thinking with chess
TRANSCRIPT
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Aexey W. Roo
THINKIG H HESS
TEHIG HILDR/
GES 14
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ONTNTS
oo b Kevin onnell 6
ER : Ovrviw 8Bnefits of hess 2hess quiment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4ultile Ages 5
R 2: Rus of Chss 8hessmen 8
Seia Rules 22he, hemate, and Staemate 24
C TR 3: Pics, Pwns, n Squrs . 26lassi 6Pattern Reognition 30
CHAPTR 4: Bisho d Rook 33ines 33Deode 35
HAPER 5: Qun nd Kin 38Coies 38a heory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
R 6 w n Knih 44at . . 44
Pt
.
46HAPER Ed Chcks 48
Instuton . . 48Puzzs . . 5
HAPER 8: Bc-R n Sohr Chcks 53Instution . . 53Puzzles . . 56
4
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TR 9: Dou n Discovr Chcks 59Instrution 59Puzzles 60
PTR 0: Cus, Coiions, n Cs 62lubs 62Tournaments 62Internet 63hess amps 64
PNDIX A: Souios 72PNDIX B: Rfrcs 75PNDIX : Brookly Csl 78
5
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F REwo
Too oen we teah hilren how the
piees move an then immeiately get
them playing (or trng to play) full games
with all the piees The problem an be
mae worse by throwing in a leture aboutthe Siilian or Spanish for good measure
What we really shoul o is to get the
hilren involve n absorbing play using
the hessmen an the hessboar We
must avoi "talkig own to them and at
the same time refrain from setting them
asks that are too ompliated for theirhess understanding I believe this book is
an exellent attempt at providing what we
nee
I have oen been aske, "What exatly
shoul I o? by those uertaking
hess eahing or oahing The etaile
timetabe of a veay hess amp inhapter I 0 will be a boon to thosewanting answers The reader will find
many other usefu topis and answers to
other pratial questions ot only that,
but the reaer is assure of the fat that
the hallenges an puzzles have reeive
thorough testing, not only at the hans of6
hilren, but some also unusually by
experiene euators , hess teahers ,
hess masters , an hess trainers
When I aepte an invitation to
the Seon Koltanowski Internationalonferene on hess an uation in
Dallas in ovember 20 , to present
the story of hess in shools in Turkey
an how the Wor hess eeration
( FID ) is working to buil on that as
a moel for eveloping hess in shools
aroun the world, I antiipated findingthe other presentations of interest
owever, I was expeting that to be a
passive interest an I was somewhat
surprise when Aexey brought out the
boars an sets uring the presentation
she shared with Dr Joseph berhar
All those in the room, attendees anpresenters alike , were paire off with
their neighbors, in my ase with
presenter David Barrett We were soon
all wrappe up in two of the hallenges
(Class an Game Theory ) that
are inluded in this book During the
previous two months, the hallenges an
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puzzles had been tested with hildren
during Dr Root' s hess asses
I ind it remarkable (and remarkably
good) that the very same halenges an
be enoyed by one and all Many are the
hess books ( most o them best forgotten )that have aid aim to being appropriate
or players o all ages and levels , but these
hallenges genuiney meet that laim
The Class hallenge was hugely
enoyable David and I ame up with a
varie o di erent lassifiations But it
was the Game eo hallenge , in whih
hidren have un iguring out whether
one 's best strategy or ahieving astling
is to aim for it diretly or to disrupt the
opponent ' s plans first , that was the
most intriguing You an see our eort
in Appenix A The stipulation was or
kingsie asting; nonetheless , I laim to
be better in the fial position beause aerany move of the b8 kight, although I wi
not be able to aste kigsie , queenside
astling two moves later s unstoppable !
We were involve an motivate I'm
sure this material will o the same for
hilren
FID Senior Trainer Kevi ' onnell
April 2 2
7
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Chapter 1
vVW
inki with Chess Teachi Children
Ages 5-4 is for teachers, librarians, aer
school instructors, chess coaches, counsel
ors, an parents. o prior knowlege of
chess is require to rea this book. Both
novce and chessknowlegeable reaers
can use its contents to teach groups of chil
ren.
Many books for chess beginners ex
plain the rules of chess an feature chess
puzzles. Likewise, inki with Chess
has rules an puzzles . Unlike most other
chess books, however, inki with
Chess connects chess with skills important
for acaemic success , such as classiing,
pattern recognition, ecoing , creating,
an preicting. inki with Chess in
trouces chalenges for ivergent thinking
and puzzles for convergent thinking .
The chalenges have multple correct
answers. Like the minigames foun in
Sherman and Kipatrick ( 2 2 ) , the chal
lenges in inki with Chess use fewer
pieces an pawns than ful chess games.
Therefore, challenges are manageable
8
for chilren as young as 5 years ol. Yet
challenges intrigue children up to age 4,
because they require strategy. Pairs of
chilren attempt challenges in structure
social interactions.
n contrast, puzzles have preetermine
right answers . Puzzles speci goals an
starting positions. Directions for a puzzle
might state , " From this chess position ,
fin a checkmate ( mate ) for White n one
move. Chilren learn why a particular
answer to a puzzle s correct an why oth
er tries are wrong. Puzzle training evel
ops chess expertise. The legenary Polgr
sisters ( Granmaster Susan , nternational
Master Sofia , an Granmaster Jut )
solve chess puzzles every ay of their
chilhoo. Their father' s book ( Polgr ,
994 ) collecte some of those puzzles , in
luing 306 checkmates in one move an
34 checkmates in two moves . Mongoose
Press's Chess Camp series also has puz
zles. It inclues two volumes devote to
checkmates in one move ( Sukhin , 2 a ;
Sukhin, 2 b ) .
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Overview
inki with Chess has fewer puzzles
than Polgr ( 994 ) or Sukhin ( 20 a;
20 b ) . Whereas those books presente
puzzles without guiance, inki with
Chess tells how to work backwars fromypical checkmating positions to specific
solving moves . Then it presents a few
puzzles appropriate for beginning chess
players . Each puzzle is ether a check
mate in one move or a checkmate in two
moves . " Checkmate in two moves can
mean play a move for White, then Blackrespons, an then White plays the check
mating move . Or it can mean play a move
for Black, then White respons, an
then Black plays the checkmating move .
Each puzzle ' s irections tell whether it is
White ' s or Black' s turn to move.
Puzzles may be use for iniviual chesshomework. Alternatively, pairs or small
groups of chilren may work together on
puzzles . Solving puzzles prepares chilren
for the Chess Puzzle pilot event for graes
2 8 , part of the A+ Acaemic program
authorize by the Universi nterscho
lastic League ( UL) in Texas. For theCess merit bage , Boy Scouts must: " Set
up an solve five irect mate problems
provie by your merit bage counselor
(http :/jmeritbage.orgjwikijinex.
php/Chess ) . More generally, figuring out
puzzles sharpens young mins.
Cilren who are particularly interestein chess may on chess clubs , enter tour
naments, train on the nternet, or atten
a chess camp. Chapter 0 gives informa
tion about these next steps for chess . Ap
penix B provies the book 's references ,
which the eaer may consult as aitionalresources for cess mprovement . Most
chapters inclue excerpts of other experts'
writings about chess. Those excerpts are
for teacher backgroun. They may also be
share with oler chilren as enrichment.
Appenix C escribes the ocumentary
Brookyn Castle about mile schoolchess team. The film shows tinking in ac
tion.
hallngs
My previous books feature Battleship
Chess (Root, 2006, pp. 8183), Pawn
Game ( Root, 2008, pp. 6 2 ) , an Wolfan Sheep ( Root , 2009b, p . 33 ) . create
new challenges for this book. Challenges
take less time than playing chess games.
Because experience is less important than
it is for chess games, young begnners
may be paire with more avance chess
youngsters or aults.Chapters 3 6 have two challenges each.
Each of the chalenges is ivie into Ob
ectives, Materials, Proceure, an Evalu
ation. "Obectives inicates what aca
emic , socia , or chess obectives shoul
be met by the en of the proceure . " Ma
terials tells what supplies (photocopies,ice, chess equipment , etc. ) are require .
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CAER
"Proceure escribes how to teach the
challenge an incues practice in pairs.
Finally, " Evaluation tells how to eter
mine if the obectives were met .
Possible answers to the challenges areusualy within the evaluation sections. Of
ten, there are multiple acceptable answers.
For example, epening on chilren's
choices , there are ozens of acceptable
starting an ening configurations for the
Lins challenge. Sometimes the evaluation
section refers the reaer to Appenix A.This appenix provies sample solutions.
Pzzls
Puzzles give more precise feeback than
unexamine chess games . During a chess
game, "a player receives feeback aer ev
ery move, but it is neither instant nor obvious . Aer all , a player may go on to win
a match, but it is very ifficult to know,
twenty moves own the line , whether
a particular move was optimal ( Sye ,
20 0 , p. 33 ) . Furthermore , beginners
oen pay chess without recoring their
moves. When these games en, it 's impossible to reconstruct them. Opportunities
for eeback are ost .
