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  • 8/18/2019 Thinking With Chess

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    Aexey W. Roo

    THINKIG H HESS

    TEHIG HILDR/

     GES 14

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    ONTNTS

    oo b Kevin onnell 6

     ER : Ovrviw 8Bnefits of hess 2hess quiment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4ultile Ages 5

    R 2: Rus of Chss 8hessmen 8

    Seia Rules 22he, hemate, and Staemate 24

    C TR 3: Pics, Pwns, n Squrs . 26lassi 6Pattern Reognition 30

    CHAPTR 4: Bisho d Rook 33ines 33Deode 35

    HAPER 5: Qun nd Kin 38Coies 38a heory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

    R 6 w n Knih 44at . . 44

    Pt

    .

    46HAPER Ed Chcks 48

    Instuton . . 48Puzzs . . 5

    HAPER 8: Bc-R n Sohr Chcks 53Instution . . 53Puzzles . . 56

    4

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    TR 9: Dou n Discovr Chcks 59Instrution 59Puzzles 60

    PTR 0: Cus, Coiions, n Cs 62lubs 62Tournaments 62Internet 63hess amps 64

    PNDIX A: Souios 72PNDIX B: Rfrcs 75PNDIX : Brookly Csl 78

    5

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    F REwo

    Too oen we teah hilren how the

    piees move an then immeiately get

    them playing (or trng to play) full games

    with all the piees The problem an be

    mae worse by throwing in a leture aboutthe Siilian or Spanish for good measure

    What we really shoul o is to get the

    hilren involve n absorbing play using

    the hessmen an the hessboar We

    must avoi "talkig own to them and at

    the same time refrain from setting them

    asks that are too ompliated for theirhess understanding I believe this book is

    an exellent attempt at providing what we

    nee

    I have oen been aske, "What exatly

    shoul I o? by those uertaking

    hess eahing or oahing The etaile

    timetabe of a veay hess amp inhapter I 0 will be a boon to thosewanting answers The reader will find

    many other usefu topis and answers to

    other pratial questions ot only that,

    but the reaer is assure of the fat that

    the hallenges an puzzles have reeive

    thorough testing, not only at the hans of6

    hilren, but some also unusually by

    experiene euators , hess teahers ,

    hess masters , an hess trainers

    When I aepte an invitation to

    the Seon Koltanowski Internationalonferene on hess an uation in

    Dallas in ovember 20 , to present

    the story of hess in shools in Turkey

    an how the Wor hess eeration

    ( FID ) is working to buil on that as

    a moel for eveloping hess in shools

    aroun the world, I antiipated findingthe other presentations of interest

    owever, I was expeting that to be a

    passive interest an I was somewhat

    surprise when Aexey brought out the

    boars an sets uring the presentation

    she shared with Dr Joseph berhar

    All those in the room, attendees anpresenters alike , were paire off with

    their neighbors, in my ase with

    presenter David Barrett We were soon

    all wrappe up in two of the hallenges

    (Class an Game Theory ) that

    are inluded in this book During the

    previous two months, the hallenges an

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    puzzles had been tested with hildren

    during Dr Root' s hess asses

    I ind it remarkable (and remarkably

    good) that the very same halenges an

    be enoyed by one and all Many are the

    hess books ( most o them best forgotten )that have aid aim to being appropriate

     or players o all ages and levels , but these

    hallenges genuiney meet that laim

    The Class hallenge was hugely

    enoyable David and I ame up with a

    varie o di erent lassifiations But it

    was the Game eo hallenge , in whih

    hidren have un iguring out whether

    one 's best strategy or ahieving astling

    is to aim for it diretly or to disrupt the

    opponent ' s plans first , that was the

    most intriguing You an see our eort

    in Appenix A The stipulation was or

    kingsie asting; nonetheless , I laim to

    be better in the fial position beause aerany move of the b8 kight, although I wi

    not be able to aste kigsie , queenside

    astling two moves later s unstoppable !

    We were involve an motivate I'm

    sure this material will o the same for

    hilren

    FID Senior Trainer Kevi ' onnell

    April 2 2

    7

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    Chapter 1

    vVW

    inki with Chess Teachi Children

    Ages 5-4 is for teachers, librarians, aer

    school instructors, chess coaches, counsel

    ors, an parents. o prior knowlege of

    chess is require to rea this book. Both

    novce and chessknowlegeable reaers

    can use its contents to teach groups of chil

    ren.

    Many books for chess beginners ex

    plain the rules of chess an feature chess

    puzzles. Likewise, inki with Chess

    has rules an puzzles . Unlike most other

    chess books, however, inki with

    Chess connects chess with skills important

    for acaemic success , such as classiing,

    pattern recognition, ecoing , creating,

    an preicting. inki with Chess in

    trouces chalenges for ivergent thinking

    and puzzles for convergent thinking .

    The chalenges have multple correct

    answers. Like the minigames foun in

    Sherman and Kipatrick ( 2 2 ) , the chal

    lenges in inki with Chess use fewer

    pieces an pawns than ful chess games.

    Therefore, challenges are manageable

    8

    for chilren as young as 5 years ol. Yet

    challenges intrigue children up to age 4,

    because they require strategy. Pairs of

    chilren attempt challenges in structure

    social interactions.

    n contrast, puzzles have preetermine

    right answers . Puzzles speci goals an

    starting positions. Directions for a puzzle

    might state , " From this chess position ,

    fin a checkmate ( mate ) for White n one

    move. Chilren learn why a particular

    answer to a puzzle s correct an why oth

    er tries are wrong. Puzzle training evel

    ops chess expertise. The legenary Polgr

    sisters ( Granmaster Susan , nternational

    Master Sofia , an Granmaster Jut )

    solve chess puzzles every ay of their

    chilhoo. Their father' s book ( Polgr ,

    994 ) collecte some of those puzzles , in

     luing 306 checkmates in one move an

    34 checkmates in two moves . Mongoose

    Press's Chess Camp series also has puz

    zles. It inclues two volumes devote to

    checkmates in one move ( Sukhin , 2 a ;

    Sukhin, 2 b ) .

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    Overview

    inki with Chess has fewer puzzles

    than Polgr ( 994 ) or Sukhin ( 20 a;

    20 b ) . Whereas those books presente

    puzzles without guiance, inki with

    Chess tells how to work backwars fromypical checkmating positions to specific

    solving moves . Then it presents a few

    puzzles appropriate for beginning chess

    players . Each puzzle is ether a check

    mate in one move or a checkmate in two

    moves . " Checkmate in two moves can

    mean play a move for White, then Blackrespons, an then White plays the check

    mating move . Or it can mean play a move

    for Black, then White respons, an

    then Black plays the checkmating move .

    Each puzzle ' s irections tell whether it is

    White ' s or Black' s turn to move.

    Puzzles may be use for iniviual chesshomework. Alternatively, pairs or small

    groups of chilren may work together on

    puzzles . Solving puzzles prepares chilren

    for the Chess Puzzle pilot event for graes

    2 8 , part of the A+ Acaemic program

    authorize by the Universi nterscho

    lastic League ( UL) in Texas. For theCess merit bage , Boy Scouts must: " Set

    up an solve five irect mate problems

    provie by your merit bage counselor

    (http :/jmeritbage.orgjwikijinex.

    php/Chess ) . More generally, figuring out

    puzzles sharpens young mins.

    Cilren who are particularly interestein chess may on chess clubs , enter tour

    naments, train on the nternet, or atten

    a chess camp. Chapter 0 gives informa

    tion about these next steps for chess . Ap

    penix B provies the book 's references ,

    which the eaer may consult as aitionalresources for cess mprovement . Most

    chapters inclue excerpts of other experts'

    writings about chess. Those excerpts are

    for teacher backgroun. They may also be

    share with oler chilren as enrichment.

    Appenix C escribes the ocumentary

    Brookyn Castle about mile schoolchess team. The film shows tinking in ac

    tion.

    hallngs

    My previous books feature Battleship

    Chess (Root, 2006, pp. 8183), Pawn

    Game ( Root, 2008, pp. 6 2 ) , an Wolfan Sheep ( Root , 2009b, p . 33 ) . create

    new challenges for this book. Challenges

    take less time than playing chess games.

    Because experience is less important than

    it is for chess games, young begnners

    may be paire with more avance chess

    youngsters or aults.Chapters 3 6 have two challenges each.

    Each of the chalenges is ivie into Ob

    ectives, Materials, Proceure, an Evalu

    ation. "Obectives inicates what aca

    emic , socia , or chess obectives shoul

    be met by the en of the proceure . " Ma

    terials tells what supplies (photocopies,ice, chess equipment , etc. ) are require .

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    CAER

    "Proceure escribes how to teach the

    challenge an incues practice in pairs.

    Finally, " Evaluation tells how to eter

    mine if the obectives were met .

    Possible answers to the challenges areusualy within the evaluation sections. Of

    ten, there are multiple acceptable answers.

    For example, epening on chilren's

    choices , there are ozens of acceptable

    starting an ening configurations for the

    Lins challenge. Sometimes the evaluation

    section refers the reaer to Appenix A.This appenix provies sample solutions.

    Pzzls

    Puzzles give more precise feeback than

    unexamine chess games . During a chess

    game, "a player receives feeback aer ev

    ery move, but it is neither instant nor obvious . Aer all , a player may go on to win

    a match, but it is very ifficult to know,

    twenty moves own the line , whether

    a particular move was optimal ( Sye ,

    20 0 , p. 33 ) . Furthermore , beginners

    oen pay chess without recoring their

    moves. When these games en, it 's impossible to reconstruct them. Opportunities

    for eeback are ost .

