these aren't your father's funny paper
TRANSCRIPT
These Aren’t Your Father’s Funny Papers: The New World of Digital Graphic Novels
FeATuRe
Internetusagehasgrownexponentially,thanks,inpart,
totheincreasingpopularityofhandhelddevices,suchascellphones,tabletcomputers,ande-readers.Today’s21st-centurychildrenandteensaresurroundedbyamediasphereofvisualandtextualresources.AccordingtotheTeensandtheInternetreport(PewResearchCenter’sInternet&AmericanLifeProject2006,2),overelevenmillionteensgoonlinedaily,comparedtoaboutsevenmillionin2000.Increasingly,whetheritisthroughcomputers,televisions,cellphones,orgamingdevices,childrenandteensareaccessingonlineresourcestomeettheirsocial,recreational,andinformationalneeds.
Duetothedevelopmentofnew21st-centurytechnologies,theworldofchildren’sandyoungadultliteratureiscontinuallychanging.Forexample,oneofthefastest-growingmultimodalformatsthattoday’svisuallyliterateyouthembraceisthedigitalgraphicnovel.Forthepurposeofthisarticle,digitalgraphicnovelsaredefinedasgraphicnovelsproduced
onand/oraccessedonsomeformofdigitaldevice,includingcomputers,mobiledevices,ande-readers.Thisengagingliterarymediumisexpandingourdefinitionofchildren’sandyoungadultliterature,aswellasthewaysinwhichweteach.
Oftenreferredtoasonlinegraphicnovels,Webcomics,orlong-playcomics,thedigitalgraphicnovelfirstappearedonthesceneinthe1980s.Initially,theconversionfromprinttoWebpresentednumerouschallenges;however,themediumimprovedgreatlyinthe1990swithadvancesinWeb2.0technologies.Sincedigitalgraphicnovelsarerelativelyinexpensivetoproducecomparedtoprintnovels,graphicnovelistshavemoreincentivetopublishtheirworkonline,especiallyindependentandbeginningillustrators(Rousseau2009,206).Furthermore,publishingonlineenablesgraphicnoveliststomaketheirworkaccessiblemorequicklyandtolargeraudiences.Somedigitalgraphicnovelsandcomicshavesincecomeoutinprinteditions.Forexample,GeneYangoriginallypublished
AmericanBornChinese(2006)asadigitalcomiconthewebsiteModernTalesbeforepublishingtheawardwinninggraphicnoveledition.Also,AmericusbyM.K.ReedandJonathanHill(2011)firstbeganastheserializedWebcomic,“SaveApathea”,partoftheToBeContinuedlineofWebcomicsbyFirstSecondComics.Americusisaboutateenager’squesttokeephisfavoritefantasyseries,TheChroniclesofApatheaRavenchilde,frombeingbannedfromtheAmericuspubliclibrary.
Why use Digital graphic novels in schools?Althoughprintgraphicnovelsareanestablishedliteraryformatinschoollibrariesandclassrooms,digitalgraphicnovelsarearelativelynewmediuminschoolsettings.Thevisualnatureofdigitalgraphicnovelsisthewaymany21st-centurylearnersprefertoread;therefore,itisimportantforschoollibrariansandteacherstorecognizethevalueofdigitalliteraciesforengagingstudentlearners.Unfortunately,findingsfromthe2010SpeakUpNationalResearchProjectreveal
Heather [email protected]
Karen [email protected]&
30 Knowledge Quest | Futurecasting
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These Aren’t Your Father’s Funny Papers: The New World of Digital Graphic Novels
a“persistentdigitaldisconnectbetweenthetech-intensivelivesofstudentsoutsideofschool,andtheunsatisfactoryexperiencesprovidedbymanyschoolstousetechnologymeaningfully”(ProjectTomorrow2011,3).Forthatreason,asE.SuttonFlyntandWilliamBrozonoted,“Wemustdesigninstructionthatreflectsthemediasphereinwhichchildrenandyouthlive”(2010,528).
Digitalgraphicnovelsprovidenewwaysforstudentstoexperiencereading,and/orlearnnewcontent,usingthecomicformat.Intermsofcurriculum,theCommonCoreStateStandardsInitiativesincludethefollowingstatement,“Tobereadyforcollege,workforcetraining,andlifeinatechnologicalsociety,studentsneedtheabilitytogather,comprehend,evaluate,synthesize,andreportoninformationandideas,toconductoriginalresearchinordertoanswerquestionsorsolveproblems,andtoanalyzeandcreateahighvolumeandextensiverangeofprintandnon-printtextsinmediaformsoldandnew”(2010).
