tool development 06 - binary serialization, worker threads
DESCRIPTION
Chapter 06 of the lecture Tool Development taught at SAE Institute Hamburg. Introduction to different approaches to binary serialization, as well as to worker threads in WPF.TRANSCRIPT
Tool DevelopmentChapter 06: Binary Serialization, Worker Threads
Nick Prühs
5 Minute Review Session
• What is XML serialization?
• How is XML serialization controlled in .NET?
• What is XML Schema?
• What is the difference between simple and complex types in XML Schema?
• How do you define new simple types?
• How do you define new complex types?
• What is the major drawback of the INI file format?
• What is JSON?
• What is the main motivation behind YAML?
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Assignment Solution #5
DEMO
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Objectives
• To learn how to properly read and write binary files
• To understand how to use worker threads in order to create reactive UIs
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Binary Serialization
• Sometimes you’ll want to serialize data in a format other than plain text
• As we have learned, this can basically be achieved using the BinaryReader and BinaryWriter classes in .NET
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Writing Binary Data To Files
C#
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// Collect information on the file to create.
FileInfo fileInfo = new FileInfo("newFile.dat");
// Create new file.
FileStream fileStream = fileInfo.Create();
// Create new binary writer.
BinaryWriter binaryWriter = new BinaryWriter(fileStream);
// Write data.
binaryWriter.Write(23);
binaryWriter.Write(true);
binaryWriter.Write(0.4f);
// Close file stream and release all resources.
binaryWriter.Close();
Reading From Binary Files
C#
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// Collect information on the file to read from.
FileInfo fileInfo = new FileInfo("newFile.dat");
// Open file for reading.
FileStream fileStream = fileInfo.OpenRead();
// Create new binary reader.
BinaryReader binaryReader = new BinaryReader(fileStream);
// Read data.
int i = binaryReader.ReadInt32();
bool b = binaryReader.ReadBoolean();
float f = binaryReader.ReadSingle();
// Close file stream and release all resources.
binaryReader.Close();
Binary Serialization
• However, writing and reading binary data in the right order can be tedious and very error-prone.• In most cases you’ll need arbitrary data to be read and
written.
• Even worse, your type hierarchy will evolve during development.
• We’ll take a look at two more generic approaches that try to ensure mostly error-free binary serialization.
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Initial Situation
C#
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public class Address
{
public string PostCode;
public string City;
}
public class OrderItem
{
public string Name;
public float Price;
}
public class Order
{
public OrderItem Item;
public Address ShipTo;
}
Challenge
• In order to be able to automatically serialize and deserialize objects of type Order,• we need to recursively serialize and deserialize objects
of type Address and OrderItem,
• we must be able to read and write field values of primitive types (such as string or float),
• and we must do so in the right order!
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Binary Serializationvia Interfaces• All serializable classes implement a new interface
IBinarySerializable.
• Interface enforces methods for reading and writing binary data.• These methods can be called for all types that are
referenced by serialized types.
• Reading and writing data in the correct order relies on a correct implementation of the interface.
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InterfaceIBinarySerializable
C#
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public interface IBinarySerializable
{
void WriteBinary(BinaryWriter writer);
void ReadBinary(BinaryReader reader);
}
Interface Implementations
C#
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public class Address : IBinarySerializable
{
public string PostCode;
public string City;
public void WriteBinary(BinaryWriter writer)
{
writer.Write(this.PostCode);
writer.Write(this.City);
}
public void ReadBinary(BinaryReader reader)
{
this.PostCode = reader.ReadString();
this.City = reader.ReadString();
}
}
Interface Implementations
C#
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public class OrderItem : IBinarySerializable
{
public string Name;
public float Price;
public void WriteBinary(BinaryWriter writer)
{
writer.Write(this.Name);
writer.Write(this.Price);
}
public void ReadBinary(BinaryReader reader)
{
this.Name = reader.ReadString();
this.Price = reader.ReadSingle();
}
}
Interface Implementations
C#
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public class Order : IBinarySerializable{
public OrderItem Item;public Address ShipTo;
public void WriteBinary(BinaryWriter writer){
this.Item.WriteBinary(writer);this.ShipTo.WriteBinary(writer);
}
public void ReadBinary(BinaryReader reader){
this.Item = new OrderItem();this.Item.ReadBinary(reader);
this.ShipTo = new Address();this.ShipTo.ReadBinary(reader);
}}
Writing Binary Data
C#
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// Collect information on the file to create.
FileInfo fileInfo = new FileInfo("newFile.dat");
// Create new file.
FileStream fileStream = fileInfo.Create();
// Create new binary writer.
BinaryWriter binaryWriter = new BinaryWriter(fileStream);
// Write data.
order.WriteBinary(binaryWriter);
// Close file stream and release all resources.
binaryWriter.Close();
Reading Binary Data
C#
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// Collect information on the file to read from.
FileInfo fileInfo = new FileInfo("newFile.dat");
// Open file for reading.
FileStream fileStream = fileInfo.OpenRead();
// Create new binary reader.
BinaryReader binaryReader = new BinaryReader(fileStream);
// Read data.
Order order = new Order();
order.ReadBinary(binaryReader);
// Close file stream and release all resources.
binaryReader.Close();
Binary Serializationvia Interfaces - Evaluation• Delegating the task of serialization to serialized
classes increases code readability and makes debugging easier• However, every time a new type is introduced, you need
to implement the interface again.
• Reading and writing data in the correct order relies on a correct implementation of the interface.
• Strictly spoken, this approach violates the principle of separation of concerns.
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Binary Serializationvia Reflection• We create a new serialization class called BinarySerializer.