    Although beginners may notate an

    then analyze their games, as shown by

    Root ( 2009b ) , solving puzzles is another

    metho of improvement . By unertaking

    puzzles with known correct answers , beginners may compare their responses with

    the recommene ones. Examining recom

    mene responses improves performance .

    Sye ( 20 0, p . 34 ) wrote, " Feeback is,

    in effect, the rocket fuel that propels the

    acquisition of knowlege, an without itno amount of practice is going to get you

    there.

    Chapters 7 9 have two sections each ,

    Insin an Pzzls. Insin

    shows typical checkmating positions.

    For example , in Chapter 8 , one figure

    ( chess iagram ) shows a king being re stricte by his own chessmen while in

    check from an enemy chessman. That

    en position is a smothere checkmate .

    To solve smothere checkmates , an

    other checkmates , begin with the final

    position in min .

    Similarly, Bruce Panolfini recommene working backwars from the so

    lution (checkmate) that you envision. If

    one move orer oesn ' t work, try another.

    Switching the orer of moves to achieve

    a chess goal works 75% of the time Pan

    olfini ae that taking the elements an

    rearranging them also applies in real life tofin solutions ( Chess ow, 2009 ) .

    The zzls section asks reaers to

    solve six puzzles an then check Appen

    ix A for solutions . The chapter titles tell

    what checkmates are covere: Engame

    Checkmates; BackRank an Smothere

    Checkmates ; an Double an DiscovereCheckmates.

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    Overview

    g Am qu vxm

    ClassiScience (classiing

    No chess knowedgeHow each chessman

    animals) moves and captures

    Pattern Art (design) How each chessman Algebraic notation ofRecognition moves and capues sqares

    Lines Math (geometry)Names of chessmen Fnd es, rans, and

    and squares diagonas

    DecodeLanguage Arts Knowledge of how

    Capure (practice)(spelling) chessmen capture

    Mastery of chess

    ChoicesCounseling (decision- rules except for Promote andakig) castling,  n ssn checmte

    and promotion

    Mastery of chess

    Game TheorySocial Studies rules except for Castle ingside and

    (history) casting,  n ssn queensideand promotion

    Mastery o chess

    CreateGied and taented rules excep for Incorporate n ssn(creativi) castling and n captures

    ss nMastery of chessPredct Science (hypothesis)

    rules except for Predct checmates and

    castling and n stalematesssn

    Math (problem solv Mastery of all chessVisualize and execute

    Puzzles checmates of one oring) rules

    two moves

    I I Chess prerequisites of each challenge and of the puzzles.

    Tahing Sggsns

    Follow the book 's orer if you teach,

    coach, or parent chess beginners. f you

    are a chess beginner, rea through Chap

    ter 2 before teaching the challenges in

    Chapter 3 f the chilren are beginners ,refer to Chapter 2 if questions arise when

    teaching the challenges . Do not begin with

    the puzzles if you or the chilren are un

    sure of the rules of chess.

    f chilren know the rules , begin

    with any challenge in chapters 3 6 or

    with the puzzles in chapters 7 - 9 . Figurel.l summarizes the chess prerequisites

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    CHAPTER1

    of ech chee o the puzze s

    efiitios of cec cecmte

    stemte fom Cpt 2 shou b

    tuht befoe moi fom Chpte 4 to

    Chptes 5 .

    BENEI HESS

    tiol oriztios cknowee the

    cemic soci beefits of chess for

    chie The Uite Sttes Sete esig

    te October 8 2 1 1 s tio Chess

    y Its esoutio stte "hess eges

    stuents of ll eri styes n streths

    n promotes pobem soi n higheree thinki sils ( S es 2 55 2 1 1 )

    The Boy Scouts of Americ ( 2 1 1 )

    ouce "The Boy Scouts of Americ

    wi introuce the hess erit be in

    Septembe ecoui Scouts to eoy

    Jseph Eberhrd , EdD , is n exper n he effecs f chess i n sruc in n cde ic

    peni l As Asscie Ch i r h e Secnd Kl nwsi nernin l Cnference

    n C hess nd Educ in (www ud l ls edu/chess/ l y2) , invied Dr Eberhrd

    be plenry speer Befre he cnference, Eberhrd (persna l cunica in ,

    Nveber 1 8 , 20 1 0) sen n bsrc f hi s l :

    A issue for stuets from pov rty is the u d erevelopme t tii g sil s ue to a vi

    o m e t at las e ric h me n. e p i n eelpm en is a resu t o h e iori s alcotext es s a a f learnig tug la" ies he scia oxt i i o

    deve op o r reedia te th i ki g skills suc as pattern iet ificat io a d redict io.

    T hi s iscussi o i s groun de d i n the resu s from a su onute i n css asses i ut

    Teas where tere as esis on asso hes isin an its o

    omica y disadatage stuents. Stuets i boh te exerimetal and ontl gp

    were peteste a postteste wit the sa me exa ms use to ie ti stuents for e Gie

    a d Ta eted ogm wihi tei istrit.Based o the rets this stu, te ne emste itrin peri siiintl i

    roed the academ potentia of eonomial isavantaed studets, man f wom

    ou have quaif ie for the GT program. is esut is unerstood wen ifte" esus

    alte" i s c ea ry eied.

    Ree eseac o the i m eleisi o ie ga es, an etig on rai n eel-

    men t exad s te e r iched enirome nt co cern eo th e i mpoerised sett i. he ase

    is me r css istruto as a ining sill heuisti to e proie o al stuets i ach seig

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    Overview

    an ancient game while acquiring life skills

    necessary for toay.

    Figure 1 . 1 gives one acaemic example

    for each challenge an for the puzzes .

    Examples from other acaemic areas maybe equally compelling , but are not given

    in Figure . for space reasons. For the

    lass challenge , for example , Figure

    . notes that chilren classi animals in

    science , perhaps as herbivores , carnivores ,

    or omnivores. But other acaemic areas

    also require chilren to cassi. n math,cilren separate prime numbers from

    composite numbers. Chilren sort wors

    by parts of speech (nouns, verbs, aec

    tives , etc . ) in Language Arts . n Social

    Stuies , countries are classifie by their

    ypes of government ( emocracy, monar

    chy, communism, etc. ) .With practice an time , acaemic, so

    cal , an chess skills grow. For example,

    the Pa Riin challenge e

    velops skills important in chess , in school ,

    and in life. Some 5yearol chilren can

    recognize patterns; almost all 14yearol

    children can. Pattern recognition s important for aults too . Some careers require

    it, such as esigners who repeat swatches

    of colors throughout fabrics. n K 1 2

    schools, skills such as pattern recognition

    chilren's acaemic skills. Although cer

    tain challenges resonate with particular

    ages, sch as the Pa Rgin

    chalenge with 5yearol chilren, the

    challenges may be use with all chilrenages 5 1 4 . Refer t Figure 1 . 1 for the pre

    requisite chess knowege for each chal

    lenge.

    Kinrgan (ag

    Some school istricts test inergart

    ners for gie an talente placement.One common assessment is classiing by

    categories. n many acaemic fiels , clas

    siing is important . Classiing chessmen

    was copare to ifferentiating animas

    ( Kangas, 1 988 ) . Teach this sill wth

    Chapter 3 ' s lass chalenge.

    Finishing a pattern is another gite antalente assessment. A chil may be shown

    a white square, then a black square, then

    a white square , then a black square . The

    chil raws what shou logicaly come

    next . Chil chess players oen succee , as

    they are familiar with the boar' s alter

    nating white an back squares . Chapter3 's Pan Riin challenge uses

    the moves of the chessmen to practice pat

    tern recognition .

    are use as assessments of acaemic po Gas 1 (ags -tential. Chapter 4 ' s first challenge , Lins

    Like Eberhar' s classroom chess in asks chilren to place chessmen into files,struction , this book is esigne to improve ranks, an iagonals . A chess verson of

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    CAER

    tictactoe, Li cobines naing the

    chessen an sqares with the strategic

    se of vertical, horizontal, an iagonal

    lines Te Li challenge raises geo

    etric awareness Chapter 4 ' s seconchalenge, D has chilren sing

    chessen to captre letters place on a

    chessboar Chilren for wors fro the

    captre letters Unscrabling letters into

    wors is a common rill in Language Arts

    Gas (ags 1)

    Following rules , unerstaning tat ac

    tions have consequences , an ealing with

    averse situations are iportant goals

    for chilren Counselors help chilren to

    achieve these goals With the his

    challenge in Chapter 5 , chilren persevere

    aer chance eterines their prootionpieces

    Ga - (ags 111)St ng how goals are achieve

    throgh conflict or cooperation is part of

    social sties ations have thwarte each

    other (wars) bt also cooperate (trae) n Chapter 5 ' s Gam challenge,

    chilren ecie whether the best strategy

    for achieving castling is to aim for it i

    rectly or to isrupt the opponent' s castling

    plans first

    Ga (ags 11)Creativi within specifie rules occurs

    in gaes, the arts, an acaeia Gie

    an talente progras emphasize creativ

    ity n Chapter 6's a challenge, chil

    ren cooperatively create a 0ove chess

    gae that inclues three en passant captures

    Preicting is iportant in any aca

    eic sbects n science, one hypothe

    sizes an then experiments n Capter 6's

    i challenge, chilren preict what

    will happen aer various oves Then

    they play the oves an see if their preictions were correct

    _§§ !}'

