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    TMX1022 ICT Competency

    Learning Unit 2: Computer Systems

    Semester 2, 2015/2016

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    Learning Outcomes

    By the end of this unit, students will be able to:

    • Explain the computer system

    • Distinguish between hardware and software

    • Identify the function of each fundamental computerhardware component

    • Explain the Input-Process-Output (IPO) Cycle

    • Discuss recent developments in hardware and

    software technologies

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    What is a Computer?

    • A computer is amultipurpose electronic devicethat

    accepts input, processes data, stores data, and

    produces output, all according to a series of stored

    instructions

    Image: Shelly et al. (2012)

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    IPOS Model

    • A computer accepts input, then processes the input

    using a set of instructions to produce output. – Input: whatever that is typed, submitted or transmitted into a

    computer

     – Output: the results produced by a computer after being processed;can be stored for future use.

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    IPOS Model

    • Input →Process (may involveStorage) →Output

    • IPOS model describes how a computer works in

    general – the most basic structure of an information processing entity

    • All computer systems operate based on the

    information processing cycle

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    IPOS Model

    Image: Parsons & Oja (2013)

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    IPOS Model

    • Data is a collection of unprocessed (raw) items.

    • Information is the message/meaning being conveyed,

    derived from data.

    Image: Vermaat, Sebok & re!n" (201#)

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    Computer Hardware & Software

    • A computer consists of 2 basic parts: hardware and

    software

    Image: Shelly et al. (2012)

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    Computer Hardware

    • Any part of the computer that has a physical structure

    (tangible parts) is considered a hardware. – Example: Keyboard, monitor, CPU.

    • Computer hardware components:

    Input devices Output devices

    System unit

    Storage media& devices

    Communications devices

    Ports &Connections

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    Hardware – Input Devices

    • An input device is any hardware device that sends

    data to a computer, allowing user to interact with and

    control the computer

    • Common input devices: – Keyboards: contain keys that user can press to key in data

     – Pointing devices:allow user to control a small symbol on

    the screen, the pointer

     – Voice & video input:let user give instructions by speaking

    or capturing live full-motion images – Scanners:light-sensing input devices that convert printed

    texts and images into a format the computer can process

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    Hardware – Input Devices

    Image: Vermaat, Sebok & re!n" (201#)

    Scanner 

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    Hardware – Output Devices

    • An output device functions to convey information from

    the computer to the user

    • Usually for display, projection, or physical

    reproduction

    • Common output devices: – Displays: consists of a screen that visually conveys text,

    graphics, image and video information

     – Printers: produces text, graphics and image information on a

    physical medium (e.g. paper) – Speakers: allow users to hear audio (music, voice, sounds)

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    Hardware – Output Devices

    Printer 

    Headphones/earbuds

    Speakers

    Image: Vermaat, Sebok & re!n" (201#)

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    Hardware – Storage Media & Devices

    • Storage media are used to keep data, information and

    instructions

    • Storage devices record and/or retrieve items to and from

    storage media – Capable of holding information either temporarily or

    permanently

     – Storage devices can function as input and output devices as

    they transfer items from storage to memory and vice versa

     – Examples: CD/DVD drives

     – The process of recording items to a storage media is called

    writing.

     – The process of retrieving items from a storage media is called

    reading.

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    Hardware – Storage Media & Devices

    • Common storage media examples: – Hard disks: contains one or more inflexible, circular platters

    that use magnetic particles to store data, information and

    instructions; can be fixed (internal) or external (portable)

     – USB flash drive: portable flash memory storage device thatis small and lightweight enough to be carried on a keychain or

    in a pocket

     – Solid-state drives: durable and shock-resistant media that

    typically uses flash memory to store data, information and

    instructions

    Image: Vermaat, Sebok & re!n" (201#)Hard disks USB flash drive Solid-state drive

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    Hardware – Storage Media & Devices

    • Common storage media examples: – Optical discs: consists of a flat, round, portable metal disc

    made of plastic, metal and lacquer; optical discs are read and

    written using laser

     – Memory cards: removable flash memory that can beinserted and removed from a lot in a computer/mobile device,

    card reader; usually no bigger than 1.5 inches

     – Cloud storage: an Internet service that provides storage to

    computer users, as opposed to storing on locally (on the

    computer itself)

    Optical discs Memory cards Cloud storageImage: Vermaat, Sebok & re!n" (201#)

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    Hardware – System Unit

    • The system unit consists of electronic components that

    are used to process data.