Although beginners may notate an
then analyze their games, as shown by
Root ( 2009b ) , solving puzzles is another
metho of improvement . By unertaking
puzzles with known correct answers , beginners may compare their responses with
the recommene ones. Examining recom
mene responses improves performance .
Sye ( 20 0, p . 34 ) wrote, " Feeback is,
in effect, the rocket fuel that propels the
acquisition of knowlege, an without itno amount of practice is going to get you
there.
Chapters 7 9 have two sections each ,
Insin an Pzzls. Insin
shows typical checkmating positions.
For example , in Chapter 8 , one figure
( chess iagram ) shows a king being re stricte by his own chessmen while in
check from an enemy chessman. That
en position is a smothere checkmate .
To solve smothere checkmates , an
other checkmates , begin with the final
position in min .
Similarly, Bruce Panolfini recommene working backwars from the so
lution (checkmate) that you envision. If
one move orer oesn ' t work, try another.
Switching the orer of moves to achieve
a chess goal works 75% of the time Pan
olfini ae that taking the elements an
rearranging them also applies in real life tofin solutions ( Chess ow, 2009 ) .
The zzls section asks reaers to
solve six puzzles an then check Appen
ix A for solutions . The chapter titles tell
what checkmates are covere: Engame
Checkmates; BackRank an Smothere
Checkmates ; an Double an DiscovereCheckmates.
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Overview
g Am qu vxm
ClassiScience (classiing
No chess knowedgeHow each chessman
animals) moves and captures
Pattern Art (design) How each chessman Algebraic notation ofRecognition moves and capues sqares
Lines Math (geometry)Names of chessmen Fnd es, rans, and
and squares diagonas
DecodeLanguage Arts Knowledge of how
Capure (practice)(spelling) chessmen capture
Mastery of chess
ChoicesCounseling (decision- rules except for Promote andakig) castling, n ssn checmte
and promotion
Mastery of chess
Game TheorySocial Studies rules except for Castle ingside and
(history) casting, n ssn queensideand promotion
Mastery o chess
CreateGied and taented rules excep for Incorporate n ssn(creativi) castling and n captures
ss nMastery of chessPredct Science (hypothesis)
rules except for Predct checmates and
castling and n stalematesssn
Math (problem solv Mastery of all chessVisualize and execute
Puzzles checmates of one oring) rules
two moves
I I Chess prerequisites of each challenge and of the puzzles.
Tahing Sggsns
Follow the book 's orer if you teach,
coach, or parent chess beginners. f you
are a chess beginner, rea through Chap
ter 2 before teaching the challenges in
Chapter 3 f the chilren are beginners ,refer to Chapter 2 if questions arise when
teaching the challenges . Do not begin with
the puzzles if you or the chilren are un
sure of the rules of chess.
f chilren know the rules , begin
with any challenge in chapters 3 6 or
with the puzzles in chapters 7 - 9 . Figurel.l summarizes the chess prerequisites
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CHAPTER1
of ech chee o the puzze s
efiitios of cec cecmte
stemte fom Cpt 2 shou b
tuht befoe moi fom Chpte 4 to
Chptes 5 .
BENEI HESS
tiol oriztios cknowee the
cemic soci beefits of chess for
chie The Uite Sttes Sete esig
te October 8 2 1 1 s tio Chess
y Its esoutio stte "hess eges
stuents of ll eri styes n streths
n promotes pobem soi n higheree thinki sils ( S es 2 55 2 1 1 )
The Boy Scouts of Americ ( 2 1 1 )
ouce "The Boy Scouts of Americ
wi introuce the hess erit be in
Septembe ecoui Scouts to eoy
Jseph Eberhrd , EdD , is n exper n he effecs f chess i n sruc in n cde ic
peni l As Asscie Ch i r h e Secnd Kl nwsi nernin l Cnference
n C hess nd Educ in (www ud l ls edu/chess/ l y2) , invied Dr Eberhrd
be plenry speer Befre he cnference, Eberhrd (persna l cunica in ,
Nveber 1 8 , 20 1 0) sen n bsrc f hi s l :
A issue for stuets from pov rty is the u d erevelopme t tii g sil s ue to a vi
o m e t at las e ric h me n. e p i n eelpm en is a resu t o h e iori s alcotext es s a a f learnig tug la" ies he scia oxt i i o
deve op o r reedia te th i ki g skills suc as pattern iet ificat io a d redict io.
T hi s iscussi o i s groun de d i n the resu s from a su onute i n css asses i ut
Teas where tere as esis on asso hes isin an its o
omica y disadatage stuents. Stuets i boh te exerimetal and ontl gp
were peteste a postteste wit the sa me exa ms use to ie ti stuents for e Gie
a d Ta eted ogm wihi tei istrit.Based o the rets this stu, te ne emste itrin peri siiintl i
roed the academ potentia of eonomial isavantaed studets, man f wom
ou have quaif ie for the GT program. is esut is unerstood wen ifte" esus
alte" i s c ea ry eied.
Ree eseac o the i m eleisi o ie ga es, an etig on rai n eel-
men t exad s te e r iched enirome nt co cern eo th e i mpoerised sett i. he ase
is me r css istruto as a ining sill heuisti to e proie o al stuets i ach seig
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Overview
an ancient game while acquiring life skills
necessary for toay.
Figure 1 . 1 gives one acaemic example
for each challenge an for the puzzes .
Examples from other acaemic areas maybe equally compelling , but are not given
in Figure . for space reasons. For the
lass challenge , for example , Figure
. notes that chilren classi animals in
science , perhaps as herbivores , carnivores ,
or omnivores. But other acaemic areas
also require chilren to cassi. n math,cilren separate prime numbers from
composite numbers. Chilren sort wors
by parts of speech (nouns, verbs, aec
tives , etc . ) in Language Arts . n Social
Stuies , countries are classifie by their
ypes of government ( emocracy, monar
chy, communism, etc. ) .With practice an time , acaemic, so
cal , an chess skills grow. For example,
the Pa Riin challenge e
velops skills important in chess , in school ,
and in life. Some 5yearol chilren can
recognize patterns; almost all 14yearol
children can. Pattern recognition s important for aults too . Some careers require
it, such as esigners who repeat swatches
of colors throughout fabrics. n K 1 2
schools, skills such as pattern recognition
chilren's acaemic skills. Although cer
tain challenges resonate with particular
ages, sch as the Pa Rgin
chalenge with 5yearol chilren, the
challenges may be use with all chilrenages 5 1 4 . Refer t Figure 1 . 1 for the pre
requisite chess knowege for each chal
lenge.
Kinrgan (ag
Some school istricts test inergart
ners for gie an talente placement.One common assessment is classiing by
categories. n many acaemic fiels , clas
siing is important . Classiing chessmen
was copare to ifferentiating animas
( Kangas, 1 988 ) . Teach this sill wth
Chapter 3 ' s lass chalenge.
Finishing a pattern is another gite antalente assessment. A chil may be shown
a white square, then a black square, then
a white square , then a black square . The
chil raws what shou logicaly come
next . Chil chess players oen succee , as
they are familiar with the boar' s alter
nating white an back squares . Chapter3 's Pan Riin challenge uses
the moves of the chessmen to practice pat
tern recognition .
