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Page 1: THIEBAUT Alexis · THIEBAUT Alexis • Reading - I’m deeply interested in Dystopias, SF and Fantasy. • Games - I love video games but also board games and roleplaying games. •

Junior Gameplay & AI Programmer

THIEBAUT Alexis

• Reading - I’m deeply interested in Dystopias, SF and Fantasy.• Games - I love video games but also board games and roleplaying games.• Cooking • Cooking - I enjoy trying new recipes, sometimes inspired from pop culture!

INTERESTS

• Brassart Montpellier (2019-Current)

• EPIIC Montpellier (2016-2019):RNCP II - Game Creator

• High School Diploma (French Baccalaureate) with honors (2015-2016).

EDUCATION

Engines: • Unity Engine • Unreal Engine

Programming Languages: • C# • C++

Languages:Languages: • French (Native Language) • English (speak, write and read fluently)

SKILLS

CONTACTEmail: [email protected]: +33 604 016 428https://www.linkedin.com/in/alexis-thiebaut-b80586149/https://alexis-thiebaut.comhttps://github.com/ThiebautAlexis

JNA - Gameplay Programmer (Internship)Montpellier (France) • August - September 2019

• Prototyped core gameplay mechanics on Unity Engine for a serious game for the National Hearing Day in France.• Suggested Game Design Ideas to the producers in order to create the core mechanics.• Brought solutions to project’s constraints.•• Built core mechanics of the serious game: Dialog Boxes according to player choices, character’s attributes updated and used during the game, sonometer.• Integrated arts and audio assets.

• Game made on Unity Engine for the event “Coeur de Ville en Lumière” in Montpellier and projected on the front of the “Agora” of Montpellier during the three evenings of the event.• Set up Procedural Animations for gameplay elements.• Set up State Machines and Behaviours.• Built Game Manager to set up start and end game conditions and calls events relative to the key moments of the game. • Created a custom event system.• Created a custom event system.• Set up the User Interface Elements and their behaviours.• Integrated Game Assets.

PAF’ZTEC (October - November 2019)

• Game made on Unity Engine as last year project at Brassart Montpellier.• Participated in the Game Design.• Developed a Custom Navigation Mesh.• Set up the Artificial Intelligence and Behaviours of the ennemies of the game using State Machines built with Unity Animator.• Developed Tools and Customized Editors within Unity: Spawn Point Editor.• Developed and integrated User Interface Elements and their Behaviours.• Developed and integrated User Interface Elements and their Behaviours.• Helped setting up online multiplayer parts of the game.

The Dreadful Show (June 2018 - October 2019)

• Global Game Jam 2020: Nailed It!• 0h Jam 2020 • Game Pratic’ 2019: Flower Garden• GMTK Game Jam: Rhum & Gun • Ubisoft Game Challenge 2019• Pot-au-jeu 2.0: Aslimilation• • Global Game Jam 2019: The Shell• Xmas Jam 2018• Ludum Dare #43: Bandimancho• Ludum Dare #41: Gimgumho

GAME JAMS• MUUG #802: “Surviving Guide for a student game.• MUUG #708: “Understanding Neural Networks, or die trying”.

LECTURES

WORK HISTORY

OTHER PROJECTS