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The Vernon Spoilers Monster Manual Version 1.2.2 for NetHack 3.3.1 August 2000 J. Ali Harlow

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Page 1: The Vernon Spoilers vol 3: Monster Manual · The Vernon Spoilers Monster Manual Version 1.2.2 for NetHack 3.3.1 August 2000 J. Ali Harlow

The Vernon Spoilers

Monster Manual

Version 1.2.2 for NetHack 3.3.1

August 2000

J. Ali Harlow

Page 2: The Vernon Spoilers vol 3: Monster Manual · The Vernon Spoilers Monster Manual Version 1.2.2 for NetHack 3.3.1 August 2000 J. Ali Harlow
Page 3: The Vernon Spoilers vol 3: Monster Manual · The Vernon Spoilers Monster Manual Version 1.2.2 for NetHack 3.3.1 August 2000 J. Ali Harlow

Contents

1 Explanatory notes 11.1 Difficulty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.2 Base level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.3 Base experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.4 Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.5 Base AC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.6 Base MR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.7 Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.8 Frequency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.9 Genocidable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.10 Attacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.11 Weight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21.12 Nutritional value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21.13 Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21.14 Resistances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21.15 Resistances conveyed by eating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

2 Monster Compendium 3abbot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Aleax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3AMOEBOID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

acid blob . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3black pudding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3brown pudding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4gelatinous cube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4gray ooze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4green slime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4quivering blob . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Angel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5ANT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

fire ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5giant ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5soldier ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

APE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5ape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6carnivorous ape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

APOCALYPTIC HORSEMEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Famine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Pestilence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Archon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Ashikaga Takauji . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Asmodeus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Baalzebub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7balrog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8barbed devil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8barrow wight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8BAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9giant bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9vampire bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

BEE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9killer bee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9queen bee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

blue jelly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10bone devil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10bugbear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

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CAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10housecat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10kitten . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10large cat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

CENTAUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11forest centaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11mountain centaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11plains centaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

centipede . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11chameleon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Chromatic Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12cobra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12COCKATRICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

chickatrice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13cockatrice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

couatl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13coyote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13CROCODILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

baby crocodile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14crocodile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Croesus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Cyclops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Dark One . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Demogorgon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15dingo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15disenchanter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Dispater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16djinni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16DOG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

dog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16large dog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16little dog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

doppelganger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17DRAGON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

baby black dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17baby blue dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17baby gray dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17baby green dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17baby orange dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18baby red dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18baby silver dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18baby white dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18baby yellow dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18black dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18blue dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19gray dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19green dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Ixoth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19orange dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19red dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20silver dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20white dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20yellow dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

DWARF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21dwarf king . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21dwarf lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21dwarf mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21dwarf zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

electric eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

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ELEMENTAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22air elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22earth elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22fire elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22water elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

ELF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23elf mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23elf zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23elf-lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Elvenking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Green-elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Grey-elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Woodland-elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

erinys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24ettin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24flesh golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25floating eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25fog cloud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25fox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25GARGOYLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

gargoyle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26winged gargoyle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

Geryon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26ghost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26ghoul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27GIANT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

fire giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27frost giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27hill giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28stone giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28storm giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

giant beetle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28giant eel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28GNOME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

gnome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29gnome king . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29gnome lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29gnome mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29gnome zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29gnomish wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

goblin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30gold golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30GOLEM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

clay golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30glass golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30iron golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31leather golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31paper golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31rope golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31stone golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31straw golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32wood golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

Grand Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32gremlin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32grid bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32HELL HOUND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

hell hound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33hell hound pup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

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hezrou . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Hippocrates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33hobbit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34hobgoblin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34homunculus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34horned devil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34HORSE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35warhorse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

HUMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35acolyte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35aligned priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35apprentice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Arch Priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36archeologist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36attendant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36caveman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36cavewoman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36chieftain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37healer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37high priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37human . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37ninja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38nurse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38priestess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38samurai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38shopkeeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39student . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39thug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39watch captain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39watchman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40ice devil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40imp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40INCUBUS & SUCCUBUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

incubus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41succubus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

jabberwock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41jackal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41jaguar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42jellyfish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Juiblex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42KAMIKAZE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

black light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42yellow light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

ki-rin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43King Arthur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43KOBOLD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

kobold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44kobold lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44kobold mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44kobold shaman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44kobold zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

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large kobold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44KOP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

Keystone Kop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Kop Kaptain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Kop Lieutenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Kop Sergeant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

kraken . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45lemure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46leocrotta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46leprechaun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46LICH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

arch-lich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47demilich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47lich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47master lich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

lichen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47LIVING MINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

flaming sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48freezing sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48gas spore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48shocking sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

LONG WORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48baby long worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48long worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49long worm tail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

Lord Carnarvon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Lord Sato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Lord Surtur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49lurker above . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50LYCANTHROPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

werejackal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50werejackal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50wererat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50wererat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51werewolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51werewolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

lynx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51manes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51marilith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Master Assassin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Master Kaen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Master of Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52mastodon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Medusa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53MIMIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

giant mimic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53large mimic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54small mimic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

MIND FLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54master mind flayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54mind flayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

Minion of Huhetotl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54minotaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55MOLDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

brown mold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55green mold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55red mold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55yellow mold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

monkey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56mumak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

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MUMMY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56ettin mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57giant mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57human mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57orc mummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

NAGA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57black naga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57black naga hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57golden naga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58golden naga hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58guardian naga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58guardian naga hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58red naga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58red naga hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59

nalfeshnee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Nalzok . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59neanderthal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59newt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Norn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60NYMPH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60

mountain nymph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60water nymph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60wood nymph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60

ochre jelly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61OGRE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61

ogre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61ogre king . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61ogre lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61

Olog-hai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Oracle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62ORC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

hill orc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Mordor orc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62orc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62orc shaman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63orc zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63orc-captain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Uruk-hai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63

Orcus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Orion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64owlbear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64panther . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Pelias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64PIERCER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65

glass piercer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65iron piercer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65rock piercer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65

piranha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65pit fiend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66pony . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66prisoner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66PURPLE WORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66

baby purple worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66purple worm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

pyrolisk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67quantum mechanic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67quasit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67RAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

giant rat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

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rabid rat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68sewer rat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

raven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68RHINOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

baluchitherium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69titanothere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69

rock mole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69rogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69roshi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69rothe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70rust monster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70salamander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70sandestin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70sasquatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Scorpius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71SERPENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

garter snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72pit viper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72water moccasin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72

shade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Shaman Karnov . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73shark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73shrieker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73skeleton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73SOLDIER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

captain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74lieutenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74sergeant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74soldier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

SPIDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74cave spider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75giant spider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

spotted jelly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75SQUAMATA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

gecko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75iguana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75lizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

stalker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76tengu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Thoth Amon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76titan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77tourist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77TOURIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Twoflower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

trapper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78TROLL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

ice troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78rock troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79water troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79

umber hulk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79UNICORN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79

black unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79gray unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80white unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

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valkyrie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80VAMPIRE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

vampire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80vampire lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

violet fungus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Vlad the Impaler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81VORTEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81

dust vortex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81energy vortex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81fire vortex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82ice vortex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82steam vortex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

vrock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82warg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82water demon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83Wizard of Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83Wizard of Yendor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83WOLF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83

winter wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83winter wolf cub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

woodchuck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84WRAITH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

Nazgul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84wraith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

wumpus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85xan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85xorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Yeenoghu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85yeti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86ZOMBIE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86

ettin zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86giant zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86human zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87

zruty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87

3 Index 88

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1 Explanatory notes

1.1 Difficulty

This is an integer value which represents an approximation of how difficult an opponent a monster is. This quantity is oftenreferred to as monster strength, but should not be confused with the strength attribute that players enjoy.

1.2 Base level

This is the base monster experience level (also known as hit-dice). The actual experience level of monsters generated dependson a number of factors, in particular how deep into the dungeons the hero is and whathisexperience level is. It is also possiblefor a monster’s experience level to change after it has been generated.

1.3 Base experience

This is the base number of experience points the hero will receive for killing this monster. The actual number of pointsawarded depends on the experience level and armour class of the monster (both assumed to be at their base levels, here). Inaddition, it is assumed that the hero will qualify for the 1000 XP bonous for killing eels. This will not apply if the hero isamphibious when the deed is done.

1.4 Speed

This is the movement rate of the monster. These are characterised as follows:Very slow 3Slow 9Normal 12Fast 15Very fast 24

1.5 Base AC

This is the armour class of the monster when naked.

1.6 Base MR

This is the magic resistance of the monster. Zero indicates no resistance, a value of 100 indicates complete resistance. Thisis modified by the relative experience level of the attacker and the defender.

1.7 Alignment

The alignment of the monster. A value zero means neutral. Positive values indicate lawful alignments and negative valueschaotic values. The special value of -128 means no alignment. For the most past, the level of alignment (how large thenumber is) has very little effect. However, it does affect the probability of monster generation in aligned dungeons.

1.8 Frequency

The frequency of a monster affects how likely that type of monster is to be generated. All other things being equal a prolificmonster is seven times more likely to be generated than a very rare monster.

1.9 Genocidable

Whether the hero is allows to genocide these monsters will the scroll of the same name.

1.10 Attacks

In each turn the monster has to move, it may make each and every attack listed here. Note that for game balance, some attacksare limited in frequency to give the hero a chance.

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1.11 Weight

The weight of the monster’s corpse.

1.12 Nutritional value

How much nutrition can be gained by eating a corpse. Many monsters don’t leave corpses when they die (although there maybe other means of generating them). This is indicated in brackets if it applies.

1.13 Size

The physical size of the monster.

1.14 Resistances

A list of the intrinsic resistances that the monster has.

1.15 Resistances conveyed by eating

Some, but not all, intrinsic resistances may be gained by the hero by eating the corpse of dead monsters. This lists those thatare possible to gain in this way from the corpse of this type of monster.

2

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abbot 3 AMOEBOID

2 Monster Compendium

Name:abbotDifficulty: 8Base level: 5Base experience: 69Speed: 12Base AC: 10Base MR: 20Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Claw: 8d2Kick: (3d2)/2 plus stuns for (3d2)/2 turnsRandom clerical spell with nominal damage of

(level/3+1)d6Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

An abbot is humanoid. It is a herbivore.

For it had been long apparent to Count Landulf that nothingcould be done with his seventh son Thomas, except to makehim an Abbot or something of that kind. Born in 1226, he hadfrom childhood a mysterious objection to becoming a preda-tory eagle, or even to taking an ordinary interest in falconryor tilting or any other gentlemanly pursuits. He was a largeand heavy and quiet boy, and phenomenally silent, scarcelyopening his mouth except to say suddenly to his schoolmasterin an explosive manner, “What is God?” The answer is notrecorded but it is probable that the asker went on worryingout answers for himself. The Runaway Abbot, by G. K.Chesterton

Name:AleaxDifficulty: 12Base level: 10Base experience: 292Speed: 8Base AC: 0Base MR: 30Alignment: 7Frequency: Very rare, never in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Kick: 1d4Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: cold, sleep, electricity, poisonResistances conveyed by eating: None

An Aleax is humanoid. It can see invisible creatures.

Said to be a doppelganger sent to inflict divine punishmentfor alignment violations.

AMOEBOID

These giant amoeboid creatures look like nothing more thanpuddles of slime, but they both live and move, feeding onmetal or wood as well as the occasional dungeon explorer tosupplement their diet.But we were not on a station platform. We were on thetrack ahead as the nightmare, plastic column of fetid blackiridescence oozed tightly onward through its fifteen-foot si-nus, gathering unholy speed and driving before it a spiral, re-thickening cloud of the pallid abyss vapor. It was a terrible,indescribable thing vaster than any subway train——a shape-less congeries of protoplasmic bubbles, faintly self-luminous,and with myriads of temporary eyes forming and unformingas pustules of greenish light all over the tunnel-filling frontthat bore down upon us, crushing the frantic penguins andslithering over the glistening floor that it and its kind hadswept so evilly free of all litter.At the Mountains of Madness, by H.P. Lovecraft

Name:acid blobDifficulty: 2Base level: 1Base experience: 9Speed: 3Base AC: 8Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Passive onlyWeight: 30Nutritional value: 10Size: tinyResistances: sleep, poison, acid, petrificationResistances conveyed by eating: None

An acid blob can flow under doors. Due to its unusual bodychemistry, It has no need to breathe. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nomind, and is therefore not detectable via telepathy. An acidblob has no limbs and no head. It is acidic if eaten.

Name:black puddingDifficulty: 12Base level: 10Base experience: 221Speed: 6Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: No damageWeight: 900Nutritional value: 250Size: largeResistances: cold, electricity, poison, acid, petrificationResistances conveyed by eating: cold, electricity, poison

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AMOEBOID 4 AMOEBOID

A black pudding can flow under doors. Due to its unusualbody chemistry, It has no need to breathe. It has no eyes,and is therefore impervious to gaze and blindness attacks. Ithas no mind, and is therefore not detectable via telepathy. Ablack pudding has no limbs and no head. It is acidic if eaten.It is an omnivore.

Name:brown puddingDifficulty: 6Base level: 5Base experience: 56Speed: 3Base AC: 8Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Decays for 0d0Weight: 500Nutritional value: 250Size: mediumResistances: cold, electricity, poison, acid, petrificationResistances conveyed by eating: cold, electricity, poison

A brown pudding can flow under doors. Due to its unusualbody chemistry, It has no need to breathe. It has no eyes,and is therefore impervious to gaze and blindness attacks. Ithas no mind, and is therefore not detectable via telepathy. Abrown pudding has no limbs and no head. It is acidic if eaten.It is an omnivore.

Name:gelatinous cubeDifficulty: 8Base level: 6Base experience: 76Speed: 6Base AC: 8Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

ParalysesWeight: 600Nutritional value: 150Size: largeResistances: fire, cold, sleep, electricity, poison, acid,

petrificationResistances conveyed by eating: fire, cold, sleep, electricity

A gelatinous cube has no eyes, and is therefore impervious togaze and blindness attacks. It has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head. It isacidic if eaten. A gelatinous cube is an omnivore.

Name:gray oozeDifficulty: 4Base level: 3Base experience: 28Speed: 1Base AC: 8Base MR: 0Alignment: 0

Frequency: Quite rareGenocidable: YesATTACK:

Rusts for 2d8Weight: 500Nutritional value: 250Size: mediumResistances: fire, cold, poison, acid, petrificationResistances conveyed by eating: fire, cold, poison

A gray ooze can flow under doors. Due to its unusual bodychemistry, It has no need to breathe. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nomind, and is therefore not detectable via telepathy. A grayooze has no limbs and no head. It is acidic if eaten. It is anomnivore.

Name:green slimeDifficulty: 8Base level: 6Base experience: 164Speed: 6Base AC: 6Base MR: 0Alignment: 0Frequency: Very rare, only in GehennomGenocidable: YesATTACK:

Touch: Turns you into green slimeWeight: 400Nutritional value: 150Size: largeResistances: cold, electricity, poison, acid, petrificationResistances conveyed by eating: None

A green slime can flow under doors. Due to its unusual bodychemistry, It has no need to breathe. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nomind, and is therefore not detectable via telepathy. A greenslime has no limbs and no head. It is acidic and poisonous ifeaten. It is an omnivore.

Name:quivering blobDifficulty: 6Base level: 5Base experience: 59Speed: 1Base AC: 8Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Touch: 1d8Weight: 200Nutritional value: 100Size: smallResistances: sleep, poisonResistances conveyed by eating: poison

A quivering blob has no eyes, and is therefore impervious togaze and blindness attacks. It has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head.

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Angel 5 APE

Name:AngelDifficulty: 19Base level: 14Base experience: 465Speed: 10Base AC: -4Base MR: 55Alignment: 12Frequency: Very rare, never in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Claw: 1d4Projectile as weapon, or if in range, uses melee

weapon for 1d6Magical missiles: 2d6 if at a distance, else

(level/2+1)d6Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: cold, sleep, electricity, poisonResistances conveyed by eating: None

An Angel is humanoid. It can see invisible creatures.

He answered and said unto them, he that soweth the goodseed is the Son of man; the field is the world, and the goodseed are the children of the kingdom; but the weeds are thechildren of the wicked one; the enemy that sowed them is thedevil; the harvest is the end of the world; and the reapers arethe angels. As therefore the weeds are gathered and burnedin the fire; so shall it be in the end of this world.. . . So shallit be at the end of the world; the angels shall come forth, andsever the wicked from among the just, and shall cast theminto the furnace of fire; there shall be wailing and gnashingof teeth.The Gospel According to Matthew, 13:37–42, 49–50

ANT

This giant variety of the ordinary ant will fight just as fiercelyas its small, distant cousin. Various varieties exist, and theyare known and feared for their relentless persecution of theirvictims.

Name:fire antDifficulty: 6Base level: 3Base experience: 36Speed: 18Base AC: 3Base MR: 10Alignment: 0Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACKS:

Bite: 2d4Burns with fire for 2d4

Weight: 30Nutritional value: 10Size: tinyResistances: fire

Resistances conveyed by eating: fire

A fire ant has an animal body. It has no hands. It is able tolay eggs. It is a carnivore.

Name:giant antDifficulty: 4Base level: 2Base experience: 22Speed: 18Base AC: 3Base MR: 0Alignment: 0Frequency: Rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d4Weight: 10Nutritional value: 10Size: tinyResistances: NoneResistances conveyed by eating: None

A giant ant has an animal body. It has no hands. It is able tolay eggs. It is a carnivore.

Name:soldier antDifficulty: 6Base level: 3Base experience: 39Speed: 18Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACKS:

Bite: 2d4Sting: Strength draining poison

Weight: 20Nutritional value: 5Size: tinyResistances: poisonResistances conveyed by eating: poison

A soldier ant has an animal body. It has no hands. It is able tolay eggs. It is poisonous if eaten. A soldier ant is a carnivore.

APE

The most highly evolved of all the primates, as shown by alltheir anatomical characters and particularly the developmentof the brain. Both arboreal and terrestrial, the apes have theforelimbs much better developed than the hind limbs. Tailentirely absent. Growth is slow and sexual maturity reachedat quite an advanced age.A Field Guide to the LargerMammals of Africa by DorstAldo the gorilla had a plan. It was a good plan. It was right.He knew it. He smacked his lips in anticipation as he thoughtof it. Yes. Apes should be strong. Apes should be masters.Apes should be proud. Apes should make the Earth shakewhen they walked. Apes shouldrule the Earth. Battle forthe Planet of the Apes,by David Gerrold

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APOCALYPTIC HORSEMEN 6 APOCALYPTIC HORSEMEN

Name:apeDifficulty: 6Base level: 4Base experience: 44Speed: 12Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACKS:

Claw: 1d3Claw: 1d3Bite: 1d6

Weight: 1100Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

An ape has an animal body with a humanoid shape. It is acarnivore.

Name:carnivorous apeDifficulty: 8Base level: 6Base experience: 79Speed: 12Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d4Claw: 1d4Bearhug: 1d8

Weight: 1250Nutritional value: 550Size: largeResistances: NoneResistances conveyed by eating: None

A carnivorous ape has an animal body with a humanoidshape. It is a carnivore.

APOCALYPTIC HORSEMEN

Pestilence: And I saw when the Lamb opened one of theseals, and I heard, as it were the noise of thunder, one of thefour beasts saying, Come and see. And I saw, and behold awhite horse: and he that sat on him had a bow; and a crownwas given unto him: and he went forth conquering, and toconquer.War: And when he had opened the second seal, I heard thesecond beast say, Come and see. And there went out an-other horse that was red: and power was given to him thatsat thereon to take peace from the earth, and that they shouldkill one another: and there was given unto him a great sword.Famine: And when he had opened the third seal, I heard thethird beast say, Come and see. And I beheld, and lo a blackhorse; and he that sat on him had a pair of balances in hishand. And I heard a voice in the midst of the four beasts say,A measure of wheat for a penny, and three measures of barleyfor a penny; and see thou hurt not the oil and the wine.

Death: And when he had opened the fourth seal, I heard thevoice of the fourth beast say, Come and see. And I looked,and behold a pale horse: and his name that sat on him wasDeath, and Hell followed with him. And power was givenunto them over the fourth part of the earth, to kill with sword,and with hunger, and with death, and with the beasts of theearth. Revelations of John, 6:1–8

Name:DeathDifficulty: 34Base level: 30Base experience: 1412Speed: 12Base AC: -5Base MR: 100Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACKS:

Touch of death for 8d8Touch of death for 8d8

Weight: 1450Nutritional value: 1Size: mediumResistances: fire, cold, sleep, electricity, poison, petrificationResistances conveyed by eating: None

Death can fly/float. It is humanoid. It can regenerate itself. Itcan see invisible creatures, and has teleport control.

Name:FamineDifficulty: 34Base level: 30Base experience: 1412Speed: 12Base AC: -5Base MR: 100Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACKS:

Touch: 8d8 plus induces hungerTouch: 8d8 plus induces hunger

Weight: 1450Nutritional value: 1Size: mediumResistances: fire, cold, sleep, electricity, poison, petrificationResistances conveyed by eating: None

Famine can fly/float. It is humanoid. It can regenerate itself.It can see invisible creatures, and has teleport control.

Name:PestilenceDifficulty: 34Base level: 30Base experience: 1412Speed: 12Base AC: -5Base MR: 100Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACKS:

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Archon 7 Baalzebub

Touch: 8d8 plus transmits diseaseTouch: 8d8 plus transmits disease

Weight: 1450Nutritional value: 1Size: mediumResistances: fire, cold, sleep, electricity, poison, petrificationResistances conveyed by eating: None

Pestilence can fly/float. It is humanoid. It can regenerateitself. It can see invisible creatures, and has teleport control.

Name:ArchonDifficulty: 26Base level: 19Base experience: 706Speed: 16Base AC: -6Base MR: 80Alignment: 15Frequency: Very rare, never in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Gaze stuns + blinds for 2d6 turnsProjectile as weapon, or if in range, uses melee

weapon for 2d4Claw: 1d8Random magic spell with nominal damage of

(level/3+4)d6Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, cold, sleep, electricity, poisonResistances conveyed by eating: None

An Archon can fly/float. It is humanoid. It can regenerateitself. It can see invisible creatures.

Archons are the predominant inhabitants of the heavens.However unusual their appearance, they are not generallyevil. They are beings at peace with themselves and their sur-roundings.

Name:Ashikaga TakaujiDifficulty: 19Base level: 15Base experience: 485Speed: 12Base AC: 0Base MR: 40Alignment: -13Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Steals the amulet etc.Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: None

Resistances conveyed by eating: None

Ashikaga Takauji is humanoid. He is an omnivore.

Ashikaga Takauji was a daimyo of the Minamoto clan whojoined forces with the Go-Daigo to defeat the Hojo armies.Later when Go-Daigo attempted to reduce the powers of thesamurai clans he rebelled against him. He defeated Go—Daigo and established the emperor Komyo on the throne.Go-Daigo eventually escaped and established another gov-ernment in the town of Yoshino. This period of dual govern-ments was known as the Nambokucho.Samurai—The Story of a Warrior Tradition, by Cook

Name:AsmodeusDifficulty: 53Base level: 49Base experience: 3202Speed: 12Base AC: -7Base MR: 90Alignment: 20Frequency: unique, only in Gehennom, no random

generationGenocidable: NoATTACKS:

Claw: 4d4Magical cold: 6d6 if at a distance, else

(level/3+6)d6Weight: 1500Nutritional value: 500 (but leaves no corpse)Size: hugeResistances: fire, cold, poisonResistances conveyed by eating: None

Asmodeus can fly/float. He is humanoid. He can see invisiblecreatures. He is poisonous if eaten.

It is said that Asmodeus is the overlord over all of hell. Hisappearance, unlike many other demons and devils, is humanapart from his horns and tail. He can freeze flesh with a touch.

Name:BaalzebubDifficulty: 45Base level: 41Base experience: 2311Speed: 9Base AC: -5Base MR: 85Alignment: 20Frequency: unique, only in Gehennom, no random

generationGenocidable: NoATTACKS:

Bite: Strength draining poisonGaze stuns

Weight: 1500Nutritional value: 500 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

Baalzebub can fly/float. He can see invisible creatures. He ispoisonous if eaten.

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balrog 8 barrow wight

The “lord of the flies” is a translation of the HebrewBa’alzevuv (Beelzebub in Greek). It has been suggested thatit was a mistranslation of a mistransliterated word which gaveus this pungent and suggestive name of the Devil, a devilwhose name suggests that he is devoted to decay, destruc-tion, demoralization, hysteria and panic. . .Notes onLord ofthe Flies,by E. L. Epstein

Name:balrogDifficulty: 20Base level: 16Base experience: 559Speed: 5Base AC: -2Base MR: 75Alignment: -14Frequency: Very rare, only in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 8d4

Projectile as weapon, or if in range, uses meleeweapon for 4d6

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A balrog can fly/float. It can see invisible creatures. It ispoisonous if eaten.

. . . It came to the edge of the fire and the light faded as if acloud had bent over it. Then with a rush it leaped the fissure.The flames roared up to greet it, and wreathed about it; anda black smoke swirled in the air. Its streaming mane kindled,and blazed behind it. In its right hand was a blade like a stab-bing tongue of fire; in its left it held a whip of many thongs.’Ai, ai!’ wailed Legolas. ’A Balrog! A Balrog is come!’

The Fellowship of the Ring, by J.R.R. Tolkien

Name:barbarianDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

A barbarian is humanoid. It is an omnivore.

They dressed alike——in buckskin boots, leathern breeksand deerskin shirts, with broad girdles that held axes andshort swords; and they were all gaunt and scarred and hard-eyed; sinewy and taciturn.They were wild men, of a sort, yet there was still a wide gulfbetween them and the Cimmerian. They were sons of civ-ilization, reverted to a semi-barbarism. He was a barbarianof a thousand generations of barbarians. They had acquiredstealth and craft, but he had been born to these things. Heexcelled them even in lithe economy of motion. They werewolves, but he was a tiger.Conan—The Warrior, by Robert E. Howard

Name:barbed devilDifficulty: 10Base level: 8Base experience: 176Speed: 12Base AC: 0Base MR: 35Alignment: 8Frequency: Quite rare, only in Gehennom, normally appears

in small groupsGenocidable: NoATTACKS:

Claw: 2d4Claw: 2d4Sting: 3d4

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

A barbed devil has a thick hide. It is poisonous if eaten.

Barbed devils lack any real special abilities, though they arequite difficult to kill.

Name:barrow wightDifficulty: 7Base level: 3Base experience: 93Speed: 12Base AC: 5Base MR: 5Alignment: -3Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d4Random magic spell with nominal damage of

(level/3+1)d6Projectile as weapon, or if in range, uses melee

weapon for 0d0Weight: 1200Nutritional value: 0 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A barrow wight has noneed to breathe. It is humanoid.

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BAT 9 BEE

When he came to himself again, for a moment he could re-call nothing except a sense of dread. Then suddenly he knewthat he was imprisoned, caught hopelessly; he was in a bar-row. A Barrow-wight had taken him, and he was probablyalready under the dreadful spells of the Barrow-wights aboutwhich whispered tales spoke. He dared not move, but lay ashe found himself: flat on his back upon a cold stone with hishands on his breast.The Fellowship of the Ring, by J.R.R. Tolkien

BAT

A bat, flitting in the darkness outside, took the wrong turnas it made its nightly rounds and came in through the windowwhich had been left healthfully open. It then proceeded to cir-cle the room in the aimless fat-headed fashion habitual withbats, who are notoriously among the less intellectually giftedof God’s creatures. Show me a bat, says the old proverb, andI will show you something that ought to be in some kind of ahome.A Pelican at Blandings, by P. G. Wodehouse

Name:batDifficulty: 2Base level: 0Base experience: 6Speed: 22Base AC: 8Base MR: 0Alignment: 0Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d4Weight: 20Nutritional value: 20Size: tinyResistances: NoneResistances conveyed by eating: None

A bat can fly/float. It has an animal body. It has no hands. Itis a carnivore.

Name:giant batDifficulty: 3Base level: 2Base experience: 22Speed: 22Base AC: 7Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Bite: 1d6Weight: 30Nutritional value: 30Size: smallResistances: NoneResistances conveyed by eating: None

A giant bat can fly/float. It has an animal body. It has nohands. It is a carnivore.

Name:vampire batDifficulty: 7Base level: 5Base experience: 66Speed: 20Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Bite: 1d6Bite: Strength draining poison

Weight: 30Nutritional value: 20Size: smallResistances: sleep, poisonResistances conveyed by eating: None

A vampire bat can fly/float. Due to its unusual body chem-istry, It has no need to breathe. It has an animal body. It hasno hands. A vampire bat can regenerate itself. It is poisonousif eaten.

BEE

This giant variety of its useful normal cousin normally ap-pears in small groups, looking for raw material to producethe royal jelly needed to feed their queen. On rare occasions,one may stumble upon a bee-hive, in which the queen bee isbeing well provided for, and guarded against intruders.

Name:killer beeDifficulty: 5Base level: 1Base experience: 19Speed: 18Base AC: -1Base MR: 0Alignment: 0Frequency: Quite rare, normally appears in large groupsGenocidable: YesATTACK:

Sting: Strength draining poisonWeight: 1Nutritional value: 5Size: tinyResistances: poisonResistances conveyed by eating: poison

A killer bee can fly/float. She has an animal body. She has nohands. She is poisonous if eaten.

