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EMBRACING MOBILE LEARNING IN PERIOPERATIVE NURSING EDUCATION Teaching and Learning to the Power of Technology "Making IT Mainstream: Everybody's doing IT" May2, 2013 University of Saskatchewan ©E.J. Ahlquist 2013

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  • 1. EMBRACING MOBILE LEARNINGIN PERIOPERATIVE NURSINGEDUCATIONTeaching and Learning to the Power of Technology"Making IT Mainstream: Everybodys doing IT"May2, 2013University of SaskatchewanE.J. Ahlquist 2013

2. STUDENTS AND TECHNOLOGY 3. STUDENTS OF TOMORROW 4. INSTRUMENT RECOGNITION 5. HOW DO WE TEACHSTUDENTS TO RECOGNIZEINSTRUMENTS?Knowledge Internalization Application 6. OUTLINE Mobile learning. Demonstration of App. InstruMentor Why? Barriers. Development process/business plan. Web App VS Native Appdebate. 7. MOBILE LEARNING Mobile learning or M-Learning is a subset of e-learning, educational technology and distance education, thatfocuses on learning across contexts and learning with mobiledevices. A further definition of mobile learning is, "any sort of learning thathappens when the learner is not at a fixed, predeterminedlocation, or learning that happens when the learner takesadvantage of the learning opportunities offered by mobiletechnologies. In other words, with the use of mobiledevices, learners can learn anywhere and at any time. Capitalizing on smart-phones for field-learning, which isconvenient and tailored to the learning experience.Source: Wikipediahttp://en.wikipedia.org/wiki/M-learning 8. MOBILE LEARNING CONT Reality of education is that:A. Students all have smart-phones &B. Integrated into most aspects of daily life. As educators, our responsibility is to educate. approaches and resources need to be innovative and adaptable to the flood ofsmart phones and students preference for their use. Seize oppurtunities to advance towards more mobile self-directed learning. Ie. Apps, E-,learning, MOOC, 9. MOBILE LEARNINGTotal Active Apps (currently available fordownload): 845,911Total Inactive Apps (no longer available fordownload): 300,040Total Apps Seen in US App Store: 1,145,951Number of Active Publishers in the US AppStore: 226,514 10. MOBILE LEARNING CONTMost Popular Categories1 - Games (142,136 active)2 - Education (90,861 active)3 - Entertainment (75,655 active)4 - Lifestyle (68,963 active)5 Books (55,823 active) 11. http://programs.siast.sk.ca/instrumentor/Instru-mentor 12. INSTRUMENT TYPES- CLAMPING 13. INDIVIDUAL INSTRUMENTS 14. INDIVIDUAL INSTRUMENTS 15. INDIVIDUAL INSTRUMENTS 16. LAPAROSCOPIC INSTRUMENTS 17. LAPAROSCOPIC INSTRUMENTSCONT 18. AUDIO PRONUNCIATION 19. SELF ASSESSMENT 20. WHY DEVELOP A NURSING APP? Epiphany during the revision of an online course insurgical instrument recognition. Student feedback- Poor Quality Images Practical approach for NEED to know information Embrace of mobile technology Engage students in a medium that they WANT touse Versatility of learning Just-in-time learning opportunities Logical next step of E-learning Revenue generation and convenience 21. http://www.slideshare.net/djc1805/iphone-apps-what-how-why 22. MOBILE LEARNINGBarriers to mobile learning include:1. Restrictive policies2. Optics of smart phone usage3. Educator bias4. Internet connectivity5. Budget6. Difficult to measure effectiveness7. Availability8. Expertise 23. DEVELOPMENT PROCESS1. Idea2. Finding support3. Surveying need4. Accessing resources and expertise5. Collaborations6. Trial review by students and others7. Finalizing8. Outsourced publishing9. Promoting App and SIAST10. Ongoing software support 24. 1. IDEA NURS 246: Surgical Instruments course revisions Student feedback related to existing images and textbook Environmental Scan What is available? What can be done better for our students? What do learners want VS What do we want to teachlearners? Observation of student behavior in lecture or otherlearning environments Embraces the Mobile Tsunami 25. 2. FINDING SUPPORT The program faculty lacked the technologicalexpertise. Collaboration with the SIAST- Learning Technologiesdepartment. Transition from IDEA to the prototype Accessing images for conversion to this new project. Administrative support to invest time in developing anApp 26. 3. SURVEYING NEED Environmental scan. What is on the market? (books, websites, other apps) Focus on End-User need/want. The primary consideration is NOT what should theylearn, but what do they want/need to learn. Replace a $75 text with software. 27. 4. ACCESSING RESOURCES ANDEXPERTISE Many individuals, departments and others contributedto the projects development. Evolution of the project to a point and then additionalexperts were needed. Open source software accessed. Consultations regardingmarketing, copyright, trademark, patent, etc 28. 5. COLLABORATION Success is dependent on effective collaboration Enthusiasm abounded from the innovative nature ofthe project Internal: Accessed other educators for input Accessed students for feedback and guidance External: Consultation with external stakeholders Partnering with industry to develop the final product and for ongoing support 29. 6. TRIAL AND REVIEW Wanted END-USER feedback The app is for students and those wanting to learn about thetopic. Grass-Roots approach to development What are the niches? Are there other applications for the project Industry training Inter-professional health education Other educational settings 30. 7. FINALIZING Full demonstration of prototype to mass users. ORNAC conference SIAST students Perioperative Nursing Medical Device Reprocessing Dental Assisting/Hygiene Veterinarian Technology Medical students OR nurses Preceptors Survey monkey and other sources of feedback. 31. 8. OUTSOURCED PUBLISHING Sought available companies with expertise in Apps. Determined most effective medium. Mobile app VS Mobile Website. One time download VS WiFi. Benefits of an external partner. Ongoing software support. Cloud hosting, debugging, upgrading, pushing newcontent, etc Challenges of an external partner. 32. 9. PROMOTING THE APP & SIAST Demonstration of the innovative educationalapproaches. Potential for more than a student resource. Visibility in searches. Brand recognition. Social network integration. Attracting prospective students. Promoting inter-professional education. Enhancing student learning. 33. 10. ONGOING SUPPORT The project will not reach a point when it can beconsidered DONE. As technology advances, there will be continual needto adapt and support new devices, operating systemsamongst other developments. New needs will emerge for learning activities. What could be next? 34. WHO CAN USE IT? Perioperative Nursing students (RN and LPN). Medical Device Reprocessing students. NEPS/SCBSCN or PN students in the ORs. Veterinarian Technology. Dental Assisting. Dental Hygiene. Medical, Dental, Veterinarian and other students. And, Industry training applications. 35. LESSONS LEARNED1. Expensive.2. Investment of time and energy.3. Popular resource for students.4. Enhanced learning of content.5. Potential for additional applications.6. Invigorating exercise for faculty to examineapproaches to education. 36. WHATS NEXT? Continuing to build expertise in development of Apps. Transition online blackboard courses to HTML5 orother mobile friendly mediums. Program impacts for design and utilization by students. Convince Carole not to fully retire. 37. WEB APP 38. WEB APP VS NATIVE APP 39. SUMMARY A coming Mobile Tsunami. Educators must adapt to students need for education. IntruMentor is an innovative approach to enhancingstudent learning. Utilizing authentic presentation, self-directed assessments, end-userdevelopment Barriers and opportunities. New approaches are needed for budgets. Web App vs Native App (pros and Cons). These types of resources are in perpetualdevelopment.