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TNCG13 SFX - Tricks of the trade
2012Jonas Unger
Media och InformationsteknikLinköpings Universitet
Introduction
• Welcome to SFX - Tricks of the Trade 2012!
• Aims - goals of the course
• Organization - changes since last year, web page
• Roadmap - course overview and schedule
• Examination - short papers, final project
Aims and GoalsLearning goals:
1) Understand the idea behind procedural VFX tools2) Understand the VFX workflow: from film plates,
models and animations to final shots3) Understand what is current research in the field4) Put the bits and pieces together: Link theory from
courses to industry VFX production
Focus will be put on:1) Get a first experience view of R&D and workflow in
the VFX industry from experienced professionals.2) What only experience can teach you3) What you wish that you had known4) State-of-the-art techniques5) Hands on experience: project
Course organization
• Examiner: Jonas Unger
• 10 lectures
• A project group or individually
• Three short papers
Course organization
TNCG13 - 2012 web page
Course staff
Per Joel Andy Rob
• Jonas Unger, examiner
• Per Larsson, project supervisor and lecturer
• Joel Kronander, project supervisor and lecturer
• Andrew Gardner, invited lecturer
• Rob Pieké, invited lecturer
Invited lecturers
Andrew Gardner
“Andrew Gardner is a Senior Software Engineer at Tippett Studios, where he is responsible for the design, implementation, and maintenance of large scale studio tools. He recieved his bachelor's degree from the University of Wisconsin with a focus on retargeting motion capture data, moved to the University of Southern California's Institute for Creative Technologies to develop novel image-based lighting and facial animation techniques, and later found himself at Tweak Films as a Senior Technical Director working on specialized shots in films such as "Superman" and "Spiderman 3." His most recent work involves practical implementation of fur in a production environment, and techniques for making image based lighting work in a fast-paced visual effects environment.”
Tippett Studio
Invited lecturers
Rob Pieké
“Rob Pieké is the Research Lead at MPC in the heart of London. He dabbled in computer graphics programming in BASIC on the PCjr from an early age, and was completely hooked by the visual effects industry after seeing Jurassic Park in the cinema. After studying Computer Engineering at the University of Waterloo, Rob led a small VFX R&D team at C.O.R.E. Digital Pictures in Toronto from 2003-2007. He then moved to London to join MPC as a Senior R&D Artist on The Chronicles of Narnia: Prince Caspian, and has since developed a series of Character, FX, and Core technologies for a variety of Hollywood blockbuster films. Presently Rob is focused on investigating the state-of-the-art in computer graphics technologies, and trying to figure out what “the next big thing” for the visual effects industry will be.” MPC
Course roadmap
Modeling & Animation Rendering CompositingShort papers:
Final project: Project
Industry lectures:
Nov 19 Dec 3 Dec 19
Presentations: Dec 14
Andrew Gardner, TippettRob Pieké, MPC
Project startup VFX - tools Image based lighting MC methods in renderingLectures:
Project plan Nov 7
Course roadmap
Modeling & Animation Rendering CompositingShort papers:
Nov 19 Dec 3 Dec 19
1) Literature study (find research papers)2) Select sub-topic3) Give overview and detailed description of a stat-of-the-art technique4) Read and reference at least two full length papers5) Hand in before deadline!
Short papers, three topics:
Course roadmap
Modeling & Animation Rendering CompositingShort papers:
Final project: Project
Industry lectures:
Nov 19 Dec 3 Dec 19
Presentations: Dec 14
Andrew Gardner, TippettRob Pieké, MPC
Project startup VFX - tools Image based lighting MC methods in renderingLectures:
Project plan Nov 7
Course roadmap
Final project:
Presentations: Dec 14Project plan Nov 7
Course projectYour project task is to implement an effect of choice and render and composite this effect into a real scene. We will supply you with back-plates (video and stills), HDR light probe images and other information that may be required from a number of scenes that you may choose from.
Nov 6 Nov 13 Nov 20 Nov 27 Dec 11
Project
Previous projects
CFD - smoke simulation and rendering
Previous projectsA Monte Carlo Ray-Tracing plugin for Maya
Previous projects
Smoke simulation with HDR environment lighting
Previous projects
HDR environment lighting in self written GI renderer and extraction of light sources from HDR panoramas
Previous projects
Pre-computed Radiance Transfer PRT using sphericalharmonics basis functions
Previous projectsA hair modeling and rendering plugin for Maya
Deadlines!
All deadlines are strictly enforced.Late submissions will NOT be accepted!
Deadlines: Short papers, project