Name:queen beeDifficulty: 12Base level: 9Base experience: 205Speed: 24Base AC: -4Base MR: 0Alignment: 0

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blue jelly 10 CAT

Frequency: no random generationGenocidable: YesATTACK:

Sting: Strength draining poisonWeight: 1Nutritional value: 5Size: tinyResistances: poisonResistances conveyed by eating: poison

A queen bee can fly/float. She has an animal body. She hasno hands. She is able to lay eggs. A queen bee is poisonousif eaten.

Name:blue jellyDifficulty: 5Base level: 4Base experience: 45Speed: 0Base AC: 8Base MR: 10Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Passive onlyWeight: 50Nutritional value: 20Size: mediumResistances: cold, poisonResistances conveyed by eating: cold, poison

A blue jelly can flow under doors. Due to its unusual bodychemistry, It has no need to breathe. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nomind, and is therefore not detectable via telepathy. A bluejelly has no limbs and no head. It cannot pick up objects.

Name:bone devilDifficulty: 13Base level: 9Base experience: 271Speed: 15Base AC: -1Base MR: 40Alignment: -9Frequency: Quite rare, only in Gehennom, normally appears

in small groupsGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 3d4

Sting: Strength draining poisonWeight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A bone devil is poisonous if eaten.

Bone devils attack with weapons and with a great hooked tailwhich causes a loss of strength to those they sting.

Name:bugbearDifficulty: 5Base level: 3Base experience: 33Speed: 9Base AC: 5Base MR: 0Alignment: -6Frequency: Very rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1250Nutritional value: 250Size: largeResistances: NoneResistances conveyed by eating: None

A bugbear is humanoid. It is an omnivore.

Bugbears are relatives of goblins, although they tend to belarger and more hairy. They are aggressive carnivores andsometimes kill just for the treasure their victims may be car-rying.

CAT

Well-known quadruped domestic animal from the family ofpredatory felines (Felis ochreata domestica), with a thick,soft pelt; often kept as a pet. Various folklores have the catassociated with magic and the gods of ancient Egypt.So Ulthar went to sleep in vain anger; and when the peopleawakened at dawn—behold! Every cat was back at his accus-tomed hearth! Large and small, black, grey, striped, yellowand white, none was missing. Very sleek and fat did the catsappear, and sonorous with purring content.The Cats ofUlthar, by H.P. Lovecraft

Name:housecatDifficulty: 5Base level: 4Base experience: 44Speed: 16Base AC: 5Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 1d6Weight: 200Nutritional value: 200Size: smallResistances: NoneResistances conveyed by eating: None

A housecat has an animal body. It has no hands. It is a carni-vore.

Name:kittenDifficulty: 3Base level: 2

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CENTAUR 11 centipede

Base experience: 22Speed: 18Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 1d6Weight: 150Nutritional value: 150Size: smallResistances: NoneResistances conveyed by eating: None

A kitten has an animal body. It has no hands. It is a carnivore.

Name:large catDifficulty: 7Base level: 6Base experience: 76Speed: 15Base AC: 4Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 2d4Weight: 250Nutritional value: 250Size: smallResistances: NoneResistances conveyed by eating: None

A large cat has an animal body. It has no hands. It is a carni-vore.

CENTAUR

Of all the monsters put together by the Greek imaginationthe Centaurs (Kentauroi) constituted a class in themselves.Despite a strong streak of sensuality, in their make-up, theirnormal behaviour was moral, and they took a kindly thoughtof man’s welfare. The attempted outrage of Nessos onDeianeira, and that of the whole tribe of Centaurs on the Lap-ith women, are more than offset by the hospitality of Pholosand by the wisdom of Cheiron, physician, prophet, lyrist, andthe instructor of Achilles. Further, the Centaurs were pecu-liar in that their nature, which united the body of a horse withthe trunk and head of a man, involved an unthinkable dupli-cation of vital organs and important members. So grotesquea combination seems almost un-Greek. These strange crea-tures were said to live in the caves and clefts of the mountains,myths associating them especially with the hills of Thessalyand the range of Erymanthos.Mythology of all races, Vol.1, pp. 270–271

Name:forest centaurDifficulty: 8Base level: 5Base experience: 66Speed: 18

Base AC: 3Base MR: 10Alignment: -1Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Kick: 1d6Weight: 2550Nutritional value: 600Size: largeResistances: NoneResistances conveyed by eating: None

A forest centaur is humanoid. It is an omnivore.

Name:mountain centaurDifficulty: 9Base level: 6Base experience: 84Speed: 20Base AC: 2Base MR: 10Alignment: -3Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d10

Kick: 1d6Kick: 1d6

Weight: 2550Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

A mountain centaur is humanoid. It is an omnivore.

Name:plains centaurDifficulty: 6Base level: 4Base experience: 51Speed: 18Base AC: 4Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Kick: 1d6Weight: 2500Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

A plains centaur is humanoid. It is an omnivore.

Name:centipede

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chameleon 12 cobra

Difficulty: 4Base level: 2Base experience: 19Speed: 4Base AC: 3Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: Strength draining poisonWeight: 50Nutritional value: 50Size: tinyResistances: poisonResistances conveyed by eating: poison

If It can find a nearby object, A centipede will hide under it,surprising any victim who passes by. It has an animal body. Ithas no hands. A centipede is able to lay eggs. It is a carnivore.

I observed here, what I had often seen before, that certaindistricts abound in centipedes. Here they have light reddishbodies and blue legs; great myriapedes are seen crawling ev-ery where. Although they do no harm, they excite in man afeeling of loathing. Perhaps our appearance produces a sim-ilar feeling in the elephant and other large animals. Wherethey have been much disturbed, they certainly look upon uswith great distrust, as the horrid biped that ruins their peace.Travels and Researches in South Africa,by Dr. David Livingstone

Name:chameleonDifficulty: 7Base level: 6Base experience: 73Speed: 5Base AC: 6Base MR: 10Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Bite: 4d2Weight: 100Nutritional value: 100Size: tinyResistances: NoneResistances conveyed by eating: None

A chameleon has an animal body. It has no hands. It is acarnivore.

Name of a family (Chameleonidae)and race (Chameleo)ofscaly lizards, especially theChameleo vulgarisspecies, witha short neck, claws, a grasping tail, a long, extendible tongueand mutually independent moving eyes. When it is scaredor angry, it inflates itself and its transparent skin shows itsblood: the skin first appears greenish, then gradually changescolor until it is a spotted red. The final color depends on thebackground color as well, hence the (figurative) implicationof unreliability. Capitalized: a constellation of the southernhemisphere (Chameleo).Van Dale’s Groot Woordenboekder Nederlandse Taal

Name:Chromatic DragonDifficulty: 23Base level: 16Base experience: 583Speed: 12Base AC: 0Base MR: 30Alignment: -14Frequency: unique, no random generationGenocidable: NoATTACKS:

Breaths random type: 6dxRandom magic spell with nominal damage of

(level/3+1)d6Steals the amulet etc.Bite: 4d8Bite: 4d8Sting: 1d6

Weight: 4500Nutritional value: 1700Size: giganticResistances: fire, cold, sleep, disintegration, electricity,

poison, acid, petrificationResistances conveyed by eating: fire, cold, sleep,

disintegration, electricity, poison

Chromatic Dragon has no hands. She has a thick hide. Shecan see invisible creatures. She is poisonous if eaten. Chro-matic Dragon is a carnivore.

Tiamat is said to be the mother of evil dragonkind. She isextremely vain.

Name:cobraDifficulty: 10Base level: 6Base experience: 88Speed: 18Base AC: 2Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Bite: Strength draining poisonSpits blinding venom

Weight: 250Nutritional value: 100Size: mediumResistances: poisonResistances conveyed by eating: poison

A cobra can traverse water. If It can find a nearby object,A cobra will hide under it, surprising any victim who passesby. It is part of the large family of serpents. It has no limbs.A cobra cannot pick up objects. It is able to lay eggs. It ispoisonous if eaten. It is a carnivore.

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COCKATRICE 13 coyote

Darzee and his wife only cowered down in the nest with-out answering, for from the thick grass at the foot of thebush there came a low hiss——a horrid cold sound that madeRikki-tikki jump back two clear feet. Then inch by inch outof the grass rose up the head and spread hood of Nag, thebig black cobra, and he was five feet long from tongue totail. When he had lifted one-third of himself clear of theground, he stayed balancing to and fro exactly as a dandelion-tuft balances in the wind, and he looked at Rikki-tikki withthe wicked snake’s eyes that never change their expression,whatever the snake may be thinking of.’Who is Nag?’ said he. ’I am Nag. The great God Brahmput his mark upon all our people, when the first cobra spreadhis hood to keep the sun off Brahm as he slept. Look, and beafraid!’Rikki-tikki-tavi, by Rudyard Kipling

COCKATRICE

Once in a great while, when the positions of the stars are justright, a seven-year-old rooster will lay an egg. Then, alongwill come a snake, to coil around the egg, or a toad, to squatupon the egg, keeping it warm and helping it to hatch. Whenit hatches, out comes a creature called basilisk, or cockatrice,the most deadly of all creatures. A single glance from itsyellow, piercing toad’s eyes will kill both man and beast. Itspower of destruction is said to be so great that sometimes sim-ply to hear its hiss can prove fatal. Its breath is so venomousthat it causes all vegetation to wither.There is, however, one creature which can withstand thebasilisk’s deadly gaze, and this is the weasel. No one knowswhy this is so, but although the fierce weasel can slay thebasilisk, it will itself be killed in the struggle. Perhaps theweasel knows the basilisk’s fatal weakness: if it ever sees itsown reflection in a mirror it will perish instantly. But even adead basilisk is dangerous, for it is said that merely touchingits lifeless body can cause a person to sicken and die.Mythical Beasts by Deirdre Headon (The Leprechaun Li-brary) and other sources

Name:chickatriceDifficulty: 7Base level: 4Base experience: 136Speed: 4Base AC: 8Base MR: 30Alignment: 0Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACKS:

Bite: 1d2Touch: Turns to stone

Weight: 10Nutritional value: 10Size: tinyResistances: poison, petrificationResistances conveyed by eating: poison

A chickatrice has an animal body. It has no hands.

Name:cockatriceDifficulty: 8

Base level: 5Base experience: 149Speed: 6Base AC: 6Base MR: 30Alignment: 0Frequency: CommonGenocidable: YesATTACKS:

Bite: 1d3Touch: Turns to stone

Weight: 30Nutritional value: 30Size: smallResistances: poison, petrificationResistances conveyed by eating: poison

A cockatrice has an animal body. It has no hands. It is ableto lay eggs.

Name:couatlDifficulty: 11Base level: 8Base experience: 180Speed: 10Base AC: 5Base MR: 30Alignment: 7Frequency: Very rare, never in Gehennom, normally appears

in small groupsGenocidable: NoATTACKS:

Bite: Strength draining poisonBite: 1d3Crushes: 2d4

Weight: 900Nutritional value: 400 (but leaves no corpse)Size: largeResistances: poisonResistances conveyed by eating: None

A couatl can fly/float. It is poisonous if eaten.

A mythical feathered serpent. The couatl are very rare.

Name:coyoteDifficulty: 2Base level: 1Base experience: 11Speed: 12Base AC: 7Base MR: 0Alignment: 0Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d4Weight: 300Nutritional value: 250Size: smallResistances: NoneResistances conveyed by eating: None

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CROCODILE 14 Cyclops

A coyote has an animal body. It has no hands. It is a carni-vore.

This carnivore is known for its voracious appetite and inflatedview of its own intelligence.

CROCODILE

A big animal with the appearance of a lizard, constituting anorder of the reptiles (Loricataor Crocodylia), the crocodile isa large, dangerous predator native to tropical and subtropicalclimes. It spends most of its time in large bodies of water.

Name:baby crocodileDifficulty: 4Base level: 3Base experience: 28Speed: 6Base AC: 7Base MR: 0Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d4Weight: 200Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A baby crocodile can traverse water. It in amphibious. Ithas an animal body. It has no hands. A baby crocodile is acarnivore.

Name:crocodileDifficulty: 7Base level: 6Base experience: 73Speed: 9Base AC: 5Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Bite: 4d2Claw: 1d12

Weight: 1450Nutritional value: 400Size: largeResistances: NoneResistances conveyed by eating: None

A crocodile can traverse water. It in amphibious. It has ananimal body. It has no hands. A crocodile has a thick hide. Itis able to lay eggs. It is a carnivore.

Name:CroesusDifficulty: 22Base level: 20Base experience: 740

Speed: 15Base AC: 0Base MR: 40Alignment: 15Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 4d10

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Croesus is humanoid. He can see invisible creatures. He isan omnivore.

Croesus (in Greek: Kroisos), the wealthy last king of Lydia;his empire was destroyed when he attacked Cyrus in 549, af-ter the Oracle of Delphi (q.v.) had told him: “if you attackthe Persians, you will destroy a mighty empire”. Herodotusrelates of his legendary conversation with Solon of Athens,who impressed upon him that being rich does not imply beinghappy and that no one should be considered fortunate beforehis death.

Name:CyclopsDifficulty: 23Base level: 18Base experience: 659Speed: 12Base AC: 0Base MR: 0Alignment: -15Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d8

Projectile as weapon, or if in range, uses meleeweapon for 4d8

Steals the amulet etc.Weight: 1900Nutritional value: 700Size: hugeResistances: NoneResistances conveyed by eating: None

Cyclops is humanoid. He is an omnivore.

And after he had milked his cattle swiftly,he again took hold of two of my menand had them as his supper.Then I went, with a tub of red wine,to stand before the Cyclops, saying:“A drop of wine after all this human meat,so you can taste the delicious winethat is stored in our ship, Cyclops.”He took the tub and emptied it.He appreciated the priceless wine that muchthat he promptly asked me for a second tub.“Give it”, he said, “and give me your name as well”. . . .Thrice I filled the tub,

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Dark One 15 disenchanter

and after the wine had clouded his mind,I said to him, in a tone as sweet as honey:“You have asked my name, Cyclops? Well,my name is very well known. I’ll give it to you,if you give me the gift you promised me as a guest. My nameis Nobody. All call me thus:my father and my mother and my friends.”Ruthlessly he answered to this:“Nobody, I will eat you last of all;your host of friends will completely precede you.That will be my present to you, my friend.”And after these words he fell down backwards,restrained by the all-restrainer Hupnos.His monstrous neck slid into the dust;the red wine squirted from his throat;the drunk vomited lumps of human flesh.The Odyssey, (chapter Epsilon), by Homer

Name:Dark OneDifficulty: 20Base level: 15Base experience: 495Speed: 12Base AC: 0Base MR: 80Alignment: -10Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Random magic spell with nominal damage of(level/3+1)d6

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Steals the amulet etc.Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: NoneResistances conveyed by eating: None

Dark One is humanoid. It is an omnivore.

. . . But he ruled rather by force and fear, if they might avail;and those who perceived his shadow spreading over the worldcalled him the Dark Lord and named him the Enemy; and hegathered again under his government all the evil things of thedays of Morgoth that remained on earth or beneath it, and theOrcs were at his command and multiplied like flies. Thus theBlack Years began . . .The Silmarillion, by J.R.R. Tolkien

Name:DemogorgonDifficulty: 57Base level: 50Base experience: 3269Speed: 15Base AC: -8Base MR: 95Alignment: -20Frequency: unique, only in Gehennom, no random

generationGenocidable: No

ATTACKS:Random magic spell with nominal damage of

(level/3+8)d6Sting: Drains an experience levelClaw: 1d6 plus transmits diseaseClaw: 1d6 plus transmits disease

Weight: 1500Nutritional value: 500 (but leaves no corpse)Size: hugeResistances: fire, poisonResistances conveyed by eating: None

Demogorgon can fly/float. He has no hands. He can see in-visible creatures. He is poisonous if eaten.

Demogorgon, the prince of demons, wallows in filth and canspread a quickly fatal illness to his victims while rendingthem. He is a mighty spellcaster, and he can drain the lifeof mortals with a touch of his tail.

Name:dingoDifficulty: 5Base level: 4Base experience: 44Speed: 16Base AC: 5Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 1d6Weight: 400Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A dingo has an animal body. It has no hands. It is a carnivore.

A wolflike wild dog, Canis dingo, of Australia, having areddish—or yellowish-brown coat, believed to have been in-troduced by the aborigines.Webster’s Encyclopedic Unabridged Dictionary of theEnglish Language

Name:disenchanterDifficulty: 14Base level: 12Base experience: 272Speed: 12Base AC: -10Base MR: 0Alignment: -3Frequency: Quite rare, only in GehennomGenocidable: YesATTACK:

Claw: Removes enchantment from some armourWeight: 750Nutritional value: 200Size: largeResistances: NoneResistances conveyed by eating: None

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Dispater 16 DOG

A disenchanter has an animal body. It is a carnivore.

Name:DispaterDifficulty: 40Base level: 36Base experience: 1907Speed: 15Base AC: -2Base MR: 80Alignment: 15Frequency: unique, only in Gehennom, no random

generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d6

Random magic spell with nominal damage of(level/3+6)d6

Weight: 1500Nutritional value: 500 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

Dispater can fly/float. He is humanoid. He can see invisiblecreatures. He is poisonous if eaten.

Dispater is an arch-devil who rules the city of Dis. He is apowerful mage.

Name:djinniDifficulty: 8Base level: 7Base experience: 100Speed: 12Base AC: 4Base MR: 30Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Weight: 1500Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: poison, petrificationResistances conveyed by eating: None

A djinni can fly/float. It is humanoid. It is poisonous if eaten.

The djinn are genies from the elemental plane of Air. There,among their kind, they have their own societies. They aresometimes encountered on earth and may even be summonedhere to perform some service for powerful wizards. The wiz-ards often leave them about for later service, safely tuckedaway in a flask or lamp. Once in a while, such a tool is foundby a lucky rogue, and some djinn are known to be so gratefulwhen released that they might grant their rescuer a wish.

DOG

A domestic animal, thetame dog(Canis familiaris), of whichnumerous breeds exist. The male is called a dog, while thefemale is called a bitch. Because of its known loyalty to manand gentleness with children, it is the world’s most populardomestic animal. It can easily be trained to perform varioustasks.

Name:dogDifficulty: 5Base level: 4Base experience: 44Speed: 16Base AC: 5Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 1d6Weight: 400Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A dog has an animal body. It has no hands. It is a carnivore.

Name:large dogDifficulty: 7Base level: 6Base experience: 76Speed: 15Base AC: 4Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 2d4Weight: 800Nutritional value: 250Size: mediumResistances: NoneResistances conveyed by eating: None

A large dog has an animal body. It has no hands. It is acarnivore.

Name:little dogDifficulty: 3Base level: 2Base experience: 22Speed: 18Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 1d6Weight: 150Nutritional value: 150Size: small

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doppelganger 17 DRAGON

Resistances: NoneResistances conveyed by eating: None

A little dog has an animal body. It has no hands. It is acarnivore.

Name:doppelgangerDifficulty: 11Base level: 9Base experience: 194Speed: 12Base AC: 5Base MR: 20Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d12

Weight: 1450Nutritional value: 400Size: mediumResistances: sleepResistances conveyed by eating: None

A doppelganger is humanoid. It is an omnivore.

DRAGON

In the West the dragon was the natural enemy of man. Al-though preferring to live in bleak and desolate regions, when-ever it was seen among men it left in its wake a trail of de-struction and disease. Yet any attempt to slay this beast wasa perilous undertaking. For the dragon’s assailant had to con-tend not only with clouds of sulphurous fumes pouring fromits fire breathing nostrils, but also with the thrashings of itstail, the most deadly part of its serpent-like body.Mythical Beasts by Deirdre Headon (The Leprechaun Li-brary)“One whom the dragons will speak with,” he said, “that isa dragonlord, or at least that is the center of the matter. It’snot a trick of mastering the dragons, as most people think.Dragons have no masters. The question is always the same,with a dragon: will he talk to you or will he eat you? If youcan count upon his doing the former, and not doing the latter,why then you’re a dragonlord.”The Tombs of Atuan, by Ursula K. Le Guin

Name:baby black dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: huge

Resistances: disintegrationResistances conveyed by eating: None

A baby black dragon can fly/float. It has no hands. It has athick hide. It is a carnivore.

Name:baby blue dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: hugeResistances: electricityResistances conveyed by eating: None

A baby blue dragon can fly/float. It has no hands. It has athick hide. It is a carnivore.

Name:baby gray dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: hugeResistances: NoneResistances conveyed by eating: None

A baby gray dragon can fly/float. It has no hands. It has athick hide. It is a carnivore.

Name:baby green dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: huge

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DRAGON 18 DRAGON

Resistances: poisonResistances conveyed by eating: None

A baby green dragon can fly/float. It has no hands. It has athick hide. It is poisonous if eaten. A baby green dragon is acarnivore.

Name:baby orange dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: hugeResistances: sleepResistances conveyed by eating: None

A baby orange dragon can fly/float. It has no hands. It has athick hide. It is a carnivore.

Name:baby red dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: hugeResistances: fireResistances conveyed by eating: None

A baby red dragon can fly/float. It has no hands. It has a thickhide. It is a carnivore.

Name:baby silver dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500

Size: hugeResistances: NoneResistances conveyed by eating: None

A baby silver dragon can fly/float. It has no hands. It has athick hide. It is a carnivore.

Name:baby white dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: hugeResistances: coldResistances conveyed by eating: None

A baby white dragon can fly/float. It has no hands. It has athick hide. It is a carnivore.

Name:baby yellow dragonDifficulty: 13Base level: 12Base experience: 268Speed: 9Base AC: 2Base MR: 10Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 2d6Weight: 1500Nutritional value: 500Size: hugeResistances: acid, petrificationResistances conveyed by eating: None

A baby yellow dragon can fly/float. It has no hands. It hasa thick hide. It is acidic if eaten. A baby yellow dragon is acarnivore.

Name:black dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: -6Frequency: Very rareGenocidable: YesATTACKS:

Breaths deathBite: 3d8

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DRAGON 19 DRAGON

Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: disintegrationResistances conveyed by eating: disintegration

A black dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A black dragon can see invisiblecreatures. It is a carnivore.

Name:blue dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: -7Frequency: Very rareGenocidable: YesATTACKS:

Breaths lightning: 4d6Bite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: electricityResistances conveyed by eating: electricity

A blue dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A blue dragon can see invisiblecreatures. It is a carnivore.

Name:gray dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: 4Frequency: Very rareGenocidable: YesATTACKS:

Breaths magic missiles: 4d6Bite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: NoneResistances conveyed by eating: None

A gray dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A gray dragon can see invisiblecreatures. It is a carnivore.

Name:green dragonDifficulty: 20

Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: 6Frequency: Very rareGenocidable: YesATTACKS:

Breaths dexterity draining poisonBite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: poisonResistances conveyed by eating: poison

A green dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A green dragon can see invisiblecreatures. It is poisonous if eaten. It is a carnivore.

Name:IxothDifficulty: 22Base level: 15Base experience: 534Speed: 12Base AC: -1Base MR: 20Alignment: -14Frequency: unique, no random generationGenocidable: NoATTACKS:

Breaths fire: 8d6Bite: 4d8Random magic spell with nominal damage of

(level/3+1)d6Claw: 2d4Steals the amulet etc.

Weight: 4500Nutritional value: 1600Size: giganticResistances: fireResistances conveyed by eating: fire

Ixoth can fly/float. It has no hands. It has a thick hide. It cansee invisible creatures. Ixoth is a carnivore.

Name:orange dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: 5Frequency: Very rareGenocidable: YesATTACKS:

Breaths sleep: 4d25 turnsBite: 3d8Claw: 1d4Claw: 1d4

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DRAGON 20 DWARF

Weight: 4500Nutritional value: 1500Size: giganticResistances: sleepResistances conveyed by eating: sleep

An orange dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. An orange dragon can see invisiblecreatures. It is a carnivore.

Name:red dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: -4Frequency: Very rareGenocidable: YesATTACKS:

Breaths fire: 6d6Bite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: fireResistances conveyed by eating: fire

A red dragon can fly/float. It has no hands. It has a thick hide.It is able to lay eggs. A red dragon can see invisible creatures.It is a carnivore.

Name:silver dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: 4Frequency: Very rareGenocidable: YesATTACKS:

Breaths cold: 4d6Bite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: coldResistances conveyed by eating: None

A silver dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A silver dragon can see invisiblecreatures. It is a carnivore.

Name:white dragonDifficulty: 20Base level: 15

Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: -5Frequency: Very rareGenocidable: YesATTACKS:

Breaths cold: 4d6Bite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: coldResistances conveyed by eating: cold

A white dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A white dragon can see invisiblecreatures. It is a carnivore.

Name:yellow dragonDifficulty: 20Base level: 15Base experience: 521Speed: 9Base AC: -1Base MR: 20Alignment: 7Frequency: Very rareGenocidable: YesATTACKS:

Breaths acid: 4d6Bite: 3d8Claw: 1d4Claw: 1d4

Weight: 4500Nutritional value: 1500Size: giganticResistances: acid, petrificationResistances conveyed by eating: None

A yellow dragon can fly/float. It has no hands. It has a thickhide. It is able to lay eggs. A yellow dragon can see invisiblecreatures. It is acidic if eaten. It is a carnivore.

DWARF

Dwarfs have faces like men (ugly men, with wrinkled, leath-ery skins), but are generally either flat-footed, duck-footed,or have feet pointing backwards. They are of the earth,earthy, living in the darkest of caverns and venturing forthonly with the cloaks by which they can make themselves in-visible, and others disguised as toads. Miners often comeacross them, and sometimes establish reasonably close re-lations with them. . . . The miners of Cornwall were alwaysdelighted to hear a bucca busily mining away, for all dwarfshave an infallible nose for precious metals.

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DWARF 21 DWARF

Among other things, dwarfs are rightly valued for their skillas blacksmiths and jewellers: they made Odin his famousspear Gungnir, and Thor his hammer; for Freya they designeda magnificent necklace, and for Frey a golden boar. And intheir spare time they are excellent bakers. Ironically, despitetheir odd feet, they are particularly fond of dancing. Theycan also see into the future, and consequently are excellentmeteorologists. They can be free with presents to people theylike, and a dwarvish gift is likely to turn to gold in the hand.But on the whole they are a snappish lot.The Immortals,by Derek and Julia Parker

Name:dwarfDifficulty: 4Base level: 2Base experience: 22Speed: 6Base AC: 10Base MR: 10Alignment: 4Frequency: RareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 900Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

A dwarf can tunnel through rock with a pick-axe. It is hu-manoid. It is an omnivore.

Name:dwarf kingDifficulty: 8Base level: 6Base experience: 83Speed: 6Base AC: 10Base MR: 20Alignment: 6Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Weight: 900Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

A dwarf king can tunnel through rock with a pick-axe. He ishumanoid. He is an omnivore.

Name:dwarf lordDifficulty: 6Base level: 4Base experience: 51Speed: 6

Base AC: 10Base MR: 10Alignment: 5Frequency: Quite rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 900Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

A dwarf lord can tunnel through rock with a pick-axe. He ishumanoid. He is an omnivore.

Name:dwarf mummyDifficulty: 6Base level: 5Base experience: 56Speed: 10Base AC: 5Base MR: 20Alignment: -4Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d6Weight: 900Nutritional value: 150 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A dwarf mummy has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:dwarf zombieDifficulty: 3Base level: 2Base experience: 17Speed: 6Base AC: 9Base MR: 0Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Claw: 1d6Weight: 900Nutritional value: 150 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A dwarf zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

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electric eel 22 ELEMENTAL

Name:electric eelDifficulty: 10Base level: 7Base experience: 1111Speed: 10Base AC: -3Base MR: 0Alignment: 0Frequency: no random generationGenocidable: YesATTACKS:

Zaps with electricity for 4d6Wraps around the victim (can cause drowning)

Weight: 200Nutritional value: 250Size: hugeResistances: electricityResistances conveyed by eating: electricity

An electric eel can traverse water. It in amphibious. It is partof the large family of serpents. It has no limbs. An electric eelcannot pick up objects. It is able to lay eggs. It is a carnivore.

South-American fish (Gymnotus electricus), living in freshwater. Shaped like a serpent, it can grow up to 2 metres.This eel is known for its electrical organ which enables it toparalyse creatures up to the size of a horse.

Van Dale’s Groot Woordenboek der Nederlandse Taal

ELEMENTAL

Elementals are manifestations of the basic nature of the uni-verse. There are four known forms of elementals: air, fire,water, and earth. Some mystics have postulated the necessityfor a fifth type, the spirit elemental, but none have ever beenencountered, at least on this plane of existence.

Name:air elementalDifficulty: 10Base level: 8Base experience: 122Speed: 36Base AC: 2Base MR: 30Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Engulfs and pummles with debris: 2d10Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: poison, petrificationResistances conveyed by eating: None

An air elemental can fly/float. It has an insubstantial body. Ithas no eyes, and is therefore impervious to gaze and blindnessattacks. It has no mind, and is therefore not detectable viatelepathy. An air elemental has no limbs and no head.

Name:earth elementalDifficulty: 10Base level: 8

Base experience: 122Speed: 6Base AC: 2Base MR: 30Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Claw: 4d6Weight: 2500Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: fire, cold, poison, petrificationResistances conveyed by eating: None

An earth elemental can phase through solid rock. Due to itsunusual body chemistry, It has no need to breathe. It hasno eyes, and is therefore impervious to gaze and blindnessattacks. It has no mind, and is therefore not detectable viatelepathy. An earth elemental has no limbs and no head. Ithas a thick hide.