    Tournaentqality chess equipent is

    reasonably price f orering 20 set/boar

    combinations, the cost for each set cobine with a 20inch vinyl boar is about

    $6 The set shoul be soli plastic with a

    king 3 75 inches tall A set of chessen in

    clues one white king, one black king; one

    white qeen, one black queen; two white

    rooks , two black rooks; two white bish

    ops, two black bishops; two white knights,two black knights; eight white pawns,

    an eight black pawns Sometimes an ex

    tra white qeen an an extra black queen

    are inclue, since pawns oen proote

    to queens A boar has 64 squares On a

    20inch vinyl boar, the squares are 225

    inches by 225 inchesAlthoug the terms "white an

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    Overview

    "bak are used , olors may vary depend

    ing on the design of hess sets and boards

    White refers to the light hessmen and

    ight squares Blak refers to the dark

    hessmen and dark squares In tournaments , the most popular olors for hess

    men are off-hite for the hite hess

    men) and bak Squares are ream for

    the hite squares ) and green

    I reommend Amerian hess Equip

    ment htp:/jamhesseqom) and

    United States hess Federation USF )Sales http:jjushessorg ) There

    are other online and brik -and-mortar

    reaiers ith similar quali and pries

    A mentioned in Root 28 , pp - 7 ) ,

    free boards and sets are available for

    Tie I shools from the U S hess Trust

    http :/jushesstrust org )

    Gp insin

    If you are teahing more than hil

    dren, you may ant a demonstration

    board The ost for a 3- inh demonstra

    on board ith piees and pans, shon

    next to the gobe in Figure 2 , is around$3 inluding sipping ) Alternatively,

    use a omputer and proetor to display

    hess positions on a sreen r display

    hess positions ith an interative hite

    board

    If you teah feer than hildren, you

    may have them gather around a 2inhboard and a set ith a 3 75 inh king A

    board and set of those dimensions is shon

    in fron of my rabbit Abba in Figure 2

    ai

    Aquire at least one set and board forevery to hildren for hallenges, puzzes,

    and plang hess Bes are boards ith

    algebrai notation marked around the out

    side borders In algebra notation, les

    are labeled ah Ranks are labeed -8

    hessmen should be solid plasti , sine

    hollo plasti hessmen are too easy toknok over or break Wooden sets are fine ,

    though plasti sets ill be less expensive

    In hapter 5 is Figure 5 , a reprodu

    ible hess soresheet Soresheets are

    for reording hess games in algebrai

    notation An alternative is to purhase

    sorebooks n Figure 3 , am heping a7 -year-old boy ith notaion that he re

    orded in his sorebook

    If hildren ill be paripaing n our

    naments , purhase hess oks For more

    information about tournaments, see hap

    ter

    MULTIPLE AGES

    I tested this book s ontents in North

    Texas Speifi ses and dates ere:

    Hedrik Eementary, Leisville May

    2 ; oppell Gifted Assoiation No

    vember 2 ) , The University of Texasat allas June 2 ) , he enton Pub-

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    Chess equipment

    CATR1

    l i ibrary September- tober, 2 1 ) ,

    he Seond Koltanoski International

    onferene on hess and Eduation

    November 2 1 1 ) , en ton High Shool

    2 1 - 2 1 and 2 1 1 2 1 2 ) , and theTexas Sholasti hess hampionships

    February 2 1 2 ) I inorporated hat

    I learned from these experienes to im

    prove my explanations, hallenges, and

    puzzles The venues are desribed in

    more detail belo

    The to-hour Hedrik and oppell presentations had large, mixed audienes of

    hildren ages five and older ) , eduators,

    and parents About 3 people attended the

    Boy with scorebook Photo courtey of UT Dallas

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    Overview

    Hedrik hess aernoon Eigh-one peo

    ple attended my oppell presentation My

    UT allas hess ampers ere hildren

    ages 5 9 ne amp session also enrolled

    an adult a hild s grandparent ) Eahamper had 1 5 hours of instrution ith

    me Typial lass size as eight amp-

    ers See hapter 1 for more hess amp

    details The enton Publi Library lass

    ran from 2 : to 3: 3 p m on Fridays,

    September 1 6 to tober 2 1 , 2 1 1 My

    average attendane as seven , made upof hildren from ages 5 - 1 1 and a ouple of

    adults Also at the enton Publi Library,

    during the same months but on every

    other Thursday morning , I taught hess to

    speial needs adults I adapted the las

    s and the Lis hallenges for them

    Root , 2 1 1 ) n November 1 8 , 2 1 1 , Ipresened hallenges and informaton from

    this book to 45 adults attending the Se

    ond Kotanoski International onferene

    on hess and Eduaton I volunteered

    one hour a eek for the aademi years

    2 1 2 1 1 and 21 1 2 1 2 at the enton High Shool hess lub Its members

    ere ages 1 4 to 1 8 Attendane averaged

    1 2 students My blog entries at the Mon

    Roi Web site http: /jmonroiomjhess

    blogj hess- experts/ dr-alexey-root htm )

    desribed the high shool hess ub meet

    ings n February 1 8- 1 9 , 2 1 2 , I presented o one-hour seminars for parents ,

    teahers , and oahes attending the Texas

    Sholasti hess hampionships At those

    seminars , 23 adults and to hildren

    tried this book s halenges and puzzles

    The books ontents ere also revieed

    by Jorge Amador , my editor at MongoosePress

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    ter 2

    Ru

    L

    S o

    f

    HE

    S

    Ths chapter explans the rules of chess. For an adult, the rules take an hour to learn.

    hess rules cover the six ypes of chessmen, three specal stuations promotion,

    castlng, and en passan , and check, checkmate, and stalemae . If you teach beginners,

    use this chapter as a resource when a later chapter s challenge or puzzle requires

    knowledge of parcular rule s . Fgure . shows which challenges require knowedge

    of whch chess rules . If you and the chldren you teach are already comfortable with

    chess rules , you may skp ths chaper.

    HESSMEN

    In che, one payer h the whte chessmen

    and one h the back chemen. The n,

    , bhops, d kn cled

    peces. Paw ced pa. See F2. for he sg sion of a chess game.

    Fire 2 Starting position of a chess game.

    8

    Some gudelnes for seting up the pieces

    and pawns correctly:

    .The white king and the black king are

    directly opposte each other. The white

    kng s on e and the black king is on e8 .

    2 .There is a white square in each play

    er s lower right hand corner .

    3 . The queens start on their own colors.

    That s , the whte queen starts on a white

    square, d , and he black queen on a black

    square, d8.After White makes the first move , the

    players take turns moving. ne piece or

    pawn moves on each turn , except for

    castling . nly the knight also may ump

    over other chessmen . Two chessmen of

    the same color cannot simultaneously

    occupy the same square . But you may

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    Rules o  Chess

    apture an opponent s hessman ith

    one of your hessmen Remove the oppo

    nent s piee or pan and put your on

    hessman on that square, exept for the

    en passant pan apture asting anden passant are expained ater on in this

    hapter

    Piees and pans are assigned vaues

    based on their mobiity Knoing those

    vaues heps you deide hen to apture

    For exampe, trading a bishop orth

    three points) for a queen orth ninepoints ) eaves you six points ahead The

    vaue of a pan is one point A king is not

    assigned a vaue beause he annot be ap

    tured

    Kig

    The king is abbreviated K in handriting and is represented in gurine algebrai

    notation or * The king is the taest

    hessman Its ron has a ross on top The

    king an move one square in any diretion

    In Figure 22, the hite king on e4 an

    move to d5, e5, f4, f3, e3, d3, or d4 as indi

    ated by the X ne of those moves is represented I  , hih means "White

    moves the king o the square d5 When

    ubishing a hess game, the moves payed

    are in bodfae Alternative moves for ex

    ampe, 1 e5 ) are in pain font In Figure

    2 2, the king annot move to f5 beause

    then it oud be under attak by the bakpan on g6

    Fire 2 2 Moves of the king K )

    An attak on a king is ae a hek

    A king may never move into hek If

    heked , a king must get out of hek

    on its next move Kings are never ap

    tured Therefore, a hess game aays

    has one hite king and one bak king If one king is hekmated annot get

    out of hek ) , it remains on the board

    When ts time to ean up for a ne

    hess game , the hekmated king is

    removed aong ith a the other hess

    men

    The king may aste one per hessgame, as disussed ater in this hapter

    Q

    The queen is abbreviated Q in hand

    riting and is represented in figurne a

    gebrai noation as or The queen is

    amost as ta as the king and has a ronThe queen is orth nine points beause

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    CAR2

    she is very mobile. The queen moves in

    any direction along files, ranks, or diago

    nals. She can reach any of the squares

    ith X in Figure 2.3 . In algebraic ota

    tion , the black queen on a8 can move tob8 , c8 , d8 , e8 , f8 , b7 , c, d5 , e4 , f3 , g2 ,

    h , a7 , a, a5 , a4 , or capure the hite

    pan on a3. The queen cannot capure its

    on king on g8 or ump over its king. ap

    turing the hite pan oud be notated

    x3 The eipses . . . ) mean that

    the hite move as not shon. The "xin the midde o f the back move indcates a

    capture.

    Fire 2 3

    Moves of the queen ( Q ) .