are use as assessments of acaemic po Gas 1 (ags -tential. Chapter 4 ' s first challenge , Lins
Like Eberhar' s classroom chess in asks chilren to place chessmen into files,struction , this book is esigne to improve ranks, an iagonals . A chess verson of
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CAER
tictactoe, Li cobines naing the
chessen an sqares with the strategic
se of vertical, horizontal, an iagonal
lines Te Li challenge raises geo
etric awareness Chapter 4 ' s seconchalenge, D has chilren sing
chessen to captre letters place on a
chessboar Chilren for wors fro the
captre letters Unscrabling letters into
wors is a common rill in Language Arts
Gas (ags 1)
Following rules , unerstaning tat ac
tions have consequences , an ealing with
averse situations are iportant goals
for chilren Counselors help chilren to
achieve these goals With the his
challenge in Chapter 5 , chilren persevere
aer chance eterines their prootionpieces
Ga - (ags 111)St ng how goals are achieve
throgh conflict or cooperation is part of
social sties ations have thwarte each
other (wars) bt also cooperate (trae) n Chapter 5 ' s Gam challenge,
chilren ecie whether the best strategy
for achieving castling is to aim for it i
rectly or to isrupt the opponent' s castling
plans first
Ga (ags 11)Creativi within specifie rules occurs
in gaes, the arts, an acaeia Gie
an talente progras emphasize creativ
ity n Chapter 6's a challenge, chil
ren cooperatively create a 0ove chess
gae that inclues three en passant captures
Preicting is iportant in any aca
eic sbects n science, one hypothe
sizes an then experiments n Capter 6's
i challenge, chilren preict what
will happen aer various oves Then
they play the oves an see if their preictions were correct
_§§ !}'
Tournaentqality chess equipent is
reasonably price f orering 20 set/boar
combinations, the cost for each set cobine with a 20inch vinyl boar is about
$6 The set shoul be soli plastic with a
king 3 75 inches tall A set of chessen in
clues one white king, one black king; one
white qeen, one black queen; two white
rooks , two black rooks; two white bish
ops, two black bishops; two white knights,two black knights; eight white pawns,
an eight black pawns Sometimes an ex
tra white qeen an an extra black queen
are inclue, since pawns oen proote
to queens A boar has 64 squares On a
20inch vinyl boar, the squares are 225
inches by 225 inchesAlthoug the terms "white an
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Overview
"bak are used , olors may vary depend
ing on the design of hess sets and boards
White refers to the light hessmen and
ight squares Blak refers to the dark
hessmen and dark squares In tournaments , the most popular olors for hess
men are off-hite for the hite hess
men) and bak Squares are ream for
the hite squares ) and green
I reommend Amerian hess Equip
ment htp:/jamhesseqom) and
United States hess Federation USF )Sales http:jjushessorg ) There
are other online and brik -and-mortar
reaiers ith similar quali and pries
A mentioned in Root 28 , pp - 7 ) ,
free boards and sets are available for
Tie I shools from the U S hess Trust
http :/jushesstrust org )
Gp insin
If you are teahing more than hil
dren, you may ant a demonstration
board The ost for a 3- inh demonstra
on board ith piees and pans, shon
next to the gobe in Figure 2 , is around$3 inluding sipping ) Alternatively,
use a omputer and proetor to display
hess positions on a sreen r display
hess positions ith an interative hite
board
If you teah feer than hildren, you
may have them gather around a 2inhboard and a set ith a 3 75 inh king A
board and set of those dimensions is shon
in fron of my rabbit Abba in Figure 2
ai
Aquire at least one set and board forevery to hildren for hallenges, puzzes,
and plang hess Bes are boards ith
algebrai notation marked around the out
side borders In algebra notation, les
are labeled ah Ranks are labeed -8
hessmen should be solid plasti , sine
hollo plasti hessmen are too easy toknok over or break Wooden sets are fine ,
though plasti sets ill be less expensive
In hapter 5 is Figure 5 , a reprodu
ible hess soresheet Soresheets are
for reording hess games in algebrai
notation An alternative is to purhase
sorebooks n Figure 3 , am heping a7 -year-old boy ith notaion that he re
orded in his sorebook
If hildren ill be paripaing n our
naments , purhase hess oks For more
information about tournaments, see hap
ter
MULTIPLE AGES
I tested this book s ontents in North
Texas Speifi ses and dates ere:
Hedrik Eementary, Leisville May
2 ; oppell Gifted Assoiation No
vember 2 ) , The University of Texasat allas June 2 ) , he enton Pub-
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Chess equipment
CATR1
l i ibrary September- tober, 2 1 ) ,
he Seond Koltanoski International
onferene on hess and Eduation
November 2 1 1 ) , en ton High Shool
2 1 - 2 1 and 2 1 1 2 1 2 ) , and theTexas Sholasti hess hampionships
February 2 1 2 ) I inorporated hat
I learned from these experienes to im
prove my explanations, hallenges, and
puzzles The venues are desribed in
more detail belo
The to-hour Hedrik and oppell presentations had large, mixed audienes of
hildren ages five and older ) , eduators,
and parents About 3 people attended the
Boy with scorebook Photo courtey of UT Dallas
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Overview
Hedrik hess aernoon Eigh-one peo
ple attended my oppell presentation My
UT allas hess ampers ere hildren
ages 5 9 ne amp session also enrolled
an adult a hild s grandparent ) Eahamper had 1 5 hours of instrution ith
me Typial lass size as eight amp-
ers See hapter 1 for more hess amp
details The enton Publi Library lass
ran from 2 : to 3: 3 p m on Fridays,
September 1 6 to tober 2 1 , 2 1 1 My
average attendane as seven , made upof hildren from ages 5 - 1 1 and a ouple of
adults Also at the enton Publi Library,
during the same months but on every
other Thursday morning , I taught hess to
speial needs adults I adapted the las
s and the Lis hallenges for them
Root , 2 1 1 ) n November 1 8 , 2 1 1 , Ipresened hallenges and informaton from
this book to 45 adults attending the Se
ond Kotanoski International onferene
on hess and Eduaton I volunteered
one hour a eek for the aademi years
2 1 2 1 1 and 21 1 2 1 2 at the enton High Shool hess lub Its members
ere ages 1 4 to 1 8 Attendane averaged
1 2 students My blog entries at the Mon
Roi Web site http: /jmonroiomjhess
blogj hess- experts/ dr-alexey-root htm )
desribed the high shool hess ub meet
ings n February 1 8- 1 9 , 2 1 2 , I presented o one-hour seminars for parents ,
teahers , and oahes attending the Texas
Sholasti hess hampionships At those
seminars , 23 adults and to hildren
tried this book s halenges and puzzles
The books ontents ere also revieed
by Jorge Amador , my editor at MongoosePress
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ter 2
Ru
L
S o
f
HE
S
Ths chapter explans the rules of chess. For an adult, the rules take an hour to learn.
hess rules cover the six ypes of chessmen, three specal stuations promotion,
castlng, and en passan , and check, checkmate, and stalemae . If you teach beginners,
use this chapter as a resource when a later chapter s challenge or puzzle requires
knowledge of parcular rule s . Fgure . shows which challenges require knowedge
of whch chess rules . If you and the chldren you teach are already comfortable with
chess rules , you may skp ths chaper.
HESSMEN
In che, one payer h the whte chessmen
and one h the back chemen. The n,
, bhops, d kn cled
peces. Paw ced pa. See F2. for he sg sion of a chess game.
Fire 2 Starting position of a chess game.
8
Some gudelnes for seting up the pieces
and pawns correctly:
.The white king and the black king are
directly opposte each other. The white
kng s on e and the black king is on e8 .
2 .There is a white square in each play
er s lower right hand corner .
3 . The queens start on their own colors.
That s , the whte queen starts on a white
square, d , and he black queen on a black
square, d8.After White makes the first move , the
players take turns moving. ne piece or
pawn moves on each turn , except for
castling . nly the knight also may ump
over other chessmen . Two chessmen of
the same color cannot simultaneously
occupy the same square . But you may
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Rules o Chess
apture an opponent s hessman ith
one of your hessmen Remove the oppo
nent s piee or pan and put your on
hessman on that square, exept for the
en passant pan apture asting anden passant are expained ater on in this
hapter
Piees and pans are assigned vaues
based on their mobiity Knoing those
vaues heps you deide hen to apture
For exampe, trading a bishop orth
three points) for a queen orth ninepoints ) eaves you six points ahead The
vaue of a pan is one point A king is not
assigned a vaue beause he annot be ap
tured
Kig
The king is abbreviated K in handriting and is represented in gurine algebrai
notation or * The king is the taest
hessman Its ron has a ross on top The
king an move one square in any diretion
In Figure 22, the hite king on e4 an
move to d5, e5, f4, f3, e3, d3, or d4 as indi
ated by the X ne of those moves is represented I , hih means "White
moves the king o the square d5 When
ubishing a hess game, the moves payed
are in bodfae Alternative moves for ex
ampe, 1 e5 ) are in pain font In Figure
2 2, the king annot move to f5 beause
then it oud be under attak by the bakpan on g6
Fire 2 2 Moves of the king K )
An attak on a king is ae a hek
A king may never move into hek If
heked , a king must get out of hek
on its next move Kings are never ap
tured Therefore, a hess game aays
has one hite king and one bak king If one king is hekmated annot get
out of hek ) , it remains on the board
When ts time to ean up for a ne
hess game , the hekmated king is
removed aong ith a the other hess
men
The king may aste one per hessgame, as disussed ater in this hapter
Q
The queen is abbreviated Q in hand
riting and is represented in figurne a
gebrai noation as or The queen is
amost as ta as the king and has a ronThe queen is orth nine points beause
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CAR2
she is very mobile. The queen moves in
any direction along files, ranks, or diago
nals. She can reach any of the squares
ith X in Figure 2.3 . In algebraic ota
tion , the black queen on a8 can move tob8 , c8 , d8 , e8 , f8 , b7 , c, d5 , e4 , f3 , g2 ,
h , a7 , a, a5 , a4 , or capure the hite
pan on a3. The queen cannot capure its
on king on g8 or ump over its king. ap
turing the hite pan oud be notated
x3 The eipses . . . ) mean that
the hite move as not shon. The "xin the midde o f the back move indcates a
capture.
Fire 2 3
Moves of the queen ( Q ) .