Name:fire elementalDifficulty: 10Base level: 8Base experience: 133Speed: 12Base AC: 2Base MR: 30Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Burns with fire for 3d6Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: fire, poison, petrificationResistances conveyed by eating: None

A fire elemental can fly/float. It has an insubstantial body. Ithas no eyes, and is therefore impervious to gaze and blind-ness attacks. It has no mind, and is therefore not detectablevia telepathy. A fire elemental has no limbs and no head. Itcannot pick up objects.

Name:water elementalDifficulty: 10Base level: 8Base experience: 122Speed: 6Base AC: 2Base MR: 30Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Claw: 5d6Weight: 2500Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: poison, petrificationResistances conveyed by eating: None

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ELF 23 ELF

A water elemental can traverse water. It in amphibious. It hasno eyes, and is therefore impervious to gaze and blindnessattacks. It has no mind, and is therefore not detectable viatelepathy. A water elemental has no limbs and no head.

ELF

The Elves sat round the fire upon the grass or upon the sawnrings of old trunks. Some went to and fro bearing cups andpouring drinks; others brought food on heaped plates anddishes.“This is poor fare,” they said to the hobbits; “for we are lodg-ing in the greenwood far from our halls. If ever you are ourguests at home, we will treat you better.”“It seems to me good enough for a birthday-party,” saidFrodo. Pippin afterwards recalled little of either food ordrink, for his mind was filled with the light upon the elf-faces,and the sound of voices so various and so beautiful that he feltin a waking dream.. . .Sam could never describe in words, nor picture clearly tohimself, what he felt or thought that night, though it remainedin his memory as one of the chief events of his life. Thenearest he ever got was to say: “Well, sir, if I could growapples like that, I would call myself a gardener. But it wasthe singing that went to my heart, if you know what I mean.”

The Fellowship of the Ring, by J.R.R. Tolkien

Name:elfDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 2Alignment: -3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 800Nutritional value: 350Size: mediumResistances: sleepResistances conveyed by eating: sleep

An elf is humanoid. It can see invisible creatures. It is anomnivore.

Name:elf mummyDifficulty: 7Base level: 6Base experience: 76Speed: 12Base AC: 4Base MR: 30Alignment: -5Frequency: Very rareGenocidable: YesATTACK:

Claw: 2d4Weight: 800Nutritional value: 175 (but leaves no corpse)

Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An elf mummy has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:elf zombieDifficulty: 4Base level: 3Base experience: 28Speed: 6Base AC: 9Base MR: 0Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Claw: 1d7Weight: 800Nutritional value: 175 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An elf zombie has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy.

Name:elf-lordDifficulty: 11Base level: 8Base experience: 126Speed: 12Base AC: 10Base MR: 20Alignment: -9Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 800Nutritional value: 350Size: mediumResistances: sleepResistances conveyed by eating: sleep

An elf-lord is humanoid. He can see invisible creatures. Heis an omnivore.

Name:ElvenkingDifficulty: 11Base level: 9Base experience: 199Speed: 12Base AC: 10Base MR: 25Alignment: -10Frequency: Very rare

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ELF 24 ettin

Genocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 800Nutritional value: 350Size: mediumResistances: sleepResistances conveyed by eating: sleep

An Elvenking is humanoid. He can see invisible creatures.He is an omnivore.

Name:Green-elfDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: -6Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 800Nutritional value: 350Size: mediumResistances: sleepResistances conveyed by eating: sleep

A Green-elf is humanoid. It can see invisible creatures. It isan omnivore.

Name:Grey-elfDifficulty: 8Base level: 6Base experience: 81Speed: 12Base AC: 10Base MR: 10Alignment: -7Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 800Nutritional value: 350Size: mediumResistances: sleepResistances conveyed by eating: sleep

A Grey-elf is humanoid. It can see invisible creatures. It isan omnivore.

Name:Woodland-elfDifficulty: 6Base level: 4Base experience: 49

Speed: 12Base AC: 10Base MR: 10Alignment: -5Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 800Nutritional value: 350Size: mediumResistances: sleepResistances conveyed by eating: sleep

A Woodland-elf is humanoid. It can see invisible creatures.It is an omnivore.

Name:erinysDifficulty: 10Base level: 7Base experience: 157Speed: 12Base AC: 2Base MR: 30Alignment: 10Frequency: Quite rare, only in Gehennom, normally appears

in small groupsGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

An erinys is humanoid. She is poisonous if eaten.

These female-seeming devils named after the Furies ofmythology attack hand to hand and poison their unwary vic-tims as well.

Name:ettinDifficulty: 13Base level: 10Base experience: 294Speed: 12Base AC: 3Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Projectile as weapon, or if in range, uses meleeweapon for 3d6

Weight: 1700Nutritional value: 500Size: hugeResistances: NoneResistances conveyed by eating: None

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flesh golem 25 fox

An ettin has an animal body with a humanoid shape. It is acarnivore.

The two-headed giant, or ettin, is a vicious and unpredictablehunter that stalks by night and eats any meat it can catch.

Name:flesh golemDifficulty: 10Base level: 9Base experience: 186Speed: 8Base AC: 9Base MR: 30Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Claw: 2d8Claw: 2d8

Weight: 1400Nutritional value: 600Size: largeResistances: fire, cold, sleep, electricity, poisonResistances conveyed by eating: fire, cold, sleep, electricity,

poison

Due to its unusual body chemistry, A flesh golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy.

With an anxiety that almost amounted to agony, I collectedthe instruments of life around me, that I might infuse a sparkof being into the lifeless thing that lay at my feet. It wasalready one in the morning; the rain pattered dismally againstthe panes, and my candle was nearly burnt out, when, by theglimmer of the half-extinguished light, I saw the dull yelloweye of the creature open; it breathed hard, and a convulsivemotion agitated its limbs.How can I describe my emotions at this catastrophe, or howdelineate the wretch whom with such infinite pains and care Ihad endeavoured to form? His limbs were in proportion, andI had selected his features as beautiful. Beautiful!——GreatGod! His yellow skin scarcely covered the work of musclesand arteries beneath; his hair was of a lustrous black, andflowing; his teeth of a pearly whiteness; but these luxuriancesonly formed a more horrid contrast with his watery eyes, thatseemed almost of the same colour as the dun white sockets inwhich they were set, his shrivelled complexion and straightblack lips.Frankenstein, by Mary Wollstonecraft Shelley

Name:floating eyeDifficulty: 3Base level: 2Base experience: 17Speed: 1Base AC: 9Base MR: 10Alignment: 0Frequency: CommonGenocidable: YesATTACK:

Passive onlyWeight: 10

Nutritional value: 10Size: smallResistances: NoneResistances conveyed by eating: None

A floating eye can fly/float. It in amphibious. It has no limbsand no head. It cannot pick up objects.

Floating eyes, not surprisingly, are large, floating eyeballswhich drift about the dungeon. Though not dangerous in andof themselves, their power to paralyse those who gaze at theirlarge eye in combat is widely feared. Many are the tales ofthose who struck a floating eye, were paralysed by its mysticpowers, and then nibbled to death by some other creature thatlurked around nearby.

Name:fog cloudDifficulty: 4Base level: 3Base experience: 32Speed: 1Base AC: 0Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Engulfs and pummles with debris: 1d6Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: sleep, poison, petrificationResistances conveyed by eating: None

A fog cloud can fly/float, and flow under doors. Due to itsunusual body chemistry, It has no need to breathe. It has aninsubstantial body. It has no eyes, and is therefore imperviousto gaze and blindness attacks. A fog cloud has no mind, andis therefore not detectable via telepathy. It has no limbs andno head.

The fog comeson little cat feet.It sits lookingover harbor and cityon silent haunchesand then moves on.Fog, by Carl Sandburg

Name:foxDifficulty: 1Base level: 0Base experience: 4Speed: 15Base AC: 7Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 1d3Weight: 300Nutritional value: 250Size: small

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GARGOYLE 26 ghost

Resistances: NoneResistances conveyed by eating: None

A fox has an animal body. It has no hands. It is a carnivore.

One hot summer’s day a Fox was strolling through an orchardtill he came to a bunch of Grapes just ripening on a vine whichhad been trained over a lofty branch. “Just the thing to quenchmy thirst,” quoth he. Drawing back a few paces, he took a runand a jump, and just missed the bunch. Turning round againwith a One, Two, Three, he jumped up, but with no greatersuccess. Again and again he tried after the tempting morsel,but at last had to give it up, and walked away with his nose inthe air, saying: “I am sure they are sour.”Aesop’s Fables

GARGOYLE

And so it came to pass that while Man ruled on Earth, the gar-goyles waited, lurking, hidden from the light. Reborn every600 years in Man’s reckoning of time, the gargoyles joinedbattle against Man to gain dominion over the Earth.In each coming, the gargoyles were nearly destroyed by Menwho flourished in greater numbers. Now it has been so manyhundreds of years that it seems the ancient statues and paint-ings of gargoyles are just products of Man’simagination. In this year, with Man’s thoughts turned towardthe many ills he has brought among himself, Man has forgot-ten his most ancient adversary, the gargoyles.Excerpt from the opening narration to the movieGargoyles,written by Stephen and Elinor Karpf

Name:gargoyleDifficulty: 8Base level: 6Base experience: 75Speed: 10Base AC: -4Base MR: 0Alignment: -9Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 2d6Claw: 2d6Bite: 2d4

Weight: 1000Nutritional value: 200Size: mediumResistances: petrificationResistances conveyed by eating: None

Due to its unusual body chemistry, A gargoyle has no need tobreathe. It is humanoid. It has a thick hide.

Name:winged gargoyleDifficulty: 11Base level: 9Base experience: 191Speed: 15Base AC: -2Base MR: 0Alignment: -12

Frequency: Very rareGenocidable: YesATTACKS:

Claw: 3d6Claw: 3d6Bite: 3d4

Weight: 1200Nutritional value: 300Size: mediumResistances: petrificationResistances conveyed by eating: None

A winged gargoyle can fly/float. Due to its unusual bodychemistry, It has no need to breathe. It is humanoid. It has athick hide. A winged gargoyle is able to lay eggs.

Name:GeryonDifficulty: 36Base level: 33Base experience: 1607Speed: 3Base AC: -3Base MR: 75Alignment: 15Frequency: unique, only in Gehennom, no random

generationGenocidable: NoATTACKS:

Claw: 3d6Claw: 3d6Sting: Strength draining poison

Weight: 1500Nutritional value: 500 (but leaves no corpse)Size: hugeResistances: fire, poisonResistances conveyed by eating: None

Geryon can fly/float. He has the body of a serpent. He cansee invisible creatures. He is poisonous if eaten.

Geryon is an arch-devil sometimes called the Wild Beast, at-tacking with his claws and poison sting. His ranking in Hellis rumored to be quite low.

Name:ghostDifficulty: 12Base level: 10Base experience: 216Speed: 3Base AC: -5Base MR: 50Alignment: -5Frequency: no random generationGenocidable: NoATTACK:

Touch: 1d1Weight: 1450Nutritional value: 0 (but leaves no corpse)Size: mediumResistances: cold, sleep, disintegration, poison, petrificationResistances conveyed by eating: None

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ghoul 27 GIANT

A ghost can fly/float, and phase through solid rock. Due toits unusual body chemistry, It has no need to breathe. It ishumanoid. It has an insubstantial body.

And now the souls of the dead who had gone belowcame swarming up from Erebus——fresh brides, unmarriedyouths, old men with life’s long suffering behind them, tenderyoung girls still nursing this first anguish in their hearts, anda great throng of warriors killed in battle, their spear-woundsgaping yet and all their armour stained with blood. From thismultitude of souls, as they fluttered to and fro by the trench,there came a moaning that was horrible to hear. Panic drainedthe blood from my cheeks.The Odyssey, (chapter Lambda), by Homer

Name:ghoulDifficulty: 5Base level: 3Base experience: 28Speed: 6Base AC: 10Base MR: 0Alignment: -2Frequency: Very rareGenocidable: YesATTACKS:

ParalysesClaw: 1d3

Weight: 400Nutritional value: 50 (but leaves no corpse)Size: smallResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A ghoul has no need tobreathe. It is humanoid. It has no mind, and is therefore notdetectable via telepathy. It is poisonous if eaten.

The forces of the gloom know each other, and are strangelybalanced by each other. Teeth and claws fear what theycannot grasp. Blood-drinking bestiality, voracious appetites,hunger in search of prey, the armed instincts of nails andjaws which have for source and aim the belly, glare and smellout uneasily the impassive spectral forms straying beneath ashroud, erect in its vague and shuddering robe, and whichseem to them to live with a dead and terrible life. These bru-talities, which are only matter, entertain a confused fear ofhaving to deal with the immense obscurity condensed into anunknown being. A black figure barring the way stops the wildbeast short. That which emerges from the cemetery intimi-dates and disconcerts that which emerges from the cave; theferocious fear the sinister; wolves recoil when they encountera ghoul.Les Miserables, by Victor Hugo

GIANT

Giants have always walked the earth, though they are rare inthese times. They range in size from little over nine feet toa towering twenty feet or more. The larger ones use hugeboulders as weapons, hurling them over large distances. Alltypes of giants share a love for men—roasted, boiled, or fried.Their table manners are legendary.

Name:fire giantDifficulty: 11Base level: 9Base experience: 257Speed: 12Base AC: 4Base MR: 5Alignment: 2Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d10

Weight: 2250Nutritional value: 750Size: hugeResistances: fireResistances conveyed by eating: fire

A fire giant is humanoid. It is a carnivore.

Name:frost giantDifficulty: 13Base level: 10Base experience: 299Speed: 12Base AC: 3Base MR: 10Alignment: -3Frequency: Very rare, never in Gehennom, normally appears

in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d12

Weight: 2250Nutritional value: 750Size: hugeResistances: coldResistances conveyed by eating: cold

A frost giant is humanoid. It is a carnivore.

Name:giantDifficulty: 8Base level: 6Base experience: 121Speed: 6Base AC: 0Base MR: 0Alignment: 2Frequency: Very rare, no random generationGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d10

Weight: 2250Nutritional value: 750Size: hugeResistances: NoneResistances conveyed by eating: None

A giant is humanoid. It is a carnivore.

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GIANT 28 GNOME

Name:hill giantDifficulty: 10Base level: 8Base experience: 174Speed: 10Base AC: 6Base MR: 0Alignment: -2Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Weight: 2200Nutritional value: 700Size: hugeResistances: NoneResistances conveyed by eating: None

A hill giant is humanoid. It is a carnivore.

Name:stone giantDifficulty: 8Base level: 6Base experience: 121Speed: 6Base AC: 0Base MR: 0Alignment: 2Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d10

Weight: 2250Nutritional value: 750Size: hugeResistances: NoneResistances conveyed by eating: None

A stone giant is humanoid. It is a carnivore.

Name:storm giantDifficulty: 19Base level: 16Base experience: 539Speed: 12Base AC: 3Base MR: 10Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d12

Weight: 2250Nutritional value: 750Size: hugeResistances: electricityResistances conveyed by eating: electricity

A storm giant is humanoid. It is a carnivore.

Name:giant beetleDifficulty: 6Base level: 5Base experience: 56Speed: 6Base AC: 4Base MR: 0Alignment: 0Frequency: RareGenocidable: YesATTACK:

Bite: 3d6Weight: 10Nutritional value: 10Size: largeResistances: poisonResistances conveyed by eating: poison

A giant beetle has an animal body. It has no hands. It ispoisonous if eaten. It is a carnivore.

The Creator has an inordinate fondness for beetles.at-tributed to biologist J.B.S. HaldaneThe common name for the insects with wings shaped likeshields (Coleoptera), one of the ten sub-species into whichthe insects are divided. They are characterized by the shields(the front pair of wings) under which the back wings arefolded.Van Dale’s Groot Woordenboek der Nederlandse Taal

Name:giant eelDifficulty: 7Base level: 5Base experience: 1061Speed: 9Base AC: -1Base MR: 0Alignment: 0Frequency: no random generationGenocidable: YesATTACKS:

Bite: 3d6Wraps around the victim (can cause drowning)

Weight: 200Nutritional value: 250Size: hugeResistances: NoneResistances conveyed by eating: None

A giant eel can traverse water. It in amphibious. It is partof the large family of serpents. It has no limbs. A giant eelcannot pick up objects. It is able to lay eggs. It is a carnivore.

The behaviour of eels in fresh water extends the air of mys-tery surrounding them. They move freely into muddy, siltybottoms of lakes, lying buried in the daylight hours in sum-mer. . . . Eels are voracious carnivores, feeding mainly atnight and consuming a wide variety of fishes and invertebratecreatures. Contrary to earlier thinking, eels seek living ratherthan dead creatures and are not habitual eaters of carrion.

Freshwater Fishes of Canada, by Scott and Crossman

GNOME

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GNOME 29 GNOME

. . . And then a gnome came by, carrying a bundle, an old fel-low three times as large as an imp and wearing clothes of asort, especially a hat. And he was clearly just as frightened asthe imps though he could not go so fast. Ramon Alonzo sawthat there must be some great trouble that was vexing magi-cal things; and, since gnomes speak the language of men, andwill answer if spoken to gently, he raised his hat, and askedof the gnome his name. The gnome did not stop his hastyshuffle a moment as he answered ’Alaraba’ and grabbed therim of his hat but forgot to doff it.’What is the trouble, Alaraba?’ said Ramon Alonzo. ’Whitemagic. Run!’ said the gnome ..The Charwoman’s Shadow, by Lord Dunsany

Name:gnomeDifficulty: 3Base level: 1Base experience: 13Speed: 6Base AC: 10Base MR: 4Alignment: 0Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 650Nutritional value: 100Size: smallResistances: NoneResistances conveyed by eating: None

A gnome is humanoid. It is an omnivore.

Name:gnome kingDifficulty: 6Base level: 5Base experience: 61Speed: 10Base AC: 10Base MR: 20Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Weight: 750Nutritional value: 150Size: smallResistances: NoneResistances conveyed by eating: None

A gnome king is humanoid. He is an omnivore.

Name:gnome lordDifficulty: 4Base level: 3Base experience: 33Speed: 8Base AC: 10Base MR: 4

Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 700Nutritional value: 120Size: smallResistances: NoneResistances conveyed by eating: None

A gnome lord is humanoid. He is an omnivore.

Name:gnome mummyDifficulty: 5Base level: 4Base experience: 41Speed: 10Base AC: 6Base MR: 20Alignment: -3Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d6Weight: 650Nutritional value: 50 (but leaves no corpse)Size: smallResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A gnome mummy hasno need to breathe. It is humanoid. It has no mind, and istherefore not detectable via telepathy. It is poisonous if eaten.

Name:gnome zombieDifficulty: 2Base level: 1Base experience: 8Speed: 6Base AC: 10Base MR: 0Alignment: -2Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d5Weight: 650Nutritional value: 50 (but leaves no corpse)Size: smallResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A gnome zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:gnomish wizardDifficulty: 5Base level: 3Base experience: 38Speed: 10Base AC: 4

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goblin 30 GOLEM

Base MR: 10Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Random magic spell with nominal damage of(level/3+1)d6

Weight: 700Nutritional value: 120Size: smallResistances: NoneResistances conveyed by eating: None

A gnomish wizard is humanoid. It is an omnivore.

Name:goblinDifficulty: 1Base level: 0Base experience: 6Speed: 6Base AC: 10Base MR: 0Alignment: -3Frequency: Quite rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Weight: 400Nutritional value: 100Size: smallResistances: NoneResistances conveyed by eating: None

A goblin is humanoid. It is an omnivore.

Now goblins are cruel, wicked, and bad-hearted. They makeno beautiful things, but they make many clever ones. Theycan tunnel and mine as well as any but the most skilleddwarves, when they take the trouble, though they are usuallyuntidy and dirty. Hammers, axes, swords, daggers, pickaxes,tongs, and also instruments of torture, they make very well, orget other people to make to their design, prisoners and slavesthat have to work till they die for want of air and light.The Hobbit, by J.R.R. Tolkien

Name:gold golemDifficulty: 6Base level: 5Base experience: 56Speed: 9Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Claw: 2d3Claw: 2d3

Weight: 450Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poison, acidResistances conveyed by eating: None

Due to its unusual body chemistry, A gold golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy. It has a thick hide.

The bellows he set away from the fire, and gathered all thetools wherewith he wrought into a silver chest; and with asponge wiped he his face and his two hands withal, and hismighty neck and shaggy breast, and put upon him a tunic, andgrasped a stout staff, and went forth halting; but there movedswiftly to support their lord handmaidens wrought of gold inthe semblance of living maids. In them is understanding intheir hearts, and in them speech and strength, and they knowcunning handiwork by gift of the immortal gods.The Iliad, by Homer

GOLEM

“The original story harks back, so they say, to the six-teenth century. Using long-lost formulas from the Kabbala, arabbi is said to have made an artificial man——the so-calledGolem——to help ring the bells in the Synagogue and for allkinds of other menial work.”But he hadn’t made a full man, and it was animated by somesort of vegetable half-life. What life it had, too, so the storyruns, was only derived from the magic charm placed behindits teeth each day, that drew down to itself what was knownas the ‘free sidereal strength of the universe.’“One evening, before evening prayers, the rabbi forgot to takethe charm out of the Golem’s mouth, and it fell into a frenzy.It raged through the dark streets, smashing everything in itspath, until the rabbi caught up with it, removed the charm,and destroyed it. Then the Golem collapsed, lifeless. All thatwas left of it was a small clay image, which you can still seein the Old Synagogue.” . . .The Golem, by Gustav Meyrink

Name:clay golemDifficulty: 12Base level: 11Base experience: 249Speed: 7Base AC: 7Base MR: 40Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Claw: 3d10Weight: 1550Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A clay golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy. It has a thick hide.

Name:glass golemDifficulty: 18Base level: 16Base experience: 404Speed: 6

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GOLEM 31 GOLEM

Base AC: 1Base MR: 50Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Claw: 2d8Claw: 2d8

Weight: 1800Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poison, acidResistances conveyed by eating: None

Due to its unusual body chemistry, A glass golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy. It has a thick hide.

Name:iron golemDifficulty: 22Base level: 18Base experience: 545Speed: 6Base AC: 3Base MR: 60Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d10

Breaths dexterity draining poisonWeight: 2000Nutritional value: 0 (but leaves no corpse)Size: largeResistances: fire, cold, sleep, electricity, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An iron golem has no needto breathe. It is humanoid. It has no mind, and is therefore notdetectable via telepathy. It has a thick hide. An iron golem ispoisonous if eaten.

Name:leather golemDifficulty: 7Base level: 6Base experience: 73Speed: 6Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Claw: 1d6Claw: 1d6

Weight: 800Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A leather golem has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy.

Name:paper golemDifficulty: 4Base level: 3Base experience: 31Speed: 12Base AC: 10Base MR: 0Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Claw: 1d3Weight: 400Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A paper golem has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy.

Name:rope golemDifficulty: 6Base level: 4Base experience: 44Speed: 9Base AC: 8Base MR: 0Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Claw: 1d4Claw: 1d4Bearhug: 6d1

Weight: 450Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A rope golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy.

Name:stone golemDifficulty: 15Base level: 14Base experience: 345Speed: 6Base AC: 5Base MR: 50Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Claw: 3d8Weight: 1900

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Grand Master 32 grid bug

Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poison, petrificationResistances conveyed by eating: None

Due to its unusual body chemistry, A stone golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy. It has a thick hide.

Name:straw golemDifficulty: 4Base level: 3Base experience: 31Speed: 12Base AC: 10Base MR: 0Alignment: 0Frequency: Very rareGenocidable: NoATTACKS:

Claw: 1d2Claw: 1d2

Weight: 400Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A straw golem has no needto breathe. It is humanoid. It has no mind, and is thereforenot detectable via telepathy.

Name:wood golemDifficulty: 8Base level: 7Base experience: 92Speed: 3Base AC: 4Base MR: 0Alignment: 0Frequency: Very rareGenocidable: NoATTACK:

Claw: 3d4Weight: 900Nutritional value: 0 (but leaves no corpse)Size: largeResistances: sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A wood golem has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It has a thick hide.

Name:Grand MasterDifficulty: 30Base level: 25Base experience: 1050Speed: 12Base AC: 0Base MR: 70Alignment: 0Frequency: unique, no random generation

Genocidable: NoATTACKS:

Claw: 4d10Kick: 2d8Random clerical spell with nominal damage of

(level/3+2)d8Random clerical spell with nominal damage of

(level/3+2)d8Weight: 1450Nutritional value: 400Size: mediumResistances: fire, sleep, electricity, poisonResistances conveyed by eating: None

Grand Master is humanoid. It can see invisible creatures. Itis a herbivore.

Name:gremlinDifficulty: 8Base level: 5Base experience: 60Speed: 12Base AC: 2Base MR: 25Alignment: -9Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 1d6Claw: 1d6Bite: 1d4Removes a random intrinsic, if at night (9pm–6am)

Weight: 100Nutritional value: 20Size: smallResistances: poisonResistances conveyed by eating: poison

A gremlin can traverse water. It is humanoid. It is poisonousif eaten.

The gremlin is a highly intelligent and completely evil crea-ture. It lives to torment other creatures and will go to greatlengths to inflict pain or cause injury.Suddenly, Wilson thought about war, about the newspaperstories which recounted the alleged existence of creatures inthe sky who plagued the Allied pilots in their duties. Theycalled them gremlins, he remembered. Were there, actually,such beings? Did they, truly, exist up here, never falling, rid-ing on the wind, apparently of bulk and weight, yet impervi-ous to gravity?He was thinking that when the man appeared again.Nightmare at 20,000 Feet, by Richard Matheson

Name:grid bugDifficulty: 1Base level: 0Base experience: 4Speed: 12Base AC: 9Base MR: 0Alignment: 0Frequency: Rare, normally appears in small groupsGenocidable: Yes

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HELL HOUND 33 Hippocrates

ATTACK:Zaps with electricity for 1d1

Weight: 15Nutritional value: 10 (but leaves no corpse)Size: tinyResistances: electricity, poisonResistances conveyed by eating: None

A grid bug has an animal body.

These electronically based creatures are not native to this uni-verse. They appear to come from a world whose laws of mo-tion are radically different from ours.Tron looked to his mate and pilot. “I’m going to check onthe beam connection, Yori. You two can keep a watch out forgrid bugs.” Tron paced forward along the slender catwalk thatstill seemed awfully insubstantial to Flynn, though he knew itto be amazingly sturdy. He gazed after Tron, asking himselfwhat in the world a grid bug was, and hoping that the beamconnection——to which he’d given no thought whatsoeveruntil this moment——was healthy and sound.“

Tron, novel by Brian Daley, story by Steven Lisberger

HELL HOUND

Hell hounds are fire-breathing canines from another plane ofexistence brought here in the service of evil beings. A hellhound resembles a large hound with rust-red or red-brownfur, and red, glowing eyes. The markings, teeth, and tongueare soot black. It stands two to three feet high at the shoulderand has a distinct odour of smoke and sulphur. The bayingsounds it makes have an eerie, hollow tone that sends a shiverthrough any who hear them.

Name:hell houndDifficulty: 14Base level: 12Base experience: 286Speed: 14Base AC: 2Base MR: 20Alignment: 0Frequency: Very rare, only in GehennomGenocidable: YesATTACKS:

Bite: 3d6Breaths fire: 3d6

Weight: 600Nutritional value: 300Size: mediumResistances: fireResistances conveyed by eating: fire

A hell hound has an animal body. It has no hands. It is acarnivore.

Name:hell hound pupDifficulty: 9Base level: 7Base experience: 105Speed: 12Base AC: 4Base MR: 20

Alignment: -5Frequency: Very rare, only in Gehennom, normally appears

in small groupsGenocidable: YesATTACKS:

Bite: 2d6Breaths fire: 2d6

Weight: 200Nutritional value: 200Size: smallResistances: fireResistances conveyed by eating: fire

A hell hound pup has an animal body. It has no hands. It is acarnivore.

Name:hezrouDifficulty: 12Base level: 9Base experience: 251Speed: 6Base AC: -2Base MR: 55Alignment: -10Frequency: Quite rare, only in Gehennom, normally appears

in small groupsGenocidable: NoATTACKS:

Claw: 1d3Claw: 1d3Bite: 4d4

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A hezrou is humanoid. It is poisonous if eaten.

“Hezrou” is the common name for the type II demon. It isamong the weaker of demons, but still quite formidable.

Name:HippocratesDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 40Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

Hippocrates is humanoid. He is an omnivore.

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hobbit 34 horned devil

Greek physician, recognized as the father of medicine. Heis believed to have been born on the island of Cos, to havestudied under his father, a physician, to have traveled forsome time, perhaps studying in Athens, and to have thenreturned to practice, teach, and write at Cos. The Hippo-cratic or Coan school that formed around him was of enor-mous importance in separating medicine from superstitionand philosophic speculation, placing it on a strictly scientificplane based on objective observation and critical deductivereasoning.The Columbia Encyclopedia, Sixth Edition

Name:hobbitDifficulty: 2Base level: 1Base experience: 13Speed: 9Base AC: 10Base MR: 0Alignment: 6Frequency: Quite rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 500Nutritional value: 200Size: smallResistances: NoneResistances conveyed by eating: None

A hobbit is humanoid. It is an omnivore.

