thetrendwatch #04

59
winter 2007

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Page 1: TheTrendWatch #04

winter 2007

Page 2: TheTrendWatch #04

Contributors

olivierUSA

damon & charlesFRANCE

steveUK

minhiuCHINA

Page 3: TheTrendWatch #04

Network 2.0

Consumer 2.0

Media 2.0

Advertising 2.0NOTE:

Click anytime on the fullsix logo to come back to this page.

Click on the arrows to go to the previous or next slide.

Page 4: TheTrendWatch #04

Network 2.0

Page 5: TheTrendWatch #04

A Maturing Network

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DSL today:

212,000kaccess a DSL connection worldwide:

59,000k in Europe

54,000k in the USA

90,000k in Asia

+15,000k have access to a FTTH connection in the world

Page 7: TheTrendWatch #04

Internet Users vs. Non-Users:

68%

32%

52%48%

11%

89%

59%

41% 33%

67%

4%

96%

2000

2006

USA Europe Asia

Page 8: TheTrendWatch #04

Hours Spent Online / Month:

Average worldwide Monthly Hours Online Among Age Group 15+

43 hours in Asia

35 hours in Europe

27 hours in the USA

Page 9: TheTrendWatch #04

Multiplication of access points:

InternetEverywhere- Google provides free WiFi in Mountain View, CA- Wifi communities develop (FON: 5,800 hotspots in France / 81,000 Worldwide)- 3G+ becomes affordable- Smartphones and WiFi gizmos everywhere (PSP...)

Page 10: TheTrendWatch #04

The End of Radio?

- 18 million Internet Users Download an Average of 5 Podcasts per week- Over 50 million Ipods sold in total (8,5 million alone in Q2 2006)- PSP sales at the end of 2006 (Sony Projection): 20 Million- Music radio audience down 8.5% this year alone

Page 11: TheTrendWatch #04

A Network witha Human Face

Page 12: TheTrendWatch #04

ME vs. USThe Web is no longer about Individualism,

but about Sharing and Collaborating

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ME vs. USInternet Users create and develop online identities and expect

recognition from peers...

Page 14: TheTrendWatch #04

ME vs. USThe Explosion of Online Video Gaming has triggered the increase

in creation of Community Websites over the last 2 years, providing a virtual platform for gamers to gather and socialise.

Page 15: TheTrendWatch #04

ME vs. USInternet Users want to valorize their offline contacts; social and

professional networks are now being shared Online

Page 16: TheTrendWatch #04

Consumer 2.0

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ConsumerÜber-Informed

Page 18: TheTrendWatch #04

über-informedWEB 2.0 offers consumers a whole new way of getting the best information about products they plan to Buy: Trips,

Books, Music, Movies,...

Page 19: TheTrendWatch #04

über-informedWEB 2.0 offers consumers a whole new way of getting the best information about products they plan to Buy: Trips,

Books, Music, Movies,...

Page 20: TheTrendWatch #04

über-informedThese new types of Content search provide opportunities for

players in the Video and Music Markets

Page 21: TheTrendWatch #04

The Word Of Mouth Community is gaining Mainstream Audience

Unique VisitorsAudience - May 2006 in the US:

51 Million: MYSPACE

14 Million: FACEBOOK

12 Million: YOUTUBE

9 Million: MSN SPACES

5 Million: FLICKR

Page 22: TheTrendWatch #04

IndymediaWith the support of internet users, Virtual NewsGroups rise

and compete with Mainstream Media Groups...

Page 23: TheTrendWatch #04

Consumer-bloggers making profit

Annual IncomesFrom main players In the Pro Blog Market:

$ 3 Million: Nick Denton ( Gawker + Gizmodo)

$ 1 Million: John Battelle (Federated Media)

$ 730 K: Mickael Arrington (Techcrunch)

$ 600 K: Markos Moulitsas (Daily Kos)

$ 500 K: Andrews Carton (Tréonauts Blog)

Page 24: TheTrendWatch #04

Web Overtakes Newspaper In Europe

Average hours spent online per week per European in 2006

Average hours spent online per week per European in 2003

Average hours spent reading newspaper and magazines per week per European in 2003

Page 25: TheTrendWatch #04

ConsumerParticipationEntertainment

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The Rise Of Web TVWe Witness the Launch of IndyMedias...