Rk
The rook is abbrevated R in handrit
ing and is represented in fiurine agebraic
notation as or The rook is orth five
points . It ooks like the turret of a caste .The rook can move forards and back-
ards along les and side to side along
ranks. The rook can reach any of the
squares ith X in Fiure 2 . 4 . In notation,
the black rook on a8 can move to b8 , c8 ,
d8, e8, f8, or capture the hite knight ong8 . The rook movng to b8 ould be notat
ed 8 The rook can also move to a7,
a, or capture the hite bishop on a5. That
capture oud be notated I x5 The
plus sign means check . The rook is check
ing the king on a . )
a c e
Fire 2 4 Moves of the rook R )
Bihp
The bishop is abbrevated B in handiting and is represented in figurine algebraic
notation as or . The bishop is orth
three points . Its top looks le a bishops
miter. The bishop moves in any direction
along diagonals. At the beginning of the
chess game, each side has one light-squared
bishop and one dark-squared bishop. InFigure 2 . 5 , the hite bishop on c is a
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Rules o Chess
darksquared bshop . It must stay on the
blak squares , marked by X From , the
bishops possible moves are b2 , d2 , e3 , or
apturng the bak pan on f4 . That ap
ture ould be notated I . xf4 In Fgure2 . 5 , Blak s bshop on d7 s a ght-squared
bishop. It an move to the hte squares
marked by rles 8 or e) or take the
knight on f5 ( I xf5) The bishops n
Figure 2. 5 ould have moved further f ther
diagonals had not been bloked by ther
on and enemy hessmen .
. .l /////
a c e
F 2 5 Moves of the bishop B ) .
KighThe kght is abbreviated N n handrt
ing and represented in gurne algebrai
notation or. It loo lke a horse.The ight orth three points. The knight
may hop over any hessmen in beteen its
old and ne squares . Thnk of the knight s
move the aptal letter "L It moves tosquares hoontally, or to squares vert
ally, and then makes a right -angle turn onto
ts destnaton square . The knight aays
lands on a square opposte n olor om
ts pror square. Fgure 2. shos the N s
moves th X n notaton, the knght anmove to g , g3 or c3 . I annot move to d4
or , beause those squares are oupied by
ts o hessmen. can capure the blak
pan on f4 , hh oud be notated I .
x£4
Fire 2 Moves of the gh N ) .
Paw
The pan s abbreviated P n handrit
ng and s represented n fgurne algebrainotation or . The pa is the short
est hessman. A pa s worth one point.
Pan moves are notated by stating the
square the pan moves to, ithout use of
the mbols or . For example, rite
e4 rather han . [ e4 hen your first move
s your kngs pan to squares forard.The pan moves straight forard but ap-
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TR2
tures diagonally forward n its first move,
it h the option of moving forard either
one or to squares After eah pans ini
tial move, it moves one square at a time
In Figure 2 7 the hite pan is on itsoriginal square, so it may move either one
or to squares Those squares , e3 and e4 ,
are marked ith irles The blak pan
has previously moved, so t may move only
one square Tha square, d2 , is marked
ith a square epending on ho s to
move, eah pan an apture the otherpan, as indiated by the To notate a
apture by a pan, use the file of the pan
as its name, folloed by the x for ap
ture) , and finish ith the square on hih
the apture as made In Figure 2 7 if it
ere White to move , exd3 meaning the
e-pan aptured on d3 ) or e3 or e4are possible moves If it is Blak to move,
dxe2 meaning the d-pan aptured
on e2 ) or d2 are possible moves
SPEIAL RULES
mA pan reahing the opposite side of the
board may promote to a queen or rook,
or knight, or bishop) even if the original
piee is still on the board If the original
queen is on the board, and the set did not
ome ith spare queens , use an upside
don rook or a pan on its side to symbolize the ne queen In Figure 2 7 the
promotion square for the hite pan is
e8 and he promotion square for the blak
pan is d Notate the hite pan s pro
motion to a queen as e8 ( Q ) If the blak
pan promotes to a rook then that move isnotated as d ()
Fire 2. 7. Moves of the pan P )
aslig
Eah player may astle one during a
hess game, if ertain onditions are met
To tle, move a king to squares toard
the h-le rook kingside) or to squares
toard the a-file rook queenside ) At thesame time , the rook involved goes to the
square beside the king and toard the mid
de of the board For kingsde astling, the
rook ends up on the f-le n queenside as
tling, the rook ends up on he d-le King
side asling is notated as - and queenside
astling is notated -- Figures 2 8 and2 9 sho astling In Fiure 2 8 , White is
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Rules o Chess
about to astle kingside and Blak is about
to aste queenside In Figre 2 9 , eah side
has ompleted its intended astling.
Fire 2 8 Before astling.
* ,
/%
/////
t ��
�� /////�
a c e
Fire 2 9 Aer astling
In order to tle, neither the king nor
the rook involved may have moved before
so, the king may not astle out of hek,
into hek, or through hek Furthermore ,
no piees of either olor may stand beteenthe king and the rook hih are astling
E paa ( p)
En pass ant is a Frenh phrase mean
ing " n passing and desribes a speial
pan captre . hen one hess player
moves a pan to sqares forard sothat it is on an aacent fle and the
same rank as an opponent s pan , that
opponents pan can captre the dou
bleumping pan as f t had moved only
one sqare. Hoever, f the opponents
pan does not apture en pass ant im
mediately , the option dappears for thatpartiar pan duo Bt ne opportu
nitie may arise for pans in smar ir
umstanes Figure 2 is mmediatey
after hite payed . 4 . Black may re
ply l . . . 3 or take en passant I dxc3
After the en passant captre,
Blak pan ends up on 3 an thehite pan on 4 is removed from the
board, as shon in Figure 2ll
Before en passant e . p
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CAER2
Fire 2 ter en passant e p )
HEK, HEE,
D STEME
If the king is heked , it must get out of
hek immediately If there is no ay to get
out of hek , then the position is a hekmate hek is indiated by a plus sign ( + )
aer a move, and hekmate by a number
sign # ) For example, 4 h8# means
" n move 4 , White hekmated Blak by
paying rook to h8 , hekmate The side
that is hekmated loses There are three
ays of getting out of hek :
apture the heking piee or pan;
2 Plae one of your on hessmen be
teen the heking hessman and your
king;
3 Move your king aay from the hek If a heked player has none of these
three esapes, then that payer is hek
mated and loses he game In a tourna
ment , a hekmate is sored as a n one
point) for the player delivering the hek
mate
In ontrast , if a player is not in hek but
has no legal move, the position is alled a
"stalemate A stalemate is a type of dra
tie ) A dra is sored as half a point for
eah player
These preeding rules of hess ere
adapted from Let s Play Chess, a brohure formerly available from the U SF
hekmate or stalemate ends a hess
game A hek, hoever, s temporary
When a king esapes from hek, te
hess game ontinues Figure 2 1 2 has ex
erises to identi hek , hekmate , and
stalemate The ansers for Figure 2 1 2are in Appendix A
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Name-
For eah Figure hess diagram ) , rite hether the position is a hek , a hekmate,
or a stalemate
. �
-
W•
? �� � _
�
� %� b BB
w
b
�
uu/�
a c e a c e
Fire 2 2a is White to move Fire 2 2c is Blak to move
Fire 2 2b is Bak to move Fire 2 2d is White to move
Fire 2 2 Identify hek, hekmate, and stalemate
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r 3
PIECS, PA
W
NS� m
d
S
l�k
Aer ompleting he halenges in this hapter, hildren ill:
reognize and name eah hessman,
2 demonstrate the moves and aptures of the piees and pans, and
3 identi eah square on the hessboard in algebrai notation
LASSIFY
Objiv
hildren lassi hessmen and share
their sorting rules th oher hildren
hildren learn that lassifiation by appearane is a loer level of lassifiation
than lassifiation by funton hildren
observe ho eah hessman moves and
aptures
Maial
ne set for every hild If that s no possible, one set for every to hildren A dem
onstration board (or equivalent for hole
lass instrution ne photoopy of Figure
3 for eah hild Eah hild should have
a pen or penil for ompleting Figure 3 .
ptional: Photoopies of Figure 3 3 or use
a doument eer to display Figure 3 3 26
Give the follong diretions " I ill
distribute hess sets Eah of you il sort
he hessmen into ategories You hoose
the ategories and ho to sort Then you
ill expain your sorting rules to yourpartner Your partner also sorted the
hessmen Your partner ill explain his or
her rules to you
For older hildren, as motivation, men
tion that this exerise has been done a a
university If this s a first lesson ith a
partiular group , onsider pairing hildrenho don t kno eah other Tell them to
learn eah other s names
If you have enough sets, pass out one
to eah hild Side by side ith one oher
hild , eah hild sorts his or her hess
men Then hildren take turns expaining
ho they sorted f eah par of hildren
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Name=Markth squar s h r th indicat d ch ssman
an move orcatur
ith Listed innotation
an
marked on the figures hess diagrams are some of the orret ansersFor eah figure, mark the rest of the orret ansers
.l. T wi ki c mov o w The white king can move legally to f3or qur? and which other squares?
The white bishop can move to c4, d5,and which other squares?