Hobbits are an unobtrusive but very ancient people, more nu-merous formerly than they are today; for they love peaceand quiet and good tilled earth: a well-ordered and well—farmed countryside was their favourite haunt. They do notand did not understand or like machines more complicatedthan a forge-bellows, a water-mill, or a handloom, althoughthey were skillful with tools. Even in ancient days they were,as a rule, shy of “the Big Folk”, as they call us, and now theyavoid us with dismay and are becoming hard to find.TheFellowship of the Ring, by J.R.R. Tolkien

Name:hobgoblinDifficulty: 3Base level: 1Base experience: 13Speed: 9Base AC: 10Base MR: 0Alignment: -4Frequency: Quite rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1000Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A hobgoblin is humanoid. It is an omnivore.

Hobgoblin. Used by the Puritans and in later times for wickedgoblin spirits, as in Bunyan’s “Hobgoblin nor foul friend”,but its more correct use is for the friendly spirits of thebrownie type. In “A midsummer night’s dream” a fairy saysto Shakespeare’s Puck:Those that Hobgoblin call you, and sweet Puck,You do their work, and they shall have good luck:Are you not he?and obviously Puck would not wish to be called a hobgoblinif that was an ill-omened word.Hobgoblins are on the whole, good-humoured and ready tobe helpful, but fond of practical joking, and like most ofthe fairies rather nasty people to annoy. Boggarts hover onthe verge of hobgoblindom. Bogles are just over the edge.One Hob mentioned by Henderson, was Hob Headless whohaunted the road between Hurworth and Neasham, but couldnot cross the little river Kent, which flowed into the Tess. Hewas exorcised and laid under a large stone by the roadsidefor ninety-nine years and a day. If anyone was so unwary asto sit on that stone, he would be unable to quit it for ever.The ninety-nine years is nearly up, so trouble may soon beheard of on the road between Hurworth and Neasham.ADictionary of Fairies, by Katharine Briggs

Name:homunculusDifficulty: 3Base level: 2Base experience: 22Speed: 12Base AC: 6Base MR: 10Alignment: -7Frequency: Quite rareGenocidable: YesATTACK:

Puts victim to sleepWeight: 60Nutritional value: 100Size: tinyResistances: sleep, poisonResistances conveyed by eating: sleep, poison

A homunculus can fly/float. It is poisonous if eaten.

A homunculus is a creature summoned by a mage to performsome particular task. They are particularly good at spying.They are smallish creatures, but very agile. They can puttheir victims to sleep with a venomous bite, but due to theirsize, the effect does not last long on humans.“Tothapis cut him off. ’Be still and hearken. You will travelaboard the sacred wingboat. Of it you may not have heard;but it will bear you thither in a night and a day and a night.With you will go a homunculus that can relay your words tome, and mine to you, across the leagues between at the speedof thought.”’Conan the Rebel, by Poul Anderson

Name:horned devilDifficulty: 9Base level: 6Base experience: 125Speed: 9Base AC: -5Base MR: 50

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HORSE 35 HUMAN

Alignment: 11Frequency: Quite rare, only in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Claw: 1d4Bite: 2d3Sting: 1d3

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

A horned devil has a thick hide. It is poisonous if eaten.

Horned devils lack any real special abilities, though they arequite difficult to kill.

HORSE

King Richard III: A horse! a horse! my kingdom for a horse!Catesby: Withdraw, my lord; I’ll help you to a horse. KingRichard III: Slave, I have set my life upon a cast, And I willstand the hazard of the die: I think there be six Richmonds inthe field; Five have I slain to-day instead of him. Ahorse! a horse! my kingdom for a horse!King Richard III,by William Shakespeare

Name:horseDifficulty: 7Base level: 5Base experience: 61Speed: 20Base AC: 5Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Kick: 1d8Bite: 1d3

Weight: 1500Nutritional value: 300Size: largeResistances: NoneResistances conveyed by eating: None

A horse has an animal body. It has no hands. It is a herbivore.

Name:warhorseDifficulty: 9Base level: 7Base experience: 97Speed: 24Base AC: 4Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Kick: 1d10

Bite: 1d4Weight: 1800Nutritional value: 350Size: largeResistances: NoneResistances conveyed by eating: None

A warhorse has an animal body. It has no hands. It is a her-bivore.

HUMAN

These strange creatures live mostly on the surface of theearth, gathering together in societies of various forms, butoccasionally a stray will descend into the depths and commitmayhem among the dungeon residents who, naturally, oftenresent the intrusion of such beasts. They are capable of usingweapons and magic, and it is even rumored that the Wizardof Yendor is a member of this species.

Name:acolyteDifficulty: 8Base level: 5Base experience: 74Speed: 12Base AC: 10Base MR: 20Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Random clerical spell with nominal damage of(level/3+1)d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

An acolyte is humanoid. It is an omnivore.

Name:aligned priestDifficulty: 15Base level: 12Base experience: 297Speed: 12Base AC: 10Base MR: 50Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d10

Kick: 1d4Random clerical spell with nominal damage of

(level/3+1)d6Weight: 1450Nutritional value: 400Size: mediumResistances: electricity

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HUMAN 36 HUMAN

Resistances conveyed by eating: None

An aligned priest is humanoid. It is an omnivore.

Name:apprenticeDifficulty: 8Base level: 5Base experience: 74Speed: 12Base AC: 10Base MR: 30Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Random magic spell with nominal damage of(level/3+1)d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

An apprentice is humanoid. It is an omnivore.

Name:Arch PriestDifficulty: 30Base level: 25Base experience: 879Speed: 12Base AC: 7Base MR: 70Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d10

Kick: 2d8Random clerical spell with nominal damage of

(level/3+2)d8Random clerical spell with nominal damage of

(level/3+2)d8Weight: 1450Nutritional value: 400Size: mediumResistances: fire, sleep, electricity, poisonResistances conveyed by eating: None

Arch Priest is humanoid. It can see invisible creatures. It isan omnivore.

Name:archeologistDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: 3Frequency: no random generation

Genocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

An archeologist can tunnel through rock with a pick-axe. Itis humanoid. It is an omnivore.

Name:attendantDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

An attendant is humanoid. It is an omnivore.

Name:cavemanDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 0Alignment: 1Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A caveman is humanoid. He is an omnivore.

Name:cavewomanDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 0Alignment: 1Frequency: no random generation

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HUMAN 37 HUMAN

Genocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A cavewoman is humanoid. She is an omnivore.

Name:chieftainDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

A chieftain is humanoid. It is an omnivore.

Name:guardDifficulty: 14Base level: 12Base experience: 287Speed: 12Base AC: 10Base MR: 40Alignment: 10Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 4d10

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A guard is humanoid. It is an omnivore.

Name:healerDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: 0Frequency: no random generation

Genocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

A healer is humanoid. It is an omnivore.

Name:high priestDifficulty: 30Base level: 25Base experience: 1054Speed: 15Base AC: 7Base MR: 70Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d10

Kick: 2d8Random clerical spell with nominal damage of

(level/3+2)d8Random clerical spell with nominal damage of

(level/3+2)d8Weight: 1450Nutritional value: 400Size: mediumResistances: fire, sleep, electricity, poisonResistances conveyed by eating: None

high priest is humanoid. It can see invisible creatures. It is anomnivore.

Name:humanDifficulty: 2Base level: 0Base experience: 9Speed: 12Base AC: 10Base MR: 0Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A human is humanoid. It is an omnivore.

Name:monkDifficulty: 11Base level: 10

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HUMAN 38 HUMAN

Base experience: 214Speed: 12Base AC: 10Base MR: 2Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Kick: 1d8Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A monk is humanoid. He is a herbivore.

Name:ninjaDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A ninja is humanoid. It is an omnivore.

Name:nurseDifficulty: 13Base level: 11Base experience: 239Speed: 6Base AC: 0Base MR: 0Alignment: 0Frequency: RareGenocidable: YesATTACK:

Heals victim if unarmed, else Claw: 2d6Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: poison

A nurse is humanoid. It is an omnivore.

Name:pageDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10

Base MR: 10Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A page is humanoid. It is an omnivore.

Name:priestDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 2Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A priest is humanoid. He is an omnivore.

Name:priestessDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 2Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A priestess is humanoid. She is an omnivore.

Name:samuraiDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10

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HUMAN 39 HUMAN

Base MR: 1Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A samurai is humanoid. It is an omnivore.

Name:shopkeeperDifficulty: 15Base level: 12Base experience: 283Speed: 18Base AC: 0Base MR: 50Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d4

Projectile as weapon, or if in range, uses meleeweapon for 4d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A shopkeeper is humanoid. It is an omnivore.

Name:studentDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A student can tunnel through rock with a pick-axe. It is hu-manoid. It is an omnivore.

Name:thugDifficulty: 7Base level: 5

Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: -3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A thug is humanoid. It is an omnivore.

Name:warriorDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: -1Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A warrior is humanoid. It is an omnivore.

Name:watch captainDifficulty: 12Base level: 10Base experience: 221Speed: 10Base AC: 10Base MR: 15Alignment: -4Frequency: Very rare, no random generationGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 3d4

Projectile as weapon, or if in range, uses meleeweapon for 3d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A watch captain is humanoid. It is an omnivore.

Name:watchmanDifficulty: 8

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hunter 40 INCUBUS & SUCCUBUS

Base level: 6Base experience: 78Speed: 10Base AC: 10Base MR: 0Alignment: -2Frequency: Very rare, no random generation, normally

appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A watchman is humanoid. It is an omnivore.

Name:wizardDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 3Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A wizard is humanoid. It is an omnivore.

Name:hunterDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: -7Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A hunter is humanoid. It can see invisible creatures. It is anomnivore.

Name:ice devilDifficulty: 14Base level: 11Base experience: 331Speed: 6Base AC: -4Base MR: 55Alignment: -12Frequency: Quite rare, only in GehennomGenocidable: NoATTACKS:

Claw: 1d4Claw: 1d4Bite: 2d4Freezes with cold for 3d4

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, cold, poisonResistances conveyed by eating: None

An ice devil can see invisible creatures. It is poisonous ifeaten.

Ice devils are large semi-insectoid creatures, who are equallyat home in the fires of Hell and the cold of Limbo, and whocan cause the traveller to feel the latter with just a touch oftheir tail.

Name:impDifficulty: 4Base level: 3Base experience: 32Speed: 12Base AC: 2Base MR: 20Alignment: -7Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d4Weight: 20Nutritional value: 10Size: tinyResistances: NoneResistances conveyed by eating: None

An imp can regenerate itself.

. . . imps . . . little creatures of two feet high that could gamboland jump prodigiously; . . .The Charwoman’s Shadow, by Lord DunsanyAn ’imp’ is an off-shoot or cutting. Thus an ’ymp tree’ wasa grafted tree, or one grown from a cutting, not from seed.’Imp’ properly means a small devil, an off-shoot of Satan, butthe distinction between goblins or bogles and imps from hellis hard to make, and many in the Celtic countries as well asthe English Puritans regarded all fairies as devils. The fairiesof tradition often hover uneasily between the ghostly and thediabolic state.A Dictionary of Fairies, by Katharine Briggs

INCUBUS & SUCCUBUS

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jabberwock 41 jackal

The incubus and succubus are male and female versions of thesame demon, one who lies with a human for its own purposes,usually to the detriment of the mortals who are unwise in theirdealings with them.

Name:incubusDifficulty: 8Base level: 6Base experience: 119Speed: 12Base AC: 0Base MR: 70Alignment: -9Frequency: Very rareGenocidable: NoATTACKS:

Seduces victimClaw: 1d3Claw: 1d3

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

An incubus can fly/float. He is humanoid. He is poisonous ifeaten.

Name:succubusDifficulty: 8Base level: 6Base experience: 119Speed: 12Base AC: 0Base MR: 70Alignment: -9Frequency: Very rareGenocidable: NoATTACKS:

Seduces victimClaw: 1d3Claw: 1d3

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

A succubus can fly/float. She is humanoid. She is poisonousif eaten.

Name:jabberwockDifficulty: 18Base level: 15Base experience: 476Speed: 12Base AC: -2Base MR: 50Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Bite: 2d10Bite: 2d10Claw: 2d10Claw: 2d10

Weight: 1300Nutritional value: 600Size: largeResistances: NoneResistances conveyed by eating: None

A jabberwock can fly/float. It has an animal body. It is acarnivore.

“Beware the Jabberwock, my son!The jaws that bite, the claws that catch!Beware the Jubjub bird, and shunThe frumious Bandersnatch!”He took his vorpal sword in hand;Long time the manxome foe he sought——So rested he by the Tumtum tree,And stood awhile in thought.And, as in uffish thought he stood,The Jabberwock, with eyes of flame,Came whiffling through the tulgey wood,And burbled as it came!One, two! One, two! And through and throughThe vorpal blade went snicker-snack!He left it dead, and with its headHe went galumphing back.Jabberwocky, by Lewis Carroll

Name:jackalDifficulty: 1Base level: 0Base experience: 4Speed: 12Base AC: 7Base MR: 0Alignment: 0Frequency: Rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d2Weight: 300Nutritional value: 250Size: smallResistances: NoneResistances conveyed by eating: None

A jackal has an animal body. It has no hands. It is a carnivore.

In Asiatic folktale, jackal provides for the lion; he scares upgame, which the lion kills and eats, and receives what is leftas reward. In stories from northern India he is sometimestermed “minister to the king,” i.e. to the lion. From the legendthat he does not kill his own food has arisen the legend of hiscowardice. Jackal’s heart must never be eaten, for instance,in the belief of peoples indigenous to the regions where thejackal abounds. . . . In Hausa Negro folktale Jackal plays therole of sagacious judge and is called “O Learned One of theForest.” The Bushmen say that Jackal goes around behavingthe way he does “because he is Jackal”.Funk & Wagnalls Standard Dictionary of Folklore

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jaguar 42 KAMIKAZE

Name:jaguarDifficulty: 6Base level: 4Base experience: 44Speed: 15Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 1d4Claw: 1d4Bite: 1d8

Weight: 600Nutritional value: 300Size: largeResistances: NoneResistances conveyed by eating: None

A jaguar has an animal body. It has no hands. It is a carnivore.

Large, flesh-eating animal of the cat family, of Central andSouth America. This feline predator (Panthera onca)issometimes incorrectly called a panther.

Van Dale’s Groot Woordenboek der Nederlandse Taal

Name:jellyfishDifficulty: 5Base level: 3Base experience: 34Speed: 3Base AC: 6Base MR: 0Alignment: 0Frequency: no random generationGenocidable: YesATTACK:

Sting: Strength draining poisonWeight: 80Nutritional value: 20Size: smallResistances: poisonResistances conveyed by eating: poison

A jellyfish can traverse water. It in amphibious. It has thebody of a serpent. It has no limbs. A jellyfish cannot pick upobjects. It is poisonous if eaten.

I do not care to share the seasWith jellyfishes such as these;Particularly Portuguese.Lines on Meeting a Portuguese Man-o’—war whileBathing, by Michael Flanders

Name:JuiblexDifficulty: 26Base level: 22Base experience: 873Speed: 3Base AC: -7Base MR: 65Alignment: -15

Frequency: unique, only in Gehennom, no randomgeneration

Genocidable: NoATTACKS:

Engulfs and infects with disease: 4d10Spits acid venom

Weight: 1500Nutritional value: 0 (but leaves no corpse)Size: largeResistances: fire, poison, acid, petrificationResistances conveyed by eating: None

Juiblex can fly/float, and flow under doors. He in amphibious.He has no head. He can see invisible creatures. Juiblex isacidic and poisonous if eaten.

Little is known about the Faceless Lord, even the correctspelling of his name. He does not have a physical form as weknow it, and those who have peered into his realm claim he isa slime-like creature who swallows other creatures alive, spitsacidic secretions, and causes disease in his victims which canbe almost instantly fatal.

KAMIKAZE

Strange creatures formed from energy rather than matter,lights are given to self-destructive behavior when battlingfoes.

Name:black lightDifficulty: 7Base level: 5Base experience: 68Speed: 15Base AC: 0Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Explodes in a blast of kaleidoscopic light,hallucinating for 10d12 (extra) turns

Weight: 0Nutritional value: 0 (but leaves no corpse)Size: smallResistances: fire, cold, sleep, disintegration, electricity,

poison, acid, petrificationResistances conveyed by eating: None

A black light can fly/float, and flow under doors. Due to itsunusual body chemistry, It has no need to breathe. It has aninsubstantial body. It has no eyes, and is therefore imperviousto gaze and blindness attacks. A black light has no mind,and is therefore not detectable via telepathy. It has no limbsand no head. It cannot pick up objects. It can see invisiblecreatures.

Name:yellow lightDifficulty: 5Base level: 3Base experience: 38Speed: 15Base AC: 0

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ki-rin 43 KOBOLD

Base MR: 0Alignment: 0Frequency: UncommonGenocidable: YesATTACK:

Explodes in a blast of light, blinding for 10d20turns

Weight: 0Nutritional value: 0 (but leaves no corpse)Size: smallResistances: fire, cold, sleep, disintegration, electricity,

poison, acid, petrificationResistances conveyed by eating: None

A yellow light can fly/float, and flow under doors. Due to itsunusual body chemistry, It has no need to breathe. It has aninsubstantial body. It has no eyes, and is therefore imperviousto gaze and blindness attacks. A yellow light has no mind,and is therefore not detectable via telepathy. It has no limbsand no head. It cannot pick up objects.

Name:ki-rinDifficulty: 21Base level: 16Base experience: 532Speed: 18Base AC: -5Base MR: 90Alignment: 15Frequency: Very rare, never in GehennomGenocidable: NoATTACKS:

Kick: 2d4Kick: 2d4Butt: 3d6Random magic spell with nominal damage of

(level/3+2)d6Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: NoneResistances conveyed by eating: None

A ki-rin can fly/float. It can see invisible creatures.

The ki-rin is a strange-looking flying creature. It has scales,a mane like a lion, a tail, hooves, and a horn. It is brightlycolored, and can usually be found flying in the sky lookingfor good deeds to reward.

Name:King ArthurDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 40Alignment: 20Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450

Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

King Arthur is humanoid. He is an omnivore.

Ector took both his sons to the church before which the anvilhad been placed. There, standing before the anvil, he com-manded Kay: “Put the sword back into the steel if you reallythink the throne is yours!” But the sword glanced off thesteel. “Now it is your turn”, Ector said facing Arthur.The young man lifted the sword and thrust with both arms;the blade whizzed through the air with a flash and drilled themetal as if it were mere butter. Ector and Kay dropped totheir knees before Arthur.“Why, father and brother, do you bow before me?”, Arthurasked with wonder in his voice.“Because now I know for sure that you are the king, not onlyby birth but also by law”, Ector said. “You are no son ofmine nor are you Kay’s brother. Immediately after your birth,Merlin the Wise brought you to me to be raised safely. Andthough it was me that named you Arthur when you were bap-tized, you are really the son of brave king Uther Pendragonand queen Igraine. . . ”And after these words, the lord rose and went to see thearch— bishop to impart to him what had passed.

Van Gouden Tijden Zingen de Harpen, by VladimirHulpach, Emanuel Frynta, and Vackav Cibula

Name:knightDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A knight is humanoid. It is an omnivore.

Here lies the noble fearless knight,Whose valour rose to such a height;When Death at last had struck him down,His was the victory and renown.He reck’d the world of little prize,And was a bugbear in men’s eyes;But had the fortune in his ageTo live a fool and die a sage.Don Quixote of La Mancha by Miquel deCervantes Saavedra

KOBOLD

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KOBOLD 44 KOBOLD

The race of kobolds are reputed to be an artificial creationof a master wizard (demi-god?). They are about 3« tall witha vaguely dog-like face. They bear a violent dislike of theElven race, and will go out of their way to cause trouble forElves at any time.

Name:koboldDifficulty: 1Base level: 0Base experience: 6Speed: 6Base AC: 10Base MR: 0Alignment: -2Frequency: Very rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Weight: 400Nutritional value: 100Size: smallResistances: poisonResistances conveyed by eating: None

A kobold is humanoid. It is poisonous if eaten. It is an omni-vore.

Name:kobold lordDifficulty: 3Base level: 2Base experience: 22Speed: 6Base AC: 10Base MR: 0Alignment: -4Frequency: Very rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 500Nutritional value: 200Size: smallResistances: poisonResistances conveyed by eating: None

A kobold lord is humanoid. He is poisonous if eaten. He isan omnivore.

Name:kobold mummyDifficulty: 4Base level: 3Base experience: 28Speed: 8Base AC: 6Base MR: 20Alignment: -2Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d4Weight: 400

Nutritional value: 50 (but leaves no corpse)Size: smallResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A kobold mummy hasno need to breathe. It is humanoid. It has no mind, and istherefore not detectable via telepathy. It is poisonous if eaten.

Name:kobold shamanDifficulty: 4Base level: 2Base experience: 27Speed: 6Base AC: 6Base MR: 10Alignment: -4Frequency: Very rareGenocidable: YesATTACK:

Random magic spell with nominal damage of(level/3+1)d6

Weight: 450Nutritional value: 150Size: smallResistances: poisonResistances conveyed by eating: None

A kobold shaman is humanoid. It is poisonous if eaten. It isan omnivore.

Name:kobold zombieDifficulty: 1Base level: 0Base experience: 1Speed: 6Base AC: 10Base MR: 0Alignment: -2Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d4Weight: 400Nutritional value: 50 (but leaves no corpse)Size: smallResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A kobold zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:large koboldDifficulty: 2Base level: 1Base experience: 13Speed: 6Base AC: 10Base MR: 0Alignment: -3Frequency: Very rareGenocidable: Yes

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KOP 45 kraken

ATTACK:Projectile as weapon, or if in range, uses melee

weapon for 1d6Weight: 450Nutritional value: 150Size: smallResistances: poisonResistances conveyed by eating: None

A large kobold is humanoid. It is poisonous if eaten. It is anomnivore.

KOP

The typical policeman of 1920«s movies, the Keystone Kopwas modeled like the English “bobby”, with a long brass-buttoned overcoat, carrying long nightsticks that he (moreoften than not) whapped himself with, rather than anyoneelse. The Keystone Kops were very slapstick-like, relyingon speed and numbers to achieve their comedy, rather thansophisticated wit.

Name:Keystone KopDifficulty: 3Base level: 1Base experience: 13Speed: 6Base AC: 10Base MR: 10Alignment: 9Frequency: no random generation, normally appears in large

groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Weight: 1450Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A Keystone Kop is humanoid.

Name:Kop KaptainDifficulty: 6Base level: 4Base experience: 49Speed: 12Base AC: 10Base MR: 20Alignment: 12Frequency: no random generationGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Weight: 1450Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A Kop Kaptain is humanoid.

Name:Kop LieutenantDifficulty: 5Base level: 3Base experience: 33Speed: 10Base AC: 10Base MR: 20Alignment: 11Frequency: no random generationGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A Kop Lieutenant is humanoid.

Name:Kop SergeantDifficulty: 4Base level: 2Base experience: 22Speed: 8Base AC: 10Base MR: 10Alignment: 10Frequency: no random generation, normally appears in

small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A Kop Sergeant is humanoid.

Name:krakenDifficulty: 22Base level: 20Base experience: 1574Speed: 3Base AC: 6Base MR: 0Alignment: -3Frequency: no random generationGenocidable: YesATTACKS:

Claw: 2d4Claw: 2d4Crushes: 2d6Bite: 5d4

Weight: 1800Nutritional value: 1000Size: huge

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lemure 46 LICH

Resistances: NoneResistances conveyed by eating: None

A kraken can traverse water. It in amphibious. It has an ani-mal body. It has no hands. A kraken is a carnivore.

Out from the water a long sinuous tentacle had crawled; itwas pale-green and luminous and wet. Its fingered end hadhold of Frodo’s foot, and was dragging him into the water.Sam on his knees was now slashing at it with a knife. Thearm let go of Frodo, and Sam pulled him away, crying out forhelp. Twenty other arms came rippling out. The dark waterboiled, and there was a hideous stench.

The Fellowship of the Ring, by J.R.R. Tolkien

Name:lemureDifficulty: 5Base level: 3Base experience: 28Speed: 3Base AC: 7Base MR: 0Alignment: -7Frequency: Very rare, only in Gehennom, normally appears

in large groupsGenocidable: YesATTACK:

Claw: 1d3Weight: 150Nutritional value: 100 (but leaves no corpse)Size: mediumResistances: sleep, poisonResistances conveyed by eating: sleep

A lemure can regenerate itself. It is poisonous if eaten.

The lowliest of the inhabitants of hell.

Name:leocrottaDifficulty: 8Base level: 6Base experience: 78Speed: 18Base AC: 4Base MR: 10Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 2d6Bite: 2d6Claw: 2d6

Weight: 1200Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

A leocrotta has an animal body. It has no hands. It is anomnivore.

. . . the leucrocotta, a wild beast of extraordinary swiftness,the size of the wild ass, with the legs of a Stag, the neck,tail, and breast of a lion, the head of a badger, a cloven hoof,the mouth slit up as far as the ears, and one continuous boneinstead of teeth; it is said, too, that this animal can imitate thehuman voice.Curious Creatures in Zoology, by John Ashton

Name:leprechaunDifficulty: 4

Base level: 5

Base experience: 59

Speed: 15

Base AC: 8

Base MR: 20

Alignment: 0

Frequency: Uncommon

Genocidable: Yes

ATTACK:

Claw: 1d2 and steals gold from victim

Weight: 60

Nutritional value: 30

Size: tiny

Resistances: None

Resistances conveyed by eating: None

A leprechaun is humanoid. It is able to teleport at will.

The Irish Leprechaun is the Faeries’ shoemaker and is knownunder various names in different parts of Ireland: Cluricaunein Cork, Lurican in Kerry, Lurikeen in Kildare and Luri-gadaun in Tipperary. Although he works for the Faeries,the Leprechaun is not of the same species. He is small, hasdark skin and wears strange clothes. His nature has some-thing of the manic-depressive about it: first he is quite happy,whistling merrily as he nails a sole on to a shoe; a few min-utes later, he is sullen and morose, drunk on his home-madeheather ale. The Leprechaun’s two great loves are tobaccoand whiskey, and he is a first-rate con-man, impossible toout-fox. No one, no matter how clever, has ever managed tocheat him out of his hidden pot of gold or his magic shilling.At the last minute he always thinks of some way to divert hiscaptor’s attention and vanishes in the twinkling of an eye.A Field Guide to the Little People

by Nancy Arrowsmith & George Moorse

LICH

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LICH 47 lichen

But on its heels ere the sunset faded, there came a secondapparition, striding with incredible strides and halting whenit loomed almost upon me in the red twilight-the monstrousmummy of some ancient king still crowned with untarnishedgold but turning to my gaze a visage that more than time orthe worm had wasted. Broken swathings flapped about theskeleton legs, and above the crown that was set with sap-phires and orange rubies, a black something swayed and nod-ded horribly; but, for an instant, I did not dream what it was.Then, in its middle, two oblique and scarlet eyes opened andglowed like hellish coals, and two ophidian fangs glitteredin an ape-like mouth. A squat, furless, shapeless head on aneck of disproportionate extent leaned unspeakably down andwhispered in the mummy’s ear. Then, with one stride, the ti-tanic lich took half the distance between us, and from out thefolds of the tattered sere-cloth a gaunt arm arose, and flesh-less, taloned fingers laden with glowering gems, reached outand fumbled for my throat . . .The Abominations of Yondo, Clark Ashton Smith, 1926

Name:arch-lichDifficulty: 29Base level: 25Base experience: 891Speed: 9Base AC: -6Base MR: 90Alignment: -15Frequency: Very rare, only in GehennomGenocidable: YesATTACKS:

Freezes with cold for 5d6Random magic spell with nominal damage of

(level/3+1)d6Weight: 1200Nutritional value: 100 (but leaves no corpse)Size: mediumResistances: fire, cold, sleep, electricity, poisonResistances conveyed by eating: fire, cold

Due to its unusual body chemistry, An arch-lich has no needto breathe. It is humanoid. It can regenerate itself. It is poi-sonous if eaten.

Name:demilichDifficulty: 18Base level: 14Base experience: 360Speed: 9Base AC: -2Base MR: 60Alignment: -12Frequency: Very rareGenocidable: YesATTACKS:

Freezes with cold for 3d4Random magic spell with nominal damage of

(level/3+1)d6Weight: 1200Nutritional value: 100 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: cold

Due to its unusual body chemistry, A demilich has no needto breathe. It is humanoid. It can regenerate itself. It is poi-sonous if eaten.

Name:lichDifficulty: 14Base level: 11Base experience: 263Speed: 6Base AC: 0Base MR: 30Alignment: -9Frequency: Very rareGenocidable: YesATTACKS:

Freezes with cold for 1d10Random magic spell with nominal damage of

(level/3+1)d6Weight: 1200Nutritional value: 100 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: cold

Due to its unusual body chemistry, A lich has no need tobreathe. It is humanoid. It can regenerate itself. It is poi-sonous if eaten.

Name:master lichDifficulty: 21Base level: 17Base experience: 474Speed: 9Base AC: -4Base MR: 90Alignment: -15Frequency: Very rare, only in GehennomGenocidable: YesATTACKS:

Freezes with cold for 3d6Random magic spell with nominal damage of

(level/3+1)d6Weight: 1200Nutritional value: 100 (but leaves no corpse)Size: mediumResistances: fire, cold, sleep, poisonResistances conveyed by eating: fire, cold

Due to its unusual body chemistry, A master lich has no needto breathe. It is humanoid. It can regenerate itself. It is poi-sonous if eaten.