    • The system unit’s circuitry is connected to the

    motherboard (a circuit board), which consists of two

    main components: the processor and memory. – Processor: interprets and carries out the basic instructions

    that operate the computer; also known as Central Processing

    Unit (CPU)

     – Memory: stores instructions waiting to be executed and dataneeded by those instructions

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    Hardware – System Unit

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    Hardware – Communications Devices

    • Communications devices allows a computer to transmit (send)

    and receive data, information and instructions to and from one or

    more computers.

    • Communications take place over cables, telephone lines, cellular

    radio networks, satellites and other transmission media.

    • Some transmission media are wireless, so there are no physical

    structures, lines or wires involved.

    • Examples: – Modem: short for MOdulator-DEModulator; converts digital and analog data

    for computer-to-computer communication

     – Router: connects multiple networks together so data can be transmitter

    between computers on the networks

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    Hardware – Communications Devices

    Image: Vermaat, Sebok & re!n" (201#)

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    Hardware – Communications Devices

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    Hardware – Ports & Connections

    • A peripheral device attaches to or communicates with

    a computer via ports

    • Peripheral devices include keyboard, printer, monitor,

    speakers, etc.

    Image: Vermaat, Sebok & re!n" (201#)

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    Hardware – Ports & Connections

    • A connector joins a cable to a port

    Image: Vermaat, Sebok & re!n" (201#)

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    Software

    • Software is a series of related instructions that tells

    the computer what to do. – Example: word processors (MS Word), web browsers (Mozilla

    Firefox), games (Defense of the Ancients)

    • Software is also referred to as computer program• Software is not available physically, users interact with

    software by using a graphical user interface (GUI)

    • There are 2 categories of software:

     – System software: programs that control and maintain theoperations of the computers and its devices

     – Application software: programs designed to make users

    more productive and/or assist them with personal tasks

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    Software – System Software

    • System software types

    Utility program$llo%s !ser to er'orm

    mantenane*tye tasks!s!ally relate" to managng aom!ter, ts "e+es an"rograms.-amle: $ rogram totrans'er "gtal hotos to anotal "s

    Operating system$ set o' rograms that

    oor"nates all the at+tesamong om!ter har"%are"e+es-amle: roso't /n"o%s,$ OS, n!-, $n"ro"

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    Software – Application Software

    • Application software types

    Productivityapplications• /or" roessng•

    Presentaton• Srea"sheet• ote takng• $o!ntng• Personal nane

    Personal interestapplications• 'estyle•

    "!aton• ntertanment• e"al• on+enene

    Graphics & Mediasoftware• om!ter*a"e"

    "esgn ($4)

    • 4eskto !blshng• Image e"tng• V"eo5a!"o e"tng• /ebste5m!ltme"

    a a!thorng

    Communicationsapplications• 6loggng• 6ro%sng• hat room• Instant messagng• mal• VoIP

    Security tools• Personal re%all• $nt+r!s rogram• al%are remo+er• Internet5hshng

    lters• Po*! blokers

    File & dismanagement tools• le manager• Searh tool• Image +e%er• 7nnstaller• 4sk lean! tool• Sreen sa+er

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    Software

    • Software types:1)Free:- permission for anyone to use/copy/distribute both binary and source

    code, either verbatim or with modifications (free here refers to “freedom”).

    2)Open Source:- similar to (1.), but accept more restrictive licenses, for

    example, not for commercial uses, outside the European Union, et cetera.

    3)Public domain:- non/no longer copyrighted, usually the binary is releasedin public domain but not the source code.

    4)Non Free:- use, redistribution or modification is prohibited, requires you to

    ask for permission.

    5)Proprietary:- Similar to (4.), but user have to pay to get that permission

    6)Freeware:- permits redistribution of the binary but not modification, and

    source code is not available.7)Shareware :- allows for redistribution, but anyone who continues to use a

    copy is required to pay a license fee.

