Fort +8, Ref +5, Will +2; Str 19, Dex 17, Con 14, Int -, Wis 10,Cha 2
Skills and Feats: Climb +12, Hide -1*, Jump +4*, Spot +4*; -
Treasure: 190 gp; Carved Wooden Dice (pair) (100 gp), Leather Belt withBronze Buckle (130 gp), Small Tapestry (900 gp), Tourmaline Amphora(3000 gp); hoard total 4320 gp
Room #12 Empty
Room #13 Empty
Room #14 Monster 3 x Succubus (demon)
Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive
Treasure: Amethyst (110 gp), Aquamarine (500 gp), Brown-green Garnet (80gp), Chalcedony (70 gp), Freshwater Pearl (13 gp), Obsidian (12 gp), RockCrystal (50 gp), Rose Quartz (60 gp); Arcane Scroll (Animal Trance (200gp)) (total 200 gp), Heavy Wooden Shield (Medium) (+1 shield, Bashing)(4157 gp), Potion of Cure Light Wounds (50 gp), Wand of False Life (41 of50 charges) (3690 gp); hoard total 8992 gp
Room #15 Monster 3 x Troll
Troll: CR 5; Large giant; HD 6d8+36; hp 63; Init +2; Spd 30 ft. (6 squares);AC 16 (-1 size, +2 dex, +5 natural), touch 11, flat-footed 14; Base Atk +4;Grp +14; Atk +9 melee (1d6+6, claw); Full Atk +9 melee (1d6+6, 2 claws)and +4 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQDarkvision 90 ft., low-light vision, regeneration 5, scent; AL CE; SV Fort+11, Ref +4, Will +3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills and Feats: Listen +5, Spot +6; Alertness, Iron Will, Track
Treasure: 100 pp; hoard total 1000 gp
Room #16 Monster 5 x Spectre
Spectre: CR 7; Medium undead (incorporeal); HD 7d12; hp 45; Init +7; Spd40 ft. (8 squares), fly 80 ft. (perfect); AC 15 (+3 dex, +2 deflection), touch15, flat-footed 13; Base Atk +3; Grp -; Atk +6 melee (1d8 plus energy drain,incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporeal
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incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporealtouch); Space/Reach 5 ft./5 ft.; SA Energy drain, create spawn; SQDarkvision 60 ft., incorporeal traits, +2 turn resistance, sunlightpowerlessness, undead traits, unnatural aura; AL LE; SV Fort +2, Ref +5,Will +7; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Hide +13, Intimidate +12, Knowledge (religion) +12,Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Improved Initiative
Room #17 Room Features The floor is covered with humanoid bones, A rusted iron box lies in the eastside of the room
Monster 9 x Troglodyte and 6 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 350 gp; hoard total 350 gp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #18 Empty
Room #19 Room Features Skeletons hang from chains and manacles against the east and west walls,A briny odor fills the center of the room
Trap Object smeared with Contact Poison: CR 9; mechanical; touch trigger(attached); manual reset; contact poison (black lotus extract [contact, FortDC 20, 3d6 Con/3d6 Con]); Search DC 18; Disable Device DC 26
Room #20 Monster 2 x Dire Bear
Dire bear: CR 7; Large animal; HD 12d8+51; hp 105; Init +1; Spd 40 ft. (8squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; BaseAtk +9; Grp +23; Atk +19 melee (2d4+10, claw); Full Atk +19 melee(2d4+10, 2 claws) and +13 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SAImproved grab; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +9, Will+9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10
Skills and Feats: Listen +10, Spot +10, Swim +13; Alertness, Endurance,Run, Toughness, Weapon Focus (claw)
Room #21 Room Features Spirals of blue stones cover the floor, Lit candles are scattered across thefloor
Trap Heavy Chain Flail: CR 10; mechanical; location trigger; repair reset; Atk+12 melee (12d6 and knocked prone); multiple targets (all targets in a 5 ft.radius burst); Search DC 28; Disable Device DC 28
Hidden Treasure Hidden (Search DC 25) Unlocked Simple Wooden Chest (hard 5, 10 hp)
1500 gp; 2 x Potion of Cure Light Wounds (50 gp), Potion of LesserRestoration (300 gp), Potion of Shield of Faith (+2) (50 gp); hoard total 1950gp
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Room #22 Monster 12 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Room #23 Empty
Room #24 Empty
Room #25 Room Features A chute descends from the room into a natural cavern below, A stone daisand throne sits in the east side of the room
Room #26 Trap Crushing Room: CR 10; mechanical; location trigger; automatic reset; wallsmove together (16d6, crush); multiple targets (all targets in a 10 ft. by 10ft. room); never miss; onset delay (2 rounds); Search DC 22; DisableDevice DC 20
Room #27 Room Features A magical altar in the north-west corner of the room heals all wounds ofwhomever offers a prayer to a god of darkness (but only once), A rustedchain shirt lies in the north-east corner of the room
Room #28 Room Features A stone stair ascends towards the south wall, A set of demonic war maskshangs on the north wall
Monster 12 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Hidden Treasure Hidden (Search DC 30) Trapped and Locked Simple Wooden Chest (OpenLock DC 30, break DC 15; hard 5, 10 hp)