Name:lichenDifficulty: 1Base level: 0Base experience: 4Speed: 1Base AC: 9Base MR: 0Alignment: 0Frequency: UncommonGenocidable: YesATTACK:

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LIVING MINES 48 LONG WORM

Sticks to youWeight: 20Nutritional value: 200Size: smallResistances: NoneResistances conveyed by eating: None

Due to its unusual body chemistry, A lichen has no need tobreathe. It has no eyes, and is therefore impervious to gazeand blindness attacks. It has no mind, and is therefore notdetectable via telepathy. It has no limbs and no head. A lichencannot pick up objects.

The chamber was of unhewn rock, round, as near as mightbe, eighteen or twenty feet across, and gay with rich varietyof fern and moss and lichen. The fern was in its winter still,or coiling for the spring-tide; but moss was in abundant life,some feathering, and some gobleted, and some with fringe ofred to it.Lorna Doone, by R.D. Blackmore

LIVING MINES

The attack by those who want to die——this is the attackagainst which you cannot prepare a perfect defense. ——Human aphorismThe Dosadi Experiment, by Frank Herbert

Name:flaming sphereDifficulty: 8Base level: 6Base experience: 91Speed: 13Base AC: 4Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Explodes in a blast of fire: 4d6Weight: 10Nutritional value: 10 (but leaves no corpse)Size: smallResistances: fireResistances conveyed by eating: fire

A flaming sphere can fly/float. It has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head.

Name:freezing sphereDifficulty: 8Base level: 6Base experience: 91Speed: 13Base AC: 4Base MR: 0Alignment: 0Frequency: Quite rare, never in GehennomGenocidable: YesATTACK:

Explodes in a blast of cold: 4d6Weight: 10Nutritional value: 10 (but leaves no corpse)

Size: smallResistances: coldResistances conveyed by eating: cold

A freezing sphere can fly/float. It has no mind, and is there-fore not detectable via telepathy. It has no limbs and no head.It cannot pick up objects.

Name:gas sporeDifficulty: 2Base level: 1Base experience: 12Speed: 3Base AC: 10Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Explodes when killed: 4d6Weight: 10Nutritional value: 10 (but leaves no corpse)Size: smallResistances: NoneResistances conveyed by eating: None

A gas spore can fly/float. It has no mind, and is therefore notdetectable via telepathy. It has no limbs and no head.

Name:shocking sphereDifficulty: 8Base level: 6Base experience: 91Speed: 13Base AC: 4Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Explodes in a blast of electricity: 4d6Weight: 10Nutritional value: 10 (but leaves no corpse)Size: smallResistances: electricityResistances conveyed by eating: electricity

A shocking sphere can fly/float. It has no mind, and is there-fore not detectable via telepathy. It has no limbs and no head.

LONG WORM

The crysknife is manufactured in two forms from teeth takenfrom dead sandworms. The two forms are “fixed” and “un-fixed”. An unfixed knife requires proximity to a humanbody’s electrical field to prevent disintegration. Fixed knivesare treated for storage. All are about 20 centimeters long.Dune, by Frank Herbert

Name:baby long wormDifficulty: 9Base level: 8

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Lord Carnarvon 49 Lord Surtur

Base experience: 113Speed: 3Base AC: 5Base MR: 0Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d6Weight: 600Nutritional value: 250Size: largeResistances: NoneResistances conveyed by eating: None

A baby long worm is part of the large family of serpents. Ithas no limbs. It cannot pick up objects. It is a carnivore.

Name:long wormDifficulty: 9Base level: 8Base experience: 169Speed: 3Base AC: 5Base MR: 10Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Bite: 1d4Weight: 1500Nutritional value: 500Size: giganticResistances: NoneResistances conveyed by eating: None

A long worm is part of the large family of serpents. It has nolimbs. It cannot pick up objects. It is able to lay eggs. A longworm is a carnivore.

Name:long worm tailDifficulty: 1Base level: 0Base experience: 2Speed: 0Base AC: 0Base MR: 0Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Passive onlyWeight: 0Nutritional value: 0 (but leaves no corpse)Size: tinyResistances: NoneResistances conveyed by eating: None

Name:Lord CarnarvonDifficulty: 22Base level: 20Base experience: 580

Speed: 12Base AC: 0Base MR: 30Alignment: 20Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Lord Carnarvon can tunnel through rock with a pick-axe. Heis humanoid. He is an omnivore.

Lord Carnarvon was a personality who could have been pro-duced nowhere but in England, a mixture of sportsman andcollector, gentleman and world traveler, a realist in action anda romantic in feeling. . . . In 1903 he went for the first time toEgypt in search of a mild climate and while there visited theexcavation sites of several archaeological expeditions. . . . In1906 he began his own excavations.Gods, Graves, and Scholars, by C. W. Ceram

Name:Lord SatoDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 30Alignment: 20Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Lord Sato is humanoid. He is an omnivore.

Lord Sato was the family head of the Taro Clan, and a mightydaimyo. He is a loyal servant of the Emperor, and will doeverything in his power to further the imperial cause.

Name:Lord SurturDifficulty: 19Base level: 15Base experience: 485Speed: 12Base AC: 2Base MR: 50Alignment: 12Frequency: unique, no random generationGenocidable: NoATTACKS:

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lurker above 50 LYCANTHROPE

Projectile as weapon, or if in range, uses meleeweapon for 2d10

Projectile as weapon, or if in range, uses meleeweapon for 2d10

Steals the amulet etc.Weight: 2250Nutritional value: 850Size: hugeResistances: fireResistances conveyed by eating: fire

Lord Surtur is humanoid. He is an omnivore.

Yet first was the world in the southern region, which wasnamed Muspell; it is light and hot; that region is glowing andburning, and impassable to such as are outlanders and havenot their holdings there. He who sits there at the land’s-end,to defend the land, is called Surtr; he brandishes a flamingsword, and at the end of the world he shall go forth and harry,and overcome all the gods, and burn all the world with fire.The Prose Edda, by Snorri Sturluson

Name:lurker aboveDifficulty: 12Base level: 10Base experience: 214Speed: 3Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Engulfs and digests: 1d8Weight: 800Nutritional value: 350Size: hugeResistances: NoneResistances conveyed by eating: None

A lurker above can fly/float. It is able to hide itself, either byblending into the scenary, or by mimicing a dungeon feature,such as a pile of coins etc. It has an animal body. It hasno eyes, and is therefore impervious to gaze and blindnessattacks. A lurker above has no limbs and no head. It is acarnivore.

These dungeon scavengers are very adept at blending intothe surrounding walls and ceilings of the dungeon due to thestone-like coloring of their skin.

LYCANTHROPE

In 1573, the Parliament of Dole published a decree, per-mitting the inhabitants of the Franche-Comte to pursue andkill a were-wolf or loup-garou, which infested that province,“notwithstanding the existing laws concerning the chase.”The people were empowered to “assemble with javelins, hal-berds, pikes, arquebuses and clubs, to hunt and pursue thesaid were-wolf in all places where they could find it, andto take, burn, and kill it, without incurring any fine or otherpenalty.” The hunt seems to have been successful, if we mayjudge from the fact that the same tribunal in the followingyear condemned to be burned a man named Giles Garnier,who ran on all fours in the forest and fields and devouredlittle children, “even on Friday.” The poor lycanthrope, itappears, had as slight respect for ecclesiastical feasts as theFrench pig, which was not restrained by any feeling of pietyfrom eating infants on a fast day.The History of Vampires, by Dudley Wright

Name:werejackalDifficulty: 4Base level: 2Base experience: 20Speed: 12Base AC: 7Base MR: 10Alignment: -7Frequency: no random generationGenocidable: NoATTACK:

Turns victim into a lycanthropeWeight: 300Nutritional value: 250 (but leaves no corpse)Size: smallResistances: poisonResistances conveyed by eating: None

A werejackal has no hands. It can regenerate itself. It ispoisonous if eaten. It is a carnivore.

Name:werejackalDifficulty: 3Base level: 2Base experience: 25Speed: 12Base AC: 10Base MR: 10Alignment: -7Frequency: Very rareGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

A werejackal is humanoid. It can regenerate itself. It is poi-sonous if eaten. It is an omnivore.

Name:wereratDifficulty: 4

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LYCANTHROPE 51 manes

Base level: 2Base experience: 20Speed: 12Base AC: 6Base MR: 10Alignment: -7Frequency: no random generationGenocidable: NoATTACK:

Turns victim into a lycanthropeWeight: 40Nutritional value: 30 (but leaves no corpse)Size: tinyResistances: poisonResistances conveyed by eating: None

A wererat has no hands. It can regenerate itself. It is poi-sonous if eaten. It is a carnivore.

Name:wereratDifficulty: 3Base level: 2Base experience: 25Speed: 12Base AC: 10Base MR: 10Alignment: -7Frequency: Very rareGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

A wererat is humanoid. It can regenerate itself. It is poi-sonous if eaten. It is an omnivore.

Name:werewolfDifficulty: 7Base level: 5Base experience: 59Speed: 12Base AC: 4Base MR: 20Alignment: -7Frequency: no random generationGenocidable: NoATTACK:

Turns victim into a lycanthropeWeight: 500Nutritional value: 250 (but leaves no corpse)Size: mediumResistances: poisonResistances conveyed by eating: None

A werewolf has no hands. It can regenerate itself. It is poi-sonous if eaten. It is a carnivore.

Name:werewolfDifficulty: 6

Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 20Alignment: -7Frequency: Very rareGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: None

A werewolf is humanoid. It can regenerate itself. It is poi-sonous if eaten. It is an omnivore.

Name:lynxDifficulty: 7Base level: 5Base experience: 59Speed: 15Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d4Claw: 1d4Bite: 1d10

Weight: 600Nutritional value: 300Size: largeResistances: NoneResistances conveyed by eating: None

A lynx has an animal body. It has no hands. It is a carnivore.

To dream of seeing a lynx, enemies are undermining yourbusiness and disrupting your home affairs. For a woman, thisdream indicates that she has a wary woman rivaling her in theaffections of her lover. If she kills the lynx, she will overcomeher rival.10,000 Dreams Interpreted, by Gustavus Hindman Miller

Name:manesDifficulty: 3Base level: 1Base experience: 8Speed: 3Base AC: 7Base MR: 0Alignment: -7Frequency: Very rare, normally appears in large groupsGenocidable: YesATTACKS:

Claw: 1d3Claw: 1d3Bite: 1d4

Weight: 100

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marilith 52 Master of Thieves

Nutritional value: 100 (but leaves no corpse)Size: smallResistances: sleep, poisonResistances conveyed by eating: None

A manes is poisonous if eaten.

The gnats of the dungeon, these swarming monsters are rarelyseen alone.

Name:marilithDifficulty: 11Base level: 7Base experience: 176Speed: 12Base AC: -6Base MR: 80Alignment: -12Frequency: Very rare, only in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A marilith has the torso of a woman atop the body of a greatsnake. She can see invisible creatures. She is poisonous ifeaten.

The marilith has a torso shaped like that of a human female,and the lower body of a great snake. It has multiple arms,and can freely attack with all of them. Since it is intelligentenough to use weapons, this means it can cause great damage.

Name:Master AssassinDifficulty: 20Base level: 15Base experience: 500Speed: 12Base AC: 0Base MR: 30Alignment: 18Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Steals the amulet etc.

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Master Assassin is humanoid. It is an omnivore.

He strolled down the stairs, followed by a number of assas-sins. When he was directly in front of Ymor he said: “I’vecome for the tourist.” . . .“One step more and you’ll leave here with fewer eyeballs thanyou came with,” said the thiefmaster. “So sit down and havea drink, Zlorf, and let’s talk about this sensibly.I thoughtwe had an agreement. You don’t rob——I don’t kill. Notfor payment, that is,” he added after a pause. Zlorf took theproffered beer.“So?” he said. “I’ll kill him. Then you rob him. Is he thatfunny looking one over there?”“Yes.”Zlorf stared at Twoflower, who grinned at him. He shrugged.He seldom wasted time wondering why people wanted otherpeople dead. It was just a living.“Who is your client, may I ask?” said Ymor.Zlorf held up a hand. “Please!” he protested. “Professionaletiquette.”The Colour of Magic, by Terry Pratchett

Name:Master KaenDifficulty: 31Base level: 25Base experience: 1066Speed: 12Base AC: -10Base MR: 10Alignment: -20Frequency: unique, no random generationGenocidable: NoATTACKS:

Claw: 16d2Claw: 16d2Random clerical spell with nominal damage of

(level/3+1)d6Steals the amulet etc.

Weight: 1450Nutritional value: 400Size: mediumResistances: poisonResistances conveyed by eating: poison

Master Kaen is humanoid. It can see invisible creatures. It isa herbivore.

Name:Master of ThievesDifficulty: 24Base level: 20Base experience: 585Speed: 12Base AC: 0Base MR: 30Alignment: -20Frequency: unique, no random generationGenocidable: NoATTACKS:

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mastodon 53 MIMIC

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Steals the amulet etc.Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Master of Thieves is humanoid. He is an omnivore.

There was a flutter of wings at the window. Ymor shiftedhis bulk out of the chair and crossed the room, coming backwith a large raven. After he’d unfastened the message capsulefrom its leg it flew up to join its fellows lurking among therafters. Withel regarded it without love. Ymor’s ravens werenotoriously loyal to their master, to the extent that Withel’sone attempt to promote himself to the rank of greatest thief inAnkh-Morpork had cost their master’s right hand man his lefteye. But not his life, however. Ymor never grudged a man hisambitions.The Colour of Magic, by Terry Pratchett

Name:mastodonDifficulty: 22Base level: 20Base experience: 614Speed: 12Base AC: 5Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Butt: 4d8Butt: 4d8

Weight: 3800Nutritional value: 800Size: largeResistances: NoneResistances conveyed by eating: None

A mastodon has an animal body. It has no hands. It has athick hide. It is a herbivore.

Any large, elephantlike mammal of the genera Mammut,Mastodon, etc., from the Oligocene and Pleistocene epochs,having conical projections on the molar teeth.Webster’s Encyclopedic Unabridged Dictionaryof the English Language

Name:MedusaDifficulty: 25Base level: 20Base experience: 633Speed: 12Base AC: 2Base MR: 50Alignment: -15Frequency: unique, no random generationGenocidable: NoATTACKS:

Claw: 1d8Gaze turns to stoneBite: Strength draining poisonProjectile as weapon, or if in range, uses melee

weapon for 2d4Weight: 1450Nutritional value: 400Size: largeResistances: poison, petrificationResistances conveyed by eating: poison

Medusa can fly/float, and traverse water. She in amphibious.She is humanoid. She is poisonous if eaten. Medusa is anomnivore.

Medusa, one of the three Gorgons or Graeae, is the only oneof her sisters to have assumed mortal form and inhabited thedungeon world.When Perseus was grown up Polydectes sent him to attemptthe conquest of Medusa, a terrible monster who had laidwaste the country. She was once a beautiful maiden whosehair was her chief glory, but as she dared to vie in beautywith Minerva, the goddess deprived her of her charms andchanged her beautiful ringlets into hissing serpents. She be-came a cruel monster of so frightful an aspect that no livingthing could behold her without being turned into stone. Allaround the cavern where she dwelt might be seen the stonyfigures of men and animals which had chanced to catch aglimpse of her and had been petrified with the sight. Perseus,favoured by Minerva and Mercury, the former of whom lenthim her shield and the latter his winged shoes, approachedMedusa while she slept and taking care not to look directlyat her, but guided by her image reflected in the bright shieldwhich he bore, he cut off her head and gave it to Minerva,who fixed it in the middle of her Aegis.Bulfinch’s Mythology, by Thomas Bulfinch

MIMIC

The ancestors of the modern day chameleon, these creaturescan assume the form of anything in their surroundings. Theymay assume the shape of objects or dungeon features. Unlikethe chameleon though, which assumes the shape of anothercreature and goes in hunt of food, the mimic waits patientlyfor its meals to come in search of it.

Name:giant mimicDifficulty: 11Base level: 9Base experience: 186Speed: 3Base AC: 7Base MR: 20Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Sticks to youSticks to you

Weight: 800Nutritional value: 500Size: largeResistances: acid

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MIND FLAYER 54 Minion of Huhetotl

Resistances conveyed by eating: None

A giant mimic can flow under doors, and cling to ceilings. Itis able to hide itself, either by blending into the scenary, or bymimicing a dungeon feature, such as a pile of coins etc. Dueto its unusual body chemistry, It has no need to breathe. It hasan animal body. A giant mimic has no eyes, and is thereforeimpervious to gaze and blindness attacks. It has no limbs andno head. It has a thick hide. It is a carnivore.

Name:large mimicDifficulty: 9Base level: 8Base experience: 113Speed: 3Base AC: 7Base MR: 10Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Sticks to youWeight: 600Nutritional value: 400Size: largeResistances: acidResistances conveyed by eating: None

A large mimic can flow under doors, and cling to ceilings. Itis able to hide itself, either by blending into the scenary, or bymimicing a dungeon feature, such as a pile of coins etc. Dueto its unusual body chemistry, It has no need to breathe. It hasan animal body. A large mimic has no eyes, and is thereforeimpervious to gaze and blindness attacks. It has no limbs andno head. It has a thick hide. It is a carnivore.

Name:small mimicDifficulty: 8Base level: 7Base experience: 92Speed: 3Base AC: 7Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Claw: 3d4Weight: 300Nutritional value: 200Size: mediumResistances: acidResistances conveyed by eating: None

A small mimic can flow under doors. It is able to hide itself,either by blending into the scenary, or by mimicing a dungeonfeature, such as a pile of coins etc. Due to its unusual bodychemistry, It has no need to breathe. It has an animal body. Asmall mimic has no eyes, and is therefore impervious to gazeand blindness attacks. It has no limbs and no head. It has athick hide. It is a carnivore.

MIND FLAYER

This creature has a humanoid body, tentacles around its cov-ered mouth, and three long fingers on each hand. Mind flay-ers are telepathic, and love to devour intelligent beings, es-pecially humans. If they hit their victim with a tentacle, themind flayer will slowly drain it of all intelligence, eventuallykilling its victim.

Name:master mind flayerDifficulty: 18Base level: 13Base experience: 410Speed: 12Base AC: 0Base MR: 90Alignment: -8Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Tentacle: 2d1 plus intelligence drainTentacle: 2d1 plus intelligence drainTentacle: 2d1 plus intelligence drainTentacle: 2d1 plus intelligence drain

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A master mind flayer can fly/float. It is humanoid. It can seeinvisible creatures. It is an omnivore.

Name:mind flayerDifficulty: 14Base level: 9Base experience: 269Speed: 12Base AC: 5Base MR: 90Alignment: -8Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Tentacle: 2d1 plus intelligence drainTentacle: 2d1 plus intelligence drainTentacle: 2d1 plus intelligence drainTentacle: 2d1 plus intelligence drain

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A mind flayer can fly/float. It is humanoid. It can see invisiblecreatures. It is an omnivore.

Name:Minion of HuhetotlDifficulty: 23Base level: 16

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minotaur 55 MOLDS

Base experience: 572Speed: 12Base AC: -2Base MR: 75Alignment: -14Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 8d4

Projectile as weapon, or if in range, uses meleeweapon for 4d6

Random magic spell with nominal damage of(level/3+1)d6

Steals the amulet etc.Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

Minion of Huhetotl can fly/float. It can see invisible crea-tures. It is poisonous if eaten.

Huehuetotl, or Huhetotl, which means Old God, was theAztec (classical Mesoamerican) god of fire. He is generallyassociated with paternalism and one of the group classed asthe Xiuhtecuhtli complex. He is known to send his minionsto wreak havoc upon ordinary humans.

after the Encyclopedia of Gods, by Michael Jordan

Name:minotaurDifficulty: 17Base level: 15Base experience: 504Speed: 15Base AC: 6Base MR: 0Alignment: 0Frequency: no random generationGenocidable: YesATTACKS:

Claw: 3d10Claw: 3d10Butt: 2d8

Weight: 1500Nutritional value: 700Size: largeResistances: NoneResistances conveyed by eating: None

A minotaur has an animal body with a humanoid shape. It isa carnivore.

The Minotaur was a monster, half bull, half human, the off-spring of Minos’ wife Pasiphae and a wonderfully beautifulbull. . . . When the Minotaur was born Minos did not kill him.He had Daedalus, a great architect and inventor, construct aplace of confinement for him from which escape was impos-sible. Daedalus built the Labyrinth, famous throughout theworld. Once inside, one would go endlessly along its twist-ing paths without ever finding the exit.Mythology, by Edith Hamilton

MOLDS

Mold, multicellular organism of the division Fungi, typifiedby plant bodies composed of a network of cottony filaments.The colors of molds are due to spores borne on the filaments.Most molds are saprophytes. Some species (e.g., penicillium)are used in making cheese and antibiotics.The Concise Columbia Encyclopedia

Name:brown moldDifficulty: 2Base level: 1Base experience: 9Speed: 0Base AC: 9Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Passive onlyWeight: 50Nutritional value: 30Size: smallResistances: cold, poisonResistances conveyed by eating: cold, poison

Due to its unusual body chemistry, A brown mold has no needto breathe. It has no eyes, and is therefore impervious to gazeand blindness attacks. It has no mind, and is therefore not de-tectable via telepathy. It has no limbs and no head. A brownmold cannot pick up objects.

Name:green moldDifficulty: 2Base level: 1Base experience: 9Speed: 0Base AC: 9Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Passive onlyWeight: 50Nutritional value: 30Size: smallResistances: acid, petrificationResistances conveyed by eating: None

Due to its unusual body chemistry, A green mold has no needto breathe. It has no eyes, and is therefore impervious to gazeand blindness attacks. It has no mind, and is therefore notdetectable via telepathy. It has no limbs and no head. A greenmold cannot pick up objects. It is acidic if eaten.

Name:red moldDifficulty: 2Base level: 1Base experience: 9Speed: 0Base AC: 9

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monkey 56 MUMMY

Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Passive onlyWeight: 50Nutritional value: 30Size: smallResistances: fire, poisonResistances conveyed by eating: fire, poison

Due to its unusual body chemistry, A red mold has no needto breathe. It has no eyes, and is therefore impervious to gazeand blindness attacks. It has no mind, and is therefore notdetectable via telepathy. It has no limbs and no head. A redmold cannot pick up objects.

Name:yellow moldDifficulty: 2Base level: 1Base experience: 8Speed: 0Base AC: 9Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Passive onlyWeight: 50Nutritional value: 30Size: smallResistances: poisonResistances conveyed by eating: poison

Due to its unusual body chemistry, A yellow mold has noneed to breathe. It has no eyes, and is therefore impervious togaze and blindness attacks. It has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head. Ayellow mold cannot pick up objects. It is poisonous if eaten.

Name:monkeyDifficulty: 4Base level: 2Base experience: 20Speed: 12Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Steals a random itemBite: 1d3

Weight: 100Nutritional value: 50Size: smallResistances: NoneResistances conveyed by eating: None

A monkey has an animal body with a humanoid shape. It is acarnivore.

“Listen, man-cub,” said the Bear, and his voice rumbled likethunder on a hot night. “I have taught thee all the Law ofthe Jungle for all the peoples of the jungle——except theMonkey-Folk who live in the trees. They have no law. Theyare outcasts. They have no speech of their own, but use thestolen words which they overhear when they listen, and peep,and wait up above in the branches. Their way is not our way.They are without leaders. They have no remembrance. Theyboast and chatter and pretend that they are a great peopleabout to do great affairs in the jungle, but the falling of a nutturns their minds to laughter and all is forgotten. We of thejungle have no dealings with them. We do not drink wherethe monkeys drink; we do not go where the monkeys go; wedo not hunt where they hunt; we do not die where they die. . . ”The Jungle Book, by Rudyard Kipling

Name:mumakDifficulty: 7Base level: 5Base experience: 62Speed: 9Base AC: 0Base MR: 0Alignment: -2Frequency: Very rareGenocidable: YesATTACKS:

Butt: 4d12Bite: 2d6

Weight: 2500Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

A mumak has an animal body. It has no hands. It has a thickhide. It is a herbivore.

. . . the Mumak of Harad was indeed a beast of vast bulk, andthe like of him does not walk now in Middle-Earth; his kinthat live still in latter days are but memories of his girth andmajesty. On he came, . . . his great legs like trees, enormoussail-like ears spread out, long snout upraised like a huge ser-pent about to strike, his small red eyes raging. His upturnedhornlike tusks . . . dripped with blood.The Two Towers, byJ.R.R. Tolkien

MUMMY

But for an account of the manner in which the body was ban-daged, and a list of the unguents and other materials em-ployed in the process, and the words of power which werespoken as each bandage was laid in its place, we must haverecourse to a very interesting papyrus which has been editedand translated by M. Maspero under the title of Le Rituel del’Embaumement. . . .Everything that could be done to preserve the body was nowdone, and every member of it was, by means of the wordsof power which changed perishable substances into imper-ishable, protected to all eternity; when the final covering ofpurple or white linen had been fastened upon it, the body wasready for the tomb.Egyptian Magic, by E.A. Wallis Budge

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MUMMY 57 NAGA

Name:ettin mummyDifficulty: 8Base level: 7Base experience: 95Speed: 12Base AC: 4Base MR: 30Alignment: -6Frequency: Very rareGenocidable: YesATTACKS:

Claw: 2d6Claw: 2d6

Weight: 1700Nutritional value: 250 (but leaves no corpse)Size: hugeResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An ettin mummy has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:giant mummyDifficulty: 10Base level: 8Base experience: 116Speed: 14Base AC: 3Base MR: 30Alignment: -7Frequency: Very rareGenocidable: YesATTACKS:

Claw: 3d4Claw: 3d4

Weight: 2050Nutritional value: 375 (but leaves no corpse)Size: hugeResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A giant mummy has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:human mummyDifficulty: 7Base level: 6Base experience: 76Speed: 12Base AC: 4Base MR: 30Alignment: -5Frequency: Very rareGenocidable: YesATTACKS:

Claw: 2d4Claw: 2d4

Weight: 1450Nutritional value: 200 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A human mummy hasno need to breathe. It is humanoid. It has no mind, and istherefore not detectable via telepathy. It is poisonous if eaten.

Name:orc mummyDifficulty: 6Base level: 5Base experience: 56Speed: 10Base AC: 5Base MR: 20Alignment: -4Frequency: Very rareGenocidable: YesATTACK:

Claw: 1d6Weight: 850Nutritional value: 75 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An orc mummy has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

NAGA

The naga is a mystical creature with the body of a snake andthe head of a man or woman. They will fiercely protect theterritory they consider their own. Some nagas can be forcedto serve as guardians by a spellcaster of great power.

Name:black nagaDifficulty: 10Base level: 8Base experience: 128Speed: 14Base AC: 2Base MR: 10Alignment: 4Frequency: Very rareGenocidable: YesATTACKS:

Bite: 2d6Spits acid venom

Weight: 2600Nutritional value: 400Size: hugeResistances: poison, acid, petrificationResistances conveyed by eating: poison

A black naga has the body of a serpent. It has no limbs. Itcannot pick up objects. It has a thick hide. A black naga isable to lay eggs. It is acidic if eaten.

Name:black naga hatchlingDifficulty: 4Base level: 3Base experience: 28Speed: 10Base AC: 6

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NAGA 58 NAGA

Base MR: 0Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d4Weight: 500Nutritional value: 100Size: largeResistances: poison, acid, petrificationResistances conveyed by eating: poison

A black naga hatchling has the body of a serpent. It has nolimbs. It cannot pick up objects. It has a thick hide. A blacknaga hatchling is acidic if eaten.

Name:golden nagaDifficulty: 13Base level: 10Base experience: 235Speed: 14Base AC: 2Base MR: 70Alignment: 5Frequency: Very rareGenocidable: YesATTACKS:

Bite: 2d6Random magic spell with nominal damage of

(level/3+4)d6Weight: 2600Nutritional value: 400Size: hugeResistances: poisonResistances conveyed by eating: poison

A golden naga has the body of a serpent. It has no limbs. Itcannot pick up objects. It has a thick hide. A golden naga isable to lay eggs.

Name:golden naga hatchlingDifficulty: 4Base level: 3Base experience: 28Speed: 10Base AC: 6Base MR: 0Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d4Weight: 500Nutritional value: 100Size: largeResistances: poisonResistances conveyed by eating: poison

A golden naga hatchling has the body of a serpent. It has nolimbs. It cannot pick up objects. It has a thick hide.

Name:guardian nagaDifficulty: 16

Base level: 12Base experience: 289Speed: 16Base AC: 0Base MR: 50Alignment: 7Frequency: Very rareGenocidable: YesATTACKS:

ParalysesSpits blinding venomBearhug: 2d4

Weight: 2600Nutritional value: 400Size: hugeResistances: poisonResistances conveyed by eating: poison

A guardian naga has the body of a serpent. It has no limbs. Itcannot pick up objects. It has a thick hide. A guardian nagais able to lay eggs. It is poisonous if eaten.

Name:guardian naga hatchlingDifficulty: 4Base level: 3Base experience: 28Speed: 10Base AC: 6Base MR: 0Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d4Weight: 500Nutritional value: 100Size: largeResistances: poisonResistances conveyed by eating: poison

A guardian naga hatchling has the body of a serpent. It hasno limbs. It cannot pick up objects. It has a thick hide.

Name:red nagaDifficulty: 8Base level: 6Base experience: 85Speed: 12Base AC: 4Base MR: 0Alignment: -4Frequency: Very rareGenocidable: YesATTACKS:

Bite: 2d4Breaths fire: 2d6

Weight: 2600Nutritional value: 400Size: hugeResistances: fire, poisonResistances conveyed by eating: fire, poison

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nalfeshnee 59 newt

A red naga has the body of a serpent. It has no limbs. Itcannot pick up objects. It has a thick hide. A red naga is ableto lay eggs.