This engaging literary medium is expanding our
definition of children’s and young adult literature,
as well as the ways in which we teach.
31Volume 40, No. 3 | January/February 2012
All materials in this journal subject to copyright by the American Library Association may be used for the noncommercial purpose of scientific or educational advancement granted by Sections 107 and 108 of the Copyright Revision Act of 1976. Address usage requests to the ALA Office of Rights and Permissions.
Throughtheuseofmultipleresources,suchasdigitalgraphicnovels,schoollibrariansandteacherscanstrengthentheirlessonsbyteachingliteracyskills,suchascomparingandcontrasting.Usingdigitalgraphicnovelsalsoenableseducatorstoallowfordifferentiatedinstruction.InthewordsofJohnShableski,presidentofFourColorPerspectiveandboardmemberofReadingwithPictures,“Weareinthemidstofaculturalshift.Educators,librarians,publishers,andparentsarebeginningtorealizethatliteracyhasmultipleaccesspointsandthecomicsmedium,akagraphicnovelsanddigitalgraphicnovels,areopeningdoorsforsomanyreaderswhotraditionallyhavebeenoverlooked”(2011).
apps and Digital graphic novelsDigitalgraphicnovelsarestillarelativelyyoungmedium,comparedtodigitalcomicbooks;however,subscriptionservicesandapplications(apps)fordigitalgraphicnovelsareontherise.In2010,IDWPublishing(adivisionofIdea+DesignWorks,LLC)introducedadigitalgraphicnovelseriesavailableforuseoniPadsand
othermobiledevices.IDW’sdigitalgraphicnovelsincludetheever-popularStarTrekseries,aswellasJamesPatterson’sseriesWitchandWizard:TheBattleforShadowland.
Furthermore,comiXologyrecentlyintroducedJeffSmith’sBoneandRASLgraphicnovelseriesasappsfortheiPad,iPhone,iPod,andtheAndroid.AdditionalcomiXologydigitalgraphicnoveltitlesforchildrenandteensincludetheMouseGuardseries(DavidPetersen),theScottPilgrimseries(BryanLeeO’Malley),TheWalkingDeadseries(RobertKirkman),andReturnoftheDapperMan( JimMcCannandJanetLee).ThroughpartnershipswithMarvelComics,DCComics,ArchaiaEntertainment,BOOM!Studios,DynamiteEntertainment,andImageComics,comiXologyhostsover10,000digitalgraphicnovelsandcomics(somefree)onitswebsite<https://comics.comixology.com>.
OthercompaniesthatdistributecomicappsanddigitalgraphicnovelsincludeCognitoComics,Comics,Comics+,ComicZeal,Graphicly,iVerseMedia,Panelfly,Viz,andYenPress.Pleaseseethecompanies’websitesforacompletelistoftheirappsanddigitalgraphic
novels,availableplatforms,andcostspervolume.Severalofthesecompaniesofferthefirstchapterortwooftheirproductsforfree,inthehopesthatconsumerswillreturntopurchasefuturechapters.
e-Book readers and Digital graphic novelsE-bookreadersarejoiningthedigitalgraphicnovelbandwagon,addingtitlesforchildrenandteenssuchastheGraphicUniverseseries(LernerPublishing)onAmazon'sKindleFire,aswellastheArchieComicsseriesandSonictheHedgehogseries,bothbyArchieComics,ontheBarnes&NobleNOOK.FreeSpiritPublishingandElectricEggplantrecentlypartneredtoproducetheappBeConfidentinWhoYouAre:AGraphicNovelbasedonBook1oftheaward-winningMiddleSchoolConfidentialseriesbyAnnieFoxandMattKindt.Theseriesformiddleschoolstudentsaddressesbullyingandothersocialissues.OriginallyanappfortheiPad,thedigitalgraphicnovelisnowavailableontheNOOKColorReader’sTablet.Dependingontheapplication,thepricetodownloaddigitalgraphicnovelscurrentlyrangesanywherefrom$1.99to$10.99pertitle.Asisthecasewith
32 Knowledge Quest | Futurecasting
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comicanddigitalgraphicnovelapps,someofthesetitlesareavailableforfreetowhetconsumer’sappetites.