Forcecage and Summon Monster VII Trap: CR 10; magic device; proximitytrigger (alarm); automatic reset; multiple traps (one forcecage trap and onesummon monster VII trap); spell effect (Forcecage, 13th level wizard); spelleffect (Summon Monster VII, 13th level wizard, hamatula); Search DC 32;Disable Device DC 32
1100 gp; Alexandrite (800 gp), Black Opal (1100 gp), Black Pearl (400 gp),Chrysoprase (50 gp), Eye Agate (16 gp), Jasper (40 gp), Smoky Quartz (60gp); hoard total 3566 gp
Room #29 Trap Flamethrower: CR 10; magic device; visual trigger (true seeing); no reset;flame blast (12d6 fire damage, DC 14 Reflex save for half damage);multiple targets (all targets in a 20 ft. cone); Search DC 24; DisableDevice DC 28
Room #30 Room Features Someone has scrawled "You are already dead" in goblin runes on the eastwall, A warped spear lies in the north-east corner of the room
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wall, A warped spear lies in the north-east corner of the room
Room #31 Room Features Part of the ceiling has collapsed into the room, A mural of arcane patternscovers the ceiling
Room #32 Monster 4 x Hellwasp Swarm
Hellwasp swarm: CR 8; Diminutive magical beast (extraplanar, evil,swarm); HD 12d10+27; hp 93; Init +10; Spd 5 ft. (1 square), fly 40 ft.; AC20 (+4 size, +6 dex), touch 20, flat-footed 14; Base Atk +12; Grp -; AtkSwarm (3d6 plus poison); Full Atk Swarm (3d6 plus poison); Space/Reach 10ft./0 ft.; SA Distraction, inhabit, poison; SQ Damage reduction 10/magic,darkvision 60 ft., hive mind, immune to weapon damage, fire resistance 10,low-light vision, swarm traits; AL LE; SV Fort +10, Ref +14, Will +7; Str 1,Dex 22, Con 14, Int 6, Wis 13, Cha 9
Skills and Feats: Hide +19, Listen +10, Spot +10; Ability Focus (poison),Alertness, Improved Initiative, Iron Will, Toughness
Room #33 Room Features The walls have been engraved with incoherent labyrinths, Several bentcopper coins are scattered throughout the room
Room #34 Room Features A magical statue in the center of the room answers simple questions aboutthe dungeon (points directions), Someone has scrawled an arrow pointingright on the west wall
Room #35 Room Features A forge and anvil sit in the north-west corner of the room, A pile of torcheslies in the south-west corner of the room
Trap Earthquake Trap: CR 8; magic device; proximity trigger (alarm); automaticreset; spell effect (Earthquake, 13th level cleric, 65 ft. radius, DC 15 or 20Reflex save, depending on terrain); Search DC 32; Disable Device DC 32
Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)
1100 gp; Eye Agate (10 gp); hoard total 1110 gp
Room #36 Room Features A magical pool in the west side of the room restores youth to whomeverdrinks from it (but only once), Various torture devices are scatteredthroughout the room
Monster 7 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Room #37 Room Features Someone has scrawled "two, seven" on the south wall, Several emptybottles are scattered throughout the room
Room #38 Monster 5 x Greater Shadow
Greater shadow: CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init+2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporealtouch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporeal
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ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporealtraits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7;Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14
Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness,Dodge, Mobility, Spring Attack
Room #39 Room Features A ladder ascends to a balcony hanging from the west wall, A stone daisand throne sits in the north-east corner of the room
Room #40 Monster 3 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #41 Room Features A magical statue in the center of the room answers simple questions aboutthe dungeon (points directions), A chute falls into the room from above
Monster 2 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #42 Empty
Room #43 Trap Poisoned Scythe Blade: CR 11; mechanical; location trigger; manual reset;Atk +12 melee (10d6/19-20 plus poison); multiple targets (all targets in a 5ft. radius arc); poison (purple worm poison [injury, Fort DC 24, 1d6 Str/2d6Str]); Search DC 28; Disable Device DC 28
Room #44 Empty
Room #45 Room Features Lit candles are scattered across the floor, A ring of keys lies in the centerof the room
Room #46 Room Features Someone has scrawled "straight, straight, door" on the south wall, A pile ofblood-soaked clothing lies in the north-west corner of the room
Room #47 Monster 10 x Rust Monster
Rust monster: CR 3; Medium aberration; HD 5d8+5; hp 27; Init +3; Spd 40ft. (8 squares); AC 18 (+3 dex, +5 natural), touch 13, flat-footed 15; BaseAtk +3; Grp +3; Atk +3 melee (rust, antennae touch); Full Atk +3 melee(rust, antennae touch) and -2 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SARust; SQ Darkvision, scent; AL N; SV Fort +2, Ref +4, Will +5; Str 10, Dex17, Con 13, Int 2, Wis 13, Cha 8
Skills and Feats: Listen +7, Spot +7; Alertness, Track
