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moving images time, image, sequence independent production

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Page 1: Time image

moving imagestime, image, sequence

independent production

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moving images don’t really move

still images aren’t really motionless

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Dziga VertovMan with a Movie Camera (1929)

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The photograph as an instant: Henri Cartier-Bresson, Derriere la gare Saint-Lazare 1932

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The photograph as duration: Louis Daguerre, Boulevard du Temple 1838 (10 min exposure)

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The photograph as duration: MA Media Practice & Culture students yesterday (10 sec exposure)

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The photograph as duration: MA Media Practice & Culture students yesterday (10 sec exposure)

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The photograph as duration: MA Media Practice & Culture students yesterday (10 sec exposure)

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The photograph as duration: MA Media Practice & Culture students yesterday (4 sec exposure)

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The photograph as duration: MA Media Practice & Culture students yesterday (4 sec exposure)

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The photograph as duration: from analogue shutters to digital scanning

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The photograph as duration: from analogue shutters to digital scanning

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The photograph as duration: from analogue shutters to digital scanning

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paintings as duration: mythical time / composite timeBrueghel the Elder The Fall of Icarus, c.1558

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paintings as duration: mythical time / composite timeLorenzo Monaco Incidents in the Life of St Benedict, c.1408

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digital photography: mythical time / composite timeJeff Wall A Sudden Gust of Wind (after Hokusai), 1993

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Hokusai A Sudden Gust of Wind, c.1830

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moving images don’t move: Lumiere brothers Demolition of a Wall, c.1895

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praxinoscope

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chronophotography

Étienne-Jules Marey (1830-1904)

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Eadweard Muybridge (1830 – 1904)

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Chronophotography (chronos = time)Eadweard Muybridge, c. 1878

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Cinema is ‘truth, 24 times a second’Jean-Luc Godard

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animated & looped time: Run Wrake Public Meat

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animated & looped time: ’43rd World Stare-out Championships’, Big Train, 1990s

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animation & capture time: John Chorlton video for The Delgados, 1998

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actual moving images: mechanical animation (Abbey House Museum, Kirkstall, Leeds)

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actual moving images: mechanical animation (Abbey House Museum, Kirkstall, Leeds)

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actual moving images: mechanical animation (Abbey House Museum, Kirkstall, Leeds)

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actual moving images: mechanical animation (Abbey House Museum, Kirkstall, Leeds)

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actual moving images: Stan Brakhage Mothlight 1963

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Camera obscura

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mechanical vision, time & modernity

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Dziga VertovMan with a Movie Camera (1929)

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Walter Benjamin 'The work of art in the age of mechanical reproduction’ (1933)

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By close-ups of the things around us, by focusing on hidden details of

familiar objects, by exploring common place milieus under the ingenious

guidance of the camera, the film, on the one hand, extends our

comprehension of the necessities which rule our lives; on the other hand,

it manages to assure us of an immense and unexpected field of action.

Our taverns and our metropolitan streets, our offices and furnished

rooms, our railroad stations and our factories appeared to have us locked

up hopelessly. Then came the film and burst this prison-world asunder by

the dynamite of the tenth of a second, so that now, in the midst of its far-

flung ruins and debris, we calmly and adventurously go travelling. With

the close-up, space expands; with slow motion, movement is extended.

The enlargement of a snapshot does not simply render more precise

what in any case was visible, though unclear: it reveals entirely new

structural formations of the subject.

Page 43: Time image

By close-ups of the things around us, by focusing on hidden details of

familiar objects, by exploring common place milieus under the ingenious

guidance of the camera, the film, on the one hand, extends our

comprehension of the necessities which rule our lives; on the other hand,

it manages to assure us of an immense and unexpected field of action.

Our taverns and our metropolitan streets, our offices and furnished

rooms, our railroad stations and our factories appeared to have us locked

up hopelessly. Then came the film and burst this prison-world asunder by

the dynamite of the tenth of a second, so that now, in the midst of its far-

flung ruins and debris, we calmly and adventurously go travelling. With

the close-up, space expands; with slow motion, movement is extended.

The enlargement of a snapshot does not simply render more precise

what in any case was visible, though unclear: it reveals entirely new

structural formations of the subject.

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Evidently a different nature opens itself to the camera than opens to the

naked eye — if only because an unconsciously penetrated space is

substituted for a space consciously explored by man. Even if one has a

general knowledge of the way people walk, one knows nothing of a

person's posture during the fractional second of a stride. The act of

reaching for a lighter or a spoon is familiar routine, yet we hardly know

what really goes on between hand and metal, not to mention how this

fluctuates with our moods. Here the camera intervenes with the resources

of its lowerings and liftings, its interruptions and isolations, it extensions

and accelerations, its enlargements and reductions. The camera

introduces us to unconscious optics as does psychoanalysis to

unconscious impulses.

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Evidently a different nature opens itself to the camera than opens to the

naked eye — if only because an unconsciously penetrated space is

substituted for a space consciously explored by man. Even if one has a

general knowledge of the way people walk, one knows nothing of a

person's posture during the fractional second of a stride. The act of

reaching for a lighter or a spoon is familiar routine, yet we hardly know

what really goes on between hand and metal, not to mention how this

fluctuates with our moods. Here the camera intervenes with the resources

of its lowerings and liftings, its interruptions and isolations, it extensions

and accelerations, its enlargements and reductions. The camera

introduces us to unconscious optics as does psychoanalysis to

unconscious impulses.

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interactive time

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Myst 1993

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the perpetual present of Doom 1993 -

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Jesper Juul: "Introduction to Game Time". In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 131-142. Cambridge, Massachusetts: MIT Press, 2004. http://www.jesperjuul.net/text/t imetoplay/

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time-lines

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iMovie

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Premiere

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Premiere

convergence of still and moving images in digital culture: slideshows, timelines,

webcams, cameraphones, sequencesÉ.

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Premiere

This project has been an automated powerpoint, a photoviewer slideshow, animated in Flash, and –

here – edited as a video in PremiereÉ.

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Premiere

Out of timeÉ.