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Consumer expression snow ball effect

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Freedom Of SpeechAn opportunity offered by the Web... and seized by the

general public

Page 29: TheTrendWatch #04

The Press

-2.6%Newspaper Circulation in the US, Q1 2006

+8%Newspaper-run Web sites increase their audience in the US, Q1 2006

Page 30: TheTrendWatch #04

New Info SourcesThe general public becomes a source of Information

for Mainstream Network and Media

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Challenging Mass MediaBloggers uncover the Truth and Expose Mainstream Media

Mistakes

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Media2.0

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Going DigitalPaper Magazines move Online in mass to reach and maintain

their audience

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Focused, Up-to-date, InteractiveInternet Offers more Information Sources...

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Television viewing continues to shrink...

The week of July 4th was the least-watched week in recorded history, as only 20.8 million viewers were tuned in to primetime TV at any given moment. This was down from the previous low of 21.5 million viewers set last July.

The fact that records are being set, shows that network TV is gradually losing its hold on popular culture: video games, the Internet, and MP3 players, other ways of watching video content (Consumers can now watch TV on cable, satellite, FiOS, IPTV, and the Internet, all of which offer far more options than the on-the-air networks) gain audience.

Page 36: TheTrendWatch #04

Podcasting Stealing Radio Audience

By 2010, today's 94% penetration for terrestrial radio will have sunk to 85%."

27% of 12-24 yr. olds attribute their reduction in radio consumption to MP3 and podcast.

Worldwide figure from ARBITRON, a radio industry research firm

Page 37: TheTrendWatch #04

“Pick&Mix Media”vs.“Linear Media”

Page 38: TheTrendWatch #04

Any Time, AnyWhereUsers can now access any content, without the constraints of

Linear Media

Page 39: TheTrendWatch #04

DVDs

-4%Shipments in the 1st half of the year, compared to 2005

Page 40: TheTrendWatch #04

Advertising2.0

Page 41: TheTrendWatch #04

Advertising, Consumer Generated Content

Page 42: TheTrendWatch #04

Get Recognition from the BrandRenowned Brands Challenge their customers to produce Ads...

Page 43: TheTrendWatch #04

And be part of the successMovie companies invite Fans to take part in

the production, promotion and merchandising of their Films

Page 44: TheTrendWatch #04

Advertising, InteractiveOffline Campaign

Page 45: TheTrendWatch #04

Interactive EverywhereBrands promote their goods with Offline Interactive Advertising

campaigns

Page 46: TheTrendWatch #04

Go Where Your Consumer IsBrands promote their goods in Second Life

Page 47: TheTrendWatch #04

Advertising,The Viral Advertising Age

Page 48: TheTrendWatch #04

Promote via ViralSexpacking: More than 3 million Visitors, 1,5 Million Video

DownloadsSexpacking: 24,500 Google hits / 1,367 Blogs according to

TechnoratiSexpacking: Free International Press and TV coverage

Page 49: TheTrendWatch #04

Promote via ViralMusic Groups promote their work and sell it on Community

Websites:on the iTunes Music Store as of September 5, 2006,

this single has reached #11 and the album #2.

Page 50: TheTrendWatch #04

Not a penny of paid media > 1+ million views on YouTub, significant play on TV talk shows + biggest-ever traffic spike to CampaignForRealBeauty.com, three times more than

Dove's Super Bowl adand resulting publicity last year, according to Alexa.com.

Page 51: TheTrendWatch #04

Advertising, The Video Game Era

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Video Games’ CodesBrands Use and Parody them to promote their goods

Page 53: TheTrendWatch #04

“New Playground”Growing Opportunities are available for Brands in Games and

Virtual Worlds

ANIMATION: Mr Bruce Prokopets http://www.marketingworldnews.com

Page 54: TheTrendWatch #04

In-Game Advertising - In 2005, advertisers spent approximately $56 Million placing ads in video games, up from $34 Million in 2004

- In-game avertising results in a 60% increase in awareness for new products and animated 3-D ads achieve twice the recall of static billboards

Page 55: TheTrendWatch #04

Advertising, New Killer Applications

Page 56: TheTrendWatch #04

Create MashupBrands from separate markets become partners in order to create

Killer Apps

Page 57: TheTrendWatch #04

Advertising, Branded Entertainment

Page 58: TheTrendWatch #04

Be the EntertainerBrands use entertainment as a means to promote their Image

Page 59: TheTrendWatch #04