Trap Wail of the Banshee Trap: CR 10; magic device; proximity trigger (alarm);
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Trap Wail of the Banshee Trap: CR 10; magic device; proximity trigger (alarm);automatic reset; spell effect (Wail of the Banshee, 17th level wizard, DC23 Fort save negates); multiple targets (up to 17 creatures); Search DC 34;Disable Device DC 34
Room #48 Monster 11 x Derro
Derro: CR 3; Small monstrous humanoid; HD 3d8+3; hp 16; Init +6; Spd 20ft. (4 squares); AC 19 (+1 size, +2 dex, +2 natural, +3 studded leatherarmor, +1 buckler), touch 13, flat-footed 17; Base Atk +3; Grp -1; Atk +4melee (1d4/19-20, short sword) or +6 ranged (1d6/19-20 plus poison,repeating light crossbow); Full Atk +4 melee (1d4/19-20, short sword) or +6ranged (1d6/19-20 plus poison, repeating light crossbow); Space/Reach 5ft./5 ft.; SA Poison use, spell-like abilities, sneak attack +1d6; SQMadness, spell resistance 15 vulnerability to sunlight; AL CE; SV Fort +2,Ref +5, Will +6; Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16*
Skills and Feats: Bluff +5, Hide +10, Listen +1, Move Silently +8; Blind-Fight, Improved Initiative
Treasure: 1500 gp; Arcane Scroll (Resistance (12 gp 5 sp), Detect SecretDoors (25 gp), Fog Cloud (150 gp)) (total 187 gp 5 sp), Gloves of Dexterity(+2) (4000 gp), Potion of Bull's Strength (300 gp), Potion of Protection fromLaw (50 gp) (Opposite effect or target curse); hoard total 6037 gp 5 sp
Room #49 Room Features A chute falls into the room from above, A sundered club lies in the south-west corner of the room
Monster 3 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Room #50 Hidden Treasure Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 20, break DC 28;hard 10, 60 hp)
160 pp; Arcane Scroll (Ray of Exhaustion (375 gp)) (total 375 gp), Wand ofMagic Missile (1st) (50 of 50 charges) (750 gp); hoard total 2725 gp
Room #51 Hidden Treasure Hidden (Search DC 30) Trapped and Locked Iron Chest (Open Lock DC 20,break DC 28; hard 10, 60 hp)
Arrow Trap: CR 11; mechanical; location trigger; manual reset; Atk +12ranged (10d6/x3); Search DC 26; Disable Device DC 24
1200 gp; Arcane Scroll (Mount (25 gp), Silence (200 gp)) (total 225 gp),Potion of Hide from Animals (50 gp), Wand of Bear's Endurance (35 of 50charges) (inscription provides clue to function) (3150 gp), Wand of Light(37 of 50 charges) (277 gp 5 sp); hoard total 4902 gp 5 sp
Room #52 Room Features A set of demonic war masks hangs on the north wall, Several pieces ofblood-soaked clothing are scattered throughout the room
Monster 8 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
-
Fortitude
Room #53 Room Features A stone dais sits in the center of the room, An altar of evil sits in the westside of the room
Room #54 Room Features A narrow pit covered by iron bars lies in the south-east corner of the room,The ceiling is covered with cobwebs
Room #55 Monster 4 x Cloaker
Cloaker: CR 5; Large aberration; HD 6d8+18; hp 45; Init +7; Spd 10 ft. (2squares), fly 40 ft. (average); AC 19 (-1 size, +3 dex, +7 natural), touch 12,flat-footed 16; Base Atk +4; Grp +13; Atk +8 melee (1d6+5, tail slap); FullAtk +8 melee (1d6+5, tail slap) and +3 melee (1d4+2, bite); Space/Reach 10ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Darkvision 60 ft., shadowshift; AL CN; SV Fort +5, Ref +5, Will +7; Str 21, Dex 16, Con 17, Int 14,Wis 15, Cha 15
Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;Alertness, Combat Reflexes, Improved Initiative
Treasure: Fine Cloth Coat (100 gp); Arcane Scroll (Color Spray (25 gp),Endure Elements (25 gp)) (total 50 gp), Oil of Magic Weapon (50 gp),Potion of Bear's Endurance (300 gp); hoard total 500 gp
Room #56 Room Features A chute descends from the room into a plundered tomb below, A sunderedamulet lies in the north-east corner of the room
Room #57 Trap Crushing Wall Trap: CR 10; mechanical; location trigger; automatic reset;no attack roll required (18d6, crush); Search DC 20; Disable Device DC 25
Room #58 Monster 5 x Drider
Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16
Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)
Treasure: 380 pp; Citrine (60 gp), Coral (110 gp), Jade (80 gp), Jet (120 gp),Moss Agate (11 gp), Obsidian (9 gp), Peridot (50 gp), Smoky Quartz (50 gp);Cloak of the Bat (26000 gp); hoard total 30290 gp
Room #59 Empty
Room #60 Room Features A weapon rack and several barrels sit in the south-east corner of the room,The scent of smoke fills the room
Monster 2 x Cloaker
Cloaker: CR 5; Large aberration; HD 6d8+18; hp 45; Init +7; Spd 10 ft. (2squares), fly 40 ft. (average); AC 19 (-1 size, +3 dex, +7 natural), touch 12,flat-footed 16; Base Atk +4; Grp +13; Atk +8 melee (1d6+5, tail slap); FullAtk +8 melee (1d6+5, tail slap) and +3 melee (1d4+2, bite); Space/Reach 10ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Darkvision 60 ft., shadowshift; AL CN; SV Fort +5, Ref +5, Will +7; Str 21, Dex 16, Con 17, Int 14,Wis 15, Cha 15
Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;