The black queen can move to g2, ,and which other squares?
The black rook can move to g7, g6, and The white pawn can move to a3, a4, which other squares? and which other suare?Fire 3 Moves of he hessmen orksheet .
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C 3
Fire 32 Boy ortng hessmen
ing his hite hessmen by ho they are
set up for the starting position of a hess
game lass as the firs haenge
that he and the other hidren tried in the
enton Pubi Library lasses Throughobservation, I learned that he already
kne something about hess So did his
9 -year-od brother, ho is standing next
to him and has simiary sorted his hie
hessmen Reaizing tha the brohers had
hess experiene as helpful for he next
hallenge, Pa iin, hereknoledgeable hildren may eah others
ho the hessmen move
Reonvene the group to disuss the
sorting rules used by different hildren
hildren may sort by the shapes or sizes
of the hessmen Some may sor based
on the funtions or moves of hess -shares a set , one il ort ts blak men Add that both levels of desription
hessmen hile the oter sorts ts ite are neessary , but that lassifiation
hessmen Then the eplan heir ate by funtion is a higher level of las-
gories to eah other ontor te pars to sfiation If you are teahng younger
allo enough time for ea o sor lren, or on t ish to ompare las
hessmen and explain s or er aego- sfaton n es o classifiation in an
es aaei ube skip the informaionThe 7 -year-ol boy in Fire 3 . 2 i or- abou r. Patrk Kangas
Dr Patr ic Kangas d iv ided i s ecl gy students at Eastern Mi c igan n iver ty
i nt tse w new nti ng abut cess, nvices at cess, an t se
played cess ("experts) . Eac grup was ased t descr ibe a et cemen.
Tse w new nti ng abut cess descr i bed te pysi ca ca racte i t ics te
cessen. Te nvices a s used pys ica descr ipt in , but inc ued te nam
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Pieces, Pawns, an Squares
o te cemen too Expert gave rule or oving cheen and eir relative
va l ue Kanga ten aed tudent o con ide r ow an i mal s are c l a i ied wit i n
ecoytem Kanga ( 1 988 , p 1 6 1 ) w rote, "A e l owet level i i normati on abou
external appearance ued in ideni ica ion i ind inoraion i neceary
to keep track o indiv idual pecie, bu i conveys pracica l ly nting about e
u nct ion o pec i e Cl a iy i ng by u nc ion , a he che exper did , i a iger
level o i normation
Within the pairs and n he whole
group disussion, hidren heard chess in
formation A orret veron of ha nfor
mation is provided n Chapter 2 ollowing hapter 2 , model how a rook moves
on the empy demonstraion board Then
plae a hessman of the opposite olor on
the board and show how a rook aptures
it If you suspet that some hildren know
ho hessmen move and apture, let
those hildren teah the other hessmenas you taught the rook Ask for a volun
teer to sho another hessman s moves
and capure Offer orrecions, as need
ed , o what he chl demonsrates Con
nue wh voluneer unl he moves and
aptures of all the chesmen have beentaught Mae sure ha he chldrens
demonstraions abou the kig show hat
moves or aptures into check are no al
lowed But don t worry abou coverng
en passant, promotion, checkmae, or
castling
Aer passing ou igure 3. I each whatsymbol ( fgurines on the hess dagrams
orrespond to whch hreedmensonal
ybos Wors bbevaon
· whie k ing , b ac k ing wh qeen , b ack q een Q
M , E whie ook, b ac rook
whie b isho p , b ack b isho p
whie kn ig h , b ack kn g h N
wh ie pawn , b ack pawn Fire 3 3 Chart of the chessmen
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TR3
hessmen Figure 33� whih is a hart
of the hessmen � may be distributed or
displayed Ask hildren to name the hess
man hih has the ross on its rown
Anser : the king ) Have them point outa threedimensional king hess piee as
el as the figurine king on Figure 3 or
Fiure 3 3 As needed � identi the other
hessmen as threedimensional hessmen
and todimensional figures
Evalain
Fiure 3 may be ompleted in lass or
as homeork The solutions for Figure 3
are in Appendix A Aer hildren omplete
Figure 3 � review the ansers to Figure
3 1 ith the hildren Aer the lass
hallenge� older chidren may be onfident
in eah hessman �s moves and apturesYounger hildren may need reteahing
later
onsider giving hidren me o play
hess� to monitor their oves and ap
tures orret them if the don� foow
hess rules
PTTERN REOGNITION
Objivs
hildren praie the algebrai notation
of squares hildren visualize hether a
hessman an move to a partiular white
or blak square hildren reate patternsfor eah other to reognize
Maials
Fieen stiky Post It® ) notes per
hild Eah stiky note should be slightly
smaller than a hessboard�s square
Boards one for every to hildren ) ; setsmay be used as hildren omplete the hal
lenge Ea hild should have a pen or
penil emonstration board or equiva
l e n t )
Share parts of this paragraph that youthink would be motivating to hildren �
or tell your own examples of the impor
tane of pattern reognition Aording to
Grandmaster Andre Soltis� strong hess
players have exellent board sense Soltis
2 1 � p 1 3 1 ) wrote � " You have i if� for
example� someone mentions a square likee6 or a7 and you an tell � without looking
at a diagram or a board � whether t s a
dark or light square Patern reognition
is important for aademc uccess and for
plaemen in gied and aened programs
Soua ( 2 I p . roe� " Mathemat
an be defned p he siene ofpaern.
hdren o sudy the demonstration
board sienty for three minutes� paying
speial attention to eah square�s ol or
and its algebrai name
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ieces, awns, an Squares
Fire Kng on e an g
In Figure e qare name e4 hasa hite kng on an he square named
g7 has a back ng on it
To pracce e agebrac notation of
squares play e blindfod square game
If you as teacher are not condent inremembering the squares' colors explan
the rues of the game rater than emon
strating them as in this excerpt from Root
26 ) :
The teache calls a student up to the em
onstration boar The teacher trns hisor her back to the emonstration boar
The student points to a square and says
its agebrac name ou oud ithout
turnng to look at the emonstration
boar the teacher says out lou hat
color the name square s or examle
the square e4 file e rank 4 ) is a hitesquare The square g7 file g rank 7 ) is
a ck square ter the eache don
strates the acviy a stuent volueer
coul ry t Have te tuent tun hs
back to the emonstrato oar he
anoher stent pots to a sqare on te eosraton oar an names t or the
oee he oteer ten gesses r
ot oo e name square
he anote oteer has a tr to
r ( .
Pass ou boars an c noe Eachpair of chilren nee a maxmm of
3 notes Gve te foong recons
ne child thnks of a chessman an paces
a sticky note th an "X he or se as
rtten on it on any square on an empty
board Then the chld pus one bank
sicky note on a square o hch ta "X( mystery ) piece can move or capure
For the pan place sticky note where it
moves rather than on the sqare where it
captures
At te same tme he c paces the
sticky note he or she names he square n
algebrac notation The c pauses to seeif the parner ants to gess te cess
man If not the ch repeats the proce
ure ith another stcky note on another
square to hich he "X chessman can
move
The chi 's parner has to guesses to
figure out hich chessman's moves areportrayed by the sticky notes The partner
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TER3
might ait to make an initial guess until
to or three stiky notes have been plaed
For hessmen other than a knight it takes
more than one stky note to be sure Al
oing to guesses remedies the problemof hessmen hih move in similar ays
For example a bishop s moves are aso
shared by the queen So a first guess of
a bishop folloed by a seond guess of a
queen is onsidered a suess Aer su
essfully guessing the partner lears the
board of stiky notes The partner reusesthe "X and blank stiky notes to portray
a ne hessman for the first hild
Figure 35 shos stiky notes that are
highighting either a bishop s or a queen s
moves Rather than using an X, the adult
questioning the hild is pointing near f3
to indiate that f3 is here the myseryhessman is loaed The 1 1 -year-old girl
examining the stky noes on f3 e d5
and 6 might have guessed "bishop or
"queen as those squares filed th sky
notes
EvalanA hildren are plaing sti noes
lsten for their use of orret algebrai no
tation for squares hek the sti-note
Fire Stiky notes shoing the
moves of a queen or a bishop
patterns to see if hey sho the moves of
partiular pees or pans Aer eah
parner has applied cy noes at east
one onsder movng on o a ne hal
enge f par fnsh a different rates disrbue e o quk fnishing pairs Those
pairs a pla chess hile others finish the
Pa n hallenge
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ater 4
H ROK
Aer ompeting the hallenge n hi chaper hildren will :
) reognize fle rank and diagonal File are vertial olun Rank are horizon
ta rows All quare n a parular diagona have the ame olor
2 ) apture leer on a board and then rearrange those etter into word
LINES
Objvs
hidren utiize vertial horizontal , and
diagonal line hildren take turn and
formuate strategie
Maials
ne set and board for eah pair of hil
dren
Tel hildren to use the hessmen
as markers on a board ne hi ld ha
the 16 white hessmen and the other
hid has the 1 6 bak hessmen Taking
turns , with the hild with Whie going
firt eah hid puts one heman on
a quare As the hid plae he hes
man he or she says the heman
name and the agebrai notation of the
quare While winning i-ta-toe re
quire three Xs or s in a row being
the firt to pae four hemen of the
ame olor in a ine win hi halenge
To sueed, hidren make different
types of ines vertial horizonta, or
d iagona )
For more diffiulty, et the obetive
as five hessmen in a line When a hid
wins, he or he ell what type of ine ver
tial, horizontal or diagona) on the
halenge and whih hessmen ould move
along that type of line
33
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CAPTR4
"Cnnec Fur chess ch l lenge, i nv lv i ng v in g he chessen l ign he,
ws suggesed by Grndser urice Ashley (2005):
Us ng a qu een, two rooks, a n d a bs hop, eac h plaer tr es to on ne the eces on fou n
tguous squares {ertcall, hozontal, or dagonall) One startg poston s to lace tooks on d a gon al cners an u eens an d b shops n c enter su aes e onl rule t l l
e peces m u s oe at least one efore a wn n g ost n an b eaed 1 1 )
I sed Ashley fr clrif icin f hw he ge wred. One chess plyer's
queen, w rs, nd bi shp u s be i n l i ne wi n he ge. Ash l ey (persn l
cun ic in, Augus 1 7, 2 0 1 1 ) w re :
he rules a re s m le t s a toplaer ga me, an d eac h s de taes urns m ovn g No apuresalloe unless two peces threaten an opponents iee. he normal stat ing osn te
i n t l e r he eces as n a no rmal am e o ches Hoer, ts s no rt n se; most
n and oml ageed u pon start ng post on ll do he e s tat eac ee m ust mve
t least on ce n oder to set u p a wnn n g post on
Evalai
Figure 4 1 w ibe fi iti f te Li cege. ck fur
ceme i ie.