Name:red naga hatchlingDifficulty: 4Base level: 3Base experience: 28Speed: 10Base AC: 6Base MR: 0Alignment: 0Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d4Weight: 500Nutritional value: 100Size: largeResistances: fire, poisonResistances conveyed by eating: fire, poison

A red naga hatchling has the body of a serpent. It has nolimbs. It cannot pick up objects. It has a thick hide.

Name:nalfeshneeDifficulty: 15Base level: 11Base experience: 327Speed: 9Base AC: -1Base MR: 65Alignment: -11Frequency: Very rare, only in GehennomGenocidable: NoATTACKS:

Claw: 1d4Claw: 1d4Bite: 2d4Random magic spell with nominal damage of

(level/3+1)d6Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A nalfeshnee is humanoid. It is poisonous if eaten.

Not only do these demons do physical damage with theirclaws and bite, but they are capable of using magic as well.

Name:NalzokDifficulty: 23Base level: 16Base experience: 572Speed: 12Base AC: -2Base MR: 85Alignment: -127Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 8d4

Projectile as weapon, or if in range, uses meleeweapon for 4d6

Random magic spell with nominal damage of(level/3+1)d6

Steals the amulet etc.Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

Nalzok can fly/float. It can see invisible creatures. It is poi-sonous if eaten.

Nalzok is Moloch’s cunning and unfailingly loyal battle lieu-tenant, to whom he trusts the command of warfare when hedoes not wish to exercise it himself. Nalzok is a major demon,known to command the undead. He is hungry for power, andsecretly covets Moloch’s position. Moloch doesn’t trust him,but, trusting his own power enough, chooses to allow Nalzokhis position because he is useful.

Name:neanderthalDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: 1Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A neanderthal is humanoid. It is an omnivore.

1. Valley between Duesseldorf and Elberfeld in Germany,where an ancient skull of a prehistoric ancestor to modernman was found. 2. Human(oid) of the race mentioned above.

Name:newtDifficulty: 1Base level: 0Base experience: 1Speed: 6Base AC: 8Base MR: 0Alignment: 0Frequency: CommonGenocidable: YesATTACK:

Bite: 1d2Weight: 10Nutritional value: 20Size: tiny

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Norn 60 NYMPH

Resistances: NoneResistances conveyed by eating: None

A newt can traverse water. It in amphibious. It has an animalbody. It has no hands. A newt is a carnivore.

(kinds of) small animal, like a lizard, which spends most ofits time in the water.Oxford’s Student’s Dictionary of Current English“Fillet of a fenny snake,In the cauldron boil and bake;Eye of newt and toe of frog,Wool of bat and tongue of dog,Adder’s fork and blind-worm’s sting,Lizard’s leg and howlet’s wing,For a charm of powerful trouble,Like a hell-broth boil and bubble.”Macbeth, by William Shakespeare

Name:NornDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 80Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: coldResistances conveyed by eating: None

Norn is humanoid. She is an omnivore.

The Norns were the three Norse Fates, or the goddesses offate. Female giants, they brought the wonderful Golden Ageto an end. They cast lots over the cradle of every child thatwas born, and placed gifts in the cradle. Their names wereUrda, Verdandi, and Skuld, representing the past, the present,and the future. Urda and Verdandi were kindly disposed, butSkuld was cruel and savage. Their tasks were to sew the webof fate, to water the sacred ash, Yggdrasil, and to keep it ingood condition by placing fresh earth around it daily. In herfury, Skuld often spoiled the work of her sisters by tearing theweb to shreds.The Encyclopedia of Myths and Legends of AllNations by Herbert Spencer Robinson and Knox Wilson

NYMPH

A female creature from Roman and Greek mythology, thenymph occupied rivers, forests, ponds, etc. A nymph’s beautyis beyond words: an ever-young woman with sleek figureand long, thick hair, radiant skin and perfect teeth, full lipsand gentle eyes. A nymph’s scent is delightful, and her longrobe glows, hemmed with golden threads and embroideredwith rainbow hues of unearthly magnificence. A nymph’s de-meanour is graceful and charming, her mind quick and witty.

“Theseus felt her voice pulling him down into fathoms ofsleep. The song was the skeleton of his dream, and the dreamwas full of terror. Demon girls were after him, and a bull—man was goring him. Everywhere there was blood. Therewas pain. There was fear. But his head was in the nymph’s lapand her musk was about him, her voice weaving the dream.He knew then that she had been sent to tell him of somethingdreadful that was to happen to him later. Her song was awarning. But she had brought him a new kind of joy, one thatmade him see everything differently. The boy, who was tobecome a hero, suddenly knew then what most heroes learnlater——and some too late——that joy blots suffering andthat the road to nymphs is beset by monsters.”The Minotaur by Bernard Evslin

Name:mountain nymphDifficulty: 5Base level: 3Base experience: 31Speed: 12Base AC: 9Base MR: 20Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Steals a random itemSteals a random item

Weight: 600Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

A mountain nymph is humanoid. She is able to teleport atwill.

Name:water nymphDifficulty: 5Base level: 3Base experience: 31Speed: 12Base AC: 9Base MR: 20Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Steals a random itemSteals a random item

Weight: 600Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

A water nymph can traverse water. She is humanoid. She isable to teleport at will.

Name:wood nymphDifficulty: 5Base level: 3Base experience: 31

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ochre jelly 61 Olog-hai

Speed: 12Base AC: 9Base MR: 20Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Steals a random itemSteals a random item

Weight: 600Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

A wood nymph is humanoid. She is able to teleport at will.

Name:ochre jellyDifficulty: 8Base level: 6Base experience: 88Speed: 3Base AC: 8Base MR: 20Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Engulfs and covers with acidic slime: 3d6Weight: 50Nutritional value: 20Size: mediumResistances: acid, petrificationResistances conveyed by eating: None

An ochre jelly can flow under doors. Due to its unusual bodychemistry, It has no need to breathe. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nomind, and is therefore not detectable via telepathy. An ochrejelly has no limbs and no head. It cannot pick up objects. Itis acidic if eaten.

OGRE

Anyone who has met a gluttonous, nude, angry ogre, will noteasily forget this encounter——if he survives it at all. Bothmale and female ogres can easily grow as tall as three metres.Build and facial expressions would remind one of a Nean-derthal. Its small, pointy, keen teeth are striking. Since ogresavoid direct sunlight, their ragged, unfurry skin is as whiteas a sheet. They enjoy coating their body with lard and usu-ally wear nothing but a loin-cloth. An elf would smell itsrancid stench at ten metres distance. Ogres are solitary crea-tures: very rarely one may encounter a female with two orthree young. They are the only real carnivores among thehumanoids, and its favourite meal is—— not surprisingly——human flesh. They sometimes ally with orcs or goblins,but only when they anticipate a good meaty meal.het Boek van de Regels; Het Oog des Meesters

Name:ogreDifficulty: 7Base level: 5

Base experience: 61Speed: 10Base AC: 5Base MR: 0Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d5

Weight: 1600Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

An ogre is humanoid. It is a carnivore.

Name:ogre kingDifficulty: 11Base level: 9Base experience: 194Speed: 14Base AC: 4Base MR: 60Alignment: -7Frequency: Quite rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 3d5

Weight: 1700Nutritional value: 750Size: largeResistances: NoneResistances conveyed by eating: None

An ogre king is humanoid. He is a carnivore.

Name:ogre lordDifficulty: 9Base level: 7Base experience: 100Speed: 12Base AC: 3Base MR: 30Alignment: -5Frequency: Quite rareGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Weight: 1700Nutritional value: 700Size: largeResistances: NoneResistances conveyed by eating: None

An ogre lord is humanoid. He is a carnivore.

Name:Olog-haiDifficulty: 16Base level: 13

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Oracle 62 ORC

Base experience: 308Speed: 12Base AC: -4Base MR: 0Alignment: -7Frequency: Very rareGenocidable: YesATTACKS:

Claw: 2d8Projectile as weapon, or if in range, uses melee

weapon for 3d6Bite: 2d6

Weight: 1500Nutritional value: 400Size: largeResistances: NoneResistances conveyed by eating: None

An Olog-hai is humanoid. It can regenerate itself. It is acarnivore.

But at the end of the Third Age a troll-race not before seen ap-peared in southern Mirkwood and in the mountain borders ofMordor. Olog-hai they were called in the Black Speech. ThatSauron bred them none doubted, though from what stock wasnot known. Some held that they were not Trolls but giantOrcs; but the Olog-hai were in fashion of body and mind quiteunlike even the largest of Orc-kind, whom they far surpassedin size and power. Trolls they were, but filled with the evilwill of their master: a fell race, strong, agile, fierce and cun-ning, but harder than stone. Unlike the older race of the Twi-light they could endure the Sun. . . They spoke little, and theonly tongue they knew was the Black Speech of Barad-dur.The Return of the King, by J.R.R. Tolkien

Name:OracleDifficulty: 13Base level: 12Base experience: 280Speed: 0Base AC: 0Base MR: 50Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Passive onlyWeight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Oracle is humanoid. She is an omnivore.

Delphi under towering Parnassus, where Apollo’s oracle was,plays an important part in mythology. Castalia was its sacredspring; Cephissus its river. It was held to be the center of theworld, so many pilgrims came to it, from foreign countriesas well as Greece. No other shrine rivaled it. The answersto the questions asked by the anxious seekers for Truth weredelivered by a priestess who went into a trance before shespoke.Mythology, by Edith Hamilton

ORC

Orcs, bipeds with a humanoid appearance, are related to thegoblins, but much bigger and more dangerous. The averageorc is only moderately intelligent, has broad, muscled shoul-ders, a short neck, a sloping forehead and a thick, dark fur.Their lower eye-teeth are pointing forward, like a boar’s. Fe-male orcs are more lightly built and bare-chested. Not need-ing any clothing, they do like to dress in variegated apparels.Suspicious by nature, orcs live in tribes or hordes. They tendto live underground as well as above ground (but they dislikesunlight). Orcs can use all weapons, tools and armours thatare used by men. Since they don’t have the talent to fashionthese themselves, they are constantly hunting for them. Thereis nothing a horde of orcs cannot use.het Boek van de Regels; Het Oog des Meesters

Name:hill orcDifficulty: 4Base level: 2Base experience: 22Speed: 9Base AC: 10Base MR: 0Alignment: -4Frequency: Quite rare, normally appears in large groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1000Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A hill orc is humanoid. It is an omnivore.

Name:Mordor orcDifficulty: 5Base level: 3Base experience: 33Speed: 5Base AC: 10Base MR: 0Alignment: -5Frequency: Very rare, normally appears in large groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1200Nutritional value: 200Size: mediumResistances: NoneResistances conveyed by eating: None

A Mordor orc is humanoid. It is an omnivore.

Name:orcDifficulty: 3

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ORC 63 Orcus

Base level: 1Base experience: 13Speed: 9Base AC: 10Base MR: 0Alignment: -3Frequency: no random generation, normally appears in large

groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 850Nutritional value: 150Size: mediumResistances: NoneResistances conveyed by eating: None

An orc is humanoid. It is an omnivore.

Name:orc shamanDifficulty: 5Base level: 3Base experience: 38Speed: 9Base AC: 5Base MR: 10Alignment: -5Frequency: Very rareGenocidable: YesATTACK:

Random magic spell with nominal damage of(level/3+1)d6

Weight: 1000Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

An orc shaman is humanoid. It is an omnivore.

Name:orc zombieDifficulty: 3Base level: 2Base experience: 17Speed: 6Base AC: 9Base MR: 0Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Claw: 1d6Weight: 850Nutritional value: 75 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An orc zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy. It is poisonous if eaten.

Name:orc-captainDifficulty: 7Base level: 5Base experience: 66Speed: 5Base AC: 10Base MR: 0Alignment: -5Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1350Nutritional value: 350Size: mediumResistances: NoneResistances conveyed by eating: None

An orc-captain is humanoid. It is an omnivore.

Name:Uruk-haiDifficulty: 5Base level: 3Base experience: 33Speed: 7Base AC: 10Base MR: 0Alignment: -4Frequency: Very rare, normally appears in large groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1300Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

An Uruk-hai is humanoid. It is an omnivore.

Name:OrcusDifficulty: 36Base level: 30Base experience: 1421Speed: 9Base AC: -6Base MR: 85Alignment: -20Frequency: unique, only in Gehennom, no random

generationGenocidable: NoATTACKS:

Random magic spell with nominal damage of(level/3+8)d6

Projectile as weapon, or if in range, uses meleeweapon for 3d6

Claw: 3d4Claw: 3d4Sting: Strength draining poison

Weight: 1500

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Orion 64 Pelias

Nutritional value: 500 (but leaves no corpse)Size: hugeResistances: fire, poisonResistances conveyed by eating: None

Orcus can fly/float. He can see invisible creatures. He ispoisonous if eaten.

Orcus, Prince of the Undead, has a ram’s head and a poisonstinger. He is most feared, though, for his powerful magicabilities. His wand causes death to those he chooses.

Name:OrionDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 30Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Orion can traverse water. He in amphibious. He is humanoid.He can see invisible creatures. Orion is an omnivore.

Orion was the son of Neptune. He was a handsome giant anda mighty hunter. His father gave him the power of wadingthrough the depths of the sea, or, as others say, of walking onits surface.He dwelt as a hunter with Diana (Artemis), with whom hewas a favourite, and it is even said she was about to marryhim. Her brother was highly displeased and often chid her,but to no purpose. One day, observing Orion wading throughthe sea with his head just above the water, Apollo pointedit out to his sister and maintained that she could not hit thatblack thing on the sea. The archer-goddess discharged a shaftwith fatal aim. The waves rolled the dead body of Orion tothe land, and bewailing her fatal error with many tears, Dianaplaced him among the stars, where he appears as a giant, witha girdle, sword, lion’s skin, and club. Sirius, his dog, followshim, and the Pleiads fly before him.Bulfinch’s Mythology, by Thomas Bulfinch

Name:owlbearDifficulty: 7Base level: 5Base experience: 97Speed: 12Base AC: 5Base MR: 0Alignment: 0Frequency: RareGenocidable: YesATTACKS:

Claw: 1d6

Claw: 1d6Bearhug: 2d8

Weight: 1700Nutritional value: 700Size: largeResistances: NoneResistances conveyed by eating: None

An owlbear has an animal body with a humanoid shape. It isa carnivore.

Owlbears are probably the crossbreed creation of a dementedwizard; given the lethal nature of this creation, it is quitelikely the wizard who created them is no longer alive. As thename might already suggest, owlbears are a cross between agiant owl and a bear. They are covered with fur and feathers.

Name:pantherDifficulty: 7Base level: 5Base experience: 59Speed: 15Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d6Claw: 1d6Bite: 1d10

Weight: 600Nutritional value: 300Size: largeResistances: NoneResistances conveyed by eating: None

A panther has an animal body. It has no hands. It is a carni-vore.

And lo! almost where the ascent began,A panther light and swift exceedingly,Which with a spotted skin was covered o’er!And never moved she from before my face,Nay, rather did impede so much my way,That many times I to return had turned.Dante’s Inferno, as translatedby Henry Wadsworth Longfellow

Name:PeliasDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 30Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400

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PIERCER 65 piranha

Size: mediumResistances: poisonResistances conveyed by eating: None

Pelias is humanoid. He is an omnivore.

Conan cried out sharply and recoiled, thrusting his compan-ion back. Before them rose the great shimmering white formof Satha, an ageless hate in its eyes. Conan tensed himself forone mad berserker onslaught——to thrust the glowing faggotinto that fiendish countenance and throw his life into the rip-ping sword— stroke. But the snake was not looking at him.It was glaring over his shoulder at the man called Pelias, whostood with his arms folded, smiling. And in the great, cold,yellow eyes slowly the hate died out in a glitter of pure fear——the only time Conan ever saw such an expression in a rep-tile’s eyes. With a swirling rush like the sweep of a strongwind, the great snake was gone.“What did he see to frighten him?” asked Conan, eyeing hiscompanion uneasily.“The scaled people see what escapes the mortal eye,” an-swered Pelias cryptically. “You see my fleshy guise, he sawmy naked soul.”

Conan the Usurper, by Robert E. Howard and L.Sprague de Camp

PIERCER

Ye Piercer doth look like unto a stalactyte, and hangeth fromthe roofs of caves and caverns. Unto the height of a man,and thicker than a man’s thigh do they grow, and in groupsdo they hang. If a creature doth pass beneath them, they willby its heat and noise perceive it, and fall upon it to kill anddevour it, though in any other way they move but exceedingslow.the Bestiary of Xygag

Name:glass piercerDifficulty: 9Base level: 7Base experience: 100Speed: 1Base AC: 0Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 4d6Weight: 400Nutritional value: 300Size: mediumResistances: acidResistances conveyed by eating: None

A glass piercer can cling to ceilings. It is able to hide itself,either by blending into the scenary, or by mimicing a dungeonfeature, such as a pile of coins etc. It has an animal body. Ithas no eyes, and is therefore impervious to gaze and blind-ness attacks. A glass piercer has no limbs. It cannot pick upobjects. It is a carnivore.

Name:iron piercerDifficulty: 6Base level: 5Base experience: 57Speed: 1Base AC: 0Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Bite: 3d6Weight: 400Nutritional value: 300Size: mediumResistances: NoneResistances conveyed by eating: None

An iron piercer can cling to ceilings. It is able to hide itself,either by blending into the scenary, or by mimicing a dungeonfeature, such as a pile of coins etc. It has an animal body. Ithas no eyes, and is therefore impervious to gaze and blind-ness attacks. An iron piercer has no limbs. It cannot pick upobjects. It is a carnivore.

Name:rock piercerDifficulty: 4Base level: 3Base experience: 28Speed: 1Base AC: 3Base MR: 0Alignment: 0Frequency: UncommonGenocidable: YesATTACK:

Bite: 2d6Weight: 200Nutritional value: 200Size: smallResistances: NoneResistances conveyed by eating: None

A rock piercer can cling to ceilings. It is able to hide itself, ei-ther by blending into the scenary, or by mimicing a dungeonfeature, such as a pile of coins etc. It has an animal body. Ithas no eyes, and is therefore impervious to gaze and blind-ness attacks. A rock piercer has no limbs. It cannot pick upobjects. It is a carnivore.

Name:piranhaDifficulty: 6Base level: 5Base experience: 59Speed: 12Base AC: 4Base MR: 0Alignment: 0Frequency: no random generation, normally appears in

small groupsGenocidable: YesATTACK:

Bite: 2d6Weight: 60

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pit fiend 66 PURPLE WORM

Nutritional value: 30Size: smallResistances: NoneResistances conveyed by eating: None

A piranha can traverse water. It in amphibious. It is part ofthe large family of serpents. It has no limbs. A piranha cannotpick up objects. It is able to lay eggs. It is a carnivore.

Name:pit fiendDifficulty: 16Base level: 13Base experience: 404Speed: 6Base AC: -3Base MR: 65Alignment: -13Frequency: Quite rare, only in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d2

Projectile as weapon, or if in range, uses meleeweapon for 4d2

Bearhug: 2d4Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A pit fiend can see invisible creatures. It is poisonous if eaten.

Pit fiends are among the more powerful of devils, capable ofattacking twice with weapons as well as grabbing and crush-ing the life out of those unwary enough to enter their domains.

Name:ponyDifficulty: 4Base level: 3Base experience: 31Speed: 16Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Kick: 1d6Bite: 1d2

Weight: 1300Nutritional value: 250Size: mediumResistances: NoneResistances conveyed by eating: None

A pony has an animal body. It has no hands. It is a herbivore.

Hey! now! Come hoy now! Whither do you wander?Up, down, near or far, here, there or yonder?Sharp-ears, Wise-nose, Swish-tail and Bumpkin,White-socks my little lad, and old Fatty Lumpkin!. . .

Tom called them one by one and they climbed over the browand stood in a line. Then Tom bowed to the hobbits.“Here are your ponies, now!” he said. “They’ve more sense(in some ways) than you wandering hobbits have——moresense in their noses. For they sniff danger ahead which youwalk right into; and if they run to save themselves, then theyrun the right way.” The Fellowship of the Ring, by J.R.R.Tolkien

Name:prisonerDifficulty: 14Base level: 12Base experience: 275Speed: 12Base AC: 10Base MR: 0Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A prisoner is humanoid. It is an omnivore.

Where am I?In the Village.What do you want?Information.Whose side are you on?That would be telling. We want information . . .information . . .You won’t get it.By hook or by crook, we will.Who are you?The new Number 2.Who is Number 1?You are Number 6.I am not a number! I am a free man!The Prisoner, by Patrick McGoohan

PURPLE WORM

A gargantuan version of the harmless rain-worm, the purpleworm poses a huge threat to the ordinary adventurer. It isknown to swallow whole and digest its victims within onlya few minutes. These worms are always on guard, sensitiveto the most minute vibrations in the earth, but may also beawakened by a remote shriek.

Name:baby purple wormDifficulty: 9Base level: 8Base experience: 113Speed: 3Base AC: 5Base MR: 0Alignment: 0

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pyrolisk 67 ranger

Frequency: Extremely rare(0)Genocidable: YesATTACK:

Bite: 1d6Weight: 600Nutritional value: 250Size: largeResistances: NoneResistances conveyed by eating: None

A baby purple worm is part of the large family of serpents. Ithas no limbs. It is a carnivore.

Name:purple wormDifficulty: 17Base level: 15Base experience: 474Speed: 9Base AC: 6Base MR: 20Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Bite: 2d8Engulfs and digests: 1d10

Weight: 2700Nutritional value: 700Size: giganticResistances: NoneResistances conveyed by eating: None

A purple worm is part of the large family of serpents. It hasno limbs. It is able to lay eggs. It is a carnivore.

Name:pyroliskDifficulty: 8Base level: 6Base experience: 82Speed: 6Base AC: 6Base MR: 30Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Fiery gaze: 2d6 (scrolls, potions and spellbooksmay also be affected)

Weight: 30Nutritional value: 30Size: smallResistances: fire, poisonResistances conveyed by eating: fire, poison

A pyrolisk has an animal body. It has no hands. It is able tolay eggs.

Name:quantum mechanicDifficulty: 9Base level: 7Base experience: 95Speed: 12Base AC: 3

Base MR: 10Alignment: 0Frequency: RareGenocidable: YesATTACK:

Teleports victim awayWeight: 1450Nutritional value: 20Size: mediumResistances: poisonResistances conveyed by eating: None

A quantum mechanic is humanoid. It is able to teleport atwill. It is poisonous if eaten. It is an omnivore.

These creatures are not native to this universe; they seem tohave strangely derived powers, and unknown motives.

Name:quasitDifficulty: 7Base level: 3Base experience: 32Speed: 15Base AC: 2Base MR: 20Alignment: -7Frequency: Quite rareGenocidable: YesATTACKS:

Claw: Dexterity draining poisonClaw: Dexterity draining poisonBite: 1d4

Weight: 200Nutritional value: 200Size: smallResistances: poisonResistances conveyed by eating: poison

A quasit can regenerate itself.

Quasits are small, evil creatures, related to imps. Their talonsrelease a very toxic poison when used in an attack.

Name:rangerDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 2Alignment: -3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A ranger is humanoid. It is an omnivore.

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RAT 68 RHINOS

“Lonely men are we, Rangers of the wild, hunters——buthunters ever of the servants of the Enemy; for they are foundin many places, not in Mordor only.If Gondor, Boromir, has been a stalwart tower, we haveplayed another part. Many evil things there are that yourstrong walls and bright swords do not stay. You know lit-tle of the lands beyond your bounds. Peace and freedom, doyou say? The North would have known them little but for us.Fear would have destroyed them. But when dark things comefrom the houseless hills, or creep from sunless woods, theyfly from us. What roads would any dare to tread, what safetywould there be in quiet lands, or in the homes of simple menat night, if the Dunedain were asleep, or were all gone intothe grave?” The Fellowship of the Ring, by J.R.R. Tolkien

RAT

Rats are long-tailed rodents. They are aggressive, omnivo-rous, and adaptable, often carrying diseases.“The rat,” said O’Brien, still addressing his invisible audi-ence, “although a rodent, is carnivorous. You are aware ofthat. You will have heard of the things that happen in thepoor quarters of this town. In some streets a woman dare notleave her baby alone in the house, even for five minutes. Therats are certain to attack it. Within quite a small time theywill strip it to the bones. They also attack sick or dying peo-ple. They show astonishing intelligence in knowing when ahuman being is helpless.”1984, by George Orwell

Name:giant ratDifficulty: 2Base level: 1Base experience: 8Speed: 10Base AC: 7Base MR: 0Alignment: 0Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d3Weight: 30Nutritional value: 30Size: tinyResistances: NoneResistances conveyed by eating: None

A giant rat has an animal body. It has no hands. It is a carni-vore.

Name:rabid ratDifficulty: 4Base level: 2Base experience: 20Speed: 12Base AC: 6Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: Constitution draining poison

Weight: 30Nutritional value: 5Size: tinyResistances: poisonResistances conveyed by eating: None

A rabid rat has an animal body. It has no hands. It is poi-sonous if eaten. It is a carnivore.

Name:sewer ratDifficulty: 1Base level: 0Base experience: 4Speed: 12Base AC: 7Base MR: 0Alignment: 0Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d3Weight: 20Nutritional value: 12Size: tinyResistances: NoneResistances conveyed by eating: None

A sewer rat has an animal body. It has no hands. It is acarnivore.

Name:ravenDifficulty: 6Base level: 4Base experience: 46Speed: 20Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Bite: 1d6Blinds for 1d6 turns

Weight: 40Nutritional value: 20Size: smallResistances: NoneResistances conveyed by eating: None

A raven can fly/float. It has an animal body. It has no hands.It is a carnivore.

But the raven, sitting lonely on the placid bust, spoke onlyThat one word, as if his soul in that one word he did out-pour. Nothing further then he uttered——not a feather thenhe fluttered—— Till I scarcely more than muttered, ’otherfriends have flown before—— On the morrowhewill leaveme, as my hopes have flown before.’ Then the bird said,’Nevermore.’The Raven—Edgar Allan Poe

RHINOS

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rock mole 69 roshi

Extinct rhinos include a variety of forms, the most spectacularbeingBaluchitheriumfrom the Oligocene of Asia, which isthe largest known land mammal. Its body, 18 feet high at theshoulder and carried on massive limbs, allowed the 4—foot-long head to browse on the higher branches of trees. Thoughnot as enormous, the titanotheres of the early Tertiary werealso large perissodactyls,Brontotheriumof the Oligocene be-ing 8 feet high at the shoulder. Prehistoric Animals, byBarry Cox

Name:baluchitheriumDifficulty: 15Base level: 14Base experience: 334Speed: 12Base AC: 5Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 5d4Claw: 5d4

Weight: 3800Nutritional value: 800Size: largeResistances: NoneResistances conveyed by eating: None

A baluchitherium has an animal body. It has no hands. It hasa thick hide. It is a herbivore.

Name:titanothereDifficulty: 13Base level: 12Base experience: 270Speed: 12Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Claw: 2d8Weight: 2650Nutritional value: 650Size: largeResistances: NoneResistances conveyed by eating: None

A titanothere has an animal body. It has no hands. It has athick hide. It is a herbivore.

Name:rock moleDifficulty: 4Base level: 3Base experience: 29Speed: 3Base AC: 0Base MR: 20Alignment: 0Frequency: Quite rare

Genocidable: YesATTACK:

Bite: 1d6Weight: 30Nutritional value: 30Size: smallResistances: NoneResistances conveyed by eating: None

A rock mole can dig straight through solid rock. It has ananimal body. It has no hands. It eats metal.

A rock mole is a member of the rodent family. They get theirname from their ability to tunnel through rock in the samefashion that a mole tunnels through earth. They are known toeat anything they come across in their diggings, although itis still unknown how they convert some of these things intosomething of nutritional value.

Name:rogueDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: -3Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A rogue is humanoid. It is an omnivore.

I understand the business, I hear it: to have an open ear, aquick eye, and a nimble hand, is necessary for a cut-purse;a good nose is requisite also, to smell out work for the othersenses. I see this is the time that the unjust man doth thrive.<. . . > The prince himself is about a piece of iniquity, stealingaway from his father with his clog at his heels: if I thought itwere a piece of honesty to acquaint the king withal, I wouldnot do’t: I hold it the more knavery to conceal it; and thereinam I constant to my profession.Autolycus the Rogue, fromThe Winter’s Tale byWilliam Shakespeare

Name:roshiDifficulty: 7Base level: 5Base experience: 64Speed: 12Base AC: 10Base MR: 10Alignment: 3Frequency: no random generationGenocidable: NoATTACK:

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rothe 70 sandestin

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A roshi is humanoid. It is an omnivore.

Name:rotheDifficulty: 4Base level: 2Base experience: 17Speed: 9Base AC: 7Base MR: 0Alignment: 0Frequency: Uncommon, normally appears in small groupsGenocidable: YesATTACKS:

Claw: 1d3Bite: 1d3Bite: 1d8

Weight: 400Nutritional value: 100Size: largeResistances: NoneResistances conveyed by eating: None

A rothe has an animal body. It has no hands. It is an omni-vore.

The rothe (pronounced roth-AY) is a musk ox-like creaturewith an aversion to light. It prefers to live underground nearlichen and moss.

Name:rust monsterDifficulty: 8Base level: 5Base experience: 68Speed: 18Base AC: 2Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Rusts for 0d0Rusts for 0d0

Weight: 1000Nutritional value: 250Size: mediumResistances: NoneResistances conveyed by eating: None

A rust monster can traverse water. It has an animal body. Ithas no hands. It eats metal.