Online and interactive
Alongwithdigitalgraphicnovels,whichcanbereadonlineorthroughdevicessuchasiPads,NOOKs,andKindles,thereisalsoagrowingbodyofinteractiveWeb2.0sitesandappsthatencompassthedigitalgraphicnovelstyle.Thesesitesandapplicationstakereadersintoatwo-wayinteractionwiththegraphicnovel,wherethebookmaybereadaloudtothem;theycanchooseoutcomesoroptionsforthecharacters,helpcreatestoriesaswellasreadthem,orcompleteactivitiesafterreadingWebcomics.Oneoptionforsharingthesesitesisthroughtheuseofinteractivewhiteboards.JohnShableskidescribeshowtheycanbeusedwithdigitalandinteractivegraphicnovelsforagreatcollaboration:
“ThebestpartnershippossibilityisviaSMARTBoardapplications…Whentheentireclasscanviewthesameimagesdisplayedonascreen,theinteractionopportunitiesmultiplyten-fold”(2011).
The following digital graphic novels are free, and can be used in your libraries and classrooms.
inanimate Alice<www.inanimatealice.
com>isamulti-chapter,interactivedigital
graphicnovelsetintheearlyyearsofthe
twenty-firstcentury.Readerscaninteract
withAlice’sadventuresasshetravelsin
searchofherfatherthroughoutremote
areasofnorthernChina.Fullofbeautiful
imagesandfunactivities,Inanimate
Alicenotonlywillhookreaders,but
teachersandschoollibrarianswillbeabletousetheeducationpacksand
standardalignmentpagesonthesite.(Grades4–6,andpossiblyhigher)
Toon Books<http://toon-books.com/
rdr_one.php>willhelpemergingyoung
readersinmultiplelanguagesthrough
theseinteractive,fun-to-readcomic
books.Thebookscomeinthreelevels
forgradesK–3,andareavailablein
fivedifferentlanguages.Studentscan
readthegraphicnovelsthemselves,
orhaveaToonBooksnarrator
readthecomicstothembymoving
themousecursoroverthewords.Bookscanbereadineach
student’schosenlanguage.AvailablelanguagesareEnglish,
Spanish,French,Chinese,andRussian.(GradesK–3)
Myths and Legends<http://myths.
e2bn.org>isaninteractivesiteforthose
wholikeagoodstory,andforthosewho
enjoytellingafinestory.Thisresource
notonlyletsstudentsreadstoriesbased
onfolktalesandfablesfromtheBritish
Isles,butitalsohasaseparatesection
whereuserscancreatetheirown
talesandsharethem.Teachersand
schoollibrarianscanincorporatethe
resourcespage,aswell.(Grades3–6)
Image courtesy of Intimate Alice.
All images (c) RAW Junior, LLC/
TOON Books®. All rights reserved.
Image coutesy of myths.e2bn.org.
33Volume 40, No. 3 | January/February 2012
All materials in this journal subject to copyright by the American Library Association may be used for the noncommercial purpose of scientific or educational advancement granted by Sections 107 and 108 of the Copyright Revision Act of 1976. Address usage requests to the ALA Office of Rights and Permissions.
Digital graphic novels and Your Library
AsstatedinAASL’sStandardsforthe21st-CenturyLearner,“Multipleliteracies,includingdigital,visual,textual,andtechnological,havenowjoinedinformationliteracyascrucialskillsforthiscentury”(AASL2007,3).However,teaching21st-centuryliteracyskillsthroughdigitalresourcescanbechallengingforschoollibrariansandteachers.MarkSiegel,editorialdirectorofFirstSecondBooks,pointsout,“TheInternetoftenchangesthenatureofconnectionbetweenauthorandreaders”(Brothers2011).Therefore,itisimportantforschoollibrarianstolearnhowdigitalgraphicnovelsuseimageandtextinmultiplewaystoproducemeaningforchildrenandteens.Schoollibrariansmustalsobecomeknowledgeableaboutequipmentandlicensingissuespertainingtodigitalgraphicnovels.Then,bysharingtheirknowledgeregardingdigitalgraphicnovelswithfelloweducators,schoollibrarianscanfurtherestablishthemselvesastechnologyleadersintheirschools.Last,butnotleast,addingfreedigitalgraphicnovelstotheirrepertoireofdigitalresourcescanhelpschoollibrariansexpandtheirlibrarycollectionsduringtougheconomictimes.