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Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;Alertness, Combat Reflexes, Improved Initiative
Treasure: 700 gp; Malachite (10 gp), Peridot (50 gp), Pink Pearl (90 gp);hoard total 850 gp
Room #61 Room Features A large demonic idol with ruby eyes sits in the north-east corner of theroom, Someone has scrawled "Libia died here" on the east wall
Room #62 Room Features A mural of a legendary battle covers the ceiling, Someone has scrawled"right, straight, left, left" in dwarvish runes on the east wall
Monster 2 x Flesh Golem
Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1
Skills and Feats: -; -
Room #63 Empty
Room #64 Room Features A magical idol in the north-east corner of the room heals all wounds ofwhomever offers a prayer to a god of plants (but only once), Screaming canbe faintly heard near the north wall
Room #65 Room Features Someone has scrawled "Run away!" in draconic script on the north wall, Apile of iron spikes lies in the south-west corner of the room
Monster 7 x Troll
Troll: CR 5; Large giant; HD 6d8+36; hp 63; Init +2; Spd 30 ft. (6 squares);AC 16 (-1 size, +2 dex, +5 natural), touch 11, flat-footed 14; Base Atk +4;Grp +14; Atk +9 melee (1d6+6, claw); Full Atk +9 melee (1d6+6, 2 claws)and +4 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQDarkvision 90 ft., low-light vision, regeneration 5, scent; AL CE; SV Fort+11, Ref +4, Will +3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills and Feats: Listen +5, Spot +6; Alertness, Iron Will, Track
Treasure: 5000 sp; Dust of Disappearance (3500 gp), Heavy Steel Shield(Medium) (+1 shield) (design provides clue to function) (1170 gp); hoardtotal 5170 gp
Room #66 Empty
Room #67 Monster 3 x Succubus (demon)
Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,
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Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive
Treasure: 190 pp; Arcane Scroll (Remove Fear (50 gp), Shocking Grasp (25gp)) (total 75 gp), Divine Scroll (Divine Favor (25 gp), Protection fromChaos/Evil/Good/Law (25 gp)) (total 50 gp), Light Wooden Shield (Small)(+1 shield) (inscription provides clue to function) (1153 gp); hoard total3178 gp
Hidden Treasure Hidden (Search DC 30) Unlocked Good Wooden Chest (hard 5, 15 hp)
180 pp; Arcane Scroll (Mage Armor (25 gp)) (total 25 gp), Arcane Scroll(Touch of Fatigue (12 gp 5 sp), Remove Fear (50 gp), Shatter (150 gp)) (total212 gp 5 sp), Divine Scroll (Read Magic (12 gp 5 sp), Protection fromChaos/Evil/Good/Law (25 gp), Consecrate (200 gp)) (total 237 gp 5 sp),Wand of Enlarge Person (19 of 50 charges) (inscription provides clue tofunction) (285 gp); hoard total 2560 gp
Room #68 Room Features A large demonic idol with ruby eyes sits in the north-west corner of theroom, Screaming can be faintly heard near the north wall
Room #69 Room Features Someone has scrawled "Beware the rats" on the east wall, Chanting can beheard in the east side of the room
Room #70 Room Features Someone has scrawled "The Obsidian Orb is wreathed in flames" in goblinrunes on the east wall, A pile of rotting wood lies in the south-west cornerof the room
Monster 11 x Grick
Grick: CR 3; Medium aberration; HD 2d8; hp 9; Init +2; Spd 30 ft. (6squares), climb 20 ft.; AC 16 (+2 dex, +4 natural), touch 12, flat-footed 14;Base Atk +1; Grp +3; Atk +3 melee (1d4+2, tentacle); Full Atk +3 melee(1d4+2, 4 tentacles) and -2 melee (1d3+1, bite); Space/Reach 5 ft./5 ft.; SA-; SQ Damage reduction 10/magic, darkvision 60 ft., scent; AL N; SV Fort+0, Ref +2, Will +5; Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5
Skills and Feats: Climb +10, Hide +3*, Listen +6, Spot +6; Alertness, Track
Treasure: 140 gp; Divine Scroll (Endure Elements (25 gp), Speak withAnimals (25 gp)) (total 50 gp), Potion of Bear's Endurance (300 gp); hoardtotal 490 gp
Room #71 Room Features A chute falls into the room from above, A stone sarcophagus sits in thesouth side of the room
Room #72 Room Features An iron sarcophagus sits in the north side of the room, Several pieces ofspoiled meat are scattered throughout the room
Monster 2 x Hill Giant
Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Treasure: 1200 gp; hoard total 1200 gp
Room #73 Room Features A narrow shaft descends from the room into a magical cyst below, A rottingcarpet and basin of water sit in the south-west corner of the room
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Room #74 Room Features Someone has scrawled "right, straight, door, left" on the south wall, Theceiling is covered with dripping stalactites
Room #75 Monster 1 x Clay Golem
Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20 ft.(4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed 22;Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound, slam);Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams); Space/Reach 10ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits, damage reduction10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity tomagic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 25, Dex 9,Con -, Int -, Wis 11, Cha 1