•
• •
a c e
Fire ck winning te ie cege.
cire y te Li cege,
mke ure tt tey tke turn . iteu ce cem, te ck
ce e, te ite pce e, n
frt . ite fr ec ci t
unce te me f te cem
t ure . Obee weter te cire
ttet t . e
tckier fr cire t ertic r riz
e. e te re eiter four wite
ceme r fu bck ceme a
ie , it time t cer te bor a pay
gi. e cire migt y "bet two
ut f tree fr te Li caege be
fore pyig ce gme fr fun . Figure4 2 i t f cire i my Denton
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o oo
Fire ..
Cire pyig te Lins cege.
Pubic ibrry c pyig te Lins
cege.
DEODE
Objvs
Cire write etter o ticky ote.
Ec ci pce te etter o bor
uc tt oter ci' cem my
cpture oe etter per tur. Cire'
ceme cpture etter Cire form
wor from te cpture etter .
Maials
irty ticky ote per ci . Ec ticky
ote ou be igty mer
ure o te cebor. Set boar
for eer pir of cire . Demortiobor ( or euiet ticky ote for
te teer re ptio.
Seig wor ou be t ppropri
te e for te cire pg te D
cege. Cooe wor tuie i
guge rt or wor from e . e
ce it migt icue bor e rk,igo, wi, oe, rw moe rook,
kig, biop, pw, uee, kigt cp
ture, cte, ceck, ceckmte te
mte.
P out et, bor, ticy oteto pir of cire . It i optio to pce
ticky ote o te emotrtio bor to
ow Figure 4 . 3 . Figure 4 . 3 ow po
ibe trtig poitio of te D c
ege. e wor "uee c be ecoe
er te etter re cpture by te wite
rook. Poit out tt te rook o f3 eeto cpture etter o ec moe. So te
rook cpturig o f5 -f7 c7 -c5 -5 wor ,
but te rook cpturig o f5- c5 -5 leve
it tuck o 5 wit otig to cpture o
it ext moe. Sticky ote my be ce
etterie up ( i Figure 4 . 3 ) or eter
ie ow.
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CATER4
Figre 43
Decoe e wor "queen.
Wiin eac pair of cilren , e fir
cil ol a li f pelling wor (or e
ce wor lie uner Maerial . He or
e ecie wic wor to pell , leer by
leer, on icky noe.Te fir cil place te icky noe on
e boar. Te wor eer oul be
ou of orer, bu wi eac eter a rook
move away from e preiu leter. e
fir cil poiion a rook o te bar
uc a i can capure one etter er
move.Te econ cil ue e rook o ap
ure eac leer. Te icky noe on
move from eir quare . Aer repeae
rook capure , e econ cil a col
lece all e icky noe. Te econ
cil uncramble e capure leer o
reveal a wor. Te fir cil confirma e wor i e inene one . If a
new wor a been creae intea , a
i a " Eureka! inig abou ow leer
may pe more tan one wor . Ten i i
e econ cil urn o ake e pel
ing li an ome new icky noe . eecon cil wrie leer on e noe
an place tem on e boar. e fir
cil will repea te rook capure an
wor ecoing.
A wrien, i callenge reinforce
ow e rook capure . If eire, ce
men oer an e rook can be ue fori callenge. Place e leer o a e
elece cema capure one icky noe
Figre 4 4 Girl placing leerfor e D callenge.
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o oo
per mve. Figure 4 . 4 w a 6year-o
gir pacig eer a iaga move apart
frm eac oter.
Evalan
A cire pay e D callege,
mir t make ure ey wrie oe le
er per icky te. Eac cil cu be e
ecer twice before te pair wices pag e gae for fu.
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ater 5:
u and I
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Queen
Fernand ren a schl cunselr and chess advcae Mren (2002)
wre:
I ts moel o uselig, te cessboad eeses ou ies e board a ies e-
meta or our s tua io e e ece becoe ou sk s ad resous Th
way e oe te m ll e ad us o u cess a u e e oe ye e eses the eio-
me e ve e ae oo o o ece bu e d o ae co trol
t le r m oes e do o a a u e be d a e o os i g ies
te ame is couse ode ec c de a e ake oo of i
w i y mo e e e g ay 8 }
Sae at cime if 5
mve (tt wit mve a 5
back m e witu eier
a paw m r a catre f ay ce
ma. f tut are t famiiar wi
paw rmi, ue Caer 2 t eac
i. te hos caege, Witeprme a aw. mmeiaey after,
a ere are mre paw mve p
ibe , ack rack w may mve g
by wiu a capure . f 5 mve eae
wiu a capure , ack may caim a
raw. Eac ci u cmee e
hos caege ce a Wite ace a ack.
Wie a a kig e 1 , a paw 7 ,
a a uee g7 . ack ce were
pu e back kig . Te i i Wite '
ur mve . Wie prme e
paw , Wie r a ie ee i f i wi
prme aer uee ( ie w , 2 , r 3 , a rk ( ie w 4 , a
bi ( ie w 5 , a kigt ( ie
w 6 . f rmig e aw i t
iaty cckmate, t ay cee.
ack ae after e aw i.
ai may e ageraic tati a
exaie i Caer 2 f ack i a
iexeriece ce ayer , e emay iea make ceckmrk t track
mve.
Figure 5 . 1 i creeet fr age
braic ati r fr ceckig ff mve .
Ti aicuar creeet i frm a
Merit age wiki (p:/jmeribage.
rgjwiki/iex . /mage : Ce_Screee . pf . Te Wb ie p : //
www.cuig.rgjmeribage.apx
a ifrmai au y Scu Meri
age.
Evalao
Cire ear a iffere prmicice make ceckmaig eier eaier r
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EVET
I
DAE
ROUND OARD
I
SEON OPEING
IE PAIRNG O PARING NO
H BK H B
3
2 333
,
8
9
1
40
1 1
1 242 1
1 43
1 44
5
6
°
!
8
9
1 1
2
54
5
2
6
6
7 7
5
5
60
CCL CC L W W W W
SIGATUE SGAURE
Figre Scoresheet
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Queen n n
more difficult . With any promotion choice ,
however, moving without thinking may
lead to draws b either the 5-move ule
or stalemate. Athough the die and Black's
moves may challenge White , White wlwin the game if he or she makes te igt
choices. hapter 7 has furthe infoa
tion about checkmating with a g
ueen against a king.
GE HOY
Objivs
hidren pactice casting. hildren im
plement principes of game theory.
Maials
ne set and board for each pair of chi
dren. Demonstration board or equival e n t ) .
Use the demonstration board to
teach how to castle . The rules of cas
tling, and diagrams to reproduce on
te demonstration board, are in hapter 2 . Figure 5 . 2 shows an 8- year- old
girl pointing to a king and rook , after
kingside castling .
Tell children that game theory considers
the ramifications of pursuing one 's own
plans, disrupting the opponent's plans, or
a combination of the two approaches . Ifmore game teory and chess comparisons
Figre .. Gl pointing to casted king
and ook.
Photo coutesy of T Dals.
are desired, see the quote fo Dan Heis
man.