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    Operating Systems

    • An operating system is atype of system softwarethat

    acts as the master controller for all activities that take

    place within a computer system

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    Operating Systems

    Image: Parsons & Oja (2013)

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    Operating Systems

    • The tasks of an operating system: – Manage processor resources to handle simultaneous input,

    output and processing tasks

     – Manage memory by allocating space for all the programs and

    data that are in use during a computing session – Keep track of storage resources so that files and programs can

    be found and manipulated

     – Ensure that input and output proceed in an orderly manner

    by communicating with peripheral devices

     – Establish basic elements of the user interface such as theappearance of the desktop, menus, and toolbars

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    Operating Systems

    Image: Parsons & Oja (2013)

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    Operating Systems

    • Available operating systems today: – Microsoft Windows

     – Mac OS

     – Linux

     – UNIX – iOS

     – Android

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    File Management

    Methods used to ensure computer files are stored in

    an orderly manner

     A computer’s file location is defined by a file

    specification, or path

     An operating system maintains a directory for each

    storage disk, CD, DVD, BD, or USB flash drive Root directory

    Subdirectory

    Depicted as folders

    Image: Parsons & Oja (2013)

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    File Management

    • Why is file management needed?

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    File Management

    • Applications generally provide a way to open files and

    save them in a specific folder on a designated storage

    device

    Image: Parsons & Oja (2013)

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    File Management

    Image: Parsons & Oja (2013)

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    File Management

    • File management utilities show you the files stored on

    your disks and help you work with them

    Image: Parsons & Oja (2013)

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    File Management

    • Windows Explorer

    Image: Parsons & Oja (2013)

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    File Management

    • Consider the following tips/best practices for managing files on

    computer – Naming conventions – use descriptive names for files and folders, avoid

    cryptic abbreviations

     – Maintain file extensions – keep the original file extension so that it can

    be opened with the correct software – Group similar files – separate files into folders based on subject matter

     – Organize folders from top down – use folders and subfolders

     – Delete or archive files no longer needed – avoid from taking up spaces

     – Be aware of storage location – specify the correct storage device and

    location, for easy retrieval – Back up – have copies of your files in case the original has problems

     – Use secondary/external storage – do not keep everything in only one

    computer

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    Digital Media

    • Audio (sound), video, and graphics (images) that exist

    in a computer-readable format – Traditional media, in digitized format

    • The digitized form allows new ways for storing,

    distributing, and “playing” the media

    • Can be combined, hence the term “multimedia”

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    Digital Media – Audio

    • Digital audio is music, speech, and other sounds

    represented in binary format for use in digital devices

    • Computers can record, store and play sounds – Music, sound effects, recordings, narrations

    Image: Parsons & Oja (2013)

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    Digital Media – Audio

    • Examples of digital audio file formats: – MP3, AAC, WAV, WMA

    • Audio or media player software is needed to play

    digital audio files

    • Examples: Windows Media Player, QuickAudio, Audacity,iTunes

    • The HTML5 tag can be used to embed digital

    audio files into a Web page

    • Streaming audio is played as its file is downloaded• Avoid lengthy delays while the entire audio file is downloaded

    • Music is stored on CDs in the CDDA format

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    Digital Media – Graphics

    • A bitmap graphic is composed of a grid of dots – The grid divides a picture into cells called pixels

     – Pixel = picture element

     – The colour of each pixel is stored as a binary number

    • Bitmap graphics are used to create realistic images, such asphotographs

    • Bitmap graphic is also known as raster graphic

    Image: Parsons & Oja (2013)

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    Digital Media – Graphics

    • Types of bitmap graphics – Different types of bitmap

    formats available

     – The best type of format

    depend on what the imageis intended for

     – JPEG, PNG and GIF are

    formats supported by most

    Web browsers

    Image: Parsons & Oja (2013)

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    Digital Media – Graphics

    • A vector graphic consists of a set of instructions for

    creating a picture – Instructions to create the shape, size, position and colour for

    each object in an image

     – Does not store each pixel’s colour value• Vector graphics can have flat, cartoon-like quality but

    others can look fairly realistic

    • Vector graphics have file extensions such as .wmf,

    .ai, .dxf, .eps, .swf, and .svg• Vector graphics are suitable for most line art, logos,

    simple illustrations and diagrams that may be

    displayed and printed at various sizes

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    Digital Media – Graphics