    Rk

    The rook is abbrevated R in handrit

    ing and is represented in fiurine agebraic

    notation as or The rook is orth five

    points . It ooks like the turret of a caste .The rook can move forards and back-

    ards along les and side to side along

    ranks. The rook can reach any of the

    squares ith X in Fiure 2 . 4 . In notation,

    the black rook on a8 can move to b8 , c8 ,

    d8, e8, f8, or capture the hite knight ong8 . The rook movng to b8 ould be notat

    ed 8 The rook can also move to a7,

    a, or capture the hite bishop on a5. That

    capture oud be notated I x5 The

    plus sign means check . The rook is check

    ing the king on a . )

    a c e

    Fire 2 4 Moves of the rook R )

    Bihp

    The bishop is abbrevated B in handiting and is represented in figurine algebraic

    notation as or . The bishop is orth

    three points . Its top looks le a bishops

    miter. The bishop moves in any direction

    along diagonals. At the beginning of the

    chess game, each side has one light-squared

    bishop and one dark-squared bishop. InFigure 2 . 5 , the hite bishop on c is a

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    Rules o  Chess

    darksquared bshop . It must stay on the

    blak squares , marked by X From , the

    bishops possible moves are b2 , d2 , e3 , or

    apturng the bak pan on f4 . That ap

    ture ould be notated I . xf4 In Fgure2 . 5 , Blak s bshop on d7 s a ght-squared

    bishop. It an move to the hte squares

    marked by rles 8 or e) or take the

    knight on f5 ( I xf5) The bishops n

    Figure 2. 5 ould have moved further f ther

    diagonals had not been bloked by ther

    on and enemy hessmen .

    . .l /////

    a c e

    F 2 5 Moves of the bishop B ) .

    KighThe kght is abbreviated N n handrt

    ing and represented in gurne algebrai

    notation or. It loo lke a horse.The ight orth three points. The knight

    may hop over any hessmen in beteen its

    old and ne squares . Thnk of the knight s

    move the aptal letter "L It moves tosquares hoontally, or to squares vert

    ally, and then makes a right -angle turn onto

    ts destnaton square . The knight aays

    lands on a square opposte n olor om

    ts pror square. Fgure 2. shos the N s

    moves th X n notaton, the knght anmove to g , g3 or c3 . I annot move to d4

    or , beause those squares are oupied by

    ts o hessmen. can capure the blak

    pan on f4 , hh oud be notated I .

    x£4

    Fire 2 Moves of the gh N ) .

    Paw

    The pan s abbreviated P n handrit

    ng and s represented n fgurne algebrainotation or . The pa is the short

    est hessman. A pa s worth one point.

    Pan moves are notated by stating the

    square the pan moves to, ithout use of

    the mbols or . For example, rite

    e4 rather han . [ e4 hen your first move

    s your kngs pan to squares forard.The pan moves straight forard but ap-

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    TR2

    tures diagonally forward n its first move,

    it h the option of moving forard either

    one or to squares After eah pans ini

    tial move, it moves one square at a time

    In Figure 2 7 the hite pan is on itsoriginal square, so it may move either one

    or to squares Those squares , e3 and e4 ,

    are marked ith irles The blak pan

    has previously moved, so t may move only

    one square Tha square, d2 , is marked

    ith a square epending on ho s to

    move, eah pan an apture the otherpan, as indiated by the To notate a

    apture by a pan, use the file of the pan

    as its name, folloed by the x for ap

    ture) , and finish ith the square on hih

    the apture as made In Figure 2 7 if it

    ere White to move , exd3 meaning the

    e-pan aptured on d3 ) or e3 or e4are possible moves If it is Blak to move,

    dxe2 meaning the d-pan aptured

    on e2 ) or d2 are possible moves

    SPEIAL RULES

    mA pan reahing the opposite side of the

    board may promote to a queen or rook,

    or knight, or bishop) even if the original

    piee is still on the board If the original

    queen is on the board, and the set did not

    ome ith spare queens , use an upside

    don rook or a pan on its side to symbolize the ne queen In Figure 2 7 the

    promotion square for the hite pan is

    e8 and he promotion square for the blak

    pan is d Notate the hite pan s pro

    motion to a queen as e8 ( Q ) If the blak

    pan promotes to a rook then that move isnotated as d ()

    Fire 2. 7. Moves of the pan P )

    aslig

    Eah player may astle one during a

    hess game, if ertain onditions are met

    To tle, move a king to squares toard

    the h-le rook kingside) or to squares

    toard the a-file rook queenside ) At thesame time , the rook involved goes to the

    square beside the king and toard the mid

    de of the board For kingsde astling, the

    rook ends up on the f-le n queenside as

    tling, the rook ends up on he d-le King

    side asling is notated as - and queenside

    astling is notated -- Figures 2 8 and2 9 sho astling In Fiure 2 8 , White is

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    Rules o  Chess

    about to astle kingside and Blak is about

    to aste queenside In Figre 2 9 , eah side

    has ompleted its intended astling.

    Fire 2 8 Before astling.

    * ,

    /%

    /////

    t ��

    �� /////�

    a c e

    Fire 2 9 Aer astling

    In order to tle, neither the king nor

    the rook involved may have moved before

    so, the king may not astle out of hek,

    into hek, or through hek Furthermore ,

    no piees of either olor may stand beteenthe king and the rook hih are astling

    E paa ( p)

    En pass ant is a Frenh phrase mean

    ing " n passing and desribes a speial

    pan captre . hen one hess player

    moves a pan to sqares forard sothat it is on an aacent fle and the

    same rank as an opponent s pan , that

    opponents pan can captre the dou

    bleumping pan as f t had moved only

    one sqare. Hoever, f the opponents

    pan does not apture en pass ant im

    mediately , the option dappears for thatpartiar pan duo Bt ne opportu

    nitie may arise for pans in smar ir

    umstanes Figure 2 is mmediatey

    after hite payed . 4 . Black may re

    ply l . . . 3 or take en passant I dxc3

    After the en passant captre,

    Blak pan ends up on 3 an thehite pan on 4 is removed from the

    board, as shon in Figure 2ll

    Before en passant e . p

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    CAER2

    Fire 2 ter en passant e p )

    HEK, HEE,

    D STEME

    If the king is heked , it must get out of

    hek immediately If there is no ay to get

    out of hek , then the position is a hekmate hek is indiated by a plus sign ( + )

    aer a move, and hekmate by a number

    sign # ) For example, 4 h8# means

    " n move 4 , White hekmated Blak by

    paying rook to h8 , hekmate The side

    that is hekmated loses There are three

    ays of getting out of hek :

    apture the heking piee or pan;

    2 Plae one of your on hessmen be

    teen the heking hessman and your

    king;

    3 Move your king aay from the hek If a heked player has none of these

    three esapes, then that payer is hek

    mated and loses he game In a tourna

    ment , a hekmate is sored as a n one

    point) for the player delivering the hek

    mate

    In ontrast , if a player is not in hek but

    has no legal move, the position is alled a

    "stalemate A stalemate is a type of dra

    tie ) A dra is sored as half a point for

    eah player

    These preeding rules of hess ere

    adapted from Let s Play Chess, a brohure formerly available from the U SF

    hekmate or stalemate ends a hess

    game A hek, hoever, s temporary

    When a king esapes from hek, te

    hess game ontinues Figure 2 1 2 has ex

    erises to identi hek , hekmate , and

    stalemate The ansers for Figure 2 1 2are in Appendix A

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    Name-

    For eah Figure hess diagram ) , rite hether the position is a hek , a hekmate,

    or a stalemate

    . �

    -

    W•

    ? �� �  _ 

    � %� b BB

    w

    b

    uu/�

    a c e a c e

    Fire 2 2a is White to move Fire 2 2c is Blak to move

    Fire 2 2b is Bak to move Fire 2 2d is White to move

    Fire 2 2 Identify hek, hekmate, and stalemate

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    r 3

    PIECS, PA

    W

    NS� m

    d

    S

    l�k

     

    Aer ompleting he halenges in this hapter, hildren ill:

    reognize and name eah hessman,

    2 demonstrate the moves and aptures of the piees and pans, and

    3 identi eah square on the hessboard in algebrai notation

    LASSIFY

    Objiv

    hildren lassi hessmen and share

    their sorting rules th oher hildren

    hildren learn that lassifiation by appearane is a loer level of lassifiation

    than lassifiation by funton hildren

    observe ho eah hessman moves and

    aptures

    Maial

    ne set for every hild If that s no possible, one set for every to hildren A dem

    onstration board (or equivalent for hole

    lass instrution ne photoopy of Figure

    3 for eah hild Eah hild should have

    a pen or penil for ompleting Figure 3 .

    ptional: Photoopies of Figure 3 3 or use

    a doument eer to display Figure 3 3 26

    Give the follong diretions " I ill

    distribute hess sets Eah of you il sort

    he hessmen into ategories You hoose

    the ategories and ho to sort Then you

    ill expain your sorting rules to yourpartner Your partner also sorted the

    hessmen Your partner ill explain his or

    her rules to you

    For older hildren, as motivation, men

    tion that this exerise has been done a a

    university If this s a first lesson ith a

    partiular group , onsider pairing hildrenho don t kno eah other Tell them to

    learn eah other s names

    If you have enough sets, pass out one

    to eah hild Side by side ith one oher

    hild , eah hild sorts his or her hess

    men Then hildren take turns expaining

    ho they sorted f eah par of hildren

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    Name=Markth squar s h r th indicat d ch ssman

    an move orcatur

    ith Listed innotation

    an

    marked on the figures hess diagrams are some of the orret ansersFor eah figure, mark the rest of the orret ansers

    .l. T wi ki c mov o w The white king can move legally to f3or qur? and which other squares?

    The white bishop can move to c4, d5,and which other squares?

    The black queen can move to g2, ,and which other squares?

