tire 3d tutorial

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Modeling Tireby Aziz Khan, Afghanistan Hello Everyone!! And welcome to this sport car tire modeling tutorial, In this tutorial I will show you how to create realistic looking sport car tire in Maya, I tried to explain ever y necessary things with visual screen shoots I hope this could helps you to grasp it easily during modeling. I have made the same tut orial for 3ds max users with a little different modeling technique which you can read on www.3dtutorials.sk after few weeks time. So let’s get started the modeling of rim and tire!! Step 1: Open up Maya any version regardless, and then go to (Create>>Polygon Primitives>>Cylinder) then apply the same setting as image showing below.

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Modeling Tireby Aziz Khan, Afghanistan 

Hello Everyone!! And welcome to this sport car tire modeling tutorial, In this tutorial I will show

you how to create realistic looking sport car tire in Maya, I tried to explain every necessary

things with visual screen shoots I hope this could helps you to grasp it easily during modeling.

I have made the same tutorial for 3ds max users with a little different modeling technique which

you can read on www.3dtutorials.sk after few weeks time. So let’s get started the modeling ofrim and tire!!

Step 1: Open up Maya any version regardless, and then go to (Create>>Polygon

Primitives>>Cylinder) then apply the same setting as image showing below.

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Step 2: Right click and from pop up menus choose Face as below

Step 3: Now select the top face and then go to (Edit Mesh>>Extrude) like the image below...

 Note: in the image below you can see I haven't selected (Keep Faces Together) I assume you

keep the (Keep Faces Together) checked otherwise you will compensate the modeling time while

you apply smooth. Once again make sure your (Keep Faces Together) is checked.

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Step 4: Once you hit extrude you will see nothing, now change your transformation to scale and

then move it inside like the image illustrating below.

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Step 6: Now extrude one more time and then use scale to shrink the face inside a bit to make the

gap, like in the picture indicating below.

Step 7: Extrude it 2 more times upward for the height, On the Top extrude then scale it downwhich you did above, then do one more extrude and scale it down

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Step 8: Right click and from the pop up menu choose vertex. Now select the mid vertices like the

one indicating below then in the top or side view move the selected vertices forward

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Step 9: Ok now go to face mode again and then select the faces

Step 10: Go to Extrude face option then do the same settings as below and hit extrude.

Step 11: Now move the faces out and go to vertex mode and then select the indicated vertices

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Step 12: Now move them downwards like shown below

Step 13: Now extrude 2 or 3 more times then locate the vertices

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Step 14: Again extrude the faces a little bit 2 or 3 more times to give the rim a bit more

smoothness when apply smooth

Step 15: Go to the top view and selected the faces indicating below

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Step 16: Again go to extrude face option and do the same settings as below and hit extrude

 Now you should see something like this

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 Now your overall model should look something like this

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Step 18: It's time to create the bolts, Create a cylinder with same settings as shown below andmake a sphere on the top of the cylinder

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Step 19: Select both of them and do combine operation

Step 20: Go to the top view port and then place the bolt where you feel better and then hit

(Insert) key from your keyboard to change the pivot point of bolt. Once you hit insert with the Xkey pressed move the pivot point to Mayas origin

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 Step 21: Go to the Modify and hit (Freeze Transformations) like the one below

Step 22: In the top view hit CTRL+D to copy the bolts and manually rotate them like the picture below.

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 Now your overall model should look like the one below

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Step 23: Ok its time to create the wheel go to (create>>Polygon Primitives>>Pipe) with the samesettings

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 Step 24: Now select the indicated vertices and move them to sides as below

Step 25: Select the shown faces and then extrude 3 times with different scale size in the width as

the picture illustrating below

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Step 26: With the wheel selected, Go to mesh and then choose smooth option. Make sure

division levels are set to 1

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 Your wheel should look like the one below

with rim look like this

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Step 27: Go to the face mode and then Select the faces on the tire and extrude 3 times and change

the width scale

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 Now this should look something like this...

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Step 28: It's time to start working on tire, once again create a pipe then apply the settings as theimage showing below

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 Step 29: Now Go to edge mode and select the 2 indicated edges in the image below then with

CTRL right mouse button choose (Edge Loop Utilities)

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Then Choose as below

Step 30: Now all of your side edges should be selected. Still with the edges selected go to (Edit

Mesh>>Bevel Option box) and do the rest as the picture illustrating below and hit bevel.

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 Now the edges should look more smooth as below

Step 31: Go to the vertex mode and then in the top view select the mid vertices and pull them out

one by one to give it a bit realism

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After adjusting the vertices your tire should look like the picture below

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Step 32: Now its time to create the treads go to front view and create a cube with the same

settings as below

Step 33: Go to vertex mode and move the vertices like the image below

Step 34: Duplicate the top tread and bring it to bottom then create 2 more cubes in between like

the picture showing you below. Note: you are more then welcome if you like to bevel the edgesof treads to give it more detail

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Step 35: With the all treads selected and combine them as below

Step 36: With the treads selected go to (Edit>>Duplicate Special Option Box) and then in the

rotation Y Axis give the value of 9 and in the number of copies put the value of 40 as below in

the last hit duplicate special.

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Step 37: Now your treads should copied around the tire nicely like the image showing below

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 bump map

I just add the bump map then applied cylindrical UV texturing and took a snapshot of it and

 bring it to Photoshop to fix the errors and then saved my image and in the last I applied as bump

map. as you can see I added a break disk I don't feel it necessary to explain, since its pretty easy

to model if you familiar with modeling tools in Maya.

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