the urbanization game. round 1 »draw [keep it simple] » a river across the paper [average...

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The Urbanization Game

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The Urbanization GameThe Urbanization Game

Round 1Round 1

» Draw [keep it simple]» a RIVER across the paper

[average 1-1/2" wide and runs edge to edge [left to right]

» 2 BRIDGES [wooden]» 4 main ROADS[single line]» 15 HOUSES [note: foundation of

house must be touching a road

UrbanizationUrbanization» • U rban is an adjective that

means city» • R ivers become polluted during

urbanization» • B urning coal powers the steam

engine» • A griculture (farming) is

mechanized (machines do the work)

» • N eighbors move from the country to the city

Round 2Round 2» Select one house, which will be

yours; shade it in

» Draw [must also have foundations on a road]» 1 CHURCH» 1 CEMETERY» 2 STORES» 1 PUB

Round 3Round 3» • English Countryside » 1730» o Small family farms where » people grow their own » food--“Subsistence » Farming”» o Most people are poor» o Crime is low» o Market days, but no » supermarket» o No cars, most walk, or the » rich own a horse & cart

1750 • Population Explosion

1750 • Population Explosion

» due to improved » hygiene--such as soap » & sewage lines » • Draw:» o 10 more houses» o 1 more church» o 1 more pub» o 1 more road» o 1 more river bridge» o 1 more store

Round 4Round 4» Draw

» 10 more HOUSES [#16-25]» 1 more CHURCH» 1 more PUB» 1 more ROAD» 1 MORE RIVER BRIDGE» 1 more STORE

Round 5Round 5» Draw a BROKEN LINE around an area on

your paper [the area needs to be as large as your hand] to show this consolidation.

» WRITE in this area "For Agricultural Use Only".

» Also, relocate any houses and remember that NOTHING is to be drawn in this area for the rest of the game.

FactoryFactory» • F abric (cloth) is made in the earliest

factories» • A rkwright, Richard--father of the

factory» • C apital--$$$ is needed to start a

factory » • T abloids talk about factory life» • O bedient workers won’t get fired» • R ivers provide the energy for the first

factories» • Y arn is factory product

Round 6Round 6

» Draw» 1 FACTORY, with smoke

[remember where it must go].» 1 CAPITALIST ESTATE with a $ to

show it is Arkwright's estate.

Round 7Round 7» To show this change, draw

» 15 HOUSES [#26-40]» 5 TENEMENTS [#1-5]» 1 CHURCH» 1 PUB» 1 STORE» 1 BRIDGE» ANY ADDITIONAL ROADS

Round 7 con’tRound 7 con’t» Add 1 CANAL [the canal runs from

the river to the edge of paper and should be at least 6 inches long]

» Canal» • 1 packhorse could » move 1000 lbs by » road » • 1 packhorse could » move 100,000 lbs by » canal

Round 8Round 8» Add 5 factories [#2-6] [no smoke coming out yet]» Factory System» • Manufacture of goods in a » factory (man in factory)» • Each worker did a separate » part of the total assembly of a » product. » • Workers paid by hourly wage » • Machines to produce cloth all » together in a central factory. » • Raw material would arrive at » the top of the mill and emerge » as reels of spun & woven » cotton or silk at the base.

Round 9Round 9» Add 10 HOUSES [#41-50]» 20 TENEMENTS [6 - 25]» • People from other » villages now move to » your village» • Housing is thrown up » quickly, and not built to » code

Round 10Round 10» Add 4 STORES» Add 1 CHURCH» • More workers mean » more people have to » live, eat and shop for » goods. » • Since workers have » only Sunday off, many » seek religious relief.

Round 11Round 11» Add 4 PUBS» Add 1 SCHOOL» Women worked long » hard hours in the » factories. The average » workday began at 6 am » and ended at 9 pm. » There is only a 15 » minute break for lunch. » After work, exhausted, » they stop at their » favorite pub to relax.

Round 12Round 12

» Add 4 ESTATES with $ on them

» Add ROADS, as needed» • Capitalists own the » factory and make » large profits.

Round 13Round 13» Draw 3 CANALS [3 to 6 inches

long]» Draw 10 FACTORIES [#7-16], with

smoke» Add 3 COAL MINES [the canals

connect the coal mines to the factories; the coal mines ate at the edge of the paper; if a house or tenement is in the way, relocate it.

Round 14Round 14

» Add 3 COAL MINES» Add 10 FACTORIES [#17-26]

for textile & iron» Add one new IRON BRIDGE

Round 15Round 15

» Add 3 RAILROAD LINES connecting your factories and coal mines [the railroad should be near at least 15 factories]

» Add any IRON BRIDGES you need.

• Social & Urban Changes• Social & Urban Changes» o Wages are higher in town than in

the countryside. » o More people move to the city to

find work » o No more I» o ncome from cottage industry.» o Workers find jobs in coal mines,

factories and in construction » of homes, tenements & railroad

lines.

Round 16Round 16» 5 HOUSES [#51 - 55]» 10 TENEMENTS [#26 - 35]» 5 STORES» 2 CEMETERIES» 5 PUBS» 1 CHURCH» 3 SCHOOLS» Due to the pressures of urban growth,

ELIMINATE one-half of the agricultural land set aside during the enclosure movement.

Round 17Round 17» Erase 1 SCHOOL» • About 50,000 people now reside in your

‘town’» • There are too many workers--

unemployment » increases» • Factory owners hire children and women

before men » because they work at 1/2 to 1/4 the wage

of men. » • Children do factory work and work in

coal mines » where small size is an advantage

Round 18Round 18

» Add 4 PUBS» Add 2 JAILS» • As a result male

unemployment, the » crime rate begins to soar. » • Alcoholism reaches epidemic » proportions.

Round 19Round 19» Add 2 CEMETERIES» Add 2 HOSPITALS» • The Working condition in the factories

are » terrible. Many workers get the deadly

factory » fever or “white lung disease.” Others

injure or

» mutilate their bodies in factory accidents.

» Machines contain no safety devices. Children,

» weakened from lack of sleep and proper diet

» succumb more quickly. Capitalists are

» relatively indifferent as there is such a large

» labor force available for employment that will

» replace those who cannot work

Round 20Round 20» • Meanwhile, the need for better Rail Road » transportation continues. Coal, iron and

other » raw materials need to be moved to the » factories. The finished products from the » factory need to be moved to the sea ports

and » overseas to foreign markets. » • More workers are to build the Rail Road,

work » in the coal mines and toil in the factories;

and » come they do to your ‘town/city.’

» Add 2 railroad lines» Add 5 TENEMENTS» 5 STORES» 1 CHURCH» 3 JAILS» Add one THEATRE/MUSEUM

Round 21Round 21» 1830» • There are no pollution controls, so the air in » your city is black. At noon, the sun doesn’t » cast a shadow, smog turns day into night. The » water is completely unfit for drinking and » bathing. Many citizens, even those who do not » work in the factories, develop lung cancer and » other fatal diseases which are associated with » intense stress. People are lucky if they reach » 40 years of age. Your city is overcrowded and » shrouded in factory smoke. The loss of » privacy and clean air troubled many. Suicide » rates begin to double. The stress of urban » work and live becomes unbearable for many

» ADD ONE HOSPITAL» 3 CEMETERIES» 1 JAIL