• Similar to XmlSerializer, this class provides Serialize and Deserialize methods that reflect the fields of a given type.
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Class BinarySerializer
C#
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public void Serialize(BinaryWriter writer, object obj){
if (obj == null){
return;}
// Reflect object fields.Type type = obj.GetType();FieldInfo[] fields = type.GetFields
(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
// ...
Class BinarySerializer
C#
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// ...
foreach (FieldInfo field in fields){
// Check how the field value has to be serialized.object fieldValue = field.GetValue(obj);
if (field.FieldType == typeof(string)){
writer.Write((string)fieldValue);}else if (field.FieldType == typeof(float)){
writer.Write((float)fieldValue);}else if (field.FieldType == typeof(int)){
writer.Write((int)fieldValue);}
// ...}
}
Class BinarySerializer
C#
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foreach (FieldInfo field in fields){
// ...
else if (!field.FieldType.IsPrimitive){
// Recursively serialize referenced types.this.Serialize(writer, fieldValue);
}else{
throw new ArgumentException(string.Format("Unsupported type for binary serialization: {0}.Cannot serialize fields of type {1}.", type, field.FieldType), "obj");
}}
}
Class BinarySerializer
C#
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public object Deserialize(BinaryReader reader, Type type){
// Create object instance.object obj = Activator.CreateInstance(type);
// Reflect object fields.FieldInfo[] fields = type.GetFields
(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
// ...
Class BinarySerializer
C#
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// ...
foreach (FieldInfo field in fields){
object fieldValue;
// Check how the field value has to be deserialized.if (field.FieldType == typeof(string)){
fieldValue = reader.ReadString();}else if (field.FieldType == typeof(float)){
fieldValue = reader.ReadSingle();}else if (field.FieldType == typeof(int)){
fieldValue = reader.ReadInt32();}
// ...}
}
Class BinarySerializer
C#
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foreach (FieldInfo field in fields){
// ...
else if (!field.FieldType.IsPrimitive){
// Recursively deserialize referenced types.fieldValue = this.Deserialize(reader, field.FieldType);
}else{
throw new ArgumentException(string.Format("Unsupported type for binary deserialization: {0}.Cannot deserialize fields of type {1}.", type, field.FieldType), "type");
}
// Set field value.field.SetValue(obj, fieldValue);
}
return obj;}
Writing Binary Data
C#
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// Collect information on the file to create.
FileInfo fileInfo = new FileInfo("newFile.dat");
// Create new file.
FileStream fileStream = fileInfo.Create();
// Create new binary writer.
BinaryWriter binaryWriter = new BinaryWriter(fileStream);
// Write data.
BinarySerializer serializer = new BinarySerializer();
serializer.Serialize(binaryWriter, order);
// Close file stream and release all resources.
binaryWriter.Close();
Reading Binary Data
C#
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// Collect information on the file to read from.
FileInfo fileInfo = new FileInfo("newFile.dat");
// Open file for reading.
FileStream fileStream = fileInfo.OpenRead();
// Create new binary reader.
BinaryReader binaryReader = new BinaryReader(fileStream);
// Read data.
BinarySerializer serializer = new BinarySerializer();
Order order = (Order)serializer.Deserialize(binaryReader, typeof(Order));
// Close file stream and release all resources.
binaryReader.Close();
Binary Serializationvia Reflection - Evaluation• Newly created types don’t need to implement any
interfaces.
• Special cases (enums, nullable types, generics) need to be considered only once.
• Serialization code is limited to very few lines, which in turn can be found in a single class.• However, serialization via reflection is significantly
slower than via interfaces.
• Reading and writing data in the correct order depends on the order the fields are declared in serialized types!
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Hint
Never stop improving your error handling while developing!
(e.g. missing default constructor, unexpected enum value, etc.)
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Background Workers
• Time-consuming operations like downloads and database transactions can cause your UI to seem as though it has stopped responding while they are running.
• BackgroundWorker class allows you to run an operation on a separate, dedicated thread.
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Background Workers 101
1. Create new BackgroundWorker object.
2. Add event handlers.1. Perform your time-consuming operation in DoWork.
2. Set WorkerReportsProgress to true and receive notifications of progress updates in ProgressChanged.
3. Receive a notification when the operation is completed in RunWorkerCompleted.
3. Call RunWorkerAsync on the worker object.
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Gotcha!
Don’t to manipulate any UI objects in your DoWork event handler!
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Background Worker and UI
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Reporting Progress
• Calling ReportProgress on the background worker object causes the ProgressChanged event handler to be called in the UI thread.
• In that event handler, the reported progress is available through the property ProgressChangedEventArgs.ProgressPercentage.
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Passing Parameters
• If your background operation requires a parameter, call RunWorkerAsync with your parameter.
• Inside the DoWork event handler, you can extract the parameter from the DoWorkEventArgs.Argument property.
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Returning Results
• If your background operation needs to return a result, set the DoWorkEventArgs.Result property in your DoWork event handler after your operation is finished.
• Inside the RunWorkerCompleted event handler of your UI thread, you can access the result from the RunWorkerCompletedEventArgs.Result property.
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Assignment #6
1. Status Bar
Add a StatusBar with a TextBlock and a ProgressBarto your MainWindow.
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Assignment #6
2. Worker Threads
1. Modify your application and make creating new mapshappen in a background worker thread.
2. Your status text and progress bar should reflect theprogress of the map creation.
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References
• MSDN. BackgroundWorker Class. http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker%28v=vs.110%29.aspx, May 2015.
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Thank you for your attention!
Contact
Blog
http://www.npruehs.de
@npruehs
Github
https://github.com/npruehs
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