Tell children the rues of the Gam
challenge . The first side to castle
kingside wins , except that if both sides
castle kingside on the same move it ' s a
draw. If White castles on move four and
Black also castles on move four, it ' s adraw. It ' s also a draw if a situation arises
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CHAPTERS
Dan sman s a chss coach ad autho . sman (200) wot:
I n te ate 1 9th cetu Wo Ca mion i h e m te i i tz i n te fu da ment in-
es o osition a a A o su mm a of his wo ca n e u nd a t the Eete s u
s i te mo ng the seea imotan ieas stu ated, one as tat a c ess game eis i n
eu i ibr i u m an tat a ae wo have o ma e a mistae in o de to se
A coo a o ti n itz' s ok is at a ae can 't in a an ga me ma ing i i an t
moves a eo etia awn ae ca on e on as a esu of an ooe nt' s misa
t ma tae a ia nt move t in oint tat mistake a d m ake it a aret, bu t e un a-
men t inc i e a ies: i n e for ou ga me to get ette, i t eu ies a mistak ur
oonent
ti ni' s great cedi t, te m ai at of hi s theoy was proe a bou t w nt es ate
mateatician Enst Zemeo, a ioee in matematia game th o. I I ma a
ase eme o, he state ( am on g oter a icat io s} tht fo a f in i e, com et no-
ge game (such as c hess, o, o cece s ) , i f te game h as an i i t ia si in ta is i-
ing f one p aer, then te aer o is winn i ng wi ema in wi ing u ess e a es a
mistae a i the gam e as a n in i tia osi tio that is theoetica ran it i ema in awn
u ess ne p aer make a mistae . T is es t i s bas ia te sa e as t Seiniz rote,
eet tat Stei i t im p ied tha te i n i t ia ess siti is dan, i e e o eenei to an simi a gam i c u in g those tat egi n ith a oe in fr o e a ye
whee nethe e c c chl
en the opton o c
" te ft e to cte
Ctng wtten
ng wc te ng towa t ctin oo. te e
chllenge, ctng by n n e
peon e fo a ng walng one ae
at a tme to t catle ae, fo exmpe
;e 1 f2g 1 oe not cont a ctlng.A chlen to play the am
challenge twce a hte an twce Black. Chen hol ealuate whethe
the me wn w be o
wethe one e c c n
m o ene w
yeol
coente, "he f yo ty to bea
e eaton of t . A long
e now how al the pece
oe, tey o be fne ung th cha
enge to en catlng. By applyng the
nowege of ctlng le n t chal
lenge, playe clafy the netnngof toe le . A an optonal extenon ,
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Queen nd n
ak chlen to come up with thei own
vaiaton on the Gam chal
lenge.
Evalan
Ak chilen to analyze what happene
uing the Gam challenge. he
will likely note that , if both e onen
tate on imply catling kinge hem
elve, it wa a aw in fo moe. Yet
ome chilen may hae acifice to foce
thei opponent' ing o moe, peventing
catling. Dicu whethe aciicng i a
effective tatey in thi challenge Fom
my obevation, concentating on caling
oneelf i bet . evethele , one mut not
allow one ' opponent to iupt one cang.
B plang the Gm cha
lenge hlen lean to castle ealy. a
ng thin the fit move i eential
n mo che opening. Appenix A ha
notation fom ault attempting the Gam
challenge.
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ater 6
PWN and
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Pawn an
th except fom Root ( 28, 228)
to teac en passant
W h n w on e ageba
ic
b
a ak paw
e ag baally ee fok
g te e ps
sa l an e aw tat obejumps
na t le f t e op
n eaty exece , te
jumg afe om te . . ue A wte awn apt e a on e x ak a a bla ang
e p a on te ,
o ae o ame fe t t
y paw hatey pn
re
-
e fom te a
On
the
tfollng
e ou ow e
a y
f n o a ae a hat
oon r
5 g 8 o o -
n k ' fsEx a
ow
m
v
es
n ease
ae et, u
o
l
w n age) d5 d6 .. Reove
b
u he ae . . x6 5 . d c5
k sut a wite
o
ey ol en eal
h a 6 L (dvlopig the
N
,
6 i b
5
elng the bo ) ,a
dx e L ' s ee tha t
e 6 . L n en
6 . . . f6Now a
can pay . x6 p T
anse s no,
becae e p mt beed
-
oe mmeately afte an ont ' oble-m ov ofc te oa )
be ne ba, two
coeee, an o wg ement
to eac pa of ce e eac a to
ceate a che game of moe ewhch feate thee en pass ce
Snce pece ae ot neee fo exe
ce , aow pa to begn a aoa
tatng poto ( wth 32 cee o
n a tatng poto wth t g a
paw, a hown ge 6 1 ac c
o otate the ceate che gme o acoeet
Fire . .Statg poto fo kng an pawn
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6
Evalain
Help pai with notatng thei che
game A they ceate thei che game,
he chilen may alo nee claification of
en passant Appenix A contain an example of chilen wok
PREDIT
Objivs
hilen peict the outcome of a paticula che potion Pai of chilen ex
peiment , etemining if thei pection
wee coect
Maials
One boa an et fo each pai of chil
en Demontation boa (o equivalent ) Dy-eae boa with make ( o
chalkboa with chalk , o equvalent )
The i challenge ffeent
fom the othe challenge in ng
with Chess The ohe challenge haemultiple acceptable input an ouput
A mentione in hapte 1 , thoe chal
lenge pomote ivegent thinking In
contat, the Pi challenge inclue
two puzzle Thoe puzzle ae peci
fied che poiion ach poition can
be olve with a paticula equence ofmove The ight anwe to the puzzle
ae hae uing the evaluation pat of
thi challenge By paticipating in thi
chalenge , chilen pactice the conve
gent thinking ue in olvng puzzle in
chapte 7 - 9 .Befoe the i challenge, iplay
Figue 6 2 on the emonation boa
Figue 6 2 an 6 3 ae fom engame
tuie by Guliev ( 2 3 ) Figue 6 2
ha a white king ( on g6 ) an two white
knight ( on d6 an e6 ) an a black king
( h 8 )
Figre e engame tuy
wo e 6 pawn )
k len f they believe that, with
hie to moe an both ie to play thei
bet move, Figue 6 2 i a win fo hite
o a aw Reco the vote fo win o
aw on the y-eae boa hen place
an aitional black cheman, a pawn, on
a6 The new poition i hown in Figue6 3
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Pawn an
a c
�
"" 'y �
e
Figre Gule egame tuy( wth the a6-pawn ) .
ith hte to moe Figue 63, wll
the oucome wth bet play be a aw, a
wn fo hte, o a win fo Black? Once
again , eco chlen' pecto on the
yeae boa Then pai of chlenue boa an et to tet the peic
tion fo Figue 6.2 a 6 3
Ae econening the whole cla , hae
chlden oe again on the outcome of Fg
ue 6 2 an Fgue 6 . 3 . ow chien to
tate thei vaiation in algebaic otation .
A they o, wite thoe algebaic ota
ton on the y -eae boa an how the
moe o the emontaton boa O
hae chle o ome of thoe witng an
howg tak .
Evaao
Show the two olutio on the emon
taton boa: hout a black pawn,
the oluto I . f7 + W g 8 2 . 6+
*8 3. g 5 stalemate. th a black
aw , the oluton I . f7 + g 8 2 . 6+ * 8 3 . g5 a5 . g f7 #
Thee olution ae aapte fom Gule
( 23 , p 74 , a cte o the kpe
a page http: /jen.wkpeaogjwk/
Two_knight_engame. o emphaze
otato , alo wte the oluton o the
yeae boa. Fo futue efeece,ole chlen houl copy the tatng
poto ( whte kng on g6 ; two whte
kght , o 6 a e6 ; a black kng on
h8 ; an a black paw o a6 , o o black
pawn ; hte to moe ) a the olu
ton.
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apter 7
GAM CHCI
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Engame Checkmates
Figre A two-oo mate .
In Fiue 7 . 3 , a n an queen e
sus kin mate , hite is checkmate he
bac queen is both checin the kin an
contolin its escape squaes he white
in cannot captue the queen , as the
bac in efends he
a c
Figre
A in an queen s kin mae
In Fi 7 .4 , a an k e mae, Back is checate. he white n
conts the b-le esca squs and the
white checs we cont the ae
a c e
Figre A in an oo s . in mate
In Fiue 7 . 5 , a in an two bishops
esus n mate, hite is checkate
he blac kin contos h2 . he asquae bishop contos . he liht
squae bishop eies checate o the
white in on h
Figre A in an two bshops s
in mate
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CATER 7
In Figue 6, a king, bihop, an
knight eu king mate, Black i check
mate he white knight contol b8, the
white kng contol a an b , an the
white bhop elie checkmate
Figre A king, bihop ,an knight king mae
Later in this chapter ae puzzles . S nce these puzzes are checkmates n one
move, the defender's k i ng s a eady on an edge o n a coner.