    • Vector graphics vs. bitmap graphics: – Vector graphics resize better

    • The objects in vector graphics change proportionally and maintain their edges

    when resized; bitmap graphics may appear to have jagged edges when

    enlarged

     – Bitmap images are more realistic• The cartoon-like characteristic of vector images results from the use of objects

    filled with blocks of colour

    • Bitmap graphics can be created using graphics software,

    scanner or digital camera

     – Adobe Photoshop, Corel Painter, Microsoft Paint• Vector graphics can be created using vector graphics

    software (drawing software) – Adobe Illustrator, Corel DESIGNER, LibreOffice Draw, Inkscape

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    Digital Media – Graphics

    • A vector graphic can be converted into bitmap graphic

    through a process called rasterization – Rasterization: superimpose a grid over the vector image and

    determine the colour for each pixel

     – Can be carried out using graphics software – specify theoutput size for the final bitmap image

    • A bitmap graphic can be converted into vector graphic

    using tracing software – The tracing software locates the edges of objects in bitmap

    image and converts the resulting shapes into vector graphic

    objects

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    Digital Media – Graphics

    • Scalable Vector Graphics (SVG) and Flash graphic are

    widely used on the Web today

    Image: Parsons & Oja (2013)

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    Digital Media – Graphics

    • Advantages of using vector graphics on the Web: – Consistent quality

    • Appear with the same consistent quality on Web pages across all

    computer screens

    • Browsers can adjust the image size on the fly to fit correctly on a screen,

    regardless of its size or resolution

     – Searchable• Text in vector graphics is stored as actual text, not series of coloured dots

    • Search engines can index this text to be included in keyword searches

     – Compact file size

    • A fairly complex vector graphics can be stored under 30 kilobytes• This require little storage space and can be transmitted quickly from Web

    server to browser

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    Digital Media – Graphics

    • 3D (three dimensional) graphics are also stored ad a

    set of instructions

    • The instructions also contain locations and lengths of

    lines that form a wireframe for a 3D object

    Image: Parsons & Oja (2013)

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    Digital Media – Graphics

    • The process of covering a wireframe with surface colour

    and texture is called rendering – The output is a bitmap image

    • The technique for adding light and shadows to a 3D

    image for further realism is called ray tracing• 3D graphics software is used to created 3D images

     – Autodesk AutoCAD, Caligari Truespace, Autodesk Maya, 3ds

    Max

    • 3D graphics can be animated to produce special effectsfor movies or create interactive, animated characters

    and environments – Toy Story, Avatar, Happy Feet

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    Digital Media – Video

    • A video is a series of still frames, projected

    at a rate fast enough to fool the human eye

    into perceiving continuous motion

    • Digital video uses bits to store colour and

    brightness data for each video frame – Similar to storing the data in bitmap images – The colour for each pixel is represented by a

    binary number

    • Footage for digital videos can be supplied

    from a digital source, or from an analogsource that requires conversion

    Image: Parsons & Oja (2013)

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    Digital Media

    Image: Parsons & Oja (2013)

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    Digital Media

    • There are many digital video formats available: – AVI, MOV, MPEG, WebM, ASF, Flash video, VOB, Blu-ray Disc

    Movie

    • The format should be compatible with the devices on which

    it is played and its browser/video player software

    • Digital video formats are also known as container formats – Hold both audio and compressed video data streams

    • Transcoding is the process used to convert from one digital

    video format to another format

     – May cause loss of quality• Examples of video editing software: Adobe Premiere, Apple

    Final Cut Pro, Windows Live Movie Maker, Corel

     VideoStudio

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    Digital Media

    • Web-based videos are stored in files on Web server

    • There are two ways of transferring digital video from

    the Web to a computer: – The computer waits until it downloads the entire video file

    before starting to play it – Streaming video: the computer continuously play segments of

    the video file as it is received, until the video ends

    • YouTube is a video sharing site that allows videos to

    be uploaded, viewed, and rated

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    Category of Computers

    Personal

    computers

    Categories

    of

    Computer

    Embedded

    computers

    Supercomputers

    Servers

    Terminals

    Game devices

    Mobile

    computers &

    devices

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    Personal Computers• A personal computercan perform all of its

    input, processing,

    output and storage by

    itself

    • It is intended to be used

    by one person at a time

    Image: Vermaat, Sebok & re!n" (201#)