    The black rook can move to g7, g6, and The white pawn can move to a3, a4, which other squares? and which other suare?Fire 3 Moves of he hessmen orksheet .

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    C 3

    Fire 32 Boy ortng hessmen

    ing his hite hessmen by ho they are

    set up for the starting position of a hess

    game lass as the firs haenge

    that he and the other hidren tried in the

    enton Pubi Library lasses Throughobservation, I learned that he already

    kne something about hess So did his

    9 -year-od brother, ho is standing next

    to him and has simiary sorted his hie

    hessmen Reaizing tha the brohers had

    hess experiene as helpful for he next

    hallenge, Pa iin, hereknoledgeable hildren may eah others

    ho the hessmen move

    Reonvene the group to disuss the

    sorting rules used by different hildren

    hildren may sort by the shapes or sizes

    of the hessmen Some may sor based

    on the funtions or moves of hess -shares a set , one il ort ts blak men Add that both levels of desription

    hessmen hile the oter sorts ts ite are neessary , but that lassifiation

    hessmen Then the eplan heir ate by funtion is a higher level of las-

    gories to eah other ontor te pars to sfiation If you are teahng younger

    allo enough time for ea o sor lren, or on t ish to ompare las

    hessmen and explain s or er aego- sfaton n es o classifiation in an

    es aaei ube skip the informaionThe 7 -year-ol boy in Fire 3 . 2 i or- abou r. Patrk Kangas

    Dr Patr ic Kangas d iv ided i s ecl gy students at Eastern Mi c igan n iver ty

    i nt tse w new nti ng abut cess, nvices at cess, an t se

    played cess ("experts) . Eac grup was ased t descr ibe a et cemen.

    Tse w new nti ng abut cess descr i bed te pysi ca ca racte i t ics te

    cessen. Te nvices a s used pys ica descr ipt in , but inc ued te nam

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    Pieces, Pawns, an Squares

    o te cemen too Expert gave rule or oving cheen and eir relative

    va l ue Kanga ten aed tudent o con ide r ow an i mal s are c l a i ied wit i n

    ecoytem Kanga ( 1 988 , p 1 6 1 ) w rote, "A e l owet level i i normati on abou

    external appearance ued in ideni ica ion i ind inoraion i neceary

    to keep track o indiv idual pecie, bu i conveys pracica l ly nting about e

    u nct ion o pec i e Cl a iy i ng by u nc ion , a he che exper did , i a iger

    level o i normation

    Within the pairs and n he whole

    group disussion, hidren heard chess in

    formation A orret veron of ha nfor

    mation is provided n Chapter 2 ollowing hapter 2 , model how a rook moves

    on the empy demonstraion board Then

    plae a hessman of the opposite olor on

    the board and show how a rook aptures

    it If you suspet that some hildren know

    ho hessmen move and apture, let

    those hildren teah the other hessmenas you taught the rook Ask for a volun

    teer to sho another hessman s moves

    and capure Offer orrecions, as need

    ed , o what he chl demonsrates Con

    nue wh voluneer unl he moves and

    aptures of all the chesmen have beentaught Mae sure ha he chldrens

    demonstraions abou the kig show hat

    moves or aptures into check are no al

    lowed But don t worry abou coverng

    en passant, promotion, checkmae, or

    castling

    Aer passing ou igure 3. I each whatsymbol ( fgurines on the hess dagrams

    orrespond to whch hreedmensonal

    ybos Wors bbevaon

    · whie k ing , b ac k ing wh qeen , b ack q een Q

    M , E whie ook, b ac rook

    whie b isho p , b ack b isho p

    whie kn ig h , b ack kn g h N

    wh ie pawn , b ack pawn Fire 3 3 Chart of the chessmen

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    TR3

    hessmen Figure 33� whih is a hart

    of the hessmen � may be distributed or

    displayed Ask hildren to name the hess

    man hih has the ross on its rown

    Anser : the king ) Have them point outa threedimensional king hess piee as

    el as the figurine king on Figure 3 or

    Fiure 3 3 As needed � identi the other

    hessmen as threedimensional hessmen

    and todimensional figures

    Evalain

    Fiure 3 may be ompleted in lass or

    as homeork The solutions for Figure 3

    are in Appendix A Aer hildren omplete

    Figure 3 � review the ansers to Figure

    3 1 ith the hildren Aer the lass

    hallenge� older chidren may be onfident

    in eah hessman �s moves and apturesYounger hildren may need reteahing

    later

    onsider giving hidren me o play

    hess� to monitor their oves and ap

    tures orret them if the don� foow

    hess rules

    PTTERN REOGNITION

    Objivs

    hildren praie the algebrai notation

    of squares hildren visualize hether a

    hessman an move to a partiular white

    or blak square hildren reate patternsfor eah other to reognize

    Maials

    Fieen stiky Post It® ) notes per

    hild Eah stiky note should be slightly

    smaller than a hessboard�s square

    Boards one for every to hildren ) ; setsmay be used as hildren omplete the hal

    lenge Ea hild should have a pen or

    penil emonstration board or equiva

    l e n t )

    Share parts of this paragraph that youthink would be motivating to hildren �

    or tell your own examples of the impor

    tane of pattern reognition Aording to

    Grandmaster Andre Soltis� strong hess

    players have exellent board sense Soltis

    2 1 � p 1 3 1 ) wrote � " You have i if� for

    example� someone mentions a square likee6 or a7 and you an tell � without looking

    at a diagram or a board � whether t s a

    dark or light square Patern reognition

    is important for aademc uccess and for

    plaemen in gied and aened programs

    Soua ( 2 I p . roe� " Mathemat

    an be defned p he siene ofpaern.

    hdren o sudy the demonstration

    board sienty for three minutes� paying

    speial attention to eah square�s ol or

    and its algebrai name

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    ieces, awns, an Squares

    Fire Kng on e an g

    In Figure e qare name e4 hasa hite kng on an he square named

    g7 has a back ng on it

    To pracce e agebrac notation of

    squares play e blindfod square game

    If you as teacher are not condent inremembering the squares' colors explan

    the rues of the game rater than emon

    strating them as in this excerpt from Root

    26 ) :

    The teache calls a student up to the em

    onstration boar The teacher trns hisor her back to the emonstration boar

    The student points to a square and says

    its agebrac name ou oud ithout

    turnng to look at the emonstration

    boar the teacher says out lou hat

    color the name square s or examle

    the square e4 file e rank 4 ) is a hitesquare The square g7 file g rank 7 ) is

    a ck square ter the eache don

    strates the acviy a stuent volueer

    coul ry t Have te tuent tun hs

    back to the emonstrato oar he

    anoher stent pots to a sqare on te eosraton oar an names t or the

    oee he oteer ten gesses r

    ot oo e name square

    he anote oteer has a tr to

    r ( .

    Pass ou boars an c noe Eachpair of chilren nee a maxmm of

    3 notes Gve te foong recons

    ne child thnks of a chessman an paces

    a sticky note th an "X he or se as

    rtten on it on any square on an empty

    board Then the chld pus one bank

    sicky note on a square o hch ta "X( mystery ) piece can move or capure

    For the pan place sticky note where it

    moves rather than on the sqare where it

    captures

    At te same tme he c paces the

    sticky note he or she names he square n

    algebrac notation The c pauses to seeif the parner ants to gess te cess

    man If not the ch repeats the proce

     ure ith another stcky note on another

    square to hich he "X chessman can

    move

    The chi 's parner has to guesses to

    figure out hich chessman's moves areportrayed by the sticky notes The partner

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    TER3

    might ait to make an initial guess until

    to or three stiky notes have been plaed

    For hessmen other than a knight it takes

    more than one stky note to be sure Al

    oing to guesses remedies the problemof hessmen hih move in similar ays

    For example a bishop s moves are aso

    shared by the queen So a first guess of

    a bishop folloed by a seond guess of a

    queen is onsidered a suess Aer su

    essfully guessing the partner lears the

    board of stiky notes The partner reusesthe "X and blank stiky notes to portray

    a ne hessman for the first hild

    Figure 35 shos stiky notes that are

    highighting either a bishop s or a queen s

    moves Rather than using an X, the adult

    questioning the hild is pointing near f3

    to indiate that f3 is here the myseryhessman is loaed The 1 1 -year-old girl

    examining the stky noes on f3 e d5

    and 6 might have guessed "bishop or

    "queen as those squares filed th sky

    notes

    EvalanA hildren are plaing sti noes

    lsten for their use of orret algebrai no

    tation for squares hek the sti-note

    Fire Stiky notes shoing the

    moves of a queen or a bishop

    patterns to see if hey sho the moves of

    partiular pees or pans Aer eah

    parner has applied cy noes at east

    one onsder movng on o a ne hal

    enge f par fnsh a different rates disrbue e o quk fnishing pairs Those

    pairs a pla chess hile others finish the

    Pa n hallenge

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    ater 4

    H ROK

    Aer ompeting the hallenge n hi chaper hildren will :

    ) reognize fle rank and diagonal File are vertial olun Rank are horizon

    ta rows All quare n a parular diagona have the ame olor

    2 ) apture leer on a board and then rearrange those etter into word

    LINES

    Objvs

    hidren utiize vertial horizontal , and

    diagonal line hildren take turn and

    formuate strategie

    Maials

    ne set and board for eah pair of hil

    dren

    Tel hildren to use the hessmen

    as markers on a board ne hi ld ha

    the 16 white hessmen and the other

    hid has the 1 6 bak hessmen Taking

    turns , with the hild with Whie going

    firt eah hid puts one heman on

    a quare As the hid plae he hes

    man he or she says the heman

    name and the agebrai notation of the

    quare While winning i-ta-toe re

    quire three Xs or s in a row being

    the firt to pae four hemen of the

    ame olor in a ine win hi halenge

    To sueed, hidren make different

    types of ines vertial horizonta, or

    d iagona )