Karen gavigan
isanassistant
professorinthe
SchoolofLibraryand
InformationScience
attheUniversityofSouthCarolina.A
primaryfocusofherresearchisusinggraphic
novelsinschools.Sheistheauthorofthe
article“MorePowerfulthanaLocomotive:
UsingGraphicNovelstoMotivateStruggling
MaleAdolescentReaders”intheJournal
ofResearchonLibrariesandYoungAdults.
SheandMindyTomasevicharecoauthorsof
ConnectingComicstoCurriculum:Strategies
forGrades6–12(LibrariesUnlimited2011).
Heather
Moorefield-Lang
istheeducationand
appliedsocialsciences
librarianatVirginia
Tech.SheiscurrentlythechairoftheAASL
BestWebsitesforTeachingandLearning
Committee.Thefocusofherworkison
technolog yinlibrariesandartsinlibraries.
Toreadmoreofherwork,seeherwebsiteat
<www.actinginthelibrary.com>.Howtoons<www.howtoons.com>calls
itselftheworld’sgreatestDo-It-Yourself
ComicWebsite.OnHowtoons,students
canreadabouttheadventuresofTucker
andCeline,andlearnhowtocreate
useful(orsillybutfun)projectsfromlistsof
everydaymaterials.Schoollibrarianscan
useHowtoonstogetideasforactivities
andscienceprojects.CurrentlyHowtoons
isaread-onlyonlinecomicstrip;however,
itwillsoonbeavailableasaninteractive
e-readerapp,aswell.(Grades3–6)The
BB Brothers<www.blunderbrothers.
com>(whichisshortforBlundernagging
Brothers).ThisstoryissolelyaniPad,iPod
Touch,andiPhoneapplication.Thestory,
withgorgeousillustrations,isreadtousers
byanexpressivenarrator.Aswithmany
comicbookandgraphicnovelapps,the
companygivesreadersthefirstthree
chapters(60minutes)freeandthenrequests
paymenttofinishthestory($2.99forthefull
story).Studentswillenjoythenarrationand
interactionwiththestory.(Grades3–6)
Image courtesy of Howtoons.
Image courtesy of Whirlwhim.
34 Knowledge Quest | Futurecasting
All materials in this journal subject to copyright by the American Library Association may be used for the noncommercial purpose of scientific or educational advancement granted by Sections 107 and 108 of the Copyright Revision Act of 1976. Address usage requests to the ALA Office of Rights and Permissions.
2010.“VisualLiteracyandtheContentClassroom:AQuestionofNow,NotWhen.”ReadingTeacher63,no.6(March)526–28.
PewResearchCenter’sInternet&AmericanLifeProject.2006.“TeensandtheInternet.”Washington,DC:PewResearchCenter.
ProjectTomorrow.2011.TheNewThreeE’sofEducation:Enabled,Engaged,Empowered:HowToday’sStudentsAreLeveragingEmergingTechnologiesforLearning.Irvine,CA:ProjectTomorrow.
Rousseau,Taylor,2009.“ComicsGoDigital:TheRiseofWebcomics.”TeachingGenerationM:AHandbookforLibrariansandEducators.VibianaBowmanCvetkovicandRobertJ.Lackie,eds.NewYork:Neal-Schuman.
Shableski,John.2011.Personalcommunication.July26.
Works cited:
AmericanAssociationofSchoolLibrarians.2007.“Standardsforthe21st-CenturyLearner.”<www.ala.org/aasl/guidelinesandstandards/learningstandards/standards>(accessedOctober14,2011).
Brothers,David.2011.“FirstSecondEvolvesfortheInternetwithWebcomicsImprint.”Publisher’sWeeklyBookNews.<www.publishersweekly.com/pw/by-topic/book-news/comics/article/47007-first-second-evolves-for-the-internet-with-webcomics-imprint.html>(accessedSeptember22,2011).
CommonCoreStateStandardsInitiative.2010.“EnglishLanguageArtsStandards.”<www.corestandards.org/the-standards/english-language-arts-standards>(accessedSeptember22,2011).
Flynt,E.Sutton,andWilliamBrozo.
"Adding free digital
graphic novels to
their repertoire of
digital resources
can help school
librarians expand
their library
collections during
tough economic times."
35Volume 40, No. 3 | January/February 2012
All materials in this journal subject to copyright by the American Library Association may be used for the noncommercial purpose of scientific or educational advancement granted by Sections 107 and 108 of the Copyright Revision Act of 1976. Address usage requests to the ALA Office of Rights and Permissions.