tim gleue , patrick dähne vast(visual analytics science and technology) 2001

15
Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY IN THE ARCHEOGUIDE PROJECT 1

Upload: derron

Post on 23-Feb-2016

37 views

Category:

Documents


0 download

DESCRIPTION

Design and Implementation of a Mobile Device for Outdoor Augmented Reality in the ARCHEOGUIDE Project. Tim Gleue , Patrick Dähne VAST(Visual Analytics Science and Technology) 2001. OUTLINE. Introduction System Diagram System Introduction EXPERIMENT CONCLUSION. Introduction. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

1

Tim Gleue, Patrick Dähne

VAST(Visual Analytics Science and Technology)

2001

DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR

OUTDOOR AUGMENTED REALITY IN THEARCHEOGUIDE PROJECT

Page 2: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

2

OUTLINE

• Introduction

• System Diagram

• System Introduction

• EXPERIMENT

• CONCLUSION

Page 3: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

3

INTRODUCTION

• The ARCHEOGUIDE

(Augmented Reality-based Cultural HEritage On-site GUIDE)

project aims at providing visitors of cultural-heritage sites with

archaeological information in an innovative and compelling new

way

Page 4: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

4

SYSTEM DIAGRAM

Page 5: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

5

SYSTEM INTRODUCTION

Page 6: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

6

(CONT.)

• Use a see-through scheme with the overlay images

displayed “between” the real scene and the user’s eye

Displaying a readily mixed image comprised of the

backgroundand the virtual objects

Page 7: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

7

(CONT.)

Primary requirements for a suitable camera:

• Image quality

• Maximum frame-rate(幀 )

Page 8: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

8

(CONT.)

• Field Of View (FOV)

FOV=45

Page 9: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

9

(CONT.)

• Improve the accuracy of the position values, we use differential

GPS(DGPS)

Page 10: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

10

(CONT.)

Page 11: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

11

(CONT.)

• Although the user can see the interface at any time directly

inside his field of view wearing the display on his head, he is not

able to type text

on-screen-menus of television sets, game consoles

Page 12: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

12

EXPERIMENT

HMD(head-mount-display)&

Cam

console

System with Antenna & GPS

Page 13: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

13

6130+1160+670=7.9(kg)

Page 14: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

14

EXPERIMENT

Page 15: Tim  Gleue , Patrick  Dähne VAST(Visual Analytics Science and  Technology) 2001

15

CONCLUSION

• We decided to optimize for computing power instead of weight,

mobility and robustness, since performance is crucial for an

interactive system like ARCHEOGUIDE

• To overcome the stated interaction difficulties and ergonomic

weaknesses we work on an improved input device