    For more diffiulty, et the obetive

    as five hessmen in a line When a hid

    wins, he or he ell what type of ine ver

    tial, horizontal or diagona) on the

    halenge and whih hessmen ould move

    along that type of line

    33

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    CAPTR4

    "Cnnec Fur chess ch l lenge, i nv lv i ng v in g he chessen l ign he,

    ws suggesed by Grndser urice Ashley (2005):

    Us ng a qu een, two rooks, a n d a bs hop, eac h plaer tr es to on ne the eces on fou n

    tguous squares {ertcall, hozontal, or dagonall) One startg poston s to lace tooks on d a gon al cners an u eens an d b shops n c enter su aes e onl rule t l l

    e peces m u s oe at least one efore a wn n g ost n an b eaed 1   1 )

    I sed Ashley fr clrif icin f hw he ge wred. One chess plyer's

    queen, w rs, nd bi shp u s be i n l i ne wi n he ge. Ash l ey (persn l

    cun ic in, Augus 1 7, 2 0 1 1 ) w re :

    he rules a re s m le t s a toplaer ga me, an d eac h s de taes urns m ovn g No apuresalloe unless two peces threaten an opponents iee. he normal stat ing osn te

    i n t l e r he eces as n a no rmal am e o ches Hoer, ts s no rt n se; most

    n and oml ageed u pon start ng post on ll do he e s tat eac ee m ust mve

    t least on ce n oder to set u p a wnn n g post on

    Evalai

    Figure 4 1 w ibe fi iti f te Li cege. ck fur

    ceme i ie.

    • •

    a c e

    Fire ck winning te ie cege.

    cire y te Li cege,

    mke ure tt tey tke turn . iteu ce cem, te ck

    ce e, te ite pce e, n

    frt . ite fr ec ci t

    unce te me f te cem

    t ure . Obee weter te cire

    ttet t . e

    tckier fr cire t ertic r riz

    e. e te re eiter four wite

    ceme r fu bck ceme a

    ie , it time t cer te bor a pay

    gi. e cire migt y "bet two

    ut f tree fr te Li caege be

    fore pyig ce gme fr fun . Figure4 2 i t f cire i my Denton

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    o oo

    Fire ..

    Cire pyig te Lins cege.

    Pubic ibrry c pyig te Lins

    cege.

    DEODE

    Objvs

    Cire write etter o ticky ote.

    Ec ci pce te etter o bor

    uc tt oter ci' cem my

    cpture oe etter per tur. Cire'

    ceme cpture etter Cire form

    wor from te cpture etter .

    Maials

    irty ticky ote per ci . Ec ticky

    ote ou be igty mer

    ure o te cebor. Set boar

    for eer pir of cire . Demortiobor ( or euiet ticky ote for

    te teer re ptio.

    Seig wor ou be t ppropri

    te e for te cire pg te D

    cege. Cooe wor tuie i

    guge rt or wor from e . e

    ce it migt icue bor e rk,igo, wi, oe, rw moe rook,

    kig, biop, pw, uee, kigt cp

    ture, cte, ceck, ceckmte te

    mte.

    P out et, bor, ticy oteto pir of cire . It i optio to pce

    ticky ote o te emotrtio bor to

    ow Figure 4 . 3 . Figure 4 . 3 ow po

    ibe trtig poitio of te D c

    ege. e wor "uee c be ecoe

    er te etter re cpture by te wite

    rook. Poit out tt te rook o f3 eeto cpture etter o ec moe. So te

    rook cpturig o f5 -f7 c7 -c5 -5 wor ,

    but te rook cpturig o f5- c5 -5 leve

    it tuck o 5 wit otig to cpture o

    it ext moe. Sticky ote my be ce

    etterie up ( i Figure 4 . 3 ) or eter

    ie ow.

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    CATER4

    Figre 43

    Decoe e wor "queen.

    Wiin eac pair of cilren , e fir

    cil ol a li f pelling wor (or e

    ce wor lie uner Maerial . He or

    e ecie wic wor to pell , leer by

    leer, on icky noe.Te fir cil place te icky noe on

    e boar. Te wor eer oul be

    ou of orer, bu wi eac eter a rook

    move away from e preiu leter. e

    fir cil poiion a rook o te bar

    uc a i can capure one etter er

    move.Te econ cil ue e rook o ap

    ure eac leer. Te icky noe on

    move from eir quare . Aer repeae

    rook capure , e econ cil a col

    lece all e icky noe. Te econ

    cil uncramble e capure leer o

    reveal a wor. Te fir cil confirma e wor i e inene one . If a

    new wor a been creae intea , a

    i a " Eureka! inig abou ow leer

    may pe more tan one wor . Ten i i

    e econ cil urn o ake e pel

    ing li an ome new icky noe . eecon cil wrie leer on e noe

    an place tem on e boar. e fir

    cil will repea te rook capure an

    wor ecoing.

    A wrien, i callenge reinforce

    ow e rook capure . If eire, ce

    men oer an e rook can be ue fori callenge. Place e leer o a e

    elece cema capure one icky noe

    Figre 4 4 Girl placing leerfor e D callenge.

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    o oo

    per mve. Figure 4 . 4 w a 6year-o

    gir pacig eer a iaga move apart

    frm eac oter.

    Evalan

    A cire pay e D callege,

    mir t make ure ey wrie oe le

    er per icky te. Eac cil cu be e

    ecer twice before te pair wices pag e gae for fu.

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    ater 5:

    u and I

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    Queen

    Fernand ren a schl cunselr and chess advcae Mren (2002)

    wre:

    I ts moel o uselig, te cessboad eeses ou ies e board a ies e-

    meta or our s tua io e e ece becoe ou sk s ad resous Th 

    way e oe te m ll e ad us  o u cess a u e e oe ye  e eses the eio-

    me e ve e ae oo o o ece bu e d o ae co trol

     t le r m oes e do o a a u e be d a e o os i g ies

    te ame is couse ode ec c de a e ake oo of i

    w i y mo e e e g ay 8 }

    Sae at cime if 5

    mve (tt wit mve a 5

    back m e witu eier

    a paw m r a catre f ay ce

    ma. f tut are t famiiar wi

    paw rmi, ue Caer 2 t eac

    i. te hos caege, Witeprme a aw. mmeiaey after,

    a ere are mre paw mve p

    ibe , ack rack w may mve g

    by wiu a capure . f 5 mve eae

    wiu a capure , ack may caim a

    raw. Eac ci u cmee e

    hos caege ce a Wite ace a ack.

    Wie a a kig e 1 , a paw 7 ,

    a a uee g7 . ack ce were

    pu e back kig . Te i i Wite '

    ur mve . Wie prme e

    paw , Wie r a ie ee i f i wi

    prme aer uee ( ie w , 2 , r 3 , a rk ( ie w 4 , a

    bi ( ie w 5 , a kigt ( ie

    w 6 . f rmig e aw i t

    iaty cckmate, t ay cee.

    ack ae after e aw i.

    ai may e ageraic tati a

    exaie i Caer 2 f ack i a

    iexeriece ce ayer , e emay iea make ceckmrk t track

    mve.

    Figure 5 . 1 i creeet fr age

    braic ati r fr ceckig ff mve .

    Ti aicuar creeet i frm a

    Merit age wiki (p:/jmeribage.

    rgjwiki/iex . /mage : Ce_Screee . pf . Te Wb ie p : //

    www.cuig.rgjmeribage.apx

    a ifrmai au y Scu Meri

    age.

    Evalao

    Cire ear a iffere prmicice make ceckmaig eier eaier r

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    EVET

    I

    DAE

    ROUND OARD

    I

    SEON OPEING

    IE PAIRNG O PARING NO

    H BK H B

    3

    2 333

    ,

    8

    9

    1

     

    40

    1 1

    1 242 1

    1 43 

    1 44

    5

    6

    °

    !

    8

    9

    1 1

    54

    5

    2

    6

      6

    7 7

    5

    5

    60

    CCL CC L W W W W

    SIGATUE SGAURE

    Figre Scoresheet

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    Queen n n

    more difficult . With any promotion choice ,

    however, moving without thinking may

    lead to draws b either the 5-move ule

    or stalemate. Athough the die and Black's

    moves may challenge White , White wlwin the game if he or she makes te igt

    choices. hapter 7 has furthe infoa

    tion about checkmating with a g

    ueen against a king.

    GE HOY

    Objivs

    hidren pactice casting. hildren im

    plement principes of game theory.

    Maials

    ne set and board for each pair of chi

    dren. Demonstration board or equival e n t ) .

    Use the demonstration board to

    teach how to castle . The rules of cas

    tling, and diagrams to reproduce on

    te demonstration board, are in hapter 2 . Figure 5 . 2 shows an 8- year- old

    girl pointing to a king and rook , after

    kingside castling .

    Tell children that game theory considers

    the ramifications of pursuing one 's own

    plans, disrupting the opponent's plans, or

    a combination of the two approaches . Ifmore game teory and chess comparisons

    Figre .. Gl pointing to casted king

    and ook.

    Photo coutesy of T Dals.

    are desired, see the quote fo Dan Heis

    man.