Skills and Feats: -; -
Room #76 Room Features A magical mirror on the east wall answers questions with lies andfalsehoods, A group of draconic faces have been carved into the west wall
Monster 7 x Shadow
Shadow: CR 3; Medium undead (incorporeal); HD 3d12; hp 19; Init +2; SpdFly 40 ft. (good) (8 squares); AC 13 (+2 dex, +1 deflection), touch 13, flat-footed 11; Base Atk +1; Grp -; Atk +3 melee (1d6 Str, incorporeal touch);Full Atk +3 melee (1d6 Str, incorporeal touch); Space/Reach 5 ft./5 ft.; SACreate spawn, strength damage; SQ Darkvision 60 ft., incorporeal traits, +2turn resistance, undead traits; AL CE; SV Fort +1, Ref +3, Will +4; Str -, Dex14, Con -, Int 6, Wis 12, Cha 13
Skills and Feats: Hide +8*, Listen +7, Search +4, Spot +7; Alertness, Dodge
Room #77 Room Features Several square holes are cut into the ceiling and floor, Someone hasscrawled "four, seven, five" on the north wall
Room #78 Empty
Room #79 Empty
Room #80 Room Features Someone has scrawled "The Iron Daggers killed a devil here" on the southwall, The sound of footsteps fills the room
Room #81 Room Features The south and west walls have been engraved with glowing glyphs,Someone has scrawled "They ate Elean" in draconic script on the south wall
Room #82 Trap Animated Net Trap: CR 12; mechanical; location trigger; manual reset; Atk+12 ranged (grappled, Escape Artist DC 24 to escape); multiple targets (alltargets in a 10 ft. square area); Search DC 26; Disable Device DC 24
Room #83 Room Features A mural of vile acts covers the ceiling, Several pieces of torn paper arescattered throughout the room
Room #84 Room Features A stone ramp ascends towards the east wall, A rusted axe lies in the south-east corner of the room
Monster 4 x Phasm
Phasm: CR 7; Medium aberration (shapechanger); HD 15d8+30; hp 97; Init+6; Spd 30 ft. (6 squares); AC 17 (+2 dex, +5 natural), touch 12, flat-footed15; Base Atk +11; Grp +12; Atk +12 melee (1d3+1, slam); Full Atk +12melee (1d3+1, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form,
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melee (1d3+1, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form,amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.; AL CN;SV Fort +11, Ref +11, Will +11; Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha14
Skills and Feats: Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12,Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen+12, Spot +12, Survival +8; Alertness, Blind-Fight, Combat Reflexes, Dodge,Improved Initiative, Mobility
Treasure: 100 pp; 2 x Potion of Magic Fang (50 gp), Wand of Daylight (38of 50 charges) (3420 gp); hoard total 4520 gp
Room #85 Room Features A set of demonic war masks hangs on the west wall, A rusted chain shirtlies in the south-east corner of the room
Monster 14 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Trap Forcecage and Summon Monster VII Trap: CR 10; magic device; proximitytrigger (alarm); automatic reset; multiple traps (one forcecage trap and onesummon monster VII trap); spell effect (Forcecage, 13th level wizard); spelleffect (Summon Monster VII, 13th level wizard, hamatula); Search DC 32;Disable Device DC 32
Room #86 Room Features A ladder ascends to a balcony hanging from the north wall, Spirals of blackstones cover the floor
Monster 7 x Wraith
Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative
Room #87 Room Features A wooden platform hangs over a deep pit in the center of the room, Severaliron cages are scattered throughout the room
Room #88 Room Features A wooden platform hangs over a deep pit in the north-east corner of theroom, A simple fireplace sits against the east wall
Room #89 Room Features A set of demonic war masks hangs on the north wall, Someone hasscrawled "Praise the Gargoyle Emperor" on the north wall
Monster 1 x Young Adult Green Dragon
Young adult green dragon: CR 11; Large dragon (air); HD 17d12+68; hp 178;Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 25 (-1 size, +16natural), touch 9, flat-footed 25; Base Atk +17; Grp +27; Atk +23 melee(2d6+6, bite); Full Atk +23 melee (2d6+6, bite) and +23 melee (1d8+3, 2claws) and +22 melee (1d6+3, 2 wings) and +22 melee (1d8+9, tail slap);Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone ofcorrosive (acid) gas 10d6, DC 22), frightful presence (DC 20); SQBlindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity
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Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunityto acid, immunity to sleep and paralysis, keen senses, spell resistance 19,spells (caster level 3rd), water breathing; AL LE; SV Fort +14, Ref +10, Will+12; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Skills and Feats: Bluff +10, Concentration +13, Diplomacy +11, EscapeArtist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24,Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use MagicDevice +10; Alertness, Hover, Improved Initiative, Power Attack, WeaponFocus (bite), Weapon Focus (claw)
Treasure: 600 pp; Heavy Steel Shield (Small) (+2 shield, Blinding) (9170gp); hoard total 15170 gp