These strange creatures live on a diet of metals. They canturn a suit of armour into so much useless rusted scrap in notime at all.

Name:salamanderDifficulty: 12Base level: 8Base experience: 148Speed: 12Base AC: -1Base MR: 0Alignment: -9Frequency: Very rare, only in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Burns with fire for 1d6Bearhug: 2d6Roasted: 3d6 (scrolls, potions and spellbooks may

also be affected)Weight: 1500Nutritional value: 400Size: mediumResistances: fire, sleepResistances conveyed by eating: fire

A salamander has the torso of a man atop the body of a greatsnake. It has a thick hide. It is poisonous if eaten.

For hundreds of years, many people believed that salaman-ders were magical. In England in the Middle Ages, peoplethought that fire created salamanders. When they set fire todamp logs, dozens of the slimy creatures scurried out. Theword salamander, in fact, comes from a Greek word meaning“fire animal”.Salamanders, by Cherie Winner

Name:sandestinDifficulty: 15Base level: 13Base experience: 311Speed: 12Base AC: 4Base MR: 60Alignment: -5Frequency: Very rare, only in GehennomGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Weight: 1500Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: petrificationResistances conveyed by eating: None

A sandestin is humanoid.

Ildefonse left the terrace and almost immediately sounds ofcontention came from the direction of the work-room. Ilde-fonse presently returned to the terrace, followed by Osherland a second sandestin using the guise of a gaunt blue bird-like creature, some six feet in height.

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sasquatch 71 SERPENT

Ildefonse spoke in scathing tones: “Behold these two crea-tures! They can roam the chronoplex as easily as you or I canwalk around the table; yet neither has the wit to announce hispresence upon arrival. I found Osherl asleep in his fulguriteand Sarsem perched in the rafters.”. . .“No matter,” said Rhialto. “He has brought Sarsem, and thiswas his requirement. In the main, Osherl, you have donewell!”“And my indenture point?”“Much depends upon Sarsem’s testimony. Sarsem, will yousit?”“In this guise, I find it more convenient to stand.”“Then why not alter to human form and join us in comfort atthe table?”“That is a good idea.” Sarsem became a naked young epicenein an integument of lavender scales with puffs of purple hairlike pom-poms growing down his back. He seated himself atthe table but declined refreshment. “This human semblance,though typical, is after all, only a guise. If I were to put suchthings inside myself, I might well become uneasy.”Rhialtothe Marvellous, by Jack Vance

Name:sasquatchDifficulty: 9Base level: 7Base experience: 95Speed: 15Base AC: 6Base MR: 0Alignment: 2Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d6Claw: 1d6Kick: 1d8

Weight: 1550Nutritional value: 750Size: largeResistances: NoneResistances conveyed by eating: None

A sasquatch has an animal body with a humanoid shape. Itcan see invisible creatures. It is an omnivore.

The nameSasquatchdoesn’t really become important inCanada until the 1930s, when it appeared in the works of J. W.Burns, a British Columbian writer who used a great deal ofIndian lore in his stories. Burn’s Sasquatch was a giant Indianwho lived in the wilderness. He was hairy only in the sensethat he had long hair on his head, and while this Sasquatchlived a wild and primitive life, he was fully human.Burns’s character proved to be quite popular. There was aSasquatch Inn near the town of Harrison, British Columbia,and Harrison even had a local celebration called “SasquatchDays.” The celebration which had been dormant for yearswas revived as part of British Columbia’s centennial, and oneof the events was to be a Sasquatch hunt. The hunt nevertook place, perhaps it was never supposed to, but the public-ity about it did bring out a number of people who said theyhad encountered a Sasquatch——not Burns’s giant Indian,but the hairy apelike creature that we have all come to know.The Encyclopedia of Monsters, by Daniel Cohen

Name:scorpionDifficulty: 8Base level: 5Base experience: 67Speed: 15Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 1d2Claw: 1d2Sting: Strength draining poison

Weight: 50Nutritional value: 100Size: smallResistances: poisonResistances conveyed by eating: poison

If It can find a nearby object, A scorpion will hide under it,surprising any victim who passes by. It has an animal body.It has no hands. A scorpion is able to lay eggs. It is poisonousif eaten. It is a carnivore.

A sub-species of the spider (Scorpionidae), the scorpion dis-tinguishes itself from them by having a lower body that endsin a long, jointed tail tapering to a poisonous stinger. Theyhave eight legs and pincers.Van Dale’s Groot Woordenboek der Nederlandse Taal

Name:ScorpiusDifficulty: 17Base level: 15Base experience: 477Speed: 12Base AC: 10Base MR: 0Alignment: -15Frequency: unique, no random generationGenocidable: NoATTACKS:

Claw: 2d6Steals the amulet etc.Sting: 1d4 plus transmits disease

Weight: 750Nutritional value: 350Size: mediumResistances: poisonResistances conveyed by eating: poison

Scorpius has an animal body. It has no hands. It is able to layeggs. It is poisonous if eaten. Scorpius is a carnivore.

Since early times, the Scorpion has represented death, dark-ness, and evil. Scorpius is the reputed slayer of Orion theHunter. . . . The gods put both scorpion and hunter amongthe stars, but on opposite sides of the sky so they would neverfight again. As Scorpius rises in the east, Orion sets in thewest. 365 Starry Nights, by Chet Raymo

SERPENT

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SERPENT 72 SERPENT

Now the serpent was more subtle than any beast of the fieldwhich the Lord God had made. And he said unto the woman,Yea, hath God said, Ye shall not eat of every tree of the gar-den? And the woman said unto the serpent, We may eat ofthe fruit of the trees of the garden: but of the fruit of the treewhich is in the midst of the garden, God hath said, Ye shallnot eat of it, neither shall ye touch it, lest ye die. And theserpent said unto the woman, Ye shall not surely die: for Goddoth know that in the day ye eat thereof, then your eyes shallbe opened, and ye shall be as gods, knowing good and evil.And when the woman saw that the tree was good for food,and that it was pleasant to the eyes, and a tree to be desired tomake one wise, she took of the fruit thereof, and did eat, andgave also unto her husband with her; and he did eat.And the Lord God said unto the woman, What is this thatthou hast done? And the woman said, The serpent beguiledme, and I did eat. And the Lord God said unto the serpent,Because thou hast done this, thou art cursed above all cattle,and above every beast of the field; upon thy belly shalt thougo, and dust shalt thou eat all the days of thy life: And Iwill put enmity between thee and the woman, and betweenthy seed and her seed; it shall bruise thy head, and thou shaltbruise his heel.Genesis 3:1–6,13–15

Name:garter snakeDifficulty: 3Base level: 1Base experience: 8Speed: 8Base AC: 8Base MR: 0Alignment: 0Frequency: Very rare, normally appears in large groupsGenocidable: YesATTACK:

Bite: 1d2Weight: 50Nutritional value: 60Size: tinyResistances: NoneResistances conveyed by eating: None

A garter snake can traverse water. If It can find a nearbyobject, A garter snake will hide under it, surprising any victimwho passes by. It is part of the large family of serpents. It hasno limbs. A garter snake cannot pick up objects. It is able tolay eggs. It is a carnivore.

Name:pit viperDifficulty: 9Base level: 6Base experience: 89Speed: 15Base AC: 2Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Bite: Strength draining poisonBite: Strength draining poison

Weight: 100Nutritional value: 60

Size: mediumResistances: poisonResistances conveyed by eating: poison

A pit viper can traverse water. If It can find a nearby object, Apit viper will hide under it, surprising any victim who passesby. It is part of the large family of serpents. It has no limbs.A pit viper cannot pick up objects. It is able to lay eggs. It ispoisonous if eaten. It is a carnivore.

Name:pythonDifficulty: 8Base level: 6Base experience: 82Speed: 3Base AC: 5Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Bite: 1d4Touch: 0d0Crushes: 1d4Bearhug: 2d4

Weight: 250Nutritional value: 100Size: largeResistances: NoneResistances conveyed by eating: None

A python can traverse water. It is part of the large family ofserpents. It has no limbs. It cannot pick up objects. A pythonis able to lay eggs. It is a carnivore.

Name:snakeDifficulty: 6Base level: 4Base experience: 48Speed: 15Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Bite: Strength draining poisonWeight: 100Nutritional value: 80Size: smallResistances: poisonResistances conveyed by eating: poison

A snake can traverse water. If It can find a nearby object,A snake will hide under it, surprising any victim who passesby. It is part of the large family of serpents. It has no limbs.A snake cannot pick up objects. It is able to lay eggs. It ispoisonous if eaten. It is a carnivore.

Name:water moccasinDifficulty: 7Base level: 4Base experience: 48

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shade 73 skeleton

Speed: 15Base AC: 3Base MR: 0Alignment: 0Frequency: no random generation, normally appears in large

groupsGenocidable: YesATTACK:

Bite: Strength draining poisonWeight: 150Nutritional value: 80Size: smallResistances: poisonResistances conveyed by eating: poison

A water moccasin can traverse water. If It can find a nearbyobject, A water moccasin will hide under it, surprising anyvictim who passes by. It is part of the large family of serpents.It has no limbs. A water moccasin cannot pick up objects. Itis able to lay eggs. It is poisonous if eaten. It is a carnivore.

Name:shadeDifficulty: 14Base level: 12Base experience: 357Speed: 10Base AC: 10Base MR: 0Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

ParalysesTouch: Drains victim’s uninherent speed

Weight: 1450Nutritional value: 0 (but leaves no corpse)Size: mediumResistances: cold, sleep, disintegration, poison, petrificationResistances conveyed by eating: None

A shade can fly/float, and phase through solid rock. Due toits unusual body chemistry, It has no need to breathe. It ishumanoid. It has an insubstantial body. A shade can seeinvisible creatures.

Shades are undead creatures. They differ from zombies inthat a zombie is an undead animation of a corpse, while ashade is an undead creature magically created by the use ofblack magic.

Name:Shaman KarnovDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 30Alignment: 20Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d4

Weight: 1450

Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Shaman Karnov is humanoid. He is an omnivore.

Making his quarters in the Caves of the Ancestors, ShamanKarnov unceasingly tries to shield his neanderthal peoplefrom Tiamat’s minions’ harassments.

Name:sharkDifficulty: 9Base level: 7Base experience: 103Speed: 12Base AC: 2Base MR: 0Alignment: 0Frequency: no random generationGenocidable: YesATTACK:

Bite: 5d6Weight: 500Nutritional value: 350Size: largeResistances: NoneResistances conveyed by eating: None

A shark can traverse water. It in amphibious. It is part of thelarge family of serpents. It has no limbs. A shark cannot pickup objects. It is able to lay eggs. It is a carnivore.

Name:shriekerDifficulty: 2Base level: 3Base experience: 28Speed: 1Base AC: 7Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Passive onlyWeight: 100Nutritional value: 100Size: smallResistances: poisonResistances conveyed by eating: poison

Due to its unusual body chemistry, A shrieker has no need tobreathe. It has no eyes, and is therefore impervious to gazeand blindness attacks. It has no mind, and is therefore not de-tectable via telepathy. It has no limbs and no head. A shriekercannot pick up objects.

Name:skeletonDifficulty: 14Base level: 12Base experience: 359Speed: 8Base AC: 4

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SOLDIER 74 SPIDER

Base MR: 0Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Touch: Drains victim’s uninherent speedWeight: 300Nutritional value: 5 (but leaves no corpse)Size: mediumResistances: cold, sleep, poison, petrificationResistances conveyed by eating: None

Due to its unusual body chemistry, A skeleton has no need tobreathe. It is humanoid. It has no mind, and is therefore notdetectable via telepathy. It has a thick hide.

A skeleton is a magically animated undead creature. Un-like shades, only a humanoid creature can be used to create askeleton. No one knows why this is true, but it has becomean accepted fact amongst the practitioners of the black arts.

SOLDIER

The soldiers of Yendor are well-trained in the art of war,many trained by the Wizard himself. Some say the soldiersare explorers who were unfortunate enough to be captured,and put under the Wizard’s spell. Those who have survivedencounters with soldiers say they travel together in platoons,and are fierce fighters. Because of the load of their combatgear, however, one can usually run away from them, and do-ing so is considered a wise thing.

Name:captainDifficulty: 14Base level: 12Base experience: 277Speed: 10Base AC: 10Base MR: 15Alignment: -5Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 4d4

Projectile as weapon, or if in range, uses meleeweapon for 4d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A captain is humanoid. It is an omnivore.

Name:lieutenantDifficulty: 12Base level: 10Base experience: 221Speed: 10Base AC: 10

Base MR: 15Alignment: -4Frequency: Very rareGenocidable: YesATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 3d4

Projectile as weapon, or if in range, uses meleeweapon for 3d4

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A lieutenant is humanoid. It is an omnivore.

Name:sergeantDifficulty: 10Base level: 8Base experience: 118Speed: 10Base AC: 10Base MR: 5Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 2d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A sergeant is humanoid. It is an omnivore.

Name:soldierDifficulty: 8Base level: 6Base experience: 78Speed: 10Base AC: 10Base MR: 0Alignment: -2Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A soldier is humanoid. It is an omnivore.

SPIDER

Eight legged creature capable of spinning webs to trap prey.“You mean you eat flies?” gasped Wilbur.

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spotted jelly 75 SQUAMATA

“Certainly. Flies, bugs, grasshoppers, choice beetles, moths,butterflies, tasty cockroaches, gnats, midges, daddy longlegs,centipedes, mosquitoes, crickets—anything that is carelessenough to get caught in my web. I have to live, don’t I?”“Why, yes, of course,” said Wilbur.Charlotte’s Web, by E.B. White

Name:cave spiderDifficulty: 3Base level: 1Base experience: 11Speed: 12Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 1d2Weight: 50Nutritional value: 50Size: tinyResistances: poisonResistances conveyed by eating: poison

If It can find a nearby object, A cave spider will hide under it,surprising any victim who passes by. It has an animal body.It has no hands. A cave spider is able to lay eggs. It is acarnivore.

Name:giant spiderDifficulty: 7Base level: 5Base experience: 64Speed: 15Base AC: 4Base MR: 0Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: Strength draining poisonWeight: 100Nutritional value: 100Size: largeResistances: poisonResistances conveyed by eating: poison

A giant spider has an animal body. It has no hands. It isable to lay eggs. It is poisonous if eaten. A giant spider is acarnivore.

Name:spotted jellyDifficulty: 6Base level: 5Base experience: 61Speed: 0Base AC: 8Base MR: 10Alignment: 0Frequency: Very rareGenocidable: Yes

ATTACK:Passive only

Weight: 50Nutritional value: 20Size: mediumResistances: acid, petrificationResistances conveyed by eating: None

A spotted jelly can flow under doors. Due to its unusual bodychemistry, It has no need to breathe. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nomind, and is therefore not detectable via telepathy. A spottedjelly has no limbs and no head. It cannot pick up objects. Itis acidic if eaten.

SQUAMATA

Lizards, snakes and the burrowing amphisbaenids make upthe order Squamata, meaning the scaly ones. The elongate,slim, long-tailed bodies of lizards have become modified toenable them to live in a wide range of habitats. Lizardscan be expert burrowers, runners, swimmers and climbers,and a few can manage crude, short-distance gliding on rib-supported “wings”. Most are carnivores, feeding on inverte-brate and small vertebrate prey, but others feed on vegetation.Macmillan Illustrated Animal Encyclopedia

Name:geckoDifficulty: 2Base level: 1Base experience: 8Speed: 6Base AC: 8Base MR: 0Alignment: 0Frequency: CommonGenocidable: YesATTACK:

Bite: 1d3Weight: 10Nutritional value: 20Size: tinyResistances: NoneResistances conveyed by eating: None

A gecko has an animal body. It has no hands. It is a carnivore.

Name:iguanaDifficulty: 3Base level: 2Base experience: 17Speed: 6Base AC: 7Base MR: 0Alignment: 0Frequency: CommonGenocidable: YesATTACK:

Bite: 1d4Weight: 30Nutritional value: 30Size: tinyResistances: None

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stalker 76 tiger

Resistances conveyed by eating: None

An iguana has an animal body. It has no hands. It is a carni-vore.

Name:lizardDifficulty: 6Base level: 5Base experience: 56Speed: 6Base AC: 6Base MR: 10Alignment: 0Frequency: CommonGenocidable: YesATTACK:

Bite: 1d6Weight: 10Nutritional value: 40Size: tinyResistances: petrificationResistances conveyed by eating: None

A lizard has an animal body. It has no hands. It is a carnivore.

Name:stalkerDifficulty: 9Base level: 8Base experience: 116Speed: 12Base AC: 3Base MR: 0Alignment: 0Frequency: RareGenocidable: YesATTACK:

Claw: 4d4Weight: 900Nutritional value: 400Size: largeResistances: NoneResistances conveyed by eating: None

A stalker can fly/float. It has an animal body. It can see invis-ible creatures.

Name:tenguDifficulty: 7Base level: 6Base experience: 76Speed: 13Base AC: 5Base MR: 30Alignment: 7Frequency: RareGenocidable: YesATTACK:

Bite: 1d7Weight: 300Nutritional value: 200Size: smallResistances: poisonResistances conveyed by eating: poison

A tengu is able to teleport at will, under its own control.

The tengu was the most troublesome creature of Japanese leg-end. Part bird and part man, with red beak for a nose andflashing eyes, the tengu was notorious for stirring up feudsand prolonging enmity between families. Indeed, the bel-ligerent tengus were supposed to have been man’s first in-structors in the use of arms.Mythical Beasts, by Deirdre Headon (The Leprechaun

Library)

Name:Thoth AmonDifficulty: 22Base level: 16Base experience: 544Speed: 12Base AC: 0Base MR: 10Alignment: -14Frequency: unique, no random generationGenocidable: NoATTACKS:

Random magic spell with nominal damage of(level/3+1)d6

Random magic spell with nominal damage of(level/3+1)d6

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Steals the amulet etc.Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: poisonResistances conveyed by eating: None

Thoth Amon is humanoid. He is an omnivore.

Men say that heThutothmeshas opposed Thoth-Amon, whois master of all priests of Set, and dwells in Luxor, and thatThutothmes seeks hidden powerThe Heart of Ahriman tooverthrow the Great One.Conan the Conqueror, by Robert E. Howard

Name:tigerDifficulty: 8Base level: 6Base experience: 76Speed: 12Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 2d4Claw: 2d4Bite: 1d10

Weight: 600Nutritional value: 300Size: largeResistances: NoneResistances conveyed by eating: None

A tiger has an animal body. It has no hands. It is a carnivore.

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titan 77 TOURIST

1. A well-known tropical predator (Felis tigris): a feline. Ithas a yellowish skin with darker spots or stripes. 2. Figura-tive: a paper tiger,something that is meant to scare, but hasno really scaring effect whatsoever, (after a statement by MaoZe Dong, August 1946).Van Dale’s Groot Woordenboek der Nederlandse TaalTyger! Tyger! burning brightIn the forests of the night,What immortal hand or eyeCould frame thy fearful symmetry?The Tyger, by William Blake

Name:titanDifficulty: 20Base level: 16Base experience: 537Speed: 18Base AC: -3Base MR: 70Alignment: 9Frequency: Very rareGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Random magic spell with nominal damage of(level/3+1)d6

Weight: 2300Nutritional value: 900Size: hugeResistances: NoneResistances conveyed by eating: None

A titan can fly/float. It is humanoid. It is an omnivore.

Gaea, mother earth, arose from the Chaos and gave birth toUranus, heaven, who became her consort. Uranus hated alltheir children, because he feared they might challenge hisown authority. Those children, the Titans, the Gigantes, andthe Cyclops, were banished to the nether world. Their en-raged mother eventually released the youngest titan, Chronos(time), and encouraged him to castrate his father and rulein his place. Later, he too was challenged by his own son,Zeus, and he and his fellow titans were ousted from MountOlympus.Greek Mythology, by Richard Patrick

Name:touristDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: 0Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: None

Resistances conveyed by eating: None

A tourist is humanoid. It is an omnivore.

The road from Ankh-Morpork to Chrim is high, white andwinding, a thirty-league stretch of potholes and half-buriedrocks that spirals around mountains and dips into cool greenvalleys of citrus trees, crosses liana-webbed gorges on creak-ing rope bridges and is generally more picturesque than use-ful.Picturesque. That was a new word to Rincewind the wizard(BMgc, Unseen Universityfailed). It was one of a numberhe had picked up since leaving the charred ruins of Ankh-Morpork. Quaint was another one. Picturesque meant——he decided after careful observation of the scenery that in-spired Twoflower to use the word——that the landscape washorribly precipitous. Quaint, when used to describe the oc-casional village through which they passed, meant fever—ridden and tumbledown.Twoflower was a tourist, the first ever seen on the discworld.Tourist, Rincewind had decided, meant “idiot”.The Colour of Magic, by Terry Pratchett

TOURIST

“Rincewind!”Twoflower sprang off the bed. The wizard jumped back,wrenching his features into a smile.“My dear chap, right on time! We’ll just have lunch, and thenI’m sure you’ve got a wonderful programme lined up for thisafternoon!”“Er——”“That’s great!”Rincewind took a deep breath. “Look,” he said desperately,“let’s eat somewhere else. There’s been a bit of a fight downbelow.”“A tavern brawl? Why didn’t you wake me up?”“Well, you see, I—what?”“I thought I made myself clear this morning, Rincewind.I want to see genuine Morporkian life—the slave market,the Whore Pits, the Temple of Small Gods, the Beggar’sGuild. . . and a genuine tavern brawl.” A faint note of suspi-cion entered Twoflower’s voice. “Youdo have them, don’tyou? You know, people swinging on chandeliers, sword-fights over the table, the sort of thing Hrun the Barbarian andthe Weasel are always getting involved in. You know——excitement.”The Colour of Magic, by Terry Pratchett

Name:guideDifficulty: 8Base level: 5Base experience: 74Speed: 12Base AC: 10Base MR: 20Alignment: 0Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Random magic spell with nominal damage of(level/3+1)d6

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trapper 78 TROLL

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

A guide is humanoid. It is an omnivore.

Name:TwoflowerDifficulty: 22Base level: 20Base experience: 579Speed: 12Base AC: 10Base MR: 20Alignment: 0Frequency: unique, no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Twoflower is humanoid. He is an omnivore.

Name:trapperDifficulty: 14Base level: 12Base experience: 270Speed: 3Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Engulfs and digests: 1d10Weight: 800Nutritional value: 350Size: hugeResistances: NoneResistances conveyed by eating: None

A trapper is able to hide itself, either by blending into thescenary, or by mimicing a dungeon feature, such as a pileof coins etc. It has an animal body. It has no eyes, and istherefore impervious to gaze and blindness attacks. It has nolimbs and no head. A trapper is a carnivore.

The trapper is a creature which has evolved a chameleon-likeability to blend into the dungeon surroundings. It captures itsprey by remaining very still and blending into the surround-ing dungeon features, until an unsuspecting creature passesby. It wraps itself around its prey and digests it.

TROLL

The troll shambled closer. He was perhaps eight feet tall,perhaps more. His forward stoop, with arms dangling pastthick claw-footed legs to the ground, made it hard to tell. Thehairless green skin moved upon his body. His head was agash of a mouth, a yard-long nose, and two eyes which drankthe feeble torchlight and never gave back a gleam.. . .Like a huge green spider, the troll’s severed hand ran on itsfingers. Across the mounded floor, up onto a log with onetaloned forefinger to hook it over the bark, down again itscrambled, until it found the cut wrist. And there it grewfast. The troll’s smashed head seethed and knit together. Heclambered back on his feet and grinned at them. The waningfaggot cast red light over his fangs.Three Hearts and Three Lions, by Poul Anderson

Name:ice trollDifficulty: 12Base level: 9Base experience: 201Speed: 10Base AC: 2Base MR: 20Alignment: -3Frequency: Very rare, never in GehennomGenocidable: YesATTACKS:

Freezes with cold for 2d6Projectile as weapon, or if in range, uses melee

weapon for 2d6Bite: 2d6

Weight: 1000Nutritional value: 300Size: largeResistances: coldResistances conveyed by eating: cold

An ice troll is humanoid. It can regenerate itself. It is a car-nivore.

Name:rock trollDifficulty: 12Base level: 9Base experience: 195Speed: 12Base AC: 0Base MR: 0Alignment: -3Frequency: Very rareGenocidable: YesATTACKS:

Claw: 2d8Projectile as weapon, or if in range, uses melee

weapon for 3d6Bite: 2d6

Weight: 1200Nutritional value: 300Size: largeResistances: NoneResistances conveyed by eating: None

A rock troll is humanoid. It can regenerate itself. It is a car-nivore.

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umber hulk 79 UNICORN

Name:trollDifficulty: 9Base level: 7Base experience: 100Speed: 12Base AC: 4Base MR: 0Alignment: -3Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 4d2Projectile as weapon, or if in range, uses melee

weapon for 4d2Bite: 2d6

Weight: 800Nutritional value: 350Size: largeResistances: NoneResistances conveyed by eating: None

A troll is humanoid. It can regenerate itself. It is a carnivore.

Name:water trollDifficulty: 13Base level: 11Base experience: 246Speed: 14Base AC: 4Base MR: 40Alignment: -3Frequency: no random generationGenocidable: YesATTACKS:

Claw: 2d8Projectile as weapon, or if in range, uses melee

weapon for 2d8Bite: 2d6

Weight: 1200Nutritional value: 350Size: largeResistances: NoneResistances conveyed by eating: None

A water troll can traverse water. It is humanoid. It can regen-erate itself. It is a carnivore.

Name:umber hulkDifficulty: 12Base level: 9Base experience: 190Speed: 6Base AC: 2Base MR: 25Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 3d4Claw: 3d4Bite: 2d5Gaze confuses

Weight: 1200Nutritional value: 500

Size: largeResistances: NoneResistances conveyed by eating: None

An umber hulk can dig straight through solid rock. It is acarnivore.

Umber hulks are powerful subterranean predators whoseiron-like claws allow them to burrow through solid stone insearch of prey. They are tremendously strong; muscles bulgebeneath their thick, scaly hides and their powerful arms andlegs all end in great claws.

UNICORN

Men have always sought the elusive unicorn, for the singletwisted horn which projected from its forehead was thoughtto be a powerful talisman. It was said that the unicorn hadsimply to dip the tip of its horn in a muddy pool for the waterto become pure. Men also believed that to drink from thishorn was a protection against all sickness, and that if the hornwas ground to a powder it would act as an antidote to allpoisons. Less than 200 years ago in France, the horn of aunicorn was used in a ceremony to test the royal food forpoison.Although only the size of a small horse, the unicorn is a veryfierce beast, capable of killing an elephant with a single thrustfrom its horn. Its fleetness of foot also makes this solitarycreature difficult to capture. However, it can be tamed andcaptured by a maiden. Made gentle by the sight of a virgin,the unicorn can be lured to lay its head in her lap, and in thisdocile mood, the maiden may secure it with a golden rope.Mythical Beasts, by Deirdre Headon (The Leprechaun Li-brary)Martin took a small sip of beer. “Almost ready,” he said. “Youhold your beer awfully well.”Tlingel laughed. “A unicorn’s horn is a detoxicant. Its pos-session is a universal remedy. I wait until I reach the warmglow stage, then I use my horn to burn off any excess andkeep me right there.”Unicorn Variations, by Roger Zelazny

Name:black unicornDifficulty: 6Base level: 4Base experience: 47Speed: 24Base AC: 2Base MR: 70Alignment: -7Frequency: Very rareGenocidable: YesATTACKS:

Butt: 1d12Kick: 1d6

Weight: 1300Nutritional value: 300Size: largeResistances: poisonResistances conveyed by eating: poison

A black unicorn has no hands. It is a herbivore.

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valkyrie 80 VAMPIRE

Name:gray unicornDifficulty: 6Base level: 4Base experience: 47Speed: 24Base AC: 2Base MR: 70Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Butt: 1d12Kick: 1d6

Weight: 1300Nutritional value: 300Size: largeResistances: poisonResistances conveyed by eating: poison

A gray unicorn has no hands. It is a herbivore.

Name:white unicornDifficulty: 6Base level: 4Base experience: 47Speed: 24Base AC: 2Base MR: 70Alignment: 7Frequency: Quite rareGenocidable: YesATTACKS:

Butt: 1d12Kick: 1d6

Weight: 1300Nutritional value: 300Size: largeResistances: poisonResistances conveyed by eating: poison

A white unicorn has no hands. It is a herbivore.

Name:valkyrieDifficulty: 12Base level: 10Base experience: 219Speed: 12Base AC: 10Base MR: 1Alignment: -1Frequency: no random generationGenocidable: NoATTACK:

Projectile as weapon, or if in range, uses meleeweapon for 1d8

Weight: 1450Nutritional value: 400Size: mediumResistances: coldResistances conveyed by eating: None

A valkyrie is humanoid. She is an omnivore.