    Tell children the rues of the Gam

    challenge . The first side to castle

    kingside wins , except that if both sides

    castle kingside on the same move it ' s a

    draw. If White castles on move four and

    Black also castles on move four, it ' s adraw. It ' s also a draw if a situation arises

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    CHAPTERS

    Dan sman s a chss coach ad autho . sman (200) wot:

    I n te ate 1 9th cetu Wo Ca mion i h e m te i i tz i n te fu da ment in-

    es o osition a a A o su mm a of his wo ca n e u nd a t the Eete s u

    s i te mo ng the seea imotan ieas stu ated, one as tat a c ess game eis i n

    eu i ibr i u m an tat a ae wo have o ma e a mistae in o de to se

    A coo a o ti n itz' s ok is at a ae can 't in a an ga me ma ing i i an t

    moves a eo etia awn ae ca on e on as a esu of an  ooe nt' s misa

    t ma tae a ia nt move t in oint tat mistake a d m ake it a aret, bu t e un a-

    men t inc i e a ies: i n e for ou ga me to get ette, i t eu ies a mistak ur

    oonent

    ti ni' s great cedi t, te m ai at of hi s theoy was proe a bou t w  nt es ate

    mateatician Enst Zemeo, a ioee in matematia game th o. I I ma a

    ase eme o, he state ( am on g oter a icat io s} tht fo a f in i e, com et no-

    ge game (such as c hess, o, o cece s ) , i f te game h as an  i i t ia si in ta is  i-

    ing f one p aer, then te aer o is winn i ng wi ema in wi ing u ess e a es a

    mistae a i the gam e as a n in i tia osi tio that is theoetica ran it i ema in awn

    u ess ne p aer make a mistae . T is es t i s bas ia te sa e as t Seiniz rote,

    eet tat Stei i t im p ied tha te i n i t ia ess siti is dan, i e e o eenei to an simi a gam i c u in g those tat egi n ith a oe in fr o e a ye

    whee nethe e c c chl

    en the opton o c

    " te ft e to cte

    Ctng wtten

    ng wc te ng towa t ctin oo. te e

    chllenge, ctng by n n e

    peon e fo a ng walng one ae

    at a tme to t catle ae, fo exmpe

    ;e 1 f2g 1 oe not cont a ctlng.A chlen to play the am

    challenge twce a hte an twce Black. Chen hol ealuate whethe

    the me wn w be o

    wethe one e c c n

    m o ene w

    yeol

    coente, "he f yo ty to bea

    e eaton of t . A long

    e now how al the pece

    oe, tey o be fne ung th cha

    enge to en catlng. By applyng the

    nowege of ctlng le n t chal

    lenge, playe clafy the netnngof toe le . A an optonal extenon ,

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    Queen nd n

    ak chlen to come up with thei own

    vaiaton on the Gam chal

    lenge.

    Evalan

    Ak chilen to analyze what happene

    uing the Gam challenge. he

    will likely note that , if both e onen

    tate on imply catling kinge hem

    elve, it wa a aw in fo moe. Yet

    ome chilen may hae acifice to foce

    thei opponent' ing o moe, peventing

    catling. Dicu whethe aciicng i a

    effective tatey in thi challenge Fom

    my obevation, concentating on caling

    oneelf i bet . evethele , one mut not

    allow one ' opponent to iupt one cang.

    B plang the Gm cha

    lenge hlen lean to castle ealy. a

    ng thin the fit move i eential

    n mo che opening. Appenix A ha

    notation fom ault attempting the Gam

    challenge.

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    ater 6

    PWN and

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    Pawn an

    th except fom Root ( 28, 228)

    to teac en passant

    W h n w on e ageba

    ic

    b

    a ak paw

    e ag baally ee fok

    g te e ps

    sa l an e aw tat obejumps

    na t le f t e op

    n eaty exece , te

    jumg afe om te . .  ue A wte awn apt e a on e x ak a a bla ang

    e p a on te ,

    o ae o ame fe t t

    y paw hatey pn

    re

    -

    e fom te a

    On

    the

    tfollng

    e ou ow e

     

    a y

    f n o a ae a hat

      oon r

    5 g 8 o o  -

    n k ' fsEx a

    ow

    m

    v

    es

    n ease

    ae et, u

    o

    l

    w n age) d5 d6 .. Reove

    b

    u he ae . . x6 5 . d c5

    k sut a wite

    o

    ey ol en eal

    h a 6 L (dvlopig the

    N

    ,

    6 i b

    5

     

    elng the bo ) ,a

    dx e L ' s ee tha t

    e 6 . L n en

    6 . . . f6Now a

    can pay . x6 p T

    anse s no,

    becae e p mt beed

    -

    oe mmeately afte an ont ' oble-m ov ofc te oa )

    be ne ba, two

    coeee, an o wg ement

    to eac pa of ce e eac a to

    ceate a che game of moe ewhch feate thee en pass ce

    Snce pece ae ot neee fo exe

    ce , aow pa to begn a aoa

    tatng poto ( wth 32 cee o

    n a tatng poto wth t g a

    paw, a hown ge 6 1 ac c

    o otate the ceate che gme o acoeet

    Fire . .Statg poto fo kng an pawn

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    6

    Evalain

    Help pai with notatng thei che

    game A they ceate thei che game,

    he chilen may alo nee claification of

    en passant Appenix A contain an example of chilen wok

    PREDIT

    Objivs

    hilen peict the outcome of a paticula che potion Pai of chilen ex

    peiment , etemining if thei pection

    wee coect

    Maials

    One boa an et fo each pai of chil

    en Demontation boa (o equivalent ) Dy-eae boa with make ( o

    chalkboa with chalk , o equvalent )

    The i challenge ffeent

    fom the othe challenge in ng

    with Chess The ohe challenge haemultiple acceptable input an ouput

    A mentione in hapte 1 , thoe chal

    lenge pomote ivegent thinking In

    contat, the Pi challenge inclue

    two puzzle Thoe puzzle ae peci

    fied che poiion ach poition can

    be olve with a paticula equence ofmove The ight anwe to the puzzle

    ae hae uing the evaluation pat of

    thi challenge By paticipating in thi

    chalenge , chilen pactice the conve

    gent thinking ue in olvng puzzle in

    chapte 7 - 9 .Befoe the i challenge, iplay

    Figue 6 2 on the emonation boa

    Figue 6 2 an 6 3 ae fom engame

    tuie by Guliev ( 2 3 ) Figue 6 2

    ha a white king ( on g6 ) an two white

    knight ( on d6 an e6 ) an a black king

    ( h 8 )

    Figre e engame tuy

    wo e 6 pawn )

    k len f they believe that, with

    hie to moe an both ie to play thei

    bet move, Figue 6 2 i a win fo hite

    o a aw Reco the vote fo win o

    aw on the y-eae boa hen place

    an aitional black cheman, a pawn, on

    a6 The new poition i hown in Figue6 3

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    Pawn an

    a c

     

    "" 'y �

    e

    Figre Gule egame tuy( wth the a6-pawn ) .

    ith hte to moe Figue 63, wll

    the oucome wth bet play be a aw, a

    wn fo hte, o a win fo Black? Once

    again , eco chlen' pecto on the

    yeae boa Then pai of chlenue boa an et to tet the peic

    tion fo Figue 6.2 a 6 3

    Ae econening the whole cla , hae

    chlden oe again on the outcome of Fg

    ue 6 2 an Fgue 6 . 3 . ow chien to

    tate thei vaiation in algebaic otation .

    A they o, wite thoe algebaic ota

    ton on the y -eae boa an how the

    moe o the emontaton boa O

    hae chle o ome of thoe witng an

    howg tak .

    Evaao

    Show the two olutio on the emon

    taton boa: hout a black pawn,

    the oluto I . f7 + W  g 8 2 . 6+

    *8 3. g 5 stalemate. th a black

    aw , the oluton I . f7 + g 8 2 . 6+ * 8 3 . g5 a5 . g f7 #

    Thee olution ae aapte fom Gule

    ( 23 , p 74 , a cte o the kpe

    a page http: /jen.wkpeaogjwk/

    Two_knight_engame. o emphaze

    otato , alo wte the oluton o the

    yeae boa. Fo futue efeece,ole chlen houl copy the tatng

    poto ( whte kng on g6 ; two whte

    kght , o 6 a e6 ; a black kng on

    h8 ; an a black paw o a6 , o o black

    pawn ; hte to moe ) a the olu

    ton.

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    apter 7

    GAM CHCI

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    Engame Checkmates

    Figre A two-oo mate .

    In Fiue 7 . 3 , a n an queen e

    sus kin mate , hite is checkmate he

    bac queen is both checin the kin an

    contolin its escape squaes he white

    in cannot captue the queen , as the

    bac in efends he

    a c

    Figre

    A in an queen s kin mae

    In Fi 7 .4 , a an k e mae, Back is checate. he white n

    conts the b-le esca squs and the

    white checs we cont the ae

    a c e

    Figre A in an oo s . in mate

    In Fiue 7 . 5 , a in an two bishops

    esus n mate, hite is checkate

    he blac kin contos h2 . he asquae bishop contos . he liht

    squae bishop eies checate o the

    white in on h

    Figre A in an two bshops s

    in mate

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    CATER 7

    In Figue 6, a king, bihop, an

    knight eu king mate, Black i check

    mate he white knight contol b8, the

    white kng contol a an b , an the

    white bhop elie checkmate

    Figre A king, bihop ,an knight king mae

    Later in this chapter ae puzzles . S nce these puzzes are checkmates n one

    move, the defender's k i ng s a eady on an edge o n a coner.