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    Personal Computers• A desktop computer is designed to be in fixedlocation (stationary)

     – On top of a desk/table

     – Under a desk/table

    • Two popular architectures of personal computers are

    the PC and the Apple computer

    Image: Vermaat, Sebok & re!n" (201#)

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    Mobile Computers & Devices

    • A laptop computer has a screen in its lid, and akeyboard in its base

    • It is a mobile personal computer designed for easy

    portability

    • A laptop computer is also known as a notebook

    computer

    Image: Vermaat, Sebok & re!n" (201#)

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    Mobile Computers & Devices

    • A tablet is a mobile computer that is thin and

    lightweight

    • It has a touch screen, which functions as both input

    and output device

    • It is smaller than a laptop, but larger than a

    smartphone

    Image: Vermaat, Sebok & re!n" (201#)

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    Mobile Computers & Devices

    • A smartphone is an Internet-capable phone

    • It has advanced computing and connectivity

    capabilities compared to basic phones

    • Smartphones have a variety of screens and

    keyboards

    Image: Vermaat, Sebok & re!n" (201#)

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    Mobile Computers & Devices

    • A phablet is a device that is a combination of a

    smartphone and a tablet

    • It is larger than a typical smartphone, but smaller

    than full-sized tablets

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    Mobile Computers & Devices

    • An electronic book

    reader, or e-reader, is a

    mobile device that is

    used for reading e-books

    and publications in

    digital format

    Image: Vermaat, Sebok & re!n" (201#)

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    Mobile Computers & Devices

    • Other mobile devices include digital cameras and

    portable media players

    Image: Vermaat, Sebok & re!n" (201#)

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    Game Devices• A game console is a mobile

    computing device designed

    for single or multi player

    computer/video games

    • A handheld game device is

    a small mobile device that

    contains a screen,

    speakers, controls and a

    game console all in one

    unit that can fit into the

    hands

    Image: Shelly et al. (2012)

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    Game Devices• Game controllers include gamepads, joysticks and

    wheels, dance pads, and a variety of motion-sensing

    controllers

    Image: Vermaat, Sebok & re!n" (201#)

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    Supercomputers• Supercomputers are the fastest and most powerful

    computers available

    • It is capable of processing trillions of instructions in

    a second, up to 20,000 times that of an average

    computer

    • Because of its computing powers, supercomputersare the most expensive computers

    Image: Vermaat, Sebok & re!n" (201#)

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    Embedded Computers• An embedded computer is a special-purpose

    computer that is included as a component in a larger

    product

    • Examples of embedded computers:

    Consumer electronics: mobile phones, digital televisions, cameras,

    answering machines, DVD players and recorders

    Home automation devices: sprinkling systems, thermostats, security

    systems, appliances, lighting systems

     Automobiles: engine control modules, electronic stability control, airbag

    controller, cruise control, navigation systems

    Computer devices & office machines: keyboards, printers, copy

    machines, fax

    Process controllers & robotics: remote monitoring systems, power

    monitors, machine controllers, medical devices

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    Embedded Computers• Embedded computers in automobiles:

    Image: Vermaat, Sebok & re!n" (201#)

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    Servers• A server is a computer

    that functions to provide

    services to other

    computers connected to

    it via a network

    • Servers can support

    between two to several

    thousands of computers

    simultaneously

    • The mainframe is a

    large, powerful and

    expensive server

    Image: Vermaat, Sebok & re!n" (201#)

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    Terminals• A terminal is a computer that allows user to send

    and receive information from a server or host

    computer

    • It usually has limited components and processing

    capabilities

    •Widely-used terminal examples:Point-Of-Sale (POS) terminals: record purchases, process credit/debit

    cards, and update inventories in retail stores

     Automated Teller Machine (ATM): banking terminals for customers

    to access their banking accounts and money easily

    Self-service kiosks: freestanding terminals for a variety of purposes –

    pay bills, print photos, buy food/drink, tickets, track visitors etc.

    i l

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    !erminals