Room #90 Empty
Room #91 Room Features The floor is covered in perfect hexagonal tiles, Someone has scrawled "It isawake" in draconic script on the east wall
Room #92 Room Features Someone has scrawled "The curse can never be broken" in draconic scripton the east wall, A rotting odor fills the room
Room #93 Room Features A group of draconic faces have been carved into the north wall, Someonehas scrawled "Ippan fell here" in draconic script on the north wall
Room #94 Trap Wide-Mouth Pit Trap: CR 9; mechanical; location trigger; manual reset; DC25 Reflex save avoids; 100 ft. deep (10d6, fall); multiple targets (all targetswithin a 10 ft. by 10 ft. area); Search DC 25; Disable Device DC 25
Hidden Treasure Hidden (Search DC 30) Locked Strong Wooden Chest (Open Lock DC 30,break DC 25; hard 5, 20 hp)
3000 sp; Brown-green Garnet (100 gp), Chrysoprase (40 gp), Golden YellowTopaz (400 gp), Hematite (12 gp), Lapis Lazuli (8 gp), Red Garnet (140 gp),Zircon (70 gp); hoard total 1070 gp
Room #95 Room Features An iron chandelier hangs from the ceiling in the north-east corner of theroom, A pile of bent copper coins lies in the west side of the room
Room #96 Monster 9 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Room #97 Monster 15 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Room #98
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Room #98 Room Features A stone ramp ascends towards the west wall, The floor is covered withteeth
Room #99 Trap Poisoned Guillotine Blade: CR 11; mechanical; location trigger; manualreset; Atk +14 melee (12d6/19-20 plus poison); poison (purple worm poison[injury, Fort DC 24, 1d6 Str/2d6 Str]); Search DC 24; Disable Device DC 28
Hidden Treasure Hidden (Search DC 20) Locked Strong Wooden Chest (Open Lock DC 20,break DC 25; hard 5, 20 hp)
1100 gp; hoard total 1100 gp
Room #100 Room Features The floor is covered in perfect hexagonal tiles, Numerous monstrous skullslie within niches in the north wall
Monster 3 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #101 Room Features Someone has scrawled a demonic face on the south wall, A shallow pool ofoil lies in the north-east corner of the room
Monster 4 x Cloaker
Cloaker: CR 5; Large aberration; HD 6d8+18; hp 45; Init +7; Spd 10 ft. (2squares), fly 40 ft. (average); AC 19 (-1 size, +3 dex, +7 natural), touch 12,flat-footed 16; Base Atk +4; Grp +13; Atk +8 melee (1d6+5, tail slap); FullAtk +8 melee (1d6+5, tail slap) and +3 melee (1d4+2, bite); Space/Reach 10ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Darkvision 60 ft., shadowshift; AL CN; SV Fort +5, Ref +5, Will +7; Str 21, Dex 16, Con 17, Int 14,Wis 15, Cha 15
Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;Alertness, Combat Reflexes, Improved Initiative
Treasure: 140 pp; Alexandrite (400 gp), Eye Agate (6 gp); Arcane Scroll(Detect Secret Doors (25 gp)) (total 25 gp), Potion of Cure ModerateWounds (300 gp); hoard total 2131 gp
Room #102 Monster 8 x Derro
Derro: CR 3; Small monstrous humanoid; HD 3d8+3; hp 16; Init +6; Spd 20ft. (4 squares); AC 19 (+1 size, +2 dex, +2 natural, +3 studded leatherarmor, +1 buckler), touch 13, flat-footed 17; Base Atk +3; Grp -1; Atk +4melee (1d4/19-20, short sword) or +6 ranged (1d6/19-20 plus poison,repeating light crossbow); Full Atk +4 melee (1d4/19-20, short sword) or +6ranged (1d6/19-20 plus poison, repeating light crossbow); Space/Reach 5ft./5 ft.; SA Poison use, spell-like abilities, sneak attack +1d6; SQMadness, spell resistance 15 vulnerability to sunlight; AL CE; SV Fort +2,Ref +5, Will +6; Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16*
Skills and Feats: Bluff +5, Hide +10, Listen +1, Move Silently +8; Blind-Fight, Improved Initiative
Treasure: 900 gp; hoard total 900 gp
Room #103 Room Features Someone has scrawled "Kill them with lightning" on the north wall, Severalempty flasks are scattered throughout the room
Monster 2 x Hill Giant
Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9
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hide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Treasure: 1600 gp; Ermine Bracers (1300 gp), Fox Fur Mask (400 gp), LargeCarpet (1200 gp), Large Carpet threaded with Fine Steel (3000 gp); DivineScroll (Barkskin (150 gp)) (Completely different effect curse) (total 150 gp),Divine Scroll (Cure Moderate Wounds (150 gp)) (total 150 gp), Gauntlets ofOgre Power (4000 gp); hoard total 11800 gp
Room #104 Room Features A swarm of crawling insects covers the floor, A pile of blood-soakedclothing lies in the west side of the room
Monster 3 x Succubus (demon)
Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive
Treasure: Bolt of Silver Cloth set with Red Spinel (1000 gp), Deck of IvoryTarot Cards inlaid with Silver (7000 gp), Fox Fur Tabard inlaid with Silver(1000 gp), Silver Cloth Ribbon (30 gp); Potion of Blur (300 gp), Potion ofCure Moderate Wounds (300 gp); hoard total 9630 gp
Room #105 Room Features The floor is covered in perfect hexagonal tiles, A scratching sound can befaintly heard near the east wall