In ea l chess games, lone k ngs may be n te center nstead. Ten t e attacke
must hed the defending king fom the cente to an edge or coner. Expanatons
of tat ed i ng p rocess, fo a king and queen against a king and fo a king andok against a ing, are in Eade (2005 , pp. 66-78) , Root (2009b, pp. 6365 ) , and
Woff (2005 , pp. 5 570) C hecmat i ng with a k ng and two bs ops o wit a k i ng,
b sop, and kn ight taes any oves. Endgame boos, such as F i ne ( 1 94 1 , pp . 3 -
5 ) , expl a n how to accpl ish hese checkmates . Pandol f n i ( 1 986 , p p. 1 3 1 1 3 7)
taugt the k i ng , b i shop, and nih against ing checae. USCF and Kuzdofe
(2003 , pp. 1 501 58) a l so desraed l he endgae cecaes i s ted n t i s
paagraph.
hpte lit eb ite fo leaning
moe abou engame checkmate Ap
penix B inclue book that emontate
engame checkmate Onemoe engame
checkmate , uch a the puzzle late in
thi chapte , occu when the efeningking i aeay on an ege he numbe
of moe neee to checkmate inceae
when the efening king begin in the cen
te
Hae the chilen pactice engame
checkmate togethe, with et an
boa One chil take the attacke ole , fo example haing a white king nd
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Endgame Checkmates
queen The othe chi has a one back
kin, pace in the cente to make pactice
chaenin Such a statn position miht
be white kin on e , white queen on ,
an back kin on e5 , with hite to moe,as in Fiue 7.7 . Pay shou continue
unti checkmate o saemate , o unil the
50-moe ue is exceee hen the two
chien shou switch oe
a c e
Figre . .
Statin position o pacticin the
kin an queen s kin mate
en when a eenin kin beins
in he cente , youn chien can mas
te the k n an two ooks esus kin
checkmate o the kin an queen e
sus kin checkmate The kin an ookaaint kin heckmate may be the most
fiut one matee b youn chi
en e hien an ean the kin
an two bshop esu kn checkmate
Aance ole chilen wi maste the
kin, bishop , an knht eus kin
checkmate
PUZZLES
I you wou ike to ie hints fo solin
the puzzes in Fiue 7 . 8 , te the chien
that Fiue 7.8a has thee moes whichae checkmate in one Fiue 7 8 has two
coect answes A the othe puzzes hae
ust one coect moe o checkmate in
one The answes o Fiue 8 ae in Ap
penix A
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ae
Fo each Fiue . 8a though . 8f ) , indicate all the checkates in one ove . Fo soeuzzes thee is oe than one ove that is a checkate. o show thei answes, younge chiden ay aw aows on the figues . Olde childen should wite thei answesin agebaic notation .
Figre . a is hite to ove.
Figre . is hte to move.
Figre . is Back o ove .
Figre . is Back o ove.
Figre . Be is hite to ove.
Figre . is Black to ove .
Figre . . ndgae checkae uzzes.
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apter 8
B ci< -< adOTR
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T
tween uele an ueful blockng by the
efene Fgue 8 an 8 3 ae taken
fom Fche et al ( p 4 ) In Fgue
8 , Black to move, Black ueley n
tepoe wth . . e 8 hat block tempoay, a checkmate tll come
wth 2. e8#
Fi
Black wll uelely bock wth l. e8
Fi A pcal backank mate
he poton n Fgue 8 2 eult ae
2. e8# n Fgue 8 Fgue 8 2 a
ypcal back-ank mate Keep t n mn
when olvng th chapte puzzle an
when attackng n che game
In contat , Black to move n Fgue 8 3
top checkmate Black uefully ntepoe
f8. Black ha blocke checkmate
hen efenng agant a back-ank
mate, emembe Fgue 8 3
�- - 7
a c e
Fi
Black wl block ccefully wth . f8
Polga an uong (25, pp 24-
2 2 ) gae "wokng backwa a
gam ( Fgue 8 4 , 8 5 , an 8 6 ) about
the mothee mate In Fgue 8 4 ,
hte checkmate n one move wth I .
f7 #
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Back� Rank an Smothere Checkmates
a
e
Fi hte to oe n te n one
Fgue 8 5 te ypc fnl poton
of othee te It ge 8 one
wte, "How cn e checkmate two
move? See Appenx A fo the we
Fie
hte to ove n te n two
move lte Keep Fgue 8 5 n n when Pog n uong (25, p 22) alo
plannng othee checkmate ke bout ue 8 . 7 , whch e
Fie
A typc othee mte
Fg 8 .6 F 8. 5 by twomove Polg n uong ( 25, p 22 )
8 . 6 one ove ele, " Ung the e ptten, how can hte checkte n thee
move? See Appenx A fo the nwe
Fire hte to move an mae n thee
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CAPTER
As Eade (2005 , p . 1 3 1 ) w roe, "he sohered ae is a bi rarer in practice
tan te oer queen and n ig h aes bu is si l worh nowi ng . f you get
a chance o de iver checae in h is way , cons ider yourse f o be extreely
c o o .
Chapte gie eb te wth fte
checkmate intction n oe pzze
See alo ome of the boo te in Appen
x B
PUZZLS
Fige 8 . 8 ow two yea-o boy
figing ot a bac-ank mate in one
oe ith hite to moe, can yo fin
te anw? Check yo anwe n Appen
ix A
Mongooe Pe fan Rob Bena of
en Rige, J hae hi expeience
wt back an checkmate He wote ," w the ft tonament game
I ee aye ( I w 1 3 an nate ) ,
n ot wt bac- nk mate ee
Fire hite to moe an mate n one Photo cotey of U Dalla
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Back� Rank and Smothered Checkates
happee to me agai he lesso was
leane! he game was fom oun
of the Juio High School atioals
( Pensylaia May 3 , 98 ) Rob was
hite a Doug Baetz was Black 1 . f4e5 2. e4 ef4 3. f3 d6 4 . d4 'f6 5 .
c3 g 4 6 . c4 'bd7 7 . e5 de 8 .
de5 f3 f3 'e5 1 0 . xf4
6 1 . e3 0-0 1 2 . 00 4 1 3 .
g 5 e8 1 4 . f6 xf6 1 . d5
e I # 0- 1 In tonaent gae -
meas that Black won an gets oe
poin ) , while - meas hat hite
won ach playe gets a half a pont fo
a aw At the e of a tounamet , the
playe with the mos poits is the wn
e Moe ifomatio about touamets is in Chapte
If ou wol like to gie chile hits
fo sog the pzzles in iue 8 9 , shae
that ie 89b an 89c ae checkmates
in two moes he othe o puzzles ae
checkmates i oe moe he answes fo
igue 8 9 ae in Appeix A
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Name
or each igure ( 8 9a thrugh 8. 9f) , find the one or two moves to checkmate. " Checkmate intwo moves sometimes means play a move for White, then Black responds then White plays thecheckmating move. Or it means play a move for Black, then White responds then Black plays thecheckmating move. Each puzzle's directions tell whether it is initially White's turn or Black'surn o move. To indicate their answers, younger children may draw arrows on the figures Olderchildren should write their answers in algebraic notation.
d
Figre . is Back to move.
Figre . is Black to move .
Figre . . Back-rak ad smothered mate puzzes .
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ater 9
DouBLED anISCOVER HC
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TER9
the king has no safe squares . Therefore,
Figure 9 . 2 is a doube ceckmate .
Fire 92 A doube checkmate.
"Before and aer diagrams for discov
ered checates resembe those for doubed
checates . Before, in Fgure 9 . 3 , a piecemoves to uncover ( boo! another piece' s
check. In this cse, the igt on h7 moves
to revea the qeen on h gving chec.
White to move and discover chec
Ater, as in Fire 9 . 4 , it' s checkmate.
The knight captured on f6 with checkmate
( I . f6# ) Aternative night moves,
such as . g5+ , are discovered checks. .
g5+ is not a checkmate, because Blackwoud repy . . .xh5 . By taking the white
queen on h5, Back escapes check.
Fire 9 4 A discovered checkmate.
Chapter gives Web sites with rther
checate instruction and more puzzes . See
aso some of the boo sted in Appendix B .
PUZZLESf ou woud ike to give chidren hints
for soving the puzzes in Figure 9 . 5 ,
sare that Figure 9 . 5a , 9 . 5b , and 9. 5d are
checkmates in two moves. The other three
puzzes are checkmates in one move . For
Figure 9 . 5c , severa moves wi checkmate
in one . The answers for Figure 9 . 5 are inAppendix A.
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Name-
or each igure ( 95a thrugh 95f ) , find the one or two moves to checmate " Checmate intwo moves sometimes means play a move for White, then Blac responds then White pays thechecmaing move Or it means play a move for Blac, then White responds then Blac plays thechecating move Each puzzle's directions tell whether i is initially White's urn or Blac'sturn o move To indicate their answers, younger children may draw arws on the gures Olderchildren should wrie their answers in algebraic notation
d f h
Fire . i