    In ea l chess games, lone k ngs may be n te center nstead. Ten t e attacke

    must hed the defending king fom the cente to an edge or coner. Expanatons

    of tat ed i ng p rocess, fo a king and queen against a king and fo a king andok against a ing, are in Eade (2005 , pp. 66-78) , Root (2009b, pp. 6365 ) , and

    Woff (2005 , pp. 5 570) C hecmat i ng with a k ng and two bs ops o wit a k i ng,

    b sop, and kn ight taes any oves. Endgame boos, such as F i ne ( 1 94 1 , pp . 3 -

    5 ) , expl a n how to accpl ish hese checkmates . Pandol f n i ( 1 986 , p p. 1 3 1 1 3 7)

    taugt the k i ng , b i shop, and nih against ing checae. USCF and Kuzdofe

    (2003 , pp. 1 501 58) a l so desraed l he endgae cecaes i s ted n t i s

    paagraph.

    hpte lit eb ite fo leaning

    moe abou engame checkmate Ap

    penix B inclue book that emontate

    engame checkmate Onemoe engame

    checkmate , uch a the puzzle late in

    thi chapte , occu when the efeningking i aeay on an ege he numbe

    of moe neee to checkmate inceae

    when the efening king begin in the cen

    te

    Hae the chilen pactice engame

    checkmate togethe, with et an

    boa One chil take the attacke ole , fo example haing a white king nd

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    Endgame Checkmates

    queen The othe chi has a one back

    kin, pace in the cente to make pactice

    chaenin Such a statn position miht

    be white kin on e , white queen on ,

    an back kin on e5 , with hite to moe,as in Fiue 7.7 . Pay shou continue

    unti checkmate o saemate , o unil the

    50-moe ue is exceee hen the two

    chien shou switch oe

    a c e

    Figre . .

    Statin position o pacticin the

    kin an queen s kin mate

    en when a eenin kin beins

    in he cente , youn chien can mas

    te the k n an two ooks esus kin

    checkmate o the kin an queen e

    sus kin checkmate The kin an ookaaint kin heckmate may be the most

    fiut one matee b youn chi

    en e hien an ean the kin

    an two bshop esu kn checkmate

    Aance ole chilen wi maste the

    kin, bishop , an knht eus kin

    checkmate

    PUZZLES

    I you wou ike to ie hints fo solin

    the puzzes in Fiue 7 . 8 , te the chien

    that Fiue 7.8a has thee moes whichae checkmate in one Fiue 7 8 has two

    coect answes A the othe puzzes hae

    ust one coect moe o checkmate in

    one The answes o Fiue 8 ae in Ap

    penix A

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    ae

    Fo each Fiue . 8a though . 8f ) , indicate all the checkates in one ove . Fo soeuzzes thee is oe than one ove that is a checkate. o show thei answes, younge chiden ay aw aows on the figues . Olde childen should wite thei answesin agebaic notation .

    Figre . a is hite to ove.

    Figre . is hte to move.

    Figre . is Back o ove .

    Figre . is Back o ove.

    Figre . Be is hite to ove.

    Figre . is Black to ove .

    Figre . . ndgae checkae uzzes.

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    apter 8

    B ci< -< adOTR

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    T

    tween uele an ueful blockng by the

    efene Fgue 8 an 8 3 ae taken

    fom Fche et al ( p 4 ) In Fgue

    8 , Black to move, Black ueley n

    tepoe wth . . e 8 hat block tempoay, a checkmate tll come

    wth 2. e8#

    Fi

    Black wll uelely bock wth l. e8

    Fi A pcal backank mate

    he poton n Fgue 8 2 eult ae

    2. e8# n Fgue 8 Fgue 8 2 a

    ypcal back-ank mate Keep t n mn

    when olvng th chapte puzzle an

    when attackng n che game

    In contat , Black to move n Fgue 8 3

    top checkmate Black uefully ntepoe

    f8. Black ha blocke checkmate

    hen efenng agant a back-ank

    mate, emembe Fgue 8 3

    �- - 7

    a c e

    Fi

    Black wl block ccefully wth . f8

    Polga an uong (25, pp 24-

    2 2 ) gae "wokng backwa a

    gam ( Fgue 8 4 , 8 5 , an 8 6 ) about

    the mothee mate In Fgue 8 4 ,

    hte checkmate n one move wth I .

    f7 #

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    Back� Rank an Smothere Checkmates

    a

    e

    Fi hte to oe n te n one

    Fgue 8 5 te ypc fnl poton

    of othee te It ge 8 one

    wte, "How cn e checkmate two

    move? See Appenx A fo the we

    Fie

    hte to ove n te n two

    move lte Keep Fgue 8 5 n n when Pog n uong (25, p 22) alo

    plannng othee checkmate ke bout ue 8 . 7 , whch e

    Fie

    A typc othee mte

    Fg 8 .6 F 8. 5 by twomove Polg n uong ( 25, p 22 )

    8 . 6 one ove ele, " Ung the e ptten, how can hte checkte n thee

    move? See Appenx A fo the nwe

    Fire hte to move an mae n thee

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    CAPTER

    As Eade (2005 , p . 1 3 1 ) w roe, "he sohered ae is a bi rarer in practice

    tan te oer queen and n ig h aes bu is si l worh nowi ng . f you get

    a chance o de iver checae in h is way , cons ider yourse f o be extreely

    c o o .

    Chapte gie eb te wth fte

    checkmate intction n oe pzze

    See alo ome of the boo te in Appen

    x B

    PUZZLS

    Fige 8 . 8 ow two yea-o boy

    figing ot a bac-ank mate in one

    oe ith hite to moe, can yo fin

    te anw? Check yo anwe n Appen

    ix A

    Mongooe Pe fan Rob Bena of

    en Rige, J hae hi expeience

    wt back an checkmate He wote ," w the ft tonament game

    I ee aye ( I w 1 3 an nate ) ,

    n ot wt bac- nk mate ee

    Fire hite to moe an mate n one Photo cotey of U Dalla

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    Back� Rank and Smothered Checkates

    happee to me agai he lesso was

    leane! he game was fom oun

    of the Juio High School atioals

    ( Pensylaia May 3 , 98 ) Rob was

    hite a Doug Baetz was Black 1 . f4e5 2. e4 ef4 3. f3 d6 4 . d4 'f6 5 .

    c3 g 4 6 . c4 'bd7 7 . e5 de 8 .

    de5 f3 f3 'e5 1 0 . xf4

    6 1 . e3 0-0 1 2 . 00 4 1 3 .

    g 5 e8 1 4 . f6 xf6 1 . d5

    e I # 0- 1 In tonaent gae -

    meas that Black won an gets oe

    poin ) , while - meas hat hite

    won ach playe gets a half a pont fo

    a aw At the e of a tounamet , the

    playe with the mos poits is the wn

    e Moe ifomatio about touamets is in Chapte

    If ou wol like to gie chile hits

    fo sog the pzzles in iue 8 9 , shae

    that ie 89b an 89c ae checkmates

    in two moes he othe o puzzles ae

    checkmates i oe moe he answes fo

    igue 8 9 ae in Appeix A

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    Name

    or each igure ( 8 9a thrugh 8. 9f) , find the one or two moves to checkmate. " Checkmate intwo moves sometimes means play a move for White, then Black responds then White plays thecheckmating move. Or it means play a move for Black, then White responds then Black plays thecheckmating move. Each puzzle's directions tell whether it is initially White's turn or Black'surn o move. To indicate their answers, younger children may draw arrows on the figures Olderchildren should write their answers in algebraic notation.

    d

    Figre . is Back to move.

    Figre . is Black to move .

    Figre . . Back-rak ad smothered mate puzzes .

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    ater 9

    DouBLED anISCOVER HC

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    TER9

    the king has no safe squares . Therefore,

    Figure 9 . 2 is a doube ceckmate .

    Fire 92 A doube checkmate.

    "Before and aer diagrams for discov

    ered checates resembe those for doubed

    checates . Before, in Fgure 9 . 3 , a piecemoves to uncover ( boo! another piece' s

    check. In this cse, the igt on h7 moves

    to revea the qeen on h gving chec.

    White to move and discover chec

    Ater, as in Fire 9 . 4 , it' s checkmate.

    The knight captured on f6 with checkmate

    ( I . f6# ) Aternative night moves,

    such as . g5+ , are discovered checks. .

    g5+ is not a checkmate, because Blackwoud repy . . .xh5 . By taking the white

    queen on h5, Back escapes check.

    Fire 9 4 A discovered checkmate.

    Chapter gives Web sites with rther

    checate instruction and more puzzes . See

    aso some of the boo sted in Appendix B .

    PUZZLESf ou woud ike to give chidren hints

    for soving the puzzes in Figure 9 . 5 ,

    sare that Figure 9 . 5a , 9 . 5b , and 9. 5d are

    checkmates in two moves. The other three

    puzzes are checkmates in one move . For

    Figure 9 . 5c , severa moves wi checkmate

    in one . The answers for Figure 9 . 5 are inAppendix A.

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    Name-

    or each igure ( 95a thrugh 95f ) , find the one or two moves to checmate " Checmate intwo moves sometimes means play a move for White, then Blac responds then White pays thechecmaing move Or it means play a move for Blac, then White responds then Blac plays thechecating move Each puzzle's directions tell whether i is initially White's urn or Blac'sturn o move To indicate their answers, younger children may draw arws on the gures Olderchildren should wrie their answers in algebraic notation

    d f h

    Fire . i