Room #106 Empty
Room #107 Room Features A stone ramp ascends towards the east wall, Howling fills the room
Room #108 Room Features Part of the north wall has collapsed into the room, A workbench and ironbrazier sit in the south-east corner of the room
Monster 14 x Derro
Derro: CR 3; Small monstrous humanoid; HD 3d8+3; hp 16; Init +6; Spd 20ft. (4 squares); AC 19 (+1 size, +2 dex, +2 natural, +3 studded leatherarmor, +1 buckler), touch 13, flat-footed 17; Base Atk +3; Grp -1; Atk +4melee (1d4/19-20, short sword) or +6 ranged (1d6/19-20 plus poison,repeating light crossbow); Full Atk +4 melee (1d4/19-20, short sword) or +6ranged (1d6/19-20 plus poison, repeating light crossbow); Space/Reach 5ft./5 ft.; SA Poison use, spell-like abilities, sneak attack +1d6; SQMadness, spell resistance 15 vulnerability to sunlight; AL CE; SV Fort +2,Ref +5, Will +6; Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16*
Skills and Feats: Bluff +5, Hide +10, Listen +1, Move Silently +8; Blind-Fight, Improved Initiative
Treasure: 1500 gp; Azurite (13 gp), Black Pearl (500 gp), Lapis Lazuli (14gp), Onyx (50 gp), Sardonyx (30 gp), Turquoise (12 gp), Violet Garnet (400gp); Eyes of the Eagle (2500 gp) (inscription provides clue to function)(Delusion curse); hoard total 5019 gp
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(Delusion curse); hoard total 5019 gp
Room #109 Room Features A stone ramp ascends towards the east wall, A briny odor fills the room
Monster 12 x Troglodyte and 8 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 500 gp; Banded Agate (10 gp), Hematite (5 gp), Hematite (10 gp),Jade (100 gp), Smoky Quartz (80 gp); Arcane Scroll (Hypnotism (25 gp),Locate Object (150 gp)) (total 175 gp), Potion of Cure Moderate Wounds(300 gp); hoard total 1180 gp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #110 Empty
Room #111 Empty
Room #112 Room Features A chute falls into the room from above, A wooden ladder rests against theeast wall
Room #113 Room Features Spirals of red stones cover the floor, Several headless statues are scatteredthroughout the room
Hidden Treasure Hidden (Search DC 30) Trapped and Unlocked Iron Chest (hard 10, 60 hp)
Wail of the Banshee Trap: CR 10; magic device; proximity trigger (alarm);automatic reset; spell effect (Wail of the Banshee, 17th level wizard, DC23 Fort save negates); multiple targets (up to 17 creatures); Search DC 34;Disable Device DC 34
1400 gp; Gilded Wooden Dice (pair) (800 gp); Arcane Scroll (Cat's Grace(150 gp), Invisibility (150 gp)) (total 300 gp), Potion of Eagle's Splendor(300 gp); hoard total 2800 gp
Room #114 Monster 6 x Wraith
Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative
Room #115 Room Features A tile mosaic of arcane patterns covers the floor, The north and east walls
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Room #115 Room Features A tile mosaic of arcane patterns covers the floor, The north and east wallsare covered with sword cuts
Monster 12 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Room #116 Room Features A well lies in the east side of the room, Someone has scrawled "TheCouncil of the Silver Scepter killed six vampires here" in orcish runes onthe south wall
Room #117 Monster 5 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Room #118 Empty
Room #119 Room Features A tile mosaic of vile acts covers the floor, Patches of mushrooms grow inthe south-west corner of the room
Monster 5 x Spectre
Spectre: CR 7; Medium undead (incorporeal); HD 7d12; hp 45; Init +7; Spd40 ft. (8 squares), fly 80 ft. (perfect); AC 15 (+3 dex, +2 deflection), touch15, flat-footed 13; Base Atk +3; Grp -; Atk +6 melee (1d8 plus energy drain,incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporealtouch); Space/Reach 5 ft./5 ft.; SA Energy drain, create spawn; SQDarkvision 60 ft., incorporeal traits, +2 turn resistance, sunlightpowerlessness, undead traits, unnatural aura; AL LE; SV Fort +2, Ref +5,Will +7; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Hide +13, Intimidate +12, Knowledge (religion) +12,Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Improved Initiative
Room #120 Monster 2 x Spectre
Spectre: CR 7; Medium undead (incorporeal); HD 7d12; hp 45; Init +7; Spd40 ft. (8 squares), fly 80 ft. (perfect); AC 15 (+3 dex, +2 deflection), touch15, flat-footed 13; Base Atk +3; Grp -; Atk +6 melee (1d8 plus energy drain,incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporealtouch); Space/Reach 5 ft./5 ft.; SA Energy drain, create spawn; SQDarkvision 60 ft., incorporeal traits, +2 turn resistance, sunlightpowerlessness, undead traits, unnatural aura; AL LE; SV Fort +2, Ref +5,Will +7; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Hide +13, Intimidate +12, Knowledge (religion) +12,Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Improved Initiative
Trap Spiked Chain Flail: CR 11; mechanical; location trigger; repair reset; Atk+12 melee (10d6/19-20 and knocked prone); multiple targets (all targets ina 10 ft. radius burst); Search DC 24; Disable Device DC 24