The Valkyries were the thirteen choosers of the slain, thebeautiful warrior-maids of Odin who rode through the airand over the sea. They watched the progress of the battleand selected the heroes who were to fall fighting. After theywere dead, the maidens rewarded the heroes by kissing themand then led their souls to Valhalla, where the warriors livedhappily in an ideal existence, drinking and eating without re-straint and fighting over again the battles in which they diedand in which they had won their deathless fame.The Encyclopaedia of Myths and Legends of AllNations, by Herbert Robinson and KnoxWilson

VAMPIRE

The Oxford English Dictionary is quite unequivocal:vam-pire—“a preternatural being of a malignant nature (in theoriginal and usual form of the belief, a reanimated corpse),supposed to seek nourishment, or do harm, by sucking theblood of sleeping persons. . . . ”

Name:vampireDifficulty: 12Base level: 10Base experience: 325Speed: 12Base AC: 1Base MR: 25Alignment: -8Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d6Bite: Drains an experience level

Weight: 1450Nutritional value: 400Size: mediumResistances: sleep, poisonResistances conveyed by eating: None

A vampire can fly/float. Due to its unusual body chemistry,It has no need to breathe. It is humanoid. It can regenerateitself. A vampire is poisonous if eaten.

Name:vampire lordDifficulty: 14Base level: 12Base experience: 393Speed: 14Base AC: 0Base MR: 50Alignment: -9Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d8Bite: Drains an experience level

Weight: 1450Nutritional value: 400Size: mediumResistances: sleep, poisonResistances conveyed by eating: None

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violet fungus 81 VORTEX

A vampire lord can fly/float. Due to his unusual body chem-istry, He has no need to breathe. He is humanoid. He canregenerate itself. A vampire lord is poisonous if eaten.

Name:violet fungusDifficulty: 5Base level: 3Base experience: 34Speed: 1Base AC: 7Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Touch: 1d4Sticks to you

Weight: 100Nutritional value: 100Size: smallResistances: poisonResistances conveyed by eating: poison

Due to its unusual body chemistry, A violet fungus has noneed to breathe. It has no eyes, and is therefore impervious togaze and blindness attacks. It has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head. Aviolet fungus cannot pick up objects.

Fungi, division of simple plants that lack chlorophyll, truestems, roots, and leaves. Unlike algae, fungi cannot photo-synthesize, and live as parasites or saprophytes. The divisioncomprises the slime molds and true fungi. True fungi aremulticellular (with the exception of yeasts); the body of mosttrue fungi consists of slender cottony filaments, or hyphae.All fungi are capable of asexual reproduction by cell divi-sion, budding, fragmentation, or spores. Those that reproducesexually alternate a sexual generation (gametophyte) with aspore-producing one. The four classes of true fungi are thealgaelike fungi (e.g., black bread mold and downy mildew),sac fungi (e.g., yeasts, powdery mildews, truffles, and blueand green molds such as Penicillium), basidium fungi (e.g.,mushrooms and puffballs) and imperfect fungi (e.g., speciesthat cause athlete’s foot and ringworm). Fungi help decom-pose organic matter (important in soil renewal); are valuableas a source of antibiotics, vitamins, and various chemicals;and for their role in fermentation, e.g., in bread and alcoholicbeverage production.The Concise Columbia Encyclopedia

Name:Vlad the ImpalerDifficulty: 18Base level: 14Base experience: 477Speed: 18Base AC: -3Base MR: 80Alignment: -10Frequency: unique, no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d10

Bite: Drains an experience level

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: sleep, poisonResistances conveyed by eating: None

Vlad the Impaler can fly/float. Due to his unusual body chem-istry, He has no need to breathe. He is humanoid. He canregenerate itself. Vlad the Impaler is poisonous if eaten.

Vlad Dracula the Impaler was a 15th-Century monarch ofthe Birgau region of the Carpathian Mountains, in what isnow Romania. In Romanian history he is best known for twothings. One was his skilled handling of the Ottoman Turks,which kept them from making further inroads into ChristianEurope. The other was the ruthless manner in which he ranhis fiefdom. He dealt with perceived challengers to his ruleby impaling them upright on wooden stakes. Visiting digni-taries who failed to doff their hats had them nailed to theirhead.

VORTEX

Swirling clouds of pure elemental energies, the vortices arethought to be related to the larger elementals. Though thevortices do no damage when touched, they are noted for be-ing able to envelop unwary travellers. The hapless fool thusswallowed by a vortex will soon perish from exposure to theelement the vortex is composed of.

Name:dust vortexDifficulty: 6Base level: 4Base experience: 50Speed: 20Base AC: 2Base MR: 30Alignment: 0Frequency: Quite rareGenocidable: YesATTACK:

Engulfs and blinds for 2d8 turnsWeight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: sleep, poison, petrificationResistances conveyed by eating: None

A dust vortex can fly/float. Due to its unusual body chemistry,It has no need to breathe. It has no eyes, and is thereforeimpervious to gaze and blindness attacks. It has no mind, andis therefore not detectable via telepathy. A dust vortex has nolimbs and no head.

Name:energy vortexDifficulty: 9Base level: 6Base experience: 97Speed: 20Base AC: 2Base MR: 30Alignment: 0Frequency: Very rare

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VORTEX 82 warg

Genocidable: YesATTACKS:

Engulfs and electricutes: 1d6Engulfs and does no damage

: 0d0Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: sleep, disintegration, electricity, poison,

petrificationResistances conveyed by eating: None

An energy vortex can fly/float. Due to its unusual body chem-istry, It has no need to breathe. It has an insubstantial body.It has no eyes, and is therefore impervious to gaze and blind-ness attacks. An energy vortex has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head.

Name:fire vortexDifficulty: 10Base level: 8Base experience: 138Speed: 22Base AC: 2Base MR: 30Alignment: 0Frequency: Very rare, only in GehennomGenocidable: YesATTACK:

Engulfs and burns: 1d10Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: fire, sleep, poison, petrificationResistances conveyed by eating: None

A fire vortex can fly/float. Due to its unusual body chemistry,It has no need to breathe. It has an insubstantial body. Ithas no eyes, and is therefore impervious to gaze and blind-ness attacks. A fire vortex has no mind, and is therefore notdetectable via telepathy. It has no limbs and no head.

Name:ice vortexDifficulty: 7Base level: 5Base experience: 70Speed: 20Base AC: 2Base MR: 30Alignment: 0Frequency: Very rare, never in GehennomGenocidable: YesATTACK:

Engulfs and freezes: 1d6Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: cold, sleep, poison, petrificationResistances conveyed by eating: None

An ice vortex can fly/float. Due to its unusual body chemistry,It has no need to breathe. It has no eyes, and is thereforeimpervious to gaze and blindness attacks. It has no mind, andis therefore not detectable via telepathy. An ice vortex has nolimbs and no head.

Name:steam vortexDifficulty: 9Base level: 7Base experience: 108Speed: 22Base AC: 2Base MR: 30Alignment: 0Frequency: Quite rare, only in GehennomGenocidable: YesATTACK:

Engulfs and burns: 1d8Weight: 0Nutritional value: 0 (but leaves no corpse)Size: hugeResistances: fire, sleep, poison, petrificationResistances conveyed by eating: None

A steam vortex can fly/float. Due to its unusual body chem-istry, It has no need to breathe. It has an insubstantial body.It has no eyes, and is therefore impervious to gaze and blind-ness attacks. A steam vortex has no mind, and is thereforenot detectable via telepathy. It has no limbs and no head.

Name:vrockDifficulty: 11Base level: 8Base experience: 173Speed: 12Base AC: 0Base MR: 50Alignment: -9Frequency: Quite rare, only in Gehennom, normally appears

in small groupsGenocidable: NoATTACKS:

Claw: 1d4Claw: 1d4Claw: 1d8Claw: 1d8Bite: 1d6

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

A vrock is poisonous if eaten.

The vrock is one of the weaker forms of demon. It resemblesa cross between a human being and a vulture and does physi-cal damage by biting and by using the claws on both its armsand feet.

Name:wargDifficulty: 8Base level: 7Base experience: 95Speed: 12Base AC: 4Base MR: 0Alignment: -5

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water demon 83 WOLF

Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 2d6Weight: 850Nutritional value: 350Size: mediumResistances: NoneResistances conveyed by eating: None

A warg has an animal body. It has no hands. It is a carnivore.

Suddenly Aragorn leapt to his feet. “How the wind howls!”he cried. “It is howling with wolf-voices. The Wargs havecome west of the Mountains!”“Need we wait until morning then?” said Gandalf. “It is asI said. The hunt is up! Even if we live to see the dawn, whonow will wish to journey south by night with the wild wolveson his trail?”“How far is Moria?” asked Boromir.“There was a door south-west of Caradhras, some fifteenmiles as the crow flies, and maybe twenty as the wolf runs,”answered Gandalf grimly.“Then let us start as soon as it is light tomorrow, if we can,”said Boromir. “The wolf that one hears is worse then the orcthat one fears.”“True!” said Aragorn, loosening his sword in its sheath. “Butwhere the warg howls, there also the orc prowls.”The Fellowship of the Ring, by J.R.R. Tolkien

Name:water demonDifficulty: 11Base level: 8Base experience: 179Speed: 12Base AC: -4Base MR: 30Alignment: -7Frequency: no random generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 1d3

Claw: 1d3Bite: 1d3

Weight: 1450Nutritional value: 400 (but leaves no corpse)Size: mediumResistances: fire, poisonResistances conveyed by eating: None

A water demon can traverse water. It is humanoid. It is poi-sonous if eaten.

Name:Wizard of BalanceDifficulty: 22Base level: 20Base experience: 580Speed: 12Base AC: 0Base MR: 60Alignment: 0Frequency: unique, no random generationGenocidable: No

ATTACK:Projectile as weapon, or if in range, uses melee

weapon for 1d6Weight: 1450Nutritional value: 400Size: mediumResistances: NoneResistances conveyed by eating: None

Wizard of Balance is humanoid. It is an omnivore.

The Wizard of Balance holds office in his hidden tower, onlyreachable by magical means, where he teaches his appren-tices the enigmatic skills of occultism. He considers himselfa guardian of the equilibrium of the universe, and goes out ofhis way to promote stability.

Name:Wizard of YendorDifficulty: 34Base level: 30Base experience: 1386Speed: 12Base AC: -8Base MR: 100Alignment: -128Frequency: unique, no random generationGenocidable: NoATTACKS:

Steals the amulet etc.Random magic spell with nominal damage of

(level/3+1)d6Weight: 1450Nutritional value: 400Size: mediumResistances: fire, poisonResistances conveyed by eating: fire, poison

Wizard of Yendor can fly/float. Due to his unusual bodychemistry, He has no need to breathe. He is humanoid. Hecan regenerate itself. Wizard of Yendor can see invisible crea-tures, and is able to teleport at will, under his own control. Heis an omnivore.

No one knows how old this mighty wizard is, or from whencehe came. It is known that, having lived a span far greaterthan any normal man’s, he grew weary of lesser mortals; andso, spurning all human company, he forsook the dwellings ofmen and went to live in the depths of the Earth. He took withhim a dreadful artifact, the Book of the Dead, which is saidto hold great power indeed. Many have sought to find thewizard and his treasure, but none have found him and lived totell the tale. Woe be to the incautious adventurer who disturbsthis mighty sorcerer!

WOLF

The ancestors of the modern day domestic dog, wolves arepowerful muscular animals with bushy tails. Intelligent, so-cial animals, wolves live in family groups or packs made upof multiple family units. These packs cooperate in huntingdown prey.

Name:winter wolfDifficulty: 9

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WOLF 84 WRAITH

Base level: 7Base experience: 105Speed: 12Base AC: 4Base MR: 20Alignment: 0Frequency: Very rare, never in GehennomGenocidable: YesATTACKS:

Bite: 2d6Breaths cold: 2d6

Weight: 700Nutritional value: 300Size: largeResistances: coldResistances conveyed by eating: cold

A winter wolf has an animal body. It has no hands. It is acarnivore.

Name:winter wolf cubDifficulty: 7Base level: 5Base experience: 67Speed: 12Base AC: 4Base MR: 0Alignment: -5Frequency: Quite rare, never in Gehennom, normally

appears in small groupsGenocidable: YesATTACKS:

Bite: 1d8Breaths cold: 1d6

Weight: 250Nutritional value: 200Size: smallResistances: coldResistances conveyed by eating: cold

A winter wolf cub has an animal body. It has no hands. It isa carnivore.

Name:wolfDifficulty: 6Base level: 5Base experience: 59Speed: 12Base AC: 4Base MR: 0Alignment: 0Frequency: Quite rare, normally appears in small groupsGenocidable: YesATTACK:

Bite: 2d4Weight: 500Nutritional value: 250Size: smallResistances: NoneResistances conveyed by eating: None

A wolf has an animal body. It has no hands. It is a carnivore.

Name:woodchuckDifficulty: 4Base level: 3Base experience: 29Speed: 3Base AC: 0Base MR: 20Alignment: 0Frequency: no random generationGenocidable: YesATTACK:

Bite: 1d6Weight: 30Nutritional value: 30Size: smallResistances: NoneResistances conveyed by eating: None

A woodchuck can traverse water, and dig straight throughsolid rock. It has an animal body. It has no hands.

The Usenet Oracle requires an answer to this question!> How much wood could a woodchuck chuck if a woodchuckcould > chuck wood?“Oh, heck! I’ll handle this one!” The Oracle spun the ter-minal back toward himself, unlocked the ZOT-guard lock,and slid the glass guard away from the ZOT key. “Um-mmm. . . could you turn around for a minute? ZOTs are toographic for the uninitiated. EvenI get a little squeamishsometimes. . . ” The neophyte turned around, and heard theOracle slam his finger on a computer key, followed by a loudZZZZOTTTTT and the smell of ozone.Excerpted from Internet Oracularity 576.6

WRAITH

Immediately, though everything else remained as before, dimand dark, the shapes became terribly clear. He was able to seebeneath their black wrappings. There were five tall figures:two standing on the lip of the dell, three advancing. In theirwhite faces burned keen and merciless eyes; under their man-tles were long grey robes; upon their grey hairs were helmsof silver; in their haggard hands were swords of steel. Theireyes fell on him and pierced him, as they rushed towards him.Desperate, he drew his own sword, and it seemed to him thatit flickered red, as if it was a firebrand. Two of the figureshalted. The third was taller than the others: his hair was longand gleaming and on his helm was a crown. In one hand heheld a long sword, and in the other a knife; both the knifeand the hand that held it glowed with a pale light. He sprangforward and bore down on Frodo.The Fellowship of the Ring, by J.R.R. Tolkien

Name:NazgulDifficulty: 17Base level: 13Base experience: 373Speed: 12Base AC: 0Base MR: 25Alignment: -17Frequency: Very rareGenocidable: Yes

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wumpus 85 Yeenoghu

ATTACKS:Projectile as weapon, or if in range, uses melee

weapon for 1d4Breaths sleep: 2d25 turns

Weight: 1450Nutritional value: 0 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to his unusual body chemistry, A Nazgul has no need tobreathe. He is humanoid.

Name:wraithDifficulty: 8Base level: 6Base experience: 123Speed: 12Base AC: 4Base MR: 15Alignment: -6Frequency: Quite rareGenocidable: YesATTACK:

Touch: Drains an experience levelWeight: 0Nutritional value: 0Size: mediumResistances: cold, sleep, poison, petrificationResistances conveyed by eating: None

A wraith can fly/float. Due to its unusual body chemistry, Ithas no need to breathe. It is humanoid. It has an insubstantialbody.

Name:wumpusDifficulty: 9Base level: 8Base experience: 114Speed: 3Base AC: 2Base MR: 10Alignment: 0Frequency: Very rareGenocidable: YesATTACK:

Bite: 3d6Weight: 2500Nutritional value: 500Size: largeResistances: NoneResistances conveyed by eating: None

A wumpus can cling to ceilings. It has an animal body. It hasno hands. It is an omnivore.

The Wumpus, by the way, is not bothered by the hazards sincehe has sucker feet and is too big for a bat to lift. If you tryto shoot him and miss, there’s also a chance that he’ll up andmove himself into another cave, though by nature the Wum-pus is a sedentary creature.wump (6)——“Hunt the Wumpus”

Name:xan

Difficulty: 9Base level: 7Base experience: 102Speed: 18Base AC: -4Base MR: 0Alignment: 0Frequency: RareGenocidable: YesATTACK:

Sting: 1d4 and pricks victim’s legsWeight: 300Nutritional value: 300Size: tinyResistances: poisonResistances conveyed by eating: poison

A xan can fly/float. It has an animal body. It has no hands. Itis poisonous if eaten.

They sent their friend the mosquitoxan ahead of them to findout what lay ahead. “Since you are the one who sucks theblood of men walking along paths,” they told the mosquito,“go and sting the men of Xibalba.” The mosquito flew downthe dark road to the Underworld. Entering the house of theLords of Death, he stung the first person that he saw. . .The mosquito stung this man as well, and when he yelled, theman next to him asked, “Gathered Blood, what’s wrong?” Sohe flew along the row stinging all the seated men until heknew the names of all twelve.

Popul Vuh, as translated by Ralph Nelson

Name:xornDifficulty: 11Base level: 8Base experience: 123Speed: 9Base AC: -2Base MR: 20Alignment: 0Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d3Claw: 1d3Claw: 1d3Bite: 4d6

Weight: 1200Nutritional value: 700Size: mediumResistances: fire, cold, petrificationResistances conveyed by eating: None

A xorn can phase through solid rock. Due to its unusual bodychemistry, It has no need to breathe. It has a thick hide. Iteats metal.

A distant cousin of the earth elemental, the xorn has the abil-ity to shift the cells of its body around in such a way that itbecomes porous to inert material. This gives it the ability topass through any obstacle that might be between it and itsnext meal.

Name:Yeenoghu

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yeti 86 ZOMBIE

Difficulty: 31Base level: 25Base experience: 1058Speed: 18Base AC: -5Base MR: 80Alignment: -15Frequency: unique, only in Gehennom, no random

generationGenocidable: NoATTACKS:

Projectile as weapon, or if in range, uses meleeweapon for 3d6

Projectile as weapon, or if in range, uses meleeweapon for 2d8

Projectile as weapon, or if in range, uses meleeweapon for 1d6

Magical missiles: 2d6 if at a distance, else(level/2+1)d6

Weight: 900Nutritional value: 500 (but leaves no corpse)Size: largeResistances: fire, poisonResistances conveyed by eating: None

Yeenoghu can fly/float. He can see invisible creatures. He ispoisonous if eaten.

Yeenoghu, the demon lord of gnolls, still exists although allhis followers have been wiped off the face of the earth. Hecasts magic projectiles at those close to him, and a meregaze into his piercing eyes may hopelessly confuse the battle-weary adventurer.

Name:yetiDifficulty: 7Base level: 5Base experience: 59Speed: 15Base AC: 6Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 1d6Claw: 1d6Bite: 1d4

Weight: 1600Nutritional value: 700Size: largeResistances: coldResistances conveyed by eating: cold

A yeti has an animal body with a humanoid shape. It is acarnivore.

The Abominable Snowman, or yeti, is one of the truly greatunknown animals of the twentieth century. It is a large hairybiped that lives in the Himalayan region of Asia . . . The storyof the Abominable Snowman is filled with mysteries greatand small, and one of the most difficult of all is how it got thatawful name. The creature is neither particularly abominable,nor does it necessarily live in the snows.Yeti is a Tibetanword which may apply either to a real, but unknown animalof the Himalayas, or to a mountain spirit or demon——noone is quite sure which. And after nearly half a century inwhich Westerners have trampled around looking for the yeti,and asking all sorts of questions, the original native traditionsconcerning the creature have become even more muddled andconfused.The Encyclopedia of Monsters, by Daniel Cohen

ZOMBIE

The zombi. . . is a soulless human corpse, still dead, but takenfrom the grave and endowed by sorcery with a mechanicalsemblance of life,——it is a dead body which is made to walkand act and move as if it were alive.W. B. Seabrook

Name:ettin zombieDifficulty: 7Base level: 6Base experience: 73Speed: 8Base AC: 6Base MR: 0Alignment: -4Frequency: Very rareGenocidable: YesATTACKS:

Claw: 1d10Claw: 1d10

Weight: 1700Nutritional value: 250 (but leaves no corpse)Size: hugeResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, An ettin zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy.

Name:giant zombieDifficulty: 9Base level: 8Base experience: 113Speed: 8Base AC: 6Base MR: 0Alignment: -4Frequency: Very rareGenocidable: YesATTACKS:

Claw: 2d8Claw: 2d8

Weight: 2050Nutritional value: 375 (but leaves no corpse)Size: hugeResistances: cold, sleep, poison

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zruty 87 zruty

Resistances conveyed by eating: None

Due to its unusual body chemistry, A giant zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy.

Name:human zombieDifficulty: 5Base level: 4Base experience: 41Speed: 6Base AC: 8Base MR: 0Alignment: -3Frequency: Very rare, normally appears in small groupsGenocidable: YesATTACK:

Claw: 1d8Weight: 1450Nutritional value: 200 (but leaves no corpse)Size: mediumResistances: cold, sleep, poisonResistances conveyed by eating: None

Due to its unusual body chemistry, A human zombie has noneed to breathe. It is humanoid. It has no mind, and is there-fore not detectable via telepathy.

Name:zrutyDifficulty: 11Base level: 9Base experience: 186Speed: 8Base AC: 3Base MR: 0Alignment: 0Frequency: Quite rareGenocidable: YesATTACKS:

Claw: 3d4Claw: 3d4Bite: 3d6

Weight: 1200Nutritional value: 600Size: largeResistances: NoneResistances conveyed by eating: None

A zruty has an animal body with a humanoid shape. It is acarnivore.

The zruty are wild and gigantic beings, living in the wilder-nesses of the Tatra mountains.

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3 Index

abbot, 3acid blob, 3acolyte, 35air elemental, 22Aleax, 3aligned priest, 35Angel, 5ant

fire, 5giant, 5soldier, 5

ape, 6carnivorous, 6

apprentice, 36Arch Priest, 36arch-lich, 47archeologist, 36Archon, 7Ashikaga Takauji, 7Asmodeus, 7attendant, 36

Baalzebub, 7baby black dragon, 17baby blue dragon, 17baby crocodile, 14baby gray dragon, 17baby green dragon, 17baby long worm, 48baby orange dragon, 18baby purple worm, 66baby red dragon, 18baby silver dragon, 18baby white dragon, 18baby yellow dragon, 18balrog, 8baluchitherium, 69barbarian, 8barbed devil, 8barrow wight, 8bat, 9

giant, 9vampire, 9

beekiller, 9queen, 9

black dragon, 18black light, 42black naga, 57black naga hatchling, 57black pudding, 3black unicorn, 79blue dragon, 19blue jelly, 10bone devil, 10brown mold, 55brown pudding, 4bugbear, 10

captain, 74carnivorous ape, 6cat

large, 11cave spider, 75caveman, 36cavewoman, 36centaur

forest, 11mountain, 11plains, 11

centipede, 11chameleon, 12chickatrice, 13chieftain, 37Chromatic Dragon, 12clay golem, 30cobra, 12cockatrice, 13couatl, 13coyote, 13crocodile, 14

baby, 14Croesus, 14Cyclops, 14

Dark One, 15Death, 6demilich, 47Demogorgon, 15dingo, 15disenchanter, 15Dispater, 16djinni, 16dog, 16

large, 16little, 16

doppelganger, 17dragon

baby black, 17baby blue, 17baby gray, 17baby green, 17baby orange, 18baby red, 18baby silver, 18baby white, 18baby yellow, 18black, 18blue, 19gray, 19green, 19orange, 19red, 20silver, 20white, 20yellow, 20

dust vortex, 81dwarf, 21dwarf king, 21dwarf lord, 21dwarf mummy, 21dwarf zombie, 21

earth elemental, 22electric eel, 22elemental

air, 22

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earth, 22fire, 22water, 22

elf, 23elf mummy, 23elf zombie, 23elf-lord, 23Elvenking, 23energy vortex, 81erinys, 24ettin, 24ettin mummy, 57ettin zombie, 86

Famine, 6fire ant, 5fire elemental, 22fire giant, 27fire vortex, 82flaming sphere, 48flesh golem, 25floating eye, 25fog cloud, 25forest centaur, 11fox, 25freezing sphere, 48frost giant, 27

gargoyle, 26winged, 26

garter snake, 72gas spore, 48gecko, 75gelatinous cube, 4Geryon, 26ghost, 26ghoul, 27giant, 27

fire, 27frost, 27hill, 28stone, 28storm, 28

giant ant, 5giant bat, 9giant beetle, 28giant eel, 28giant mimic, 53giant mummy, 57giant rat, 68giant spider, 75giant zombie, 86glass golem, 30glass piercer, 65gnome, 29gnome king, 29gnome lord, 29gnome mummy, 29gnome zombie, 29gnomish wizard, 29goblin, 30gold golem, 30golden naga, 58golden naga hatchling, 58golem

clay, 30glass, 30iron, 31leather, 31paper, 31rope, 31stone, 31straw, 32wood, 32

Grand Master, 32gray dragon, 19gray ooze, 4gray unicorn, 80green dragon, 19green mold, 55green slime, 4Green-elf, 24gremlin, 32Grey-elf, 24grid bug, 32guard, 37guardian naga, 58guardian naga hatchling, 58guide, 77

healer, 37hell hound, 33hell hound pup, 33hezrou, 33high priest, 37hill giant, 28hill orc, 62Hippocrates, 33hobbit, 34hobgoblin, 34homunculus, 34horned devil, 34horse, 35housecat, 10human, 37human mummy, 57human zombie, 87hunter, 40

ice devil, 40ice troll, 78ice vortex, 82iguana, 75imp, 40incubus, 41iron golem, 31iron piercer, 65Ixoth, 19

jabberwock, 41jackal, 41jaguar, 42jellyfish, 42Juiblex, 42

Keystone Kop, 45ki-rin, 43killer bee, 9King Arthur, 43kitten, 10knight, 43

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kobold, 44large, 44

kobold lord, 44kobold mummy, 44kobold shaman, 44kobold zombie, 44Kop Kaptain, 45Kop Lieutenant, 45Kop Sergeant, 45kraken, 45

large cat, 11large dog, 16large kobold, 44large mimic, 54leather golem, 31lemure, 46leocrotta, 46leprechaun, 46lich, 47

master, 47lichen, 47lieutenant, 74little dog, 16lizard, 76long worm, 49long worm tail, 49Lord Carnarvon, 49Lord Sato, 49Lord Surtur, 49lurker above, 50lynx, 51

manes, 51marilith, 52Master Assassin, 52Master Kaen, 52master lich, 47master mind flayer, 54Master of Thieves, 52mastodon, 53Medusa, 53mimic

giant, 53large, 54small, 54

mind flayer, 54Minion of Huhetotl, 54minotaur, 55monk, 37monkey, 56Mordor orc, 62mountain centaur, 11mountain nymph, 60mumak, 56mummy

ettin, 57giant, 57human, 57orc, 57

nagablack, 57golden, 58guardian, 58

red, 58nalfeshnee, 59Nalzok, 59Nazgul, 84neanderthal, 59newt, 59ninja, 38Norn, 60nurse, 38nymph

mountain, 60water, 60wood, 60

ochre jelly, 61ogre, 61ogre king, 61ogre lord, 61Olog-hai, 61Oracle, 62orange dragon, 19orc, 62

hill, 62Mordor, 62

orc mummy, 57orc shaman, 63orc zombie, 63orc-captain, 63Orcus, 63Orion, 64owlbear, 64

page, 38panther, 64paper golem, 31Pelias, 64Pestilence, 6piercer

glass, 65iron, 65rock, 65

piranha, 65pit fiend, 66pit viper, 72plains centaur, 11pony, 66priest, 38priestess, 38prisoner, 66purple worm, 67pyrolisk, 67python, 72

quantum mechanic, 67quasit, 67queen bee, 9quivering blob, 4

rabid rat, 68ranger, 67rat

giant, 68rabid, 68sewer, 68

raven, 68red dragon, 20

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red mold, 55red naga, 58red naga hatchling, 59rock mole, 69rock piercer, 65rock troll, 78rogue, 69rope golem, 31roshi, 69rothe, 70rust monster, 70

salamander, 70samurai, 38sandestin, 70sasquatch, 71scorpion, 71Scorpius, 71sergeant, 74sewer rat, 68shade, 73Shaman Karnov, 73shark, 73shocking sphere, 48shopkeeper, 39shrieker, 73silver dragon, 20skeleton, 73small mimic, 54snake, 72soldier, 74soldier ant, 5spider

cave, 75giant, 75

spotted jelly, 75stalker, 76steam vortex, 82stone giant, 28stone golem, 31storm giant, 28straw golem, 32student, 39succubus, 41

tengu, 76Thoth Amon, 76thug, 39tiger, 76titan, 77titanothere, 69tourist, 77trapper, 78troll, 79

ice, 78rock, 78water, 79

Twoflower, 78

umber hulk, 79unicorn

black, 79gray, 80white, 80

Uruk-hai, 63

valkyrie, 80vampire, 80vampire bat, 9vampire lord, 80violet fungus, 81Vlad the Impaler, 81vortex

dust, 81energy, 81fire, 82ice, 82steam, 82

vrock, 82

warg, 82warhorse, 35warrior, 39watch captain, 39watchman, 39water demon, 83water elemental, 22water moccasin, 72water nymph, 60water troll, 79werejackal, 50wererat, 50, 51werewolf, 51white dragon, 20white unicorn, 80winged gargoyle, 26winter wolf, 83winter wolf cub, 84wizard, 40Wizard of Balance, 83Wizard of Yendor, 83wolf, 84

winter, 83wood golem, 32wood nymph, 60woodchuck, 84Woodland-elf, 24wraith, 85wumpus, 85

xan, 85xorn, 85

Yeenoghu, 85yellow dragon, 20yellow light, 42yellow mold, 56yeti, 86

zombieettin, 86giant, 86human, 87

zruty, 87

91