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Room #121 Room Features A magical statue in the north-east corner of the room speaks riddles andcryptic prophecies, The scent of ozone fills the room
Room #122 Room Features The floor is covered in perfect hexagonal tiles, The ceiling is covered withcracks
Monster 2 x Phasm
Phasm: CR 7; Medium aberration (shapechanger); HD 15d8+30; hp 97; Init+6; Spd 30 ft. (6 squares); AC 17 (+2 dex, +5 natural), touch 12, flat-footed15; Base Atk +11; Grp +12; Atk +12 melee (1d3+1, slam); Full Atk +12melee (1d3+1, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form,amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.; AL CN;SV Fort +11, Ref +11, Will +11; Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha14
Skills and Feats: Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12,Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen+12, Spot +12, Survival +8; Alertness, Blind-Fight, Combat Reflexes, Dodge,Improved Initiative, Mobility
Treasure: 1300 gp; Black Opal (600 gp), Blue Quartz (9 gp), Peridot (70 gp),Pink Pearl (40 gp), Rhodochrosite (8 gp); Arcane Scroll (Sleep (25 gp),Detect Thoughts (150 gp), Summon Swarm (150 gp)) (total 325 gp); hoardtotal 2352 gp
Room #123 Room Features Someone has scrawled "The Court of Tomes shall be restored when seabecomes sky and the Silver Crown lies in blood" on the east wall, A pile ofcorroded iron spikes lies in the north side of the room
Monster 3 x Ghast (ghoul) and 17 x Ghoul
Ghast: CR 3; Medium undead; HD 4d12+3; hp 29; Init +3; Spd 30 ft. (6squares); AC 17 (+3 dex, +4 natural), touch 12, flat-footed 14; Base Atk +2;Grp +5; Atk +5 melee (1d8+3 plus paralysis, bite); Full Atk +5 melee (1d8+3plus paralysis, bite) and +3 melee (1d4+1 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoul fever, paralyis, stench; SQ Darkvision 60ft., undead traits, +2 turn resistance; AL CE; SV Fort +1, Ref +4, Will +6; Str17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Skills and Feats: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently+8, Spot +8; Multiattack, Toughness
Treasure: 4000 sp; hoard total 400 gp
Ghoul: CR 1; Medium undead; HD 2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plus paralysis, bite); Full Atk +2 melee (1d6+1plus paralysis, bite) and +0 melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoul fever, paralysis; SQ Darkvision 60 ft.,undead traits, +2 turn resistance; AL CE; SV Fort +0, Ref +2, Will +5; Str 13,Dex 15, Con -, Int 13, Wis 14, Cha 12
Skills and Feats: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Room #124 Room Features Spirals of red stones cover the floor, Someone has scrawled "Run away!" inorcish runes on the west wall
Monster 10 x Doppelganger
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Doppelganger: CR 3; Medium monstrous humanoid (shapechanger); HD4d8+4; hp 22; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural),touch 11, flat-footed 14; Base Atk +4; Grp +5; Atk +5 melee (1d6+1, slam);Full Atk +5 melee (1d6+1, slam); Space/Reach 5 ft./5 ft.; SA Detectthoughts; SQ Change shape, immunity to sleep and charm effects; AL N; SVFort +4, Ref +5, Will +6; Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting),Intimidate +3, Listen +6, Sense Motive +6, Spot +6; Dodge, Great Fortitude
Treasure: 3000 gp; Potion of Delay Poison (300 gp), Wand of Magic Missile(1st) (28 of 50 charges) (420 gp); hoard total 3720 gp
Room #125 Monster 2 x Dire Bear
Dire bear: CR 7; Large animal; HD 12d8+51; hp 105; Init +1; Spd 40 ft. (8squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; BaseAtk +9; Grp +23; Atk +19 melee (2d4+10, claw); Full Atk +19 melee(2d4+10, 2 claws) and +13 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SAImproved grab; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +9, Will+9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10
Skills and Feats: Listen +10, Spot +10, Swim +13; Alertness, Endurance,Run, Toughness, Weapon Focus (claw)
Room #126 Room Features A magical mirror on the east wall answers questions with lies andfalsehoods, A stone dais and throne sits in the south side of the room
Monster 6 x Derro
Derro: CR 3; Small monstrous humanoid; HD 3d8+3; hp 16; Init +6; Spd 20ft. (4 squares); AC 19 (+1 size, +2 dex, +2 natural, +3 studded leatherarmor, +1 buckler), touch 13, flat-footed 17; Base Atk +3; Grp -1; Atk +4melee (1d4/19-20, short sword) or +6 ranged (1d6/19-20 plus poison,repeating light crossbow); Full Atk +4 melee (1d4/19-20, short sword) or +6ranged (1d6/19-20 plus poison, repeating light crossbow); Space/Reach 5ft./5 ft.; SA Poison use, spell-like abilities, sneak attack +1d6; SQMadness, spell resistance 15 vulnerability to sunlight; AL CE; SV Fort +2,Ref +5, Will +6; Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16*
Skills and Feats: Bluff +5, Hide +10, Listen +1, Move Silently +8; Blind-Fight, Improved Initiative
Treasure: 1300 gp; Potion of Cure Moderate Wounds (300 gp); hoard total1600 gp
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